pmdsky-debug-py 10.1.12__py3-none-any.whl → 10.1.13__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +63 -0
- pmdsky_debug_py/eu_itcm.py +63 -0
- pmdsky_debug_py/jp.py +71 -8
- pmdsky_debug_py/jp_itcm.py +65 -2
- pmdsky_debug_py/na.py +69 -6
- pmdsky_debug_py/na_itcm.py +63 -0
- pmdsky_debug_py/protocol.py +36 -1
- {pmdsky_debug_py-10.1.12.dist-info → pmdsky_debug_py-10.1.13.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.1.13.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.1.12.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.1.12.dist-info → pmdsky_debug_py-10.1.13.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.1.12.dist-info → pmdsky_debug_py-10.1.13.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
RELEASE = "v0.10.1+
|
|
1
|
+
RELEASE = "v0.10.1+713df4ce86"
|
pmdsky_debug_py/eu.py
CHANGED
|
@@ -17690,6 +17690,15 @@ class EuOverlay10Data:
|
|
|
17690
17690
|
"int16_t",
|
|
17691
17691
|
)
|
|
17692
17692
|
|
|
17693
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
|
17694
|
+
[0x7B18],
|
|
17695
|
+
[0x22C4ED8],
|
|
17696
|
+
0x2,
|
|
17697
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
|
17698
|
+
"The percentage chance of the AI not attacking when it is confused.",
|
|
17699
|
+
"int16_t",
|
|
17700
|
+
)
|
|
17701
|
+
|
|
17693
17702
|
LEECH_SEED_HP_DRAIN = Symbol(
|
|
17694
17703
|
[0x7B20],
|
|
17695
17704
|
[0x22C4EE0],
|
|
@@ -18522,6 +18531,15 @@ class EuOverlay10Data:
|
|
|
18522
18531
|
"struct type_id_8[8]",
|
|
18523
18532
|
)
|
|
18524
18533
|
|
|
18534
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18535
|
+
[0x7E98],
|
|
18536
|
+
[0x22C5258],
|
|
18537
|
+
0xA,
|
|
18538
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18539
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18540
|
+
"int16_t[5]",
|
|
18541
|
+
)
|
|
18542
|
+
|
|
18525
18543
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18526
18544
|
[0x7EDC],
|
|
18527
18545
|
[0x22C529C],
|
|
@@ -24635,6 +24653,15 @@ class EuOverlay29Functions:
|
|
|
24635
24653
|
None,
|
|
24636
24654
|
)
|
|
24637
24655
|
|
|
24656
|
+
SetActionStruggle = Symbol(
|
|
24657
|
+
[0xFAA4],
|
|
24658
|
+
[0x22EC624],
|
|
24659
|
+
None,
|
|
24660
|
+
"SetActionStruggle",
|
|
24661
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24662
|
+
None,
|
|
24663
|
+
)
|
|
24664
|
+
|
|
24638
24665
|
SetActionUseMovePlayer = Symbol(
|
|
24639
24666
|
[0xFAC8],
|
|
24640
24667
|
[0x22EC648],
|
|
@@ -25968,6 +25995,15 @@ class EuOverlay29Functions:
|
|
|
25968
25995
|
None,
|
|
25969
25996
|
)
|
|
25970
25997
|
|
|
25998
|
+
MonsterCannotAttack = Symbol(
|
|
25999
|
+
[0x24C78],
|
|
26000
|
+
[0x23017F8],
|
|
26001
|
+
None,
|
|
26002
|
+
"MonsterCannotAttack",
|
|
26003
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
26004
|
+
None,
|
|
26005
|
+
)
|
|
26006
|
+
|
|
25971
26007
|
CanMonsterMoveInDirection = Symbol(
|
|
25972
26008
|
[0x24D24],
|
|
25973
26009
|
[0x23018A4],
|
|
@@ -27921,6 +27957,15 @@ class EuOverlay29Functions:
|
|
|
27921
27957
|
None,
|
|
27922
27958
|
)
|
|
27923
27959
|
|
|
27960
|
+
TargetRegularAttack = Symbol(
|
|
27961
|
+
[0x3E340],
|
|
27962
|
+
[0x231AEC0],
|
|
27963
|
+
None,
|
|
27964
|
+
"TargetRegularAttack",
|
|
27965
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27966
|
+
None,
|
|
27967
|
+
)
|
|
27968
|
+
|
|
27924
27969
|
IsTargetInRange = Symbol(
|
|
27925
27970
|
[0x3E574],
|
|
27926
27971
|
[0x231B0F4],
|
|
@@ -31271,6 +31316,15 @@ class EuOverlay29Data:
|
|
|
31271
31316
|
"uint16_t",
|
|
31272
31317
|
)
|
|
31273
31318
|
|
|
31319
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
31320
|
+
[0x76824],
|
|
31321
|
+
[0x23533A4],
|
|
31322
|
+
0x8,
|
|
31323
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
31324
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
31325
|
+
"uint8_t[8]",
|
|
31326
|
+
)
|
|
31327
|
+
|
|
31274
31328
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
31275
31329
|
[0x7682C],
|
|
31276
31330
|
[0x23533AC],
|
|
@@ -33344,6 +33398,15 @@ class EuRamData:
|
|
|
33344
33398
|
"struct loaded_attack_sprite_data*",
|
|
33345
33399
|
)
|
|
33346
33400
|
|
|
33401
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
33402
|
+
[0x37D5B8],
|
|
33403
|
+
[0x237D5B8],
|
|
33404
|
+
0x8,
|
|
33405
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
33406
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
33407
|
+
"enum mobility_type[8]",
|
|
33408
|
+
)
|
|
33409
|
+
|
|
33347
33410
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
33348
33411
|
[0x37D5D0],
|
|
33349
33412
|
[0x237D5D0],
|
pmdsky_debug_py/eu_itcm.py
CHANGED
|
@@ -17439,6 +17439,15 @@ class EuItcmOverlay10Data:
|
|
|
17439
17439
|
"int16_t",
|
|
17440
17440
|
)
|
|
17441
17441
|
|
|
17442
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
|
17443
|
+
None,
|
|
17444
|
+
None,
|
|
17445
|
+
None,
|
|
17446
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
|
17447
|
+
"The percentage chance of the AI not attacking when it is confused.",
|
|
17448
|
+
"int16_t",
|
|
17449
|
+
)
|
|
17450
|
+
|
|
17442
17451
|
LEECH_SEED_HP_DRAIN = Symbol(
|
|
17443
17452
|
None,
|
|
17444
17453
|
None,
|
|
@@ -18256,6 +18265,15 @@ class EuItcmOverlay10Data:
|
|
|
18256
18265
|
"struct type_id_8[8]",
|
|
18257
18266
|
)
|
|
18258
18267
|
|
|
18268
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18269
|
+
None,
|
|
18270
|
+
None,
|
|
18271
|
+
None,
|
|
18272
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18273
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18274
|
+
"int16_t[5]",
|
|
18275
|
+
)
|
|
18276
|
+
|
|
18259
18277
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18260
18278
|
None,
|
|
18261
18279
|
None,
|
|
@@ -24106,6 +24124,15 @@ class EuItcmOverlay29Functions:
|
|
|
24106
24124
|
None,
|
|
24107
24125
|
)
|
|
24108
24126
|
|
|
24127
|
+
SetActionStruggle = Symbol(
|
|
24128
|
+
None,
|
|
24129
|
+
None,
|
|
24130
|
+
None,
|
|
24131
|
+
"SetActionStruggle",
|
|
24132
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24133
|
+
None,
|
|
24134
|
+
)
|
|
24135
|
+
|
|
24109
24136
|
SetActionUseMovePlayer = Symbol(
|
|
24110
24137
|
None,
|
|
24111
24138
|
None,
|
|
@@ -25393,6 +25420,15 @@ class EuItcmOverlay29Functions:
|
|
|
25393
25420
|
None,
|
|
25394
25421
|
)
|
|
25395
25422
|
|
|
25423
|
+
MonsterCannotAttack = Symbol(
|
|
25424
|
+
None,
|
|
25425
|
+
None,
|
|
25426
|
+
None,
|
|
25427
|
+
"MonsterCannotAttack",
|
|
25428
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
25429
|
+
None,
|
|
25430
|
+
)
|
|
25431
|
+
|
|
25396
25432
|
CanMonsterMoveInDirection = Symbol(
|
|
25397
25433
|
None,
|
|
25398
25434
|
None,
|
|
@@ -27346,6 +27382,15 @@ class EuItcmOverlay29Functions:
|
|
|
27346
27382
|
None,
|
|
27347
27383
|
)
|
|
27348
27384
|
|
|
27385
|
+
TargetRegularAttack = Symbol(
|
|
27386
|
+
None,
|
|
27387
|
+
None,
|
|
27388
|
+
None,
|
|
27389
|
+
"TargetRegularAttack",
|
|
27390
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27391
|
+
None,
|
|
27392
|
+
)
|
|
27393
|
+
|
|
27349
27394
|
IsTargetInRange = Symbol(
|
|
27350
27395
|
None,
|
|
27351
27396
|
None,
|
|
@@ -30593,6 +30638,15 @@ class EuItcmOverlay29Data:
|
|
|
30593
30638
|
"uint16_t",
|
|
30594
30639
|
)
|
|
30595
30640
|
|
|
30641
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
30642
|
+
None,
|
|
30643
|
+
None,
|
|
30644
|
+
None,
|
|
30645
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
30646
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
30647
|
+
"uint8_t[8]",
|
|
30648
|
+
)
|
|
30649
|
+
|
|
30596
30650
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
30597
30651
|
None,
|
|
30598
30652
|
None,
|
|
@@ -32622,6 +32676,15 @@ class EuItcmRamData:
|
|
|
32622
32676
|
"struct loaded_attack_sprite_data*",
|
|
32623
32677
|
)
|
|
32624
32678
|
|
|
32679
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
32680
|
+
None,
|
|
32681
|
+
None,
|
|
32682
|
+
None,
|
|
32683
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
32684
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
32685
|
+
"enum mobility_type[8]",
|
|
32686
|
+
)
|
|
32687
|
+
|
|
32625
32688
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
32626
32689
|
None,
|
|
32627
32690
|
None,
|
pmdsky_debug_py/jp.py
CHANGED
|
@@ -8954,8 +8954,8 @@ class JpArm9Functions:
|
|
|
8954
8954
|
)
|
|
8955
8955
|
|
|
8956
8956
|
GenerateMissionDetailsStruct = Symbol(
|
|
8957
|
-
|
|
8958
|
-
|
|
8957
|
+
[0x60440],
|
|
8958
|
+
[0x2060440],
|
|
8959
8959
|
None,
|
|
8960
8960
|
"GenerateMissionDetailsStruct",
|
|
8961
8961
|
"Generates a mission_details struct, to be used for printing mission details such as the title, summary, and objective.\n\nr0: mission struct pointer\nr1: [output] mission_details struct pointer\nr2: ?\nr3: ?",
|
|
@@ -8981,8 +8981,8 @@ class JpArm9Functions:
|
|
|
8981
8981
|
)
|
|
8982
8982
|
|
|
8983
8983
|
AppendMissionTitle = Symbol(
|
|
8984
|
-
|
|
8985
|
-
|
|
8984
|
+
[0x60D00],
|
|
8985
|
+
[0x2060D00],
|
|
8986
8986
|
None,
|
|
8987
8987
|
"AppendMissionTitle",
|
|
8988
8988
|
"Generates the mission title of a mission, and appends it to the string location.\n\nr0: [output] output buffer\nr1: intermediate buffer, filled then concatenated to output buffer\nr2: pointer to preprocessor args\nr3: pointer to mission_details struct",
|
|
@@ -8990,8 +8990,8 @@ class JpArm9Functions:
|
|
|
8990
8990
|
)
|
|
8991
8991
|
|
|
8992
8992
|
AppendMissionSummary = Symbol(
|
|
8993
|
-
|
|
8994
|
-
|
|
8993
|
+
[0x611A0],
|
|
8994
|
+
[0x20611A0],
|
|
8995
8995
|
None,
|
|
8996
8996
|
"AppendMissionSummary",
|
|
8997
8997
|
"Generates the mission title of a mission, and appends it to the string location.\n\nr0: [output] main string location\nr1: temporary string buffer, concatenated to main string\nr2: window_id for DrawTextInWindow\nr3: y offset for DrawTextInWindow\nstack[0]: pointer to preprocessor args\nstack[1]: pointer to mission_details struct",
|
|
@@ -11591,8 +11591,8 @@ class JpItcmData:
|
|
|
11591
11591
|
)
|
|
11592
11592
|
|
|
11593
11593
|
RENDER_3D_FUNCTIONS = Symbol(
|
|
11594
|
-
|
|
11595
|
-
|
|
11594
|
+
[0x120],
|
|
11595
|
+
[0x20B4D00],
|
|
11596
11596
|
None,
|
|
11597
11597
|
"RENDER_3D_FUNCTIONS",
|
|
11598
11598
|
"Pointers to the 4 functions available for rendering a render_3d_element (in ITCM)\n\ntype: render_3d_element_fn_t[4]",
|
|
@@ -17685,6 +17685,15 @@ class JpOverlay10Data:
|
|
|
17685
17685
|
"int16_t",
|
|
17686
17686
|
)
|
|
17687
17687
|
|
|
17688
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
|
17689
|
+
[0x7A48],
|
|
17690
|
+
[0x22C5C68],
|
|
17691
|
+
0x2,
|
|
17692
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
|
17693
|
+
"The percentage chance of the AI not attacking when it is confused.",
|
|
17694
|
+
"int16_t",
|
|
17695
|
+
)
|
|
17696
|
+
|
|
17688
17697
|
LEECH_SEED_HP_DRAIN = Symbol(
|
|
17689
17698
|
[0x7A50],
|
|
17690
17699
|
[0x22C5C70],
|
|
@@ -18517,6 +18526,15 @@ class JpOverlay10Data:
|
|
|
18517
18526
|
"struct type_id_8[8]",
|
|
18518
18527
|
)
|
|
18519
18528
|
|
|
18529
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18530
|
+
[0x7DC8],
|
|
18531
|
+
[0x22C5FE8],
|
|
18532
|
+
0xA,
|
|
18533
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18534
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18535
|
+
"int16_t[5]",
|
|
18536
|
+
)
|
|
18537
|
+
|
|
18520
18538
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18521
18539
|
[0x7E0C],
|
|
18522
18540
|
[0x22C602C],
|
|
@@ -24626,6 +24644,15 @@ class JpOverlay29Functions:
|
|
|
24626
24644
|
None,
|
|
24627
24645
|
)
|
|
24628
24646
|
|
|
24647
|
+
SetActionStruggle = Symbol(
|
|
24648
|
+
[0xF9FC],
|
|
24649
|
+
[0x22ED2DC],
|
|
24650
|
+
None,
|
|
24651
|
+
"SetActionStruggle",
|
|
24652
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24653
|
+
None,
|
|
24654
|
+
)
|
|
24655
|
+
|
|
24629
24656
|
SetActionUseMovePlayer = Symbol(
|
|
24630
24657
|
[0xFA20],
|
|
24631
24658
|
[0x22ED300],
|
|
@@ -25959,6 +25986,15 @@ class JpOverlay29Functions:
|
|
|
25959
25986
|
None,
|
|
25960
25987
|
)
|
|
25961
25988
|
|
|
25989
|
+
MonsterCannotAttack = Symbol(
|
|
25990
|
+
[0x248D0],
|
|
25991
|
+
[0x23021B0],
|
|
25992
|
+
None,
|
|
25993
|
+
"MonsterCannotAttack",
|
|
25994
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
25995
|
+
None,
|
|
25996
|
+
)
|
|
25997
|
+
|
|
25962
25998
|
CanMonsterMoveInDirection = Symbol(
|
|
25963
25999
|
[0x2497C],
|
|
25964
26000
|
[0x230225C],
|
|
@@ -27912,6 +27948,15 @@ class JpOverlay29Functions:
|
|
|
27912
27948
|
None,
|
|
27913
27949
|
)
|
|
27914
27950
|
|
|
27951
|
+
TargetRegularAttack = Symbol(
|
|
27952
|
+
[0x3E050],
|
|
27953
|
+
[0x231B930],
|
|
27954
|
+
None,
|
|
27955
|
+
"TargetRegularAttack",
|
|
27956
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27957
|
+
None,
|
|
27958
|
+
)
|
|
27959
|
+
|
|
27915
27960
|
IsTargetInRange = Symbol(
|
|
27916
27961
|
[0x3E284],
|
|
27917
27962
|
[0x231BB64],
|
|
@@ -31164,6 +31209,15 @@ class JpOverlay29Data:
|
|
|
31164
31209
|
"uint16_t",
|
|
31165
31210
|
)
|
|
31166
31211
|
|
|
31212
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
31213
|
+
[0x76138],
|
|
31214
|
+
[0x2353A18],
|
|
31215
|
+
0x8,
|
|
31216
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
31217
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
31218
|
+
"uint8_t[8]",
|
|
31219
|
+
)
|
|
31220
|
+
|
|
31167
31221
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
31168
31222
|
[0x76140],
|
|
31169
31223
|
[0x2353A20],
|
|
@@ -33232,6 +33286,15 @@ class JpRamData:
|
|
|
33232
33286
|
"struct loaded_attack_sprite_data*",
|
|
33233
33287
|
)
|
|
33234
33288
|
|
|
33289
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
33290
|
+
[0x37DC38],
|
|
33291
|
+
[0x237DC38],
|
|
33292
|
+
0x8,
|
|
33293
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
33294
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
33295
|
+
"enum mobility_type[8]",
|
|
33296
|
+
)
|
|
33297
|
+
|
|
33235
33298
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
33236
33299
|
[0x37DC50],
|
|
33237
33300
|
[0x237DC50],
|
pmdsky_debug_py/jp_itcm.py
CHANGED
|
@@ -11530,8 +11530,8 @@ class JpItcmItcmData:
|
|
|
11530
11530
|
)
|
|
11531
11531
|
|
|
11532
11532
|
RENDER_3D_FUNCTIONS = Symbol(
|
|
11533
|
-
|
|
11534
|
-
|
|
11533
|
+
[0x120],
|
|
11534
|
+
[0x1FF8120],
|
|
11535
11535
|
None,
|
|
11536
11536
|
"RENDER_3D_FUNCTIONS",
|
|
11537
11537
|
"Pointers to the 4 functions available for rendering a render_3d_element (in ITCM)\n\ntype: render_3d_element_fn_t[4]",
|
|
@@ -17439,6 +17439,15 @@ class JpItcmOverlay10Data:
|
|
|
17439
17439
|
"int16_t",
|
|
17440
17440
|
)
|
|
17441
17441
|
|
|
17442
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
|
17443
|
+
None,
|
|
17444
|
+
None,
|
|
17445
|
+
None,
|
|
17446
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
|
17447
|
+
"The percentage chance of the AI not attacking when it is confused.",
|
|
17448
|
+
"int16_t",
|
|
17449
|
+
)
|
|
17450
|
+
|
|
17442
17451
|
LEECH_SEED_HP_DRAIN = Symbol(
|
|
17443
17452
|
None,
|
|
17444
17453
|
None,
|
|
@@ -18256,6 +18265,15 @@ class JpItcmOverlay10Data:
|
|
|
18256
18265
|
"struct type_id_8[8]",
|
|
18257
18266
|
)
|
|
18258
18267
|
|
|
18268
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18269
|
+
None,
|
|
18270
|
+
None,
|
|
18271
|
+
None,
|
|
18272
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18273
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18274
|
+
"int16_t[5]",
|
|
18275
|
+
)
|
|
18276
|
+
|
|
18259
18277
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18260
18278
|
None,
|
|
18261
18279
|
None,
|
|
@@ -24106,6 +24124,15 @@ class JpItcmOverlay29Functions:
|
|
|
24106
24124
|
None,
|
|
24107
24125
|
)
|
|
24108
24126
|
|
|
24127
|
+
SetActionStruggle = Symbol(
|
|
24128
|
+
None,
|
|
24129
|
+
None,
|
|
24130
|
+
None,
|
|
24131
|
+
"SetActionStruggle",
|
|
24132
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24133
|
+
None,
|
|
24134
|
+
)
|
|
24135
|
+
|
|
24109
24136
|
SetActionUseMovePlayer = Symbol(
|
|
24110
24137
|
None,
|
|
24111
24138
|
None,
|
|
@@ -25393,6 +25420,15 @@ class JpItcmOverlay29Functions:
|
|
|
25393
25420
|
None,
|
|
25394
25421
|
)
|
|
25395
25422
|
|
|
25423
|
+
MonsterCannotAttack = Symbol(
|
|
25424
|
+
None,
|
|
25425
|
+
None,
|
|
25426
|
+
None,
|
|
25427
|
+
"MonsterCannotAttack",
|
|
25428
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
25429
|
+
None,
|
|
25430
|
+
)
|
|
25431
|
+
|
|
25396
25432
|
CanMonsterMoveInDirection = Symbol(
|
|
25397
25433
|
None,
|
|
25398
25434
|
None,
|
|
@@ -27346,6 +27382,15 @@ class JpItcmOverlay29Functions:
|
|
|
27346
27382
|
None,
|
|
27347
27383
|
)
|
|
27348
27384
|
|
|
27385
|
+
TargetRegularAttack = Symbol(
|
|
27386
|
+
None,
|
|
27387
|
+
None,
|
|
27388
|
+
None,
|
|
27389
|
+
"TargetRegularAttack",
|
|
27390
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27391
|
+
None,
|
|
27392
|
+
)
|
|
27393
|
+
|
|
27349
27394
|
IsTargetInRange = Symbol(
|
|
27350
27395
|
None,
|
|
27351
27396
|
None,
|
|
@@ -30593,6 +30638,15 @@ class JpItcmOverlay29Data:
|
|
|
30593
30638
|
"uint16_t",
|
|
30594
30639
|
)
|
|
30595
30640
|
|
|
30641
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
30642
|
+
None,
|
|
30643
|
+
None,
|
|
30644
|
+
None,
|
|
30645
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
30646
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
30647
|
+
"uint8_t[8]",
|
|
30648
|
+
)
|
|
30649
|
+
|
|
30596
30650
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
30597
30651
|
None,
|
|
30598
30652
|
None,
|
|
@@ -32622,6 +32676,15 @@ class JpItcmRamData:
|
|
|
32622
32676
|
"struct loaded_attack_sprite_data*",
|
|
32623
32677
|
)
|
|
32624
32678
|
|
|
32679
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
32680
|
+
None,
|
|
32681
|
+
None,
|
|
32682
|
+
None,
|
|
32683
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
32684
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
32685
|
+
"enum mobility_type[8]",
|
|
32686
|
+
)
|
|
32687
|
+
|
|
32625
32688
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
32626
32689
|
None,
|
|
32627
32690
|
None,
|
pmdsky_debug_py/na.py
CHANGED
|
@@ -8954,8 +8954,8 @@ class NaArm9Functions:
|
|
|
8954
8954
|
)
|
|
8955
8955
|
|
|
8956
8956
|
GenerateMissionDetailsStruct = Symbol(
|
|
8957
|
-
|
|
8958
|
-
|
|
8957
|
+
[0x60150],
|
|
8958
|
+
[0x2060150],
|
|
8959
8959
|
None,
|
|
8960
8960
|
"GenerateMissionDetailsStruct",
|
|
8961
8961
|
"Generates a mission_details struct, to be used for printing mission details such as the title, summary, and objective.\n\nr0: mission struct pointer\nr1: [output] mission_details struct pointer\nr2: ?\nr3: ?",
|
|
@@ -8981,8 +8981,8 @@ class NaArm9Functions:
|
|
|
8981
8981
|
)
|
|
8982
8982
|
|
|
8983
8983
|
AppendMissionTitle = Symbol(
|
|
8984
|
-
|
|
8985
|
-
|
|
8984
|
+
[0x60A10],
|
|
8985
|
+
[0x2060A10],
|
|
8986
8986
|
None,
|
|
8987
8987
|
"AppendMissionTitle",
|
|
8988
8988
|
"Generates the mission title of a mission, and appends it to the string location.\n\nr0: [output] output buffer\nr1: intermediate buffer, filled then concatenated to output buffer\nr2: pointer to preprocessor args\nr3: pointer to mission_details struct",
|
|
@@ -8990,8 +8990,8 @@ class NaArm9Functions:
|
|
|
8990
8990
|
)
|
|
8991
8991
|
|
|
8992
8992
|
AppendMissionSummary = Symbol(
|
|
8993
|
-
|
|
8994
|
-
|
|
8993
|
+
[0x60EB4],
|
|
8994
|
+
[0x2060EB4],
|
|
8995
8995
|
None,
|
|
8996
8996
|
"AppendMissionSummary",
|
|
8997
8997
|
"Generates the mission title of a mission, and appends it to the string location.\n\nr0: [output] main string location\nr1: temporary string buffer, concatenated to main string\nr2: window_id for DrawTextInWindow\nr3: y offset for DrawTextInWindow\nstack[0]: pointer to preprocessor args\nstack[1]: pointer to mission_details struct",
|
|
@@ -17690,6 +17690,15 @@ class NaOverlay10Data:
|
|
|
17690
17690
|
"int16_t",
|
|
17691
17691
|
)
|
|
17692
17692
|
|
|
17693
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
|
17694
|
+
[0x7B00],
|
|
17695
|
+
[0x22C4580],
|
|
17696
|
+
0x2,
|
|
17697
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
|
17698
|
+
"The percentage chance of the AI not attacking when it is confused.",
|
|
17699
|
+
"int16_t",
|
|
17700
|
+
)
|
|
17701
|
+
|
|
17693
17702
|
LEECH_SEED_HP_DRAIN = Symbol(
|
|
17694
17703
|
[0x7B08],
|
|
17695
17704
|
[0x22C4588],
|
|
@@ -18522,6 +18531,15 @@ class NaOverlay10Data:
|
|
|
18522
18531
|
"struct type_id_8[8]",
|
|
18523
18532
|
)
|
|
18524
18533
|
|
|
18534
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18535
|
+
[0x7E80],
|
|
18536
|
+
[0x22C4900],
|
|
18537
|
+
0xA,
|
|
18538
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18539
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18540
|
+
"int16_t[5]",
|
|
18541
|
+
)
|
|
18542
|
+
|
|
18525
18543
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18526
18544
|
[0x7EC4],
|
|
18527
18545
|
[0x22C4944],
|
|
@@ -24633,6 +24651,15 @@ class NaOverlay29Functions:
|
|
|
24633
24651
|
None,
|
|
24634
24652
|
)
|
|
24635
24653
|
|
|
24654
|
+
SetActionStruggle = Symbol(
|
|
24655
|
+
[0xFA34],
|
|
24656
|
+
[0x22EBC74],
|
|
24657
|
+
None,
|
|
24658
|
+
"SetActionStruggle",
|
|
24659
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24660
|
+
None,
|
|
24661
|
+
)
|
|
24662
|
+
|
|
24636
24663
|
SetActionUseMovePlayer = Symbol(
|
|
24637
24664
|
[0xFA58],
|
|
24638
24665
|
[0x22EBC98],
|
|
@@ -25966,6 +25993,15 @@ class NaOverlay29Functions:
|
|
|
25966
25993
|
None,
|
|
25967
25994
|
)
|
|
25968
25995
|
|
|
25996
|
+
MonsterCannotAttack = Symbol(
|
|
25997
|
+
[0x24B8C],
|
|
25998
|
+
[0x2300DCC],
|
|
25999
|
+
None,
|
|
26000
|
+
"MonsterCannotAttack",
|
|
26001
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
26002
|
+
None,
|
|
26003
|
+
)
|
|
26004
|
+
|
|
25969
26005
|
CanMonsterMoveInDirection = Symbol(
|
|
25970
26006
|
[0x24C38],
|
|
25971
26007
|
[0x2300E78],
|
|
@@ -27919,6 +27955,15 @@ class NaOverlay29Functions:
|
|
|
27919
27955
|
None,
|
|
27920
27956
|
)
|
|
27921
27957
|
|
|
27958
|
+
TargetRegularAttack = Symbol(
|
|
27959
|
+
[0x3E220],
|
|
27960
|
+
[0x231A460],
|
|
27961
|
+
None,
|
|
27962
|
+
"TargetRegularAttack",
|
|
27963
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27964
|
+
None,
|
|
27965
|
+
)
|
|
27966
|
+
|
|
27922
27967
|
IsTargetInRange = Symbol(
|
|
27923
27968
|
[0x3E454],
|
|
27924
27969
|
[0x231A694],
|
|
@@ -31269,6 +31314,15 @@ class NaOverlay29Data:
|
|
|
31269
31314
|
"uint16_t",
|
|
31270
31315
|
)
|
|
31271
31316
|
|
|
31317
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
31318
|
+
[0x76558],
|
|
31319
|
+
[0x2352798],
|
|
31320
|
+
0x8,
|
|
31321
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
31322
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
31323
|
+
"uint8_t[8]",
|
|
31324
|
+
)
|
|
31325
|
+
|
|
31272
31326
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
31273
31327
|
[0x76560],
|
|
31274
31328
|
[0x23527A0],
|
|
@@ -33342,6 +33396,15 @@ class NaRamData:
|
|
|
33342
33396
|
"struct loaded_attack_sprite_data*",
|
|
33343
33397
|
)
|
|
33344
33398
|
|
|
33399
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
33400
|
+
[0x37C9B8],
|
|
33401
|
+
[0x237C9B8],
|
|
33402
|
+
0x8,
|
|
33403
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
33404
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
33405
|
+
"enum mobility_type[8]",
|
|
33406
|
+
)
|
|
33407
|
+
|
|
33345
33408
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
33346
33409
|
[0x37C9D0],
|
|
33347
33410
|
[0x237C9D0],
|
pmdsky_debug_py/na_itcm.py
CHANGED
|
@@ -17439,6 +17439,15 @@ class NaItcmOverlay10Data:
|
|
|
17439
17439
|
"int16_t",
|
|
17440
17440
|
)
|
|
17441
17441
|
|
|
17442
|
+
AI_CONFUSED_NO_ATTACK_CHANCE = Symbol(
|
|
17443
|
+
None,
|
|
17444
|
+
None,
|
|
17445
|
+
None,
|
|
17446
|
+
"AI_CONFUSED_NO_ATTACK_CHANCE",
|
|
17447
|
+
"The percentage chance of the AI not attacking when it is confused.",
|
|
17448
|
+
"int16_t",
|
|
17449
|
+
)
|
|
17450
|
+
|
|
17442
17451
|
LEECH_SEED_HP_DRAIN = Symbol(
|
|
17443
17452
|
None,
|
|
17444
17453
|
None,
|
|
@@ -18256,6 +18265,15 @@ class NaItcmOverlay10Data:
|
|
|
18256
18265
|
"struct type_id_8[8]",
|
|
18257
18266
|
)
|
|
18258
18267
|
|
|
18268
|
+
AI_REGULAR_ATTACK_WEIGHTS = Symbol(
|
|
18269
|
+
None,
|
|
18270
|
+
None,
|
|
18271
|
+
None,
|
|
18272
|
+
"AI_REGULAR_ATTACK_WEIGHTS",
|
|
18273
|
+
"The weight of the regular attack in the weighted random when the AI is deciding which move to use, depending on how many other attacks the AI can currently use.\nEach index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).\n\ntype: uint16_t[5]",
|
|
18274
|
+
"int16_t[5]",
|
|
18275
|
+
)
|
|
18276
|
+
|
|
18259
18277
|
LAST_RESORT_DAMAGE_MULT_TABLE = Symbol(
|
|
18260
18278
|
None,
|
|
18261
18279
|
None,
|
|
@@ -24106,6 +24124,15 @@ class NaItcmOverlay29Functions:
|
|
|
24106
24124
|
None,
|
|
24107
24125
|
)
|
|
24108
24126
|
|
|
24127
|
+
SetActionStruggle = Symbol(
|
|
24128
|
+
None,
|
|
24129
|
+
None,
|
|
24130
|
+
None,
|
|
24131
|
+
"SetActionStruggle",
|
|
24132
|
+
"Sets a monster's action to action::ACTION_STRUGGLE, with a specified direction.\n\nr0: Pointer to the monster's action field\nr1: Direction in which to use the move. Gets stored in monster::action::direction.",
|
|
24133
|
+
None,
|
|
24134
|
+
)
|
|
24135
|
+
|
|
24109
24136
|
SetActionUseMovePlayer = Symbol(
|
|
24110
24137
|
None,
|
|
24111
24138
|
None,
|
|
@@ -25393,6 +25420,15 @@ class NaItcmOverlay29Functions:
|
|
|
25393
25420
|
None,
|
|
25394
25421
|
)
|
|
25395
25422
|
|
|
25423
|
+
MonsterCannotAttack = Symbol(
|
|
25424
|
+
None,
|
|
25425
|
+
None,
|
|
25426
|
+
None,
|
|
25427
|
+
"MonsterCannotAttack",
|
|
25428
|
+
"Returns 0 if the entity has any of these conditions: sleep, nightmare, napping, frozen, wrapped/wrapping, petrified, cringe, paused, infatuated, paralysis. Also returns 0 if ShouldMonsterRunAway returns 1.\n\nr0: Entity pointer\nr1: If true, ignore sleep conditions (sleep, nightmare, napping) when checking if the entity cannot attack.\nreturn: bool",
|
|
25429
|
+
None,
|
|
25430
|
+
)
|
|
25431
|
+
|
|
25396
25432
|
CanMonsterMoveInDirection = Symbol(
|
|
25397
25433
|
None,
|
|
25398
25434
|
None,
|
|
@@ -27346,6 +27382,15 @@ class NaItcmOverlay29Functions:
|
|
|
27346
27382
|
None,
|
|
27347
27383
|
)
|
|
27348
27384
|
|
|
27385
|
+
TargetRegularAttack = Symbol(
|
|
27386
|
+
None,
|
|
27387
|
+
None,
|
|
27388
|
+
None,
|
|
27389
|
+
"TargetRegularAttack",
|
|
27390
|
+
"Decides which direction the AI will use its regular attack in.\n\nr0: User entity pointer\nr1: [output] direction that the regular attack should be targeted at.\nr2: If true, the AI will ignore enemies that are petrified. If false, the AI will include petrified enemies when targeting.\nreturn: True if there is a target for the regular attack, false if there is no target.",
|
|
27391
|
+
None,
|
|
27392
|
+
)
|
|
27393
|
+
|
|
27349
27394
|
IsTargetInRange = Symbol(
|
|
27350
27395
|
None,
|
|
27351
27396
|
None,
|
|
@@ -30593,6 +30638,15 @@ class NaItcmOverlay29Data:
|
|
|
30593
30638
|
"uint16_t",
|
|
30594
30639
|
)
|
|
30595
30640
|
|
|
30641
|
+
DIRECTIONAL_BIT_MASKS = Symbol(
|
|
30642
|
+
None,
|
|
30643
|
+
None,
|
|
30644
|
+
None,
|
|
30645
|
+
"DIRECTIONAL_BIT_MASKS",
|
|
30646
|
+
"An array of one-hot bit masks corresponding to each direction_id. Used alongside tile->walkable_neighbor_flags to determine whether it's possible to move to a tile.",
|
|
30647
|
+
"uint8_t[8]",
|
|
30648
|
+
)
|
|
30649
|
+
|
|
30596
30650
|
MONSTER_TREATMENT_DATA = Symbol(
|
|
30597
30651
|
None,
|
|
30598
30652
|
None,
|
|
@@ -32622,6 +32676,15 @@ class NaItcmRamData:
|
|
|
32622
32676
|
"struct loaded_attack_sprite_data*",
|
|
32623
32677
|
)
|
|
32624
32678
|
|
|
32679
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE = Symbol(
|
|
32680
|
+
None,
|
|
32681
|
+
None,
|
|
32682
|
+
None,
|
|
32683
|
+
"MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE",
|
|
32684
|
+
"[Runtime] Used by GetMobilityTypeCheckSlip to determine if a monster with a mobility type of MOBILITY_WATER or MOBILITY_LAVA can cross the current dungeon's liquid (lava or water). Only the values at indexes 4 (MOBILITY_LAVA) and 5 (MOBILITY_WATER) are used. If the mobility type can cross the liquid in the current dungeon, the array value at the mobility type's index is MOBILITY_WATER. If not, the array value is MOBILITY_NORMAL.",
|
|
32685
|
+
"enum mobility_type[8]",
|
|
32686
|
+
)
|
|
32687
|
+
|
|
32625
32688
|
AI_THROWN_ITEM_DIRECTION_IS_USED = Symbol(
|
|
32626
32689
|
None,
|
|
32627
32690
|
None,
|
pmdsky_debug_py/protocol.py
CHANGED
|
@@ -6509,7 +6509,7 @@ class ItcmDataProtocol(Protocol):
|
|
|
6509
6509
|
]
|
|
6510
6510
|
|
|
6511
6511
|
RENDER_3D_FUNCTIONS: Symbol[
|
|
6512
|
-
|
|
6512
|
+
list[int],
|
|
6513
6513
|
None,
|
|
6514
6514
|
]
|
|
6515
6515
|
|
|
@@ -10860,6 +10860,11 @@ class Overlay10DataProtocol(Protocol):
|
|
|
10860
10860
|
Optional[int],
|
|
10861
10861
|
]
|
|
10862
10862
|
|
|
10863
|
+
AI_CONFUSED_NO_ATTACK_CHANCE: Symbol[
|
|
10864
|
+
Optional[list[int]],
|
|
10865
|
+
Optional[int],
|
|
10866
|
+
]
|
|
10867
|
+
|
|
10863
10868
|
LEECH_SEED_HP_DRAIN: Symbol[
|
|
10864
10869
|
Optional[list[int]],
|
|
10865
10870
|
Optional[int],
|
|
@@ -11325,6 +11330,11 @@ class Overlay10DataProtocol(Protocol):
|
|
|
11325
11330
|
Optional[int],
|
|
11326
11331
|
]
|
|
11327
11332
|
|
|
11333
|
+
AI_REGULAR_ATTACK_WEIGHTS: Symbol[
|
|
11334
|
+
Optional[list[int]],
|
|
11335
|
+
Optional[int],
|
|
11336
|
+
]
|
|
11337
|
+
|
|
11328
11338
|
LAST_RESORT_DAMAGE_MULT_TABLE: Symbol[
|
|
11329
11339
|
Optional[list[int]],
|
|
11330
11340
|
Optional[int],
|
|
@@ -14828,6 +14838,11 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
14828
14838
|
None,
|
|
14829
14839
|
]
|
|
14830
14840
|
|
|
14841
|
+
SetActionStruggle: Symbol[
|
|
14842
|
+
Optional[list[int]],
|
|
14843
|
+
None,
|
|
14844
|
+
]
|
|
14845
|
+
|
|
14831
14846
|
SetActionUseMovePlayer: Symbol[
|
|
14832
14847
|
Optional[list[int]],
|
|
14833
14848
|
None,
|
|
@@ -15543,6 +15558,11 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
15543
15558
|
None,
|
|
15544
15559
|
]
|
|
15545
15560
|
|
|
15561
|
+
MonsterCannotAttack: Symbol[
|
|
15562
|
+
Optional[list[int]],
|
|
15563
|
+
None,
|
|
15564
|
+
]
|
|
15565
|
+
|
|
15546
15566
|
CanMonsterMoveInDirection: Symbol[
|
|
15547
15567
|
Optional[list[int]],
|
|
15548
15568
|
None,
|
|
@@ -16628,6 +16648,11 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
16628
16648
|
None,
|
|
16629
16649
|
]
|
|
16630
16650
|
|
|
16651
|
+
TargetRegularAttack: Symbol[
|
|
16652
|
+
Optional[list[int]],
|
|
16653
|
+
None,
|
|
16654
|
+
]
|
|
16655
|
+
|
|
16631
16656
|
IsTargetInRange: Symbol[
|
|
16632
16657
|
Optional[list[int]],
|
|
16633
16658
|
None,
|
|
@@ -18436,6 +18461,11 @@ class Overlay29DataProtocol(Protocol):
|
|
|
18436
18461
|
Optional[int],
|
|
18437
18462
|
]
|
|
18438
18463
|
|
|
18464
|
+
DIRECTIONAL_BIT_MASKS: Symbol[
|
|
18465
|
+
Optional[list[int]],
|
|
18466
|
+
Optional[int],
|
|
18467
|
+
]
|
|
18468
|
+
|
|
18439
18469
|
MONSTER_TREATMENT_DATA: Symbol[
|
|
18440
18470
|
Optional[list[int]],
|
|
18441
18471
|
Optional[int],
|
|
@@ -19696,6 +19726,11 @@ class RamDataProtocol(Protocol):
|
|
|
19696
19726
|
Optional[int],
|
|
19697
19727
|
]
|
|
19698
19728
|
|
|
19729
|
+
MOBILITY_TYPE_TO_DUNGEON_MOBILITY_TYPE: Symbol[
|
|
19730
|
+
Optional[list[int]],
|
|
19731
|
+
Optional[int],
|
|
19732
|
+
]
|
|
19733
|
+
|
|
19699
19734
|
AI_THROWN_ITEM_DIRECTION_IS_USED: Symbol[
|
|
19700
19735
|
Optional[list[int]],
|
|
19701
19736
|
Optional[int],
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
+
pmdsky_debug_py/_release.py,sha256=kNdxDYOqch_AeUP39zoY7x4lgsE3cMAW-NspLUXrTEI,31
|
|
3
|
+
pmdsky_debug_py/eu.py,sha256=9PkY_FQeAqrbjZxM577jQOSdSsWMVFzDSn0Sd0qTvV8,1171033
|
|
4
|
+
pmdsky_debug_py/eu_itcm.py,sha256=nl8Xc8LlNkfeKeX-yQEBT4sN6xIGtdhe7mBYtbs9Ojk,1118834
|
|
5
|
+
pmdsky_debug_py/jp.py,sha256=1Xw9jMyl7Gkz9E1eugTKlr4_QuckHOqjDFc7OGDpiO4,1167761
|
|
6
|
+
pmdsky_debug_py/jp_itcm.py,sha256=H_qnPB-SfBii-dE975tyXgbFkVa_mQ5MZqS5uOSdIgA,1118834
|
|
7
|
+
pmdsky_debug_py/na.py,sha256=Hv7rct3DnwWfEU0qvF0eo1QkzLezcS7dBMa-sRPXX2I,1171990
|
|
8
|
+
pmdsky_debug_py/na_itcm.py,sha256=estCYgTwzOWwwZzIJwCZtRoqkk37EXipeKQqA-SbR7c,1118834
|
|
9
|
+
pmdsky_debug_py/protocol.py,sha256=rmKw3mVcKx_ZaIBeSD4B2Ooo5U9PEkdwQthrYb6ESdg,342567
|
|
10
|
+
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
+
pmdsky_debug_py-10.1.13.dist-info/METADATA,sha256=BLCQENmfY12F2x1d1mo6GPYhePYGyEZbMP2KW68nq2w,1376
|
|
12
|
+
pmdsky_debug_py-10.1.13.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
|
|
13
|
+
pmdsky_debug_py-10.1.13.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
+
pmdsky_debug_py-10.1.13.dist-info/RECORD,,
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
-
pmdsky_debug_py/_release.py,sha256=tLoQQoXne53D0untoOGYLus2VfWneGm46K22HMm73pc,31
|
|
3
|
-
pmdsky_debug_py/eu.py,sha256=T8EtqwACVwjC4ypr0F3COXjeFanRLFCjp5KVqHmW7jw,1167969
|
|
4
|
-
pmdsky_debug_py/eu_itcm.py,sha256=EtTkmYfEqfNkmKmfmJPuvjDXe4xctGCoWe39EOlQUaQ,1115848
|
|
5
|
-
pmdsky_debug_py/jp.py,sha256=NTxbh53kAWjNRomXoYPyk63uiAlZ62Q78-wBJayJ0qw,1164651
|
|
6
|
-
pmdsky_debug_py/jp_itcm.py,sha256=0DmFnqMeCtPi-52M_-0hrm41rMnzf4MFsU80SR4N1wo,1115838
|
|
7
|
-
pmdsky_debug_py/na.py,sha256=ZfcxI28-kC643sEM9OdUmmprocsYGONBdTQcfBsqshw,1168890
|
|
8
|
-
pmdsky_debug_py/na_itcm.py,sha256=wzvFZ2jpS5ge6LRjcqC8QwVb4KvlywciW4zANr31GSw,1115848
|
|
9
|
-
pmdsky_debug_py/protocol.py,sha256=6l2QeuFcnxV-j9d_8fO3k3_xP_cCaySE6uqM5_5HGTI,341926
|
|
10
|
-
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
-
pmdsky_debug_py-10.1.12.dist-info/METADATA,sha256=IgcTgO9rnwMBc7aRzeuyzKyfjuK-jSB2rqdNWIpYC2U,1376
|
|
12
|
-
pmdsky_debug_py-10.1.12.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
|
|
13
|
-
pmdsky_debug_py-10.1.12.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
-
pmdsky_debug_py-10.1.12.dist-info/RECORD,,
|
|
File without changes
|
|
File without changes
|