pmdsky-debug-py 7.0.8__py3-none-any.whl → 7.0.10__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +282 -14
- pmdsky_debug_py/eu_itcm.py +282 -14
- pmdsky_debug_py/jp.py +279 -14
- pmdsky_debug_py/jp_itcm.py +282 -14
- pmdsky_debug_py/na.py +281 -14
- pmdsky_debug_py/na_itcm.py +282 -14
- pmdsky_debug_py/protocol.py +151 -1
- {pmdsky_debug_py-7.0.8.dist-info → pmdsky_debug_py-7.0.10.dist-info}/METADATA +1 -1
- pmdsky_debug_py-7.0.10.dist-info/RECORD +14 -0
- {pmdsky_debug_py-7.0.8.dist-info → pmdsky_debug_py-7.0.10.dist-info}/WHEEL +1 -1
- pmdsky_debug_py-7.0.8.dist-info/RECORD +0 -14
- {pmdsky_debug_py-7.0.8.dist-info → pmdsky_debug_py-7.0.10.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.7.0+
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1
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+
RELEASE = "v0.7.0+1de3df0425"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -53,11 +53,13 @@ class EuArm9Functions:
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None,
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"Sets global parameters for the memory allocator.\n\nThis includes"
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" MEMORY_ALLOCATION_ARENA_GETTERS and some other stuff.\n\nDungeon mode uses"
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-
" the default arena getters. Ground mode uses its own arena getters
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"
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"
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" is
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-
"
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" the default arena getters. Ground mode uses its own arena getters that return"
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" custom arenas for some flag values, which are defined in overlay 11 and set"
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" (by calling this function) at the start of GroundMainLoop. Note that the"
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" sound memory arena is provided explicitly to MemLocateSet in the sound code,"
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" so doesn't go through this path.\n\nr0: GetAllocArena function pointer"
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" (GetAllocArenaDefault is used if null)\nr1: GetFreeArena function pointer"
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" (GetFreeArenaDefault is used if null)",
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)
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GetAllocArenaDefault = Symbol(
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@@ -2377,6 +2379,21 @@ class EuArm9Functions:
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" command list'\n\nr0: Command to send",
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)
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InitSoundSystem = Symbol(
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None,
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None,
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None,
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2386
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"Initialize the DSE sound engine?\n\nThis function is called somewhere in the"
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" hierarchy under TaskProcBoot and appears to allocate a bunch of memory"
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" (including a dedicated memory arena, see SOUND_MEMORY_ARENA) for sound data,"
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" and reads a bunch of core sound files.\n\nFile paths referenced:\n-"
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2390
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" SOUND/SYSTEM/se_sys.swd\n- SOUND/SYSTEM/se_sys.sed\n- SOUND/SE/motion.swd\n-"
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" SOUND/SE/motion.sed\n- SOUND/BGM/bgm.swd (this is the main sample bank, see"
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" https://projectpokemon.org/home/docs/mystery-dungeon-nds/pok%C3%A9mon-mystery-dungeon-explorers-r78/)\n\nDebug"
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2393
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" strings:\n- entry system se swd %04x\n\n- entry system se sed %04x\n\n- entry"
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" motion se swd %04x\n\n- entry motion se sed %04x\n",
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)
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ManipBgmPlayback = Symbol(
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[0x18F40],
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[0x2018F40],
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@@ -2483,6 +2500,32 @@ class EuArm9Functions:
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" field 0x43 to 0xFF\n\nr0: animation control\nr1: sprite id in WAN_TABLE",
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)
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SetAnimationForAnimationControlInternal = Symbol(
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[0x1C218],
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[0x201C218],
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None,
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2507
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"Set the wan animation (and other related settings) of an"
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2508
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" animation_control\nUsed by SetAnimationForAnimationControl\n\nr0:"
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" animation_control\nr1: wan_header\nr2: animation group id\nr3: animation"
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" id\nstack[0]: ?\nstack[1] (0x4): palette pos low (see the field on"
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" animation_control)\nstack[2] (0x8): ?\nstack[3] (0xC): ?\nstack[4] (0x10):"
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" palette_bank (directly set to the animation_control field with said name)",
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)
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SetAnimationForAnimationControl = Symbol(
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[0x1C368],
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[0x201C368],
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None,
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"Set the animation to play with this animation control, but do not start"
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" it.\n\n(args same as SetAndPlayAnimationForAnimationControl)\nr0:"
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2521
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" animation_control\nr1: animation key (either an animation or animation group"
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" depending on the type of sprite and if it does have animation group with this"
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" animation key as index)\nr2: direction_id (unsure) (the key to the"
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" wan_animation in itself, only used when animation key represent a"
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" wan_animation_group)\nr3: ?\nstack[0]: low_palette_pos\nstack[1] (0x4):"
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" ?\nstack[2] (0x8): ?\nstack[3] (0xC): ?",
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)
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GetWanForAnimationControl = Symbol(
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[0x1C484],
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[0x201C484],
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@@ -2492,6 +2535,19 @@ class EuArm9Functions:
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" animation_control\nreturn: wan_header",
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)
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SetAndPlayAnimationForAnimationControl = Symbol(
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[0x1C4B4],
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2540
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[0x201C4B4],
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None,
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"Set the animation to play with the animation control, and start it.\n\nr0:"
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2543
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" animation_control\nr1: animation key (either an animation or animation group"
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2544
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" depending on the type of sprite and if it does have animation group with this"
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" animation key as index)\nr2: direction_id (unsure) (the key to the"
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" wan_animation in itself, only used when animation key represent a"
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" wan_animation_group)\nr3: ?\nstack[0]: low_palette_pos\nstack[1] (0x4):"
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" ?\nstack[2] (0x8): ?\nstack[3] (0xC): ?",
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)
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+
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SwitchAnimationControlToNextFrame = Symbol(
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[0x1C4F4],
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[0x201C4F4],
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@@ -2681,6 +2737,63 @@ class EuArm9Functions:
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" unk_pal\nr2: unk_tex\nr3: unk_tex_param",
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)
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GeomSetTexImageParam = Symbol(
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[0x1E530],
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[0x201E530],
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None,
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"Send the 'TEXIMAGE_PARAM' geometry engine command, that defines some"
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" parameters for the texture\nSee"
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" http://problemkaputt.de/gbatek.htm#ds3dtextureattributes for more information"
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" on the parameters\n\nr0: texture format\nr1: texture coordinates"
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" transformation modes\nr2: texture S-Size\nr3: texture T-Size\nstack[0] (0x0):"
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" repeat in S Direction\nstack[1] (0x4): flip in S direction\nstack[2] (0x8):"
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" What to make of color 0 (bit 29)\nstack[3] (0xC): Texture VRAM offset (Will"
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" be divided by 8)",
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)
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GeomSetVertexCoord16 = Symbol(
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[0x1E570],
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[0x201E570],
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None,
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2758
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"Send the 'VTX_16' geometry engine command, that defines the coordinate of a"
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" point of a polygon, using 16 bits.\nInputs are clamped over their 16 lower"
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" bits\n\nr0: x coordinate\nr1: y coordinate\nr2: z coordinate",
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)
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InitRender3dData = Symbol(
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[0x1E5A0],
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[0x201E5A0],
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None,
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"Initialize the global 'RENDER_3D' structure.\n\nNo params.",
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)
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+
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GeomSwapBuffers = Symbol(
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[0x1E7B8],
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[0x201E7B8],
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None,
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"Call the 'SWAP_BUFFERS' command. This will swap the geometry buffer. The"
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" parameter of 1 is provided, which enables manual Y-sorting of translucent"
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" polygons.\n\nNo params.",
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)
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InitRender3dElement = Symbol(
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[0x1E7CC],
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[0x201E7CC],
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None,
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"Initialize the render_3d_element structure (without performing any drawing or"
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" external data access)\n\nr0: render_3d_element",
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)
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Generate3dCanvasBorder = Symbol(
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[0x1EA88],
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[0x201EA88],
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None,
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"Draw the border for dialogue box and other menus, using the 3D engine.\nThe"
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" render_3d_element contains certain value that needs to be set to a correct"
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" value for it to work.\nThe element is not immediately sent to the geometry"
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" engine, but is queued up in RENDER_3D\n\nr0: render_3d_element",
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)
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HandleSir0Translation = Symbol(
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[0x1F550],
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[0x201F550],
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@@ -3549,7 +3662,13 @@ class EuArm9Functions:
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[0x4CDCC],
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[0x204CDCC],
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None,
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"
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"Returns the value of one of the flags in VAR_PERFORMANCE_PROGRESS_LIST, with"
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" some edge cases.\n\nList of cases where the function behaves differently:\n-"
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" If the requested flag is 0, returns true if and only if SCENARIO_MAIN =="
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" 0x35\n- If the requested flag is 1 or 2 and GAME_MODE =="
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" GAME_MODE_SPECIAL_EPISODE, returns true\n- If the requested flag is between 3"
|
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" and 7 (both included) and GAME_MODE == GAME_MODE_SPECIAL_EPISODE, returns"
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" false\n\nr0: ID of the flag to get\nreturn: Value of the flag",
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)
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GetScenarioBalance = Symbol(
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@@ -3997,7 +4116,8 @@ class EuArm9Functions:
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[0x204FF60],
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None,
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3999
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"Increments by 1 the number of dungeons cleared.\n\nImplements"
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4000
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-
"
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4119
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" SPECIAL_PROC_INCREMENT_DUNGEONS_CLEARED (see ScriptSpecialProcessCall).\n\nNo"
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" params.",
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)
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GetNbDungeonsCleared = Symbol(
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@@ -4111,7 +4231,8 @@ class EuArm9Functions:
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[0x2050200],
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None,
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4113
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"Increments by 1 the number of big treasure wins.\n\nImplements"
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-
"
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" SPECIAL_PROC_INCREMENT_BIG_TREASURE_WINS (see"
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" ScriptSpecialProcessCall).\n\nNo params.",
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)
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SetNbBigTreasureWins = Symbol(
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@@ -5854,11 +5975,33 @@ class EuArm9Functions:
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5854
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[0x70A0C], [0x2070A0C], None, "Note: unverified, ported from Irdkwia's notes"
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)
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ParseDseEvents = Symbol(
|
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None,
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5980
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None,
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None,
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"From https://projectpokemon.org/docs/mystery-dungeon-nds/procyon-studios-digital-sound-elements-r12/",
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)
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UpdateSequencerTracks = Symbol(
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None,
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5987
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None,
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5988
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None,
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5989
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"From https://projectpokemon.org/docs/mystery-dungeon-nds/procyon-studios-digital-sound-elements-r12/",
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5990
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)
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+
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UpdateChannels = Symbol(
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[0x74824],
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[0x2074824],
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None,
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5861
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-
"
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5996
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+
"From https://projectpokemon.org/docs/mystery-dungeon-nds/procyon-studios-digital-sound-elements-r12/"
|
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" and Irdkwia's notes.\n\nNo params.",
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5998
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)
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5999
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+
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6000
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UpdateTrackVolumeEnvelopes = Symbol(
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None,
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6002
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None,
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6003
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None,
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"From https://projectpokemon.org/docs/mystery-dungeon-nds/procyon-studios-digital-sound-elements-r12/",
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)
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EnableVramBanksInSetDontSave = Symbol(
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@@ -7373,6 +7516,14 @@ class EuArm9Data:
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7373
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"pointer to the list of wan sprite loaded in RAM\n\nstruct wan_table*",
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7374
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)
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RENDER_3D = Symbol(
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7520
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[0xB0540],
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7521
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[0x20B0540],
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7522
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None,
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"The (seemingly) unique instance render_3d_global in the game\n\ntype: struct"
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7524
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+
" render_3d_global",
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)
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+
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LANGUAGE_INFO_DATA = Symbol([0xB05A8], [0x20B05A8], None, "[Runtime]")
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7378
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TBL_TALK_GROUP_STRING_ID_START = Symbol(
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@@ -7468,7 +7619,9 @@ class EuArm9Data:
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7468
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[0xB14D4],
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7469
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[0x20B14D4],
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0x1FC,
|
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7471
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-
"
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7622
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"Table of all DSE events, see"
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7623
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+
" https://projectpokemon.org/docs/mystery-dungeon-nds/procyon-studios-digital-sound-elements-r12/\n\nIrdkwia's"
|
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7624
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+
" notes: named DSEEventFunctionPtrTable with length 0x3C0 (note the"
|
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7472
7625
|
" disagreement), 240*0x4.",
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7473
7626
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)
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7474
7627
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@@ -7520,6 +7673,24 @@ class EuArm9Section:
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7520
7673
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7521
7674
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7522
7675
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class EuItcmFunctions:
|
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7676
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+
AllocateRender3dElement = Symbol(
|
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7677
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+
[0xC78],
|
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7678
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+
[0x20B4938],
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7679
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+
None,
|
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7680
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+
"Return a new render_3d_element from RENDER_3D, to be to draw a new element"
|
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7681
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+
" using the 3d render engine later in the frame.\n\nreturn: render_3d_element"
|
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7682
|
+
" or NULL if there is no more available space in the stack",
|
|
7683
|
+
)
|
|
7684
|
+
|
|
7685
|
+
Render3dStack = Symbol(
|
|
7686
|
+
[0xDCC],
|
|
7687
|
+
[0x20B4A8C],
|
|
7688
|
+
None,
|
|
7689
|
+
"Perform rendering of the render_stack of RENDER_3D structure. Does nothing if"
|
|
7690
|
+
" there are no elements, otherwise, sort them based on a value, and render them"
|
|
7691
|
+
" all consecutively.\n\nNo params.",
|
|
7692
|
+
)
|
|
7693
|
+
|
|
7523
7694
|
GetKeyN2MSwitch = Symbol(
|
|
7524
7695
|
[0x1434],
|
|
7525
7696
|
[0x20B50F4],
|
|
@@ -7646,6 +7817,14 @@ class EuItcmData:
|
|
|
7646
7817
|
" mem_block[256]",
|
|
7647
7818
|
)
|
|
7648
7819
|
|
|
7820
|
+
RENDER_3D_FUNCTIONS = Symbol(
|
|
7821
|
+
[0x120],
|
|
7822
|
+
[0x20B3DE0],
|
|
7823
|
+
None,
|
|
7824
|
+
"Pointers to the 4 functions available from render_3d_element (in"
|
|
7825
|
+
" ITCM)\n\ntype: render_3d_element_concrete[4]",
|
|
7826
|
+
)
|
|
7827
|
+
|
|
7649
7828
|
|
|
7650
7829
|
class EuItcmSection:
|
|
7651
7830
|
name = "itcm"
|
|
@@ -12041,8 +12220,10 @@ class EuOverlay11Functions:
|
|
|
12041
12220
|
[0x22E9C9C],
|
|
12042
12221
|
None,
|
|
12043
12222
|
"The GetAllocArena function used for ground mode. See SetMemAllocatorParams for"
|
|
12044
|
-
" more information.\n\
|
|
12045
|
-
"
|
|
12223
|
+
" more information.\n\nFor (flags & 0xFF):\n 8, 15, 16:"
|
|
12224
|
+
" GROUND_MEMORY_ARENA_1\n 14: GROUND_MEMORY_ARENA_2\n other: null (default"
|
|
12225
|
+
" arena)\n\nr0: initial memory arena pointer, or null\nr1: flags (see"
|
|
12226
|
+
" MemAlloc)\nreturn: memory arena pointer, or null",
|
|
12046
12227
|
)
|
|
12047
12228
|
|
|
12048
12229
|
GetFreeArenaGround = Symbol(
|
|
@@ -12438,6 +12619,8 @@ class EuOverlay11Data:
|
|
|
12438
12619
|
" scene\n\ntype: struct main_ground_data",
|
|
12439
12620
|
)
|
|
12440
12621
|
|
|
12622
|
+
WORLD_MAP_MODE = Symbol([0x48DA4], [0x2325924], 0x4, "The current world map")
|
|
12623
|
+
|
|
12441
12624
|
|
|
12442
12625
|
class EuOverlay11Section:
|
|
12443
12626
|
name = "overlay11"
|
|
@@ -19070,7 +19253,7 @@ class EuOverlay29Functions:
|
|
|
19070
19253
|
[0x59854],
|
|
19071
19254
|
[0x23363D4],
|
|
19072
19255
|
None,
|
|
19073
|
-
"Note: unverified, ported from Irdkwia's notes\n\nr0:
|
|
19256
|
+
"Note: unverified, ported from Irdkwia's notes\n\nr0: render_3d_element\nr1: x"
|
|
19074
19257
|
" position\nr2: y position\nr3: char_id\nstack[0]: ?\nreturn: ?",
|
|
19075
19258
|
)
|
|
19076
19259
|
|
|
@@ -22353,6 +22536,36 @@ class EuRamFunctions:
|
|
|
22353
22536
|
|
|
22354
22537
|
|
|
22355
22538
|
class EuRamData:
|
|
22539
|
+
DEFAULT_MEMORY_ARENA_MEMORY = Symbol(
|
|
22540
|
+
None,
|
|
22541
|
+
None,
|
|
22542
|
+
None,
|
|
22543
|
+
"The memory region for the default memory arena.\n\nThe length is defined by"
|
|
22544
|
+
" DEFAULT_MEMORY_ARENA_SIZE.\n\nOne mode that uses this region for heap"
|
|
22545
|
+
" allocations is dungeon mode.",
|
|
22546
|
+
)
|
|
22547
|
+
|
|
22548
|
+
GROUND_MEMORY_ARENA_2 = Symbol(
|
|
22549
|
+
None,
|
|
22550
|
+
None,
|
|
22551
|
+
None,
|
|
22552
|
+
"This is a memory subarena under DEFAULT_MEMORY_ARENA used for some things in"
|
|
22553
|
+
" ground mode.\n\nIt's used for user_flags 14.\n\nIncluding the allocator"
|
|
22554
|
+
" metadata, this arena occupies 0xB0000 bytes of space.\n\ntype: struct"
|
|
22555
|
+
" mem_arena",
|
|
22556
|
+
)
|
|
22557
|
+
|
|
22558
|
+
GROUND_MEMORY_ARENA_2_BLOCKS = Symbol(
|
|
22559
|
+
None,
|
|
22560
|
+
None,
|
|
22561
|
+
None,
|
|
22562
|
+
"The block array for GROUND_MEMORY_ARENA_2.\n\ntype: struct mem_block[32]",
|
|
22563
|
+
)
|
|
22564
|
+
|
|
22565
|
+
GROUND_MEMORY_ARENA_2_MEMORY = Symbol(
|
|
22566
|
+
None, None, None, "The memory region for GROUND_MEMORY_ARENA_2."
|
|
22567
|
+
)
|
|
22568
|
+
|
|
22356
22569
|
DUNGEON_COLORMAP_PTR = Symbol(
|
|
22357
22570
|
[0x1BA634],
|
|
22358
22571
|
[0x21BA634],
|
|
@@ -22382,6 +22595,33 @@ class EuRamData:
|
|
|
22382
22595
|
" ARM 9 binary.\n\ntype: struct move_data_table",
|
|
22383
22596
|
)
|
|
22384
22597
|
|
|
22598
|
+
SOUND_MEMORY_ARENA = Symbol(
|
|
22599
|
+
None,
|
|
22600
|
+
None,
|
|
22601
|
+
None,
|
|
22602
|
+
"This is a memory subarena under DEFAULT_MEMORY_ARENA that seems to be used"
|
|
22603
|
+
" exclusively for sound data.\n\nIncluding allocator metadata, this subarena"
|
|
22604
|
+
" occupies 0x3C000 bytes of space within the default arena.\n\nIt's referenced"
|
|
22605
|
+
" by various sound functions like LoadDseFile, PlaySeLoad, and PlayBgm when"
|
|
22606
|
+
" allocating memory.\n\ntype: struct mem_arena",
|
|
22607
|
+
)
|
|
22608
|
+
|
|
22609
|
+
SOUND_MEMORY_ARENA_BLOCKS = Symbol(
|
|
22610
|
+
None,
|
|
22611
|
+
None,
|
|
22612
|
+
None,
|
|
22613
|
+
"The block array for SOUND_MEMORY_ARENA.\n\ntype: struct mem_block[20]",
|
|
22614
|
+
)
|
|
22615
|
+
|
|
22616
|
+
SOUND_MEMORY_ARENA_MEMORY = Symbol(
|
|
22617
|
+
None,
|
|
22618
|
+
None,
|
|
22619
|
+
None,
|
|
22620
|
+
"The memory region for SOUND_MEMORY_ARENA.\n\nThis region appears to be used"
|
|
22621
|
+
" for sound-related heap allocations, like when loading sound files into"
|
|
22622
|
+
" memory.",
|
|
22623
|
+
)
|
|
22624
|
+
|
|
22385
22625
|
FRAMES_SINCE_LAUNCH = Symbol(
|
|
22386
22626
|
[0x2A3E8C, 0x2A3EDC],
|
|
22387
22627
|
[0x22A3E8C, 0x22A3EDC],
|
|
@@ -22516,6 +22756,8 @@ class EuRamData:
|
|
|
22516
22756
|
[0x2AB6BC], [0x22AB6BC], 0x7C, "animation_control of 'FONT/alter.wan'"
|
|
22517
22757
|
)
|
|
22518
22758
|
|
|
22759
|
+
SOUND_MEMORY_ARENA_PTR = Symbol(None, None, None, "Pointer to SOUND_MEMORY_ARENA.")
|
|
22760
|
+
|
|
22519
22761
|
DIALOG_BOX_LIST = Symbol(None, None, None, "Array of allocated dialog box structs.")
|
|
22520
22762
|
|
|
22521
22763
|
LAST_NEW_MOVE = Symbol(
|
|
@@ -22636,7 +22878,33 @@ class EuRamData:
|
|
|
22636
22878
|
" the game is running.",
|
|
22637
22879
|
)
|
|
22638
22880
|
|
|
22639
|
-
|
|
22881
|
+
GROUND_MEMORY_ARENA_1_PTR = Symbol(
|
|
22882
|
+
None, None, None, "Pointer to GROUND_MEMORY_ARENA_1."
|
|
22883
|
+
)
|
|
22884
|
+
|
|
22885
|
+
GROUND_MEMORY_ARENA_2_PTR = Symbol(
|
|
22886
|
+
None, None, None, "Pointer to GROUND_MEMORY_ARENA_2."
|
|
22887
|
+
)
|
|
22888
|
+
|
|
22889
|
+
GROUND_MEMORY_ARENA_1 = Symbol(
|
|
22890
|
+
None,
|
|
22891
|
+
None,
|
|
22892
|
+
None,
|
|
22893
|
+
"This is a top-level memory arena used for some things in ground mode.\n\nIt's"
|
|
22894
|
+
" used for user_flags 8, 15, and 16.\n\nIncluding the allocator metadata, this"
|
|
22895
|
+
" arena occupies 0x64000 bytes of space.\n\ntype: struct mem_arena",
|
|
22896
|
+
)
|
|
22897
|
+
|
|
22898
|
+
GROUND_MEMORY_ARENA_1_BLOCKS = Symbol(
|
|
22899
|
+
None,
|
|
22900
|
+
None,
|
|
22901
|
+
None,
|
|
22902
|
+
"The block array for GROUND_MEMORY_ARENA_1.\n\ntype: struct mem_block[52]",
|
|
22903
|
+
)
|
|
22904
|
+
|
|
22905
|
+
GROUND_MEMORY_ARENA_1_MEMORY = Symbol(
|
|
22906
|
+
None, None, None, "The memory region for GROUND_MEMORY_ARENA_1."
|
|
22907
|
+
)
|
|
22640
22908
|
|
|
22641
22909
|
SENTRY_DUTY_STRUCT = Symbol(None, None, None, "")
|
|
22642
22910
|
|