pmdsky-debug-py 10.1.13__py3-none-any.whl → 10.1.14__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.1+713df4ce86"
1
+ RELEASE = "v0.10.1+70cc918e1d"
pmdsky_debug_py/eu.py CHANGED
@@ -6046,6 +6046,15 @@ class EuArm9Functions:
6046
6046
  None,
6047
6047
  )
6048
6048
 
6049
+ IsGameModeRescue = Symbol(
6050
+ [0x4B330],
6051
+ [0x204B330],
6052
+ None,
6053
+ "IsGameModeRescue",
6054
+ "Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
6055
+ None,
6056
+ )
6057
+
6049
6058
  InitScriptVariableValues = Symbol(
6050
6059
  [0x4B384],
6051
6060
  [0x204B384],
@@ -11520,12 +11529,12 @@ class EuItcmFunctions:
11520
11529
  None,
11521
11530
  )
11522
11531
 
11523
- ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11532
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
11524
11533
  [0x2390],
11525
11534
  [0x20B6050],
11526
11535
  None,
11527
- "ShouldMonsterRunAwayVariationOutlawCheck",
11528
- "Calls ShouldMonsterRunAwayVariation. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: ?\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11536
+ "ShouldMonsterRunAwayAndShowEffectOutlawCheck",
11537
+ "Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11529
11538
  None,
11530
11539
  )
11531
11540
 
@@ -11565,6 +11574,11 @@ class EuItcmFunctions:
11565
11574
  None,
11566
11575
  )
11567
11576
 
11577
+ ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
11578
+ "ShouldMonsterRunAwayVariationOutlawCheck",
11579
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck,
11580
+ )
11581
+
11568
11582
 
11569
11583
  class EuItcmData:
11570
11584
 
@@ -24140,6 +24154,15 @@ class EuOverlay29Functions:
24140
24154
  None,
24141
24155
  )
24142
24156
 
24157
+ PlayEffectAnimation0x29 = Symbol(
24158
+ [0xA0D8],
24159
+ [0x22E6C58],
24160
+ None,
24161
+ "PlayEffectAnimation0x29",
24162
+ "Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
24163
+ None,
24164
+ )
24165
+
24143
24166
  PlayEffectAnimation0x18E = Symbol(
24144
24167
  [0xA208],
24145
24168
  [0x22E6D88],
@@ -26058,12 +26081,21 @@ class EuOverlay29Functions:
26058
26081
  None,
26059
26082
  )
26060
26083
 
26061
- ShouldMonsterRunAwayVariation = Symbol(
26084
+ ShouldMonsterRunAwayAndShowEffect = Symbol(
26062
26085
  [0x25554],
26063
26086
  [0x23020D4],
26064
26087
  None,
26065
- "ShouldMonsterRunAwayVariation",
26066
- "Calls ShouldMonsterRunAway and returns its result. It also calls another function if the result was true.\n\nr0: Entity pointer\nr1: ?\nreturn: Result of the call to ShouldMonsterRunAway",
26088
+ "ShouldMonsterRunAwayAndShowEffect",
26089
+ "Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
26090
+ None,
26091
+ )
26092
+
26093
+ DisplayRunAwayIfTriggered = Symbol(
26094
+ [0x25584],
26095
+ [0x2302104],
26096
+ None,
26097
+ "DisplayRunAwayIfTriggered",
26098
+ "If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
26067
26099
  None,
26068
26100
  )
26069
26101
 
@@ -30621,6 +30653,10 @@ class EuOverlay29Functions:
30621
30653
  None,
30622
30654
  )
30623
30655
 
30656
+ ShouldMonsterRunAwayVariation = _Deprecated(
30657
+ "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
30658
+ )
30659
+
30624
30660
 
30625
30661
  class EuOverlay29Data:
30626
30662
 
@@ -6000,6 +6000,15 @@ class EuItcmArm9Functions:
6000
6000
  None,
6001
6001
  )
6002
6002
 
6003
+ IsGameModeRescue = Symbol(
6004
+ None,
6005
+ None,
6006
+ None,
6007
+ "IsGameModeRescue",
6008
+ "Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
6009
+ None,
6010
+ )
6011
+
6003
6012
  InitScriptVariableValues = Symbol(
6004
6013
  None,
6005
6014
  None,
@@ -11454,12 +11463,12 @@ class EuItcmItcmFunctions:
11454
11463
  None,
11455
11464
  )
11456
11465
 
11457
- ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11466
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
11458
11467
  [0x2390],
11459
11468
  [0x1FFA390],
11460
11469
  None,
11461
- "ShouldMonsterRunAwayVariationOutlawCheck",
11462
- "Calls ShouldMonsterRunAwayVariation. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: ?\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11470
+ "ShouldMonsterRunAwayAndShowEffectOutlawCheck",
11471
+ "Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11463
11472
  None,
11464
11473
  )
11465
11474
 
@@ -11499,6 +11508,11 @@ class EuItcmItcmFunctions:
11499
11508
  None,
11500
11509
  )
11501
11510
 
11511
+ ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
11512
+ "ShouldMonsterRunAwayVariationOutlawCheck",
11513
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck,
11514
+ )
11515
+
11502
11516
 
11503
11517
  class EuItcmItcmData:
11504
11518
 
@@ -23611,6 +23625,15 @@ class EuItcmOverlay29Functions:
23611
23625
  None,
23612
23626
  )
23613
23627
 
23628
+ PlayEffectAnimation0x29 = Symbol(
23629
+ None,
23630
+ None,
23631
+ None,
23632
+ "PlayEffectAnimation0x29",
23633
+ "Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
23634
+ None,
23635
+ )
23636
+
23614
23637
  PlayEffectAnimation0x18E = Symbol(
23615
23638
  None,
23616
23639
  None,
@@ -25483,12 +25506,21 @@ class EuItcmOverlay29Functions:
25483
25506
  None,
25484
25507
  )
25485
25508
 
25486
- ShouldMonsterRunAwayVariation = Symbol(
25509
+ ShouldMonsterRunAwayAndShowEffect = Symbol(
25510
+ None,
25511
+ None,
25512
+ None,
25513
+ "ShouldMonsterRunAwayAndShowEffect",
25514
+ "Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
25515
+ None,
25516
+ )
25517
+
25518
+ DisplayRunAwayIfTriggered = Symbol(
25487
25519
  None,
25488
25520
  None,
25489
25521
  None,
25490
- "ShouldMonsterRunAwayVariation",
25491
- "Calls ShouldMonsterRunAway and returns its result. It also calls another function if the result was true.\n\nr0: Entity pointer\nr1: ?\nreturn: Result of the call to ShouldMonsterRunAway",
25522
+ "DisplayRunAwayIfTriggered",
25523
+ "If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
25492
25524
  None,
25493
25525
  )
25494
25526
 
@@ -30041,6 +30073,10 @@ class EuItcmOverlay29Functions:
30041
30073
  None,
30042
30074
  )
30043
30075
 
30076
+ ShouldMonsterRunAwayVariation = _Deprecated(
30077
+ "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
30078
+ )
30079
+
30044
30080
 
30045
30081
  class EuItcmOverlay29Data:
30046
30082
 
pmdsky_debug_py/jp.py CHANGED
@@ -6046,6 +6046,15 @@ class JpArm9Functions:
6046
6046
  None,
6047
6047
  )
6048
6048
 
6049
+ IsGameModeRescue = Symbol(
6050
+ [0x4B360],
6051
+ [0x204B360],
6052
+ None,
6053
+ "IsGameModeRescue",
6054
+ "Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
6055
+ None,
6056
+ )
6057
+
6049
6058
  InitScriptVariableValues = Symbol(
6050
6059
  [0x4B3B4],
6051
6060
  [0x204B3B4],
@@ -11515,12 +11524,12 @@ class JpItcmFunctions:
11515
11524
  None,
11516
11525
  )
11517
11526
 
11518
- ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11527
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
11519
11528
  [0x23F8],
11520
11529
  [0x20B6FD8],
11521
11530
  None,
11522
- "ShouldMonsterRunAwayVariationOutlawCheck",
11523
- "Calls ShouldMonsterRunAwayVariation. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: ?\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11531
+ "ShouldMonsterRunAwayAndShowEffectOutlawCheck",
11532
+ "Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11524
11533
  None,
11525
11534
  )
11526
11535
 
@@ -11560,6 +11569,11 @@ class JpItcmFunctions:
11560
11569
  None,
11561
11570
  )
11562
11571
 
11572
+ ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
11573
+ "ShouldMonsterRunAwayVariationOutlawCheck",
11574
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck,
11575
+ )
11576
+
11563
11577
 
11564
11578
  class JpItcmData:
11565
11579
 
@@ -24131,6 +24145,15 @@ class JpOverlay29Functions:
24131
24145
  None,
24132
24146
  )
24133
24147
 
24148
+ PlayEffectAnimation0x29 = Symbol(
24149
+ [0xA038],
24150
+ [0x22E7918],
24151
+ None,
24152
+ "PlayEffectAnimation0x29",
24153
+ "Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
24154
+ None,
24155
+ )
24156
+
24134
24157
  PlayEffectAnimation0x18E = Symbol(
24135
24158
  [0xA168],
24136
24159
  [0x22E7A48],
@@ -26049,12 +26072,21 @@ class JpOverlay29Functions:
26049
26072
  None,
26050
26073
  )
26051
26074
 
26052
- ShouldMonsterRunAwayVariation = Symbol(
26075
+ ShouldMonsterRunAwayAndShowEffect = Symbol(
26053
26076
  [0x25338],
26054
26077
  [0x2302C18],
26055
26078
  None,
26056
- "ShouldMonsterRunAwayVariation",
26057
- "Calls ShouldMonsterRunAway and returns its result. It also calls another function if the result was true.\n\nr0: Entity pointer\nr1: ?\nreturn: Result of the call to ShouldMonsterRunAway",
26079
+ "ShouldMonsterRunAwayAndShowEffect",
26080
+ "Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
26081
+ None,
26082
+ )
26083
+
26084
+ DisplayRunAwayIfTriggered = Symbol(
26085
+ [0x25368],
26086
+ [0x2302C48],
26087
+ None,
26088
+ "DisplayRunAwayIfTriggered",
26089
+ "If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
26058
26090
  None,
26059
26091
  )
26060
26092
 
@@ -30612,6 +30644,10 @@ class JpOverlay29Functions:
30612
30644
  None,
30613
30645
  )
30614
30646
 
30647
+ ShouldMonsterRunAwayVariation = _Deprecated(
30648
+ "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
30649
+ )
30650
+
30615
30651
 
30616
30652
  class JpOverlay29Data:
30617
30653
 
@@ -6000,6 +6000,15 @@ class JpItcmArm9Functions:
6000
6000
  None,
6001
6001
  )
6002
6002
 
6003
+ IsGameModeRescue = Symbol(
6004
+ None,
6005
+ None,
6006
+ None,
6007
+ "IsGameModeRescue",
6008
+ "Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
6009
+ None,
6010
+ )
6011
+
6003
6012
  InitScriptVariableValues = Symbol(
6004
6013
  None,
6005
6014
  None,
@@ -11454,12 +11463,12 @@ class JpItcmItcmFunctions:
11454
11463
  None,
11455
11464
  )
11456
11465
 
11457
- ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11466
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
11458
11467
  [0x23F8],
11459
11468
  [0x1FFA3F8],
11460
11469
  None,
11461
- "ShouldMonsterRunAwayVariationOutlawCheck",
11462
- "Calls ShouldMonsterRunAwayVariation. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: ?\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11470
+ "ShouldMonsterRunAwayAndShowEffectOutlawCheck",
11471
+ "Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11463
11472
  None,
11464
11473
  )
11465
11474
 
@@ -11499,6 +11508,11 @@ class JpItcmItcmFunctions:
11499
11508
  None,
11500
11509
  )
11501
11510
 
11511
+ ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
11512
+ "ShouldMonsterRunAwayVariationOutlawCheck",
11513
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck,
11514
+ )
11515
+
11502
11516
 
11503
11517
  class JpItcmItcmData:
11504
11518
 
@@ -23611,6 +23625,15 @@ class JpItcmOverlay29Functions:
23611
23625
  None,
23612
23626
  )
23613
23627
 
23628
+ PlayEffectAnimation0x29 = Symbol(
23629
+ None,
23630
+ None,
23631
+ None,
23632
+ "PlayEffectAnimation0x29",
23633
+ "Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
23634
+ None,
23635
+ )
23636
+
23614
23637
  PlayEffectAnimation0x18E = Symbol(
23615
23638
  None,
23616
23639
  None,
@@ -25483,12 +25506,21 @@ class JpItcmOverlay29Functions:
25483
25506
  None,
25484
25507
  )
25485
25508
 
25486
- ShouldMonsterRunAwayVariation = Symbol(
25509
+ ShouldMonsterRunAwayAndShowEffect = Symbol(
25510
+ None,
25511
+ None,
25512
+ None,
25513
+ "ShouldMonsterRunAwayAndShowEffect",
25514
+ "Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
25515
+ None,
25516
+ )
25517
+
25518
+ DisplayRunAwayIfTriggered = Symbol(
25487
25519
  None,
25488
25520
  None,
25489
25521
  None,
25490
- "ShouldMonsterRunAwayVariation",
25491
- "Calls ShouldMonsterRunAway and returns its result. It also calls another function if the result was true.\n\nr0: Entity pointer\nr1: ?\nreturn: Result of the call to ShouldMonsterRunAway",
25522
+ "DisplayRunAwayIfTriggered",
25523
+ "If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
25492
25524
  None,
25493
25525
  )
25494
25526
 
@@ -30041,6 +30073,10 @@ class JpItcmOverlay29Functions:
30041
30073
  None,
30042
30074
  )
30043
30075
 
30076
+ ShouldMonsterRunAwayVariation = _Deprecated(
30077
+ "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
30078
+ )
30079
+
30044
30080
 
30045
30081
  class JpItcmOverlay29Data:
30046
30082
 
pmdsky_debug_py/na.py CHANGED
@@ -6046,6 +6046,15 @@ class NaArm9Functions:
6046
6046
  None,
6047
6047
  )
6048
6048
 
6049
+ IsGameModeRescue = Symbol(
6050
+ [0x4AFF8],
6051
+ [0x204AFF8],
6052
+ None,
6053
+ "IsGameModeRescue",
6054
+ "Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
6055
+ None,
6056
+ )
6057
+
6049
6058
  InitScriptVariableValues = Symbol(
6050
6059
  [0x4B04C],
6051
6060
  [0x204B04C],
@@ -11520,12 +11529,12 @@ class NaItcmFunctions:
11520
11529
  None,
11521
11530
  )
11522
11531
 
11523
- ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11532
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
11524
11533
  [0x2390],
11525
11534
  [0x20B5710],
11526
11535
  None,
11527
- "ShouldMonsterRunAwayVariationOutlawCheck",
11528
- "Calls ShouldMonsterRunAwayVariation. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: ?\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11536
+ "ShouldMonsterRunAwayAndShowEffectOutlawCheck",
11537
+ "Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11529
11538
  None,
11530
11539
  )
11531
11540
 
@@ -11565,6 +11574,11 @@ class NaItcmFunctions:
11565
11574
  None,
11566
11575
  )
11567
11576
 
11577
+ ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
11578
+ "ShouldMonsterRunAwayVariationOutlawCheck",
11579
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck,
11580
+ )
11581
+
11568
11582
 
11569
11583
  class NaItcmData:
11570
11584
 
@@ -24138,6 +24152,15 @@ class NaOverlay29Functions:
24138
24152
  None,
24139
24153
  )
24140
24154
 
24155
+ PlayEffectAnimation0x29 = Symbol(
24156
+ [0xA068],
24157
+ [0x22E62A8],
24158
+ None,
24159
+ "PlayEffectAnimation0x29",
24160
+ "Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
24161
+ None,
24162
+ )
24163
+
24141
24164
  PlayEffectAnimation0x18E = Symbol(
24142
24165
  [0xA198],
24143
24166
  [0x22E63D8],
@@ -26056,12 +26079,21 @@ class NaOverlay29Functions:
26056
26079
  None,
26057
26080
  )
26058
26081
 
26059
- ShouldMonsterRunAwayVariation = Symbol(
26082
+ ShouldMonsterRunAwayAndShowEffect = Symbol(
26060
26083
  [0x25468],
26061
26084
  [0x23016A8],
26062
26085
  None,
26063
- "ShouldMonsterRunAwayVariation",
26064
- "Calls ShouldMonsterRunAway and returns its result. It also calls another function if the result was true.\n\nr0: Entity pointer\nr1: ?\nreturn: Result of the call to ShouldMonsterRunAway",
26086
+ "ShouldMonsterRunAwayAndShowEffect",
26087
+ "Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
26088
+ None,
26089
+ )
26090
+
26091
+ DisplayRunAwayIfTriggered = Symbol(
26092
+ [0x25498],
26093
+ [0x23016D8],
26094
+ None,
26095
+ "DisplayRunAwayIfTriggered",
26096
+ "If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
26065
26097
  None,
26066
26098
  )
26067
26099
 
@@ -30619,6 +30651,10 @@ class NaOverlay29Functions:
30619
30651
  None,
30620
30652
  )
30621
30653
 
30654
+ ShouldMonsterRunAwayVariation = _Deprecated(
30655
+ "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
30656
+ )
30657
+
30622
30658
 
30623
30659
  class NaOverlay29Data:
30624
30660
 
@@ -6000,6 +6000,15 @@ class NaItcmArm9Functions:
6000
6000
  None,
6001
6001
  )
6002
6002
 
6003
+ IsGameModeRescue = Symbol(
6004
+ None,
6005
+ None,
6006
+ None,
6007
+ "IsGameModeRescue",
6008
+ "Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
6009
+ None,
6010
+ )
6011
+
6003
6012
  InitScriptVariableValues = Symbol(
6004
6013
  None,
6005
6014
  None,
@@ -11454,12 +11463,12 @@ class NaItcmItcmFunctions:
11454
11463
  None,
11455
11464
  )
11456
11465
 
11457
- ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11466
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
11458
11467
  [0x2390],
11459
11468
  [0x1FFA390],
11460
11469
  None,
11461
- "ShouldMonsterRunAwayVariationOutlawCheck",
11462
- "Calls ShouldMonsterRunAwayVariation. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: ?\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11470
+ "ShouldMonsterRunAwayAndShowEffectOutlawCheck",
11471
+ "Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
11463
11472
  None,
11464
11473
  )
11465
11474
 
@@ -11499,6 +11508,11 @@ class NaItcmItcmFunctions:
11499
11508
  None,
11500
11509
  )
11501
11510
 
11511
+ ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
11512
+ "ShouldMonsterRunAwayVariationOutlawCheck",
11513
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck,
11514
+ )
11515
+
11502
11516
 
11503
11517
  class NaItcmItcmData:
11504
11518
 
@@ -23611,6 +23625,15 @@ class NaItcmOverlay29Functions:
23611
23625
  None,
23612
23626
  )
23613
23627
 
23628
+ PlayEffectAnimation0x29 = Symbol(
23629
+ None,
23630
+ None,
23631
+ None,
23632
+ "PlayEffectAnimation0x29",
23633
+ "Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
23634
+ None,
23635
+ )
23636
+
23614
23637
  PlayEffectAnimation0x18E = Symbol(
23615
23638
  None,
23616
23639
  None,
@@ -25483,12 +25506,21 @@ class NaItcmOverlay29Functions:
25483
25506
  None,
25484
25507
  )
25485
25508
 
25486
- ShouldMonsterRunAwayVariation = Symbol(
25509
+ ShouldMonsterRunAwayAndShowEffect = Symbol(
25510
+ None,
25511
+ None,
25512
+ None,
25513
+ "ShouldMonsterRunAwayAndShowEffect",
25514
+ "Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
25515
+ None,
25516
+ )
25517
+
25518
+ DisplayRunAwayIfTriggered = Symbol(
25487
25519
  None,
25488
25520
  None,
25489
25521
  None,
25490
- "ShouldMonsterRunAwayVariation",
25491
- "Calls ShouldMonsterRunAway and returns its result. It also calls another function if the result was true.\n\nr0: Entity pointer\nr1: ?\nreturn: Result of the call to ShouldMonsterRunAway",
25522
+ "DisplayRunAwayIfTriggered",
25523
+ "If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
25492
25524
  None,
25493
25525
  )
25494
25526
 
@@ -30041,6 +30073,10 @@ class NaItcmOverlay29Functions:
30041
30073
  None,
30042
30074
  )
30043
30075
 
30076
+ ShouldMonsterRunAwayVariation = _Deprecated(
30077
+ "ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
30078
+ )
30079
+
30044
30080
 
30045
30081
  class NaItcmOverlay29Data:
30046
30082
 
@@ -3402,6 +3402,11 @@ class Arm9FunctionsProtocol(Protocol):
3402
3402
  None,
3403
3403
  ]
3404
3404
 
3405
+ IsGameModeRescue: Symbol[
3406
+ Optional[list[int]],
3407
+ None,
3408
+ ]
3409
+
3405
3410
  InitScriptVariableValues: Symbol[
3406
3411
  Optional[list[int]],
3407
3412
  None,
@@ -6465,7 +6470,7 @@ class ItcmFunctionsProtocol(Protocol):
6465
6470
  None,
6466
6471
  ]
6467
6472
 
6468
- ShouldMonsterRunAwayVariationOutlawCheck: Symbol[
6473
+ ShouldMonsterRunAwayAndShowEffectOutlawCheck: Symbol[
6469
6474
  list[int],
6470
6475
  None,
6471
6476
  ]
@@ -14553,6 +14558,11 @@ class Overlay29FunctionsProtocol(Protocol):
14553
14558
  None,
14554
14559
  ]
14555
14560
 
14561
+ PlayEffectAnimation0x29: Symbol[
14562
+ Optional[list[int]],
14563
+ None,
14564
+ ]
14565
+
14556
14566
  PlayEffectAnimation0x18E: Symbol[
14557
14567
  Optional[list[int]],
14558
14568
  None,
@@ -15593,7 +15603,12 @@ class Overlay29FunctionsProtocol(Protocol):
15593
15603
  None,
15594
15604
  ]
15595
15605
 
15596
- ShouldMonsterRunAwayVariation: Symbol[
15606
+ ShouldMonsterRunAwayAndShowEffect: Symbol[
15607
+ Optional[list[int]],
15608
+ None,
15609
+ ]
15610
+
15611
+ DisplayRunAwayIfTriggered: Symbol[
15597
15612
  Optional[list[int]],
15598
15613
  None,
15599
15614
  ]
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: pmdsky-debug-py
3
- Version: 10.1.13
3
+ Version: 10.1.14
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=MrDjd6IdKDXfbcm06I9KNNxKufFtDqzsfFvD2a0AuSY,31
3
+ pmdsky_debug_py/eu.py,sha256=ZlmZujyzHbWU69uVlEyKKL1G3sMXZ3Vmqd9Z0mrELKU,1172503
4
+ pmdsky_debug_py/eu_itcm.py,sha256=endPOP3etgWPGsBcg3g70Xdsr7Tqo8ZlDDJwKEBL3wc,1120269
5
+ pmdsky_debug_py/jp.py,sha256=aS62hzRHKkrTCL6iMN_SVgCr-I9w5jPWn5PYcEifiHw,1169231
6
+ pmdsky_debug_py/jp_itcm.py,sha256=gu6_VldknhVUCI2PM7G_XwhYz5l_Pw3BeLKlE6dxeRI,1120269
7
+ pmdsky_debug_py/na.py,sha256=tKWvTlnCwKMyxg0whpZ_ptuNXT3jXO26SL4M7bgiWOo,1173460
8
+ pmdsky_debug_py/na_itcm.py,sha256=__LgGcnE9yS0j25lEeGW58n_gvs8ZwVK3920iIL-t2s,1120269
9
+ pmdsky_debug_py/protocol.py,sha256=QcB1pNGG1AR076S9Gb3qsada7kFt8n1w3ly4lVGSso8,342831
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.1.14.dist-info/METADATA,sha256=X4nlXJLMw1gmEuOLhCWowLRc5wYdzyaEqm27TI6rRIA,1376
12
+ pmdsky_debug_py-10.1.14.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
13
+ pmdsky_debug_py-10.1.14.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.1.14.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=kNdxDYOqch_AeUP39zoY7x4lgsE3cMAW-NspLUXrTEI,31
3
- pmdsky_debug_py/eu.py,sha256=9PkY_FQeAqrbjZxM577jQOSdSsWMVFzDSn0Sd0qTvV8,1171033
4
- pmdsky_debug_py/eu_itcm.py,sha256=nl8Xc8LlNkfeKeX-yQEBT4sN6xIGtdhe7mBYtbs9Ojk,1118834
5
- pmdsky_debug_py/jp.py,sha256=1Xw9jMyl7Gkz9E1eugTKlr4_QuckHOqjDFc7OGDpiO4,1167761
6
- pmdsky_debug_py/jp_itcm.py,sha256=H_qnPB-SfBii-dE975tyXgbFkVa_mQ5MZqS5uOSdIgA,1118834
7
- pmdsky_debug_py/na.py,sha256=Hv7rct3DnwWfEU0qvF0eo1QkzLezcS7dBMa-sRPXX2I,1171990
8
- pmdsky_debug_py/na_itcm.py,sha256=estCYgTwzOWwwZzIJwCZtRoqkk37EXipeKQqA-SbR7c,1118834
9
- pmdsky_debug_py/protocol.py,sha256=rmKw3mVcKx_ZaIBeSD4B2Ooo5U9PEkdwQthrYb6ESdg,342567
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.1.13.dist-info/METADATA,sha256=BLCQENmfY12F2x1d1mo6GPYhePYGyEZbMP2KW68nq2w,1376
12
- pmdsky_debug_py-10.1.13.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
13
- pmdsky_debug_py-10.1.13.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.1.13.dist-info/RECORD,,