pmdsky-debug-py 10.1.13__py3-none-any.whl → 10.1.15__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +112 -11
- pmdsky_debug_py/eu_itcm.py +110 -9
- pmdsky_debug_py/jp.py +112 -11
- pmdsky_debug_py/jp_itcm.py +110 -9
- pmdsky_debug_py/na.py +112 -11
- pmdsky_debug_py/na_itcm.py +110 -9
- pmdsky_debug_py/protocol.py +53 -3
- {pmdsky_debug_py-10.1.13.dist-info → pmdsky_debug_py-10.1.15.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.1.15.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.1.13.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.1.13.dist-info → pmdsky_debug_py-10.1.15.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.1.13.dist-info → pmdsky_debug_py-10.1.15.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.1+
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1
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+
RELEASE = "v0.10.1+a4a9e51e2c"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -3049,11 +3049,11 @@ class EuArm9Functions:
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3049
3049
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None,
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3050
3050
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)
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3051
3051
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3052
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-
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3052
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+
IsMoveRangeStringUser = Symbol(
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3053
3053
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[0x13CAC],
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3054
3054
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[0x2013CAC],
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3055
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None,
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3056
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-
"
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3056
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+
"IsMoveRangeStringUser",
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3057
3057
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"Returns whether a move's range string is 19 ('User').\n\nr0: Move pointer\nreturn: True if the move's range string field has a value of 19.",
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None,
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3059
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)
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@@ -6046,6 +6046,15 @@ class EuArm9Functions:
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6046
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None,
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6047
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)
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6048
6048
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6049
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IsGameModeRescue = Symbol(
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6050
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[0x4B330],
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6051
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[0x204B330],
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6052
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None,
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6053
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"IsGameModeRescue",
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6054
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"Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
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6055
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None,
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6056
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+
)
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6057
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+
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6049
6058
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InitScriptVariableValues = Symbol(
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6050
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[0x4B384],
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6051
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[0x204B384],
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@@ -9252,6 +9261,8 @@ class EuArm9Functions:
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9252
9261
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"DirectoryFile_LoadDirectoryFile", LoadFileInPack
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9253
9262
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)
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9254
9263
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9264
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+
IsMoveRangeString19 = _Deprecated("IsMoveRangeString19", IsMoveRangeStringUser)
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9265
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+
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9255
9266
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GetLowKickMultiplier = _Deprecated("GetLowKickMultiplier", GetWeightMultiplier)
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9256
9267
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9257
9268
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@@ -11520,12 +11531,12 @@ class EuItcmFunctions:
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11520
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None,
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11521
11532
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)
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11522
11533
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11523
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-
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11534
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+
ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
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11524
11535
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[0x2390],
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11525
11536
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[0x20B6050],
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None,
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11527
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-
"
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11528
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-
"Calls
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11538
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"ShouldMonsterRunAwayAndShowEffectOutlawCheck",
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11539
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"Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
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None,
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)
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@@ -11565,6 +11576,11 @@ class EuItcmFunctions:
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11565
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None,
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)
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11567
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ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
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11580
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"ShouldMonsterRunAwayVariationOutlawCheck",
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11581
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ShouldMonsterRunAwayAndShowEffectOutlawCheck,
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11582
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)
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11583
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+
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class EuItcmData:
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@@ -24140,6 +24156,15 @@ class EuOverlay29Functions:
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None,
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24141
24157
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)
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24142
24158
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PlayEffectAnimation0x29 = Symbol(
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24160
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[0xA0D8],
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24161
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[0x22E6C58],
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None,
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24163
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"PlayEffectAnimation0x29",
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24164
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"Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
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None,
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+
)
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24167
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+
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PlayEffectAnimation0x18E = Symbol(
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[0xA208],
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[0x22E6D88],
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@@ -26031,6 +26056,15 @@ class EuOverlay29Functions:
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26031
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None,
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26032
26057
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)
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26033
26058
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26059
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CanMonsterMoveOrSwapWithAllyInDirection = Symbol(
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26060
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[0x25004],
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26061
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[0x2301B84],
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26062
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None,
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26063
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+
"CanMonsterMoveOrSwapWithAllyInDirection",
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26064
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"Checks if the given monster can move in the specified direction. Includes if an allied or neutral monster is standing on an adjacent tile, as the monsters can swap places.\n\nReturns false if an enemy monster is standing on the target tile\n\nr0: Monster entity pointer\nr1: Direction to check\nreturn: bool",
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26065
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None,
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26066
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)
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26067
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+
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26034
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CanAttackInDirection = Symbol(
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26035
26069
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[0x250E0],
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26036
26070
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[0x2301C60],
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@@ -26058,12 +26092,21 @@ class EuOverlay29Functions:
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26058
26092
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None,
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26059
26093
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)
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26060
26094
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26061
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-
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26095
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+
ShouldMonsterRunAwayAndShowEffect = Symbol(
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26062
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[0x25554],
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26063
26097
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[0x23020D4],
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26064
26098
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None,
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26065
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-
"
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26066
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-
"Calls ShouldMonsterRunAway and returns its result. It also calls
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26099
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"ShouldMonsterRunAwayAndShowEffect",
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26100
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"Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
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26101
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None,
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26102
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)
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26103
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+
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26104
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+
DisplayRunAwayIfTriggered = Symbol(
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26105
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[0x25584],
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26106
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[0x2302104],
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26107
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None,
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26108
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"DisplayRunAwayIfTriggered",
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26109
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"If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
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26067
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None,
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26068
26111
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)
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26069
26112
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@@ -27930,12 +27973,21 @@ class EuOverlay29Functions:
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27930
27973
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None,
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27931
27974
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)
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27932
27975
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27976
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+
ResetAiCanAttackInDirection = Symbol(
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27977
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[0x3D73C],
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27978
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[0x231A2BC],
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27979
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None,
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27980
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"ResetAiCanAttackInDirection",
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27981
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+
"Resets all entries in AI_CAN_ATTACK_IN_DIRECTION to false.\n\nNo params.",
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27982
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+
None,
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27983
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+
)
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27984
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+
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27933
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AiConsiderMove = Symbol(
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27934
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[0x3D760],
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27935
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[0x231A2E0],
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27936
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None,
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27937
27989
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"AiConsiderMove",
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27938
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-
"The AI uses this function to check if a move has any potential targets, to calculate the list of potential targets and to calculate the move's special weight.\nThis
|
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27990
|
+
"The AI uses this function to check if a move has any potential targets, to calculate the list of potential targets and to calculate the move's special weight. The weight is calculated using WeightMoveWithIqSkills.\nThis function also sets the flag can_be_used on the ai_possible_move struct if it makes sense to use it.\n\nThe weight returned by this function is not the same as GetMoveAiWeight. If the AI does not have Weak-Type Picker, AiConsiderMove is called after the AI has selected which move it will use (using GetMoveAiWeight). It determines whether it makes sense for the AI to actually use the chosen move (i.e., whether targets are in range), and which direction the AI will use the move in if so. The return value of this function is not used anywhere in this case.\n\nIf the AI has Weak-Type Picker, the AI calls this function earlier in the AI logic to determine which move to use, using the returned special weight to find which move has the most advantageous type matchups.\n\nr0: ai_possible_move struct for this move\nr1: Entity pointer\nr2: Move pointer\nreturn: Move's calculated special weight",
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27939
27991
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None,
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27940
27992
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)
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27941
27993
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@@ -27957,6 +28009,15 @@ class EuOverlay29Functions:
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27957
28009
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None,
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27958
28010
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)
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27959
28011
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28012
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+
WeightMoveWithIqSkills = Symbol(
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28013
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[0x3E244],
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28014
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+
[0x231ADC4],
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28015
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None,
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28016
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+
"WeightMoveWithIqSkills",
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28017
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+
"Calculates a move weight used for deciding which target the move should be used on. If the user is an ally, the target is an enemy Pokémon, and the user has Exp. Go-Getter, Efficiency Expert, or Weak-Type Picker enabled, this function calculates a move weight based on that IQ skill's functionality. Otherwise, this function returns a weight of 1.\n\nr0: User entity pointer\nr1: Move's AI range field\nr2: Target entity pointer\nr3: Move type\nreturn: Move weight for deciding move targeting.",
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28018
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+
None,
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28019
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+
)
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28020
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+
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27960
28021
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TargetRegularAttack = Symbol(
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27961
28022
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[0x3E340],
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27962
28023
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[0x231AEC0],
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@@ -30621,6 +30682,10 @@ class EuOverlay29Functions:
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30621
30682
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None,
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30622
30683
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)
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30623
30684
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30685
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+
ShouldMonsterRunAwayVariation = _Deprecated(
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30686
|
+
"ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
|
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30687
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+
)
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30688
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+
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30624
30689
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30625
30690
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class EuOverlay29Data:
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30626
30691
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@@ -31317,8 +31382,8 @@ class EuOverlay29Data:
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31317
31382
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)
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31318
31383
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31319
31384
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DIRECTIONAL_BIT_MASKS = Symbol(
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31320
|
-
[0x76824],
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31321
|
-
[0x23533A4],
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31385
|
+
[0x767FC, 0x76804, 0x7680C, 0x76814, 0x7681C, 0x76824],
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31386
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+
[0x235337C, 0x2353384, 0x235338C, 0x2353394, 0x235339C, 0x23533A4],
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31322
31387
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0x8,
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31323
31388
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"DIRECTIONAL_BIT_MASKS",
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31324
31389
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"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
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@@ -33434,6 +33499,42 @@ class EuRamData:
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33434
33499
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"uint32_t[8]",
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33435
33500
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)
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33436
33501
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33502
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+
AI_CAN_ATTACK_IN_DIRECTION = Symbol(
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33503
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+
[0x37D618],
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33504
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+
[0x237D618],
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33505
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+
0x8,
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33506
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+
"AI_CAN_ATTACK_IN_DIRECTION",
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33507
|
+
"[Runtime] Stores whether the AI can use an attack in each direction.",
|
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33508
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+
"bool[8]",
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33509
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+
)
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33510
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+
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33511
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+
AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS = Symbol(
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33512
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+
[0x37D620],
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33513
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[0x237D620],
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33514
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+
0x8,
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33515
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+
"AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS",
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33516
|
+
"[Runtime] Stores the directions that the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_WEIGHTS and AI_POTENTIAL_ATTACK_TARGETS.",
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33517
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"struct direction_id_8[8]",
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33518
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+
)
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33519
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+
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33520
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+
AI_POTENTIAL_ATTACK_TARGET_WEIGHTS = Symbol(
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33521
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[0x37D628],
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33522
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[0x237D628],
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33523
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+
0x20,
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33524
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+
"AI_POTENTIAL_ATTACK_TARGET_WEIGHTS",
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33525
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+
"[Runtime] Stores the targeting weights for each direction the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS and AI_POTENTIAL_ATTACK_TARGETS.",
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33526
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+
"uint32_t[8]",
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33527
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)
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33528
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+
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33529
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+
AI_POTENTIAL_ATTACK_TARGETS = Symbol(
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33530
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[0x37D648],
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33531
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[0x237D648],
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33532
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0x20,
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33533
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"AI_POTENTIAL_ATTACK_TARGETS",
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33534
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+
"[Runtime] Stores the target entity for each direction the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS and AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS.",
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33535
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+
"struct entity*[8]",
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33536
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)
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33537
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+
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ROLLOUT_ICE_BALL_MISSED = Symbol(
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33438
33539
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[0x37D669],
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33439
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[0x237D669],
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -3003,11 +3003,11 @@ class EuItcmArm9Functions:
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|
|
3003
3003
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None,
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3004
3004
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)
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3005
3005
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3006
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-
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3006
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+
IsMoveRangeStringUser = Symbol(
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3007
3007
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None,
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3008
3008
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None,
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3009
3009
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None,
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|
3010
|
-
"
|
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3010
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+
"IsMoveRangeStringUser",
|
|
3011
3011
|
"Returns whether a move's range string is 19 ('User').\n\nr0: Move pointer\nreturn: True if the move's range string field has a value of 19.",
|
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3012
3012
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None,
|
|
3013
3013
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)
|
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@@ -6000,6 +6000,15 @@ class EuItcmArm9Functions:
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6000
6000
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None,
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6001
6001
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)
|
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6002
6002
|
|
|
6003
|
+
IsGameModeRescue = Symbol(
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6004
|
+
None,
|
|
6005
|
+
None,
|
|
6006
|
+
None,
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|
6007
|
+
"IsGameModeRescue",
|
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6008
|
+
"Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
|
|
6009
|
+
None,
|
|
6010
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+
)
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6011
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+
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6003
6012
|
InitScriptVariableValues = Symbol(
|
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6004
6013
|
None,
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6005
6014
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None,
|
|
@@ -9206,6 +9215,8 @@ class EuItcmArm9Functions:
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|
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9206
9215
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"DirectoryFile_LoadDirectoryFile", LoadFileInPack
|
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9207
9216
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)
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9208
9217
|
|
|
9218
|
+
IsMoveRangeString19 = _Deprecated("IsMoveRangeString19", IsMoveRangeStringUser)
|
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9219
|
+
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9209
9220
|
GetLowKickMultiplier = _Deprecated("GetLowKickMultiplier", GetWeightMultiplier)
|
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9210
9221
|
|
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9211
9222
|
|
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@@ -11454,12 +11465,12 @@ class EuItcmItcmFunctions:
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11454
11465
|
None,
|
|
11455
11466
|
)
|
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11456
11467
|
|
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11457
|
-
|
|
11468
|
+
ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
|
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11458
11469
|
[0x2390],
|
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11459
11470
|
[0x1FFA390],
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|
11460
11471
|
None,
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11461
|
-
"
|
|
11462
|
-
"Calls
|
|
11472
|
+
"ShouldMonsterRunAwayAndShowEffectOutlawCheck",
|
|
11473
|
+
"Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
|
|
11463
11474
|
None,
|
|
11464
11475
|
)
|
|
11465
11476
|
|
|
@@ -11499,6 +11510,11 @@ class EuItcmItcmFunctions:
|
|
|
11499
11510
|
None,
|
|
11500
11511
|
)
|
|
11501
11512
|
|
|
11513
|
+
ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
|
|
11514
|
+
"ShouldMonsterRunAwayVariationOutlawCheck",
|
|
11515
|
+
ShouldMonsterRunAwayAndShowEffectOutlawCheck,
|
|
11516
|
+
)
|
|
11517
|
+
|
|
11502
11518
|
|
|
11503
11519
|
class EuItcmItcmData:
|
|
11504
11520
|
|
|
@@ -23611,6 +23627,15 @@ class EuItcmOverlay29Functions:
|
|
|
23611
23627
|
None,
|
|
23612
23628
|
)
|
|
23613
23629
|
|
|
23630
|
+
PlayEffectAnimation0x29 = Symbol(
|
|
23631
|
+
None,
|
|
23632
|
+
None,
|
|
23633
|
+
None,
|
|
23634
|
+
"PlayEffectAnimation0x29",
|
|
23635
|
+
"Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
|
|
23636
|
+
None,
|
|
23637
|
+
)
|
|
23638
|
+
|
|
23614
23639
|
PlayEffectAnimation0x18E = Symbol(
|
|
23615
23640
|
None,
|
|
23616
23641
|
None,
|
|
@@ -25456,6 +25481,15 @@ class EuItcmOverlay29Functions:
|
|
|
25456
25481
|
None,
|
|
25457
25482
|
)
|
|
25458
25483
|
|
|
25484
|
+
CanMonsterMoveOrSwapWithAllyInDirection = Symbol(
|
|
25485
|
+
None,
|
|
25486
|
+
None,
|
|
25487
|
+
None,
|
|
25488
|
+
"CanMonsterMoveOrSwapWithAllyInDirection",
|
|
25489
|
+
"Checks if the given monster can move in the specified direction. Includes if an allied or neutral monster is standing on an adjacent tile, as the monsters can swap places.\n\nReturns false if an enemy monster is standing on the target tile\n\nr0: Monster entity pointer\nr1: Direction to check\nreturn: bool",
|
|
25490
|
+
None,
|
|
25491
|
+
)
|
|
25492
|
+
|
|
25459
25493
|
CanAttackInDirection = Symbol(
|
|
25460
25494
|
None,
|
|
25461
25495
|
None,
|
|
@@ -25483,12 +25517,21 @@ class EuItcmOverlay29Functions:
|
|
|
25483
25517
|
None,
|
|
25484
25518
|
)
|
|
25485
25519
|
|
|
25486
|
-
|
|
25520
|
+
ShouldMonsterRunAwayAndShowEffect = Symbol(
|
|
25521
|
+
None,
|
|
25522
|
+
None,
|
|
25523
|
+
None,
|
|
25524
|
+
"ShouldMonsterRunAwayAndShowEffect",
|
|
25525
|
+
"Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
|
|
25526
|
+
None,
|
|
25527
|
+
)
|
|
25528
|
+
|
|
25529
|
+
DisplayRunAwayIfTriggered = Symbol(
|
|
25487
25530
|
None,
|
|
25488
25531
|
None,
|
|
25489
25532
|
None,
|
|
25490
|
-
"
|
|
25491
|
-
"
|
|
25533
|
+
"DisplayRunAwayIfTriggered",
|
|
25534
|
+
"If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
|
|
25492
25535
|
None,
|
|
25493
25536
|
)
|
|
25494
25537
|
|
|
@@ -27355,12 +27398,21 @@ class EuItcmOverlay29Functions:
|
|
|
27355
27398
|
None,
|
|
27356
27399
|
)
|
|
27357
27400
|
|
|
27401
|
+
ResetAiCanAttackInDirection = Symbol(
|
|
27402
|
+
None,
|
|
27403
|
+
None,
|
|
27404
|
+
None,
|
|
27405
|
+
"ResetAiCanAttackInDirection",
|
|
27406
|
+
"Resets all entries in AI_CAN_ATTACK_IN_DIRECTION to false.\n\nNo params.",
|
|
27407
|
+
None,
|
|
27408
|
+
)
|
|
27409
|
+
|
|
27358
27410
|
AiConsiderMove = Symbol(
|
|
27359
27411
|
None,
|
|
27360
27412
|
None,
|
|
27361
27413
|
None,
|
|
27362
27414
|
"AiConsiderMove",
|
|
27363
|
-
"The AI uses this function to check if a move has any potential targets, to calculate the list of potential targets and to calculate the move's special weight.\nThis
|
|
27415
|
+
"The AI uses this function to check if a move has any potential targets, to calculate the list of potential targets and to calculate the move's special weight. The weight is calculated using WeightMoveWithIqSkills.\nThis function also sets the flag can_be_used on the ai_possible_move struct if it makes sense to use it.\n\nThe weight returned by this function is not the same as GetMoveAiWeight. If the AI does not have Weak-Type Picker, AiConsiderMove is called after the AI has selected which move it will use (using GetMoveAiWeight). It determines whether it makes sense for the AI to actually use the chosen move (i.e., whether targets are in range), and which direction the AI will use the move in if so. The return value of this function is not used anywhere in this case.\n\nIf the AI has Weak-Type Picker, the AI calls this function earlier in the AI logic to determine which move to use, using the returned special weight to find which move has the most advantageous type matchups.\n\nr0: ai_possible_move struct for this move\nr1: Entity pointer\nr2: Move pointer\nreturn: Move's calculated special weight",
|
|
27364
27416
|
None,
|
|
27365
27417
|
)
|
|
27366
27418
|
|
|
@@ -27382,6 +27434,15 @@ class EuItcmOverlay29Functions:
|
|
|
27382
27434
|
None,
|
|
27383
27435
|
)
|
|
27384
27436
|
|
|
27437
|
+
WeightMoveWithIqSkills = Symbol(
|
|
27438
|
+
None,
|
|
27439
|
+
None,
|
|
27440
|
+
None,
|
|
27441
|
+
"WeightMoveWithIqSkills",
|
|
27442
|
+
"Calculates a move weight used for deciding which target the move should be used on. If the user is an ally, the target is an enemy Pokémon, and the user has Exp. Go-Getter, Efficiency Expert, or Weak-Type Picker enabled, this function calculates a move weight based on that IQ skill's functionality. Otherwise, this function returns a weight of 1.\n\nr0: User entity pointer\nr1: Move's AI range field\nr2: Target entity pointer\nr3: Move type\nreturn: Move weight for deciding move targeting.",
|
|
27443
|
+
None,
|
|
27444
|
+
)
|
|
27445
|
+
|
|
27385
27446
|
TargetRegularAttack = Symbol(
|
|
27386
27447
|
None,
|
|
27387
27448
|
None,
|
|
@@ -30041,6 +30102,10 @@ class EuItcmOverlay29Functions:
|
|
|
30041
30102
|
None,
|
|
30042
30103
|
)
|
|
30043
30104
|
|
|
30105
|
+
ShouldMonsterRunAwayVariation = _Deprecated(
|
|
30106
|
+
"ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
|
|
30107
|
+
)
|
|
30108
|
+
|
|
30044
30109
|
|
|
30045
30110
|
class EuItcmOverlay29Data:
|
|
30046
30111
|
|
|
@@ -32712,6 +32777,42 @@ class EuItcmRamData:
|
|
|
32712
32777
|
"uint32_t[8]",
|
|
32713
32778
|
)
|
|
32714
32779
|
|
|
32780
|
+
AI_CAN_ATTACK_IN_DIRECTION = Symbol(
|
|
32781
|
+
None,
|
|
32782
|
+
None,
|
|
32783
|
+
None,
|
|
32784
|
+
"AI_CAN_ATTACK_IN_DIRECTION",
|
|
32785
|
+
"[Runtime] Stores whether the AI can use an attack in each direction.",
|
|
32786
|
+
"bool[8]",
|
|
32787
|
+
)
|
|
32788
|
+
|
|
32789
|
+
AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS = Symbol(
|
|
32790
|
+
None,
|
|
32791
|
+
None,
|
|
32792
|
+
None,
|
|
32793
|
+
"AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS",
|
|
32794
|
+
"[Runtime] Stores the directions that the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_WEIGHTS and AI_POTENTIAL_ATTACK_TARGETS.",
|
|
32795
|
+
"struct direction_id_8[8]",
|
|
32796
|
+
)
|
|
32797
|
+
|
|
32798
|
+
AI_POTENTIAL_ATTACK_TARGET_WEIGHTS = Symbol(
|
|
32799
|
+
None,
|
|
32800
|
+
None,
|
|
32801
|
+
None,
|
|
32802
|
+
"AI_POTENTIAL_ATTACK_TARGET_WEIGHTS",
|
|
32803
|
+
"[Runtime] Stores the targeting weights for each direction the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS and AI_POTENTIAL_ATTACK_TARGETS.",
|
|
32804
|
+
"uint32_t[8]",
|
|
32805
|
+
)
|
|
32806
|
+
|
|
32807
|
+
AI_POTENTIAL_ATTACK_TARGETS = Symbol(
|
|
32808
|
+
None,
|
|
32809
|
+
None,
|
|
32810
|
+
None,
|
|
32811
|
+
"AI_POTENTIAL_ATTACK_TARGETS",
|
|
32812
|
+
"[Runtime] Stores the target entity for each direction the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS and AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS.",
|
|
32813
|
+
"struct entity*[8]",
|
|
32814
|
+
)
|
|
32815
|
+
|
|
32715
32816
|
ROLLOUT_ICE_BALL_MISSED = Symbol(
|
|
32716
32817
|
None,
|
|
32717
32818
|
None,
|
pmdsky_debug_py/jp.py
CHANGED
|
@@ -3049,11 +3049,11 @@ class JpArm9Functions:
|
|
|
3049
3049
|
None,
|
|
3050
3050
|
)
|
|
3051
3051
|
|
|
3052
|
-
|
|
3052
|
+
IsMoveRangeStringUser = Symbol(
|
|
3053
3053
|
[0x13BD4],
|
|
3054
3054
|
[0x2013BD4],
|
|
3055
3055
|
None,
|
|
3056
|
-
"
|
|
3056
|
+
"IsMoveRangeStringUser",
|
|
3057
3057
|
"Returns whether a move's range string is 19 ('User').\n\nr0: Move pointer\nreturn: True if the move's range string field has a value of 19.",
|
|
3058
3058
|
None,
|
|
3059
3059
|
)
|
|
@@ -6046,6 +6046,15 @@ class JpArm9Functions:
|
|
|
6046
6046
|
None,
|
|
6047
6047
|
)
|
|
6048
6048
|
|
|
6049
|
+
IsGameModeRescue = Symbol(
|
|
6050
|
+
[0x4B360],
|
|
6051
|
+
[0x204B360],
|
|
6052
|
+
None,
|
|
6053
|
+
"IsGameModeRescue",
|
|
6054
|
+
"Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
|
|
6055
|
+
None,
|
|
6056
|
+
)
|
|
6057
|
+
|
|
6049
6058
|
InitScriptVariableValues = Symbol(
|
|
6050
6059
|
[0x4B3B4],
|
|
6051
6060
|
[0x204B3B4],
|
|
@@ -9252,6 +9261,8 @@ class JpArm9Functions:
|
|
|
9252
9261
|
"DirectoryFile_LoadDirectoryFile", LoadFileInPack
|
|
9253
9262
|
)
|
|
9254
9263
|
|
|
9264
|
+
IsMoveRangeString19 = _Deprecated("IsMoveRangeString19", IsMoveRangeStringUser)
|
|
9265
|
+
|
|
9255
9266
|
GetLowKickMultiplier = _Deprecated("GetLowKickMultiplier", GetWeightMultiplier)
|
|
9256
9267
|
|
|
9257
9268
|
|
|
@@ -11515,12 +11526,12 @@ class JpItcmFunctions:
|
|
|
11515
11526
|
None,
|
|
11516
11527
|
)
|
|
11517
11528
|
|
|
11518
|
-
|
|
11529
|
+
ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
|
|
11519
11530
|
[0x23F8],
|
|
11520
11531
|
[0x20B6FD8],
|
|
11521
11532
|
None,
|
|
11522
|
-
"
|
|
11523
|
-
"Calls
|
|
11533
|
+
"ShouldMonsterRunAwayAndShowEffectOutlawCheck",
|
|
11534
|
+
"Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
|
|
11524
11535
|
None,
|
|
11525
11536
|
)
|
|
11526
11537
|
|
|
@@ -11560,6 +11571,11 @@ class JpItcmFunctions:
|
|
|
11560
11571
|
None,
|
|
11561
11572
|
)
|
|
11562
11573
|
|
|
11574
|
+
ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
|
|
11575
|
+
"ShouldMonsterRunAwayVariationOutlawCheck",
|
|
11576
|
+
ShouldMonsterRunAwayAndShowEffectOutlawCheck,
|
|
11577
|
+
)
|
|
11578
|
+
|
|
11563
11579
|
|
|
11564
11580
|
class JpItcmData:
|
|
11565
11581
|
|
|
@@ -24131,6 +24147,15 @@ class JpOverlay29Functions:
|
|
|
24131
24147
|
None,
|
|
24132
24148
|
)
|
|
24133
24149
|
|
|
24150
|
+
PlayEffectAnimation0x29 = Symbol(
|
|
24151
|
+
[0xA038],
|
|
24152
|
+
[0x22E7918],
|
|
24153
|
+
None,
|
|
24154
|
+
"PlayEffectAnimation0x29",
|
|
24155
|
+
"Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
|
|
24156
|
+
None,
|
|
24157
|
+
)
|
|
24158
|
+
|
|
24134
24159
|
PlayEffectAnimation0x18E = Symbol(
|
|
24135
24160
|
[0xA168],
|
|
24136
24161
|
[0x22E7A48],
|
|
@@ -26022,6 +26047,15 @@ class JpOverlay29Functions:
|
|
|
26022
26047
|
None,
|
|
26023
26048
|
)
|
|
26024
26049
|
|
|
26050
|
+
CanMonsterMoveOrSwapWithAllyInDirection = Symbol(
|
|
26051
|
+
[0x24C7C],
|
|
26052
|
+
[0x230255C],
|
|
26053
|
+
None,
|
|
26054
|
+
"CanMonsterMoveOrSwapWithAllyInDirection",
|
|
26055
|
+
"Checks if the given monster can move in the specified direction. Includes if an allied or neutral monster is standing on an adjacent tile, as the monsters can swap places.\n\nReturns false if an enemy monster is standing on the target tile\n\nr0: Monster entity pointer\nr1: Direction to check\nreturn: bool",
|
|
26056
|
+
None,
|
|
26057
|
+
)
|
|
26058
|
+
|
|
26025
26059
|
CanAttackInDirection = Symbol(
|
|
26026
26060
|
[0x24DB4],
|
|
26027
26061
|
[0x2302694],
|
|
@@ -26049,12 +26083,21 @@ class JpOverlay29Functions:
|
|
|
26049
26083
|
None,
|
|
26050
26084
|
)
|
|
26051
26085
|
|
|
26052
|
-
|
|
26086
|
+
ShouldMonsterRunAwayAndShowEffect = Symbol(
|
|
26053
26087
|
[0x25338],
|
|
26054
26088
|
[0x2302C18],
|
|
26055
26089
|
None,
|
|
26056
|
-
"
|
|
26057
|
-
"Calls ShouldMonsterRunAway and returns its result. It also calls
|
|
26090
|
+
"ShouldMonsterRunAwayAndShowEffect",
|
|
26091
|
+
"Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
|
|
26092
|
+
None,
|
|
26093
|
+
)
|
|
26094
|
+
|
|
26095
|
+
DisplayRunAwayIfTriggered = Symbol(
|
|
26096
|
+
[0x25368],
|
|
26097
|
+
[0x2302C48],
|
|
26098
|
+
None,
|
|
26099
|
+
"DisplayRunAwayIfTriggered",
|
|
26100
|
+
"If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
|
|
26058
26101
|
None,
|
|
26059
26102
|
)
|
|
26060
26103
|
|
|
@@ -27921,12 +27964,21 @@ class JpOverlay29Functions:
|
|
|
27921
27964
|
None,
|
|
27922
27965
|
)
|
|
27923
27966
|
|
|
27967
|
+
ResetAiCanAttackInDirection = Symbol(
|
|
27968
|
+
[0x3D44C],
|
|
27969
|
+
[0x231AD2C],
|
|
27970
|
+
None,
|
|
27971
|
+
"ResetAiCanAttackInDirection",
|
|
27972
|
+
"Resets all entries in AI_CAN_ATTACK_IN_DIRECTION to false.\n\nNo params.",
|
|
27973
|
+
None,
|
|
27974
|
+
)
|
|
27975
|
+
|
|
27924
27976
|
AiConsiderMove = Symbol(
|
|
27925
27977
|
[0x3D470],
|
|
27926
27978
|
[0x231AD50],
|
|
27927
27979
|
None,
|
|
27928
27980
|
"AiConsiderMove",
|
|
27929
|
-
"The AI uses this function to check if a move has any potential targets, to calculate the list of potential targets and to calculate the move's special weight.\nThis
|
|
27981
|
+
"The AI uses this function to check if a move has any potential targets, to calculate the list of potential targets and to calculate the move's special weight. The weight is calculated using WeightMoveWithIqSkills.\nThis function also sets the flag can_be_used on the ai_possible_move struct if it makes sense to use it.\n\nThe weight returned by this function is not the same as GetMoveAiWeight. If the AI does not have Weak-Type Picker, AiConsiderMove is called after the AI has selected which move it will use (using GetMoveAiWeight). It determines whether it makes sense for the AI to actually use the chosen move (i.e., whether targets are in range), and which direction the AI will use the move in if so. The return value of this function is not used anywhere in this case.\n\nIf the AI has Weak-Type Picker, the AI calls this function earlier in the AI logic to determine which move to use, using the returned special weight to find which move has the most advantageous type matchups.\n\nr0: ai_possible_move struct for this move\nr1: Entity pointer\nr2: Move pointer\nreturn: Move's calculated special weight",
|
|
27930
27982
|
None,
|
|
27931
27983
|
)
|
|
27932
27984
|
|
|
@@ -27948,6 +28000,15 @@ class JpOverlay29Functions:
|
|
|
27948
28000
|
None,
|
|
27949
28001
|
)
|
|
27950
28002
|
|
|
28003
|
+
WeightMoveWithIqSkills = Symbol(
|
|
28004
|
+
[0x3DF54],
|
|
28005
|
+
[0x231B834],
|
|
28006
|
+
None,
|
|
28007
|
+
"WeightMoveWithIqSkills",
|
|
28008
|
+
"Calculates a move weight used for deciding which target the move should be used on. If the user is an ally, the target is an enemy Pokémon, and the user has Exp. Go-Getter, Efficiency Expert, or Weak-Type Picker enabled, this function calculates a move weight based on that IQ skill's functionality. Otherwise, this function returns a weight of 1.\n\nr0: User entity pointer\nr1: Move's AI range field\nr2: Target entity pointer\nr3: Move type\nreturn: Move weight for deciding move targeting.",
|
|
28009
|
+
None,
|
|
28010
|
+
)
|
|
28011
|
+
|
|
27951
28012
|
TargetRegularAttack = Symbol(
|
|
27952
28013
|
[0x3E050],
|
|
27953
28014
|
[0x231B930],
|
|
@@ -30612,6 +30673,10 @@ class JpOverlay29Functions:
|
|
|
30612
30673
|
None,
|
|
30613
30674
|
)
|
|
30614
30675
|
|
|
30676
|
+
ShouldMonsterRunAwayVariation = _Deprecated(
|
|
30677
|
+
"ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
|
|
30678
|
+
)
|
|
30679
|
+
|
|
30615
30680
|
|
|
30616
30681
|
class JpOverlay29Data:
|
|
30617
30682
|
|
|
@@ -31210,8 +31275,8 @@ class JpOverlay29Data:
|
|
|
31210
31275
|
)
|
|
31211
31276
|
|
|
31212
31277
|
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
31213
|
-
[0x76138],
|
|
31214
|
-
[0x2353A18],
|
|
31278
|
+
[0x76110, 0x76118, 0x76120, 0x76128, 0x76130, 0x76138],
|
|
31279
|
+
[0x23539F0, 0x23539F8, 0x2353A00, 0x2353A08, 0x2353A10, 0x2353A18],
|
|
31215
31280
|
0x8,
|
|
31216
31281
|
"DIRECTIONAL_BIT_MASKS",
|
|
31217
31282
|
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
@@ -33322,6 +33387,42 @@ class JpRamData:
|
|
|
33322
33387
|
"uint32_t[8]",
|
|
33323
33388
|
)
|
|
33324
33389
|
|
|
33390
|
+
AI_CAN_ATTACK_IN_DIRECTION = Symbol(
|
|
33391
|
+
[0x37DC98],
|
|
33392
|
+
[0x237DC98],
|
|
33393
|
+
0x8,
|
|
33394
|
+
"AI_CAN_ATTACK_IN_DIRECTION",
|
|
33395
|
+
"[Runtime] Stores whether the AI can use an attack in each direction.",
|
|
33396
|
+
"bool[8]",
|
|
33397
|
+
)
|
|
33398
|
+
|
|
33399
|
+
AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS = Symbol(
|
|
33400
|
+
[0x37DCA0],
|
|
33401
|
+
[0x237DCA0],
|
|
33402
|
+
0x8,
|
|
33403
|
+
"AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS",
|
|
33404
|
+
"[Runtime] Stores the directions that the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_WEIGHTS and AI_POTENTIAL_ATTACK_TARGETS.",
|
|
33405
|
+
"struct direction_id_8[8]",
|
|
33406
|
+
)
|
|
33407
|
+
|
|
33408
|
+
AI_POTENTIAL_ATTACK_TARGET_WEIGHTS = Symbol(
|
|
33409
|
+
[0x37DCA8],
|
|
33410
|
+
[0x237DCA8],
|
|
33411
|
+
0x20,
|
|
33412
|
+
"AI_POTENTIAL_ATTACK_TARGET_WEIGHTS",
|
|
33413
|
+
"[Runtime] Stores the targeting weights for each direction the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS and AI_POTENTIAL_ATTACK_TARGETS.",
|
|
33414
|
+
"uint32_t[8]",
|
|
33415
|
+
)
|
|
33416
|
+
|
|
33417
|
+
AI_POTENTIAL_ATTACK_TARGETS = Symbol(
|
|
33418
|
+
[0x37DCC8],
|
|
33419
|
+
[0x237DCC8],
|
|
33420
|
+
0x20,
|
|
33421
|
+
"AI_POTENTIAL_ATTACK_TARGETS",
|
|
33422
|
+
"[Runtime] Stores the target entity for each direction the AI can use an attack in. Parallel to AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS and AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS.",
|
|
33423
|
+
"struct entity*[8]",
|
|
33424
|
+
)
|
|
33425
|
+
|
|
33325
33426
|
ROLLOUT_ICE_BALL_MISSED = Symbol(
|
|
33326
33427
|
[0x37DCE9],
|
|
33327
33428
|
[0x237DCE9],
|