pyglet 2.1.6__py3-none-any.whl → 2.1.9__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. pyglet/__init__.py +27 -42
  2. pyglet/app/base.py +2 -2
  3. pyglet/clock.py +1 -1
  4. pyglet/display/base.py +31 -21
  5. pyglet/display/cocoa.py +25 -1
  6. pyglet/display/headless.py +12 -1
  7. pyglet/display/win32.py +134 -18
  8. pyglet/display/xlib.py +285 -70
  9. pyglet/event.py +17 -1
  10. pyglet/experimental/README.md +1 -1
  11. pyglet/experimental/jobs.py +1 -1
  12. pyglet/experimental/multitexture_sprite.py +2 -2
  13. pyglet/font/__init__.py +1 -1
  14. pyglet/font/base.py +8 -5
  15. pyglet/font/dwrite/__init__.py +13 -8
  16. pyglet/font/dwrite/dwrite_lib.py +1 -1
  17. pyglet/font/user.py +1 -1
  18. pyglet/gl/base.py +8 -4
  19. pyglet/gl/cocoa.py +4 -0
  20. pyglet/gl/gl.py +4 -3
  21. pyglet/gl/gl.pyi +2320 -0
  22. pyglet/gl/gl_compat.py +7 -18
  23. pyglet/gl/gl_compat.pyi +3097 -0
  24. pyglet/gl/xlib.py +24 -0
  25. pyglet/graphics/shader.py +8 -1
  26. pyglet/graphics/vertexbuffer.py +1 -1
  27. pyglet/gui/frame.py +2 -2
  28. pyglet/gui/widgets.py +1 -1
  29. pyglet/image/__init__.py +3 -3
  30. pyglet/image/buffer.py +3 -3
  31. pyglet/input/base.py +22 -12
  32. pyglet/input/linux/evdev.py +96 -23
  33. pyglet/input/linux/evdev_constants.py +2 -1
  34. pyglet/input/win32/xinput.py +6 -3
  35. pyglet/libs/darwin/cocoapy/cocoalibs.py +3 -1
  36. pyglet/libs/ioctl.py +2 -2
  37. pyglet/libs/win32/__init__.py +12 -0
  38. pyglet/libs/win32/constants.py +4 -0
  39. pyglet/libs/win32/types.py +97 -0
  40. pyglet/libs/x11/xrandr.py +166 -0
  41. pyglet/libs/x11/xrender.py +43 -0
  42. pyglet/libs/x11/xsync.py +43 -0
  43. pyglet/math.py +65 -54
  44. pyglet/media/buffered_logger.py +1 -1
  45. pyglet/media/codecs/ffmpeg.py +18 -34
  46. pyglet/media/codecs/gstreamer.py +3 -3
  47. pyglet/media/codecs/pyogg.py +1 -1
  48. pyglet/media/codecs/wave.py +6 -0
  49. pyglet/media/codecs/wmf.py +33 -7
  50. pyglet/media/devices/win32.py +1 -1
  51. pyglet/media/drivers/base.py +1 -1
  52. pyglet/media/drivers/directsound/interface.py +4 -0
  53. pyglet/media/drivers/listener.py +2 -2
  54. pyglet/media/drivers/xaudio2/interface.py +6 -2
  55. pyglet/media/drivers/xaudio2/lib_xaudio2.py +1 -1
  56. pyglet/media/instrumentation.py +2 -2
  57. pyglet/media/player.py +2 -2
  58. pyglet/media/player_worker_thread.py +1 -1
  59. pyglet/media/synthesis.py +1 -1
  60. pyglet/model/codecs/gltf.py +1 -1
  61. pyglet/shapes.py +1 -1
  62. pyglet/sprite.py +1 -1
  63. pyglet/text/caret.py +44 -5
  64. pyglet/text/layout/base.py +3 -3
  65. pyglet/util.py +1 -1
  66. pyglet/window/__init__.py +54 -14
  67. pyglet/window/cocoa/__init__.py +27 -0
  68. pyglet/window/mouse.py +11 -1
  69. pyglet/window/win32/__init__.py +40 -14
  70. pyglet/window/xlib/__init__.py +21 -7
  71. {pyglet-2.1.6.dist-info → pyglet-2.1.9.dist-info}/METADATA +1 -1
  72. {pyglet-2.1.6.dist-info → pyglet-2.1.9.dist-info}/RECORD +74 -70
  73. {pyglet-2.1.6.dist-info → pyglet-2.1.9.dist-info}/LICENSE +0 -0
  74. {pyglet-2.1.6.dist-info → pyglet-2.1.9.dist-info}/WHEEL +0 -0
@@ -0,0 +1,3097 @@
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+ """Wrapper for https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/gl.xml
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+ Generated by tools/gengl.py.
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+ Do not modify this file.
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+ """
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+ from __future__ import annotations
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+
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+ from ctypes import (
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+ CFUNCTYPE, POINTER, Structure, c_byte, c_char, c_double, c_float,
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+ c_int, c_int64, c_short, c_ubyte, c_uint, c_uint64, c_ushort
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+ )
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+ from _ctypes import _Pointer
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+ from pyglet.gl.lib import c_ptrdiff_t
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+ from typing import Any
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+
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+ class struct___GLsync(Structure): ...
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+
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+ # END OF gl_stub.template
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+
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+ # GL type definitions
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+ GLenum = c_uint
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+ GLboolean = c_ubyte
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+ GLbitfield = c_uint
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+ GLvoid = None
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+ GLbyte = c_byte
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+ GLubyte = c_ubyte
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+ GLshort = c_short
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+ GLushort = c_ushort
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+ GLint = c_int
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+ GLuint = c_uint
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+ GLclampx = c_uint
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+ GLsizei = c_int
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+ GLfloat = c_float
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+ GLclampf = c_float
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+ GLdouble = c_double
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+ GLclampd = c_double
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+ GLchar = c_char
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+ GLintptr = c_ptrdiff_t
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+ GLsizeiptr = c_ptrdiff_t
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+ GLint64 = c_int64
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+ GLuint64 = c_uint64
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+ GLuint64EXT = c_uint64
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+ GLsync = POINTER(struct___GLsync)
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+ GLDEBUGPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid))
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+
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+ # GL enumerant (token) definitions
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+ GL_FALSE: int
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+ GL_POINTS: int
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+ GL_ZERO: int
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+ GL_NONE: int
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+ GL_NO_ERROR: int
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+ GL_TRUE: int
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+ GL_LINES: int
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+ GL_ONE: int
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+ GL_CURRENT_BIT: int
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+ GL_CLIENT_PIXEL_STORE_BIT: int
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+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: int
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+ GL_MAP_READ_BIT: int
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+ GL_CONTEXT_CORE_PROFILE_BIT: int
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+ GL_SYNC_FLUSH_COMMANDS_BIT: int
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+ GL_VERTEX_SHADER_BIT: int
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+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: int
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+ GL_LINE_LOOP: int
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+ GL_POINT_BIT: int
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+ GL_CLIENT_VERTEX_ARRAY_BIT: int
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+ GL_MAP_WRITE_BIT: int
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+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: int
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+ GL_FRAGMENT_SHADER_BIT: int
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+ GL_ELEMENT_ARRAY_BARRIER_BIT: int
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+ GL_CONTEXT_FLAG_DEBUG_BIT: int
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+ GL_LINE_STRIP: int
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+ GL_TRIANGLES: int
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+ GL_LINE_BIT: int
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+ GL_MAP_INVALIDATE_RANGE_BIT: int
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+ GL_GEOMETRY_SHADER_BIT: int
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+ GL_UNIFORM_BARRIER_BIT: int
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+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: int
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+ GL_TRIANGLE_STRIP: int
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+ GL_TRIANGLE_FAN: int
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+ GL_QUADS: int
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+ GL_POLYGON_BIT: int
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+ GL_QUAD_STRIP: int
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+ GL_MAP_INVALIDATE_BUFFER_BIT: int
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+ GL_TESS_CONTROL_SHADER_BIT: int
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+ GL_TEXTURE_FETCH_BARRIER_BIT: int
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+ GL_CONTEXT_FLAG_NO_ERROR_BIT: int
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+ GL_POLYGON: int
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+ GL_LINES_ADJACENCY: int
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+ GL_LINE_STRIP_ADJACENCY: int
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+ GL_TRIANGLES_ADJACENCY: int
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+ GL_TRIANGLE_STRIP_ADJACENCY: int
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+ GL_PATCHES: int
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+ GL_POLYGON_STIPPLE_BIT: int
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+ GL_MAP_FLUSH_EXPLICIT_BIT: int
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+ GL_TESS_EVALUATION_SHADER_BIT: int
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+ GL_PIXEL_MODE_BIT: int
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+ GL_MAP_UNSYNCHRONIZED_BIT: int
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+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: int
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+ GL_COMPUTE_SHADER_BIT: int
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+ GL_LIGHTING_BIT: int
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+ GL_COMMAND_BARRIER_BIT: int
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+ GL_MAP_PERSISTENT_BIT: int
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+ GL_MESH_SHADER_BIT_NV: int
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+ GL_FOG_BIT: int
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+ GL_PIXEL_BUFFER_BARRIER_BIT: int
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+ GL_MAP_COHERENT_BIT: int
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+ GL_TASK_SHADER_BIT_NV: int
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+ GL_DEPTH_BUFFER_BIT: int
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+ GL_ACCUM: int
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+ GL_TEXTURE_UPDATE_BARRIER_BIT: int
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+ GL_DYNAMIC_STORAGE_BIT: int
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+ GL_LOAD: int
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+ GL_RETURN: int
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+ GL_MULT: int
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+ GL_ADD: int
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+ GL_NEVER: int
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+ GL_ACCUM_BUFFER_BIT: int
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+ GL_BUFFER_UPDATE_BARRIER_BIT: int
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+ GL_CLIENT_STORAGE_BIT: int
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+ GL_LESS: int
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+ GL_EQUAL: int
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+ GL_LEQUAL: int
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+ GL_GREATER: int
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+ GL_NOTEQUAL: int
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+ GL_GEQUAL: int
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+ GL_ALWAYS: int
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+ GL_SRC_COLOR: int
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+ GL_ONE_MINUS_SRC_COLOR: int
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+ GL_SRC_ALPHA: int
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+ GL_ONE_MINUS_SRC_ALPHA: int
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+ GL_DST_ALPHA: int
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+ GL_ONE_MINUS_DST_ALPHA: int
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+ GL_DST_COLOR: int
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+ GL_ONE_MINUS_DST_COLOR: int
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+ GL_SRC_ALPHA_SATURATE: int
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+ GL_STENCIL_BUFFER_BIT: int
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+ GL_FRONT_LEFT: int
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+ GL_FRAMEBUFFER_BARRIER_BIT: int
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+ GL_FRONT_RIGHT: int
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+ GL_BACK_LEFT: int
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+ GL_BACK_RIGHT: int
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+ GL_FRONT: int
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+ GL_BACK: int
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+ GL_LEFT: int
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+ GL_RIGHT: int
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+ GL_FRONT_AND_BACK: int
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+ GL_AUX0: int
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+ GL_AUX1: int
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+ GL_AUX2: int
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+ GL_AUX3: int
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+ GL_INVALID_ENUM: int
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+ GL_INVALID_VALUE: int
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+ GL_INVALID_OPERATION: int
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+ GL_STACK_OVERFLOW: int
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+ GL_STACK_UNDERFLOW: int
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+ GL_OUT_OF_MEMORY: int
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+ GL_INVALID_FRAMEBUFFER_OPERATION: int
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+ GL_INVALID_FRAMEBUFFER_OPERATION_EXT: int
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+ GL_CONTEXT_LOST: int
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+ GL_2D: int
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+ GL_3D: int
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+ GL_3D_COLOR: int
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+ GL_3D_COLOR_TEXTURE: int
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+ GL_4D_COLOR_TEXTURE: int
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+ GL_PASS_THROUGH_TOKEN: int
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+ GL_POINT_TOKEN: int
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+ GL_LINE_TOKEN: int
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+ GL_POLYGON_TOKEN: int
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+ GL_BITMAP_TOKEN: int
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+ GL_DRAW_PIXEL_TOKEN: int
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+ GL_COPY_PIXEL_TOKEN: int
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+ GL_LINE_RESET_TOKEN: int
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+ GL_VIEWPORT_BIT: int
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+ GL_EXP: int
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+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT: int
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+ GL_EXP2: int
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+ GL_CW: int
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+ GL_CCW: int
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+ GL_COEFF: int
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+ GL_ORDER: int
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+ GL_DOMAIN: int
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+ GL_CURRENT_COLOR: int
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+ GL_CURRENT_INDEX: int
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+ GL_CURRENT_NORMAL: int
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+ GL_CURRENT_TEXTURE_COORDS: int
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+ GL_CURRENT_RASTER_COLOR: int
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+ GL_CURRENT_RASTER_INDEX: int
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+ GL_CURRENT_RASTER_TEXTURE_COORDS: int
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+ GL_CURRENT_RASTER_POSITION: int
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+ GL_CURRENT_RASTER_POSITION_VALID: int
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+ GL_CURRENT_RASTER_DISTANCE: int
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+ GL_POINT_SMOOTH: int
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+ GL_POINT_SIZE: int
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+ GL_POINT_SIZE_RANGE: int
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+ GL_SMOOTH_POINT_SIZE_RANGE: int
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+ GL_POINT_SIZE_GRANULARITY: int
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+ GL_SMOOTH_POINT_SIZE_GRANULARITY: int
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+ GL_LINE_SMOOTH: int
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+ GL_LINE_WIDTH: int
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+ GL_LINE_WIDTH_RANGE: int
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+ GL_SMOOTH_LINE_WIDTH_RANGE: int
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+ GL_LINE_WIDTH_GRANULARITY: int
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+ GL_SMOOTH_LINE_WIDTH_GRANULARITY: int
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+ GL_LINE_STIPPLE: int
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+ GL_LINE_STIPPLE_PATTERN: int
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+ GL_LINE_STIPPLE_REPEAT: int
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+ GL_LIST_MODE: int
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+ GL_MAX_LIST_NESTING: int
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+ GL_LIST_BASE: int
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+ GL_LIST_INDEX: int
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+ GL_POLYGON_MODE: int
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+ GL_POLYGON_SMOOTH: int
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+ GL_POLYGON_STIPPLE: int
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+ GL_EDGE_FLAG: int
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+ GL_CULL_FACE: int
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+ GL_CULL_FACE_MODE: int
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+ GL_FRONT_FACE: int
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+ GL_LIGHTING: int
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+ GL_LIGHT_MODEL_LOCAL_VIEWER: int
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+ GL_LIGHT_MODEL_TWO_SIDE: int
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+ GL_LIGHT_MODEL_AMBIENT: int
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+ GL_SHADE_MODEL: int
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+ GL_COLOR_MATERIAL_FACE: int
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+ GL_COLOR_MATERIAL_PARAMETER: int
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+ GL_COLOR_MATERIAL: int
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+ GL_FOG: int
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+ GL_FOG_INDEX: int
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+ GL_FOG_DENSITY: int
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+ GL_FOG_START: int
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+ GL_FOG_END: int
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+ GL_FOG_MODE: int
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+ GL_FOG_COLOR: int
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+ GL_DEPTH_RANGE: int
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+ GL_DEPTH_TEST: int
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+ GL_DEPTH_WRITEMASK: int
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+ GL_DEPTH_CLEAR_VALUE: int
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+ GL_DEPTH_FUNC: int
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+ GL_ACCUM_CLEAR_VALUE: int
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+ GL_STENCIL_TEST: int
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+ GL_STENCIL_CLEAR_VALUE: int
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+ GL_STENCIL_FUNC: int
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+ GL_STENCIL_VALUE_MASK: int
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+ GL_STENCIL_FAIL: int
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+ GL_STENCIL_PASS_DEPTH_FAIL: int
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+ GL_STENCIL_PASS_DEPTH_PASS: int
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+ GL_STENCIL_REF: int
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+ GL_STENCIL_WRITEMASK: int
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+ GL_MATRIX_MODE: int
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+ GL_NORMALIZE: int
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+ GL_VIEWPORT: int
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+ GL_MODELVIEW_STACK_DEPTH: int
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+ GL_PROJECTION_STACK_DEPTH: int
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+ GL_TEXTURE_STACK_DEPTH: int
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+ GL_MODELVIEW_MATRIX: int
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+ GL_PROJECTION_MATRIX: int
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+ GL_TEXTURE_MATRIX: int
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+ GL_ATTRIB_STACK_DEPTH: int
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+ GL_CLIENT_ATTRIB_STACK_DEPTH: int
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+ GL_ALPHA_TEST: int
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+ GL_ALPHA_TEST_FUNC: int
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+ GL_ALPHA_TEST_REF: int
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+ GL_DITHER: int
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+ GL_BLEND_DST: int
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+ GL_BLEND_SRC: int
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+ GL_BLEND: int
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+ GL_LOGIC_OP_MODE: int
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+ GL_LOGIC_OP: int
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+ GL_INDEX_LOGIC_OP: int
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+ GL_COLOR_LOGIC_OP: int
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+ GL_AUX_BUFFERS: int
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+ GL_DRAW_BUFFER: int
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+ GL_READ_BUFFER: int
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+ GL_SCISSOR_BOX: int
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+ GL_SCISSOR_TEST: int
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+ GL_INDEX_CLEAR_VALUE: int
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+ GL_INDEX_WRITEMASK: int
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+ GL_COLOR_CLEAR_VALUE: int
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+ GL_COLOR_WRITEMASK: int
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+ GL_INDEX_MODE: int
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+ GL_RGBA_MODE: int
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+ GL_DOUBLEBUFFER: int
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+ GL_STEREO: int
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+ GL_RENDER_MODE: int
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+ GL_PERSPECTIVE_CORRECTION_HINT: int
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+ GL_POINT_SMOOTH_HINT: int
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+ GL_LINE_SMOOTH_HINT: int
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+ GL_POLYGON_SMOOTH_HINT: int
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+ GL_FOG_HINT: int
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+ GL_TEXTURE_GEN_S: int
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+ GL_TEXTURE_GEN_T: int
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+ GL_TEXTURE_GEN_R: int
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+ GL_TEXTURE_GEN_Q: int
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+ GL_PIXEL_MAP_I_TO_I: int
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+ GL_PIXEL_MAP_S_TO_S: int
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+ GL_PIXEL_MAP_I_TO_R: int
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+ GL_PIXEL_MAP_I_TO_G: int
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+ GL_PIXEL_MAP_I_TO_B: int
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+ GL_PIXEL_MAP_I_TO_A: int
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+ GL_PIXEL_MAP_R_TO_R: int
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+ GL_PIXEL_MAP_G_TO_G: int
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+ GL_PIXEL_MAP_B_TO_B: int
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+ GL_PIXEL_MAP_A_TO_A: int
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+ GL_PIXEL_MAP_I_TO_I_SIZE: int
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+ GL_PIXEL_MAP_S_TO_S_SIZE: int
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+ GL_PIXEL_MAP_I_TO_R_SIZE: int
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+ GL_PIXEL_MAP_I_TO_G_SIZE: int
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+ GL_PIXEL_MAP_I_TO_B_SIZE: int
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+ GL_PIXEL_MAP_I_TO_A_SIZE: int
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+ GL_PIXEL_MAP_R_TO_R_SIZE: int
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+ GL_PIXEL_MAP_G_TO_G_SIZE: int
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+ GL_PIXEL_MAP_B_TO_B_SIZE: int
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+ GL_PIXEL_MAP_A_TO_A_SIZE: int
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+ GL_UNPACK_SWAP_BYTES: int
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+ GL_UNPACK_LSB_FIRST: int
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+ GL_UNPACK_ROW_LENGTH: int
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+ GL_UNPACK_SKIP_ROWS: int
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+ GL_UNPACK_SKIP_PIXELS: int
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+ GL_UNPACK_ALIGNMENT: int
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+ GL_PACK_SWAP_BYTES: int
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+ GL_PACK_LSB_FIRST: int
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+ GL_PACK_ROW_LENGTH: int
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+ GL_PACK_SKIP_ROWS: int
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+ GL_PACK_SKIP_PIXELS: int
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+ GL_PACK_ALIGNMENT: int
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+ GL_MAP_COLOR: int
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+ GL_MAP_STENCIL: int
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+ GL_INDEX_SHIFT: int
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+ GL_INDEX_OFFSET: int
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+ GL_RED_SCALE: int
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+ GL_RED_BIAS: int
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+ GL_ZOOM_X: int
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+ GL_ZOOM_Y: int
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+ GL_GREEN_SCALE: int
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+ GL_GREEN_BIAS: int
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+ GL_BLUE_SCALE: int
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+ GL_BLUE_BIAS: int
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+ GL_ALPHA_SCALE: int
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+ GL_ALPHA_BIAS: int
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+ GL_DEPTH_SCALE: int
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+ GL_DEPTH_BIAS: int
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+ GL_MAX_EVAL_ORDER: int
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+ GL_MAX_LIGHTS: int
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+ GL_MAX_CLIP_PLANES: int
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+ GL_MAX_CLIP_DISTANCES: int
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+ GL_MAX_TEXTURE_SIZE: int
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+ GL_MAX_PIXEL_MAP_TABLE: int
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+ GL_MAX_ATTRIB_STACK_DEPTH: int
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+ GL_MAX_MODELVIEW_STACK_DEPTH: int
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+ GL_MAX_NAME_STACK_DEPTH: int
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+ GL_MAX_PROJECTION_STACK_DEPTH: int
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+ GL_MAX_TEXTURE_STACK_DEPTH: int
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+ GL_MAX_VIEWPORT_DIMS: int
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+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: int
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+ GL_SUBPIXEL_BITS: int
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+ GL_INDEX_BITS: int
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+ GL_RED_BITS: int
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+ GL_GREEN_BITS: int
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+ GL_BLUE_BITS: int
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+ GL_ALPHA_BITS: int
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+ GL_DEPTH_BITS: int
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+ GL_STENCIL_BITS: int
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+ GL_ACCUM_RED_BITS: int
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+ GL_ACCUM_GREEN_BITS: int
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+ GL_ACCUM_BLUE_BITS: int
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+ GL_ACCUM_ALPHA_BITS: int
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+ GL_NAME_STACK_DEPTH: int
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+ GL_AUTO_NORMAL: int
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+ GL_MAP1_COLOR_4: int
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+ GL_MAP1_INDEX: int
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+ GL_MAP1_NORMAL: int
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+ GL_MAP1_TEXTURE_COORD_1: int
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+ GL_MAP1_TEXTURE_COORD_2: int
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+ GL_MAP1_TEXTURE_COORD_3: int
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+ GL_MAP1_TEXTURE_COORD_4: int
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+ GL_MAP1_VERTEX_3: int
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+ GL_MAP1_VERTEX_4: int
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+ GL_MAP2_COLOR_4: int
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+ GL_MAP2_INDEX: int
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+ GL_MAP2_NORMAL: int
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+ GL_MAP2_TEXTURE_COORD_1: int
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+ GL_MAP2_TEXTURE_COORD_2: int
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+ GL_MAP2_TEXTURE_COORD_3: int
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+ GL_MAP2_TEXTURE_COORD_4: int
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+ GL_MAP2_VERTEX_3: int
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+ GL_MAP2_VERTEX_4: int
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+ GL_MAP1_GRID_DOMAIN: int
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+ GL_MAP1_GRID_SEGMENTS: int
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+ GL_MAP2_GRID_DOMAIN: int
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+ GL_MAP2_GRID_SEGMENTS: int
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+ GL_TEXTURE_1D: int
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+ GL_TEXTURE_2D: int
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+ GL_FEEDBACK_BUFFER_POINTER: int
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+ GL_FEEDBACK_BUFFER_SIZE: int
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+ GL_FEEDBACK_BUFFER_TYPE: int
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+ GL_SELECTION_BUFFER_POINTER: int
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+ GL_SELECTION_BUFFER_SIZE: int
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+ GL_TEXTURE_WIDTH: int
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+ GL_TRANSFORM_BIT: int
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+ GL_ATOMIC_COUNTER_BARRIER_BIT: int
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+ GL_TEXTURE_HEIGHT: int
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+ GL_TEXTURE_COMPONENTS: int
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+ GL_TEXTURE_INTERNAL_FORMAT: int
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+ GL_TEXTURE_BORDER_COLOR: int
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+ GL_TEXTURE_BORDER: int
404
+ GL_TEXTURE_TARGET: int
405
+ GL_DONT_CARE: int
406
+ GL_FASTEST: int
407
+ GL_NICEST: int
408
+ GL_AMBIENT: int
409
+ GL_DIFFUSE: int
410
+ GL_SPECULAR: int
411
+ GL_POSITION: int
412
+ GL_SPOT_DIRECTION: int
413
+ GL_SPOT_EXPONENT: int
414
+ GL_SPOT_CUTOFF: int
415
+ GL_CONSTANT_ATTENUATION: int
416
+ GL_LINEAR_ATTENUATION: int
417
+ GL_QUADRATIC_ATTENUATION: int
418
+ GL_COMPILE: int
419
+ GL_COMPILE_AND_EXECUTE: int
420
+ GL_BYTE: int
421
+ GL_UNSIGNED_BYTE: int
422
+ GL_SHORT: int
423
+ GL_UNSIGNED_SHORT: int
424
+ GL_INT: int
425
+ GL_UNSIGNED_INT: int
426
+ GL_FLOAT: int
427
+ GL_2_BYTES: int
428
+ GL_3_BYTES: int
429
+ GL_4_BYTES: int
430
+ GL_DOUBLE: int
431
+ GL_HALF_FLOAT: int
432
+ GL_FIXED: int
433
+ GL_INT64_ARB: int
434
+ GL_UNSIGNED_INT64_ARB: int
435
+ GL_CLEAR: int
436
+ GL_AND: int
437
+ GL_AND_REVERSE: int
438
+ GL_COPY: int
439
+ GL_AND_INVERTED: int
440
+ GL_NOOP: int
441
+ GL_XOR: int
442
+ GL_OR: int
443
+ GL_NOR: int
444
+ GL_EQUIV: int
445
+ GL_INVERT: int
446
+ GL_OR_REVERSE: int
447
+ GL_COPY_INVERTED: int
448
+ GL_OR_INVERTED: int
449
+ GL_NAND: int
450
+ GL_SET: int
451
+ GL_EMISSION: int
452
+ GL_SHININESS: int
453
+ GL_AMBIENT_AND_DIFFUSE: int
454
+ GL_COLOR_INDEXES: int
455
+ GL_MODELVIEW: int
456
+ GL_PROJECTION: int
457
+ GL_TEXTURE: int
458
+ GL_COLOR: int
459
+ GL_DEPTH: int
460
+ GL_STENCIL: int
461
+ GL_COLOR_INDEX: int
462
+ GL_STENCIL_INDEX: int
463
+ GL_DEPTH_COMPONENT: int
464
+ GL_RED: int
465
+ GL_GREEN: int
466
+ GL_BLUE: int
467
+ GL_ALPHA: int
468
+ GL_RGB: int
469
+ GL_RGBA: int
470
+ GL_LUMINANCE: int
471
+ GL_LUMINANCE_ALPHA: int
472
+ GL_BITMAP: int
473
+ GL_POINT: int
474
+ GL_LINE: int
475
+ GL_FILL: int
476
+ GL_RENDER: int
477
+ GL_FEEDBACK: int
478
+ GL_SELECT: int
479
+ GL_FLAT: int
480
+ GL_SMOOTH: int
481
+ GL_KEEP: int
482
+ GL_REPLACE: int
483
+ GL_INCR: int
484
+ GL_DECR: int
485
+ GL_VENDOR: int
486
+ GL_RENDERER: int
487
+ GL_VERSION: int
488
+ GL_EXTENSIONS: int
489
+ GL_ENABLE_BIT: int
490
+ GL_S: int
491
+ GL_SHADER_STORAGE_BARRIER_BIT: int
492
+ GL_T: int
493
+ GL_R: int
494
+ GL_Q: int
495
+ GL_MODULATE: int
496
+ GL_DECAL: int
497
+ GL_TEXTURE_ENV_MODE: int
498
+ GL_TEXTURE_ENV_COLOR: int
499
+ GL_TEXTURE_ENV: int
500
+ GL_EYE_LINEAR: int
501
+ GL_OBJECT_LINEAR: int
502
+ GL_SPHERE_MAP: int
503
+ GL_TEXTURE_GEN_MODE: int
504
+ GL_OBJECT_PLANE: int
505
+ GL_EYE_PLANE: int
506
+ GL_NEAREST: int
507
+ GL_LINEAR: int
508
+ GL_NEAREST_MIPMAP_NEAREST: int
509
+ GL_LINEAR_MIPMAP_NEAREST: int
510
+ GL_NEAREST_MIPMAP_LINEAR: int
511
+ GL_LINEAR_MIPMAP_LINEAR: int
512
+ GL_TEXTURE_MAG_FILTER: int
513
+ GL_TEXTURE_MIN_FILTER: int
514
+ GL_TEXTURE_WRAP_S: int
515
+ GL_TEXTURE_WRAP_T: int
516
+ GL_CLAMP: int
517
+ GL_REPEAT: int
518
+ GL_POLYGON_OFFSET_UNITS: int
519
+ GL_POLYGON_OFFSET_POINT: int
520
+ GL_POLYGON_OFFSET_LINE: int
521
+ GL_R3_G3_B2: int
522
+ GL_V2F: int
523
+ GL_V3F: int
524
+ GL_C4UB_V2F: int
525
+ GL_C4UB_V3F: int
526
+ GL_C3F_V3F: int
527
+ GL_N3F_V3F: int
528
+ GL_C4F_N3F_V3F: int
529
+ GL_T2F_V3F: int
530
+ GL_T4F_V4F: int
531
+ GL_T2F_C4UB_V3F: int
532
+ GL_T2F_C3F_V3F: int
533
+ GL_T2F_N3F_V3F: int
534
+ GL_T2F_C4F_N3F_V3F: int
535
+ GL_T4F_C4F_N3F_V4F: int
536
+ GL_CLIP_PLANE0: int
537
+ GL_CLIP_DISTANCE0: int
538
+ GL_CLIP_PLANE1: int
539
+ GL_CLIP_DISTANCE1: int
540
+ GL_CLIP_PLANE2: int
541
+ GL_CLIP_DISTANCE2: int
542
+ GL_CLIP_PLANE3: int
543
+ GL_CLIP_DISTANCE3: int
544
+ GL_CLIP_PLANE4: int
545
+ GL_CLIP_DISTANCE4: int
546
+ GL_CLIP_PLANE5: int
547
+ GL_CLIP_DISTANCE5: int
548
+ GL_CLIP_DISTANCE6: int
549
+ GL_CLIP_DISTANCE7: int
550
+ GL_COLOR_BUFFER_BIT: int
551
+ GL_LIGHT0: int
552
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: int
553
+ GL_LIGHT1: int
554
+ GL_LIGHT2: int
555
+ GL_LIGHT3: int
556
+ GL_LIGHT4: int
557
+ GL_LIGHT5: int
558
+ GL_LIGHT6: int
559
+ GL_LIGHT7: int
560
+ GL_HINT_BIT: int
561
+ GL_QUERY_BUFFER_BARRIER_BIT: int
562
+ GL_CONSTANT_COLOR: int
563
+ GL_ONE_MINUS_CONSTANT_COLOR: int
564
+ GL_CONSTANT_ALPHA: int
565
+ GL_ONE_MINUS_CONSTANT_ALPHA: int
566
+ GL_BLEND_COLOR: int
567
+ GL_FUNC_ADD: int
568
+ GL_MIN: int
569
+ GL_MAX: int
570
+ GL_BLEND_EQUATION: int
571
+ GL_BLEND_EQUATION_RGB: int
572
+ GL_FUNC_SUBTRACT: int
573
+ GL_FUNC_REVERSE_SUBTRACT: int
574
+ GL_CONVOLUTION_1D: int
575
+ GL_CONVOLUTION_2D: int
576
+ GL_SEPARABLE_2D: int
577
+ GL_HISTOGRAM: int
578
+ GL_PROXY_HISTOGRAM: int
579
+ GL_MINMAX: int
580
+ GL_UNSIGNED_BYTE_3_3_2: int
581
+ GL_UNSIGNED_SHORT_4_4_4_4: int
582
+ GL_UNSIGNED_SHORT_5_5_5_1: int
583
+ GL_UNSIGNED_INT_8_8_8_8: int
584
+ GL_UNSIGNED_INT_10_10_10_2: int
585
+ GL_POLYGON_OFFSET_FILL: int
586
+ GL_POLYGON_OFFSET_FACTOR: int
587
+ GL_RESCALE_NORMAL: int
588
+ GL_ALPHA4: int
589
+ GL_ALPHA8: int
590
+ GL_ALPHA12: int
591
+ GL_ALPHA16: int
592
+ GL_LUMINANCE4: int
593
+ GL_LUMINANCE8: int
594
+ GL_LUMINANCE12: int
595
+ GL_LUMINANCE16: int
596
+ GL_LUMINANCE4_ALPHA4: int
597
+ GL_LUMINANCE6_ALPHA2: int
598
+ GL_LUMINANCE8_ALPHA8: int
599
+ GL_LUMINANCE12_ALPHA4: int
600
+ GL_LUMINANCE12_ALPHA12: int
601
+ GL_LUMINANCE16_ALPHA16: int
602
+ GL_INTENSITY: int
603
+ GL_INTENSITY4: int
604
+ GL_INTENSITY8: int
605
+ GL_INTENSITY12: int
606
+ GL_INTENSITY16: int
607
+ GL_RGB4: int
608
+ GL_RGB5: int
609
+ GL_RGB8: int
610
+ GL_RGB10: int
611
+ GL_RGB12: int
612
+ GL_RGB16: int
613
+ GL_RGBA2: int
614
+ GL_RGBA4: int
615
+ GL_RGB5_A1: int
616
+ GL_RGBA8: int
617
+ GL_RGB10_A2: int
618
+ GL_RGBA12: int
619
+ GL_RGBA16: int
620
+ GL_TEXTURE_RED_SIZE: int
621
+ GL_TEXTURE_GREEN_SIZE: int
622
+ GL_TEXTURE_BLUE_SIZE: int
623
+ GL_TEXTURE_ALPHA_SIZE: int
624
+ GL_TEXTURE_LUMINANCE_SIZE: int
625
+ GL_TEXTURE_INTENSITY_SIZE: int
626
+ GL_PROXY_TEXTURE_1D: int
627
+ GL_PROXY_TEXTURE_2D: int
628
+ GL_TEXTURE_PRIORITY: int
629
+ GL_TEXTURE_RESIDENT: int
630
+ GL_TEXTURE_BINDING_1D: int
631
+ GL_TEXTURE_BINDING_2D: int
632
+ GL_TEXTURE_BINDING_3D: int
633
+ GL_PACK_SKIP_IMAGES: int
634
+ GL_PACK_IMAGE_HEIGHT: int
635
+ GL_UNPACK_SKIP_IMAGES: int
636
+ GL_UNPACK_IMAGE_HEIGHT: int
637
+ GL_TEXTURE_3D: int
638
+ GL_PROXY_TEXTURE_3D: int
639
+ GL_TEXTURE_DEPTH: int
640
+ GL_TEXTURE_WRAP_R: int
641
+ GL_MAX_3D_TEXTURE_SIZE: int
642
+ GL_VERTEX_ARRAY: int
643
+ GL_NORMAL_ARRAY: int
644
+ GL_COLOR_ARRAY: int
645
+ GL_INDEX_ARRAY: int
646
+ GL_TEXTURE_COORD_ARRAY: int
647
+ GL_EDGE_FLAG_ARRAY: int
648
+ GL_VERTEX_ARRAY_SIZE: int
649
+ GL_VERTEX_ARRAY_TYPE: int
650
+ GL_VERTEX_ARRAY_STRIDE: int
651
+ GL_NORMAL_ARRAY_TYPE: int
652
+ GL_NORMAL_ARRAY_STRIDE: int
653
+ GL_COLOR_ARRAY_SIZE: int
654
+ GL_COLOR_ARRAY_TYPE: int
655
+ GL_COLOR_ARRAY_STRIDE: int
656
+ GL_INDEX_ARRAY_TYPE: int
657
+ GL_INDEX_ARRAY_STRIDE: int
658
+ GL_TEXTURE_COORD_ARRAY_SIZE: int
659
+ GL_TEXTURE_COORD_ARRAY_TYPE: int
660
+ GL_TEXTURE_COORD_ARRAY_STRIDE: int
661
+ GL_EDGE_FLAG_ARRAY_STRIDE: int
662
+ GL_VERTEX_ARRAY_POINTER: int
663
+ GL_NORMAL_ARRAY_POINTER: int
664
+ GL_COLOR_ARRAY_POINTER: int
665
+ GL_INDEX_ARRAY_POINTER: int
666
+ GL_TEXTURE_COORD_ARRAY_POINTER: int
667
+ GL_EDGE_FLAG_ARRAY_POINTER: int
668
+ GL_MULTISAMPLE: int
669
+ GL_MULTISAMPLE_ARB: int
670
+ GL_SAMPLE_ALPHA_TO_COVERAGE: int
671
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: int
672
+ GL_SAMPLE_ALPHA_TO_ONE: int
673
+ GL_SAMPLE_ALPHA_TO_ONE_ARB: int
674
+ GL_SAMPLE_COVERAGE: int
675
+ GL_SAMPLE_COVERAGE_ARB: int
676
+ GL_SAMPLE_BUFFERS: int
677
+ GL_SAMPLE_BUFFERS_ARB: int
678
+ GL_SAMPLES: int
679
+ GL_SAMPLES_ARB: int
680
+ GL_SAMPLE_COVERAGE_VALUE: int
681
+ GL_SAMPLE_COVERAGE_VALUE_ARB: int
682
+ GL_SAMPLE_COVERAGE_INVERT: int
683
+ GL_SAMPLE_COVERAGE_INVERT_ARB: int
684
+ GL_BLEND_DST_RGB: int
685
+ GL_BLEND_SRC_RGB: int
686
+ GL_BLEND_DST_ALPHA: int
687
+ GL_BLEND_SRC_ALPHA: int
688
+ GL_COLOR_TABLE: int
689
+ GL_POST_CONVOLUTION_COLOR_TABLE: int
690
+ GL_POST_COLOR_MATRIX_COLOR_TABLE: int
691
+ GL_PROXY_COLOR_TABLE: int
692
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: int
693
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: int
694
+ GL_BGR: int
695
+ GL_BGRA: int
696
+ GL_MAX_ELEMENTS_VERTICES: int
697
+ GL_MAX_ELEMENTS_INDICES: int
698
+ GL_PARAMETER_BUFFER: int
699
+ GL_PARAMETER_BUFFER_BINDING: int
700
+ GL_POINT_SIZE_MIN: int
701
+ GL_POINT_SIZE_MAX: int
702
+ GL_POINT_FADE_THRESHOLD_SIZE: int
703
+ GL_POINT_DISTANCE_ATTENUATION: int
704
+ GL_CLAMP_TO_BORDER: int
705
+ GL_CLAMP_TO_EDGE: int
706
+ GL_TEXTURE_MIN_LOD: int
707
+ GL_TEXTURE_MAX_LOD: int
708
+ GL_TEXTURE_BASE_LEVEL: int
709
+ GL_TEXTURE_MAX_LEVEL: int
710
+ GL_GENERATE_MIPMAP: int
711
+ GL_GENERATE_MIPMAP_HINT: int
712
+ GL_DEPTH_COMPONENT16: int
713
+ GL_DEPTH_COMPONENT24: int
714
+ GL_DEPTH_COMPONENT32: int
715
+ GL_LIGHT_MODEL_COLOR_CONTROL: int
716
+ GL_SINGLE_COLOR: int
717
+ GL_SEPARATE_SPECULAR_COLOR: int
718
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: int
719
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: int
720
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: int
721
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: int
722
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: int
723
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: int
724
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: int
725
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: int
726
+ GL_FRAMEBUFFER_DEFAULT: int
727
+ GL_FRAMEBUFFER_UNDEFINED: int
728
+ GL_DEPTH_STENCIL_ATTACHMENT: int
729
+ GL_MAJOR_VERSION: int
730
+ GL_MINOR_VERSION: int
731
+ GL_NUM_EXTENSIONS: int
732
+ GL_CONTEXT_FLAGS: int
733
+ GL_BUFFER_IMMUTABLE_STORAGE: int
734
+ GL_BUFFER_STORAGE_FLAGS: int
735
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: int
736
+ GL_INDEX: int
737
+ GL_COMPRESSED_RED: int
738
+ GL_COMPRESSED_RG: int
739
+ GL_RG: int
740
+ GL_RG_INTEGER: int
741
+ GL_R8: int
742
+ GL_R16: int
743
+ GL_RG8: int
744
+ GL_RG16: int
745
+ GL_R16F: int
746
+ GL_R32F: int
747
+ GL_RG16F: int
748
+ GL_RG32F: int
749
+ GL_R8I: int
750
+ GL_R8UI: int
751
+ GL_R16I: int
752
+ GL_R16UI: int
753
+ GL_R32I: int
754
+ GL_R32UI: int
755
+ GL_RG8I: int
756
+ GL_RG8UI: int
757
+ GL_RG16I: int
758
+ GL_RG16UI: int
759
+ GL_RG32I: int
760
+ GL_RG32UI: int
761
+ GL_DEBUG_OUTPUT_SYNCHRONOUS: int
762
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: int
763
+ GL_DEBUG_CALLBACK_FUNCTION: int
764
+ GL_DEBUG_CALLBACK_USER_PARAM: int
765
+ GL_DEBUG_SOURCE_API: int
766
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM: int
767
+ GL_DEBUG_SOURCE_SHADER_COMPILER: int
768
+ GL_DEBUG_SOURCE_THIRD_PARTY: int
769
+ GL_DEBUG_SOURCE_APPLICATION: int
770
+ GL_DEBUG_SOURCE_OTHER: int
771
+ GL_DEBUG_TYPE_ERROR: int
772
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: int
773
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: int
774
+ GL_DEBUG_TYPE_PORTABILITY: int
775
+ GL_DEBUG_TYPE_PERFORMANCE: int
776
+ GL_DEBUG_TYPE_OTHER: int
777
+ GL_LOSE_CONTEXT_ON_RESET: int
778
+ GL_GUILTY_CONTEXT_RESET: int
779
+ GL_INNOCENT_CONTEXT_RESET: int
780
+ GL_UNKNOWN_CONTEXT_RESET: int
781
+ GL_RESET_NOTIFICATION_STRATEGY: int
782
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT: int
783
+ GL_PROGRAM_SEPARABLE: int
784
+ GL_ACTIVE_PROGRAM: int
785
+ GL_PROGRAM_PIPELINE_BINDING: int
786
+ GL_MAX_VIEWPORTS: int
787
+ GL_VIEWPORT_SUBPIXEL_BITS: int
788
+ GL_VIEWPORT_BOUNDS_RANGE: int
789
+ GL_LAYER_PROVOKING_VERTEX: int
790
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX: int
791
+ GL_UNDEFINED_VERTEX: int
792
+ GL_NO_RESET_NOTIFICATION: int
793
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: int
794
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS: int
795
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: int
796
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS: int
797
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: int
798
+ GL_COMPUTE_WORK_GROUP_SIZE: int
799
+ GL_DEBUG_TYPE_MARKER: int
800
+ GL_DEBUG_TYPE_PUSH_GROUP: int
801
+ GL_DEBUG_TYPE_POP_GROUP: int
802
+ GL_DEBUG_SEVERITY_NOTIFICATION: int
803
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH: int
804
+ GL_DEBUG_GROUP_STACK_DEPTH: int
805
+ GL_MAX_UNIFORM_LOCATIONS: int
806
+ GL_INTERNALFORMAT_SUPPORTED: int
807
+ GL_INTERNALFORMAT_PREFERRED: int
808
+ GL_INTERNALFORMAT_RED_SIZE: int
809
+ GL_INTERNALFORMAT_GREEN_SIZE: int
810
+ GL_INTERNALFORMAT_BLUE_SIZE: int
811
+ GL_INTERNALFORMAT_ALPHA_SIZE: int
812
+ GL_INTERNALFORMAT_DEPTH_SIZE: int
813
+ GL_INTERNALFORMAT_STENCIL_SIZE: int
814
+ GL_INTERNALFORMAT_SHARED_SIZE: int
815
+ GL_INTERNALFORMAT_RED_TYPE: int
816
+ GL_INTERNALFORMAT_GREEN_TYPE: int
817
+ GL_INTERNALFORMAT_BLUE_TYPE: int
818
+ GL_INTERNALFORMAT_ALPHA_TYPE: int
819
+ GL_INTERNALFORMAT_DEPTH_TYPE: int
820
+ GL_INTERNALFORMAT_STENCIL_TYPE: int
821
+ GL_MAX_WIDTH: int
822
+ GL_MAX_HEIGHT: int
823
+ GL_MAX_DEPTH: int
824
+ GL_MAX_LAYERS: int
825
+ GL_MAX_COMBINED_DIMENSIONS: int
826
+ GL_COLOR_COMPONENTS: int
827
+ GL_DEPTH_COMPONENTS: int
828
+ GL_STENCIL_COMPONENTS: int
829
+ GL_COLOR_RENDERABLE: int
830
+ GL_DEPTH_RENDERABLE: int
831
+ GL_STENCIL_RENDERABLE: int
832
+ GL_FRAMEBUFFER_RENDERABLE: int
833
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED: int
834
+ GL_FRAMEBUFFER_BLEND: int
835
+ GL_READ_PIXELS: int
836
+ GL_READ_PIXELS_FORMAT: int
837
+ GL_READ_PIXELS_TYPE: int
838
+ GL_TEXTURE_IMAGE_FORMAT: int
839
+ GL_TEXTURE_IMAGE_TYPE: int
840
+ GL_GET_TEXTURE_IMAGE_FORMAT: int
841
+ GL_GET_TEXTURE_IMAGE_TYPE: int
842
+ GL_MIPMAP: int
843
+ GL_MANUAL_GENERATE_MIPMAP: int
844
+ GL_AUTO_GENERATE_MIPMAP: int
845
+ GL_COLOR_ENCODING: int
846
+ GL_SRGB_READ: int
847
+ GL_SRGB_WRITE: int
848
+ GL_FILTER: int
849
+ GL_VERTEX_TEXTURE: int
850
+ GL_TESS_CONTROL_TEXTURE: int
851
+ GL_TESS_EVALUATION_TEXTURE: int
852
+ GL_GEOMETRY_TEXTURE: int
853
+ GL_FRAGMENT_TEXTURE: int
854
+ GL_COMPUTE_TEXTURE: int
855
+ GL_TEXTURE_SHADOW: int
856
+ GL_TEXTURE_GATHER: int
857
+ GL_TEXTURE_GATHER_SHADOW: int
858
+ GL_SHADER_IMAGE_LOAD: int
859
+ GL_SHADER_IMAGE_STORE: int
860
+ GL_SHADER_IMAGE_ATOMIC: int
861
+ GL_IMAGE_TEXEL_SIZE: int
862
+ GL_IMAGE_COMPATIBILITY_CLASS: int
863
+ GL_IMAGE_PIXEL_FORMAT: int
864
+ GL_IMAGE_PIXEL_TYPE: int
865
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: int
866
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: int
867
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: int
868
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: int
869
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: int
870
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: int
871
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE: int
872
+ GL_CLEAR_BUFFER: int
873
+ GL_TEXTURE_VIEW: int
874
+ GL_VIEW_COMPATIBILITY_CLASS: int
875
+ GL_FULL_SUPPORT: int
876
+ GL_CAVEAT_SUPPORT: int
877
+ GL_IMAGE_CLASS_4_X_32: int
878
+ GL_IMAGE_CLASS_2_X_32: int
879
+ GL_IMAGE_CLASS_1_X_32: int
880
+ GL_IMAGE_CLASS_4_X_16: int
881
+ GL_IMAGE_CLASS_2_X_16: int
882
+ GL_IMAGE_CLASS_1_X_16: int
883
+ GL_IMAGE_CLASS_4_X_8: int
884
+ GL_IMAGE_CLASS_2_X_8: int
885
+ GL_IMAGE_CLASS_1_X_8: int
886
+ GL_IMAGE_CLASS_11_11_10: int
887
+ GL_IMAGE_CLASS_10_10_10_2: int
888
+ GL_VIEW_CLASS_128_BITS: int
889
+ GL_VIEW_CLASS_96_BITS: int
890
+ GL_VIEW_CLASS_64_BITS: int
891
+ GL_VIEW_CLASS_48_BITS: int
892
+ GL_VIEW_CLASS_32_BITS: int
893
+ GL_VIEW_CLASS_24_BITS: int
894
+ GL_VIEW_CLASS_16_BITS: int
895
+ GL_VIEW_CLASS_8_BITS: int
896
+ GL_VIEW_CLASS_S3TC_DXT1_RGB: int
897
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA: int
898
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA: int
899
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA: int
900
+ GL_VIEW_CLASS_RGTC1_RED: int
901
+ GL_VIEW_CLASS_RGTC2_RG: int
902
+ GL_VIEW_CLASS_BPTC_UNORM: int
903
+ GL_VIEW_CLASS_BPTC_FLOAT: int
904
+ GL_VERTEX_ATTRIB_BINDING: int
905
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET: int
906
+ GL_VERTEX_BINDING_DIVISOR: int
907
+ GL_VERTEX_BINDING_OFFSET: int
908
+ GL_VERTEX_BINDING_STRIDE: int
909
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: int
910
+ GL_MAX_VERTEX_ATTRIB_BINDINGS: int
911
+ GL_TEXTURE_VIEW_MIN_LEVEL: int
912
+ GL_TEXTURE_VIEW_NUM_LEVELS: int
913
+ GL_TEXTURE_VIEW_MIN_LAYER: int
914
+ GL_TEXTURE_VIEW_NUM_LAYERS: int
915
+ GL_TEXTURE_IMMUTABLE_LEVELS: int
916
+ GL_BUFFER: int
917
+ GL_SHADER: int
918
+ GL_PROGRAM: int
919
+ GL_QUERY: int
920
+ GL_PROGRAM_PIPELINE: int
921
+ GL_MAX_VERTEX_ATTRIB_STRIDE: int
922
+ GL_SAMPLER: int
923
+ GL_DISPLAY_LIST: int
924
+ GL_MAX_LABEL_LENGTH: int
925
+ GL_NUM_SHADING_LANGUAGE_VERSIONS: int
926
+ GL_QUERY_TARGET: int
927
+ GL_TRANSFORM_FEEDBACK_OVERFLOW: int
928
+ GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW: int
929
+ GL_VERTICES_SUBMITTED: int
930
+ GL_PRIMITIVES_SUBMITTED: int
931
+ GL_VERTEX_SHADER_INVOCATIONS: int
932
+ GL_TESS_CONTROL_SHADER_PATCHES: int
933
+ GL_TESS_EVALUATION_SHADER_INVOCATIONS: int
934
+ GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED: int
935
+ GL_FRAGMENT_SHADER_INVOCATIONS: int
936
+ GL_COMPUTE_SHADER_INVOCATIONS: int
937
+ GL_CLIPPING_INPUT_PRIMITIVES: int
938
+ GL_CLIPPING_OUTPUT_PRIMITIVES: int
939
+ GL_MAX_CULL_DISTANCES: int
940
+ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: int
941
+ GL_CONTEXT_RELEASE_BEHAVIOR: int
942
+ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: int
943
+ GL_UNSIGNED_BYTE_2_3_3_REV: int
944
+ GL_UNSIGNED_SHORT_5_6_5: int
945
+ GL_UNSIGNED_SHORT_5_6_5_REV: int
946
+ GL_UNSIGNED_SHORT_4_4_4_4_REV: int
947
+ GL_UNSIGNED_SHORT_1_5_5_5_REV: int
948
+ GL_UNSIGNED_INT_8_8_8_8_REV: int
949
+ GL_UNSIGNED_INT_2_10_10_10_REV: int
950
+ GL_MIRRORED_REPEAT: int
951
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int
952
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int
953
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: int
954
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: int
955
+ GL_FOG_COORDINATE_SOURCE: int
956
+ GL_FOG_COORD_SRC: int
957
+ GL_FOG_COORDINATE: int
958
+ GL_FOG_COORD: int
959
+ GL_FRAGMENT_DEPTH: int
960
+ GL_CURRENT_FOG_COORDINATE: int
961
+ GL_CURRENT_FOG_COORD: int
962
+ GL_FOG_COORDINATE_ARRAY_TYPE: int
963
+ GL_FOG_COORD_ARRAY_TYPE: int
964
+ GL_FOG_COORDINATE_ARRAY_STRIDE: int
965
+ GL_FOG_COORD_ARRAY_STRIDE: int
966
+ GL_FOG_COORDINATE_ARRAY_POINTER: int
967
+ GL_FOG_COORD_ARRAY_POINTER: int
968
+ GL_FOG_COORDINATE_ARRAY: int
969
+ GL_FOG_COORD_ARRAY: int
970
+ GL_COLOR_SUM: int
971
+ GL_CURRENT_SECONDARY_COLOR: int
972
+ GL_SECONDARY_COLOR_ARRAY_SIZE: int
973
+ GL_SECONDARY_COLOR_ARRAY_TYPE: int
974
+ GL_SECONDARY_COLOR_ARRAY_STRIDE: int
975
+ GL_SECONDARY_COLOR_ARRAY_POINTER: int
976
+ GL_SECONDARY_COLOR_ARRAY: int
977
+ GL_CURRENT_RASTER_SECONDARY_COLOR: int
978
+ GL_ALIASED_POINT_SIZE_RANGE: int
979
+ GL_ALIASED_LINE_WIDTH_RANGE: int
980
+ GL_TEXTURE0: int
981
+ GL_TEXTURE1: int
982
+ GL_TEXTURE2: int
983
+ GL_TEXTURE3: int
984
+ GL_TEXTURE4: int
985
+ GL_TEXTURE5: int
986
+ GL_TEXTURE6: int
987
+ GL_TEXTURE7: int
988
+ GL_TEXTURE8: int
989
+ GL_TEXTURE9: int
990
+ GL_TEXTURE10: int
991
+ GL_TEXTURE11: int
992
+ GL_TEXTURE12: int
993
+ GL_TEXTURE13: int
994
+ GL_TEXTURE14: int
995
+ GL_TEXTURE15: int
996
+ GL_TEXTURE16: int
997
+ GL_TEXTURE17: int
998
+ GL_TEXTURE18: int
999
+ GL_TEXTURE19: int
1000
+ GL_TEXTURE20: int
1001
+ GL_TEXTURE21: int
1002
+ GL_TEXTURE22: int
1003
+ GL_TEXTURE23: int
1004
+ GL_TEXTURE24: int
1005
+ GL_TEXTURE25: int
1006
+ GL_TEXTURE26: int
1007
+ GL_TEXTURE27: int
1008
+ GL_TEXTURE28: int
1009
+ GL_TEXTURE29: int
1010
+ GL_TEXTURE30: int
1011
+ GL_TEXTURE31: int
1012
+ GL_ACTIVE_TEXTURE: int
1013
+ GL_CLIENT_ACTIVE_TEXTURE: int
1014
+ GL_MAX_TEXTURE_UNITS: int
1015
+ GL_TRANSPOSE_MODELVIEW_MATRIX: int
1016
+ GL_TRANSPOSE_PROJECTION_MATRIX: int
1017
+ GL_TRANSPOSE_TEXTURE_MATRIX: int
1018
+ GL_TRANSPOSE_COLOR_MATRIX: int
1019
+ GL_SUBTRACT: int
1020
+ GL_MAX_RENDERBUFFER_SIZE: int
1021
+ GL_MAX_RENDERBUFFER_SIZE_EXT: int
1022
+ GL_COMPRESSED_ALPHA: int
1023
+ GL_COMPRESSED_LUMINANCE: int
1024
+ GL_COMPRESSED_LUMINANCE_ALPHA: int
1025
+ GL_COMPRESSED_INTENSITY: int
1026
+ GL_COMPRESSED_RGB: int
1027
+ GL_COMPRESSED_RGBA: int
1028
+ GL_TEXTURE_COMPRESSION_HINT: int
1029
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: int
1030
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: int
1031
+ GL_TEXTURE_RECTANGLE: int
1032
+ GL_TEXTURE_BINDING_RECTANGLE: int
1033
+ GL_PROXY_TEXTURE_RECTANGLE: int
1034
+ GL_MAX_RECTANGLE_TEXTURE_SIZE: int
1035
+ GL_DEPTH_STENCIL: int
1036
+ GL_UNSIGNED_INT_24_8: int
1037
+ GL_MAX_TEXTURE_LOD_BIAS: int
1038
+ GL_TEXTURE_MAX_ANISOTROPY: int
1039
+ GL_MAX_TEXTURE_MAX_ANISOTROPY: int
1040
+ GL_TEXTURE_FILTER_CONTROL: int
1041
+ GL_TEXTURE_LOD_BIAS: int
1042
+ GL_INCR_WRAP: int
1043
+ GL_DECR_WRAP: int
1044
+ GL_NORMAL_MAP: int
1045
+ GL_REFLECTION_MAP: int
1046
+ GL_TEXTURE_CUBE_MAP: int
1047
+ GL_TEXTURE_BINDING_CUBE_MAP: int
1048
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X: int
1049
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X: int
1050
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y: int
1051
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: int
1052
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z: int
1053
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: int
1054
+ GL_PROXY_TEXTURE_CUBE_MAP: int
1055
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE: int
1056
+ GL_COMBINE: int
1057
+ GL_COMBINE_RGB: int
1058
+ GL_COMBINE_ALPHA: int
1059
+ GL_RGB_SCALE: int
1060
+ GL_ADD_SIGNED: int
1061
+ GL_INTERPOLATE: int
1062
+ GL_CONSTANT: int
1063
+ GL_PRIMARY_COLOR: int
1064
+ GL_PREVIOUS: int
1065
+ GL_SOURCE0_RGB: int
1066
+ GL_SRC0_RGB: int
1067
+ GL_SOURCE1_RGB: int
1068
+ GL_SRC1_RGB: int
1069
+ GL_SOURCE2_RGB: int
1070
+ GL_SRC2_RGB: int
1071
+ GL_SOURCE0_ALPHA: int
1072
+ GL_SRC0_ALPHA: int
1073
+ GL_SOURCE1_ALPHA: int
1074
+ GL_SRC1_ALPHA: int
1075
+ GL_SOURCE2_ALPHA: int
1076
+ GL_SRC2_ALPHA: int
1077
+ GL_OPERAND0_RGB: int
1078
+ GL_OPERAND1_RGB: int
1079
+ GL_OPERAND2_RGB: int
1080
+ GL_OPERAND0_ALPHA: int
1081
+ GL_OPERAND1_ALPHA: int
1082
+ GL_OPERAND2_ALPHA: int
1083
+ GL_VERTEX_ARRAY_BINDING: int
1084
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED: int
1085
+ GL_VERTEX_ATTRIB_ARRAY_SIZE: int
1086
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE: int
1087
+ GL_VERTEX_ATTRIB_ARRAY_TYPE: int
1088
+ GL_CURRENT_VERTEX_ATTRIB: int
1089
+ GL_VERTEX_PROGRAM_POINT_SIZE: int
1090
+ GL_PROGRAM_POINT_SIZE: int
1091
+ GL_VERTEX_PROGRAM_TWO_SIDE: int
1092
+ GL_VERTEX_ATTRIB_ARRAY_POINTER: int
1093
+ GL_DEPTH_CLAMP: int
1094
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE: int
1095
+ GL_TEXTURE_COMPRESSED: int
1096
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS: int
1097
+ GL_COMPRESSED_TEXTURE_FORMATS: int
1098
+ GL_DOT3_RGB: int
1099
+ GL_DOT3_RGBA: int
1100
+ GL_PROGRAM_BINARY_LENGTH: int
1101
+ GL_MIRROR_CLAMP_TO_EDGE: int
1102
+ GL_VERTEX_ATTRIB_ARRAY_LONG: int
1103
+ GL_BUFFER_SIZE: int
1104
+ GL_BUFFER_USAGE: int
1105
+ GL_NUM_PROGRAM_BINARY_FORMATS: int
1106
+ GL_PROGRAM_BINARY_FORMATS: int
1107
+ GL_STENCIL_BACK_FUNC: int
1108
+ GL_STENCIL_BACK_FAIL: int
1109
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL: int
1110
+ GL_STENCIL_BACK_PASS_DEPTH_PASS: int
1111
+ GL_RGBA32F: int
1112
+ GL_RGB32F: int
1113
+ GL_RGBA16F: int
1114
+ GL_RGB16F: int
1115
+ GL_MAX_DRAW_BUFFERS: int
1116
+ GL_DRAW_BUFFER0: int
1117
+ GL_DRAW_BUFFER1: int
1118
+ GL_DRAW_BUFFER2: int
1119
+ GL_DRAW_BUFFER3: int
1120
+ GL_DRAW_BUFFER4: int
1121
+ GL_DRAW_BUFFER5: int
1122
+ GL_DRAW_BUFFER6: int
1123
+ GL_DRAW_BUFFER7: int
1124
+ GL_DRAW_BUFFER8: int
1125
+ GL_DRAW_BUFFER9: int
1126
+ GL_DRAW_BUFFER10: int
1127
+ GL_DRAW_BUFFER11: int
1128
+ GL_DRAW_BUFFER12: int
1129
+ GL_DRAW_BUFFER13: int
1130
+ GL_DRAW_BUFFER14: int
1131
+ GL_DRAW_BUFFER15: int
1132
+ GL_BLEND_EQUATION_ALPHA: int
1133
+ GL_TEXTURE_DEPTH_SIZE: int
1134
+ GL_DEPTH_TEXTURE_MODE: int
1135
+ GL_TEXTURE_COMPARE_MODE: int
1136
+ GL_TEXTURE_COMPARE_FUNC: int
1137
+ GL_COMPARE_R_TO_TEXTURE: int
1138
+ GL_COMPARE_REF_TO_TEXTURE: int
1139
+ GL_TEXTURE_CUBE_MAP_SEAMLESS: int
1140
+ GL_POINT_SPRITE: int
1141
+ GL_COORD_REPLACE: int
1142
+ GL_QUERY_COUNTER_BITS: int
1143
+ GL_CURRENT_QUERY: int
1144
+ GL_QUERY_RESULT: int
1145
+ GL_QUERY_RESULT_AVAILABLE: int
1146
+ GL_MAX_VERTEX_ATTRIBS: int
1147
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: int
1148
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: int
1149
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: int
1150
+ GL_MAX_TEXTURE_COORDS: int
1151
+ GL_MAX_TEXTURE_IMAGE_UNITS: int
1152
+ GL_GEOMETRY_SHADER_INVOCATIONS: int
1153
+ GL_ARRAY_BUFFER: int
1154
+ GL_ELEMENT_ARRAY_BUFFER: int
1155
+ GL_ARRAY_BUFFER_BINDING: int
1156
+ GL_ELEMENT_ARRAY_BUFFER_BINDING: int
1157
+ GL_VERTEX_ARRAY_BUFFER_BINDING: int
1158
+ GL_NORMAL_ARRAY_BUFFER_BINDING: int
1159
+ GL_COLOR_ARRAY_BUFFER_BINDING: int
1160
+ GL_INDEX_ARRAY_BUFFER_BINDING: int
1161
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: int
1162
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING: int
1163
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: int
1164
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING: int
1165
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING: int
1166
+ GL_WEIGHT_ARRAY_BUFFER_BINDING: int
1167
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: int
1168
+ GL_READ_ONLY: int
1169
+ GL_WRITE_ONLY: int
1170
+ GL_READ_WRITE: int
1171
+ GL_BUFFER_ACCESS: int
1172
+ GL_BUFFER_MAPPED: int
1173
+ GL_BUFFER_MAP_POINTER: int
1174
+ GL_TIME_ELAPSED: int
1175
+ GL_STREAM_DRAW: int
1176
+ GL_STREAM_READ: int
1177
+ GL_STREAM_COPY: int
1178
+ GL_STATIC_DRAW: int
1179
+ GL_STATIC_READ: int
1180
+ GL_STATIC_COPY: int
1181
+ GL_DYNAMIC_DRAW: int
1182
+ GL_DYNAMIC_READ: int
1183
+ GL_DYNAMIC_COPY: int
1184
+ GL_PIXEL_PACK_BUFFER: int
1185
+ GL_PIXEL_UNPACK_BUFFER: int
1186
+ GL_PIXEL_PACK_BUFFER_BINDING: int
1187
+ GL_PIXEL_UNPACK_BUFFER_BINDING: int
1188
+ GL_DEPTH24_STENCIL8: int
1189
+ GL_TEXTURE_STENCIL_SIZE: int
1190
+ GL_SRC1_COLOR: int
1191
+ GL_ONE_MINUS_SRC1_COLOR: int
1192
+ GL_ONE_MINUS_SRC1_ALPHA: int
1193
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: int
1194
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER: int
1195
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR: int
1196
+ GL_MAX_ARRAY_TEXTURE_LAYERS: int
1197
+ GL_MIN_PROGRAM_TEXEL_OFFSET: int
1198
+ GL_MAX_PROGRAM_TEXEL_OFFSET: int
1199
+ GL_SAMPLES_PASSED: int
1200
+ GL_GEOMETRY_VERTICES_OUT: int
1201
+ GL_GEOMETRY_INPUT_TYPE: int
1202
+ GL_GEOMETRY_OUTPUT_TYPE: int
1203
+ GL_SAMPLER_BINDING: int
1204
+ GL_CLAMP_VERTEX_COLOR: int
1205
+ GL_CLAMP_FRAGMENT_COLOR: int
1206
+ GL_CLAMP_READ_COLOR: int
1207
+ GL_FIXED_ONLY: int
1208
+ GL_UNIFORM_BUFFER: int
1209
+ GL_UNIFORM_BUFFER_BINDING: int
1210
+ GL_UNIFORM_BUFFER_START: int
1211
+ GL_UNIFORM_BUFFER_SIZE: int
1212
+ GL_MAX_VERTEX_UNIFORM_BLOCKS: int
1213
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS: int
1214
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS: int
1215
+ GL_MAX_COMBINED_UNIFORM_BLOCKS: int
1216
+ GL_MAX_UNIFORM_BUFFER_BINDINGS: int
1217
+ GL_MAX_UNIFORM_BLOCK_SIZE: int
1218
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: int
1219
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: int
1220
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: int
1221
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: int
1222
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: int
1223
+ GL_ACTIVE_UNIFORM_BLOCKS: int
1224
+ GL_UNIFORM_TYPE: int
1225
+ GL_UNIFORM_SIZE: int
1226
+ GL_UNIFORM_NAME_LENGTH: int
1227
+ GL_UNIFORM_BLOCK_INDEX: int
1228
+ GL_UNIFORM_OFFSET: int
1229
+ GL_UNIFORM_ARRAY_STRIDE: int
1230
+ GL_UNIFORM_MATRIX_STRIDE: int
1231
+ GL_UNIFORM_IS_ROW_MAJOR: int
1232
+ GL_UNIFORM_BLOCK_BINDING: int
1233
+ GL_UNIFORM_BLOCK_DATA_SIZE: int
1234
+ GL_UNIFORM_BLOCK_NAME_LENGTH: int
1235
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: int
1236
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: int
1237
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: int
1238
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: int
1239
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: int
1240
+ GL_FRAGMENT_SHADER: int
1241
+ GL_VERTEX_SHADER: int
1242
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: int
1243
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS: int
1244
+ GL_MAX_VARYING_FLOATS: int
1245
+ GL_MAX_VARYING_COMPONENTS: int
1246
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: int
1247
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: int
1248
+ GL_SHADER_TYPE: int
1249
+ GL_FLOAT_VEC2: int
1250
+ GL_FLOAT_VEC3: int
1251
+ GL_FLOAT_VEC4: int
1252
+ GL_INT_VEC2: int
1253
+ GL_INT_VEC3: int
1254
+ GL_INT_VEC4: int
1255
+ GL_BOOL: int
1256
+ GL_BOOL_VEC2: int
1257
+ GL_BOOL_VEC3: int
1258
+ GL_BOOL_VEC4: int
1259
+ GL_FLOAT_MAT2: int
1260
+ GL_FLOAT_MAT3: int
1261
+ GL_FLOAT_MAT4: int
1262
+ GL_SAMPLER_1D: int
1263
+ GL_SAMPLER_2D: int
1264
+ GL_SAMPLER_3D: int
1265
+ GL_SAMPLER_CUBE: int
1266
+ GL_SAMPLER_1D_SHADOW: int
1267
+ GL_SAMPLER_2D_SHADOW: int
1268
+ GL_SAMPLER_2D_RECT: int
1269
+ GL_SAMPLER_2D_RECT_SHADOW: int
1270
+ GL_FLOAT_MAT2x3: int
1271
+ GL_FLOAT_MAT2x4: int
1272
+ GL_FLOAT_MAT3x2: int
1273
+ GL_FLOAT_MAT3x4: int
1274
+ GL_FLOAT_MAT4x2: int
1275
+ GL_FLOAT_MAT4x3: int
1276
+ GL_DELETE_STATUS: int
1277
+ GL_COMPILE_STATUS: int
1278
+ GL_LINK_STATUS: int
1279
+ GL_VALIDATE_STATUS: int
1280
+ GL_INFO_LOG_LENGTH: int
1281
+ GL_ATTACHED_SHADERS: int
1282
+ GL_ACTIVE_UNIFORMS: int
1283
+ GL_ACTIVE_UNIFORM_MAX_LENGTH: int
1284
+ GL_SHADER_SOURCE_LENGTH: int
1285
+ GL_ACTIVE_ATTRIBUTES: int
1286
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: int
1287
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT: int
1288
+ GL_SHADING_LANGUAGE_VERSION: int
1289
+ GL_CURRENT_PROGRAM: int
1290
+ GL_IMPLEMENTATION_COLOR_READ_TYPE: int
1291
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT: int
1292
+ GL_TEXTURE_RED_TYPE: int
1293
+ GL_TEXTURE_GREEN_TYPE: int
1294
+ GL_TEXTURE_BLUE_TYPE: int
1295
+ GL_TEXTURE_ALPHA_TYPE: int
1296
+ GL_TEXTURE_LUMINANCE_TYPE: int
1297
+ GL_TEXTURE_INTENSITY_TYPE: int
1298
+ GL_TEXTURE_DEPTH_TYPE: int
1299
+ GL_UNSIGNED_NORMALIZED: int
1300
+ GL_TEXTURE_1D_ARRAY: int
1301
+ GL_PROXY_TEXTURE_1D_ARRAY: int
1302
+ GL_TEXTURE_2D_ARRAY: int
1303
+ GL_PROXY_TEXTURE_2D_ARRAY: int
1304
+ GL_TEXTURE_BINDING_1D_ARRAY: int
1305
+ GL_TEXTURE_BINDING_2D_ARRAY: int
1306
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: int
1307
+ GL_TEXTURE_BUFFER: int
1308
+ GL_TEXTURE_BUFFER_BINDING: int
1309
+ GL_MAX_TEXTURE_BUFFER_SIZE: int
1310
+ GL_TEXTURE_BINDING_BUFFER: int
1311
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING: int
1312
+ GL_ANY_SAMPLES_PASSED: int
1313
+ GL_SAMPLE_SHADING: int
1314
+ GL_MIN_SAMPLE_SHADING_VALUE: int
1315
+ GL_R11F_G11F_B10F: int
1316
+ GL_UNSIGNED_INT_10F_11F_11F_REV: int
1317
+ GL_RGB9_E5: int
1318
+ GL_UNSIGNED_INT_5_9_9_9_REV: int
1319
+ GL_TEXTURE_SHARED_SIZE: int
1320
+ GL_SRGB: int
1321
+ GL_SRGB8: int
1322
+ GL_SRGB_ALPHA: int
1323
+ GL_SRGB8_ALPHA8: int
1324
+ GL_SLUMINANCE_ALPHA: int
1325
+ GL_SLUMINANCE8_ALPHA8: int
1326
+ GL_SLUMINANCE: int
1327
+ GL_SLUMINANCE8: int
1328
+ GL_COMPRESSED_SRGB: int
1329
+ GL_COMPRESSED_SRGB_ALPHA: int
1330
+ GL_COMPRESSED_SLUMINANCE: int
1331
+ GL_COMPRESSED_SLUMINANCE_ALPHA: int
1332
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: int
1333
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE: int
1334
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: int
1335
+ GL_TRANSFORM_FEEDBACK_VARYINGS: int
1336
+ GL_TRANSFORM_FEEDBACK_BUFFER_START: int
1337
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: int
1338
+ GL_PRIMITIVES_GENERATED: int
1339
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: int
1340
+ GL_RASTERIZER_DISCARD: int
1341
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: int
1342
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: int
1343
+ GL_INTERLEAVED_ATTRIBS: int
1344
+ GL_SEPARATE_ATTRIBS: int
1345
+ GL_TRANSFORM_FEEDBACK_BUFFER: int
1346
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: int
1347
+ GL_POINT_SPRITE_COORD_ORIGIN: int
1348
+ GL_LOWER_LEFT: int
1349
+ GL_UPPER_LEFT: int
1350
+ GL_STENCIL_BACK_REF: int
1351
+ GL_STENCIL_BACK_VALUE_MASK: int
1352
+ GL_STENCIL_BACK_WRITEMASK: int
1353
+ GL_FRAMEBUFFER_BINDING: int
1354
+ GL_DRAW_FRAMEBUFFER_BINDING: int
1355
+ GL_FRAMEBUFFER_BINDING_EXT: int
1356
+ GL_RENDERBUFFER_BINDING: int
1357
+ GL_RENDERBUFFER_BINDING_EXT: int
1358
+ GL_READ_FRAMEBUFFER: int
1359
+ GL_DRAW_FRAMEBUFFER: int
1360
+ GL_READ_FRAMEBUFFER_BINDING: int
1361
+ GL_RENDERBUFFER_SAMPLES: int
1362
+ GL_DEPTH_COMPONENT32F: int
1363
+ GL_DEPTH32F_STENCIL8: int
1364
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: int
1365
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: int
1366
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: int
1367
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: int
1368
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: int
1369
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: int
1370
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: int
1371
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: int
1372
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: int
1373
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: int
1374
+ GL_FRAMEBUFFER_COMPLETE: int
1375
+ GL_FRAMEBUFFER_COMPLETE_EXT: int
1376
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: int
1377
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: int
1378
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: int
1379
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: int
1380
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: int
1381
+ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: int
1382
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: int
1383
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: int
1384
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: int
1385
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: int
1386
+ GL_FRAMEBUFFER_UNSUPPORTED: int
1387
+ GL_FRAMEBUFFER_UNSUPPORTED_EXT: int
1388
+ GL_MAX_COLOR_ATTACHMENTS: int
1389
+ GL_MAX_COLOR_ATTACHMENTS_EXT: int
1390
+ GL_COLOR_ATTACHMENT0: int
1391
+ GL_COLOR_ATTACHMENT0_EXT: int
1392
+ GL_COLOR_ATTACHMENT1: int
1393
+ GL_COLOR_ATTACHMENT1_EXT: int
1394
+ GL_COLOR_ATTACHMENT2: int
1395
+ GL_COLOR_ATTACHMENT2_EXT: int
1396
+ GL_COLOR_ATTACHMENT3: int
1397
+ GL_COLOR_ATTACHMENT3_EXT: int
1398
+ GL_COLOR_ATTACHMENT4: int
1399
+ GL_COLOR_ATTACHMENT4_EXT: int
1400
+ GL_COLOR_ATTACHMENT5: int
1401
+ GL_COLOR_ATTACHMENT5_EXT: int
1402
+ GL_COLOR_ATTACHMENT6: int
1403
+ GL_COLOR_ATTACHMENT6_EXT: int
1404
+ GL_COLOR_ATTACHMENT7: int
1405
+ GL_COLOR_ATTACHMENT7_EXT: int
1406
+ GL_COLOR_ATTACHMENT8: int
1407
+ GL_COLOR_ATTACHMENT8_EXT: int
1408
+ GL_COLOR_ATTACHMENT9: int
1409
+ GL_COLOR_ATTACHMENT9_EXT: int
1410
+ GL_COLOR_ATTACHMENT10: int
1411
+ GL_COLOR_ATTACHMENT10_EXT: int
1412
+ GL_COLOR_ATTACHMENT11: int
1413
+ GL_COLOR_ATTACHMENT11_EXT: int
1414
+ GL_COLOR_ATTACHMENT12: int
1415
+ GL_COLOR_ATTACHMENT12_EXT: int
1416
+ GL_COLOR_ATTACHMENT13: int
1417
+ GL_COLOR_ATTACHMENT13_EXT: int
1418
+ GL_COLOR_ATTACHMENT14: int
1419
+ GL_COLOR_ATTACHMENT14_EXT: int
1420
+ GL_COLOR_ATTACHMENT15: int
1421
+ GL_COLOR_ATTACHMENT15_EXT: int
1422
+ GL_COLOR_ATTACHMENT16: int
1423
+ GL_COLOR_ATTACHMENT17: int
1424
+ GL_COLOR_ATTACHMENT18: int
1425
+ GL_COLOR_ATTACHMENT19: int
1426
+ GL_COLOR_ATTACHMENT20: int
1427
+ GL_COLOR_ATTACHMENT21: int
1428
+ GL_COLOR_ATTACHMENT22: int
1429
+ GL_COLOR_ATTACHMENT23: int
1430
+ GL_COLOR_ATTACHMENT24: int
1431
+ GL_COLOR_ATTACHMENT25: int
1432
+ GL_COLOR_ATTACHMENT26: int
1433
+ GL_COLOR_ATTACHMENT27: int
1434
+ GL_COLOR_ATTACHMENT28: int
1435
+ GL_COLOR_ATTACHMENT29: int
1436
+ GL_COLOR_ATTACHMENT30: int
1437
+ GL_COLOR_ATTACHMENT31: int
1438
+ GL_DEPTH_ATTACHMENT: int
1439
+ GL_DEPTH_ATTACHMENT_EXT: int
1440
+ GL_STENCIL_ATTACHMENT: int
1441
+ GL_STENCIL_ATTACHMENT_EXT: int
1442
+ GL_FRAMEBUFFER: int
1443
+ GL_FRAMEBUFFER_EXT: int
1444
+ GL_RENDERBUFFER: int
1445
+ GL_RENDERBUFFER_EXT: int
1446
+ GL_RENDERBUFFER_WIDTH: int
1447
+ GL_RENDERBUFFER_WIDTH_EXT: int
1448
+ GL_RENDERBUFFER_HEIGHT: int
1449
+ GL_RENDERBUFFER_HEIGHT_EXT: int
1450
+ GL_RENDERBUFFER_INTERNAL_FORMAT: int
1451
+ GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: int
1452
+ GL_STENCIL_INDEX1: int
1453
+ GL_STENCIL_INDEX1_EXT: int
1454
+ GL_STENCIL_INDEX4: int
1455
+ GL_STENCIL_INDEX4_EXT: int
1456
+ GL_STENCIL_INDEX8: int
1457
+ GL_STENCIL_INDEX8_EXT: int
1458
+ GL_STENCIL_INDEX16: int
1459
+ GL_STENCIL_INDEX16_EXT: int
1460
+ GL_RENDERBUFFER_RED_SIZE: int
1461
+ GL_RENDERBUFFER_RED_SIZE_EXT: int
1462
+ GL_RENDERBUFFER_GREEN_SIZE: int
1463
+ GL_RENDERBUFFER_GREEN_SIZE_EXT: int
1464
+ GL_RENDERBUFFER_BLUE_SIZE: int
1465
+ GL_RENDERBUFFER_BLUE_SIZE_EXT: int
1466
+ GL_RENDERBUFFER_ALPHA_SIZE: int
1467
+ GL_RENDERBUFFER_ALPHA_SIZE_EXT: int
1468
+ GL_RENDERBUFFER_DEPTH_SIZE: int
1469
+ GL_RENDERBUFFER_DEPTH_SIZE_EXT: int
1470
+ GL_RENDERBUFFER_STENCIL_SIZE: int
1471
+ GL_RENDERBUFFER_STENCIL_SIZE_EXT: int
1472
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: int
1473
+ GL_MAX_SAMPLES: int
1474
+ GL_RGB565: int
1475
+ GL_PRIMITIVE_RESTART_FIXED_INDEX: int
1476
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE: int
1477
+ GL_MAX_ELEMENT_INDEX: int
1478
+ GL_RGBA32UI: int
1479
+ GL_RGB32UI: int
1480
+ GL_RGBA16UI: int
1481
+ GL_RGB16UI: int
1482
+ GL_RGBA8UI: int
1483
+ GL_RGB8UI: int
1484
+ GL_RGBA32I: int
1485
+ GL_RGB32I: int
1486
+ GL_RGBA16I: int
1487
+ GL_RGB16I: int
1488
+ GL_RGBA8I: int
1489
+ GL_RGB8I: int
1490
+ GL_RED_INTEGER: int
1491
+ GL_GREEN_INTEGER: int
1492
+ GL_BLUE_INTEGER: int
1493
+ GL_ALPHA_INTEGER: int
1494
+ GL_RGB_INTEGER: int
1495
+ GL_RGBA_INTEGER: int
1496
+ GL_BGR_INTEGER: int
1497
+ GL_BGRA_INTEGER: int
1498
+ GL_INT_2_10_10_10_REV: int
1499
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED: int
1500
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: int
1501
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV: int
1502
+ GL_FRAMEBUFFER_SRGB: int
1503
+ GL_COMPRESSED_RED_RGTC1: int
1504
+ GL_COMPRESSED_SIGNED_RED_RGTC1: int
1505
+ GL_COMPRESSED_RG_RGTC2: int
1506
+ GL_COMPRESSED_SIGNED_RG_RGTC2: int
1507
+ GL_SAMPLER_1D_ARRAY: int
1508
+ GL_SAMPLER_2D_ARRAY: int
1509
+ GL_SAMPLER_BUFFER: int
1510
+ GL_SAMPLER_1D_ARRAY_SHADOW: int
1511
+ GL_SAMPLER_2D_ARRAY_SHADOW: int
1512
+ GL_SAMPLER_CUBE_SHADOW: int
1513
+ GL_UNSIGNED_INT_VEC2: int
1514
+ GL_UNSIGNED_INT_VEC3: int
1515
+ GL_UNSIGNED_INT_VEC4: int
1516
+ GL_INT_SAMPLER_1D: int
1517
+ GL_INT_SAMPLER_2D: int
1518
+ GL_INT_SAMPLER_3D: int
1519
+ GL_INT_SAMPLER_CUBE: int
1520
+ GL_INT_SAMPLER_2D_RECT: int
1521
+ GL_INT_SAMPLER_1D_ARRAY: int
1522
+ GL_INT_SAMPLER_2D_ARRAY: int
1523
+ GL_INT_SAMPLER_BUFFER: int
1524
+ GL_UNSIGNED_INT_SAMPLER_1D: int
1525
+ GL_UNSIGNED_INT_SAMPLER_2D: int
1526
+ GL_UNSIGNED_INT_SAMPLER_3D: int
1527
+ GL_UNSIGNED_INT_SAMPLER_CUBE: int
1528
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT: int
1529
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: int
1530
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: int
1531
+ GL_UNSIGNED_INT_SAMPLER_BUFFER: int
1532
+ GL_GEOMETRY_SHADER: int
1533
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: int
1534
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES: int
1535
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: int
1536
+ GL_ACTIVE_SUBROUTINES: int
1537
+ GL_ACTIVE_SUBROUTINE_UNIFORMS: int
1538
+ GL_MAX_SUBROUTINES: int
1539
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: int
1540
+ GL_LOW_FLOAT: int
1541
+ GL_MEDIUM_FLOAT: int
1542
+ GL_HIGH_FLOAT: int
1543
+ GL_LOW_INT: int
1544
+ GL_MEDIUM_INT: int
1545
+ GL_HIGH_INT: int
1546
+ GL_SHADER_BINARY_FORMATS: int
1547
+ GL_NUM_SHADER_BINARY_FORMATS: int
1548
+ GL_SHADER_COMPILER: int
1549
+ GL_MAX_VERTEX_UNIFORM_VECTORS: int
1550
+ GL_MAX_VARYING_VECTORS: int
1551
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS: int
1552
+ GL_QUERY_WAIT: int
1553
+ GL_QUERY_NO_WAIT: int
1554
+ GL_QUERY_BY_REGION_WAIT: int
1555
+ GL_QUERY_BY_REGION_NO_WAIT: int
1556
+ GL_QUERY_WAIT_INVERTED: int
1557
+ GL_QUERY_NO_WAIT_INVERTED: int
1558
+ GL_QUERY_BY_REGION_WAIT_INVERTED: int
1559
+ GL_QUERY_BY_REGION_NO_WAIT_INVERTED: int
1560
+ GL_POLYGON_OFFSET_CLAMP: int
1561
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: int
1562
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: int
1563
+ GL_TRANSFORM_FEEDBACK: int
1564
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: int
1565
+ GL_TRANSFORM_FEEDBACK_PAUSED: int
1566
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: int
1567
+ GL_TRANSFORM_FEEDBACK_ACTIVE: int
1568
+ GL_TRANSFORM_FEEDBACK_BINDING: int
1569
+ GL_TIMESTAMP: int
1570
+ GL_TEXTURE_SWIZZLE_R: int
1571
+ GL_TEXTURE_SWIZZLE_G: int
1572
+ GL_TEXTURE_SWIZZLE_B: int
1573
+ GL_TEXTURE_SWIZZLE_A: int
1574
+ GL_TEXTURE_SWIZZLE_RGBA: int
1575
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: int
1576
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH: int
1577
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: int
1578
+ GL_NUM_COMPATIBLE_SUBROUTINES: int
1579
+ GL_COMPATIBLE_SUBROUTINES: int
1580
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: int
1581
+ GL_FIRST_VERTEX_CONVENTION: int
1582
+ GL_LAST_VERTEX_CONVENTION: int
1583
+ GL_PROVOKING_VERTEX: int
1584
+ GL_SAMPLE_POSITION: int
1585
+ GL_SAMPLE_MASK: int
1586
+ GL_SAMPLE_MASK_VALUE: int
1587
+ GL_MAX_SAMPLE_MASK_WORDS: int
1588
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS: int
1589
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: int
1590
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: int
1591
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: int
1592
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: int
1593
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: int
1594
+ GL_MAX_MESH_UNIFORM_BLOCKS_NV: int
1595
+ GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV: int
1596
+ GL_MAX_MESH_IMAGE_UNIFORMS_NV: int
1597
+ GL_MAX_MESH_UNIFORM_COMPONENTS_NV: int
1598
+ GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV: int
1599
+ GL_MAX_MESH_ATOMIC_COUNTERS_NV: int
1600
+ GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV: int
1601
+ GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV: int
1602
+ GL_MAX_TASK_UNIFORM_BLOCKS_NV: int
1603
+ GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV: int
1604
+ GL_MAX_TASK_IMAGE_UNIFORMS_NV: int
1605
+ GL_MAX_TASK_UNIFORM_COMPONENTS_NV: int
1606
+ GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV: int
1607
+ GL_MAX_TASK_ATOMIC_COUNTERS_NV: int
1608
+ GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV: int
1609
+ GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV: int
1610
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: int
1611
+ GL_MAX_VERTEX_STREAMS: int
1612
+ GL_PATCH_VERTICES: int
1613
+ GL_PATCH_DEFAULT_INNER_LEVEL: int
1614
+ GL_PATCH_DEFAULT_OUTER_LEVEL: int
1615
+ GL_TESS_CONTROL_OUTPUT_VERTICES: int
1616
+ GL_TESS_GEN_MODE: int
1617
+ GL_TESS_GEN_SPACING: int
1618
+ GL_TESS_GEN_VERTEX_ORDER: int
1619
+ GL_TESS_GEN_POINT_MODE: int
1620
+ GL_ISOLINES: int
1621
+ GL_FRACTIONAL_ODD: int
1622
+ GL_FRACTIONAL_EVEN: int
1623
+ GL_MAX_PATCH_VERTICES: int
1624
+ GL_MAX_TESS_GEN_LEVEL: int
1625
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: int
1626
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: int
1627
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: int
1628
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: int
1629
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: int
1630
+ GL_MAX_TESS_PATCH_COMPONENTS: int
1631
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: int
1632
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: int
1633
+ GL_TESS_EVALUATION_SHADER: int
1634
+ GL_TESS_CONTROL_SHADER: int
1635
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: int
1636
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: int
1637
+ GL_COMPRESSED_RGBA_BPTC_UNORM: int
1638
+ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: int
1639
+ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: int
1640
+ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: int
1641
+ GL_COPY_READ_BUFFER: int
1642
+ GL_COPY_READ_BUFFER_BINDING: int
1643
+ GL_COPY_WRITE_BUFFER: int
1644
+ GL_COPY_WRITE_BUFFER_BINDING: int
1645
+ GL_MAX_IMAGE_UNITS: int
1646
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: int
1647
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: int
1648
+ GL_IMAGE_BINDING_NAME: int
1649
+ GL_IMAGE_BINDING_LEVEL: int
1650
+ GL_IMAGE_BINDING_LAYERED: int
1651
+ GL_IMAGE_BINDING_LAYER: int
1652
+ GL_IMAGE_BINDING_ACCESS: int
1653
+ GL_DRAW_INDIRECT_BUFFER: int
1654
+ GL_DRAW_INDIRECT_BUFFER_BINDING: int
1655
+ GL_DOUBLE_MAT2: int
1656
+ GL_DOUBLE_MAT3: int
1657
+ GL_DOUBLE_MAT4: int
1658
+ GL_DOUBLE_MAT2x3: int
1659
+ GL_DOUBLE_MAT2x4: int
1660
+ GL_DOUBLE_MAT3x2: int
1661
+ GL_DOUBLE_MAT3x4: int
1662
+ GL_DOUBLE_MAT4x2: int
1663
+ GL_DOUBLE_MAT4x3: int
1664
+ GL_VERTEX_BINDING_BUFFER: int
1665
+ GL_R8_SNORM: int
1666
+ GL_RG8_SNORM: int
1667
+ GL_RGB8_SNORM: int
1668
+ GL_RGBA8_SNORM: int
1669
+ GL_R16_SNORM: int
1670
+ GL_RG16_SNORM: int
1671
+ GL_RGB16_SNORM: int
1672
+ GL_RGBA16_SNORM: int
1673
+ GL_SIGNED_NORMALIZED: int
1674
+ GL_PRIMITIVE_RESTART: int
1675
+ GL_PRIMITIVE_RESTART_INDEX: int
1676
+ GL_INT64_VEC2_ARB: int
1677
+ GL_INT64_VEC3_ARB: int
1678
+ GL_INT64_VEC4_ARB: int
1679
+ GL_UNSIGNED_INT64_VEC2_ARB: int
1680
+ GL_UNSIGNED_INT64_VEC3_ARB: int
1681
+ GL_UNSIGNED_INT64_VEC4_ARB: int
1682
+ GL_DOUBLE_VEC2: int
1683
+ GL_DOUBLE_VEC3: int
1684
+ GL_DOUBLE_VEC4: int
1685
+ GL_TEXTURE_CUBE_MAP_ARRAY: int
1686
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: int
1687
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: int
1688
+ GL_SAMPLER_CUBE_MAP_ARRAY: int
1689
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: int
1690
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY: int
1691
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: int
1692
+ GL_IMAGE_1D: int
1693
+ GL_IMAGE_2D: int
1694
+ GL_IMAGE_3D: int
1695
+ GL_IMAGE_2D_RECT: int
1696
+ GL_IMAGE_CUBE: int
1697
+ GL_IMAGE_BUFFER: int
1698
+ GL_IMAGE_1D_ARRAY: int
1699
+ GL_IMAGE_2D_ARRAY: int
1700
+ GL_IMAGE_CUBE_MAP_ARRAY: int
1701
+ GL_IMAGE_2D_MULTISAMPLE: int
1702
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY: int
1703
+ GL_INT_IMAGE_1D: int
1704
+ GL_INT_IMAGE_2D: int
1705
+ GL_INT_IMAGE_3D: int
1706
+ GL_INT_IMAGE_2D_RECT: int
1707
+ GL_INT_IMAGE_CUBE: int
1708
+ GL_INT_IMAGE_BUFFER: int
1709
+ GL_INT_IMAGE_1D_ARRAY: int
1710
+ GL_INT_IMAGE_2D_ARRAY: int
1711
+ GL_INT_IMAGE_CUBE_MAP_ARRAY: int
1712
+ GL_INT_IMAGE_2D_MULTISAMPLE: int
1713
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: int
1714
+ GL_UNSIGNED_INT_IMAGE_1D: int
1715
+ GL_UNSIGNED_INT_IMAGE_2D: int
1716
+ GL_UNSIGNED_INT_IMAGE_3D: int
1717
+ GL_UNSIGNED_INT_IMAGE_2D_RECT: int
1718
+ GL_UNSIGNED_INT_IMAGE_CUBE: int
1719
+ GL_UNSIGNED_INT_IMAGE_BUFFER: int
1720
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY: int
1721
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY: int
1722
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: int
1723
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: int
1724
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: int
1725
+ GL_MAX_IMAGE_SAMPLES: int
1726
+ GL_IMAGE_BINDING_FORMAT: int
1727
+ GL_RGB10_A2UI: int
1728
+ GL_MIN_MAP_BUFFER_ALIGNMENT: int
1729
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: int
1730
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: int
1731
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: int
1732
+ GL_MAX_VERTEX_IMAGE_UNIFORMS: int
1733
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: int
1734
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: int
1735
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS: int
1736
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS: int
1737
+ GL_MAX_COMBINED_IMAGE_UNIFORMS: int
1738
+ GL_SHADER_STORAGE_BUFFER: int
1739
+ GL_SHADER_STORAGE_BUFFER_BINDING: int
1740
+ GL_SHADER_STORAGE_BUFFER_START: int
1741
+ GL_SHADER_STORAGE_BUFFER_SIZE: int
1742
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: int
1743
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: int
1744
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: int
1745
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: int
1746
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: int
1747
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: int
1748
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: int
1749
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: int
1750
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE: int
1751
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: int
1752
+ GL_DEPTH_STENCIL_TEXTURE_MODE: int
1753
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: int
1754
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: int
1755
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: int
1756
+ GL_DISPATCH_INDIRECT_BUFFER: int
1757
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING: int
1758
+ GL_TEXTURE_2D_MULTISAMPLE: int
1759
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE: int
1760
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY: int
1761
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: int
1762
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE: int
1763
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: int
1764
+ GL_TEXTURE_SAMPLES: int
1765
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: int
1766
+ GL_SAMPLER_2D_MULTISAMPLE: int
1767
+ GL_INT_SAMPLER_2D_MULTISAMPLE: int
1768
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: int
1769
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY: int
1770
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: int
1771
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: int
1772
+ GL_MAX_COLOR_TEXTURE_SAMPLES: int
1773
+ GL_MAX_DEPTH_TEXTURE_SAMPLES: int
1774
+ GL_MAX_INTEGER_SAMPLES: int
1775
+ GL_MAX_SERVER_WAIT_TIMEOUT: int
1776
+ GL_OBJECT_TYPE: int
1777
+ GL_SYNC_CONDITION: int
1778
+ GL_SYNC_STATUS: int
1779
+ GL_SYNC_FLAGS: int
1780
+ GL_SYNC_FENCE: int
1781
+ GL_SYNC_GPU_COMMANDS_COMPLETE: int
1782
+ GL_UNSIGNALED: int
1783
+ GL_SIGNALED: int
1784
+ GL_ALREADY_SIGNALED: int
1785
+ GL_TIMEOUT_EXPIRED: int
1786
+ GL_CONDITION_SATISFIED: int
1787
+ GL_WAIT_FAILED: int
1788
+ GL_BUFFER_ACCESS_FLAGS: int
1789
+ GL_BUFFER_MAP_LENGTH: int
1790
+ GL_BUFFER_MAP_OFFSET: int
1791
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS: int
1792
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS: int
1793
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: int
1794
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS: int
1795
+ GL_CONTEXT_PROFILE_MASK: int
1796
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH: int
1797
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: int
1798
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH: int
1799
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE: int
1800
+ GL_PACK_COMPRESSED_BLOCK_WIDTH: int
1801
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT: int
1802
+ GL_PACK_COMPRESSED_BLOCK_DEPTH: int
1803
+ GL_PACK_COMPRESSED_BLOCK_SIZE: int
1804
+ GL_TEXTURE_IMMUTABLE_FORMAT: int
1805
+ GL_MAX_DEBUG_MESSAGE_LENGTH: int
1806
+ GL_MAX_DEBUG_LOGGED_MESSAGES: int
1807
+ GL_DEBUG_LOGGED_MESSAGES: int
1808
+ GL_DEBUG_SEVERITY_HIGH: int
1809
+ GL_DEBUG_SEVERITY_MEDIUM: int
1810
+ GL_DEBUG_SEVERITY_LOW: int
1811
+ GL_QUERY_BUFFER: int
1812
+ GL_QUERY_BUFFER_BINDING: int
1813
+ GL_QUERY_RESULT_NO_WAIT: int
1814
+ GL_TEXTURE_BUFFER_OFFSET: int
1815
+ GL_TEXTURE_BUFFER_SIZE: int
1816
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: int
1817
+ GL_COMPUTE_SHADER: int
1818
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS: int
1819
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: int
1820
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS: int
1821
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT: int
1822
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE: int
1823
+ GL_COMPRESSED_R11_EAC: int
1824
+ GL_COMPRESSED_SIGNED_R11_EAC: int
1825
+ GL_COMPRESSED_RG11_EAC: int
1826
+ GL_COMPRESSED_SIGNED_RG11_EAC: int
1827
+ GL_COMPRESSED_RGB8_ETC2: int
1828
+ GL_COMPRESSED_SRGB8_ETC2: int
1829
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: int
1830
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: int
1831
+ GL_COMPRESSED_RGBA8_ETC2_EAC: int
1832
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: int
1833
+ GL_ATOMIC_COUNTER_BUFFER: int
1834
+ GL_ATOMIC_COUNTER_BUFFER_BINDING: int
1835
+ GL_ATOMIC_COUNTER_BUFFER_START: int
1836
+ GL_ATOMIC_COUNTER_BUFFER_SIZE: int
1837
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: int
1838
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: int
1839
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: int
1840
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: int
1841
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: int
1842
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: int
1843
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: int
1844
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: int
1845
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: int
1846
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: int
1847
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: int
1848
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: int
1849
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: int
1850
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: int
1851
+ GL_MAX_VERTEX_ATOMIC_COUNTERS: int
1852
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: int
1853
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: int
1854
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS: int
1855
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS: int
1856
+ GL_MAX_COMBINED_ATOMIC_COUNTERS: int
1857
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: int
1858
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: int
1859
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: int
1860
+ GL_UNSIGNED_INT_ATOMIC_COUNTER: int
1861
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: int
1862
+ GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV: int
1863
+ GL_DEBUG_OUTPUT: int
1864
+ GL_UNIFORM: int
1865
+ GL_UNIFORM_BLOCK: int
1866
+ GL_PROGRAM_INPUT: int
1867
+ GL_PROGRAM_OUTPUT: int
1868
+ GL_BUFFER_VARIABLE: int
1869
+ GL_SHADER_STORAGE_BLOCK: int
1870
+ GL_IS_PER_PATCH: int
1871
+ GL_VERTEX_SUBROUTINE: int
1872
+ GL_TESS_CONTROL_SUBROUTINE: int
1873
+ GL_TESS_EVALUATION_SUBROUTINE: int
1874
+ GL_GEOMETRY_SUBROUTINE: int
1875
+ GL_FRAGMENT_SUBROUTINE: int
1876
+ GL_COMPUTE_SUBROUTINE: int
1877
+ GL_VERTEX_SUBROUTINE_UNIFORM: int
1878
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM: int
1879
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: int
1880
+ GL_GEOMETRY_SUBROUTINE_UNIFORM: int
1881
+ GL_FRAGMENT_SUBROUTINE_UNIFORM: int
1882
+ GL_COMPUTE_SUBROUTINE_UNIFORM: int
1883
+ GL_TRANSFORM_FEEDBACK_VARYING: int
1884
+ GL_ACTIVE_RESOURCES: int
1885
+ GL_MAX_NAME_LENGTH: int
1886
+ GL_MAX_NUM_ACTIVE_VARIABLES: int
1887
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES: int
1888
+ GL_NAME_LENGTH: int
1889
+ GL_TYPE: int
1890
+ GL_ARRAY_SIZE: int
1891
+ GL_OFFSET: int
1892
+ GL_BLOCK_INDEX: int
1893
+ GL_ARRAY_STRIDE: int
1894
+ GL_MATRIX_STRIDE: int
1895
+ GL_IS_ROW_MAJOR: int
1896
+ GL_ATOMIC_COUNTER_BUFFER_INDEX: int
1897
+ GL_BUFFER_BINDING: int
1898
+ GL_BUFFER_DATA_SIZE: int
1899
+ GL_NUM_ACTIVE_VARIABLES: int
1900
+ GL_ACTIVE_VARIABLES: int
1901
+ GL_REFERENCED_BY_VERTEX_SHADER: int
1902
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER: int
1903
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER: int
1904
+ GL_REFERENCED_BY_GEOMETRY_SHADER: int
1905
+ GL_REFERENCED_BY_FRAGMENT_SHADER: int
1906
+ GL_REFERENCED_BY_COMPUTE_SHADER: int
1907
+ GL_TOP_LEVEL_ARRAY_SIZE: int
1908
+ GL_TOP_LEVEL_ARRAY_STRIDE: int
1909
+ GL_LOCATION: int
1910
+ GL_LOCATION_INDEX: int
1911
+ GL_FRAMEBUFFER_DEFAULT_WIDTH: int
1912
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT: int
1913
+ GL_FRAMEBUFFER_DEFAULT_LAYERS: int
1914
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES: int
1915
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: int
1916
+ GL_MAX_FRAMEBUFFER_WIDTH: int
1917
+ GL_MAX_FRAMEBUFFER_HEIGHT: int
1918
+ GL_MAX_FRAMEBUFFER_LAYERS: int
1919
+ GL_MAX_FRAMEBUFFER_SAMPLES: int
1920
+ GL_LOCATION_COMPONENT: int
1921
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: int
1922
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: int
1923
+ GL_CLIP_ORIGIN: int
1924
+ GL_CLIP_DEPTH_MODE: int
1925
+ GL_NEGATIVE_ONE_TO_ONE: int
1926
+ GL_ZERO_TO_ONE: int
1927
+ GL_CLEAR_TEXTURE: int
1928
+ GL_NUM_SAMPLE_COUNTS: int
1929
+ GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV: int
1930
+ GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV: int
1931
+ GL_MAX_MESH_OUTPUT_VERTICES_NV: int
1932
+ GL_MAX_MESH_OUTPUT_PRIMITIVES_NV: int
1933
+ GL_MAX_TASK_OUTPUT_COUNT_NV: int
1934
+ GL_MAX_MESH_WORK_GROUP_SIZE_NV: int
1935
+ GL_MAX_TASK_WORK_GROUP_SIZE_NV: int
1936
+ GL_MAX_DRAW_MESH_TASKS_COUNT_NV: int
1937
+ GL_MESH_WORK_GROUP_SIZE_NV: int
1938
+ GL_TASK_WORK_GROUP_SIZE_NV: int
1939
+ GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV: int
1940
+ GL_SHADER_BINARY_FORMAT_SPIR_V: int
1941
+ GL_SPIR_V_BINARY: int
1942
+ GL_SPIR_V_EXTENSIONS: int
1943
+ GL_NUM_SPIR_V_EXTENSIONS: int
1944
+ GL_MAX_MESH_VIEWS_NV: int
1945
+ GL_MESH_SHADER_NV: int
1946
+ GL_TASK_SHADER_NV: int
1947
+ GL_MESH_VERTICES_OUT_NV: int
1948
+ GL_MESH_PRIMITIVES_OUT_NV: int
1949
+ GL_MESH_OUTPUT_TYPE_NV: int
1950
+ GL_MESH_SUBROUTINE_NV: int
1951
+ GL_TASK_SUBROUTINE_NV: int
1952
+ GL_MESH_SUBROUTINE_UNIFORM_NV: int
1953
+ GL_TASK_SUBROUTINE_UNIFORM_NV: int
1954
+ GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV: int
1955
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV: int
1956
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV: int
1957
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV: int
1958
+ GL_REFERENCED_BY_MESH_SHADER_NV: int
1959
+ GL_REFERENCED_BY_TASK_SHADER_NV: int
1960
+ GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV: int
1961
+ GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV: int
1962
+ GL_EVAL_BIT: int
1963
+ GL_LIST_BIT: int
1964
+ GL_TEXTURE_BIT: int
1965
+ GL_SCISSOR_BIT: int
1966
+ GL_MULTISAMPLE_BIT: int
1967
+ GL_MULTISAMPLE_BIT_ARB: int
1968
+ GL_ALL_ATTRIB_BITS: int
1969
+ GL_CLIENT_ALL_ATTRIB_BITS: int
1970
+ GL_INVALID_INDEX: int
1971
+ GL_ALL_SHADER_BITS: int
1972
+ GL_ALL_BARRIER_BITS: int
1973
+ GL_TIMEOUT_IGNORED: int
1974
+
1975
+ # GL command definitions
1976
+ def glAccum(op: GLenum | int, value: GLfloat | float) -> None: ...
1977
+ def glActiveShaderProgram(pipeline: GLuint | int, program: GLuint | int) -> None: ...
1978
+ def glActiveTexture(texture: GLenum | int) -> None: ...
1979
+ def glAlphaFunc(func: GLenum | int, ref: GLfloat | float) -> None: ...
1980
+ def glAreTexturesResident(n: GLsizei | int, textures: _Pointer[GLuint] | Any, residences: _Pointer[GLboolean] | Any) -> int: ...
1981
+ def glArrayElement(i: GLint | int) -> None: ...
1982
+ def glAttachShader(program: GLuint | int, shader: GLuint | int) -> None: ...
1983
+ def glBegin(mode: GLenum | int) -> None: ...
1984
+ def glBeginConditionalRender(id: GLuint | int, mode: GLenum | int) -> None: ...
1985
+ def glBeginQuery(target: GLenum | int, id: GLuint | int) -> None: ...
1986
+ def glBeginQueryIndexed(target: GLenum | int, index: GLuint | int, id: GLuint | int) -> None: ...
1987
+ def glBeginTransformFeedback(primitiveMode: GLenum | int) -> None: ...
1988
+ def glBindAttribLocation(program: GLuint | int, index: GLuint | int, name: _Pointer[GLchar] | Any) -> None: ...
1989
+ def glBindBuffer(target: GLenum | int, buffer: GLuint | int) -> None: ...
1990
+ def glBindBufferBase(target: GLenum | int, index: GLuint | int, buffer: GLuint | int) -> None: ...
1991
+ def glBindBufferRange(target: GLenum | int, index: GLuint | int, buffer: GLuint | int, offset: GLintptr, size: GLsizeiptr) -> None: ...
1992
+ def glBindBuffersBase(target: GLenum | int, first: GLuint | int, count: GLsizei | int, buffers: _Pointer[GLuint] | Any) -> None: ...
1993
+ def glBindBuffersRange(target: GLenum | int, first: GLuint | int, count: GLsizei | int, buffers: _Pointer[GLuint] | Any, offsets: _Pointer[GLintptr] | Any, sizes: _Pointer[GLsizeiptr] | Any) -> None: ...
1994
+ def glBindFragDataLocation(program: GLuint | int, color: GLuint | int, name: _Pointer[GLchar] | Any) -> None: ...
1995
+ def glBindFragDataLocationIndexed(program: GLuint | int, colorNumber: GLuint | int, index: GLuint | int, name: _Pointer[GLchar] | Any) -> None: ...
1996
+ def glBindFramebuffer(target: GLenum | int, framebuffer: GLuint | int) -> None: ...
1997
+ def glBindFramebufferEXT(target: GLenum | int, framebuffer: GLuint | int) -> None: ...
1998
+ def glBindImageTexture(unit: GLuint | int, texture: GLuint | int, level: GLint | int, layered: GLboolean | int, layer: GLint | int, access: GLenum | int, format: GLenum | int) -> None: ...
1999
+ def glBindImageTextures(first: GLuint | int, count: GLsizei | int, textures: _Pointer[GLuint] | Any) -> None: ...
2000
+ def glBindProgramPipeline(pipeline: GLuint | int) -> None: ...
2001
+ def glBindRenderbuffer(target: GLenum | int, renderbuffer: GLuint | int) -> None: ...
2002
+ def glBindRenderbufferEXT(target: GLenum | int, renderbuffer: GLuint | int) -> None: ...
2003
+ def glBindSampler(unit: GLuint | int, sampler: GLuint | int) -> None: ...
2004
+ def glBindSamplers(first: GLuint | int, count: GLsizei | int, samplers: _Pointer[GLuint] | Any) -> None: ...
2005
+ def glBindTexture(target: GLenum | int, texture: GLuint | int) -> None: ...
2006
+ def glBindTextureUnit(unit: GLuint | int, texture: GLuint | int) -> None: ...
2007
+ def glBindTextures(first: GLuint | int, count: GLsizei | int, textures: _Pointer[GLuint] | Any) -> None: ...
2008
+ def glBindTransformFeedback(target: GLenum | int, id: GLuint | int) -> None: ...
2009
+ def glBindVertexArray(array: GLuint | int) -> None: ...
2010
+ def glBindVertexBuffer(bindingindex: GLuint | int, buffer: GLuint | int, offset: GLintptr, stride: GLsizei | int) -> None: ...
2011
+ def glBindVertexBuffers(first: GLuint | int, count: GLsizei | int, buffers: _Pointer[GLuint] | Any, offsets: _Pointer[GLintptr] | Any, strides: _Pointer[GLsizei] | Any) -> None: ...
2012
+ def glBitmap(width: GLsizei | int, height: GLsizei | int, xorig: GLfloat | float, yorig: GLfloat | float, xmove: GLfloat | float, ymove: GLfloat | float, bitmap: _Pointer[GLubyte] | Any) -> None: ...
2013
+ def glBlendColor(red: GLfloat | float, green: GLfloat | float, blue: GLfloat | float, alpha: GLfloat | float) -> None: ...
2014
+ def glBlendEquation(mode: GLenum | int) -> None: ...
2015
+ def glBlendEquationSeparate(modeRGB: GLenum | int, modeAlpha: GLenum | int) -> None: ...
2016
+ def glBlendEquationSeparatei(buf: GLuint | int, modeRGB: GLenum | int, modeAlpha: GLenum | int) -> None: ...
2017
+ def glBlendEquationi(buf: GLuint | int, mode: GLenum | int) -> None: ...
2018
+ def glBlendFunc(sfactor: GLenum | int, dfactor: GLenum | int) -> None: ...
2019
+ def glBlendFuncSeparate(sfactorRGB: GLenum | int, dfactorRGB: GLenum | int, sfactorAlpha: GLenum | int, dfactorAlpha: GLenum | int) -> None: ...
2020
+ def glBlendFuncSeparatei(buf: GLuint | int, srcRGB: GLenum | int, dstRGB: GLenum | int, srcAlpha: GLenum | int, dstAlpha: GLenum | int) -> None: ...
2021
+ def glBlendFunci(buf: GLuint | int, src: GLenum | int, dst: GLenum | int) -> None: ...
2022
+ def glBlitFramebuffer(srcX0: GLint | int, srcY0: GLint | int, srcX1: GLint | int, srcY1: GLint | int, dstX0: GLint | int, dstY0: GLint | int, dstX1: GLint | int, dstY1: GLint | int, mask: GLbitfield | int, filter: GLenum | int) -> None: ...
2023
+ def glBlitNamedFramebuffer(readFramebuffer: GLuint | int, drawFramebuffer: GLuint | int, srcX0: GLint | int, srcY0: GLint | int, srcX1: GLint | int, srcY1: GLint | int, dstX0: GLint | int, dstY0: GLint | int, dstX1: GLint | int, dstY1: GLint | int, mask: GLbitfield | int, filter: GLenum | int) -> None: ...
2024
+ def glBufferData(target: GLenum | int, size: GLsizeiptr, data: _Pointer[GLvoid] | Any, usage: GLenum | int) -> None: ...
2025
+ def glBufferStorage(target: GLenum | int, size: GLsizeiptr, data: _Pointer[GLvoid] | Any, flags: GLbitfield | int) -> None: ...
2026
+ def glBufferSubData(target: GLenum | int, offset: GLintptr, size: GLsizeiptr, data: _Pointer[GLvoid] | Any) -> None: ...
2027
+ def glCallList(list: GLuint | int) -> None: ...
2028
+ def glCallLists(n: GLsizei | int, type: GLenum | int, lists: _Pointer[GLvoid] | Any) -> None: ...
2029
+ def glCheckFramebufferStatus(target: GLenum | int) -> int: ...
2030
+ def glCheckFramebufferStatusEXT(target: GLenum | int) -> int: ...
2031
+ def glCheckNamedFramebufferStatus(framebuffer: GLuint | int, target: GLenum | int) -> int: ...
2032
+ def glClampColor(target: GLenum | int, clamp: GLenum | int) -> None: ...
2033
+ def glClear(mask: GLbitfield | int) -> None: ...
2034
+ def glClearAccum(red: GLfloat | float, green: GLfloat | float, blue: GLfloat | float, alpha: GLfloat | float) -> None: ...
2035
+ def glClearBufferData(target: GLenum | int, internalformat: GLenum | int, format: GLenum | int, type: GLenum | int, data: _Pointer[GLvoid] | Any) -> None: ...
2036
+ def glClearBufferSubData(target: GLenum | int, internalformat: GLenum | int, offset: GLintptr, size: GLsizeiptr, format: GLenum | int, type: GLenum | int, data: _Pointer[GLvoid] | Any) -> None: ...
2037
+ def glClearBufferfi(buffer: GLenum | int, drawbuffer: GLint | int, depth: GLfloat | float, stencil: GLint | int) -> None: ...
2038
+ def glClearBufferfv(buffer: GLenum | int, drawbuffer: GLint | int, value: _Pointer[GLfloat] | Any) -> None: ...
2039
+ def glClearBufferiv(buffer: GLenum | int, drawbuffer: GLint | int, value: _Pointer[GLint] | Any) -> None: ...
2040
+ def glClearBufferuiv(buffer: GLenum | int, drawbuffer: GLint | int, value: _Pointer[GLuint] | Any) -> None: ...
2041
+ def glClearColor(red: GLfloat | float, green: GLfloat | float, blue: GLfloat | float, alpha: GLfloat | float) -> None: ...
2042
+ def glClearDepth(depth: GLdouble | float) -> None: ...
2043
+ def glClearDepthf(d: GLfloat | float) -> None: ...
2044
+ def glClearIndex(c: GLfloat | float) -> None: ...
2045
+ def glClearNamedBufferData(buffer: GLuint | int, internalformat: GLenum | int, format: GLenum | int, type: GLenum | int, data: _Pointer[GLvoid] | Any) -> None: ...
2046
+ def glClearNamedBufferSubData(buffer: GLuint | int, internalformat: GLenum | int, offset: GLintptr, size: GLsizeiptr, format: GLenum | int, type: GLenum | int, data: _Pointer[GLvoid] | Any) -> None: ...
2047
+ def glClearNamedFramebufferfi(framebuffer: GLuint | int, buffer: GLenum | int, drawbuffer: GLint | int, depth: GLfloat | float, stencil: GLint | int) -> None: ...
2048
+ def glClearNamedFramebufferfv(framebuffer: GLuint | int, buffer: GLenum | int, drawbuffer: GLint | int, value: _Pointer[GLfloat] | Any) -> None: ...
2049
+ def glClearNamedFramebufferiv(framebuffer: GLuint | int, buffer: GLenum | int, drawbuffer: GLint | int, value: _Pointer[GLint] | Any) -> None: ...
2050
+ def glClearNamedFramebufferuiv(framebuffer: GLuint | int, buffer: GLenum | int, drawbuffer: GLint | int, value: _Pointer[GLuint] | Any) -> None: ...
2051
+ def glClearStencil(s: GLint | int) -> None: ...
2052
+ def glClearTexImage(texture: GLuint | int, level: GLint | int, format: GLenum | int, type: GLenum | int, data: _Pointer[GLvoid] | Any) -> None: ...
2053
+ def glClearTexSubImage(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, format: GLenum | int, type: GLenum | int, data: _Pointer[GLvoid] | Any) -> None: ...
2054
+ def glClientActiveTexture(texture: GLenum | int) -> None: ...
2055
+ def glClientWaitSync(sync: GLsync, flags: GLbitfield | int, timeout: GLuint64 | int) -> int: ...
2056
+ def glClipControl(origin: GLenum | int, depth: GLenum | int) -> None: ...
2057
+ def glClipPlane(plane: GLenum | int, equation: _Pointer[GLdouble] | Any) -> None: ...
2058
+ def glColor3b(red: GLbyte | bytes, green: GLbyte | bytes, blue: GLbyte | bytes) -> None: ...
2059
+ def glColor3bv(v: _Pointer[GLbyte] | Any) -> None: ...
2060
+ def glColor3d(red: GLdouble | float, green: GLdouble | float, blue: GLdouble | float) -> None: ...
2061
+ def glColor3dv(v: _Pointer[GLdouble] | Any) -> None: ...
2062
+ def glColor3f(red: GLfloat | float, green: GLfloat | float, blue: GLfloat | float) -> None: ...
2063
+ def glColor3fv(v: _Pointer[GLfloat] | Any) -> None: ...
2064
+ def glColor3i(red: GLint | int, green: GLint | int, blue: GLint | int) -> None: ...
2065
+ def glColor3iv(v: _Pointer[GLint] | Any) -> None: ...
2066
+ def glColor3s(red: GLshort | int, green: GLshort | int, blue: GLshort | int) -> None: ...
2067
+ def glColor3sv(v: _Pointer[GLshort] | Any) -> None: ...
2068
+ def glColor3ub(red: GLubyte | int, green: GLubyte | int, blue: GLubyte | int) -> None: ...
2069
+ def glColor3ubv(v: _Pointer[GLubyte] | Any) -> None: ...
2070
+ def glColor3ui(red: GLuint | int, green: GLuint | int, blue: GLuint | int) -> None: ...
2071
+ def glColor3uiv(v: _Pointer[GLuint] | Any) -> None: ...
2072
+ def glColor3us(red: GLushort | int, green: GLushort | int, blue: GLushort | int) -> None: ...
2073
+ def glColor3usv(v: _Pointer[GLushort] | Any) -> None: ...
2074
+ def glColor4b(red: GLbyte | bytes, green: GLbyte | bytes, blue: GLbyte | bytes, alpha: GLbyte | bytes) -> None: ...
2075
+ def glColor4bv(v: _Pointer[GLbyte] | Any) -> None: ...
2076
+ def glColor4d(red: GLdouble | float, green: GLdouble | float, blue: GLdouble | float, alpha: GLdouble | float) -> None: ...
2077
+ def glColor4dv(v: _Pointer[GLdouble] | Any) -> None: ...
2078
+ def glColor4f(red: GLfloat | float, green: GLfloat | float, blue: GLfloat | float, alpha: GLfloat | float) -> None: ...
2079
+ def glColor4fv(v: _Pointer[GLfloat] | Any) -> None: ...
2080
+ def glColor4i(red: GLint | int, green: GLint | int, blue: GLint | int, alpha: GLint | int) -> None: ...
2081
+ def glColor4iv(v: _Pointer[GLint] | Any) -> None: ...
2082
+ def glColor4s(red: GLshort | int, green: GLshort | int, blue: GLshort | int, alpha: GLshort | int) -> None: ...
2083
+ def glColor4sv(v: _Pointer[GLshort] | Any) -> None: ...
2084
+ def glColor4ub(red: GLubyte | int, green: GLubyte | int, blue: GLubyte | int, alpha: GLubyte | int) -> None: ...
2085
+ def glColor4ubv(v: _Pointer[GLubyte] | Any) -> None: ...
2086
+ def glColor4ui(red: GLuint | int, green: GLuint | int, blue: GLuint | int, alpha: GLuint | int) -> None: ...
2087
+ def glColor4uiv(v: _Pointer[GLuint] | Any) -> None: ...
2088
+ def glColor4us(red: GLushort | int, green: GLushort | int, blue: GLushort | int, alpha: GLushort | int) -> None: ...
2089
+ def glColor4usv(v: _Pointer[GLushort] | Any) -> None: ...
2090
+ def glColorMask(red: GLboolean | int, green: GLboolean | int, blue: GLboolean | int, alpha: GLboolean | int) -> None: ...
2091
+ def glColorMaski(index: GLuint | int, r: GLboolean | int, g: GLboolean | int, b: GLboolean | int, a: GLboolean | int) -> None: ...
2092
+ def glColorMaterial(face: GLenum | int, mode: GLenum | int) -> None: ...
2093
+ def glColorP3ui(type: GLenum | int, color: GLuint | int) -> None: ...
2094
+ def glColorP3uiv(type: GLenum | int, color: _Pointer[GLuint] | Any) -> None: ...
2095
+ def glColorP4ui(type: GLenum | int, color: GLuint | int) -> None: ...
2096
+ def glColorP4uiv(type: GLenum | int, color: _Pointer[GLuint] | Any) -> None: ...
2097
+ def glColorPointer(size: GLint | int, type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2098
+ def glCompileShader(shader: GLuint | int) -> None: ...
2099
+ def glCompressedTexImage1D(target: GLenum | int, level: GLint | int, internalformat: GLenum | int, width: GLsizei | int, border: GLint | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2100
+ def glCompressedTexImage2D(target: GLenum | int, level: GLint | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, border: GLint | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2101
+ def glCompressedTexImage3D(target: GLenum | int, level: GLint | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, border: GLint | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2102
+ def glCompressedTexSubImage1D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, width: GLsizei | int, format: GLenum | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2103
+ def glCompressedTexSubImage2D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, format: GLenum | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2104
+ def glCompressedTexSubImage3D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, format: GLenum | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2105
+ def glCompressedTextureSubImage1D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, width: GLsizei | int, format: GLenum | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2106
+ def glCompressedTextureSubImage2D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, format: GLenum | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2107
+ def glCompressedTextureSubImage3D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, format: GLenum | int, imageSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2108
+ def glCopyBufferSubData(readTarget: GLenum | int, writeTarget: GLenum | int, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) -> None: ...
2109
+ def glCopyImageSubData(srcName: GLuint | int, srcTarget: GLenum | int, srcLevel: GLint | int, srcX: GLint | int, srcY: GLint | int, srcZ: GLint | int, dstName: GLuint | int, dstTarget: GLenum | int, dstLevel: GLint | int, dstX: GLint | int, dstY: GLint | int, dstZ: GLint | int, srcWidth: GLsizei | int, srcHeight: GLsizei | int, srcDepth: GLsizei | int) -> None: ...
2110
+ def glCopyNamedBufferSubData(readBuffer: GLuint | int, writeBuffer: GLuint | int, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) -> None: ...
2111
+ def glCopyPixels(x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int, type: GLenum | int) -> None: ...
2112
+ def glCopyTexImage1D(target: GLenum | int, level: GLint | int, internalformat: GLenum | int, x: GLint | int, y: GLint | int, width: GLsizei | int, border: GLint | int) -> None: ...
2113
+ def glCopyTexImage2D(target: GLenum | int, level: GLint | int, internalformat: GLenum | int, x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int, border: GLint | int) -> None: ...
2114
+ def glCopyTexSubImage1D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, x: GLint | int, y: GLint | int, width: GLsizei | int) -> None: ...
2115
+ def glCopyTexSubImage2D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2116
+ def glCopyTexSubImage3D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2117
+ def glCopyTextureSubImage1D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, x: GLint | int, y: GLint | int, width: GLsizei | int) -> None: ...
2118
+ def glCopyTextureSubImage2D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2119
+ def glCopyTextureSubImage3D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2120
+ def glCreateBuffers(n: GLsizei | int, buffers: _Pointer[GLuint] | Any) -> None: ...
2121
+ def glCreateFramebuffers(n: GLsizei | int, framebuffers: _Pointer[GLuint] | Any) -> None: ...
2122
+ def glCreateProgram() -> int: ...
2123
+ def glCreateProgramPipelines(n: GLsizei | int, pipelines: _Pointer[GLuint] | Any) -> None: ...
2124
+ def glCreateQueries(target: GLenum | int, n: GLsizei | int, ids: _Pointer[GLuint] | Any) -> None: ...
2125
+ def glCreateRenderbuffers(n: GLsizei | int, renderbuffers: _Pointer[GLuint] | Any) -> None: ...
2126
+ def glCreateSamplers(n: GLsizei | int, samplers: _Pointer[GLuint] | Any) -> None: ...
2127
+ def glCreateShader(type: GLenum | int) -> int: ...
2128
+ def glCreateShaderProgramv(type: GLenum | int, count: GLsizei | int, strings: _Pointer[_Pointer[GLchar]] | Any) -> int: ...
2129
+ def glCreateTextures(target: GLenum | int, n: GLsizei | int, textures: _Pointer[GLuint] | Any) -> None: ...
2130
+ def glCreateTransformFeedbacks(n: GLsizei | int, ids: _Pointer[GLuint] | Any) -> None: ...
2131
+ def glCreateVertexArrays(n: GLsizei | int, arrays: _Pointer[GLuint] | Any) -> None: ...
2132
+ def glCullFace(mode: GLenum | int) -> None: ...
2133
+ def glDebugMessageCallback(callback: GLDEBUGPROC, userParam: _Pointer[GLvoid] | Any) -> None: ...
2134
+ def glDebugMessageControl(source: GLenum | int, type: GLenum | int, severity: GLenum | int, count: GLsizei | int, ids: _Pointer[GLuint] | Any, enabled: GLboolean | int) -> None: ...
2135
+ def glDebugMessageInsert(source: GLenum | int, type: GLenum | int, id: GLuint | int, severity: GLenum | int, length: GLsizei | int, buf: _Pointer[GLchar] | Any) -> None: ...
2136
+ def glDeleteBuffers(n: GLsizei | int, buffers: _Pointer[GLuint] | Any) -> None: ...
2137
+ def glDeleteFramebuffers(n: GLsizei | int, framebuffers: _Pointer[GLuint] | Any) -> None: ...
2138
+ def glDeleteFramebuffersEXT(n: GLsizei | int, framebuffers: _Pointer[GLuint] | Any) -> None: ...
2139
+ def glDeleteLists(list: GLuint | int, range: GLsizei | int) -> None: ...
2140
+ def glDeleteProgram(program: GLuint | int) -> None: ...
2141
+ def glDeleteProgramPipelines(n: GLsizei | int, pipelines: _Pointer[GLuint] | Any) -> None: ...
2142
+ def glDeleteQueries(n: GLsizei | int, ids: _Pointer[GLuint] | Any) -> None: ...
2143
+ def glDeleteRenderbuffers(n: GLsizei | int, renderbuffers: _Pointer[GLuint] | Any) -> None: ...
2144
+ def glDeleteRenderbuffersEXT(n: GLsizei | int, renderbuffers: _Pointer[GLuint] | Any) -> None: ...
2145
+ def glDeleteSamplers(count: GLsizei | int, samplers: _Pointer[GLuint] | Any) -> None: ...
2146
+ def glDeleteShader(shader: GLuint | int) -> None: ...
2147
+ def glDeleteSync(sync: GLsync) -> None: ...
2148
+ def glDeleteTextures(n: GLsizei | int, textures: _Pointer[GLuint] | Any) -> None: ...
2149
+ def glDeleteTransformFeedbacks(n: GLsizei | int, ids: _Pointer[GLuint] | Any) -> None: ...
2150
+ def glDeleteVertexArrays(n: GLsizei | int, arrays: _Pointer[GLuint] | Any) -> None: ...
2151
+ def glDepthFunc(func: GLenum | int) -> None: ...
2152
+ def glDepthMask(flag: GLboolean | int) -> None: ...
2153
+ def glDepthRange(n: GLdouble | float, f: GLdouble | float) -> None: ...
2154
+ def glDepthRangeArrayv(first: GLuint | int, count: GLsizei | int, v: _Pointer[GLdouble] | Any) -> None: ...
2155
+ def glDepthRangeIndexed(index: GLuint | int, n: GLdouble | float, f: GLdouble | float) -> None: ...
2156
+ def glDepthRangef(n: GLfloat | float, f: GLfloat | float) -> None: ...
2157
+ def glDetachShader(program: GLuint | int, shader: GLuint | int) -> None: ...
2158
+ def glDisable(cap: GLenum | int) -> None: ...
2159
+ def glDisableClientState(array: GLenum | int) -> None: ...
2160
+ def glDisableVertexArrayAttrib(vaobj: GLuint | int, index: GLuint | int) -> None: ...
2161
+ def glDisableVertexAttribArray(index: GLuint | int) -> None: ...
2162
+ def glDisablei(target: GLenum | int, index: GLuint | int) -> None: ...
2163
+ def glDispatchCompute(num_groups_x: GLuint | int, num_groups_y: GLuint | int, num_groups_z: GLuint | int) -> None: ...
2164
+ def glDispatchComputeIndirect(indirect: GLintptr) -> None: ...
2165
+ def glDrawArrays(mode: GLenum | int, first: GLint | int, count: GLsizei | int) -> None: ...
2166
+ def glDrawArraysIndirect(mode: GLenum | int, indirect: _Pointer[GLvoid] | Any) -> None: ...
2167
+ def glDrawArraysInstanced(mode: GLenum | int, first: GLint | int, count: GLsizei | int, instancecount: GLsizei | int) -> None: ...
2168
+ def glDrawArraysInstancedBaseInstance(mode: GLenum | int, first: GLint | int, count: GLsizei | int, instancecount: GLsizei | int, baseinstance: GLuint | int) -> None: ...
2169
+ def glDrawBuffer(buf: GLenum | int) -> None: ...
2170
+ def glDrawBuffers(n: GLsizei | int, bufs: _Pointer[GLenum] | Any) -> None: ...
2171
+ def glDrawElements(mode: GLenum | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any) -> None: ...
2172
+ def glDrawElementsBaseVertex(mode: GLenum | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any, basevertex: GLint | int) -> None: ...
2173
+ def glDrawElementsIndirect(mode: GLenum | int, type: GLenum | int, indirect: _Pointer[GLvoid] | Any) -> None: ...
2174
+ def glDrawElementsInstanced(mode: GLenum | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any, instancecount: GLsizei | int) -> None: ...
2175
+ def glDrawElementsInstancedBaseInstance(mode: GLenum | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any, instancecount: GLsizei | int, baseinstance: GLuint | int) -> None: ...
2176
+ def glDrawElementsInstancedBaseVertex(mode: GLenum | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any, instancecount: GLsizei | int, basevertex: GLint | int) -> None: ...
2177
+ def glDrawElementsInstancedBaseVertexBaseInstance(mode: GLenum | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any, instancecount: GLsizei | int, basevertex: GLint | int, baseinstance: GLuint | int) -> None: ...
2178
+ def glDrawMeshTasksIndirectNV(indirect: GLintptr) -> None: ...
2179
+ def glDrawMeshTasksNV(first: GLuint | int, count: GLuint | int) -> None: ...
2180
+ def glDrawPixels(width: GLsizei | int, height: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2181
+ def glDrawRangeElements(mode: GLenum | int, start: GLuint | int, end: GLuint | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any) -> None: ...
2182
+ def glDrawRangeElementsBaseVertex(mode: GLenum | int, start: GLuint | int, end: GLuint | int, count: GLsizei | int, type: GLenum | int, indices: _Pointer[GLvoid] | Any, basevertex: GLint | int) -> None: ...
2183
+ def glDrawTransformFeedback(mode: GLenum | int, id: GLuint | int) -> None: ...
2184
+ def glDrawTransformFeedbackInstanced(mode: GLenum | int, id: GLuint | int, instancecount: GLsizei | int) -> None: ...
2185
+ def glDrawTransformFeedbackStream(mode: GLenum | int, id: GLuint | int, stream: GLuint | int) -> None: ...
2186
+ def glDrawTransformFeedbackStreamInstanced(mode: GLenum | int, id: GLuint | int, stream: GLuint | int, instancecount: GLsizei | int) -> None: ...
2187
+ def glEdgeFlag(flag: GLboolean | int) -> None: ...
2188
+ def glEdgeFlagPointer(stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2189
+ def glEdgeFlagv(flag: _Pointer[GLboolean] | Any) -> None: ...
2190
+ def glEnable(cap: GLenum | int) -> None: ...
2191
+ def glEnableClientState(array: GLenum | int) -> None: ...
2192
+ def glEnableVertexArrayAttrib(vaobj: GLuint | int, index: GLuint | int) -> None: ...
2193
+ def glEnableVertexAttribArray(index: GLuint | int) -> None: ...
2194
+ def glEnablei(target: GLenum | int, index: GLuint | int) -> None: ...
2195
+ def glEnd() -> None: ...
2196
+ def glEndConditionalRender() -> None: ...
2197
+ def glEndList() -> None: ...
2198
+ def glEndQuery(target: GLenum | int) -> None: ...
2199
+ def glEndQueryIndexed(target: GLenum | int, index: GLuint | int) -> None: ...
2200
+ def glEndTransformFeedback() -> None: ...
2201
+ def glEvalCoord1d(u: GLdouble | float) -> None: ...
2202
+ def glEvalCoord1dv(u: _Pointer[GLdouble] | Any) -> None: ...
2203
+ def glEvalCoord1f(u: GLfloat | float) -> None: ...
2204
+ def glEvalCoord1fv(u: _Pointer[GLfloat] | Any) -> None: ...
2205
+ def glEvalCoord2d(u: GLdouble | float, v: GLdouble | float) -> None: ...
2206
+ def glEvalCoord2dv(u: _Pointer[GLdouble] | Any) -> None: ...
2207
+ def glEvalCoord2f(u: GLfloat | float, v: GLfloat | float) -> None: ...
2208
+ def glEvalCoord2fv(u: _Pointer[GLfloat] | Any) -> None: ...
2209
+ def glEvalMesh1(mode: GLenum | int, i1: GLint | int, i2: GLint | int) -> None: ...
2210
+ def glEvalMesh2(mode: GLenum | int, i1: GLint | int, i2: GLint | int, j1: GLint | int, j2: GLint | int) -> None: ...
2211
+ def glEvalPoint1(i: GLint | int) -> None: ...
2212
+ def glEvalPoint2(i: GLint | int, j: GLint | int) -> None: ...
2213
+ def glFeedbackBuffer(size: GLsizei | int, type: GLenum | int, buffer: _Pointer[GLfloat] | Any) -> None: ...
2214
+ def glFenceSync(condition: GLenum | int, flags: GLbitfield | int) -> GLsync: ...
2215
+ def glFinish() -> None: ...
2216
+ def glFlush() -> None: ...
2217
+ def glFlushMappedBufferRange(target: GLenum | int, offset: GLintptr, length: GLsizeiptr) -> None: ...
2218
+ def glFlushMappedNamedBufferRange(buffer: GLuint | int, offset: GLintptr, length: GLsizeiptr) -> None: ...
2219
+ def glFogCoordPointer(type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2220
+ def glFogCoordd(coord: GLdouble | float) -> None: ...
2221
+ def glFogCoorddv(coord: _Pointer[GLdouble] | Any) -> None: ...
2222
+ def glFogCoordf(coord: GLfloat | float) -> None: ...
2223
+ def glFogCoordfv(coord: _Pointer[GLfloat] | Any) -> None: ...
2224
+ def glFogf(pname: GLenum | int, param: GLfloat | float) -> None: ...
2225
+ def glFogfv(pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2226
+ def glFogi(pname: GLenum | int, param: GLint | int) -> None: ...
2227
+ def glFogiv(pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2228
+ def glFramebufferParameteri(target: GLenum | int, pname: GLenum | int, param: GLint | int) -> None: ...
2229
+ def glFramebufferRenderbuffer(target: GLenum | int, attachment: GLenum | int, renderbuffertarget: GLenum | int, renderbuffer: GLuint | int) -> None: ...
2230
+ def glFramebufferRenderbufferEXT(target: GLenum | int, attachment: GLenum | int, renderbuffertarget: GLenum | int, renderbuffer: GLuint | int) -> None: ...
2231
+ def glFramebufferTexture(target: GLenum | int, attachment: GLenum | int, texture: GLuint | int, level: GLint | int) -> None: ...
2232
+ def glFramebufferTexture1D(target: GLenum | int, attachment: GLenum | int, textarget: GLenum | int, texture: GLuint | int, level: GLint | int) -> None: ...
2233
+ def glFramebufferTexture1DEXT(target: GLenum | int, attachment: GLenum | int, textarget: GLenum | int, texture: GLuint | int, level: GLint | int) -> None: ...
2234
+ def glFramebufferTexture2D(target: GLenum | int, attachment: GLenum | int, textarget: GLenum | int, texture: GLuint | int, level: GLint | int) -> None: ...
2235
+ def glFramebufferTexture2DEXT(target: GLenum | int, attachment: GLenum | int, textarget: GLenum | int, texture: GLuint | int, level: GLint | int) -> None: ...
2236
+ def glFramebufferTexture3D(target: GLenum | int, attachment: GLenum | int, textarget: GLenum | int, texture: GLuint | int, level: GLint | int, zoffset: GLint | int) -> None: ...
2237
+ def glFramebufferTexture3DEXT(target: GLenum | int, attachment: GLenum | int, textarget: GLenum | int, texture: GLuint | int, level: GLint | int, zoffset: GLint | int) -> None: ...
2238
+ def glFramebufferTextureLayer(target: GLenum | int, attachment: GLenum | int, texture: GLuint | int, level: GLint | int, layer: GLint | int) -> None: ...
2239
+ def glFrontFace(mode: GLenum | int) -> None: ...
2240
+ def glFrustum(left: GLdouble | float, right: GLdouble | float, bottom: GLdouble | float, top: GLdouble | float, zNear: GLdouble | float, zFar: GLdouble | float) -> None: ...
2241
+ def glGenBuffers(n: GLsizei | int, buffers: _Pointer[GLuint] | Any) -> None: ...
2242
+ def glGenFramebuffers(n: GLsizei | int, framebuffers: _Pointer[GLuint] | Any) -> None: ...
2243
+ def glGenFramebuffersEXT(n: GLsizei | int, framebuffers: _Pointer[GLuint] | Any) -> None: ...
2244
+ def glGenLists(range: GLsizei | int) -> int: ...
2245
+ def glGenProgramPipelines(n: GLsizei | int, pipelines: _Pointer[GLuint] | Any) -> None: ...
2246
+ def glGenQueries(n: GLsizei | int, ids: _Pointer[GLuint] | Any) -> None: ...
2247
+ def glGenRenderbuffers(n: GLsizei | int, renderbuffers: _Pointer[GLuint] | Any) -> None: ...
2248
+ def glGenRenderbuffersEXT(n: GLsizei | int, renderbuffers: _Pointer[GLuint] | Any) -> None: ...
2249
+ def glGenSamplers(count: GLsizei | int, samplers: _Pointer[GLuint] | Any) -> None: ...
2250
+ def glGenTextures(n: GLsizei | int, textures: _Pointer[GLuint] | Any) -> None: ...
2251
+ def glGenTransformFeedbacks(n: GLsizei | int, ids: _Pointer[GLuint] | Any) -> None: ...
2252
+ def glGenVertexArrays(n: GLsizei | int, arrays: _Pointer[GLuint] | Any) -> None: ...
2253
+ def glGenerateMipmap(target: GLenum | int) -> None: ...
2254
+ def glGenerateMipmapEXT(target: GLenum | int) -> None: ...
2255
+ def glGenerateTextureMipmap(texture: GLuint | int) -> None: ...
2256
+ def glGetActiveAtomicCounterBufferiv(program: GLuint | int, bufferIndex: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2257
+ def glGetActiveAttrib(program: GLuint | int, index: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, size: _Pointer[GLint] | Any, type: _Pointer[GLenum] | Any, name: _Pointer[GLchar] | Any) -> None: ...
2258
+ def glGetActiveSubroutineName(program: GLuint | int, shadertype: GLenum | int, index: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, name: _Pointer[GLchar] | Any) -> None: ...
2259
+ def glGetActiveSubroutineUniformName(program: GLuint | int, shadertype: GLenum | int, index: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, name: _Pointer[GLchar] | Any) -> None: ...
2260
+ def glGetActiveSubroutineUniformiv(program: GLuint | int, shadertype: GLenum | int, index: GLuint | int, pname: GLenum | int, values: _Pointer[GLint] | Any) -> None: ...
2261
+ def glGetActiveUniform(program: GLuint | int, index: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, size: _Pointer[GLint] | Any, type: _Pointer[GLenum] | Any, name: _Pointer[GLchar] | Any) -> None: ...
2262
+ def glGetActiveUniformBlockName(program: GLuint | int, uniformBlockIndex: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, uniformBlockName: _Pointer[GLchar] | Any) -> None: ...
2263
+ def glGetActiveUniformBlockiv(program: GLuint | int, uniformBlockIndex: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2264
+ def glGetActiveUniformName(program: GLuint | int, uniformIndex: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, uniformName: _Pointer[GLchar] | Any) -> None: ...
2265
+ def glGetActiveUniformsiv(program: GLuint | int, uniformCount: GLsizei | int, uniformIndices: _Pointer[GLuint] | Any, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2266
+ def glGetAttachedShaders(program: GLuint | int, maxCount: GLsizei | int, count: _Pointer[GLsizei] | Any, shaders: _Pointer[GLuint] | Any) -> None: ...
2267
+ def glGetAttribLocation(program: GLuint | int, name: _Pointer[GLchar] | Any) -> int: ...
2268
+ def glGetBooleani_v(target: GLenum | int, index: GLuint | int, data: _Pointer[GLboolean] | Any) -> None: ...
2269
+ def glGetBooleanv(pname: GLenum | int, data: _Pointer[GLboolean] | Any) -> None: ...
2270
+ def glGetBufferParameteri64v(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint64] | Any) -> None: ...
2271
+ def glGetBufferParameteriv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2272
+ def glGetBufferPointerv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLvoid] | Any) -> None: ...
2273
+ def glGetBufferSubData(target: GLenum | int, offset: GLintptr, size: GLsizeiptr, data: _Pointer[GLvoid] | Any) -> None: ...
2274
+ def glGetClipPlane(plane: GLenum | int, equation: _Pointer[GLdouble] | Any) -> None: ...
2275
+ def glGetCompressedTexImage(target: GLenum | int, level: GLint | int, img: _Pointer[GLvoid] | Any) -> None: ...
2276
+ def glGetCompressedTextureImage(texture: GLuint | int, level: GLint | int, bufSize: GLsizei | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2277
+ def glGetCompressedTextureSubImage(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, bufSize: GLsizei | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2278
+ def glGetDebugMessageLog(count: GLuint | int, bufSize: GLsizei | int, sources: _Pointer[GLenum] | Any, types: _Pointer[GLenum] | Any, ids: _Pointer[GLuint] | Any, severities: _Pointer[GLenum] | Any, lengths: _Pointer[GLsizei] | Any, messageLog: _Pointer[GLchar] | Any) -> int: ...
2279
+ def glGetDoublei_v(target: GLenum | int, index: GLuint | int, data: _Pointer[GLdouble] | Any) -> None: ...
2280
+ def glGetDoublev(pname: GLenum | int, data: _Pointer[GLdouble] | Any) -> None: ...
2281
+ def glGetError() -> int: ...
2282
+ def glGetFloati_v(target: GLenum | int, index: GLuint | int, data: _Pointer[GLfloat] | Any) -> None: ...
2283
+ def glGetFloatv(pname: GLenum | int, data: _Pointer[GLfloat] | Any) -> None: ...
2284
+ def glGetFragDataIndex(program: GLuint | int, name: _Pointer[GLchar] | Any) -> int: ...
2285
+ def glGetFragDataLocation(program: GLuint | int, name: _Pointer[GLchar] | Any) -> int: ...
2286
+ def glGetFramebufferAttachmentParameteriv(target: GLenum | int, attachment: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2287
+ def glGetFramebufferAttachmentParameterivEXT(target: GLenum | int, attachment: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2288
+ def glGetFramebufferParameteriv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2289
+ def glGetGraphicsResetStatus() -> int: ...
2290
+ def glGetImageHandleARB(texture: GLuint | int, level: GLint | int, layered: GLboolean | int, layer: GLint | int, format: GLenum | int) -> int: ...
2291
+ def glGetInteger64i_v(target: GLenum | int, index: GLuint | int, data: _Pointer[GLint64] | Any) -> None: ...
2292
+ def glGetInteger64v(pname: GLenum | int, data: _Pointer[GLint64] | Any) -> None: ...
2293
+ def glGetIntegeri_v(target: GLenum | int, index: GLuint | int, data: _Pointer[GLint] | Any) -> None: ...
2294
+ def glGetIntegerv(pname: GLenum | int, data: _Pointer[GLint] | Any) -> None: ...
2295
+ def glGetInternalformati64v(target: GLenum | int, internalformat: GLenum | int, pname: GLenum | int, count: GLsizei | int, params: _Pointer[GLint64] | Any) -> None: ...
2296
+ def glGetInternalformativ(target: GLenum | int, internalformat: GLenum | int, pname: GLenum | int, count: GLsizei | int, params: _Pointer[GLint] | Any) -> None: ...
2297
+ def glGetLightfv(light: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2298
+ def glGetLightiv(light: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2299
+ def glGetMapdv(target: GLenum | int, query: GLenum | int, v: _Pointer[GLdouble] | Any) -> None: ...
2300
+ def glGetMapfv(target: GLenum | int, query: GLenum | int, v: _Pointer[GLfloat] | Any) -> None: ...
2301
+ def glGetMapiv(target: GLenum | int, query: GLenum | int, v: _Pointer[GLint] | Any) -> None: ...
2302
+ def glGetMaterialfv(face: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2303
+ def glGetMaterialiv(face: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2304
+ def glGetMultisamplefv(pname: GLenum | int, index: GLuint | int, val: _Pointer[GLfloat] | Any) -> None: ...
2305
+ def glGetNamedBufferParameteri64v(buffer: GLuint | int, pname: GLenum | int, params: _Pointer[GLint64] | Any) -> None: ...
2306
+ def glGetNamedBufferParameteriv(buffer: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2307
+ def glGetNamedBufferPointerv(buffer: GLuint | int, pname: GLenum | int, params: _Pointer[GLvoid] | Any) -> None: ...
2308
+ def glGetNamedBufferSubData(buffer: GLuint | int, offset: GLintptr, size: GLsizeiptr, data: _Pointer[GLvoid] | Any) -> None: ...
2309
+ def glGetNamedFramebufferAttachmentParameteriv(framebuffer: GLuint | int, attachment: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2310
+ def glGetNamedFramebufferParameteriv(framebuffer: GLuint | int, pname: GLenum | int, param: _Pointer[GLint] | Any) -> None: ...
2311
+ def glGetNamedRenderbufferParameteriv(renderbuffer: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2312
+ def glGetObjectLabel(identifier: GLenum | int, name: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, label: _Pointer[GLchar] | Any) -> None: ...
2313
+ def glGetObjectPtrLabel(ptr: _Pointer[GLvoid] | Any, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, label: _Pointer[GLchar] | Any) -> None: ...
2314
+ def glGetPixelMapfv(map: GLenum | int, values: _Pointer[GLfloat] | Any) -> None: ...
2315
+ def glGetPixelMapuiv(map: GLenum | int, values: _Pointer[GLuint] | Any) -> None: ...
2316
+ def glGetPixelMapusv(map: GLenum | int, values: _Pointer[GLushort] | Any) -> None: ...
2317
+ def glGetPointerv(pname: GLenum | int, params: _Pointer[GLvoid] | Any) -> None: ...
2318
+ def glGetPolygonStipple(mask: _Pointer[GLubyte] | Any) -> None: ...
2319
+ def glGetProgramBinary(program: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, binaryFormat: _Pointer[GLenum] | Any, binary: _Pointer[GLvoid] | Any) -> None: ...
2320
+ def glGetProgramInfoLog(program: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, infoLog: _Pointer[GLchar] | Any) -> None: ...
2321
+ def glGetProgramInterfaceiv(program: GLuint | int, programInterface: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2322
+ def glGetProgramPipelineInfoLog(pipeline: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, infoLog: _Pointer[GLchar] | Any) -> None: ...
2323
+ def glGetProgramPipelineiv(pipeline: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2324
+ def glGetProgramResourceIndex(program: GLuint | int, programInterface: GLenum | int, name: _Pointer[GLchar] | Any) -> int: ...
2325
+ def glGetProgramResourceLocation(program: GLuint | int, programInterface: GLenum | int, name: _Pointer[GLchar] | Any) -> int: ...
2326
+ def glGetProgramResourceLocationIndex(program: GLuint | int, programInterface: GLenum | int, name: _Pointer[GLchar] | Any) -> int: ...
2327
+ def glGetProgramResourceName(program: GLuint | int, programInterface: GLenum | int, index: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, name: _Pointer[GLchar] | Any) -> None: ...
2328
+ def glGetProgramResourceiv(program: GLuint | int, programInterface: GLenum | int, index: GLuint | int, propCount: GLsizei | int, props: _Pointer[GLenum] | Any, count: GLsizei | int, length: _Pointer[GLsizei] | Any, params: _Pointer[GLint] | Any) -> None: ...
2329
+ def glGetProgramStageiv(program: GLuint | int, shadertype: GLenum | int, pname: GLenum | int, values: _Pointer[GLint] | Any) -> None: ...
2330
+ def glGetProgramiv(program: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2331
+ def glGetQueryBufferObjecti64v(id: GLuint | int, buffer: GLuint | int, pname: GLenum | int, offset: GLintptr) -> None: ...
2332
+ def glGetQueryBufferObjectiv(id: GLuint | int, buffer: GLuint | int, pname: GLenum | int, offset: GLintptr) -> None: ...
2333
+ def glGetQueryBufferObjectui64v(id: GLuint | int, buffer: GLuint | int, pname: GLenum | int, offset: GLintptr) -> None: ...
2334
+ def glGetQueryBufferObjectuiv(id: GLuint | int, buffer: GLuint | int, pname: GLenum | int, offset: GLintptr) -> None: ...
2335
+ def glGetQueryIndexediv(target: GLenum | int, index: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2336
+ def glGetQueryObjecti64v(id: GLuint | int, pname: GLenum | int, params: _Pointer[GLint64] | Any) -> None: ...
2337
+ def glGetQueryObjectiv(id: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2338
+ def glGetQueryObjectui64v(id: GLuint | int, pname: GLenum | int, params: _Pointer[GLuint64] | Any) -> None: ...
2339
+ def glGetQueryObjectuiv(id: GLuint | int, pname: GLenum | int, params: _Pointer[GLuint] | Any) -> None: ...
2340
+ def glGetQueryiv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2341
+ def glGetRenderbufferParameteriv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2342
+ def glGetRenderbufferParameterivEXT(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2343
+ def glGetSamplerParameterIiv(sampler: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2344
+ def glGetSamplerParameterIuiv(sampler: GLuint | int, pname: GLenum | int, params: _Pointer[GLuint] | Any) -> None: ...
2345
+ def glGetSamplerParameterfv(sampler: GLuint | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2346
+ def glGetSamplerParameteriv(sampler: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2347
+ def glGetShaderInfoLog(shader: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, infoLog: _Pointer[GLchar] | Any) -> None: ...
2348
+ def glGetShaderPrecisionFormat(shadertype: GLenum | int, precisiontype: GLenum | int, range: _Pointer[GLint] | Any, precision: _Pointer[GLint] | Any) -> None: ...
2349
+ def glGetShaderSource(shader: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, source: _Pointer[GLchar] | Any) -> None: ...
2350
+ def glGetShaderiv(shader: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2351
+ def glGetString(name: GLenum | int) -> _Pointer[GLubyte]: ...
2352
+ def glGetStringi(name: GLenum | int, index: GLuint | int) -> _Pointer[GLubyte]: ...
2353
+ def glGetSubroutineIndex(program: GLuint | int, shadertype: GLenum | int, name: _Pointer[GLchar] | Any) -> int: ...
2354
+ def glGetSubroutineUniformLocation(program: GLuint | int, shadertype: GLenum | int, name: _Pointer[GLchar] | Any) -> int: ...
2355
+ def glGetSynciv(sync: GLsync, pname: GLenum | int, count: GLsizei | int, length: _Pointer[GLsizei] | Any, values: _Pointer[GLint] | Any) -> None: ...
2356
+ def glGetTexEnvfv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2357
+ def glGetTexEnviv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2358
+ def glGetTexGendv(coord: GLenum | int, pname: GLenum | int, params: _Pointer[GLdouble] | Any) -> None: ...
2359
+ def glGetTexGenfv(coord: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2360
+ def glGetTexGeniv(coord: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2361
+ def glGetTexImage(target: GLenum | int, level: GLint | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2362
+ def glGetTexLevelParameterfv(target: GLenum | int, level: GLint | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2363
+ def glGetTexLevelParameteriv(target: GLenum | int, level: GLint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2364
+ def glGetTexParameterIiv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2365
+ def glGetTexParameterIuiv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLuint] | Any) -> None: ...
2366
+ def glGetTexParameterfv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2367
+ def glGetTexParameteriv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2368
+ def glGetTextureHandleARB(texture: GLuint | int) -> int: ...
2369
+ def glGetTextureImage(texture: GLuint | int, level: GLint | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2370
+ def glGetTextureLevelParameterfv(texture: GLuint | int, level: GLint | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2371
+ def glGetTextureLevelParameteriv(texture: GLuint | int, level: GLint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2372
+ def glGetTextureParameterIiv(texture: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2373
+ def glGetTextureParameterIuiv(texture: GLuint | int, pname: GLenum | int, params: _Pointer[GLuint] | Any) -> None: ...
2374
+ def glGetTextureParameterfv(texture: GLuint | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2375
+ def glGetTextureParameteriv(texture: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2376
+ def glGetTextureSamplerHandleARB(texture: GLuint | int, sampler: GLuint | int) -> int: ...
2377
+ def glGetTextureSubImage(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2378
+ def glGetTransformFeedbackVarying(program: GLuint | int, index: GLuint | int, bufSize: GLsizei | int, length: _Pointer[GLsizei] | Any, size: _Pointer[GLsizei] | Any, type: _Pointer[GLenum] | Any, name: _Pointer[GLchar] | Any) -> None: ...
2379
+ def glGetTransformFeedbacki64_v(xfb: GLuint | int, pname: GLenum | int, index: GLuint | int, param: _Pointer[GLint64] | Any) -> None: ...
2380
+ def glGetTransformFeedbacki_v(xfb: GLuint | int, pname: GLenum | int, index: GLuint | int, param: _Pointer[GLint] | Any) -> None: ...
2381
+ def glGetTransformFeedbackiv(xfb: GLuint | int, pname: GLenum | int, param: _Pointer[GLint] | Any) -> None: ...
2382
+ def glGetUniformBlockIndex(program: GLuint | int, uniformBlockName: _Pointer[GLchar] | Any) -> int: ...
2383
+ def glGetUniformIndices(program: GLuint | int, uniformCount: GLsizei | int, uniformNames: _Pointer[_Pointer[GLchar]] | Any, uniformIndices: _Pointer[GLuint] | Any) -> None: ...
2384
+ def glGetUniformLocation(program: GLuint | int, name: _Pointer[GLchar] | Any) -> int: ...
2385
+ def glGetUniformSubroutineuiv(shadertype: GLenum | int, location: GLint | int, params: _Pointer[GLuint] | Any) -> None: ...
2386
+ def glGetUniformdv(program: GLuint | int, location: GLint | int, params: _Pointer[GLdouble] | Any) -> None: ...
2387
+ def glGetUniformfv(program: GLuint | int, location: GLint | int, params: _Pointer[GLfloat] | Any) -> None: ...
2388
+ def glGetUniformi64vARB(program: GLuint | int, location: GLint | int, params: _Pointer[GLint64] | Any) -> None: ...
2389
+ def glGetUniformiv(program: GLuint | int, location: GLint | int, params: _Pointer[GLint] | Any) -> None: ...
2390
+ def glGetUniformui64vARB(program: GLuint | int, location: GLint | int, params: _Pointer[GLuint64] | Any) -> None: ...
2391
+ def glGetUniformuiv(program: GLuint | int, location: GLint | int, params: _Pointer[GLuint] | Any) -> None: ...
2392
+ def glGetVertexArrayIndexed64iv(vaobj: GLuint | int, index: GLuint | int, pname: GLenum | int, param: _Pointer[GLint64] | Any) -> None: ...
2393
+ def glGetVertexArrayIndexediv(vaobj: GLuint | int, index: GLuint | int, pname: GLenum | int, param: _Pointer[GLint] | Any) -> None: ...
2394
+ def glGetVertexArrayiv(vaobj: GLuint | int, pname: GLenum | int, param: _Pointer[GLint] | Any) -> None: ...
2395
+ def glGetVertexAttribIiv(index: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2396
+ def glGetVertexAttribIuiv(index: GLuint | int, pname: GLenum | int, params: _Pointer[GLuint] | Any) -> None: ...
2397
+ def glGetVertexAttribLdv(index: GLuint | int, pname: GLenum | int, params: _Pointer[GLdouble] | Any) -> None: ...
2398
+ def glGetVertexAttribLui64vARB(index: GLuint | int, pname: GLenum | int, params: _Pointer[GLuint64EXT] | Any) -> None: ...
2399
+ def glGetVertexAttribPointerv(index: GLuint | int, pname: GLenum | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2400
+ def glGetVertexAttribdv(index: GLuint | int, pname: GLenum | int, params: _Pointer[GLdouble] | Any) -> None: ...
2401
+ def glGetVertexAttribfv(index: GLuint | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2402
+ def glGetVertexAttribiv(index: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2403
+ def glGetnColorTable(target: GLenum | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, table: _Pointer[GLvoid] | Any) -> None: ...
2404
+ def glGetnCompressedTexImage(target: GLenum | int, lod: GLint | int, bufSize: GLsizei | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2405
+ def glGetnConvolutionFilter(target: GLenum | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, image: _Pointer[GLvoid] | Any) -> None: ...
2406
+ def glGetnHistogram(target: GLenum | int, reset: GLboolean | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, values: _Pointer[GLvoid] | Any) -> None: ...
2407
+ def glGetnMapdv(target: GLenum | int, query: GLenum | int, bufSize: GLsizei | int, v: _Pointer[GLdouble] | Any) -> None: ...
2408
+ def glGetnMapfv(target: GLenum | int, query: GLenum | int, bufSize: GLsizei | int, v: _Pointer[GLfloat] | Any) -> None: ...
2409
+ def glGetnMapiv(target: GLenum | int, query: GLenum | int, bufSize: GLsizei | int, v: _Pointer[GLint] | Any) -> None: ...
2410
+ def glGetnMinmax(target: GLenum | int, reset: GLboolean | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, values: _Pointer[GLvoid] | Any) -> None: ...
2411
+ def glGetnPixelMapfv(map: GLenum | int, bufSize: GLsizei | int, values: _Pointer[GLfloat] | Any) -> None: ...
2412
+ def glGetnPixelMapuiv(map: GLenum | int, bufSize: GLsizei | int, values: _Pointer[GLuint] | Any) -> None: ...
2413
+ def glGetnPixelMapusv(map: GLenum | int, bufSize: GLsizei | int, values: _Pointer[GLushort] | Any) -> None: ...
2414
+ def glGetnPolygonStipple(bufSize: GLsizei | int, pattern: _Pointer[GLubyte] | Any) -> None: ...
2415
+ def glGetnSeparableFilter(target: GLenum | int, format: GLenum | int, type: GLenum | int, rowBufSize: GLsizei | int, row: _Pointer[GLvoid] | Any, columnBufSize: GLsizei | int, column: _Pointer[GLvoid] | Any, span: _Pointer[GLvoid] | Any) -> None: ...
2416
+ def glGetnTexImage(target: GLenum | int, level: GLint | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2417
+ def glGetnUniformdv(program: GLuint | int, location: GLint | int, bufSize: GLsizei | int, params: _Pointer[GLdouble] | Any) -> None: ...
2418
+ def glGetnUniformfv(program: GLuint | int, location: GLint | int, bufSize: GLsizei | int, params: _Pointer[GLfloat] | Any) -> None: ...
2419
+ def glGetnUniformi64vARB(program: GLuint | int, location: GLint | int, bufSize: GLsizei | int, params: _Pointer[GLint64] | Any) -> None: ...
2420
+ def glGetnUniformiv(program: GLuint | int, location: GLint | int, bufSize: GLsizei | int, params: _Pointer[GLint] | Any) -> None: ...
2421
+ def glGetnUniformui64vARB(program: GLuint | int, location: GLint | int, bufSize: GLsizei | int, params: _Pointer[GLuint64] | Any) -> None: ...
2422
+ def glGetnUniformuiv(program: GLuint | int, location: GLint | int, bufSize: GLsizei | int, params: _Pointer[GLuint] | Any) -> None: ...
2423
+ def glHint(target: GLenum | int, mode: GLenum | int) -> None: ...
2424
+ def glIndexMask(mask: GLuint | int) -> None: ...
2425
+ def glIndexPointer(type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2426
+ def glIndexd(c: GLdouble | float) -> None: ...
2427
+ def glIndexdv(c: _Pointer[GLdouble] | Any) -> None: ...
2428
+ def glIndexf(c: GLfloat | float) -> None: ...
2429
+ def glIndexfv(c: _Pointer[GLfloat] | Any) -> None: ...
2430
+ def glIndexi(c: GLint | int) -> None: ...
2431
+ def glIndexiv(c: _Pointer[GLint] | Any) -> None: ...
2432
+ def glIndexs(c: GLshort | int) -> None: ...
2433
+ def glIndexsv(c: _Pointer[GLshort] | Any) -> None: ...
2434
+ def glIndexub(c: GLubyte | int) -> None: ...
2435
+ def glIndexubv(c: _Pointer[GLubyte] | Any) -> None: ...
2436
+ def glInitNames() -> None: ...
2437
+ def glInterleavedArrays(format: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2438
+ def glInvalidateBufferData(buffer: GLuint | int) -> None: ...
2439
+ def glInvalidateBufferSubData(buffer: GLuint | int, offset: GLintptr, length: GLsizeiptr) -> None: ...
2440
+ def glInvalidateFramebuffer(target: GLenum | int, numAttachments: GLsizei | int, attachments: _Pointer[GLenum] | Any) -> None: ...
2441
+ def glInvalidateNamedFramebufferData(framebuffer: GLuint | int, numAttachments: GLsizei | int, attachments: _Pointer[GLenum] | Any) -> None: ...
2442
+ def glInvalidateNamedFramebufferSubData(framebuffer: GLuint | int, numAttachments: GLsizei | int, attachments: _Pointer[GLenum] | Any, x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2443
+ def glInvalidateSubFramebuffer(target: GLenum | int, numAttachments: GLsizei | int, attachments: _Pointer[GLenum] | Any, x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2444
+ def glInvalidateTexImage(texture: GLuint | int, level: GLint | int) -> None: ...
2445
+ def glInvalidateTexSubImage(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int) -> None: ...
2446
+ def glIsBuffer(buffer: GLuint | int) -> int: ...
2447
+ def glIsEnabled(cap: GLenum | int) -> int: ...
2448
+ def glIsEnabledi(target: GLenum | int, index: GLuint | int) -> int: ...
2449
+ def glIsFramebuffer(framebuffer: GLuint | int) -> int: ...
2450
+ def glIsFramebufferEXT(framebuffer: GLuint | int) -> int: ...
2451
+ def glIsImageHandleResidentARB(handle: GLuint64 | int) -> int: ...
2452
+ def glIsList(list: GLuint | int) -> int: ...
2453
+ def glIsProgram(program: GLuint | int) -> int: ...
2454
+ def glIsProgramPipeline(pipeline: GLuint | int) -> int: ...
2455
+ def glIsQuery(id: GLuint | int) -> int: ...
2456
+ def glIsRenderbuffer(renderbuffer: GLuint | int) -> int: ...
2457
+ def glIsRenderbufferEXT(renderbuffer: GLuint | int) -> int: ...
2458
+ def glIsSampler(sampler: GLuint | int) -> int: ...
2459
+ def glIsShader(shader: GLuint | int) -> int: ...
2460
+ def glIsSync(sync: GLsync) -> int: ...
2461
+ def glIsTexture(texture: GLuint | int) -> int: ...
2462
+ def glIsTextureHandleResidentARB(handle: GLuint64 | int) -> int: ...
2463
+ def glIsTransformFeedback(id: GLuint | int) -> int: ...
2464
+ def glIsVertexArray(array: GLuint | int) -> int: ...
2465
+ def glLightModelf(pname: GLenum | int, param: GLfloat | float) -> None: ...
2466
+ def glLightModelfv(pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2467
+ def glLightModeli(pname: GLenum | int, param: GLint | int) -> None: ...
2468
+ def glLightModeliv(pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2469
+ def glLightf(light: GLenum | int, pname: GLenum | int, param: GLfloat | float) -> None: ...
2470
+ def glLightfv(light: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2471
+ def glLighti(light: GLenum | int, pname: GLenum | int, param: GLint | int) -> None: ...
2472
+ def glLightiv(light: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2473
+ def glLineStipple(factor: GLint | int, pattern: GLushort | int) -> None: ...
2474
+ def glLineWidth(width: GLfloat | float) -> None: ...
2475
+ def glLinkProgram(program: GLuint | int) -> None: ...
2476
+ def glListBase(base: GLuint | int) -> None: ...
2477
+ def glLoadIdentity() -> None: ...
2478
+ def glLoadMatrixd(m: _Pointer[GLdouble] | Any) -> None: ...
2479
+ def glLoadMatrixf(m: _Pointer[GLfloat] | Any) -> None: ...
2480
+ def glLoadName(name: GLuint | int) -> None: ...
2481
+ def glLoadTransposeMatrixd(m: _Pointer[GLdouble] | Any) -> None: ...
2482
+ def glLoadTransposeMatrixf(m: _Pointer[GLfloat] | Any) -> None: ...
2483
+ def glLogicOp(opcode: GLenum | int) -> None: ...
2484
+ def glMakeImageHandleNonResidentARB(handle: GLuint64 | int) -> None: ...
2485
+ def glMakeImageHandleResidentARB(handle: GLuint64 | int, access: GLenum | int) -> None: ...
2486
+ def glMakeTextureHandleNonResidentARB(handle: GLuint64 | int) -> None: ...
2487
+ def glMakeTextureHandleResidentARB(handle: GLuint64 | int) -> None: ...
2488
+ def glMap1d(target: GLenum | int, u1: GLdouble | float, u2: GLdouble | float, stride: GLint | int, order: GLint | int, points: _Pointer[GLdouble] | Any) -> None: ...
2489
+ def glMap1f(target: GLenum | int, u1: GLfloat | float, u2: GLfloat | float, stride: GLint | int, order: GLint | int, points: _Pointer[GLfloat] | Any) -> None: ...
2490
+ def glMap2d(target: GLenum | int, u1: GLdouble | float, u2: GLdouble | float, ustride: GLint | int, uorder: GLint | int, v1: GLdouble | float, v2: GLdouble | float, vstride: GLint | int, vorder: GLint | int, points: _Pointer[GLdouble] | Any) -> None: ...
2491
+ def glMap2f(target: GLenum | int, u1: GLfloat | float, u2: GLfloat | float, ustride: GLint | int, uorder: GLint | int, v1: GLfloat | float, v2: GLfloat | float, vstride: GLint | int, vorder: GLint | int, points: _Pointer[GLfloat] | Any) -> None: ...
2492
+ def glMapBuffer(target: GLenum | int, access: GLenum | int) -> _Pointer[None]: ...
2493
+ def glMapBufferRange(target: GLenum | int, offset: GLintptr, length: GLsizeiptr, access: GLbitfield | int) -> _Pointer[None]: ...
2494
+ def glMapGrid1d(un: GLint | int, u1: GLdouble | float, u2: GLdouble | float) -> None: ...
2495
+ def glMapGrid1f(un: GLint | int, u1: GLfloat | float, u2: GLfloat | float) -> None: ...
2496
+ def glMapGrid2d(un: GLint | int, u1: GLdouble | float, u2: GLdouble | float, vn: GLint | int, v1: GLdouble | float, v2: GLdouble | float) -> None: ...
2497
+ def glMapGrid2f(un: GLint | int, u1: GLfloat | float, u2: GLfloat | float, vn: GLint | int, v1: GLfloat | float, v2: GLfloat | float) -> None: ...
2498
+ def glMapNamedBuffer(buffer: GLuint | int, access: GLenum | int) -> _Pointer[None]: ...
2499
+ def glMapNamedBufferRange(buffer: GLuint | int, offset: GLintptr, length: GLsizeiptr, access: GLbitfield | int) -> _Pointer[None]: ...
2500
+ def glMaterialf(face: GLenum | int, pname: GLenum | int, param: GLfloat | float) -> None: ...
2501
+ def glMaterialfv(face: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2502
+ def glMateriali(face: GLenum | int, pname: GLenum | int, param: GLint | int) -> None: ...
2503
+ def glMaterialiv(face: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2504
+ def glMatrixMode(mode: GLenum | int) -> None: ...
2505
+ def glMemoryBarrier(barriers: GLbitfield | int) -> None: ...
2506
+ def glMemoryBarrierByRegion(barriers: GLbitfield | int) -> None: ...
2507
+ def glMinSampleShading(value: GLfloat | float) -> None: ...
2508
+ def glMultMatrixd(m: _Pointer[GLdouble] | Any) -> None: ...
2509
+ def glMultMatrixf(m: _Pointer[GLfloat] | Any) -> None: ...
2510
+ def glMultTransposeMatrixd(m: _Pointer[GLdouble] | Any) -> None: ...
2511
+ def glMultTransposeMatrixf(m: _Pointer[GLfloat] | Any) -> None: ...
2512
+ def glMultiDrawArrays(mode: GLenum | int, first: _Pointer[GLint] | Any, count: _Pointer[GLsizei] | Any, drawcount: GLsizei | int) -> None: ...
2513
+ def glMultiDrawArraysIndirect(mode: GLenum | int, indirect: _Pointer[GLvoid] | Any, drawcount: GLsizei | int, stride: GLsizei | int) -> None: ...
2514
+ def glMultiDrawArraysIndirectCount(mode: GLenum | int, indirect: _Pointer[GLvoid] | Any, drawcount: GLintptr, maxdrawcount: GLsizei | int, stride: GLsizei | int) -> None: ...
2515
+ def glMultiDrawElements(mode: GLenum | int, count: _Pointer[GLsizei] | Any, type: GLenum | int, indices: _Pointer[GLvoid] | Any, drawcount: GLsizei | int) -> None: ...
2516
+ def glMultiDrawElementsBaseVertex(mode: GLenum | int, count: _Pointer[GLsizei] | Any, type: GLenum | int, indices: _Pointer[GLvoid] | Any, drawcount: GLsizei | int, basevertex: _Pointer[GLint] | Any) -> None: ...
2517
+ def glMultiDrawElementsIndirect(mode: GLenum | int, type: GLenum | int, indirect: _Pointer[GLvoid] | Any, drawcount: GLsizei | int, stride: GLsizei | int) -> None: ...
2518
+ def glMultiDrawElementsIndirectCount(mode: GLenum | int, type: GLenum | int, indirect: _Pointer[GLvoid] | Any, drawcount: GLintptr, maxdrawcount: GLsizei | int, stride: GLsizei | int) -> None: ...
2519
+ def glMultiDrawMeshTasksIndirectCountNV(indirect: GLintptr, drawcount: GLintptr, maxdrawcount: GLsizei | int, stride: GLsizei | int) -> None: ...
2520
+ def glMultiDrawMeshTasksIndirectNV(indirect: GLintptr, drawcount: GLsizei | int, stride: GLsizei | int) -> None: ...
2521
+ def glMultiTexCoord1d(target: GLenum | int, s: GLdouble | float) -> None: ...
2522
+ def glMultiTexCoord1dv(target: GLenum | int, v: _Pointer[GLdouble] | Any) -> None: ...
2523
+ def glMultiTexCoord1f(target: GLenum | int, s: GLfloat | float) -> None: ...
2524
+ def glMultiTexCoord1fv(target: GLenum | int, v: _Pointer[GLfloat] | Any) -> None: ...
2525
+ def glMultiTexCoord1i(target: GLenum | int, s: GLint | int) -> None: ...
2526
+ def glMultiTexCoord1iv(target: GLenum | int, v: _Pointer[GLint] | Any) -> None: ...
2527
+ def glMultiTexCoord1s(target: GLenum | int, s: GLshort | int) -> None: ...
2528
+ def glMultiTexCoord1sv(target: GLenum | int, v: _Pointer[GLshort] | Any) -> None: ...
2529
+ def glMultiTexCoord2d(target: GLenum | int, s: GLdouble | float, t: GLdouble | float) -> None: ...
2530
+ def glMultiTexCoord2dv(target: GLenum | int, v: _Pointer[GLdouble] | Any) -> None: ...
2531
+ def glMultiTexCoord2f(target: GLenum | int, s: GLfloat | float, t: GLfloat | float) -> None: ...
2532
+ def glMultiTexCoord2fv(target: GLenum | int, v: _Pointer[GLfloat] | Any) -> None: ...
2533
+ def glMultiTexCoord2i(target: GLenum | int, s: GLint | int, t: GLint | int) -> None: ...
2534
+ def glMultiTexCoord2iv(target: GLenum | int, v: _Pointer[GLint] | Any) -> None: ...
2535
+ def glMultiTexCoord2s(target: GLenum | int, s: GLshort | int, t: GLshort | int) -> None: ...
2536
+ def glMultiTexCoord2sv(target: GLenum | int, v: _Pointer[GLshort] | Any) -> None: ...
2537
+ def glMultiTexCoord3d(target: GLenum | int, s: GLdouble | float, t: GLdouble | float, r: GLdouble | float) -> None: ...
2538
+ def glMultiTexCoord3dv(target: GLenum | int, v: _Pointer[GLdouble] | Any) -> None: ...
2539
+ def glMultiTexCoord3f(target: GLenum | int, s: GLfloat | float, t: GLfloat | float, r: GLfloat | float) -> None: ...
2540
+ def glMultiTexCoord3fv(target: GLenum | int, v: _Pointer[GLfloat] | Any) -> None: ...
2541
+ def glMultiTexCoord3i(target: GLenum | int, s: GLint | int, t: GLint | int, r: GLint | int) -> None: ...
2542
+ def glMultiTexCoord3iv(target: GLenum | int, v: _Pointer[GLint] | Any) -> None: ...
2543
+ def glMultiTexCoord3s(target: GLenum | int, s: GLshort | int, t: GLshort | int, r: GLshort | int) -> None: ...
2544
+ def glMultiTexCoord3sv(target: GLenum | int, v: _Pointer[GLshort] | Any) -> None: ...
2545
+ def glMultiTexCoord4d(target: GLenum | int, s: GLdouble | float, t: GLdouble | float, r: GLdouble | float, q: GLdouble | float) -> None: ...
2546
+ def glMultiTexCoord4dv(target: GLenum | int, v: _Pointer[GLdouble] | Any) -> None: ...
2547
+ def glMultiTexCoord4f(target: GLenum | int, s: GLfloat | float, t: GLfloat | float, r: GLfloat | float, q: GLfloat | float) -> None: ...
2548
+ def glMultiTexCoord4fv(target: GLenum | int, v: _Pointer[GLfloat] | Any) -> None: ...
2549
+ def glMultiTexCoord4i(target: GLenum | int, s: GLint | int, t: GLint | int, r: GLint | int, q: GLint | int) -> None: ...
2550
+ def glMultiTexCoord4iv(target: GLenum | int, v: _Pointer[GLint] | Any) -> None: ...
2551
+ def glMultiTexCoord4s(target: GLenum | int, s: GLshort | int, t: GLshort | int, r: GLshort | int, q: GLshort | int) -> None: ...
2552
+ def glMultiTexCoord4sv(target: GLenum | int, v: _Pointer[GLshort] | Any) -> None: ...
2553
+ def glMultiTexCoordP1ui(texture: GLenum | int, type: GLenum | int, coords: GLuint | int) -> None: ...
2554
+ def glMultiTexCoordP1uiv(texture: GLenum | int, type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2555
+ def glMultiTexCoordP2ui(texture: GLenum | int, type: GLenum | int, coords: GLuint | int) -> None: ...
2556
+ def glMultiTexCoordP2uiv(texture: GLenum | int, type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2557
+ def glMultiTexCoordP3ui(texture: GLenum | int, type: GLenum | int, coords: GLuint | int) -> None: ...
2558
+ def glMultiTexCoordP3uiv(texture: GLenum | int, type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2559
+ def glMultiTexCoordP4ui(texture: GLenum | int, type: GLenum | int, coords: GLuint | int) -> None: ...
2560
+ def glMultiTexCoordP4uiv(texture: GLenum | int, type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2561
+ def glNamedBufferData(buffer: GLuint | int, size: GLsizeiptr, data: _Pointer[GLvoid] | Any, usage: GLenum | int) -> None: ...
2562
+ def glNamedBufferStorage(buffer: GLuint | int, size: GLsizeiptr, data: _Pointer[GLvoid] | Any, flags: GLbitfield | int) -> None: ...
2563
+ def glNamedBufferSubData(buffer: GLuint | int, offset: GLintptr, size: GLsizeiptr, data: _Pointer[GLvoid] | Any) -> None: ...
2564
+ def glNamedFramebufferDrawBuffer(framebuffer: GLuint | int, buf: GLenum | int) -> None: ...
2565
+ def glNamedFramebufferDrawBuffers(framebuffer: GLuint | int, n: GLsizei | int, bufs: _Pointer[GLenum] | Any) -> None: ...
2566
+ def glNamedFramebufferParameteri(framebuffer: GLuint | int, pname: GLenum | int, param: GLint | int) -> None: ...
2567
+ def glNamedFramebufferReadBuffer(framebuffer: GLuint | int, src: GLenum | int) -> None: ...
2568
+ def glNamedFramebufferRenderbuffer(framebuffer: GLuint | int, attachment: GLenum | int, renderbuffertarget: GLenum | int, renderbuffer: GLuint | int) -> None: ...
2569
+ def glNamedFramebufferTexture(framebuffer: GLuint | int, attachment: GLenum | int, texture: GLuint | int, level: GLint | int) -> None: ...
2570
+ def glNamedFramebufferTextureLayer(framebuffer: GLuint | int, attachment: GLenum | int, texture: GLuint | int, level: GLint | int, layer: GLint | int) -> None: ...
2571
+ def glNamedRenderbufferStorage(renderbuffer: GLuint | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2572
+ def glNamedRenderbufferStorageMultisample(renderbuffer: GLuint | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2573
+ def glNewList(list: GLuint | int, mode: GLenum | int) -> None: ...
2574
+ def glNormal3b(nx: GLbyte | bytes, ny: GLbyte | bytes, nz: GLbyte | bytes) -> None: ...
2575
+ def glNormal3bv(v: _Pointer[GLbyte] | Any) -> None: ...
2576
+ def glNormal3d(nx: GLdouble | float, ny: GLdouble | float, nz: GLdouble | float) -> None: ...
2577
+ def glNormal3dv(v: _Pointer[GLdouble] | Any) -> None: ...
2578
+ def glNormal3f(nx: GLfloat | float, ny: GLfloat | float, nz: GLfloat | float) -> None: ...
2579
+ def glNormal3fv(v: _Pointer[GLfloat] | Any) -> None: ...
2580
+ def glNormal3i(nx: GLint | int, ny: GLint | int, nz: GLint | int) -> None: ...
2581
+ def glNormal3iv(v: _Pointer[GLint] | Any) -> None: ...
2582
+ def glNormal3s(nx: GLshort | int, ny: GLshort | int, nz: GLshort | int) -> None: ...
2583
+ def glNormal3sv(v: _Pointer[GLshort] | Any) -> None: ...
2584
+ def glNormalP3ui(type: GLenum | int, coords: GLuint | int) -> None: ...
2585
+ def glNormalP3uiv(type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2586
+ def glNormalPointer(type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2587
+ def glObjectLabel(identifier: GLenum | int, name: GLuint | int, length: GLsizei | int, label: _Pointer[GLchar] | Any) -> None: ...
2588
+ def glObjectPtrLabel(ptr: _Pointer[GLvoid] | Any, length: GLsizei | int, label: _Pointer[GLchar] | Any) -> None: ...
2589
+ def glOrtho(left: GLdouble | float, right: GLdouble | float, bottom: GLdouble | float, top: GLdouble | float, zNear: GLdouble | float, zFar: GLdouble | float) -> None: ...
2590
+ def glPassThrough(token: GLfloat | float) -> None: ...
2591
+ def glPatchParameterfv(pname: GLenum | int, values: _Pointer[GLfloat] | Any) -> None: ...
2592
+ def glPatchParameteri(pname: GLenum | int, value: GLint | int) -> None: ...
2593
+ def glPauseTransformFeedback() -> None: ...
2594
+ def glPixelMapfv(map: GLenum | int, mapsize: GLsizei | int, values: _Pointer[GLfloat] | Any) -> None: ...
2595
+ def glPixelMapuiv(map: GLenum | int, mapsize: GLsizei | int, values: _Pointer[GLuint] | Any) -> None: ...
2596
+ def glPixelMapusv(map: GLenum | int, mapsize: GLsizei | int, values: _Pointer[GLushort] | Any) -> None: ...
2597
+ def glPixelStoref(pname: GLenum | int, param: GLfloat | float) -> None: ...
2598
+ def glPixelStorei(pname: GLenum | int, param: GLint | int) -> None: ...
2599
+ def glPixelTransferf(pname: GLenum | int, param: GLfloat | float) -> None: ...
2600
+ def glPixelTransferi(pname: GLenum | int, param: GLint | int) -> None: ...
2601
+ def glPixelZoom(xfactor: GLfloat | float, yfactor: GLfloat | float) -> None: ...
2602
+ def glPointParameterf(pname: GLenum | int, param: GLfloat | float) -> None: ...
2603
+ def glPointParameterfv(pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2604
+ def glPointParameteri(pname: GLenum | int, param: GLint | int) -> None: ...
2605
+ def glPointParameteriv(pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2606
+ def glPointSize(size: GLfloat | float) -> None: ...
2607
+ def glPolygonMode(face: GLenum | int, mode: GLenum | int) -> None: ...
2608
+ def glPolygonOffset(factor: GLfloat | float, units: GLfloat | float) -> None: ...
2609
+ def glPolygonOffsetClamp(factor: GLfloat | float, units: GLfloat | float, clamp: GLfloat | float) -> None: ...
2610
+ def glPolygonStipple(mask: _Pointer[GLubyte] | Any) -> None: ...
2611
+ def glPopAttrib() -> None: ...
2612
+ def glPopClientAttrib() -> None: ...
2613
+ def glPopDebugGroup() -> None: ...
2614
+ def glPopMatrix() -> None: ...
2615
+ def glPopName() -> None: ...
2616
+ def glPrimitiveRestartIndex(index: GLuint | int) -> None: ...
2617
+ def glPrioritizeTextures(n: GLsizei | int, textures: _Pointer[GLuint] | Any, priorities: _Pointer[GLfloat] | Any) -> None: ...
2618
+ def glProgramBinary(program: GLuint | int, binaryFormat: GLenum | int, binary: _Pointer[GLvoid] | Any, length: GLsizei | int) -> None: ...
2619
+ def glProgramParameteri(program: GLuint | int, pname: GLenum | int, value: GLint | int) -> None: ...
2620
+ def glProgramUniform1d(program: GLuint | int, location: GLint | int, v0: GLdouble | float) -> None: ...
2621
+ def glProgramUniform1dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2622
+ def glProgramUniform1f(program: GLuint | int, location: GLint | int, v0: GLfloat | float) -> None: ...
2623
+ def glProgramUniform1fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2624
+ def glProgramUniform1i(program: GLuint | int, location: GLint | int, v0: GLint | int) -> None: ...
2625
+ def glProgramUniform1i64ARB(program: GLuint | int, location: GLint | int, x: GLint64 | int) -> None: ...
2626
+ def glProgramUniform1i64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2627
+ def glProgramUniform1iv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2628
+ def glProgramUniform1ui(program: GLuint | int, location: GLint | int, v0: GLuint | int) -> None: ...
2629
+ def glProgramUniform1ui64ARB(program: GLuint | int, location: GLint | int, x: GLuint64 | int) -> None: ...
2630
+ def glProgramUniform1ui64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2631
+ def glProgramUniform1uiv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2632
+ def glProgramUniform2d(program: GLuint | int, location: GLint | int, v0: GLdouble | float, v1: GLdouble | float) -> None: ...
2633
+ def glProgramUniform2dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2634
+ def glProgramUniform2f(program: GLuint | int, location: GLint | int, v0: GLfloat | float, v1: GLfloat | float) -> None: ...
2635
+ def glProgramUniform2fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2636
+ def glProgramUniform2i(program: GLuint | int, location: GLint | int, v0: GLint | int, v1: GLint | int) -> None: ...
2637
+ def glProgramUniform2i64ARB(program: GLuint | int, location: GLint | int, x: GLint64 | int, y: GLint64 | int) -> None: ...
2638
+ def glProgramUniform2i64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2639
+ def glProgramUniform2iv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2640
+ def glProgramUniform2ui(program: GLuint | int, location: GLint | int, v0: GLuint | int, v1: GLuint | int) -> None: ...
2641
+ def glProgramUniform2ui64ARB(program: GLuint | int, location: GLint | int, x: GLuint64 | int, y: GLuint64 | int) -> None: ...
2642
+ def glProgramUniform2ui64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2643
+ def glProgramUniform2uiv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2644
+ def glProgramUniform3d(program: GLuint | int, location: GLint | int, v0: GLdouble | float, v1: GLdouble | float, v2: GLdouble | float) -> None: ...
2645
+ def glProgramUniform3dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2646
+ def glProgramUniform3f(program: GLuint | int, location: GLint | int, v0: GLfloat | float, v1: GLfloat | float, v2: GLfloat | float) -> None: ...
2647
+ def glProgramUniform3fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2648
+ def glProgramUniform3i(program: GLuint | int, location: GLint | int, v0: GLint | int, v1: GLint | int, v2: GLint | int) -> None: ...
2649
+ def glProgramUniform3i64ARB(program: GLuint | int, location: GLint | int, x: GLint64 | int, y: GLint64 | int, z: GLint64 | int) -> None: ...
2650
+ def glProgramUniform3i64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2651
+ def glProgramUniform3iv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2652
+ def glProgramUniform3ui(program: GLuint | int, location: GLint | int, v0: GLuint | int, v1: GLuint | int, v2: GLuint | int) -> None: ...
2653
+ def glProgramUniform3ui64ARB(program: GLuint | int, location: GLint | int, x: GLuint64 | int, y: GLuint64 | int, z: GLuint64 | int) -> None: ...
2654
+ def glProgramUniform3ui64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2655
+ def glProgramUniform3uiv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2656
+ def glProgramUniform4d(program: GLuint | int, location: GLint | int, v0: GLdouble | float, v1: GLdouble | float, v2: GLdouble | float, v3: GLdouble | float) -> None: ...
2657
+ def glProgramUniform4dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2658
+ def glProgramUniform4f(program: GLuint | int, location: GLint | int, v0: GLfloat | float, v1: GLfloat | float, v2: GLfloat | float, v3: GLfloat | float) -> None: ...
2659
+ def glProgramUniform4fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2660
+ def glProgramUniform4i(program: GLuint | int, location: GLint | int, v0: GLint | int, v1: GLint | int, v2: GLint | int, v3: GLint | int) -> None: ...
2661
+ def glProgramUniform4i64ARB(program: GLuint | int, location: GLint | int, x: GLint64 | int, y: GLint64 | int, z: GLint64 | int, w: GLint64 | int) -> None: ...
2662
+ def glProgramUniform4i64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2663
+ def glProgramUniform4iv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2664
+ def glProgramUniform4ui(program: GLuint | int, location: GLint | int, v0: GLuint | int, v1: GLuint | int, v2: GLuint | int, v3: GLuint | int) -> None: ...
2665
+ def glProgramUniform4ui64ARB(program: GLuint | int, location: GLint | int, x: GLuint64 | int, y: GLuint64 | int, z: GLuint64 | int, w: GLuint64 | int) -> None: ...
2666
+ def glProgramUniform4ui64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2667
+ def glProgramUniform4uiv(program: GLuint | int, location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2668
+ def glProgramUniformHandleui64ARB(program: GLuint | int, location: GLint | int, value: GLuint64 | int) -> None: ...
2669
+ def glProgramUniformHandleui64vARB(program: GLuint | int, location: GLint | int, count: GLsizei | int, values: _Pointer[GLuint64] | Any) -> None: ...
2670
+ def glProgramUniformMatrix2dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2671
+ def glProgramUniformMatrix2fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2672
+ def glProgramUniformMatrix2x3dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2673
+ def glProgramUniformMatrix2x3fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2674
+ def glProgramUniformMatrix2x4dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2675
+ def glProgramUniformMatrix2x4fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2676
+ def glProgramUniformMatrix3dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2677
+ def glProgramUniformMatrix3fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2678
+ def glProgramUniformMatrix3x2dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2679
+ def glProgramUniformMatrix3x2fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2680
+ def glProgramUniformMatrix3x4dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2681
+ def glProgramUniformMatrix3x4fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2682
+ def glProgramUniformMatrix4dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2683
+ def glProgramUniformMatrix4fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2684
+ def glProgramUniformMatrix4x2dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2685
+ def glProgramUniformMatrix4x2fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2686
+ def glProgramUniformMatrix4x3dv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2687
+ def glProgramUniformMatrix4x3fv(program: GLuint | int, location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2688
+ def glProvokingVertex(mode: GLenum | int) -> None: ...
2689
+ def glPushAttrib(mask: GLbitfield | int) -> None: ...
2690
+ def glPushClientAttrib(mask: GLbitfield | int) -> None: ...
2691
+ def glPushDebugGroup(source: GLenum | int, id: GLuint | int, length: GLsizei | int, message: _Pointer[GLchar] | Any) -> None: ...
2692
+ def glPushMatrix() -> None: ...
2693
+ def glPushName(name: GLuint | int) -> None: ...
2694
+ def glQueryCounter(id: GLuint | int, target: GLenum | int) -> None: ...
2695
+ def glRasterPos2d(x: GLdouble | float, y: GLdouble | float) -> None: ...
2696
+ def glRasterPos2dv(v: _Pointer[GLdouble] | Any) -> None: ...
2697
+ def glRasterPos2f(x: GLfloat | float, y: GLfloat | float) -> None: ...
2698
+ def glRasterPos2fv(v: _Pointer[GLfloat] | Any) -> None: ...
2699
+ def glRasterPos2i(x: GLint | int, y: GLint | int) -> None: ...
2700
+ def glRasterPos2iv(v: _Pointer[GLint] | Any) -> None: ...
2701
+ def glRasterPos2s(x: GLshort | int, y: GLshort | int) -> None: ...
2702
+ def glRasterPos2sv(v: _Pointer[GLshort] | Any) -> None: ...
2703
+ def glRasterPos3d(x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
2704
+ def glRasterPos3dv(v: _Pointer[GLdouble] | Any) -> None: ...
2705
+ def glRasterPos3f(x: GLfloat | float, y: GLfloat | float, z: GLfloat | float) -> None: ...
2706
+ def glRasterPos3fv(v: _Pointer[GLfloat] | Any) -> None: ...
2707
+ def glRasterPos3i(x: GLint | int, y: GLint | int, z: GLint | int) -> None: ...
2708
+ def glRasterPos3iv(v: _Pointer[GLint] | Any) -> None: ...
2709
+ def glRasterPos3s(x: GLshort | int, y: GLshort | int, z: GLshort | int) -> None: ...
2710
+ def glRasterPos3sv(v: _Pointer[GLshort] | Any) -> None: ...
2711
+ def glRasterPos4d(x: GLdouble | float, y: GLdouble | float, z: GLdouble | float, w: GLdouble | float) -> None: ...
2712
+ def glRasterPos4dv(v: _Pointer[GLdouble] | Any) -> None: ...
2713
+ def glRasterPos4f(x: GLfloat | float, y: GLfloat | float, z: GLfloat | float, w: GLfloat | float) -> None: ...
2714
+ def glRasterPos4fv(v: _Pointer[GLfloat] | Any) -> None: ...
2715
+ def glRasterPos4i(x: GLint | int, y: GLint | int, z: GLint | int, w: GLint | int) -> None: ...
2716
+ def glRasterPos4iv(v: _Pointer[GLint] | Any) -> None: ...
2717
+ def glRasterPos4s(x: GLshort | int, y: GLshort | int, z: GLshort | int, w: GLshort | int) -> None: ...
2718
+ def glRasterPos4sv(v: _Pointer[GLshort] | Any) -> None: ...
2719
+ def glReadBuffer(src: GLenum | int) -> None: ...
2720
+ def glReadPixels(x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2721
+ def glReadnPixels(x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int, format: GLenum | int, type: GLenum | int, bufSize: GLsizei | int, data: _Pointer[GLvoid] | Any) -> None: ...
2722
+ def glRectd(x1: GLdouble | float, y1: GLdouble | float, x2: GLdouble | float, y2: GLdouble | float) -> None: ...
2723
+ def glRectdv(v1: _Pointer[GLdouble] | Any, v2: _Pointer[GLdouble] | Any) -> None: ...
2724
+ def glRectf(x1: GLfloat | float, y1: GLfloat | float, x2: GLfloat | float, y2: GLfloat | float) -> None: ...
2725
+ def glRectfv(v1: _Pointer[GLfloat] | Any, v2: _Pointer[GLfloat] | Any) -> None: ...
2726
+ def glRecti(x1: GLint | int, y1: GLint | int, x2: GLint | int, y2: GLint | int) -> None: ...
2727
+ def glRectiv(v1: _Pointer[GLint] | Any, v2: _Pointer[GLint] | Any) -> None: ...
2728
+ def glRects(x1: GLshort | int, y1: GLshort | int, x2: GLshort | int, y2: GLshort | int) -> None: ...
2729
+ def glRectsv(v1: _Pointer[GLshort] | Any, v2: _Pointer[GLshort] | Any) -> None: ...
2730
+ def glReleaseShaderCompiler() -> None: ...
2731
+ def glRenderMode(mode: GLenum | int) -> int: ...
2732
+ def glRenderbufferStorage(target: GLenum | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2733
+ def glRenderbufferStorageEXT(target: GLenum | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2734
+ def glRenderbufferStorageMultisample(target: GLenum | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2735
+ def glResumeTransformFeedback() -> None: ...
2736
+ def glRotated(angle: GLdouble | float, x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
2737
+ def glRotatef(angle: GLfloat | float, x: GLfloat | float, y: GLfloat | float, z: GLfloat | float) -> None: ...
2738
+ def glSampleCoverage(value: GLfloat | float, invert: GLboolean | int) -> None: ...
2739
+ def glSampleCoverageARB(value: GLfloat | float, invert: GLboolean | int) -> None: ...
2740
+ def glSampleMaski(maskNumber: GLuint | int, mask: GLbitfield | int) -> None: ...
2741
+ def glSamplerParameterIiv(sampler: GLuint | int, pname: GLenum | int, param: _Pointer[GLint] | Any) -> None: ...
2742
+ def glSamplerParameterIuiv(sampler: GLuint | int, pname: GLenum | int, param: _Pointer[GLuint] | Any) -> None: ...
2743
+ def glSamplerParameterf(sampler: GLuint | int, pname: GLenum | int, param: GLfloat | float) -> None: ...
2744
+ def glSamplerParameterfv(sampler: GLuint | int, pname: GLenum | int, param: _Pointer[GLfloat] | Any) -> None: ...
2745
+ def glSamplerParameteri(sampler: GLuint | int, pname: GLenum | int, param: GLint | int) -> None: ...
2746
+ def glSamplerParameteriv(sampler: GLuint | int, pname: GLenum | int, param: _Pointer[GLint] | Any) -> None: ...
2747
+ def glScaled(x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
2748
+ def glScalef(x: GLfloat | float, y: GLfloat | float, z: GLfloat | float) -> None: ...
2749
+ def glScissor(x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2750
+ def glScissorArrayv(first: GLuint | int, count: GLsizei | int, v: _Pointer[GLint] | Any) -> None: ...
2751
+ def glScissorIndexed(index: GLuint | int, left: GLint | int, bottom: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2752
+ def glScissorIndexedv(index: GLuint | int, v: _Pointer[GLint] | Any) -> None: ...
2753
+ def glSecondaryColor3b(red: GLbyte | bytes, green: GLbyte | bytes, blue: GLbyte | bytes) -> None: ...
2754
+ def glSecondaryColor3bv(v: _Pointer[GLbyte] | Any) -> None: ...
2755
+ def glSecondaryColor3d(red: GLdouble | float, green: GLdouble | float, blue: GLdouble | float) -> None: ...
2756
+ def glSecondaryColor3dv(v: _Pointer[GLdouble] | Any) -> None: ...
2757
+ def glSecondaryColor3f(red: GLfloat | float, green: GLfloat | float, blue: GLfloat | float) -> None: ...
2758
+ def glSecondaryColor3fv(v: _Pointer[GLfloat] | Any) -> None: ...
2759
+ def glSecondaryColor3i(red: GLint | int, green: GLint | int, blue: GLint | int) -> None: ...
2760
+ def glSecondaryColor3iv(v: _Pointer[GLint] | Any) -> None: ...
2761
+ def glSecondaryColor3s(red: GLshort | int, green: GLshort | int, blue: GLshort | int) -> None: ...
2762
+ def glSecondaryColor3sv(v: _Pointer[GLshort] | Any) -> None: ...
2763
+ def glSecondaryColor3ub(red: GLubyte | int, green: GLubyte | int, blue: GLubyte | int) -> None: ...
2764
+ def glSecondaryColor3ubv(v: _Pointer[GLubyte] | Any) -> None: ...
2765
+ def glSecondaryColor3ui(red: GLuint | int, green: GLuint | int, blue: GLuint | int) -> None: ...
2766
+ def glSecondaryColor3uiv(v: _Pointer[GLuint] | Any) -> None: ...
2767
+ def glSecondaryColor3us(red: GLushort | int, green: GLushort | int, blue: GLushort | int) -> None: ...
2768
+ def glSecondaryColor3usv(v: _Pointer[GLushort] | Any) -> None: ...
2769
+ def glSecondaryColorP3ui(type: GLenum | int, color: GLuint | int) -> None: ...
2770
+ def glSecondaryColorP3uiv(type: GLenum | int, color: _Pointer[GLuint] | Any) -> None: ...
2771
+ def glSecondaryColorPointer(size: GLint | int, type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2772
+ def glSelectBuffer(size: GLsizei | int, buffer: _Pointer[GLuint] | Any) -> None: ...
2773
+ def glShadeModel(mode: GLenum | int) -> None: ...
2774
+ def glShaderBinary(count: GLsizei | int, shaders: _Pointer[GLuint] | Any, binaryFormat: GLenum | int, binary: _Pointer[GLvoid] | Any, length: GLsizei | int) -> None: ...
2775
+ def glShaderSource(shader: GLuint | int, count: GLsizei | int, string: _Pointer[_Pointer[GLchar]] | Any, length: _Pointer[GLint] | Any) -> None: ...
2776
+ def glShaderStorageBlockBinding(program: GLuint | int, storageBlockIndex: GLuint | int, storageBlockBinding: GLuint | int) -> None: ...
2777
+ def glSpecializeShader(shader: GLuint | int, pEntryPoint: _Pointer[GLchar] | Any, numSpecializationConstants: GLuint | int, pConstantIndex: _Pointer[GLuint] | Any, pConstantValue: _Pointer[GLuint] | Any) -> None: ...
2778
+ def glStencilFunc(func: GLenum | int, ref: GLint | int, mask: GLuint | int) -> None: ...
2779
+ def glStencilFuncSeparate(face: GLenum | int, func: GLenum | int, ref: GLint | int, mask: GLuint | int) -> None: ...
2780
+ def glStencilMask(mask: GLuint | int) -> None: ...
2781
+ def glStencilMaskSeparate(face: GLenum | int, mask: GLuint | int) -> None: ...
2782
+ def glStencilOp(fail: GLenum | int, zfail: GLenum | int, zpass: GLenum | int) -> None: ...
2783
+ def glStencilOpSeparate(face: GLenum | int, sfail: GLenum | int, dpfail: GLenum | int, dppass: GLenum | int) -> None: ...
2784
+ def glTexBuffer(target: GLenum | int, internalformat: GLenum | int, buffer: GLuint | int) -> None: ...
2785
+ def glTexBufferRange(target: GLenum | int, internalformat: GLenum | int, buffer: GLuint | int, offset: GLintptr, size: GLsizeiptr) -> None: ...
2786
+ def glTexCoord1d(s: GLdouble | float) -> None: ...
2787
+ def glTexCoord1dv(v: _Pointer[GLdouble] | Any) -> None: ...
2788
+ def glTexCoord1f(s: GLfloat | float) -> None: ...
2789
+ def glTexCoord1fv(v: _Pointer[GLfloat] | Any) -> None: ...
2790
+ def glTexCoord1i(s: GLint | int) -> None: ...
2791
+ def glTexCoord1iv(v: _Pointer[GLint] | Any) -> None: ...
2792
+ def glTexCoord1s(s: GLshort | int) -> None: ...
2793
+ def glTexCoord1sv(v: _Pointer[GLshort] | Any) -> None: ...
2794
+ def glTexCoord2d(s: GLdouble | float, t: GLdouble | float) -> None: ...
2795
+ def glTexCoord2dv(v: _Pointer[GLdouble] | Any) -> None: ...
2796
+ def glTexCoord2f(s: GLfloat | float, t: GLfloat | float) -> None: ...
2797
+ def glTexCoord2fv(v: _Pointer[GLfloat] | Any) -> None: ...
2798
+ def glTexCoord2i(s: GLint | int, t: GLint | int) -> None: ...
2799
+ def glTexCoord2iv(v: _Pointer[GLint] | Any) -> None: ...
2800
+ def glTexCoord2s(s: GLshort | int, t: GLshort | int) -> None: ...
2801
+ def glTexCoord2sv(v: _Pointer[GLshort] | Any) -> None: ...
2802
+ def glTexCoord3d(s: GLdouble | float, t: GLdouble | float, r: GLdouble | float) -> None: ...
2803
+ def glTexCoord3dv(v: _Pointer[GLdouble] | Any) -> None: ...
2804
+ def glTexCoord3f(s: GLfloat | float, t: GLfloat | float, r: GLfloat | float) -> None: ...
2805
+ def glTexCoord3fv(v: _Pointer[GLfloat] | Any) -> None: ...
2806
+ def glTexCoord3i(s: GLint | int, t: GLint | int, r: GLint | int) -> None: ...
2807
+ def glTexCoord3iv(v: _Pointer[GLint] | Any) -> None: ...
2808
+ def glTexCoord3s(s: GLshort | int, t: GLshort | int, r: GLshort | int) -> None: ...
2809
+ def glTexCoord3sv(v: _Pointer[GLshort] | Any) -> None: ...
2810
+ def glTexCoord4d(s: GLdouble | float, t: GLdouble | float, r: GLdouble | float, q: GLdouble | float) -> None: ...
2811
+ def glTexCoord4dv(v: _Pointer[GLdouble] | Any) -> None: ...
2812
+ def glTexCoord4f(s: GLfloat | float, t: GLfloat | float, r: GLfloat | float, q: GLfloat | float) -> None: ...
2813
+ def glTexCoord4fv(v: _Pointer[GLfloat] | Any) -> None: ...
2814
+ def glTexCoord4i(s: GLint | int, t: GLint | int, r: GLint | int, q: GLint | int) -> None: ...
2815
+ def glTexCoord4iv(v: _Pointer[GLint] | Any) -> None: ...
2816
+ def glTexCoord4s(s: GLshort | int, t: GLshort | int, r: GLshort | int, q: GLshort | int) -> None: ...
2817
+ def glTexCoord4sv(v: _Pointer[GLshort] | Any) -> None: ...
2818
+ def glTexCoordP1ui(type: GLenum | int, coords: GLuint | int) -> None: ...
2819
+ def glTexCoordP1uiv(type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2820
+ def glTexCoordP2ui(type: GLenum | int, coords: GLuint | int) -> None: ...
2821
+ def glTexCoordP2uiv(type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2822
+ def glTexCoordP3ui(type: GLenum | int, coords: GLuint | int) -> None: ...
2823
+ def glTexCoordP3uiv(type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2824
+ def glTexCoordP4ui(type: GLenum | int, coords: GLuint | int) -> None: ...
2825
+ def glTexCoordP4uiv(type: GLenum | int, coords: _Pointer[GLuint] | Any) -> None: ...
2826
+ def glTexCoordPointer(size: GLint | int, type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
2827
+ def glTexEnvf(target: GLenum | int, pname: GLenum | int, param: GLfloat | float) -> None: ...
2828
+ def glTexEnvfv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2829
+ def glTexEnvi(target: GLenum | int, pname: GLenum | int, param: GLint | int) -> None: ...
2830
+ def glTexEnviv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2831
+ def glTexGend(coord: GLenum | int, pname: GLenum | int, param: GLdouble | float) -> None: ...
2832
+ def glTexGendv(coord: GLenum | int, pname: GLenum | int, params: _Pointer[GLdouble] | Any) -> None: ...
2833
+ def glTexGenf(coord: GLenum | int, pname: GLenum | int, param: GLfloat | float) -> None: ...
2834
+ def glTexGenfv(coord: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2835
+ def glTexGeni(coord: GLenum | int, pname: GLenum | int, param: GLint | int) -> None: ...
2836
+ def glTexGeniv(coord: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2837
+ def glTexImage1D(target: GLenum | int, level: GLint | int, internalformat: GLint | int, width: GLsizei | int, border: GLint | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2838
+ def glTexImage2D(target: GLenum | int, level: GLint | int, internalformat: GLint | int, width: GLsizei | int, height: GLsizei | int, border: GLint | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2839
+ def glTexImage2DMultisample(target: GLenum | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, fixedsamplelocations: GLboolean | int) -> None: ...
2840
+ def glTexImage3D(target: GLenum | int, level: GLint | int, internalformat: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, border: GLint | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2841
+ def glTexImage3DMultisample(target: GLenum | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, fixedsamplelocations: GLboolean | int) -> None: ...
2842
+ def glTexParameterIiv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2843
+ def glTexParameterIuiv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLuint] | Any) -> None: ...
2844
+ def glTexParameterf(target: GLenum | int, pname: GLenum | int, param: GLfloat | float) -> None: ...
2845
+ def glTexParameterfv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLfloat] | Any) -> None: ...
2846
+ def glTexParameteri(target: GLenum | int, pname: GLenum | int, param: GLint | int) -> None: ...
2847
+ def glTexParameteriv(target: GLenum | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2848
+ def glTexStorage1D(target: GLenum | int, levels: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int) -> None: ...
2849
+ def glTexStorage2D(target: GLenum | int, levels: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2850
+ def glTexStorage2DMultisample(target: GLenum | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, fixedsamplelocations: GLboolean | int) -> None: ...
2851
+ def glTexStorage3D(target: GLenum | int, levels: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int) -> None: ...
2852
+ def glTexStorage3DMultisample(target: GLenum | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, fixedsamplelocations: GLboolean | int) -> None: ...
2853
+ def glTexSubImage1D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, width: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2854
+ def glTexSubImage2D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2855
+ def glTexSubImage3D(target: GLenum | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2856
+ def glTextureBarrier() -> None: ...
2857
+ def glTextureBuffer(texture: GLuint | int, internalformat: GLenum | int, buffer: GLuint | int) -> None: ...
2858
+ def glTextureBufferRange(texture: GLuint | int, internalformat: GLenum | int, buffer: GLuint | int, offset: GLintptr, size: GLsizeiptr) -> None: ...
2859
+ def glTextureParameterIiv(texture: GLuint | int, pname: GLenum | int, params: _Pointer[GLint] | Any) -> None: ...
2860
+ def glTextureParameterIuiv(texture: GLuint | int, pname: GLenum | int, params: _Pointer[GLuint] | Any) -> None: ...
2861
+ def glTextureParameterf(texture: GLuint | int, pname: GLenum | int, param: GLfloat | float) -> None: ...
2862
+ def glTextureParameterfv(texture: GLuint | int, pname: GLenum | int, param: _Pointer[GLfloat] | Any) -> None: ...
2863
+ def glTextureParameteri(texture: GLuint | int, pname: GLenum | int, param: GLint | int) -> None: ...
2864
+ def glTextureParameteriv(texture: GLuint | int, pname: GLenum | int, param: _Pointer[GLint] | Any) -> None: ...
2865
+ def glTextureStorage1D(texture: GLuint | int, levels: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int) -> None: ...
2866
+ def glTextureStorage2D(texture: GLuint | int, levels: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
2867
+ def glTextureStorage2DMultisample(texture: GLuint | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, fixedsamplelocations: GLboolean | int) -> None: ...
2868
+ def glTextureStorage3D(texture: GLuint | int, levels: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int) -> None: ...
2869
+ def glTextureStorage3DMultisample(texture: GLuint | int, samples: GLsizei | int, internalformat: GLenum | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, fixedsamplelocations: GLboolean | int) -> None: ...
2870
+ def glTextureSubImage1D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, width: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2871
+ def glTextureSubImage2D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2872
+ def glTextureSubImage3D(texture: GLuint | int, level: GLint | int, xoffset: GLint | int, yoffset: GLint | int, zoffset: GLint | int, width: GLsizei | int, height: GLsizei | int, depth: GLsizei | int, format: GLenum | int, type: GLenum | int, pixels: _Pointer[GLvoid] | Any) -> None: ...
2873
+ def glTextureView(texture: GLuint | int, target: GLenum | int, origtexture: GLuint | int, internalformat: GLenum | int, minlevel: GLuint | int, numlevels: GLuint | int, minlayer: GLuint | int, numlayers: GLuint | int) -> None: ...
2874
+ def glTransformFeedbackBufferBase(xfb: GLuint | int, index: GLuint | int, buffer: GLuint | int) -> None: ...
2875
+ def glTransformFeedbackBufferRange(xfb: GLuint | int, index: GLuint | int, buffer: GLuint | int, offset: GLintptr, size: GLsizeiptr) -> None: ...
2876
+ def glTransformFeedbackVaryings(program: GLuint | int, count: GLsizei | int, varyings: _Pointer[_Pointer[GLchar]] | Any, bufferMode: GLenum | int) -> None: ...
2877
+ def glTranslated(x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
2878
+ def glTranslatef(x: GLfloat | float, y: GLfloat | float, z: GLfloat | float) -> None: ...
2879
+ def glUniform1d(location: GLint | int, x: GLdouble | float) -> None: ...
2880
+ def glUniform1dv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2881
+ def glUniform1f(location: GLint | int, v0: GLfloat | float) -> None: ...
2882
+ def glUniform1fv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2883
+ def glUniform1i(location: GLint | int, v0: GLint | int) -> None: ...
2884
+ def glUniform1i64ARB(location: GLint | int, x: GLint64 | int) -> None: ...
2885
+ def glUniform1i64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2886
+ def glUniform1iv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2887
+ def glUniform1ui(location: GLint | int, v0: GLuint | int) -> None: ...
2888
+ def glUniform1ui64ARB(location: GLint | int, x: GLuint64 | int) -> None: ...
2889
+ def glUniform1ui64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2890
+ def glUniform1uiv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2891
+ def glUniform2d(location: GLint | int, x: GLdouble | float, y: GLdouble | float) -> None: ...
2892
+ def glUniform2dv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2893
+ def glUniform2f(location: GLint | int, v0: GLfloat | float, v1: GLfloat | float) -> None: ...
2894
+ def glUniform2fv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2895
+ def glUniform2i(location: GLint | int, v0: GLint | int, v1: GLint | int) -> None: ...
2896
+ def glUniform2i64ARB(location: GLint | int, x: GLint64 | int, y: GLint64 | int) -> None: ...
2897
+ def glUniform2i64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2898
+ def glUniform2iv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2899
+ def glUniform2ui(location: GLint | int, v0: GLuint | int, v1: GLuint | int) -> None: ...
2900
+ def glUniform2ui64ARB(location: GLint | int, x: GLuint64 | int, y: GLuint64 | int) -> None: ...
2901
+ def glUniform2ui64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2902
+ def glUniform2uiv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2903
+ def glUniform3d(location: GLint | int, x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
2904
+ def glUniform3dv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2905
+ def glUniform3f(location: GLint | int, v0: GLfloat | float, v1: GLfloat | float, v2: GLfloat | float) -> None: ...
2906
+ def glUniform3fv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2907
+ def glUniform3i(location: GLint | int, v0: GLint | int, v1: GLint | int, v2: GLint | int) -> None: ...
2908
+ def glUniform3i64ARB(location: GLint | int, x: GLint64 | int, y: GLint64 | int, z: GLint64 | int) -> None: ...
2909
+ def glUniform3i64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2910
+ def glUniform3iv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2911
+ def glUniform3ui(location: GLint | int, v0: GLuint | int, v1: GLuint | int, v2: GLuint | int) -> None: ...
2912
+ def glUniform3ui64ARB(location: GLint | int, x: GLuint64 | int, y: GLuint64 | int, z: GLuint64 | int) -> None: ...
2913
+ def glUniform3ui64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2914
+ def glUniform3uiv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2915
+ def glUniform4d(location: GLint | int, x: GLdouble | float, y: GLdouble | float, z: GLdouble | float, w: GLdouble | float) -> None: ...
2916
+ def glUniform4dv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLdouble] | Any) -> None: ...
2917
+ def glUniform4f(location: GLint | int, v0: GLfloat | float, v1: GLfloat | float, v2: GLfloat | float, v3: GLfloat | float) -> None: ...
2918
+ def glUniform4fv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLfloat] | Any) -> None: ...
2919
+ def glUniform4i(location: GLint | int, v0: GLint | int, v1: GLint | int, v2: GLint | int, v3: GLint | int) -> None: ...
2920
+ def glUniform4i64ARB(location: GLint | int, x: GLint64 | int, y: GLint64 | int, z: GLint64 | int, w: GLint64 | int) -> None: ...
2921
+ def glUniform4i64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint64] | Any) -> None: ...
2922
+ def glUniform4iv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLint] | Any) -> None: ...
2923
+ def glUniform4ui(location: GLint | int, v0: GLuint | int, v1: GLuint | int, v2: GLuint | int, v3: GLuint | int) -> None: ...
2924
+ def glUniform4ui64ARB(location: GLint | int, x: GLuint64 | int, y: GLuint64 | int, z: GLuint64 | int, w: GLuint64 | int) -> None: ...
2925
+ def glUniform4ui64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2926
+ def glUniform4uiv(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint] | Any) -> None: ...
2927
+ def glUniformBlockBinding(program: GLuint | int, uniformBlockIndex: GLuint | int, uniformBlockBinding: GLuint | int) -> None: ...
2928
+ def glUniformHandleui64ARB(location: GLint | int, value: GLuint64 | int) -> None: ...
2929
+ def glUniformHandleui64vARB(location: GLint | int, count: GLsizei | int, value: _Pointer[GLuint64] | Any) -> None: ...
2930
+ def glUniformMatrix2dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2931
+ def glUniformMatrix2fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2932
+ def glUniformMatrix2x3dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2933
+ def glUniformMatrix2x3fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2934
+ def glUniformMatrix2x4dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2935
+ def glUniformMatrix2x4fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2936
+ def glUniformMatrix3dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2937
+ def glUniformMatrix3fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2938
+ def glUniformMatrix3x2dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2939
+ def glUniformMatrix3x2fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2940
+ def glUniformMatrix3x4dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2941
+ def glUniformMatrix3x4fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2942
+ def glUniformMatrix4dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2943
+ def glUniformMatrix4fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2944
+ def glUniformMatrix4x2dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2945
+ def glUniformMatrix4x2fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2946
+ def glUniformMatrix4x3dv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLdouble] | Any) -> None: ...
2947
+ def glUniformMatrix4x3fv(location: GLint | int, count: GLsizei | int, transpose: GLboolean | int, value: _Pointer[GLfloat] | Any) -> None: ...
2948
+ def glUniformSubroutinesuiv(shadertype: GLenum | int, count: GLsizei | int, indices: _Pointer[GLuint] | Any) -> None: ...
2949
+ def glUnmapBuffer(target: GLenum | int) -> int: ...
2950
+ def glUnmapNamedBuffer(buffer: GLuint | int) -> int: ...
2951
+ def glUseProgram(program: GLuint | int) -> None: ...
2952
+ def glUseProgramStages(pipeline: GLuint | int, stages: GLbitfield | int, program: GLuint | int) -> None: ...
2953
+ def glValidateProgram(program: GLuint | int) -> None: ...
2954
+ def glValidateProgramPipeline(pipeline: GLuint | int) -> None: ...
2955
+ def glVertex2d(x: GLdouble | float, y: GLdouble | float) -> None: ...
2956
+ def glVertex2dv(v: _Pointer[GLdouble] | Any) -> None: ...
2957
+ def glVertex2f(x: GLfloat | float, y: GLfloat | float) -> None: ...
2958
+ def glVertex2fv(v: _Pointer[GLfloat] | Any) -> None: ...
2959
+ def glVertex2i(x: GLint | int, y: GLint | int) -> None: ...
2960
+ def glVertex2iv(v: _Pointer[GLint] | Any) -> None: ...
2961
+ def glVertex2s(x: GLshort | int, y: GLshort | int) -> None: ...
2962
+ def glVertex2sv(v: _Pointer[GLshort] | Any) -> None: ...
2963
+ def glVertex3d(x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
2964
+ def glVertex3dv(v: _Pointer[GLdouble] | Any) -> None: ...
2965
+ def glVertex3f(x: GLfloat | float, y: GLfloat | float, z: GLfloat | float) -> None: ...
2966
+ def glVertex3fv(v: _Pointer[GLfloat] | Any) -> None: ...
2967
+ def glVertex3i(x: GLint | int, y: GLint | int, z: GLint | int) -> None: ...
2968
+ def glVertex3iv(v: _Pointer[GLint] | Any) -> None: ...
2969
+ def glVertex3s(x: GLshort | int, y: GLshort | int, z: GLshort | int) -> None: ...
2970
+ def glVertex3sv(v: _Pointer[GLshort] | Any) -> None: ...
2971
+ def glVertex4d(x: GLdouble | float, y: GLdouble | float, z: GLdouble | float, w: GLdouble | float) -> None: ...
2972
+ def glVertex4dv(v: _Pointer[GLdouble] | Any) -> None: ...
2973
+ def glVertex4f(x: GLfloat | float, y: GLfloat | float, z: GLfloat | float, w: GLfloat | float) -> None: ...
2974
+ def glVertex4fv(v: _Pointer[GLfloat] | Any) -> None: ...
2975
+ def glVertex4i(x: GLint | int, y: GLint | int, z: GLint | int, w: GLint | int) -> None: ...
2976
+ def glVertex4iv(v: _Pointer[GLint] | Any) -> None: ...
2977
+ def glVertex4s(x: GLshort | int, y: GLshort | int, z: GLshort | int, w: GLshort | int) -> None: ...
2978
+ def glVertex4sv(v: _Pointer[GLshort] | Any) -> None: ...
2979
+ def glVertexArrayAttribBinding(vaobj: GLuint | int, attribindex: GLuint | int, bindingindex: GLuint | int) -> None: ...
2980
+ def glVertexArrayAttribFormat(vaobj: GLuint | int, attribindex: GLuint | int, size: GLint | int, type: GLenum | int, normalized: GLboolean | int, relativeoffset: GLuint | int) -> None: ...
2981
+ def glVertexArrayAttribIFormat(vaobj: GLuint | int, attribindex: GLuint | int, size: GLint | int, type: GLenum | int, relativeoffset: GLuint | int) -> None: ...
2982
+ def glVertexArrayAttribLFormat(vaobj: GLuint | int, attribindex: GLuint | int, size: GLint | int, type: GLenum | int, relativeoffset: GLuint | int) -> None: ...
2983
+ def glVertexArrayBindingDivisor(vaobj: GLuint | int, bindingindex: GLuint | int, divisor: GLuint | int) -> None: ...
2984
+ def glVertexArrayElementBuffer(vaobj: GLuint | int, buffer: GLuint | int) -> None: ...
2985
+ def glVertexArrayVertexBuffer(vaobj: GLuint | int, bindingindex: GLuint | int, buffer: GLuint | int, offset: GLintptr, stride: GLsizei | int) -> None: ...
2986
+ def glVertexArrayVertexBuffers(vaobj: GLuint | int, first: GLuint | int, count: GLsizei | int, buffers: _Pointer[GLuint] | Any, offsets: _Pointer[GLintptr] | Any, strides: _Pointer[GLsizei] | Any) -> None: ...
2987
+ def glVertexAttrib1d(index: GLuint | int, x: GLdouble | float) -> None: ...
2988
+ def glVertexAttrib1dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
2989
+ def glVertexAttrib1f(index: GLuint | int, x: GLfloat | float) -> None: ...
2990
+ def glVertexAttrib1fv(index: GLuint | int, v: _Pointer[GLfloat] | Any) -> None: ...
2991
+ def glVertexAttrib1s(index: GLuint | int, x: GLshort | int) -> None: ...
2992
+ def glVertexAttrib1sv(index: GLuint | int, v: _Pointer[GLshort] | Any) -> None: ...
2993
+ def glVertexAttrib2d(index: GLuint | int, x: GLdouble | float, y: GLdouble | float) -> None: ...
2994
+ def glVertexAttrib2dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
2995
+ def glVertexAttrib2f(index: GLuint | int, x: GLfloat | float, y: GLfloat | float) -> None: ...
2996
+ def glVertexAttrib2fv(index: GLuint | int, v: _Pointer[GLfloat] | Any) -> None: ...
2997
+ def glVertexAttrib2s(index: GLuint | int, x: GLshort | int, y: GLshort | int) -> None: ...
2998
+ def glVertexAttrib2sv(index: GLuint | int, v: _Pointer[GLshort] | Any) -> None: ...
2999
+ def glVertexAttrib3d(index: GLuint | int, x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
3000
+ def glVertexAttrib3dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
3001
+ def glVertexAttrib3f(index: GLuint | int, x: GLfloat | float, y: GLfloat | float, z: GLfloat | float) -> None: ...
3002
+ def glVertexAttrib3fv(index: GLuint | int, v: _Pointer[GLfloat] | Any) -> None: ...
3003
+ def glVertexAttrib3s(index: GLuint | int, x: GLshort | int, y: GLshort | int, z: GLshort | int) -> None: ...
3004
+ def glVertexAttrib3sv(index: GLuint | int, v: _Pointer[GLshort] | Any) -> None: ...
3005
+ def glVertexAttrib4Nbv(index: GLuint | int, v: _Pointer[GLbyte] | Any) -> None: ...
3006
+ def glVertexAttrib4Niv(index: GLuint | int, v: _Pointer[GLint] | Any) -> None: ...
3007
+ def glVertexAttrib4Nsv(index: GLuint | int, v: _Pointer[GLshort] | Any) -> None: ...
3008
+ def glVertexAttrib4Nub(index: GLuint | int, x: GLubyte | int, y: GLubyte | int, z: GLubyte | int, w: GLubyte | int) -> None: ...
3009
+ def glVertexAttrib4Nubv(index: GLuint | int, v: _Pointer[GLubyte] | Any) -> None: ...
3010
+ def glVertexAttrib4Nuiv(index: GLuint | int, v: _Pointer[GLuint] | Any) -> None: ...
3011
+ def glVertexAttrib4Nusv(index: GLuint | int, v: _Pointer[GLushort] | Any) -> None: ...
3012
+ def glVertexAttrib4bv(index: GLuint | int, v: _Pointer[GLbyte] | Any) -> None: ...
3013
+ def glVertexAttrib4d(index: GLuint | int, x: GLdouble | float, y: GLdouble | float, z: GLdouble | float, w: GLdouble | float) -> None: ...
3014
+ def glVertexAttrib4dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
3015
+ def glVertexAttrib4f(index: GLuint | int, x: GLfloat | float, y: GLfloat | float, z: GLfloat | float, w: GLfloat | float) -> None: ...
3016
+ def glVertexAttrib4fv(index: GLuint | int, v: _Pointer[GLfloat] | Any) -> None: ...
3017
+ def glVertexAttrib4iv(index: GLuint | int, v: _Pointer[GLint] | Any) -> None: ...
3018
+ def glVertexAttrib4s(index: GLuint | int, x: GLshort | int, y: GLshort | int, z: GLshort | int, w: GLshort | int) -> None: ...
3019
+ def glVertexAttrib4sv(index: GLuint | int, v: _Pointer[GLshort] | Any) -> None: ...
3020
+ def glVertexAttrib4ubv(index: GLuint | int, v: _Pointer[GLubyte] | Any) -> None: ...
3021
+ def glVertexAttrib4uiv(index: GLuint | int, v: _Pointer[GLuint] | Any) -> None: ...
3022
+ def glVertexAttrib4usv(index: GLuint | int, v: _Pointer[GLushort] | Any) -> None: ...
3023
+ def glVertexAttribBinding(attribindex: GLuint | int, bindingindex: GLuint | int) -> None: ...
3024
+ def glVertexAttribDivisor(index: GLuint | int, divisor: GLuint | int) -> None: ...
3025
+ def glVertexAttribFormat(attribindex: GLuint | int, size: GLint | int, type: GLenum | int, normalized: GLboolean | int, relativeoffset: GLuint | int) -> None: ...
3026
+ def glVertexAttribI1i(index: GLuint | int, x: GLint | int) -> None: ...
3027
+ def glVertexAttribI1iv(index: GLuint | int, v: _Pointer[GLint] | Any) -> None: ...
3028
+ def glVertexAttribI1ui(index: GLuint | int, x: GLuint | int) -> None: ...
3029
+ def glVertexAttribI1uiv(index: GLuint | int, v: _Pointer[GLuint] | Any) -> None: ...
3030
+ def glVertexAttribI2i(index: GLuint | int, x: GLint | int, y: GLint | int) -> None: ...
3031
+ def glVertexAttribI2iv(index: GLuint | int, v: _Pointer[GLint] | Any) -> None: ...
3032
+ def glVertexAttribI2ui(index: GLuint | int, x: GLuint | int, y: GLuint | int) -> None: ...
3033
+ def glVertexAttribI2uiv(index: GLuint | int, v: _Pointer[GLuint] | Any) -> None: ...
3034
+ def glVertexAttribI3i(index: GLuint | int, x: GLint | int, y: GLint | int, z: GLint | int) -> None: ...
3035
+ def glVertexAttribI3iv(index: GLuint | int, v: _Pointer[GLint] | Any) -> None: ...
3036
+ def glVertexAttribI3ui(index: GLuint | int, x: GLuint | int, y: GLuint | int, z: GLuint | int) -> None: ...
3037
+ def glVertexAttribI3uiv(index: GLuint | int, v: _Pointer[GLuint] | Any) -> None: ...
3038
+ def glVertexAttribI4bv(index: GLuint | int, v: _Pointer[GLbyte] | Any) -> None: ...
3039
+ def glVertexAttribI4i(index: GLuint | int, x: GLint | int, y: GLint | int, z: GLint | int, w: GLint | int) -> None: ...
3040
+ def glVertexAttribI4iv(index: GLuint | int, v: _Pointer[GLint] | Any) -> None: ...
3041
+ def glVertexAttribI4sv(index: GLuint | int, v: _Pointer[GLshort] | Any) -> None: ...
3042
+ def glVertexAttribI4ubv(index: GLuint | int, v: _Pointer[GLubyte] | Any) -> None: ...
3043
+ def glVertexAttribI4ui(index: GLuint | int, x: GLuint | int, y: GLuint | int, z: GLuint | int, w: GLuint | int) -> None: ...
3044
+ def glVertexAttribI4uiv(index: GLuint | int, v: _Pointer[GLuint] | Any) -> None: ...
3045
+ def glVertexAttribI4usv(index: GLuint | int, v: _Pointer[GLushort] | Any) -> None: ...
3046
+ def glVertexAttribIFormat(attribindex: GLuint | int, size: GLint | int, type: GLenum | int, relativeoffset: GLuint | int) -> None: ...
3047
+ def glVertexAttribIPointer(index: GLuint | int, size: GLint | int, type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
3048
+ def glVertexAttribL1d(index: GLuint | int, x: GLdouble | float) -> None: ...
3049
+ def glVertexAttribL1dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
3050
+ def glVertexAttribL1ui64ARB(index: GLuint | int, x: GLuint64EXT | int) -> None: ...
3051
+ def glVertexAttribL1ui64vARB(index: GLuint | int, v: _Pointer[GLuint64EXT] | Any) -> None: ...
3052
+ def glVertexAttribL2d(index: GLuint | int, x: GLdouble | float, y: GLdouble | float) -> None: ...
3053
+ def glVertexAttribL2dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
3054
+ def glVertexAttribL3d(index: GLuint | int, x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
3055
+ def glVertexAttribL3dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
3056
+ def glVertexAttribL4d(index: GLuint | int, x: GLdouble | float, y: GLdouble | float, z: GLdouble | float, w: GLdouble | float) -> None: ...
3057
+ def glVertexAttribL4dv(index: GLuint | int, v: _Pointer[GLdouble] | Any) -> None: ...
3058
+ def glVertexAttribLFormat(attribindex: GLuint | int, size: GLint | int, type: GLenum | int, relativeoffset: GLuint | int) -> None: ...
3059
+ def glVertexAttribLPointer(index: GLuint | int, size: GLint | int, type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
3060
+ def glVertexAttribP1ui(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: GLuint | int) -> None: ...
3061
+ def glVertexAttribP1uiv(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: _Pointer[GLuint] | Any) -> None: ...
3062
+ def glVertexAttribP2ui(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: GLuint | int) -> None: ...
3063
+ def glVertexAttribP2uiv(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: _Pointer[GLuint] | Any) -> None: ...
3064
+ def glVertexAttribP3ui(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: GLuint | int) -> None: ...
3065
+ def glVertexAttribP3uiv(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: _Pointer[GLuint] | Any) -> None: ...
3066
+ def glVertexAttribP4ui(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: GLuint | int) -> None: ...
3067
+ def glVertexAttribP4uiv(index: GLuint | int, type: GLenum | int, normalized: GLboolean | int, value: _Pointer[GLuint] | Any) -> None: ...
3068
+ def glVertexAttribPointer(index: GLuint | int, size: GLint | int, type: GLenum | int, normalized: GLboolean | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
3069
+ def glVertexBindingDivisor(bindingindex: GLuint | int, divisor: GLuint | int) -> None: ...
3070
+ def glVertexP2ui(type: GLenum | int, value: GLuint | int) -> None: ...
3071
+ def glVertexP2uiv(type: GLenum | int, value: _Pointer[GLuint] | Any) -> None: ...
3072
+ def glVertexP3ui(type: GLenum | int, value: GLuint | int) -> None: ...
3073
+ def glVertexP3uiv(type: GLenum | int, value: _Pointer[GLuint] | Any) -> None: ...
3074
+ def glVertexP4ui(type: GLenum | int, value: GLuint | int) -> None: ...
3075
+ def glVertexP4uiv(type: GLenum | int, value: _Pointer[GLuint] | Any) -> None: ...
3076
+ def glVertexPointer(size: GLint | int, type: GLenum | int, stride: GLsizei | int, pointer: _Pointer[GLvoid] | Any) -> None: ...
3077
+ def glViewport(x: GLint | int, y: GLint | int, width: GLsizei | int, height: GLsizei | int) -> None: ...
3078
+ def glViewportArrayv(first: GLuint | int, count: GLsizei | int, v: _Pointer[GLfloat] | Any) -> None: ...
3079
+ def glViewportIndexedf(index: GLuint | int, x: GLfloat | float, y: GLfloat | float, w: GLfloat | float, h: GLfloat | float) -> None: ...
3080
+ def glViewportIndexedfv(index: GLuint | int, v: _Pointer[GLfloat] | Any) -> None: ...
3081
+ def glWaitSync(sync: GLsync, flags: GLbitfield | int, timeout: GLuint64 | int) -> None: ...
3082
+ def glWindowPos2d(x: GLdouble | float, y: GLdouble | float) -> None: ...
3083
+ def glWindowPos2dv(v: _Pointer[GLdouble] | Any) -> None: ...
3084
+ def glWindowPos2f(x: GLfloat | float, y: GLfloat | float) -> None: ...
3085
+ def glWindowPos2fv(v: _Pointer[GLfloat] | Any) -> None: ...
3086
+ def glWindowPos2i(x: GLint | int, y: GLint | int) -> None: ...
3087
+ def glWindowPos2iv(v: _Pointer[GLint] | Any) -> None: ...
3088
+ def glWindowPos2s(x: GLshort | int, y: GLshort | int) -> None: ...
3089
+ def glWindowPos2sv(v: _Pointer[GLshort] | Any) -> None: ...
3090
+ def glWindowPos3d(x: GLdouble | float, y: GLdouble | float, z: GLdouble | float) -> None: ...
3091
+ def glWindowPos3dv(v: _Pointer[GLdouble] | Any) -> None: ...
3092
+ def glWindowPos3f(x: GLfloat | float, y: GLfloat | float, z: GLfloat | float) -> None: ...
3093
+ def glWindowPos3fv(v: _Pointer[GLfloat] | Any) -> None: ...
3094
+ def glWindowPos3i(x: GLint | int, y: GLint | int, z: GLint | int) -> None: ...
3095
+ def glWindowPos3iv(v: _Pointer[GLint] | Any) -> None: ...
3096
+ def glWindowPos3s(x: GLshort | int, y: GLshort | int, z: GLshort | int) -> None: ...
3097
+ def glWindowPos3sv(v: _Pointer[GLshort] | Any) -> None: ...