pyrender-maintained 1.0.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pyrender/__init__.py +24 -0
- pyrender/camera.py +435 -0
- pyrender/constants.py +149 -0
- pyrender/font.py +272 -0
- pyrender/light.py +382 -0
- pyrender/material.py +705 -0
- pyrender/mesh.py +328 -0
- pyrender/node.py +263 -0
- pyrender/offscreen.py +160 -0
- pyrender/platforms/__init__.py +6 -0
- pyrender/platforms/base.py +73 -0
- pyrender/platforms/egl.py +219 -0
- pyrender/platforms/osmesa.py +59 -0
- pyrender/platforms/pyglet_platform.py +90 -0
- pyrender/primitive.py +489 -0
- pyrender/renderer.py +1328 -0
- pyrender/sampler.py +102 -0
- pyrender/scene.py +585 -0
- pyrender/shader_program.py +283 -0
- pyrender/texture.py +259 -0
- pyrender/trackball.py +216 -0
- pyrender/utils.py +115 -0
- pyrender/version.py +1 -0
- pyrender/viewer.py +1157 -0
- pyrender_maintained-1.0.0.dist-info/METADATA +55 -0
- pyrender_maintained-1.0.0.dist-info/RECORD +29 -0
- pyrender_maintained-1.0.0.dist-info/WHEEL +5 -0
- pyrender_maintained-1.0.0.dist-info/licenses/LICENSE +21 -0
- pyrender_maintained-1.0.0.dist-info/top_level.txt +1 -0
pyrender/viewer.py
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"""A pyglet-based interactive 3D scene viewer.
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"""
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import copy
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import os
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import sys
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from threading import Thread, RLock
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import time
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import imageio
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import numpy as np
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import OpenGL
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import trimesh
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try:
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from tkinter import Tk, filedialog
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except Exception:
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pass
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from .constants import (TARGET_OPEN_GL_MAJOR, TARGET_OPEN_GL_MINOR,
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MIN_OPEN_GL_MAJOR, MIN_OPEN_GL_MINOR,
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TEXT_PADDING, DEFAULT_SCENE_SCALE,
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DEFAULT_Z_FAR, DEFAULT_Z_NEAR, RenderFlags, TextAlign)
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from .light import DirectionalLight
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from .node import Node
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from .camera import PerspectiveCamera, OrthographicCamera, IntrinsicsCamera
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from .trackball import Trackball
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from .renderer import Renderer
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from .mesh import Mesh
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import pyglet
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from pyglet import clock
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pyglet.options['shadow_window'] = False
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class Viewer(pyglet.window.Window):
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"""An interactive viewer for 3D scenes.
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The viewer's camera is separate from the scene's, but will take on
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the parameters of the scene's main view camera and start in the same pose.
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If the scene does not have a camera, a suitable default will be provided.
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Parameters
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----------
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scene : :class:`Scene`
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The scene to visualize.
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viewport_size : (2,) int
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The width and height of the initial viewing window.
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render_flags : dict
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A set of flags for rendering the scene. Described in the note below.
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viewer_flags : dict
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A set of flags for controlling the viewer's behavior.
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Described in the note below.
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registered_keys : dict
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A map from ASCII key characters to tuples containing:
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- A function to be called whenever the key is pressed,
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whose first argument will be the viewer itself.
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- (Optionally) A list of additional positional arguments
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to be passed to the function.
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- (Optionally) A dict of keyword arguments to be passed
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to the function.
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kwargs : dict
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Any keyword arguments left over will be interpreted as belonging to
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either the :attr:`.Viewer.render_flags` or :attr:`.Viewer.viewer_flags`
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dictionaries. Those flag sets will be updated appropriately.
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Note
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----
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The basic commands for moving about the scene are given as follows:
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- **Rotating about the scene**: Hold the left mouse button and
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drag the cursor.
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- **Rotating about the view axis**: Hold ``CTRL`` and the left mouse
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button and drag the cursor.
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- **Panning**:
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- Hold SHIFT, then hold the left mouse button and drag the cursor, or
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- Hold the middle mouse button and drag the cursor.
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- **Zooming**:
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- Scroll the mouse wheel, or
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- Hold the right mouse button and drag the cursor.
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Other keyboard commands are as follows:
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- ``a``: Toggles rotational animation mode.
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- ``c``: Toggles backface culling.
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- ``f``: Toggles fullscreen mode.
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- ``h``: Toggles shadow rendering.
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- ``i``: Toggles axis display mode
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(no axes, world axis, mesh axes, all axes).
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- ``l``: Toggles lighting mode
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(scene lighting, Raymond lighting, or direct lighting).
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- ``m``: Toggles face normal visualization.
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- ``n``: Toggles vertex normal visualization.
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- ``o``: Toggles orthographic mode.
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- ``q``: Quits the viewer.
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- ``r``: Starts recording a GIF, and pressing again stops recording
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and opens a file dialog.
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- ``s``: Opens a file dialog to save the current view as an image.
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- ``w``: Toggles wireframe mode
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(scene default, flip wireframes, all wireframe, or all solid).
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- ``z``: Resets the camera to the initial view.
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Note
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----
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The valid keys for ``render_flags`` are as follows:
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- ``flip_wireframe``: `bool`, If `True`, all objects will have their
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wireframe modes flipped from what their material indicates.
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Defaults to `False`.
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- ``all_wireframe``: `bool`, If `True`, all objects will be rendered
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in wireframe mode. Defaults to `False`.
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- ``all_solid``: `bool`, If `True`, all objects will be rendered in
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solid mode. Defaults to `False`.
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- ``shadows``: `bool`, If `True`, shadows will be rendered.
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Defaults to `False`.
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- ``vertex_normals``: `bool`, If `True`, vertex normals will be
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rendered as blue lines. Defaults to `False`.
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- ``face_normals``: `bool`, If `True`, face normals will be rendered as
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blue lines. Defaults to `False`.
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- ``cull_faces``: `bool`, If `True`, backfaces will be culled.
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Defaults to `True`.
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- ``point_size`` : float, The point size in pixels. Defaults to 1px.
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Note
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----
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The valid keys for ``viewer_flags`` are as follows:
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- ``rotate``: `bool`, If `True`, the scene's camera will rotate
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about an axis. Defaults to `False`.
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- ``rotate_rate``: `float`, The rate of rotation in radians per second.
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Defaults to `PI / 3.0`.
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- ``rotate_axis``: `(3,) float`, The axis in world coordinates to rotate
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about. Defaults to ``[0,0,1]``.
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- ``view_center``: `(3,) float`, The position to rotate the scene about.
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Defaults to the scene's centroid.
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- ``use_raymond_lighting``: `bool`, If `True`, an additional set of three
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directional lights that move with the camera will be added to the scene.
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Defaults to `False`.
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- ``use_direct_lighting``: `bool`, If `True`, an additional directional
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light that moves with the camera and points out of it will be added to
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the scene. Defaults to `False`.
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- ``lighting_intensity``: `float`, The overall intensity of the
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viewer's additional lights (when they're in use). Defaults to 3.0.
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- ``use_perspective_cam``: `bool`, If `True`, a perspective camera will
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be used. Otherwise, an orthographic camera is used. Defaults to `True`.
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- ``save_directory``: `str`, A directory to open the file dialogs in.
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Defaults to `None`.
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- ``window_title``: `str`, A title for the viewer's application window.
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Defaults to `"Scene Viewer"`.
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- ``refresh_rate``: `float`, A refresh rate for rendering, in Hertz.
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Defaults to `30.0`.
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- ``fullscreen``: `bool`, Whether to make viewer fullscreen.
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Defaults to `False`.
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- ``show_world_axis``: `bool`, Whether to show the world axis.
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Defaults to `False`.
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- ``show_mesh_axes``: `bool`, Whether to show the individual mesh axes.
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Defaults to `False`.
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- ``caption``: `list of dict`, Text caption(s) to display on the viewer.
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Defaults to `None`.
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Note
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----
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Animation can be accomplished by running the viewer with ``run_in_thread``
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enabled. Then, just run a loop in your main thread, updating the scene as
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needed. Before updating the scene, be sure to acquire the
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:attr:`.Viewer.render_lock`, and release it when your update is done.
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"""
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def __init__(self, scene, viewport_size=None,
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render_flags=None, viewer_flags=None,
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registered_keys=None, run_in_thread=False,
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auto_start=True,
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**kwargs):
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#######################################################################
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# Save attributes and flags
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#######################################################################
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if viewport_size is None:
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viewport_size = (640, 480)
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self._scene = scene
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self._viewport_size = viewport_size
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self._render_lock = RLock()
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self._is_active = False
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self._should_close = False
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self._run_in_thread = run_in_thread
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self._auto_start = auto_start
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self._default_render_flags = {
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'flip_wireframe': False,
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'all_wireframe': False,
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'all_solid': False,
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'shadows': False,
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'vertex_normals': False,
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'face_normals': False,
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'cull_faces': True,
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'point_size': 1.0,
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}
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self._default_viewer_flags = {
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'mouse_pressed': False,
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'rotate': False,
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'rotate_rate': np.pi / 3.0,
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'rotate_axis': np.array([0.0, 0.0, 1.0]),
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'view_center': None,
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'record': False,
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'use_raymond_lighting': False,
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'use_direct_lighting': False,
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'lighting_intensity': 3.0,
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'use_perspective_cam': True,
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'save_directory': None,
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'window_title': 'Scene Viewer',
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'refresh_rate': 30.0,
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'fullscreen': False,
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'show_world_axis': False,
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'show_mesh_axes': False,
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'caption': None
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}
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self._render_flags = self._default_render_flags.copy()
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self._viewer_flags = self._default_viewer_flags.copy()
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self._viewer_flags['rotate_axis'] = (
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self._default_viewer_flags['rotate_axis'].copy()
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)
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if render_flags is not None:
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self._render_flags.update(render_flags)
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if viewer_flags is not None:
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self._viewer_flags.update(viewer_flags)
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for key in kwargs:
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if key in self.render_flags:
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self._render_flags[key] = kwargs[key]
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elif key in self.viewer_flags:
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self._viewer_flags[key] = kwargs[key]
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# TODO MAC OS BUG FOR SHADOWS
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if sys.platform == 'darwin':
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self._render_flags['shadows'] = False
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self._registered_keys = {}
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if registered_keys is not None:
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self._registered_keys = {
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ord(k.lower()): registered_keys[k] for k in registered_keys
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}
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#######################################################################
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# Save internal settings
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#######################################################################
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# Set up caption stuff
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self._message_text = None
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self._ticks_till_fade = 2.0 / 3.0 * self.viewer_flags['refresh_rate']
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self._message_opac = 1.0 + self._ticks_till_fade
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# Set up raymond lights and direct lights
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self._raymond_lights = self._create_raymond_lights()
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self._direct_light = self._create_direct_light()
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# Set up axes
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self._axes = {}
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self._axis_mesh = Mesh.from_trimesh(
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trimesh.creation.axis(origin_size=0.1, axis_radius=0.05,
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axis_length=1.0), smooth=False)
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if self.viewer_flags['show_world_axis']:
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self._set_axes(world=self.viewer_flags['show_world_axis'],
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mesh=self.viewer_flags['show_mesh_axes'])
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#######################################################################
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# Set up camera node
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#######################################################################
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self._camera_node = None
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self._prior_main_camera_node = None
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self._default_camera_pose = None
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self._default_persp_cam = None
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self._default_orth_cam = None
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self._trackball = None
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self._saved_frames = []
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# Extract main camera from scene and set up our mirrored copy
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znear = None
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zfar = None
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if scene.main_camera_node is not None:
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n = scene.main_camera_node
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camera = copy.copy(n.camera)
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if isinstance(camera, (PerspectiveCamera, IntrinsicsCamera)):
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self._default_persp_cam = camera
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znear = camera.znear
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zfar = camera.zfar
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elif isinstance(camera, OrthographicCamera):
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self._default_orth_cam = camera
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znear = camera.znear
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zfar = camera.zfar
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self._default_camera_pose = scene.get_pose(scene.main_camera_node)
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|
296
|
+
self._prior_main_camera_node = n
|
|
297
|
+
|
|
298
|
+
# Set defaults as needed
|
|
299
|
+
if zfar is None:
|
|
300
|
+
zfar = max(scene.scale * 10.0, DEFAULT_Z_FAR)
|
|
301
|
+
if znear is None or znear == 0:
|
|
302
|
+
if scene.scale == 0:
|
|
303
|
+
znear = DEFAULT_Z_NEAR
|
|
304
|
+
else:
|
|
305
|
+
znear = min(scene.scale / 10.0, DEFAULT_Z_NEAR)
|
|
306
|
+
|
|
307
|
+
if self._default_persp_cam is None:
|
|
308
|
+
self._default_persp_cam = PerspectiveCamera(
|
|
309
|
+
yfov=np.pi / 3.0, znear=znear, zfar=zfar
|
|
310
|
+
)
|
|
311
|
+
if self._default_orth_cam is None:
|
|
312
|
+
xmag = ymag = scene.scale
|
|
313
|
+
if scene.scale == 0:
|
|
314
|
+
xmag = ymag = 1.0
|
|
315
|
+
self._default_orth_cam = OrthographicCamera(
|
|
316
|
+
xmag=xmag, ymag=ymag,
|
|
317
|
+
znear=znear,
|
|
318
|
+
zfar=zfar
|
|
319
|
+
)
|
|
320
|
+
if self._default_camera_pose is None:
|
|
321
|
+
self._default_camera_pose = self._compute_initial_camera_pose()
|
|
322
|
+
|
|
323
|
+
# Pick camera
|
|
324
|
+
if self.viewer_flags['use_perspective_cam']:
|
|
325
|
+
camera = self._default_persp_cam
|
|
326
|
+
else:
|
|
327
|
+
camera = self._default_orth_cam
|
|
328
|
+
|
|
329
|
+
self._camera_node = Node(
|
|
330
|
+
matrix=self._default_camera_pose, camera=camera
|
|
331
|
+
)
|
|
332
|
+
scene.add_node(self._camera_node)
|
|
333
|
+
scene.main_camera_node = self._camera_node
|
|
334
|
+
self._reset_view()
|
|
335
|
+
|
|
336
|
+
#######################################################################
|
|
337
|
+
# Initialize OpenGL context and renderer
|
|
338
|
+
#######################################################################
|
|
339
|
+
self._renderer = Renderer(
|
|
340
|
+
self._viewport_size[0], self._viewport_size[1],
|
|
341
|
+
self.render_flags['point_size']
|
|
342
|
+
)
|
|
343
|
+
self._is_active = True
|
|
344
|
+
|
|
345
|
+
if self.run_in_thread:
|
|
346
|
+
self._thread = Thread(target=self._init_and_start_app)
|
|
347
|
+
self._thread.start()
|
|
348
|
+
else:
|
|
349
|
+
if auto_start:
|
|
350
|
+
self._init_and_start_app()
|
|
351
|
+
|
|
352
|
+
def start(self):
|
|
353
|
+
self._init_and_start_app()
|
|
354
|
+
|
|
355
|
+
@property
|
|
356
|
+
def scene(self):
|
|
357
|
+
""":class:`.Scene` : The scene being visualized.
|
|
358
|
+
"""
|
|
359
|
+
return self._scene
|
|
360
|
+
|
|
361
|
+
@property
|
|
362
|
+
def viewport_size(self):
|
|
363
|
+
"""(2,) int : The width and height of the viewing window.
|
|
364
|
+
"""
|
|
365
|
+
return self._viewport_size
|
|
366
|
+
|
|
367
|
+
@property
|
|
368
|
+
def render_lock(self):
|
|
369
|
+
""":class:`threading.RLock` : If acquired, prevents the viewer from
|
|
370
|
+
rendering until released.
|
|
371
|
+
|
|
372
|
+
Run :meth:`.Viewer.render_lock.acquire` before making updates to
|
|
373
|
+
the scene in a different thread, and run
|
|
374
|
+
:meth:`.Viewer.render_lock.release` once you're done to let the viewer
|
|
375
|
+
continue.
|
|
376
|
+
"""
|
|
377
|
+
return self._render_lock
|
|
378
|
+
|
|
379
|
+
@property
|
|
380
|
+
def is_active(self):
|
|
381
|
+
"""bool : `True` if the viewer is active, or `False` if it has
|
|
382
|
+
been closed.
|
|
383
|
+
"""
|
|
384
|
+
return self._is_active
|
|
385
|
+
|
|
386
|
+
@property
|
|
387
|
+
def run_in_thread(self):
|
|
388
|
+
"""bool : Whether the viewer was run in a separate thread.
|
|
389
|
+
"""
|
|
390
|
+
return self._run_in_thread
|
|
391
|
+
|
|
392
|
+
@property
|
|
393
|
+
def render_flags(self):
|
|
394
|
+
"""dict : Flags for controlling the renderer's behavior.
|
|
395
|
+
|
|
396
|
+
- ``flip_wireframe``: `bool`, If `True`, all objects will have their
|
|
397
|
+
wireframe modes flipped from what their material indicates.
|
|
398
|
+
Defaults to `False`.
|
|
399
|
+
- ``all_wireframe``: `bool`, If `True`, all objects will be rendered
|
|
400
|
+
in wireframe mode. Defaults to `False`.
|
|
401
|
+
- ``all_solid``: `bool`, If `True`, all objects will be rendered in
|
|
402
|
+
solid mode. Defaults to `False`.
|
|
403
|
+
- ``shadows``: `bool`, If `True`, shadows will be rendered.
|
|
404
|
+
Defaults to `False`.
|
|
405
|
+
- ``vertex_normals``: `bool`, If `True`, vertex normals will be
|
|
406
|
+
rendered as blue lines. Defaults to `False`.
|
|
407
|
+
- ``face_normals``: `bool`, If `True`, face normals will be rendered as
|
|
408
|
+
blue lines. Defaults to `False`.
|
|
409
|
+
- ``cull_faces``: `bool`, If `True`, backfaces will be culled.
|
|
410
|
+
Defaults to `True`.
|
|
411
|
+
- ``point_size`` : float, The point size in pixels. Defaults to 1px.
|
|
412
|
+
|
|
413
|
+
"""
|
|
414
|
+
return self._render_flags
|
|
415
|
+
|
|
416
|
+
@render_flags.setter
|
|
417
|
+
def render_flags(self, value):
|
|
418
|
+
self._render_flags = value
|
|
419
|
+
|
|
420
|
+
@property
|
|
421
|
+
def viewer_flags(self):
|
|
422
|
+
"""dict : Flags for controlling the viewer's behavior.
|
|
423
|
+
|
|
424
|
+
The valid keys for ``viewer_flags`` are as follows:
|
|
425
|
+
|
|
426
|
+
- ``rotate``: `bool`, If `True`, the scene's camera will rotate
|
|
427
|
+
about an axis. Defaults to `False`.
|
|
428
|
+
- ``rotate_rate``: `float`, The rate of rotation in radians per second.
|
|
429
|
+
Defaults to `PI / 3.0`.
|
|
430
|
+
- ``rotate_axis``: `(3,) float`, The axis in world coordinates to
|
|
431
|
+
rotate about. Defaults to ``[0,0,1]``.
|
|
432
|
+
- ``view_center``: `(3,) float`, The position to rotate the scene
|
|
433
|
+
about. Defaults to the scene's centroid.
|
|
434
|
+
- ``use_raymond_lighting``: `bool`, If `True`, an additional set of
|
|
435
|
+
three directional lights that move with the camera will be added to
|
|
436
|
+
the scene. Defaults to `False`.
|
|
437
|
+
- ``use_direct_lighting``: `bool`, If `True`, an additional directional
|
|
438
|
+
light that moves with the camera and points out of it will be
|
|
439
|
+
added to the scene. Defaults to `False`.
|
|
440
|
+
- ``lighting_intensity``: `float`, The overall intensity of the
|
|
441
|
+
viewer's additional lights (when they're in use). Defaults to 3.0.
|
|
442
|
+
- ``use_perspective_cam``: `bool`, If `True`, a perspective camera will
|
|
443
|
+
be used. Otherwise, an orthographic camera is used. Defaults to
|
|
444
|
+
`True`.
|
|
445
|
+
- ``save_directory``: `str`, A directory to open the file dialogs in.
|
|
446
|
+
Defaults to `None`.
|
|
447
|
+
- ``window_title``: `str`, A title for the viewer's application window.
|
|
448
|
+
Defaults to `"Scene Viewer"`.
|
|
449
|
+
- ``refresh_rate``: `float`, A refresh rate for rendering, in Hertz.
|
|
450
|
+
Defaults to `30.0`.
|
|
451
|
+
- ``fullscreen``: `bool`, Whether to make viewer fullscreen.
|
|
452
|
+
Defaults to `False`.
|
|
453
|
+
- ``show_world_axis``: `bool`, Whether to show the world axis.
|
|
454
|
+
Defaults to `False`.
|
|
455
|
+
- ``show_mesh_axes``: `bool`, Whether to show the individual mesh axes.
|
|
456
|
+
Defaults to `False`.
|
|
457
|
+
- ``caption``: `list of dict`, Text caption(s) to display on
|
|
458
|
+
the viewer. Defaults to `None`.
|
|
459
|
+
|
|
460
|
+
"""
|
|
461
|
+
return self._viewer_flags
|
|
462
|
+
|
|
463
|
+
@viewer_flags.setter
|
|
464
|
+
def viewer_flags(self, value):
|
|
465
|
+
self._viewer_flags = value
|
|
466
|
+
|
|
467
|
+
@property
|
|
468
|
+
def registered_keys(self):
|
|
469
|
+
"""dict : Map from ASCII key character to a handler function.
|
|
470
|
+
|
|
471
|
+
This is a map from ASCII key characters to tuples containing:
|
|
472
|
+
|
|
473
|
+
- A function to be called whenever the key is pressed,
|
|
474
|
+
whose first argument will be the viewer itself.
|
|
475
|
+
- (Optionally) A list of additional positional arguments
|
|
476
|
+
to be passed to the function.
|
|
477
|
+
- (Optionally) A dict of keyword arguments to be passed
|
|
478
|
+
to the function.
|
|
479
|
+
|
|
480
|
+
"""
|
|
481
|
+
return self._registered_keys
|
|
482
|
+
|
|
483
|
+
@registered_keys.setter
|
|
484
|
+
def registered_keys(self, value):
|
|
485
|
+
self._registered_keys = value
|
|
486
|
+
|
|
487
|
+
def close_external(self):
|
|
488
|
+
"""Close the viewer from another thread.
|
|
489
|
+
|
|
490
|
+
This function will wait for the actual close, so you immediately
|
|
491
|
+
manipulate the scene afterwards.
|
|
492
|
+
"""
|
|
493
|
+
self._should_close = True
|
|
494
|
+
while self.is_active:
|
|
495
|
+
time.sleep(1.0 / self.viewer_flags['refresh_rate'])
|
|
496
|
+
|
|
497
|
+
def save_gif(self, filename=None):
|
|
498
|
+
"""Save the stored GIF frames to a file.
|
|
499
|
+
|
|
500
|
+
To use this asynchronously, run the viewer with the ``record``
|
|
501
|
+
flag and the ``run_in_thread`` flags set.
|
|
502
|
+
Kill the viewer after your desired time with
|
|
503
|
+
:meth:`.Viewer.close_external`, and then call :meth:`.Viewer.save_gif`.
|
|
504
|
+
|
|
505
|
+
Parameters
|
|
506
|
+
----------
|
|
507
|
+
filename : str
|
|
508
|
+
The file to save the GIF to. If not specified,
|
|
509
|
+
a file dialog will be opened to ask the user where
|
|
510
|
+
to save the GIF file.
|
|
511
|
+
"""
|
|
512
|
+
if filename is None:
|
|
513
|
+
filename = self._get_save_filename(['gif', 'all'])
|
|
514
|
+
if filename is not None:
|
|
515
|
+
self.viewer_flags['save_directory'] = os.path.dirname(filename)
|
|
516
|
+
imageio.mimwrite(filename, self._saved_frames,
|
|
517
|
+
fps=self.viewer_flags['refresh_rate'],
|
|
518
|
+
palettesize=128, subrectangles=True)
|
|
519
|
+
self._saved_frames = []
|
|
520
|
+
|
|
521
|
+
def on_close(self):
|
|
522
|
+
"""Exit the event loop when the window is closed.
|
|
523
|
+
"""
|
|
524
|
+
# Remove our camera and restore the prior one
|
|
525
|
+
if self._camera_node is not None:
|
|
526
|
+
self.scene.remove_node(self._camera_node)
|
|
527
|
+
if self._prior_main_camera_node is not None:
|
|
528
|
+
self.scene.main_camera_node = self._prior_main_camera_node
|
|
529
|
+
|
|
530
|
+
# Delete any lighting nodes that we've attached
|
|
531
|
+
if self.viewer_flags['use_raymond_lighting']:
|
|
532
|
+
for n in self._raymond_lights:
|
|
533
|
+
if self.scene.has_node(n):
|
|
534
|
+
self.scene.remove_node(n)
|
|
535
|
+
if self.viewer_flags['use_direct_lighting']:
|
|
536
|
+
if self.scene.has_node(self._direct_light):
|
|
537
|
+
self.scene.remove_node(self._direct_light)
|
|
538
|
+
|
|
539
|
+
# Delete any axis nodes that we've attached
|
|
540
|
+
self._remove_axes()
|
|
541
|
+
|
|
542
|
+
# Delete renderer
|
|
543
|
+
if self._renderer is not None:
|
|
544
|
+
self._renderer.delete()
|
|
545
|
+
self._renderer = None
|
|
546
|
+
|
|
547
|
+
# Force clean-up of OpenGL context data
|
|
548
|
+
try:
|
|
549
|
+
OpenGL.contextdata.cleanupContext()
|
|
550
|
+
self.close()
|
|
551
|
+
except Exception:
|
|
552
|
+
pass
|
|
553
|
+
finally:
|
|
554
|
+
self._is_active = False
|
|
555
|
+
super(Viewer, self).on_close()
|
|
556
|
+
pyglet.app.exit()
|
|
557
|
+
|
|
558
|
+
def on_draw(self):
|
|
559
|
+
"""Redraw the scene into the viewing window.
|
|
560
|
+
"""
|
|
561
|
+
if self._renderer is None:
|
|
562
|
+
return
|
|
563
|
+
|
|
564
|
+
if self.run_in_thread or not self._auto_start:
|
|
565
|
+
self.render_lock.acquire()
|
|
566
|
+
|
|
567
|
+
# Make OpenGL context current
|
|
568
|
+
self.switch_to()
|
|
569
|
+
|
|
570
|
+
# Render the scene
|
|
571
|
+
self.clear()
|
|
572
|
+
self._render()
|
|
573
|
+
|
|
574
|
+
if self._message_text is not None:
|
|
575
|
+
self._renderer.render_text(
|
|
576
|
+
self._message_text,
|
|
577
|
+
self.viewport_size[0] - TEXT_PADDING,
|
|
578
|
+
TEXT_PADDING,
|
|
579
|
+
font_pt=20,
|
|
580
|
+
color=np.array([0.1, 0.7, 0.2,
|
|
581
|
+
np.clip(self._message_opac, 0.0, 1.0)]),
|
|
582
|
+
align=TextAlign.BOTTOM_RIGHT
|
|
583
|
+
)
|
|
584
|
+
|
|
585
|
+
if self.viewer_flags['caption'] is not None:
|
|
586
|
+
for caption in self.viewer_flags['caption']:
|
|
587
|
+
xpos, ypos = self._location_to_x_y(caption['location'])
|
|
588
|
+
self._renderer.render_text(
|
|
589
|
+
caption['text'],
|
|
590
|
+
xpos,
|
|
591
|
+
ypos,
|
|
592
|
+
font_name=caption['font_name'],
|
|
593
|
+
font_pt=caption['font_pt'],
|
|
594
|
+
color=caption['color'],
|
|
595
|
+
scale=caption['scale'],
|
|
596
|
+
align=caption['location']
|
|
597
|
+
)
|
|
598
|
+
|
|
599
|
+
if self.run_in_thread or not self._auto_start:
|
|
600
|
+
self.render_lock.release()
|
|
601
|
+
|
|
602
|
+
def on_resize(self, width, height):
|
|
603
|
+
"""Resize the camera and trackball when the window is resized.
|
|
604
|
+
"""
|
|
605
|
+
if self._renderer is None:
|
|
606
|
+
return
|
|
607
|
+
|
|
608
|
+
self._viewport_size = (width, height)
|
|
609
|
+
self._trackball.resize(self._viewport_size)
|
|
610
|
+
self._renderer.viewport_width = self._viewport_size[0]
|
|
611
|
+
self._renderer.viewport_height = self._viewport_size[1]
|
|
612
|
+
self.on_draw()
|
|
613
|
+
|
|
614
|
+
def on_mouse_press(self, x, y, buttons, modifiers):
|
|
615
|
+
"""Record an initial mouse press.
|
|
616
|
+
"""
|
|
617
|
+
self._trackball.set_state(Trackball.STATE_ROTATE)
|
|
618
|
+
if (buttons == pyglet.window.mouse.LEFT):
|
|
619
|
+
ctrl = (modifiers & pyglet.window.key.MOD_CTRL)
|
|
620
|
+
shift = (modifiers & pyglet.window.key.MOD_SHIFT)
|
|
621
|
+
if (ctrl and shift):
|
|
622
|
+
self._trackball.set_state(Trackball.STATE_ZOOM)
|
|
623
|
+
elif ctrl:
|
|
624
|
+
self._trackball.set_state(Trackball.STATE_ROLL)
|
|
625
|
+
elif shift:
|
|
626
|
+
self._trackball.set_state(Trackball.STATE_PAN)
|
|
627
|
+
elif (buttons == pyglet.window.mouse.MIDDLE):
|
|
628
|
+
self._trackball.set_state(Trackball.STATE_PAN)
|
|
629
|
+
elif (buttons == pyglet.window.mouse.RIGHT):
|
|
630
|
+
self._trackball.set_state(Trackball.STATE_ZOOM)
|
|
631
|
+
|
|
632
|
+
self._trackball.down(np.array([x, y]))
|
|
633
|
+
|
|
634
|
+
# Stop animating while using the mouse
|
|
635
|
+
self.viewer_flags['mouse_pressed'] = True
|
|
636
|
+
|
|
637
|
+
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
|
|
638
|
+
"""Record a mouse drag.
|
|
639
|
+
"""
|
|
640
|
+
self._trackball.drag(np.array([x, y]))
|
|
641
|
+
|
|
642
|
+
def on_mouse_release(self, x, y, button, modifiers):
|
|
643
|
+
"""Record a mouse release.
|
|
644
|
+
"""
|
|
645
|
+
self.viewer_flags['mouse_pressed'] = False
|
|
646
|
+
|
|
647
|
+
def on_mouse_scroll(self, x, y, dx, dy):
|
|
648
|
+
"""Record a mouse scroll.
|
|
649
|
+
"""
|
|
650
|
+
if self.viewer_flags['use_perspective_cam']:
|
|
651
|
+
self._trackball.scroll(dy)
|
|
652
|
+
else:
|
|
653
|
+
spfc = 0.95
|
|
654
|
+
spbc = 1.0 / 0.95
|
|
655
|
+
sf = 1.0
|
|
656
|
+
if dy > 0:
|
|
657
|
+
sf = spfc * dy
|
|
658
|
+
elif dy < 0:
|
|
659
|
+
sf = - spbc * dy
|
|
660
|
+
|
|
661
|
+
c = self._camera_node.camera
|
|
662
|
+
xmag = max(c.xmag * sf, 1e-8)
|
|
663
|
+
ymag = max(c.ymag * sf, 1e-8 * c.ymag / c.xmag)
|
|
664
|
+
c.xmag = xmag
|
|
665
|
+
c.ymag = ymag
|
|
666
|
+
|
|
667
|
+
def on_key_press(self, symbol, modifiers):
|
|
668
|
+
"""Record a key press.
|
|
669
|
+
"""
|
|
670
|
+
# First, check for registered key callbacks
|
|
671
|
+
if symbol in self.registered_keys:
|
|
672
|
+
tup = self.registered_keys[symbol]
|
|
673
|
+
callback = None
|
|
674
|
+
args = []
|
|
675
|
+
kwargs = {}
|
|
676
|
+
if not isinstance(tup, (list, tuple, np.ndarray)):
|
|
677
|
+
callback = tup
|
|
678
|
+
else:
|
|
679
|
+
callback = tup[0]
|
|
680
|
+
if len(tup) == 2:
|
|
681
|
+
args = tup[1]
|
|
682
|
+
if len(tup) == 3:
|
|
683
|
+
kwargs = tup[2]
|
|
684
|
+
callback(self, *args, **kwargs)
|
|
685
|
+
return
|
|
686
|
+
|
|
687
|
+
# Otherwise, use default key functions
|
|
688
|
+
|
|
689
|
+
# A causes the frame to rotate
|
|
690
|
+
self._message_text = None
|
|
691
|
+
if symbol == pyglet.window.key.A:
|
|
692
|
+
self.viewer_flags['rotate'] = not self.viewer_flags['rotate']
|
|
693
|
+
if self.viewer_flags['rotate']:
|
|
694
|
+
self._message_text = 'Rotation On'
|
|
695
|
+
else:
|
|
696
|
+
self._message_text = 'Rotation Off'
|
|
697
|
+
|
|
698
|
+
# C toggles backface culling
|
|
699
|
+
elif symbol == pyglet.window.key.C:
|
|
700
|
+
self.render_flags['cull_faces'] = (
|
|
701
|
+
not self.render_flags['cull_faces']
|
|
702
|
+
)
|
|
703
|
+
if self.render_flags['cull_faces']:
|
|
704
|
+
self._message_text = 'Cull Faces On'
|
|
705
|
+
else:
|
|
706
|
+
self._message_text = 'Cull Faces Off'
|
|
707
|
+
|
|
708
|
+
# F toggles face normals
|
|
709
|
+
elif symbol == pyglet.window.key.F:
|
|
710
|
+
self.viewer_flags['fullscreen'] = (
|
|
711
|
+
not self.viewer_flags['fullscreen']
|
|
712
|
+
)
|
|
713
|
+
self.set_fullscreen(self.viewer_flags['fullscreen'])
|
|
714
|
+
self.activate()
|
|
715
|
+
if self.viewer_flags['fullscreen']:
|
|
716
|
+
self._message_text = 'Fullscreen On'
|
|
717
|
+
else:
|
|
718
|
+
self._message_text = 'Fullscreen Off'
|
|
719
|
+
|
|
720
|
+
# S toggles shadows
|
|
721
|
+
elif symbol == pyglet.window.key.H and sys.platform != 'darwin':
|
|
722
|
+
self.render_flags['shadows'] = not self.render_flags['shadows']
|
|
723
|
+
if self.render_flags['shadows']:
|
|
724
|
+
self._message_text = 'Shadows On'
|
|
725
|
+
else:
|
|
726
|
+
self._message_text = 'Shadows Off'
|
|
727
|
+
|
|
728
|
+
elif symbol == pyglet.window.key.I:
|
|
729
|
+
if (self.viewer_flags['show_world_axis'] and not
|
|
730
|
+
self.viewer_flags['show_mesh_axes']):
|
|
731
|
+
self.viewer_flags['show_world_axis'] = False
|
|
732
|
+
self.viewer_flags['show_mesh_axes'] = True
|
|
733
|
+
self._set_axes(False, True)
|
|
734
|
+
self._message_text = 'Mesh Axes On'
|
|
735
|
+
elif (not self.viewer_flags['show_world_axis'] and
|
|
736
|
+
self.viewer_flags['show_mesh_axes']):
|
|
737
|
+
self.viewer_flags['show_world_axis'] = True
|
|
738
|
+
self.viewer_flags['show_mesh_axes'] = True
|
|
739
|
+
self._set_axes(True, True)
|
|
740
|
+
self._message_text = 'All Axes On'
|
|
741
|
+
elif (self.viewer_flags['show_world_axis'] and
|
|
742
|
+
self.viewer_flags['show_mesh_axes']):
|
|
743
|
+
self.viewer_flags['show_world_axis'] = False
|
|
744
|
+
self.viewer_flags['show_mesh_axes'] = False
|
|
745
|
+
self._set_axes(False, False)
|
|
746
|
+
self._message_text = 'All Axes Off'
|
|
747
|
+
else:
|
|
748
|
+
self.viewer_flags['show_world_axis'] = True
|
|
749
|
+
self.viewer_flags['show_mesh_axes'] = False
|
|
750
|
+
self._set_axes(True, False)
|
|
751
|
+
self._message_text = 'World Axis On'
|
|
752
|
+
|
|
753
|
+
# L toggles the lighting mode
|
|
754
|
+
elif symbol == pyglet.window.key.L:
|
|
755
|
+
if self.viewer_flags['use_raymond_lighting']:
|
|
756
|
+
self.viewer_flags['use_raymond_lighting'] = False
|
|
757
|
+
self.viewer_flags['use_direct_lighting'] = True
|
|
758
|
+
self._message_text = 'Direct Lighting'
|
|
759
|
+
elif self.viewer_flags['use_direct_lighting']:
|
|
760
|
+
self.viewer_flags['use_raymond_lighting'] = False
|
|
761
|
+
self.viewer_flags['use_direct_lighting'] = False
|
|
762
|
+
self._message_text = 'Default Lighting'
|
|
763
|
+
else:
|
|
764
|
+
self.viewer_flags['use_raymond_lighting'] = True
|
|
765
|
+
self.viewer_flags['use_direct_lighting'] = False
|
|
766
|
+
self._message_text = 'Raymond Lighting'
|
|
767
|
+
|
|
768
|
+
# M toggles face normals
|
|
769
|
+
elif symbol == pyglet.window.key.M:
|
|
770
|
+
self.render_flags['face_normals'] = (
|
|
771
|
+
not self.render_flags['face_normals']
|
|
772
|
+
)
|
|
773
|
+
if self.render_flags['face_normals']:
|
|
774
|
+
self._message_text = 'Face Normals On'
|
|
775
|
+
else:
|
|
776
|
+
self._message_text = 'Face Normals Off'
|
|
777
|
+
|
|
778
|
+
# N toggles vertex normals
|
|
779
|
+
elif symbol == pyglet.window.key.N:
|
|
780
|
+
self.render_flags['vertex_normals'] = (
|
|
781
|
+
not self.render_flags['vertex_normals']
|
|
782
|
+
)
|
|
783
|
+
if self.render_flags['vertex_normals']:
|
|
784
|
+
self._message_text = 'Vert Normals On'
|
|
785
|
+
else:
|
|
786
|
+
self._message_text = 'Vert Normals Off'
|
|
787
|
+
|
|
788
|
+
# O toggles orthographic camera mode
|
|
789
|
+
elif symbol == pyglet.window.key.O:
|
|
790
|
+
self.viewer_flags['use_perspective_cam'] = (
|
|
791
|
+
not self.viewer_flags['use_perspective_cam']
|
|
792
|
+
)
|
|
793
|
+
if self.viewer_flags['use_perspective_cam']:
|
|
794
|
+
camera = self._default_persp_cam
|
|
795
|
+
self._message_text = 'Perspective View'
|
|
796
|
+
else:
|
|
797
|
+
camera = self._default_orth_cam
|
|
798
|
+
self._message_text = 'Orthographic View'
|
|
799
|
+
|
|
800
|
+
cam_pose = self._camera_node.matrix.copy()
|
|
801
|
+
cam_node = Node(matrix=cam_pose, camera=camera)
|
|
802
|
+
self.scene.remove_node(self._camera_node)
|
|
803
|
+
self.scene.add_node(cam_node)
|
|
804
|
+
self.scene.main_camera_node = cam_node
|
|
805
|
+
self._camera_node = cam_node
|
|
806
|
+
|
|
807
|
+
# Q quits the viewer
|
|
808
|
+
elif symbol == pyglet.window.key.Q:
|
|
809
|
+
self.on_close()
|
|
810
|
+
|
|
811
|
+
# R starts recording frames
|
|
812
|
+
elif symbol == pyglet.window.key.R:
|
|
813
|
+
if self.viewer_flags['record']:
|
|
814
|
+
self.save_gif()
|
|
815
|
+
self.set_caption(self.viewer_flags['window_title'])
|
|
816
|
+
else:
|
|
817
|
+
self.set_caption(
|
|
818
|
+
'{} (RECORDING)'.format(self.viewer_flags['window_title'])
|
|
819
|
+
)
|
|
820
|
+
self.viewer_flags['record'] = not self.viewer_flags['record']
|
|
821
|
+
|
|
822
|
+
# S saves the current frame as an image
|
|
823
|
+
elif symbol == pyglet.window.key.S:
|
|
824
|
+
self._save_image()
|
|
825
|
+
|
|
826
|
+
# W toggles through wireframe modes
|
|
827
|
+
elif symbol == pyglet.window.key.W:
|
|
828
|
+
if self.render_flags['flip_wireframe']:
|
|
829
|
+
self.render_flags['flip_wireframe'] = False
|
|
830
|
+
self.render_flags['all_wireframe'] = True
|
|
831
|
+
self.render_flags['all_solid'] = False
|
|
832
|
+
self._message_text = 'All Wireframe'
|
|
833
|
+
elif self.render_flags['all_wireframe']:
|
|
834
|
+
self.render_flags['flip_wireframe'] = False
|
|
835
|
+
self.render_flags['all_wireframe'] = False
|
|
836
|
+
self.render_flags['all_solid'] = True
|
|
837
|
+
self._message_text = 'All Solid'
|
|
838
|
+
elif self.render_flags['all_solid']:
|
|
839
|
+
self.render_flags['flip_wireframe'] = False
|
|
840
|
+
self.render_flags['all_wireframe'] = False
|
|
841
|
+
self.render_flags['all_solid'] = False
|
|
842
|
+
self._message_text = 'Default Wireframe'
|
|
843
|
+
else:
|
|
844
|
+
self.render_flags['flip_wireframe'] = True
|
|
845
|
+
self.render_flags['all_wireframe'] = False
|
|
846
|
+
self.render_flags['all_solid'] = False
|
|
847
|
+
self._message_text = 'Flip Wireframe'
|
|
848
|
+
|
|
849
|
+
# Z resets the camera viewpoint
|
|
850
|
+
elif symbol == pyglet.window.key.Z:
|
|
851
|
+
self._reset_view()
|
|
852
|
+
|
|
853
|
+
if self._message_text is not None:
|
|
854
|
+
self._message_opac = 1.0 + self._ticks_till_fade
|
|
855
|
+
|
|
856
|
+
@staticmethod
|
|
857
|
+
def _time_event(dt, self):
|
|
858
|
+
"""The timer callback.
|
|
859
|
+
"""
|
|
860
|
+
# Don't run old dead events after we've already closed
|
|
861
|
+
if not self._is_active:
|
|
862
|
+
return
|
|
863
|
+
|
|
864
|
+
if self.viewer_flags['record']:
|
|
865
|
+
self._record()
|
|
866
|
+
if (self.viewer_flags['rotate'] and not
|
|
867
|
+
self.viewer_flags['mouse_pressed']):
|
|
868
|
+
self._rotate()
|
|
869
|
+
|
|
870
|
+
# Manage message opacity
|
|
871
|
+
if self._message_text is not None:
|
|
872
|
+
if self._message_opac > 1.0:
|
|
873
|
+
self._message_opac -= 1.0
|
|
874
|
+
else:
|
|
875
|
+
self._message_opac *= 0.90
|
|
876
|
+
if self._message_opac < 0.05:
|
|
877
|
+
self._message_opac = 1.0 + self._ticks_till_fade
|
|
878
|
+
self._message_text = None
|
|
879
|
+
|
|
880
|
+
if self._should_close:
|
|
881
|
+
self.on_close()
|
|
882
|
+
else:
|
|
883
|
+
self.on_draw()
|
|
884
|
+
|
|
885
|
+
def _reset_view(self):
|
|
886
|
+
"""Reset the view to a good initial state.
|
|
887
|
+
|
|
888
|
+
The view is initially along the positive x-axis at a
|
|
889
|
+
sufficient distance from the scene.
|
|
890
|
+
"""
|
|
891
|
+
scale = self.scene.scale
|
|
892
|
+
if scale == 0.0:
|
|
893
|
+
scale = DEFAULT_SCENE_SCALE
|
|
894
|
+
centroid = self.scene.centroid
|
|
895
|
+
|
|
896
|
+
if self.viewer_flags['view_center'] is not None:
|
|
897
|
+
centroid = self.viewer_flags['view_center']
|
|
898
|
+
|
|
899
|
+
self._camera_node.matrix = self._default_camera_pose
|
|
900
|
+
self._trackball = Trackball(
|
|
901
|
+
self._default_camera_pose, self.viewport_size, scale, centroid
|
|
902
|
+
)
|
|
903
|
+
|
|
904
|
+
def _get_save_filename(self, file_exts):
|
|
905
|
+
file_types = {
|
|
906
|
+
'png': ('png files', '*.png'),
|
|
907
|
+
'jpg': ('jpeg files', '*.jpg'),
|
|
908
|
+
'gif': ('gif files', '*.gif'),
|
|
909
|
+
'all': ('all files', '*'),
|
|
910
|
+
}
|
|
911
|
+
filetypes = [file_types[x] for x in file_exts]
|
|
912
|
+
try:
|
|
913
|
+
root = Tk()
|
|
914
|
+
save_dir = self.viewer_flags['save_directory']
|
|
915
|
+
if save_dir is None:
|
|
916
|
+
save_dir = os.getcwd()
|
|
917
|
+
filename = filedialog.asksaveasfilename(
|
|
918
|
+
initialdir=save_dir, title='Select file save location',
|
|
919
|
+
filetypes=filetypes
|
|
920
|
+
)
|
|
921
|
+
except Exception:
|
|
922
|
+
return None
|
|
923
|
+
|
|
924
|
+
root.destroy()
|
|
925
|
+
if filename == ():
|
|
926
|
+
return None
|
|
927
|
+
return filename
|
|
928
|
+
|
|
929
|
+
def _save_image(self):
|
|
930
|
+
filename = self._get_save_filename(['png', 'jpg', 'gif', 'all'])
|
|
931
|
+
if filename is not None:
|
|
932
|
+
self.viewer_flags['save_directory'] = os.path.dirname(filename)
|
|
933
|
+
imageio.imwrite(filename, self._renderer.read_color_buf())
|
|
934
|
+
|
|
935
|
+
def _record(self):
|
|
936
|
+
"""Save another frame for the GIF.
|
|
937
|
+
"""
|
|
938
|
+
data = self._renderer.read_color_buf()
|
|
939
|
+
if not np.all(data == 0.0):
|
|
940
|
+
self._saved_frames.append(data)
|
|
941
|
+
|
|
942
|
+
def _rotate(self):
|
|
943
|
+
"""Animate the scene by rotating the camera.
|
|
944
|
+
"""
|
|
945
|
+
az = (self.viewer_flags['rotate_rate'] /
|
|
946
|
+
self.viewer_flags['refresh_rate'])
|
|
947
|
+
self._trackball.rotate(az, self.viewer_flags['rotate_axis'])
|
|
948
|
+
|
|
949
|
+
def _render(self):
|
|
950
|
+
"""Render the scene into the framebuffer and flip.
|
|
951
|
+
"""
|
|
952
|
+
scene = self.scene
|
|
953
|
+
self._camera_node.matrix = self._trackball.pose.copy()
|
|
954
|
+
|
|
955
|
+
# Set lighting
|
|
956
|
+
vli = self.viewer_flags['lighting_intensity']
|
|
957
|
+
if self.viewer_flags['use_raymond_lighting']:
|
|
958
|
+
for n in self._raymond_lights:
|
|
959
|
+
n.light.intensity = vli / 3.0
|
|
960
|
+
if not self.scene.has_node(n):
|
|
961
|
+
scene.add_node(n, parent_node=self._camera_node)
|
|
962
|
+
else:
|
|
963
|
+
self._direct_light.light.intensity = vli
|
|
964
|
+
for n in self._raymond_lights:
|
|
965
|
+
if self.scene.has_node(n):
|
|
966
|
+
self.scene.remove_node(n)
|
|
967
|
+
|
|
968
|
+
if self.viewer_flags['use_direct_lighting']:
|
|
969
|
+
if not self.scene.has_node(self._direct_light):
|
|
970
|
+
scene.add_node(
|
|
971
|
+
self._direct_light, parent_node=self._camera_node
|
|
972
|
+
)
|
|
973
|
+
elif self.scene.has_node(self._direct_light):
|
|
974
|
+
self.scene.remove_node(self._direct_light)
|
|
975
|
+
|
|
976
|
+
flags = RenderFlags.NONE
|
|
977
|
+
if self.render_flags['flip_wireframe']:
|
|
978
|
+
flags |= RenderFlags.FLIP_WIREFRAME
|
|
979
|
+
elif self.render_flags['all_wireframe']:
|
|
980
|
+
flags |= RenderFlags.ALL_WIREFRAME
|
|
981
|
+
elif self.render_flags['all_solid']:
|
|
982
|
+
flags |= RenderFlags.ALL_SOLID
|
|
983
|
+
|
|
984
|
+
if self.render_flags['shadows']:
|
|
985
|
+
flags |= RenderFlags.SHADOWS_DIRECTIONAL | RenderFlags.SHADOWS_SPOT
|
|
986
|
+
if self.render_flags['vertex_normals']:
|
|
987
|
+
flags |= RenderFlags.VERTEX_NORMALS
|
|
988
|
+
if self.render_flags['face_normals']:
|
|
989
|
+
flags |= RenderFlags.FACE_NORMALS
|
|
990
|
+
if not self.render_flags['cull_faces']:
|
|
991
|
+
flags |= RenderFlags.SKIP_CULL_FACES
|
|
992
|
+
|
|
993
|
+
self._renderer.render(self.scene, flags)
|
|
994
|
+
|
|
995
|
+
def _init_and_start_app(self):
|
|
996
|
+
# Try multiple configs starting with target OpenGL version
|
|
997
|
+
# and multisampling and removing these options if exception
|
|
998
|
+
# Note: multisampling not available on all hardware
|
|
999
|
+
from pyglet.gl import Config
|
|
1000
|
+
confs = [Config(sample_buffers=1, samples=4,
|
|
1001
|
+
depth_size=24,
|
|
1002
|
+
double_buffer=True,
|
|
1003
|
+
major_version=TARGET_OPEN_GL_MAJOR,
|
|
1004
|
+
minor_version=TARGET_OPEN_GL_MINOR),
|
|
1005
|
+
Config(depth_size=24,
|
|
1006
|
+
double_buffer=True,
|
|
1007
|
+
major_version=TARGET_OPEN_GL_MAJOR,
|
|
1008
|
+
minor_version=TARGET_OPEN_GL_MINOR),
|
|
1009
|
+
Config(sample_buffers=1, samples=4,
|
|
1010
|
+
depth_size=24,
|
|
1011
|
+
double_buffer=True,
|
|
1012
|
+
major_version=MIN_OPEN_GL_MAJOR,
|
|
1013
|
+
minor_version=MIN_OPEN_GL_MINOR),
|
|
1014
|
+
Config(depth_size=24,
|
|
1015
|
+
double_buffer=True,
|
|
1016
|
+
major_version=MIN_OPEN_GL_MAJOR,
|
|
1017
|
+
minor_version=MIN_OPEN_GL_MINOR)]
|
|
1018
|
+
for conf in confs:
|
|
1019
|
+
try:
|
|
1020
|
+
super(Viewer, self).__init__(config=conf, resizable=True,
|
|
1021
|
+
width=self._viewport_size[0],
|
|
1022
|
+
height=self._viewport_size[1])
|
|
1023
|
+
break
|
|
1024
|
+
except pyglet.window.NoSuchConfigException:
|
|
1025
|
+
pass
|
|
1026
|
+
|
|
1027
|
+
if not self.context:
|
|
1028
|
+
raise ValueError('Unable to initialize an OpenGL 3+ context')
|
|
1029
|
+
clock.schedule_interval(
|
|
1030
|
+
Viewer._time_event, 1.0 / self.viewer_flags['refresh_rate'], self
|
|
1031
|
+
)
|
|
1032
|
+
self.switch_to()
|
|
1033
|
+
self.set_caption(self.viewer_flags['window_title'])
|
|
1034
|
+
pyglet.app.run()
|
|
1035
|
+
|
|
1036
|
+
def _compute_initial_camera_pose(self):
|
|
1037
|
+
centroid = self.scene.centroid
|
|
1038
|
+
if self.viewer_flags['view_center'] is not None:
|
|
1039
|
+
centroid = self.viewer_flags['view_center']
|
|
1040
|
+
scale = self.scene.scale
|
|
1041
|
+
if scale == 0.0:
|
|
1042
|
+
scale = DEFAULT_SCENE_SCALE
|
|
1043
|
+
|
|
1044
|
+
s2 = 1.0 / np.sqrt(2.0)
|
|
1045
|
+
cp = np.eye(4)
|
|
1046
|
+
cp[:3,:3] = np.array([
|
|
1047
|
+
[0.0, -s2, s2],
|
|
1048
|
+
[1.0, 0.0, 0.0],
|
|
1049
|
+
[0.0, s2, s2]
|
|
1050
|
+
])
|
|
1051
|
+
hfov = np.pi / 6.0
|
|
1052
|
+
dist = scale / (2.0 * np.tan(hfov))
|
|
1053
|
+
cp[:3,3] = dist * np.array([1.0, 0.0, 1.0]) + centroid
|
|
1054
|
+
|
|
1055
|
+
return cp
|
|
1056
|
+
|
|
1057
|
+
def _create_raymond_lights(self):
|
|
1058
|
+
thetas = np.pi * np.array([1.0 / 6.0, 1.0 / 6.0, 1.0 / 6.0])
|
|
1059
|
+
phis = np.pi * np.array([0.0, 2.0 / 3.0, 4.0 / 3.0])
|
|
1060
|
+
|
|
1061
|
+
nodes = []
|
|
1062
|
+
|
|
1063
|
+
for phi, theta in zip(phis, thetas):
|
|
1064
|
+
xp = np.sin(theta) * np.cos(phi)
|
|
1065
|
+
yp = np.sin(theta) * np.sin(phi)
|
|
1066
|
+
zp = np.cos(theta)
|
|
1067
|
+
|
|
1068
|
+
z = np.array([xp, yp, zp])
|
|
1069
|
+
z = z / np.linalg.norm(z)
|
|
1070
|
+
x = np.array([-z[1], z[0], 0.0])
|
|
1071
|
+
if np.linalg.norm(x) == 0:
|
|
1072
|
+
x = np.array([1.0, 0.0, 0.0])
|
|
1073
|
+
x = x / np.linalg.norm(x)
|
|
1074
|
+
y = np.cross(z, x)
|
|
1075
|
+
|
|
1076
|
+
matrix = np.eye(4)
|
|
1077
|
+
matrix[:3,:3] = np.c_[x,y,z]
|
|
1078
|
+
nodes.append(Node(
|
|
1079
|
+
light=DirectionalLight(color=np.ones(3), intensity=1.0),
|
|
1080
|
+
matrix=matrix
|
|
1081
|
+
))
|
|
1082
|
+
|
|
1083
|
+
return nodes
|
|
1084
|
+
|
|
1085
|
+
def _create_direct_light(self):
|
|
1086
|
+
light = DirectionalLight(color=np.ones(3), intensity=1.0)
|
|
1087
|
+
n = Node(light=light, matrix=np.eye(4))
|
|
1088
|
+
return n
|
|
1089
|
+
|
|
1090
|
+
def _set_axes(self, world, mesh):
|
|
1091
|
+
scale = self.scene.scale
|
|
1092
|
+
if world:
|
|
1093
|
+
if 'scene' not in self._axes:
|
|
1094
|
+
n = Node(mesh=self._axis_mesh, scale=np.ones(3) * scale * 0.3)
|
|
1095
|
+
self.scene.add_node(n)
|
|
1096
|
+
self._axes['scene'] = n
|
|
1097
|
+
else:
|
|
1098
|
+
if 'scene' in self._axes:
|
|
1099
|
+
self.scene.remove_node(self._axes['scene'])
|
|
1100
|
+
self._axes.pop('scene')
|
|
1101
|
+
|
|
1102
|
+
if mesh:
|
|
1103
|
+
old_nodes = []
|
|
1104
|
+
existing_axes = set([self._axes[k] for k in self._axes])
|
|
1105
|
+
for node in self.scene.mesh_nodes:
|
|
1106
|
+
if node not in existing_axes:
|
|
1107
|
+
old_nodes.append(node)
|
|
1108
|
+
|
|
1109
|
+
for node in old_nodes:
|
|
1110
|
+
if node in self._axes:
|
|
1111
|
+
continue
|
|
1112
|
+
n = Node(
|
|
1113
|
+
mesh=self._axis_mesh,
|
|
1114
|
+
scale=np.ones(3) * node.mesh.scale * 0.5
|
|
1115
|
+
)
|
|
1116
|
+
self.scene.add_node(n, parent_node=node)
|
|
1117
|
+
self._axes[node] = n
|
|
1118
|
+
else:
|
|
1119
|
+
to_remove = set()
|
|
1120
|
+
for main_node in self._axes:
|
|
1121
|
+
if main_node in self.scene.mesh_nodes:
|
|
1122
|
+
self.scene.remove_node(self._axes[main_node])
|
|
1123
|
+
to_remove.add(main_node)
|
|
1124
|
+
for main_node in to_remove:
|
|
1125
|
+
self._axes.pop(main_node)
|
|
1126
|
+
|
|
1127
|
+
def _remove_axes(self):
|
|
1128
|
+
for main_node in self._axes:
|
|
1129
|
+
axis_node = self._axes[main_node]
|
|
1130
|
+
self.scene.remove_node(axis_node)
|
|
1131
|
+
self._axes = {}
|
|
1132
|
+
|
|
1133
|
+
def _location_to_x_y(self, location):
|
|
1134
|
+
if location == TextAlign.CENTER:
|
|
1135
|
+
return (self.viewport_size[0] / 2.0, self.viewport_size[1] / 2.0)
|
|
1136
|
+
elif location == TextAlign.CENTER_LEFT:
|
|
1137
|
+
return (TEXT_PADDING, self.viewport_size[1] / 2.0)
|
|
1138
|
+
elif location == TextAlign.CENTER_RIGHT:
|
|
1139
|
+
return (self.viewport_size[0] - TEXT_PADDING,
|
|
1140
|
+
self.viewport_size[1] / 2.0)
|
|
1141
|
+
elif location == TextAlign.BOTTOM_LEFT:
|
|
1142
|
+
return (TEXT_PADDING, TEXT_PADDING)
|
|
1143
|
+
elif location == TextAlign.BOTTOM_RIGHT:
|
|
1144
|
+
return (self.viewport_size[0] - TEXT_PADDING, TEXT_PADDING)
|
|
1145
|
+
elif location == TextAlign.BOTTOM_CENTER:
|
|
1146
|
+
return (self.viewport_size[0] / 2.0, TEXT_PADDING)
|
|
1147
|
+
elif location == TextAlign.TOP_LEFT:
|
|
1148
|
+
return (TEXT_PADDING, self.viewport_size[1] - TEXT_PADDING)
|
|
1149
|
+
elif location == TextAlign.TOP_RIGHT:
|
|
1150
|
+
return (self.viewport_size[0] - TEXT_PADDING,
|
|
1151
|
+
self.viewport_size[1] - TEXT_PADDING)
|
|
1152
|
+
elif location == TextAlign.TOP_CENTER:
|
|
1153
|
+
return (self.viewport_size[0] / 2.0,
|
|
1154
|
+
self.viewport_size[1] - TEXT_PADDING)
|
|
1155
|
+
|
|
1156
|
+
|
|
1157
|
+
__all__ = ['Viewer']
|