pmdsky-debug-py 10.1.5__py3-none-any.whl → 10.1.6__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.1+88dd0146e7"
1
+ RELEASE = "v0.10.1+9cf34eed5f"
pmdsky_debug_py/eu.py CHANGED
@@ -11444,7 +11444,7 @@ class EuItcmFunctions:
11444
11444
  [0x20B6084],
11445
11445
  None,
11446
11446
  "AiMovement",
11447
- "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: ?",
11447
+ "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: Boolean value. If the monster becomes terrified, this flag determines whether the 'poof' visual effect will show.",
11448
11448
  None,
11449
11449
  )
11450
11450
 
@@ -25948,7 +25948,7 @@ class EuOverlay29Functions:
25948
25948
  [0x2302708],
25949
25949
  None,
25950
25950
  "NoGastroAcidStatus",
25951
- "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nreturn: bool",
25951
+ "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nr1: ability ID (unused)\nreturn: bool",
25952
25952
  None,
25953
25953
  )
25954
25954
 
@@ -28220,6 +28220,15 @@ class EuOverlay29Functions:
28220
28220
  None,
28221
28221
  )
28222
28222
 
28223
+ BuildMoveTargetList = Symbol(
28224
+ [0x47F18],
28225
+ [0x2324A98],
28226
+ None,
28227
+ "BuildMoveTargetList",
28228
+ "Builds the list of targets of a given move for a given user\n\nr0: [output] Buffer where the resulting list should be stored\nr1: Pointer to entity using the move\nr2: Pointer to move data",
28229
+ None,
28230
+ )
28231
+
28223
28232
  IsHyperBeamVariant = Symbol(
28224
28233
  [0x4841C],
28225
28234
  [0x2324F9C],
@@ -28360,7 +28369,7 @@ class EuOverlay29Functions:
28360
28369
  [0x232F2A4],
28361
28370
  None,
28362
28371
  "ExecuteMoveEffect",
28363
- "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to some struct\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
28372
+ "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to list of targets\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
28364
28373
  None,
28365
28374
  )
28366
28375
 
@@ -11378,7 +11378,7 @@ class EuItcmItcmFunctions:
11378
11378
  [0x1FFA3C4],
11379
11379
  None,
11380
11380
  "AiMovement",
11381
- "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: ?",
11381
+ "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: Boolean value. If the monster becomes terrified, this flag determines whether the 'poof' visual effect will show.",
11382
11382
  None,
11383
11383
  )
11384
11384
 
@@ -25373,7 +25373,7 @@ class EuItcmOverlay29Functions:
25373
25373
  None,
25374
25374
  None,
25375
25375
  "NoGastroAcidStatus",
25376
- "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nreturn: bool",
25376
+ "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nr1: ability ID (unused)\nreturn: bool",
25377
25377
  None,
25378
25378
  )
25379
25379
 
@@ -27645,6 +27645,15 @@ class EuItcmOverlay29Functions:
27645
27645
  None,
27646
27646
  )
27647
27647
 
27648
+ BuildMoveTargetList = Symbol(
27649
+ None,
27650
+ None,
27651
+ None,
27652
+ "BuildMoveTargetList",
27653
+ "Builds the list of targets of a given move for a given user\n\nr0: [output] Buffer where the resulting list should be stored\nr1: Pointer to entity using the move\nr2: Pointer to move data",
27654
+ None,
27655
+ )
27656
+
27648
27657
  IsHyperBeamVariant = Symbol(
27649
27658
  None,
27650
27659
  None,
@@ -27785,7 +27794,7 @@ class EuItcmOverlay29Functions:
27785
27794
  None,
27786
27795
  None,
27787
27796
  "ExecuteMoveEffect",
27788
- "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to some struct\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
27797
+ "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to list of targets\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
27789
27798
  None,
27790
27799
  )
27791
27800
 
pmdsky_debug_py/jp.py CHANGED
@@ -3698,8 +3698,8 @@ class JpArm9Functions:
3698
3698
  )
3699
3699
 
3700
3700
  ExecuteCopyToFlatVramCommand = Symbol(
3701
- None,
3702
- None,
3701
+ [0x1AB64],
3702
+ [0x201AB64],
3703
3703
  None,
3704
3704
  "ExecuteCopyToFlatVramCommand",
3705
3705
  "Immediately execute the command contained in a copy_to_obj_vram_order struct, copying content as described.\n\nr0: command",
@@ -3707,8 +3707,8 @@ class JpArm9Functions:
3707
3707
  )
3708
3708
 
3709
3709
  DecodeFragmentByteAssemblyTable = Symbol(
3710
- None,
3711
- None,
3710
+ [0x1AC04],
3711
+ [0x201AC04],
3712
3712
  None,
3713
3713
  "DecodeFragmentByteAssemblyTable",
3714
3714
  "Decode the sprite texture stored in each fragment byte assembly entry into the dst output, until the final one is reached.\n\nr0: pointer to array of fragment byte assembly entry, final (otherwise unused) one should have byte_amount = 0\nr1: dst\nreturn: number of decoded bytes",
@@ -3977,8 +3977,8 @@ class JpArm9Functions:
3977
3977
  )
3978
3978
 
3979
3979
  DelayWteFree = Symbol(
3980
- None,
3981
- None,
3980
+ [0x1E194],
3981
+ [0x201E194],
3982
3982
  None,
3983
3983
  "DelayWteFree",
3984
3984
  "Add a command to free the input WTE handle once all previously registered commands that would edit the texture VRAM have been executed.\nAlso nullify the structure’s two pointers.\nThe error caused by the lack of place to store the command is ignored.\n\nr0: wte handle to eventually free",
@@ -3986,8 +3986,8 @@ class JpArm9Functions:
3986
3986
  )
3987
3987
 
3988
3988
  ResetPlannedVramTransfer = Symbol(
3989
- None,
3990
- None,
3989
+ [0x1E22C],
3990
+ [0x201E22C],
3991
3991
  None,
3992
3992
  "ResetPlannedVramTransfer",
3993
3993
  "Reset the command array of input container\nDoes not reset its other field\n\nr0: the container to reset",
@@ -3995,8 +3995,8 @@ class JpArm9Functions:
3995
3995
  )
3996
3996
 
3997
3997
  PlanCopyTextureToTextureVram = Symbol(
3998
- None,
3999
- None,
3998
+ [0x1E238],
3999
+ [0x201E238],
4000
4000
  None,
4001
4001
  "PlanCopyTextureToTextureVram",
4002
4002
  "Add a command in the container (r1) that will be executed later by PerformPlannedTextureVramTransfer to copy part of the RAM into the texture VRAM (or free the source allocated memory depending of the specified type of command).\nCheck for overflow. If an overflow would occur, do not add the command to the container, and return -1 instead.\n\nr0: Container that contain the command list to add to\nr1: pointer to the bytes to be copied in CPU-accessible RAM\nr2: offset to copy too in texture VRAM\nr3: number of bytes to copy\nstack[0]: type of command to perform",
@@ -4004,8 +4004,8 @@ class JpArm9Functions:
4004
4004
  )
4005
4005
 
4006
4006
  PerformPlannedTextureVramTransfer = Symbol(
4007
- None,
4008
- None,
4007
+ [0x1E288],
4008
+ [0x201E288],
4009
4009
  None,
4010
4010
  "PerformPlannedTextureVramTransfer",
4011
4011
  "Execute the texture VRAM edition command of the input container. Does not reset it, or alter its state in any way.\n\nr0: container that contains the command list to execute",
@@ -11183,8 +11183,8 @@ class JpItcmFunctions:
11183
11183
  )
11184
11184
 
11185
11185
  CopyAndInterleave0 = Symbol(
11186
- None,
11187
- None,
11186
+ [0xB0],
11187
+ [0x20B4C90],
11188
11188
  None,
11189
11189
  "CopyAndInterleave0",
11190
11190
  "Equivalent to CopyAndInterleave with an interleaved value of 0.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nFor example, for arbitrary input (assuming little-endian byte order):\n src[i] = {76543210 fedcba98}\nThen the output written to dst will be (where 'z' is a 0 bit):\n dst[2*i] = {zzzz7654 zzzz3210}\n dst[2*i+1] = {zzzzfedc zzzzba98}\n\nr0: [output] dst (2 * len bytes long)\nr1: src (len bytes long)\nr2: len (in bytes, must be even)",
@@ -11439,7 +11439,7 @@ class JpItcmFunctions:
11439
11439
  [0x20B700C],
11440
11440
  None,
11441
11441
  "AiMovement",
11442
- "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: ?",
11442
+ "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: Boolean value. If the monster becomes terrified, this flag determines whether the 'poof' visual effect will show.",
11443
11443
  None,
11444
11444
  )
11445
11445
 
@@ -25939,7 +25939,7 @@ class JpOverlay29Functions:
25939
25939
  [0x2303234],
25940
25940
  None,
25941
25941
  "NoGastroAcidStatus",
25942
- "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nreturn: bool",
25942
+ "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nr1: ability ID (unused)\nreturn: bool",
25943
25943
  None,
25944
25944
  )
25945
25945
 
@@ -28211,6 +28211,15 @@ class JpOverlay29Functions:
28211
28211
  None,
28212
28212
  )
28213
28213
 
28214
+ BuildMoveTargetList = Symbol(
28215
+ None,
28216
+ None,
28217
+ None,
28218
+ "BuildMoveTargetList",
28219
+ "Builds the list of targets of a given move for a given user\n\nr0: [output] Buffer where the resulting list should be stored\nr1: Pointer to entity using the move\nr2: Pointer to move data",
28220
+ None,
28221
+ )
28222
+
28214
28223
  IsHyperBeamVariant = Symbol(
28215
28224
  [0x480E4],
28216
28225
  [0x23259C4],
@@ -28351,7 +28360,7 @@ class JpOverlay29Functions:
28351
28360
  [0x232FC60],
28352
28361
  None,
28353
28362
  "ExecuteMoveEffect",
28354
- "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to some struct\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
28363
+ "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to list of targets\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
28355
28364
  None,
28356
28365
  )
28357
28366
 
@@ -11122,8 +11122,8 @@ class JpItcmItcmFunctions:
11122
11122
  )
11123
11123
 
11124
11124
  CopyAndInterleave0 = Symbol(
11125
- None,
11126
- None,
11125
+ [0xB0],
11126
+ [0x1FF80B0],
11127
11127
  None,
11128
11128
  "CopyAndInterleave0",
11129
11129
  "Equivalent to CopyAndInterleave with an interleaved value of 0.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nFor example, for arbitrary input (assuming little-endian byte order):\n src[i] = {76543210 fedcba98}\nThen the output written to dst will be (where 'z' is a 0 bit):\n dst[2*i] = {zzzz7654 zzzz3210}\n dst[2*i+1] = {zzzzfedc zzzzba98}\n\nr0: [output] dst (2 * len bytes long)\nr1: src (len bytes long)\nr2: len (in bytes, must be even)",
@@ -11378,7 +11378,7 @@ class JpItcmItcmFunctions:
11378
11378
  [0x1FFA42C],
11379
11379
  None,
11380
11380
  "AiMovement",
11381
- "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: ?",
11381
+ "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: Boolean value. If the monster becomes terrified, this flag determines whether the 'poof' visual effect will show.",
11382
11382
  None,
11383
11383
  )
11384
11384
 
@@ -25373,7 +25373,7 @@ class JpItcmOverlay29Functions:
25373
25373
  None,
25374
25374
  None,
25375
25375
  "NoGastroAcidStatus",
25376
- "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nreturn: bool",
25376
+ "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nr1: ability ID (unused)\nreturn: bool",
25377
25377
  None,
25378
25378
  )
25379
25379
 
@@ -27645,6 +27645,15 @@ class JpItcmOverlay29Functions:
27645
27645
  None,
27646
27646
  )
27647
27647
 
27648
+ BuildMoveTargetList = Symbol(
27649
+ None,
27650
+ None,
27651
+ None,
27652
+ "BuildMoveTargetList",
27653
+ "Builds the list of targets of a given move for a given user\n\nr0: [output] Buffer where the resulting list should be stored\nr1: Pointer to entity using the move\nr2: Pointer to move data",
27654
+ None,
27655
+ )
27656
+
27648
27657
  IsHyperBeamVariant = Symbol(
27649
27658
  None,
27650
27659
  None,
@@ -27785,7 +27794,7 @@ class JpItcmOverlay29Functions:
27785
27794
  None,
27786
27795
  None,
27787
27796
  "ExecuteMoveEffect",
27788
- "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to some struct\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
27797
+ "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to list of targets\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
27789
27798
  None,
27790
27799
  )
27791
27800
 
pmdsky_debug_py/na.py CHANGED
@@ -3698,8 +3698,8 @@ class NaArm9Functions:
3698
3698
  )
3699
3699
 
3700
3700
  ExecuteCopyToFlatVramCommand = Symbol(
3701
- None,
3702
- None,
3701
+ [0x1AB0C],
3702
+ [0x201AB0C],
3703
3703
  None,
3704
3704
  "ExecuteCopyToFlatVramCommand",
3705
3705
  "Immediately execute the command contained in a copy_to_obj_vram_order struct, copying content as described.\n\nr0: command",
@@ -3707,8 +3707,8 @@ class NaArm9Functions:
3707
3707
  )
3708
3708
 
3709
3709
  DecodeFragmentByteAssemblyTable = Symbol(
3710
- None,
3711
- None,
3710
+ [0x1ABAC],
3711
+ [0x201ABAC],
3712
3712
  None,
3713
3713
  "DecodeFragmentByteAssemblyTable",
3714
3714
  "Decode the sprite texture stored in each fragment byte assembly entry into the dst output, until the final one is reached.\n\nr0: pointer to array of fragment byte assembly entry, final (otherwise unused) one should have byte_amount = 0\nr1: dst\nreturn: number of decoded bytes",
@@ -3986,8 +3986,8 @@ class NaArm9Functions:
3986
3986
  )
3987
3987
 
3988
3988
  ResetPlannedVramTransfer = Symbol(
3989
- None,
3990
- None,
3989
+ [0x1E1D4],
3990
+ [0x201E1D4],
3991
3991
  None,
3992
3992
  "ResetPlannedVramTransfer",
3993
3993
  "Reset the command array of input container\nDoes not reset its other field\n\nr0: the container to reset",
@@ -3995,8 +3995,8 @@ class NaArm9Functions:
3995
3995
  )
3996
3996
 
3997
3997
  PlanCopyTextureToTextureVram = Symbol(
3998
- None,
3999
- None,
3998
+ [0x1E1E0],
3999
+ [0x201E1E0],
4000
4000
  None,
4001
4001
  "PlanCopyTextureToTextureVram",
4002
4002
  "Add a command in the container (r1) that will be executed later by PerformPlannedTextureVramTransfer to copy part of the RAM into the texture VRAM (or free the source allocated memory depending of the specified type of command).\nCheck for overflow. If an overflow would occur, do not add the command to the container, and return -1 instead.\n\nr0: Container that contain the command list to add to\nr1: pointer to the bytes to be copied in CPU-accessible RAM\nr2: offset to copy too in texture VRAM\nr3: number of bytes to copy\nstack[0]: type of command to perform",
@@ -4004,8 +4004,8 @@ class NaArm9Functions:
4004
4004
  )
4005
4005
 
4006
4006
  PerformPlannedTextureVramTransfer = Symbol(
4007
- None,
4008
- None,
4007
+ [0x1E230],
4008
+ [0x201E230],
4009
4009
  None,
4010
4010
  "PerformPlannedTextureVramTransfer",
4011
4011
  "Execute the texture VRAM edition command of the input container. Does not reset it, or alter its state in any way.\n\nr0: container that contains the command list to execute",
@@ -11444,7 +11444,7 @@ class NaItcmFunctions:
11444
11444
  [0x20B5744],
11445
11445
  None,
11446
11446
  "AiMovement",
11447
- "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: ?",
11447
+ "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: Boolean value. If the monster becomes terrified, this flag determines whether the 'poof' visual effect will show.",
11448
11448
  None,
11449
11449
  )
11450
11450
 
@@ -25946,7 +25946,7 @@ class NaOverlay29Functions:
25946
25946
  [0x2301CDC],
25947
25947
  None,
25948
25948
  "NoGastroAcidStatus",
25949
- "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nreturn: bool",
25949
+ "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nr1: ability ID (unused)\nreturn: bool",
25950
25950
  None,
25951
25951
  )
25952
25952
 
@@ -28218,6 +28218,15 @@ class NaOverlay29Functions:
28218
28218
  None,
28219
28219
  )
28220
28220
 
28221
+ BuildMoveTargetList = Symbol(
28222
+ [0x47DF0],
28223
+ [0x2324030],
28224
+ None,
28225
+ "BuildMoveTargetList",
28226
+ "Builds the list of targets of a given move for a given user\n\nr0: [output] Buffer where the resulting list should be stored\nr1: Pointer to entity using the move\nr2: Pointer to move data",
28227
+ None,
28228
+ )
28229
+
28221
28230
  IsHyperBeamVariant = Symbol(
28222
28231
  [0x482F4],
28223
28232
  [0x2324534],
@@ -28358,7 +28367,7 @@ class NaOverlay29Functions:
28358
28367
  [0x232E864],
28359
28368
  None,
28360
28369
  "ExecuteMoveEffect",
28361
- "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to some struct\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
28370
+ "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to list of targets\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
28362
28371
  None,
28363
28372
  )
28364
28373
 
@@ -11378,7 +11378,7 @@ class NaItcmItcmFunctions:
11378
11378
  [0x1FFA3C4],
11379
11379
  None,
11380
11380
  "AiMovement",
11381
- "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: ?",
11381
+ "Used by the AI to determine the direction in which a monster should move\n\nr0: Entity pointer\nr1: Boolean value. If the monster becomes terrified, this flag determines whether the 'poof' visual effect will show.",
11382
11382
  None,
11383
11383
  )
11384
11384
 
@@ -25373,7 +25373,7 @@ class NaItcmOverlay29Functions:
25373
25373
  None,
25374
25374
  None,
25375
25375
  "NoGastroAcidStatus",
25376
- "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nreturn: bool",
25376
+ "Checks if a monster does not have the Gastro Acid status.\n\nr0: entity pointer\nr1: ability ID (unused)\nreturn: bool",
25377
25377
  None,
25378
25378
  )
25379
25379
 
@@ -27645,6 +27645,15 @@ class NaItcmOverlay29Functions:
27645
27645
  None,
27646
27646
  )
27647
27647
 
27648
+ BuildMoveTargetList = Symbol(
27649
+ None,
27650
+ None,
27651
+ None,
27652
+ "BuildMoveTargetList",
27653
+ "Builds the list of targets of a given move for a given user\n\nr0: [output] Buffer where the resulting list should be stored\nr1: Pointer to entity using the move\nr2: Pointer to move data",
27654
+ None,
27655
+ )
27656
+
27648
27657
  IsHyperBeamVariant = Symbol(
27649
27658
  None,
27650
27659
  None,
@@ -27785,7 +27794,7 @@ class NaItcmOverlay29Functions:
27785
27794
  None,
27786
27795
  None,
27787
27796
  "ExecuteMoveEffect",
27788
- "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to some struct\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
27797
+ "Handles the effects that happen after a move is used. Includes a loop that is run for each target, mutiple ability checks and the giant switch statement that executes the effect of the move used given its ID.\n\nr0: pointer to list of targets\nr1: attacker pointer\nr2: pointer to move data\nr3: ?\nstack[0]: ?",
27789
27798
  None,
27790
27799
  )
27791
27800
 
@@ -6281,7 +6281,7 @@ class ItcmFunctionsProtocol(Protocol):
6281
6281
  ]
6282
6282
 
6283
6283
  CopyAndInterleave0: Symbol[
6284
- Optional[list[int]],
6284
+ list[int],
6285
6285
  None,
6286
6286
  ]
6287
6287
 
@@ -16795,6 +16795,11 @@ class Overlay29FunctionsProtocol(Protocol):
16795
16795
  None,
16796
16796
  ]
16797
16797
 
16798
+ BuildMoveTargetList: Symbol[
16799
+ Optional[list[int]],
16800
+ None,
16801
+ ]
16802
+
16798
16803
  IsHyperBeamVariant: Symbol[
16799
16804
  Optional[list[int]],
16800
16805
  None,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: pmdsky-debug-py
3
- Version: 10.1.5
3
+ Version: 10.1.6
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=cnfdgu-Oa_b0nffWNCvtg1RLOZRee5pU17tCxZXDPrU,31
3
+ pmdsky_debug_py/eu.py,sha256=4qD0EOmoHNnRxhp-vsVxq4qDXstvNP46bbsHrYq_p8U,1162660
4
+ pmdsky_debug_py/eu_itcm.py,sha256=tPIHsz2V1JtjcpM2jrNT2d7ochcZxbOI6NBQXaSxslw,1110747
5
+ pmdsky_debug_py/jp.py,sha256=ttSCkHk6vkXeX_QkE2mBpzh-SrVYRqsp9wbCkvZS0GY,1159366
6
+ pmdsky_debug_py/jp_itcm.py,sha256=o8HHByDX9pCy62CyJfMbl6uQArBJ4LFSuzWqI9WQ3Uc,1110737
7
+ pmdsky_debug_py/na.py,sha256=0Fftp-06D2GwHbRYB35RoUAwCrDRmw5LnnZ7EsWgypo,1163617
8
+ pmdsky_debug_py/na_itcm.py,sha256=kzDPiFSSZR937xspLLgLk1Jhbl6TNonXp1LoJFI6J3A,1110747
9
+ pmdsky_debug_py/protocol.py,sha256=-pN0Vxv1ab5sSGW5nL7r0HbVIIM-NuQet3MoRs8Vgjc,340541
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.1.6.dist-info/METADATA,sha256=hGDd3wCZvq2APytpgd3_MobxAYEqK2WaZnr_XaXx8nY,1375
12
+ pmdsky_debug_py-10.1.6.dist-info/WHEEL,sha256=0CuiUZ_p9E4cD6NyLD6UG80LBXYyiSYZOKDm5lp32xk,91
13
+ pmdsky_debug_py-10.1.6.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.1.6.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=jRl9pnNwkd9oLfrNEUZV7-GN7yZRlyDtJaxjaUrrMIk,31
3
- pmdsky_debug_py/eu.py,sha256=hCMUJ1FL9vEbxdzfaXMLysFNYrTzBNWq3u47XAS2RHI,1162179
4
- pmdsky_debug_py/eu_itcm.py,sha256=ZPvjx_favgv6i1kCkNi5eEH10GuAuzTFewgBkei7ROg,1110278
5
- pmdsky_debug_py/jp.py,sha256=BMgxmZLrlNMQRvB-gyPj8P0nB-80h3QOKrY69b9Qbrs,1158816
6
- pmdsky_debug_py/jp_itcm.py,sha256=xhgxaiegl6rfg2Wy2xaMZ1NmzltVat0nFMS2-tiaVoo,1110259
7
- pmdsky_debug_py/na.py,sha256=G9C3TnglAN4CA2RLeVYJVp3ErB5pcnm4xYg8O8YXGKk,1163076
8
- pmdsky_debug_py/na_itcm.py,sha256=MbvV7wKufIczStsR4zb8b0scV9wij15wu9djPJC3azI,1110278
9
- pmdsky_debug_py/protocol.py,sha256=6DjeIGarTz7BPv-fM_bOk8NRBJe4KA237mGs4vXAcds,340468
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.1.5.dist-info/METADATA,sha256=G9iY_-qHwaP9N1GaGQOOwKB2cqm92iR737Z3InyPyyg,1375
12
- pmdsky_debug_py-10.1.5.dist-info/WHEEL,sha256=0CuiUZ_p9E4cD6NyLD6UG80LBXYyiSYZOKDm5lp32xk,91
13
- pmdsky_debug_py-10.1.5.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.1.5.dist-info/RECORD,,