pmdsky-debug-py 10.1.12__py3-none-any.whl → 10.1.14__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +105 -6
- pmdsky_debug_py/eu_itcm.py +105 -6
- pmdsky_debug_py/jp.py +113 -14
- pmdsky_debug_py/jp_itcm.py +107 -8
- pmdsky_debug_py/na.py +111 -12
- pmdsky_debug_py/na_itcm.py +105 -6
- pmdsky_debug_py/protocol.py +53 -3
- {pmdsky_debug_py-10.1.12.dist-info → pmdsky_debug_py-10.1.14.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.1.14.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.1.12.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.1.12.dist-info → pmdsky_debug_py-10.1.14.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.1.12.dist-info → pmdsky_debug_py-10.1.14.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.1+
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1
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+
RELEASE = "v0.10.1+70cc918e1d"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -6046,6 +6046,15 @@ class EuArm9Functions:
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6046
6046
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None,
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6047
6047
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)
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6048
6048
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6049
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IsGameModeRescue = Symbol(
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6050
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[0x4B330],
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6051
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[0x204B330],
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6052
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None,
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6053
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"IsGameModeRescue",
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6054
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"Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
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6055
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None,
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6056
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)
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6057
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+
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6049
6058
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InitScriptVariableValues = Symbol(
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6050
6059
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[0x4B384],
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6051
6060
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[0x204B384],
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@@ -11520,12 +11529,12 @@ class EuItcmFunctions:
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11520
11529
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None,
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11521
11530
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)
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11522
11531
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11523
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-
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11532
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+
ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
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11524
11533
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[0x2390],
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11525
11534
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[0x20B6050],
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11526
11535
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None,
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11527
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-
"
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11528
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-
"Calls
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11536
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"ShouldMonsterRunAwayAndShowEffectOutlawCheck",
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11537
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"Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
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None,
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)
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11531
11540
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@@ -11565,6 +11574,11 @@ class EuItcmFunctions:
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11565
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None,
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11566
11575
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)
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11567
11576
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11577
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ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
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11578
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"ShouldMonsterRunAwayVariationOutlawCheck",
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11579
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ShouldMonsterRunAwayAndShowEffectOutlawCheck,
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11580
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)
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11581
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+
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11568
11582
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11569
11583
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class EuItcmData:
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11570
11584
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@@ -17690,6 +17704,15 @@ class EuOverlay10Data:
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17690
17704
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"int16_t",
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17691
17705
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)
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17692
17706
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17707
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AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
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17708
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[0x7B18],
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17709
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[0x22C4ED8],
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17710
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0x2,
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17711
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"AI_CONFUSED_NO_ATTACK_CHANCE",
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17712
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"The percentage chance of the AI not attacking when it is confused.",
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17713
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"int16_t",
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17714
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)
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17715
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+
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17693
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LEECH_SEED_HP_DRAIN = Symbol(
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17694
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[0x7B20],
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17695
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[0x22C4EE0],
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@@ -18522,6 +18545,15 @@ class EuOverlay10Data:
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18522
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"struct type_id_8[8]",
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18523
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)
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18524
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AI_REGULAR_ATTACK_WEIGHTS = Symbol(
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18549
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[0x7E98],
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18550
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[0x22C5258],
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18551
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0xA,
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18552
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"AI_REGULAR_ATTACK_WEIGHTS",
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18553
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"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
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18554
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"int16_t[5]",
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18555
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)
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18556
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+
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18525
18557
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LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
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18526
18558
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[0x7EDC],
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18527
18559
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[0x22C529C],
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@@ -24122,6 +24154,15 @@ class EuOverlay29Functions:
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24122
24154
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None,
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24123
24155
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)
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24124
24156
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24157
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PlayEffectAnimation0x29 = Symbol(
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24158
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[0xA0D8],
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24159
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[0x22E6C58],
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24160
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None,
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24161
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"PlayEffectAnimation0x29",
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24162
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"Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
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24163
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None,
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24164
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)
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24165
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+
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24125
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PlayEffectAnimation0x18E = Symbol(
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24126
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[0xA208],
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24127
24168
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[0x22E6D88],
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@@ -24635,6 +24676,15 @@ class EuOverlay29Functions:
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24635
24676
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None,
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24636
24677
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)
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24637
24678
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24679
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SetActionStruggle = Symbol(
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24680
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[0xFAA4],
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24681
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[0x22EC624],
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24682
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None,
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24683
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"SetActionStruggle",
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24684
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"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
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24685
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None,
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24686
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)
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24687
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+
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24638
24688
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SetActionUseMovePlayer = Symbol(
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24639
24689
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[0xFAC8],
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24640
24690
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[0x22EC648],
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@@ -25968,6 +26018,15 @@ class EuOverlay29Functions:
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25968
26018
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None,
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25969
26019
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)
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25970
26020
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26021
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MonsterCannotAttack = Symbol(
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26022
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[0x24C78],
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26023
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[0x23017F8],
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26024
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None,
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26025
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"MonsterCannotAttack",
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26026
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"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
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26027
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None,
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26028
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)
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26029
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+
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25971
26030
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CanMonsterMoveInDirection = Symbol(
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25972
26031
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[0x24D24],
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25973
26032
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[0x23018A4],
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@@ -26022,12 +26081,21 @@ class EuOverlay29Functions:
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26022
26081
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None,
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26023
26082
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)
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26024
26083
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26025
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-
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26084
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+
ShouldMonsterRunAwayAndShowEffect = Symbol(
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26026
26085
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[0x25554],
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26027
26086
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[0x23020D4],
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26028
26087
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None,
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26029
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-
"
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26030
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-
"Calls ShouldMonsterRunAway and returns its result. It also calls
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26088
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"ShouldMonsterRunAwayAndShowEffect",
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26089
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"Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
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26090
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None,
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26091
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)
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26092
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+
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26093
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DisplayRunAwayIfTriggered = Symbol(
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26094
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[0x25584],
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26095
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[0x2302104],
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26096
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None,
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26097
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"DisplayRunAwayIfTriggered",
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26098
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"If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
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26031
26099
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None,
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26032
26100
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)
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26033
26101
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@@ -27921,6 +27989,15 @@ class EuOverlay29Functions:
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27921
27989
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None,
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27922
27990
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)
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27923
27991
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27992
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+
TargetRegularAttack = Symbol(
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27993
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[0x3E340],
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27994
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[0x231AEC0],
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27995
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None,
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27996
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"TargetRegularAttack",
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27997
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"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
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27998
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None,
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27999
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)
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28000
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+
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27924
28001
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IsTargetInRange = Symbol(
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27925
28002
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[0x3E574],
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27926
28003
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[0x231B0F4],
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@@ -30576,6 +30653,10 @@ class EuOverlay29Functions:
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30576
30653
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None,
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30577
30654
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)
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30578
30655
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30656
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+
ShouldMonsterRunAwayVariation = _Deprecated(
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30657
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+
"ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
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30658
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+
)
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30659
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+
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30579
30660
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30580
30661
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class EuOverlay29Data:
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30581
30662
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@@ -31271,6 +31352,15 @@ class EuOverlay29Data:
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31271
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"uint16_t",
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31272
31353
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)
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31273
31354
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31355
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DIRECTIONAL_BIT_MASKS = Symbol(
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31356
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[0x76824],
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31357
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[0x23533A4],
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31358
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0x8,
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31359
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+
"DIRECTIONAL_BIT_MASKS",
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31360
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+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
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31361
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+
"uint8_t[8]",
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31362
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+
)
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31363
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+
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31274
31364
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MONSTER_TREATMENT_DATA = Symbol(
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31275
31365
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[0x7682C],
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31276
31366
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[0x23533AC],
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@@ -33344,6 +33434,15 @@ class EuRamData:
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33344
33434
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"struct loaded_attack_sprite_data*",
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33345
33435
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)
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33346
33436
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33437
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+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
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33438
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[0x37D5B8],
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33439
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[0x237D5B8],
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33440
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0x8,
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33441
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+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
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33442
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+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
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33443
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"enum mobility_type[8]",
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33444
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)
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33445
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+
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33347
33446
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AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
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33348
33447
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[0x37D5D0],
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33349
33448
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[0x237D5D0],
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -6000,6 +6000,15 @@ class EuItcmArm9Functions:
|
|
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6000
6000
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None,
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6001
6001
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)
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6002
6002
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6003
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+
IsGameModeRescue = Symbol(
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6004
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+
None,
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6005
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+
None,
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6006
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+
None,
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6007
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+
"IsGameModeRescue",
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6008
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+
"Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
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6009
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+
None,
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6010
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+
)
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6011
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+
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6003
6012
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InitScriptVariableValues = Symbol(
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6004
6013
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None,
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6005
6014
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None,
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@@ -11454,12 +11463,12 @@ class EuItcmItcmFunctions:
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11454
11463
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None,
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11455
11464
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)
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11456
11465
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|
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11457
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-
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11466
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+
ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
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11458
11467
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[0x2390],
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11459
11468
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[0x1FFA390],
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11460
11469
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None,
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11461
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-
"
|
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11462
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-
"Calls
|
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11470
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+
"ShouldMonsterRunAwayAndShowEffectOutlawCheck",
|
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11471
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+
"Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
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11463
11472
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None,
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11464
11473
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)
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11465
11474
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@@ -11499,6 +11508,11 @@ class EuItcmItcmFunctions:
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11499
11508
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None,
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11500
11509
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)
|
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11501
11510
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11511
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+
ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
|
|
11512
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+
"ShouldMonsterRunAwayVariationOutlawCheck",
|
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11513
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+
ShouldMonsterRunAwayAndShowEffectOutlawCheck,
|
|
11514
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+
)
|
|
11515
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+
|
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11502
11516
|
|
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11503
11517
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class EuItcmItcmData:
|
|
11504
11518
|
|
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@@ -17439,6 +17453,15 @@ class EuItcmOverlay10Data:
|
|
|
17439
17453
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"int16_t",
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17440
17454
|
)
|
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17441
17455
|
|
|
17456
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
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17457
|
+
None,
|
|
17458
|
+
None,
|
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17459
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+
None,
|
|
17460
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
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17461
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+
"The percentage chance of the AI not attacking when it is confused.",
|
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17462
|
+
"int16_t",
|
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17463
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+
)
|
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17464
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+
|
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17442
17465
|
LEECH_SEED_HP_DRAIN = Symbol(
|
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17443
17466
|
None,
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17444
17467
|
None,
|
|
@@ -18256,6 +18279,15 @@ class EuItcmOverlay10Data:
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|
|
18256
18279
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"struct type_id_8[8]",
|
|
18257
18280
|
)
|
|
18258
18281
|
|
|
18282
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18283
|
+
None,
|
|
18284
|
+
None,
|
|
18285
|
+
None,
|
|
18286
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18287
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18288
|
+
"int16_t[5]",
|
|
18289
|
+
)
|
|
18290
|
+
|
|
18259
18291
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18260
18292
|
None,
|
|
18261
18293
|
None,
|
|
@@ -23593,6 +23625,15 @@ class EuItcmOverlay29Functions:
|
|
|
23593
23625
|
None,
|
|
23594
23626
|
)
|
|
23595
23627
|
|
|
23628
|
+
PlayEffectAnimation0x29 = Symbol(
|
|
23629
|
+
None,
|
|
23630
|
+
None,
|
|
23631
|
+
None,
|
|
23632
|
+
"PlayEffectAnimation0x29",
|
|
23633
|
+
"Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
|
|
23634
|
+
None,
|
|
23635
|
+
)
|
|
23636
|
+
|
|
23596
23637
|
PlayEffectAnimation0x18E = Symbol(
|
|
23597
23638
|
None,
|
|
23598
23639
|
None,
|
|
@@ -24106,6 +24147,15 @@ class EuItcmOverlay29Functions:
|
|
|
24106
24147
|
None,
|
|
24107
24148
|
)
|
|
24108
24149
|
|
|
24150
|
+
SetActionStruggle = Symbol(
|
|
24151
|
+
None,
|
|
24152
|
+
None,
|
|
24153
|
+
None,
|
|
24154
|
+
"SetActionStruggle",
|
|
24155
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24156
|
+
None,
|
|
24157
|
+
)
|
|
24158
|
+
|
|
24109
24159
|
SetActionUseMovePlayer = Symbol(
|
|
24110
24160
|
None,
|
|
24111
24161
|
None,
|
|
@@ -25393,6 +25443,15 @@ class EuItcmOverlay29Functions:
|
|
|
25393
25443
|
None,
|
|
25394
25444
|
)
|
|
25395
25445
|
|
|
25446
|
+
MonsterCannotAttack = Symbol(
|
|
25447
|
+
None,
|
|
25448
|
+
None,
|
|
25449
|
+
None,
|
|
25450
|
+
"MonsterCannotAttack",
|
|
25451
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
25452
|
+
None,
|
|
25453
|
+
)
|
|
25454
|
+
|
|
25396
25455
|
CanMonsterMoveInDirection = Symbol(
|
|
25397
25456
|
None,
|
|
25398
25457
|
None,
|
|
@@ -25447,12 +25506,21 @@ class EuItcmOverlay29Functions:
|
|
|
25447
25506
|
None,
|
|
25448
25507
|
)
|
|
25449
25508
|
|
|
25450
|
-
|
|
25509
|
+
ShouldMonsterRunAwayAndShowEffect = Symbol(
|
|
25451
25510
|
None,
|
|
25452
25511
|
None,
|
|
25453
25512
|
None,
|
|
25454
|
-
"
|
|
25455
|
-
"Calls ShouldMonsterRunAway and returns its result. It also calls
|
|
25513
|
+
"ShouldMonsterRunAwayAndShowEffect",
|
|
25514
|
+
"Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
|
|
25515
|
+
None,
|
|
25516
|
+
)
|
|
25517
|
+
|
|
25518
|
+
DisplayRunAwayIfTriggered = Symbol(
|
|
25519
|
+
None,
|
|
25520
|
+
None,
|
|
25521
|
+
None,
|
|
25522
|
+
"DisplayRunAwayIfTriggered",
|
|
25523
|
+
"If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
|
|
25456
25524
|
None,
|
|
25457
25525
|
)
|
|
25458
25526
|
|
|
@@ -27346,6 +27414,15 @@ class EuItcmOverlay29Functions:
|
|
|
27346
27414
|
None,
|
|
27347
27415
|
)
|
|
27348
27416
|
|
|
27417
|
+
TargetRegularAttack = Symbol(
|
|
27418
|
+
None,
|
|
27419
|
+
None,
|
|
27420
|
+
None,
|
|
27421
|
+
"TargetRegularAttack",
|
|
27422
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27423
|
+
None,
|
|
27424
|
+
)
|
|
27425
|
+
|
|
27349
27426
|
IsTargetInRange = Symbol(
|
|
27350
27427
|
None,
|
|
27351
27428
|
None,
|
|
@@ -29996,6 +30073,10 @@ class EuItcmOverlay29Functions:
|
|
|
29996
30073
|
None,
|
|
29997
30074
|
)
|
|
29998
30075
|
|
|
30076
|
+
ShouldMonsterRunAwayVariation = _Deprecated(
|
|
30077
|
+
"ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
|
|
30078
|
+
)
|
|
30079
|
+
|
|
29999
30080
|
|
|
30000
30081
|
class EuItcmOverlay29Data:
|
|
30001
30082
|
|
|
@@ -30593,6 +30674,15 @@ class EuItcmOverlay29Data:
|
|
|
30593
30674
|
"uint16_t",
|
|
30594
30675
|
)
|
|
30595
30676
|
|
|
30677
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
30678
|
+
None,
|
|
30679
|
+
None,
|
|
30680
|
+
None,
|
|
30681
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
30682
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
30683
|
+
"uint8_t[8]",
|
|
30684
|
+
)
|
|
30685
|
+
|
|
30596
30686
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
30597
30687
|
None,
|
|
30598
30688
|
None,
|
|
@@ -32622,6 +32712,15 @@ class EuItcmRamData:
|
|
|
32622
32712
|
"struct loaded_attack_sprite_data*",
|
|
32623
32713
|
)
|
|
32624
32714
|
|
|
32715
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
32716
|
+
None,
|
|
32717
|
+
None,
|
|
32718
|
+
None,
|
|
32719
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
32720
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
32721
|
+
"enum mobility_type[8]",
|
|
32722
|
+
)
|
|
32723
|
+
|
|
32625
32724
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
32626
32725
|
None,
|
|
32627
32726
|
None,
|
pmdsky_debug_py/jp.py
CHANGED
|
@@ -6046,6 +6046,15 @@ class JpArm9Functions:
|
|
|
6046
6046
|
None,
|
|
6047
6047
|
)
|
|
6048
6048
|
|
|
6049
|
+
IsGameModeRescue = Symbol(
|
|
6050
|
+
[0x4B360],
|
|
6051
|
+
[0x204B360],
|
|
6052
|
+
None,
|
|
6053
|
+
"IsGameModeRescue",
|
|
6054
|
+
"Returns true if the value of GAME_MODE is GAME_MODE_RESCUE.\n\nreturn: True if GAME_MODE is GAME_MODE_RESCUE.",
|
|
6055
|
+
None,
|
|
6056
|
+
)
|
|
6057
|
+
|
|
6049
6058
|
InitScriptVariableValues = Symbol(
|
|
6050
6059
|
[0x4B3B4],
|
|
6051
6060
|
[0x204B3B4],
|
|
@@ -8954,8 +8963,8 @@ class JpArm9Functions:
|
|
|
8954
8963
|
)
|
|
8955
8964
|
|
|
8956
8965
|
GenerateMissionDetailsStruct = Symbol(
|
|
8957
|
-
|
|
8958
|
-
|
|
8966
|
+
[0x60440],
|
|
8967
|
+
[0x2060440],
|
|
8959
8968
|
None,
|
|
8960
8969
|
"GenerateMissionDetailsStruct",
|
|
8961
8970
|
"Generates a mission_details struct, to be used for printing mission details such as the title, summary, and objective.\n\nr0: mission struct pointer\nr1: [output] mission_details struct pointer\nr2: ?\nr3: ?",
|
|
@@ -8981,8 +8990,8 @@ class JpArm9Functions:
|
|
|
8981
8990
|
)
|
|
8982
8991
|
|
|
8983
8992
|
AppendMissionTitle = Symbol(
|
|
8984
|
-
|
|
8985
|
-
|
|
8993
|
+
[0x60D00],
|
|
8994
|
+
[0x2060D00],
|
|
8986
8995
|
None,
|
|
8987
8996
|
"AppendMissionTitle",
|
|
8988
8997
|
"Generates the mission title of a mission, and appends it to the string location.\n\nr0: [output] output buffer\nr1: intermediate buffer, filled then concatenated to output buffer\nr2: pointer to preprocessor args\nr3: pointer to mission_details struct",
|
|
@@ -8990,8 +8999,8 @@ class JpArm9Functions:
|
|
|
8990
8999
|
)
|
|
8991
9000
|
|
|
8992
9001
|
AppendMissionSummary = Symbol(
|
|
8993
|
-
|
|
8994
|
-
|
|
9002
|
+
[0x611A0],
|
|
9003
|
+
[0x20611A0],
|
|
8995
9004
|
None,
|
|
8996
9005
|
"AppendMissionSummary",
|
|
8997
9006
|
"Generates the mission title of a mission, and appends it to the string location.\n\nr0: [output] main string location\nr1: temporary string buffer, concatenated to main string\nr2: window_id for DrawTextInWindow\nr3: y offset for DrawTextInWindow\nstack[0]: pointer to preprocessor args\nstack[1]: pointer to mission_details struct",
|
|
@@ -11515,12 +11524,12 @@ class JpItcmFunctions:
|
|
|
11515
11524
|
None,
|
|
11516
11525
|
)
|
|
11517
11526
|
|
|
11518
|
-
|
|
11527
|
+
ShouldMonsterRunAwayAndShowEffectOutlawCheck = Symbol(
|
|
11519
11528
|
[0x23F8],
|
|
11520
11529
|
[0x20B6FD8],
|
|
11521
11530
|
None,
|
|
11522
|
-
"
|
|
11523
|
-
"Calls
|
|
11531
|
+
"ShouldMonsterRunAwayAndShowEffectOutlawCheck",
|
|
11532
|
+
"Calls ShouldMonsterRunAwayAndShowEffect. If the result is true, returns true. Otherwise, returns true only if the monster's behavior field is equal to monster_behavior::BEHAVIOR_FLEEING_OUTLAW.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: True if ShouldMonsterRunAway returns true or the monster is a fleeing outlaw",
|
|
11524
11533
|
None,
|
|
11525
11534
|
)
|
|
11526
11535
|
|
|
@@ -11560,6 +11569,11 @@ class JpItcmFunctions:
|
|
|
11560
11569
|
None,
|
|
11561
11570
|
)
|
|
11562
11571
|
|
|
11572
|
+
ShouldMonsterRunAwayVariationOutlawCheck = _Deprecated(
|
|
11573
|
+
"ShouldMonsterRunAwayVariationOutlawCheck",
|
|
11574
|
+
ShouldMonsterRunAwayAndShowEffectOutlawCheck,
|
|
11575
|
+
)
|
|
11576
|
+
|
|
11563
11577
|
|
|
11564
11578
|
class JpItcmData:
|
|
11565
11579
|
|
|
@@ -11591,8 +11605,8 @@ class JpItcmData:
|
|
|
11591
11605
|
)
|
|
11592
11606
|
|
|
11593
11607
|
RENDER_3D_FUNCTIONS = Symbol(
|
|
11594
|
-
|
|
11595
|
-
|
|
11608
|
+
[0x120],
|
|
11609
|
+
[0x20B4D00],
|
|
11596
11610
|
None,
|
|
11597
11611
|
"RENDER_3D_FUNCTIONS",
|
|
11598
11612
|
"Pointers to the 4 functions available for rendering a render_3d_element (in ITCM)\n\ntype: render_3d_element_fn_t[4]",
|
|
@@ -17685,6 +17699,15 @@ class JpOverlay10Data:
|
|
|
17685
17699
|
"int16_t",
|
|
17686
17700
|
)
|
|
17687
17701
|
|
|
17702
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
|
17703
|
+
[0x7A48],
|
|
17704
|
+
[0x22C5C68],
|
|
17705
|
+
0x2,
|
|
17706
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
|
17707
|
+
"The percentage chance of the AI not attacking when it is confused.",
|
|
17708
|
+
"int16_t",
|
|
17709
|
+
)
|
|
17710
|
+
|
|
17688
17711
|
LEECH_SEED_HP_DRAIN = Symbol(
|
|
17689
17712
|
[0x7A50],
|
|
17690
17713
|
[0x22C5C70],
|
|
@@ -18517,6 +18540,15 @@ class JpOverlay10Data:
|
|
|
18517
18540
|
"struct type_id_8[8]",
|
|
18518
18541
|
)
|
|
18519
18542
|
|
|
18543
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18544
|
+
[0x7DC8],
|
|
18545
|
+
[0x22C5FE8],
|
|
18546
|
+
0xA,
|
|
18547
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18548
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18549
|
+
"int16_t[5]",
|
|
18550
|
+
)
|
|
18551
|
+
|
|
18520
18552
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18521
18553
|
[0x7E0C],
|
|
18522
18554
|
[0x22C602C],
|
|
@@ -24113,6 +24145,15 @@ class JpOverlay29Functions:
|
|
|
24113
24145
|
None,
|
|
24114
24146
|
)
|
|
24115
24147
|
|
|
24148
|
+
PlayEffectAnimation0x29 = Symbol(
|
|
24149
|
+
[0xA038],
|
|
24150
|
+
[0x22E7918],
|
|
24151
|
+
None,
|
|
24152
|
+
"PlayEffectAnimation0x29",
|
|
24153
|
+
"Calls PlayEffectAnimation with data from animation ID 0x29.\n\nr0: entity pointer",
|
|
24154
|
+
None,
|
|
24155
|
+
)
|
|
24156
|
+
|
|
24116
24157
|
PlayEffectAnimation0x18E = Symbol(
|
|
24117
24158
|
[0xA168],
|
|
24118
24159
|
[0x22E7A48],
|
|
@@ -24626,6 +24667,15 @@ class JpOverlay29Functions:
|
|
|
24626
24667
|
None,
|
|
24627
24668
|
)
|
|
24628
24669
|
|
|
24670
|
+
SetActionStruggle = Symbol(
|
|
24671
|
+
[0xF9FC],
|
|
24672
|
+
[0x22ED2DC],
|
|
24673
|
+
None,
|
|
24674
|
+
"SetActionStruggle",
|
|
24675
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24676
|
+
None,
|
|
24677
|
+
)
|
|
24678
|
+
|
|
24629
24679
|
SetActionUseMovePlayer = Symbol(
|
|
24630
24680
|
[0xFA20],
|
|
24631
24681
|
[0x22ED300],
|
|
@@ -25959,6 +26009,15 @@ class JpOverlay29Functions:
|
|
|
25959
26009
|
None,
|
|
25960
26010
|
)
|
|
25961
26011
|
|
|
26012
|
+
MonsterCannotAttack = Symbol(
|
|
26013
|
+
[0x248D0],
|
|
26014
|
+
[0x23021B0],
|
|
26015
|
+
None,
|
|
26016
|
+
"MonsterCannotAttack",
|
|
26017
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
26018
|
+
None,
|
|
26019
|
+
)
|
|
26020
|
+
|
|
25962
26021
|
CanMonsterMoveInDirection = Symbol(
|
|
25963
26022
|
[0x2497C],
|
|
25964
26023
|
[0x230225C],
|
|
@@ -26013,12 +26072,21 @@ class JpOverlay29Functions:
|
|
|
26013
26072
|
None,
|
|
26014
26073
|
)
|
|
26015
26074
|
|
|
26016
|
-
|
|
26075
|
+
ShouldMonsterRunAwayAndShowEffect = Symbol(
|
|
26017
26076
|
[0x25338],
|
|
26018
26077
|
[0x2302C18],
|
|
26019
26078
|
None,
|
|
26020
|
-
"
|
|
26021
|
-
"Calls ShouldMonsterRunAway and returns its result. It also calls
|
|
26079
|
+
"ShouldMonsterRunAwayAndShowEffect",
|
|
26080
|
+
"Calls ShouldMonsterRunAway and returns its result. It also calls DisplayRunAwayIfTriggered if the result was true.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.\nreturn: Result of the call to ShouldMonsterRunAway",
|
|
26081
|
+
None,
|
|
26082
|
+
)
|
|
26083
|
+
|
|
26084
|
+
DisplayRunAwayIfTriggered = Symbol(
|
|
26085
|
+
[0x25368],
|
|
26086
|
+
[0x2302C48],
|
|
26087
|
+
None,
|
|
26088
|
+
"DisplayRunAwayIfTriggered",
|
|
26089
|
+
"If the Run Away ability has triggered on the entity and r1 is true, displays the visual 'poof' effect indicating Run Away.\n\nr0: Entity pointer\nr1: Boolean value. If true, display a visual 'poof' effect if the Run Away ability caused the monster to run away.",
|
|
26022
26090
|
None,
|
|
26023
26091
|
)
|
|
26024
26092
|
|
|
@@ -27912,6 +27980,15 @@ class JpOverlay29Functions:
|
|
|
27912
27980
|
None,
|
|
27913
27981
|
)
|
|
27914
27982
|
|
|
27983
|
+
TargetRegularAttack = Symbol(
|
|
27984
|
+
[0x3E050],
|
|
27985
|
+
[0x231B930],
|
|
27986
|
+
None,
|
|
27987
|
+
"TargetRegularAttack",
|
|
27988
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27989
|
+
None,
|
|
27990
|
+
)
|
|
27991
|
+
|
|
27915
27992
|
IsTargetInRange = Symbol(
|
|
27916
27993
|
[0x3E284],
|
|
27917
27994
|
[0x231BB64],
|
|
@@ -30567,6 +30644,10 @@ class JpOverlay29Functions:
|
|
|
30567
30644
|
None,
|
|
30568
30645
|
)
|
|
30569
30646
|
|
|
30647
|
+
ShouldMonsterRunAwayVariation = _Deprecated(
|
|
30648
|
+
"ShouldMonsterRunAwayVariation", ShouldMonsterRunAwayAndShowEffect
|
|
30649
|
+
)
|
|
30650
|
+
|
|
30570
30651
|
|
|
30571
30652
|
class JpOverlay29Data:
|
|
30572
30653
|
|
|
@@ -31164,6 +31245,15 @@ class JpOverlay29Data:
|
|
|
31164
31245
|
"uint16_t",
|
|
31165
31246
|
)
|
|
31166
31247
|
|
|
31248
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
31249
|
+
[0x76138],
|
|
31250
|
+
[0x2353A18],
|
|
31251
|
+
0x8,
|
|
31252
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
31253
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
31254
|
+
"uint8_t[8]",
|
|
31255
|
+
)
|
|
31256
|
+
|
|
31167
31257
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
31168
31258
|
[0x76140],
|
|
31169
31259
|
[0x2353A20],
|
|
@@ -33232,6 +33322,15 @@ class JpRamData:
|
|
|
33232
33322
|
"struct loaded_attack_sprite_data*",
|
|
33233
33323
|
)
|
|
33234
33324
|
|
|
33325
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
33326
|
+
[0x37DC38],
|
|
33327
|
+
[0x237DC38],
|
|
33328
|
+
0x8,
|
|
33329
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
33330
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
33331
|
+
"enum mobility_type[8]",
|
|
33332
|
+
)
|
|
33333
|
+
|
|
33235
33334
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
33236
33335
|
[0x37DC50],
|
|
33237
33336
|
[0x237DC50],
|