pmdsky-debug-py 10.0.5__py3-none-any.whl → 10.0.8__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +33 -5
- pmdsky_debug_py/eu_itcm.py +33 -5
- pmdsky_debug_py/jp.py +33 -5
- pmdsky_debug_py/jp_itcm.py +33 -5
- pmdsky_debug_py/na.py +33 -5
- pmdsky_debug_py/na_itcm.py +33 -5
- pmdsky_debug_py/protocol.py +21 -1
- {pmdsky_debug_py-10.0.5.dist-info → pmdsky_debug_py-10.0.8.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.0.8.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.0.5.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.5.dist-info → pmdsky_debug_py-10.0.8.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.0.5.dist-info → pmdsky_debug_py-10.0.8.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.0+
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1
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+
RELEASE = "v0.10.0+b64a9fa281"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -2906,7 +2906,7 @@ class EuArm9Functions:
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2906
2906
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[0x1E14C],
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2907
2907
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[0x201E14C],
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2908
2908
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None,
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2909
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-
"
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2909
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+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
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2910
2910
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)
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2911
2911
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2912
2912
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GeomSetTexImageParam = Symbol(
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@@ -13565,11 +13565,18 @@ class EuOverlay11Functions:
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13565
13565
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13566
13566
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SsbLoad2 = Symbol([0x84BC], [0x22E503C], None, "")
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13567
13567
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13568
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-
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13568
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+
ScriptParamToInt = Symbol(
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13569
13569
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[0x866C],
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13570
13570
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[0x22E51EC],
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13571
13571
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None,
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13572
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-
"
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13572
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+
"Converts the given opcode parameter to a signed integer.\n\nThe parameter will be returned unchanged unless one of its two most significant bits (0x8000 and 0x4000) are set, in which case both bits will be cleared and the original value will be modified according to the following two rules:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the value will be set to value / 256, rounded down.\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a signed integer",
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13573
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+
)
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13574
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+
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13575
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+
ScriptParamToFixedPoint16 = Symbol(
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13576
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+
[0x86A0],
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13577
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+
[0x22E5220],
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13578
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+
None,
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13579
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+
"Converts the given opcode parameter to a 16-bit signed fixed-point number with 8 fraction bits.\n\nThe resulting number is encoded as (value) * 256, with the last byte acting as a fraction byte capable of representing multiples of 1/256.\n\nThe parameter will either be returned unchanged or modified depending on which of its two most significant bits (0x8000 and 0x4000) are set. Both bits are unset before running the operations listed below:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the raw value is interpreted as being fixed-point already, and nothing else happens. Otherwise, it's assumed to be a normal integer and is converted to fixed-point by left-shifting it by 8 (moving the integer part to its proper place).\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a 16-bit signed fixed-point number with 8 fraction bits",
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13573
13580
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)
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13574
13581
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13575
13582
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StationLoadHanger = Symbol([0x8994], [0x22E5514], None, "")
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@@ -17336,7 +17343,7 @@ class EuOverlay29Functions:
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17336
17343
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[0x2235C],
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17337
17344
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[0x22FEEDC],
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17338
17345
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None,
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17339
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-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
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17346
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+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
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17340
17347
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)
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17341
17348
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17342
17349
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TryActivateFlashFireOnAllMonsters = Symbol(
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@@ -20821,11 +20828,25 @@ class EuOverlay29Functions:
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20821
20828
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"Calls HandleFadesDungeon for both screens.\n\nNo params.",
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20822
20829
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)
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20823
20830
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20831
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DisplayFloorTip = Symbol(
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20832
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[0x70C08],
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20833
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[0x234D788],
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20834
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None,
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20835
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+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
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20836
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+
)
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20837
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+
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20838
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+
DisplayItemTip = Symbol(
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20839
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[0x70D34],
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20840
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[0x234D8B4],
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20841
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None,
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20842
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+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
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20843
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+
)
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20844
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+
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20824
20845
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DisplayDungeonTip = Symbol(
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20825
20846
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[0x70F70],
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20826
20847
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[0x234DAF0],
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20827
20848
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None,
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20828
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-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
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20849
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+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
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20829
20850
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)
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20830
20851
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20831
20852
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SetBothScreensWindowColorToDefault = Symbol(
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@@ -22449,6 +22470,13 @@ class EuRamData:
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22449
22470
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"Starts at 0 when the game is first launched, and continuously ticks up once per frame while the game is running.",
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22450
22471
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)
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22451
22472
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22473
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+
TOUCHSCREEN_STATUS = Symbol(
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22474
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+
[0x2A3F1C],
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22475
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[0x22A3F1C],
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22476
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0x104,
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22477
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+
"Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
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22478
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+
)
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22479
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+
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22452
22480
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BAG_ITEMS = Symbol(
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22453
22481
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[0x2A4164],
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22454
22482
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[0x22A4164],
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -2819,7 +2819,7 @@ class EuItcmArm9Functions:
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2819
2819
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None,
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2820
2820
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None,
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2821
2821
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None,
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2822
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-
"
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2822
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+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
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2823
2823
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)
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2824
2824
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2825
2825
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GeomSetTexImageParam = Symbol(
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@@ -13217,11 +13217,18 @@ class EuItcmOverlay11Functions:
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13217
13217
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|
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13218
13218
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SsbLoad2 = Symbol(None, None, None, "")
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13219
13219
|
|
|
13220
|
-
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|
13220
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+
ScriptParamToInt = Symbol(
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13221
13221
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None,
|
|
13222
13222
|
None,
|
|
13223
13223
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None,
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|
13224
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-
"
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|
13224
|
+
"Converts the given opcode parameter to a signed integer.\n\nThe parameter will be returned unchanged unless one of its two most significant bits (0x8000 and 0x4000) are set, in which case both bits will be cleared and the original value will be modified according to the following two rules:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the value will be set to value / 256, rounded down.\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a signed integer",
|
|
13225
|
+
)
|
|
13226
|
+
|
|
13227
|
+
ScriptParamToFixedPoint16 = Symbol(
|
|
13228
|
+
None,
|
|
13229
|
+
None,
|
|
13230
|
+
None,
|
|
13231
|
+
"Converts the given opcode parameter to a 16-bit signed fixed-point number with 8 fraction bits.\n\nThe resulting number is encoded as (value) * 256, with the last byte acting as a fraction byte capable of representing multiples of 1/256.\n\nThe parameter will either be returned unchanged or modified depending on which of its two most significant bits (0x8000 and 0x4000) are set. Both bits are unset before running the operations listed below:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the raw value is interpreted as being fixed-point already, and nothing else happens. Otherwise, it's assumed to be a normal integer and is converted to fixed-point by left-shifting it by 8 (moving the integer part to its proper place).\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a 16-bit signed fixed-point number with 8 fraction bits",
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13225
13232
|
)
|
|
13226
13233
|
|
|
13227
13234
|
StationLoadHanger = Symbol(None, None, None, "")
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@@ -16784,7 +16791,7 @@ class EuItcmOverlay29Functions:
|
|
|
16784
16791
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None,
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|
16785
16792
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None,
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|
16786
16793
|
None,
|
|
16787
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
16794
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
16788
16795
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)
|
|
16789
16796
|
|
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16790
16797
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TryActivateFlashFireOnAllMonsters = Symbol(
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@@ -20251,11 +20258,25 @@ class EuItcmOverlay29Functions:
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20251
20258
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None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
|
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20252
20259
|
)
|
|
20253
20260
|
|
|
20261
|
+
DisplayFloorTip = Symbol(
|
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20262
|
+
None,
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|
20263
|
+
None,
|
|
20264
|
+
None,
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20265
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20266
|
+
)
|
|
20267
|
+
|
|
20268
|
+
DisplayItemTip = Symbol(
|
|
20269
|
+
None,
|
|
20270
|
+
None,
|
|
20271
|
+
None,
|
|
20272
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20273
|
+
)
|
|
20274
|
+
|
|
20254
20275
|
DisplayDungeonTip = Symbol(
|
|
20255
20276
|
None,
|
|
20256
20277
|
None,
|
|
20257
20278
|
None,
|
|
20258
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20279
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
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20259
20280
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)
|
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20260
20281
|
|
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20261
20282
|
SetBothScreensWindowColorToDefault = Symbol(
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@@ -21753,6 +21774,13 @@ class EuItcmRamData:
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|
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21753
21774
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"Starts at 0 when the game is first launched, and continuously ticks up once per frame while the game is running.",
|
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21754
21775
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)
|
|
21755
21776
|
|
|
21777
|
+
TOUCHSCREEN_STATUS = Symbol(
|
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21778
|
+
None,
|
|
21779
|
+
None,
|
|
21780
|
+
None,
|
|
21781
|
+
"Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
|
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21782
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+
)
|
|
21783
|
+
|
|
21756
21784
|
BAG_ITEMS = Symbol(
|
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21757
21785
|
None,
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21758
21786
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None,
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pmdsky_debug_py/jp.py
CHANGED
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@@ -2904,7 +2904,7 @@ class JpArm9Functions:
|
|
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2904
2904
|
[0x1E108],
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2905
2905
|
[0x201E108],
|
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2906
2906
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None,
|
|
2907
|
-
"
|
|
2907
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
|
|
2908
2908
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)
|
|
2909
2909
|
|
|
2910
2910
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GeomSetTexImageParam = Symbol(
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|
@@ -13536,11 +13536,18 @@ class JpOverlay11Functions:
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|
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13536
13536
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|
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13537
13537
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SsbLoad2 = Symbol([0x8448], [0x22E5D28], None, "")
|
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13538
13538
|
|
|
13539
|
-
|
|
13539
|
+
ScriptParamToInt = Symbol(
|
|
13540
13540
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[0x85F8],
|
|
13541
13541
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[0x22E5ED8],
|
|
13542
13542
|
None,
|
|
13543
|
-
"
|
|
13543
|
+
"Converts the given opcode parameter to a signed integer.\n\nThe parameter will be returned unchanged unless one of its two most significant bits (0x8000 and 0x4000) are set, in which case both bits will be cleared and the original value will be modified according to the following two rules:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the value will be set to value / 256, rounded down.\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a signed integer",
|
|
13544
|
+
)
|
|
13545
|
+
|
|
13546
|
+
ScriptParamToFixedPoint16 = Symbol(
|
|
13547
|
+
None,
|
|
13548
|
+
None,
|
|
13549
|
+
None,
|
|
13550
|
+
"Converts the given opcode parameter to a 16-bit signed fixed-point number with 8 fraction bits.\n\nThe resulting number is encoded as (value) * 256, with the last byte acting as a fraction byte capable of representing multiples of 1/256.\n\nThe parameter will either be returned unchanged or modified depending on which of its two most significant bits (0x8000 and 0x4000) are set. Both bits are unset before running the operations listed below:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the raw value is interpreted as being fixed-point already, and nothing else happens. Otherwise, it's assumed to be a normal integer and is converted to fixed-point by left-shifting it by 8 (moving the integer part to its proper place).\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a 16-bit signed fixed-point number with 8 fraction bits",
|
|
13544
13551
|
)
|
|
13545
13552
|
|
|
13546
13553
|
StationLoadHanger = Symbol([0x8920], [0x22E6200], None, "")
|
|
@@ -17118,7 +17125,7 @@ class JpOverlay29Functions:
|
|
|
17118
17125
|
[0x21FC4],
|
|
17119
17126
|
[0x22FF8A4],
|
|
17120
17127
|
None,
|
|
17121
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
17128
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
17122
17129
|
)
|
|
17123
17130
|
|
|
17124
17131
|
TryActivateFlashFireOnAllMonsters = Symbol(
|
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@@ -20600,11 +20607,25 @@ class JpOverlay29Functions:
|
|
|
20600
20607
|
"Calls HandleFadesDungeon for both screens.\n\nNo params.",
|
|
20601
20608
|
)
|
|
20602
20609
|
|
|
20610
|
+
DisplayFloorTip = Symbol(
|
|
20611
|
+
None,
|
|
20612
|
+
None,
|
|
20613
|
+
None,
|
|
20614
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20615
|
+
)
|
|
20616
|
+
|
|
20617
|
+
DisplayItemTip = Symbol(
|
|
20618
|
+
None,
|
|
20619
|
+
None,
|
|
20620
|
+
None,
|
|
20621
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20622
|
+
)
|
|
20623
|
+
|
|
20603
20624
|
DisplayDungeonTip = Symbol(
|
|
20604
20625
|
[0x70874],
|
|
20605
20626
|
[0x234E154],
|
|
20606
20627
|
None,
|
|
20607
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20628
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
|
20608
20629
|
)
|
|
20609
20630
|
|
|
20610
20631
|
SetBothScreensWindowColorToDefault = Symbol(
|
|
@@ -22121,6 +22142,13 @@ class JpRamData:
|
|
|
22121
22142
|
"Starts at 0 when the game is first launched, and continuously ticks up once per frame while the game is running.",
|
|
22122
22143
|
)
|
|
22123
22144
|
|
|
22145
|
+
TOUCHSCREEN_STATUS = Symbol(
|
|
22146
|
+
None,
|
|
22147
|
+
None,
|
|
22148
|
+
None,
|
|
22149
|
+
"Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
|
|
22150
|
+
)
|
|
22151
|
+
|
|
22124
22152
|
BAG_ITEMS = Symbol(
|
|
22125
22153
|
None,
|
|
22126
22154
|
None,
|
pmdsky_debug_py/jp_itcm.py
CHANGED
|
@@ -2819,7 +2819,7 @@ class JpItcmArm9Functions:
|
|
|
2819
2819
|
None,
|
|
2820
2820
|
None,
|
|
2821
2821
|
None,
|
|
2822
|
-
"
|
|
2822
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
|
|
2823
2823
|
)
|
|
2824
2824
|
|
|
2825
2825
|
GeomSetTexImageParam = Symbol(
|
|
@@ -13217,11 +13217,18 @@ class JpItcmOverlay11Functions:
|
|
|
13217
13217
|
|
|
13218
13218
|
SsbLoad2 = Symbol(None, None, None, "")
|
|
13219
13219
|
|
|
13220
|
-
|
|
13220
|
+
ScriptParamToInt = Symbol(
|
|
13221
13221
|
None,
|
|
13222
13222
|
None,
|
|
13223
13223
|
None,
|
|
13224
|
-
"
|
|
13224
|
+
"Converts the given opcode parameter to a signed integer.\n\nThe parameter will be returned unchanged unless one of its two most significant bits (0x8000 and 0x4000) are set, in which case both bits will be cleared and the original value will be modified according to the following two rules:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the value will be set to value / 256, rounded down.\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a signed integer",
|
|
13225
|
+
)
|
|
13226
|
+
|
|
13227
|
+
ScriptParamToFixedPoint16 = Symbol(
|
|
13228
|
+
None,
|
|
13229
|
+
None,
|
|
13230
|
+
None,
|
|
13231
|
+
"Converts the given opcode parameter to a 16-bit signed fixed-point number with 8 fraction bits.\n\nThe resulting number is encoded as (value) * 256, with the last byte acting as a fraction byte capable of representing multiples of 1/256.\n\nThe parameter will either be returned unchanged or modified depending on which of its two most significant bits (0x8000 and 0x4000) are set. Both bits are unset before running the operations listed below:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the raw value is interpreted as being fixed-point already, and nothing else happens. Otherwise, it's assumed to be a normal integer and is converted to fixed-point by left-shifting it by 8 (moving the integer part to its proper place).\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a 16-bit signed fixed-point number with 8 fraction bits",
|
|
13225
13232
|
)
|
|
13226
13233
|
|
|
13227
13234
|
StationLoadHanger = Symbol(None, None, None, "")
|
|
@@ -16784,7 +16791,7 @@ class JpItcmOverlay29Functions:
|
|
|
16784
16791
|
None,
|
|
16785
16792
|
None,
|
|
16786
16793
|
None,
|
|
16787
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
16794
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
16788
16795
|
)
|
|
16789
16796
|
|
|
16790
16797
|
TryActivateFlashFireOnAllMonsters = Symbol(
|
|
@@ -20251,11 +20258,25 @@ class JpItcmOverlay29Functions:
|
|
|
20251
20258
|
None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
|
|
20252
20259
|
)
|
|
20253
20260
|
|
|
20261
|
+
DisplayFloorTip = Symbol(
|
|
20262
|
+
None,
|
|
20263
|
+
None,
|
|
20264
|
+
None,
|
|
20265
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20266
|
+
)
|
|
20267
|
+
|
|
20268
|
+
DisplayItemTip = Symbol(
|
|
20269
|
+
None,
|
|
20270
|
+
None,
|
|
20271
|
+
None,
|
|
20272
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20273
|
+
)
|
|
20274
|
+
|
|
20254
20275
|
DisplayDungeonTip = Symbol(
|
|
20255
20276
|
None,
|
|
20256
20277
|
None,
|
|
20257
20278
|
None,
|
|
20258
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20279
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
|
20259
20280
|
)
|
|
20260
20281
|
|
|
20261
20282
|
SetBothScreensWindowColorToDefault = Symbol(
|
|
@@ -21753,6 +21774,13 @@ class JpItcmRamData:
|
|
|
21753
21774
|
"Starts at 0 when the game is first launched, and continuously ticks up once per frame while the game is running.",
|
|
21754
21775
|
)
|
|
21755
21776
|
|
|
21777
|
+
TOUCHSCREEN_STATUS = Symbol(
|
|
21778
|
+
None,
|
|
21779
|
+
None,
|
|
21780
|
+
None,
|
|
21781
|
+
"Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
|
|
21782
|
+
)
|
|
21783
|
+
|
|
21756
21784
|
BAG_ITEMS = Symbol(
|
|
21757
21785
|
None,
|
|
21758
21786
|
None,
|
pmdsky_debug_py/na.py
CHANGED
|
@@ -2906,7 +2906,7 @@ class NaArm9Functions:
|
|
|
2906
2906
|
[0x1E0B0],
|
|
2907
2907
|
[0x201E0B0],
|
|
2908
2908
|
None,
|
|
2909
|
-
"
|
|
2909
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
|
|
2910
2910
|
)
|
|
2911
2911
|
|
|
2912
2912
|
GeomSetTexImageParam = Symbol(
|
|
@@ -13572,11 +13572,18 @@ class NaOverlay11Functions:
|
|
|
13572
13572
|
|
|
13573
13573
|
SsbLoad2 = Symbol([0x84BC], [0x22E46FC], None, "")
|
|
13574
13574
|
|
|
13575
|
-
|
|
13575
|
+
ScriptParamToInt = Symbol(
|
|
13576
13576
|
[0x866C],
|
|
13577
13577
|
[0x22E48AC],
|
|
13578
13578
|
None,
|
|
13579
|
-
"
|
|
13579
|
+
"Converts the given opcode parameter to a signed integer.\n\nThe parameter will be returned unchanged unless one of its two most significant bits (0x8000 and 0x4000) are set, in which case both bits will be cleared and the original value will be modified according to the following two rules:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the value will be set to value / 256, rounded down.\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a signed integer",
|
|
13580
|
+
)
|
|
13581
|
+
|
|
13582
|
+
ScriptParamToFixedPoint16 = Symbol(
|
|
13583
|
+
[0x86A0],
|
|
13584
|
+
[0x22E48E0],
|
|
13585
|
+
None,
|
|
13586
|
+
"Converts the given opcode parameter to a 16-bit signed fixed-point number with 8 fraction bits.\n\nThe resulting number is encoded as (value) * 256, with the last byte acting as a fraction byte capable of representing multiples of 1/256.\n\nThe parameter will either be returned unchanged or modified depending on which of its two most significant bits (0x8000 and 0x4000) are set. Both bits are unset before running the operations listed below:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the raw value is interpreted as being fixed-point already, and nothing else happens. Otherwise, it's assumed to be a normal integer and is converted to fixed-point by left-shifting it by 8 (moving the integer part to its proper place).\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a 16-bit signed fixed-point number with 8 fraction bits",
|
|
13580
13587
|
)
|
|
13581
13588
|
|
|
13582
13589
|
StationLoadHanger = Symbol([0x8994], [0x22E4BD4], None, "")
|
|
@@ -17359,7 +17366,7 @@ class NaOverlay29Functions:
|
|
|
17359
17366
|
[0x2227C],
|
|
17360
17367
|
[0x22FE4BC],
|
|
17361
17368
|
None,
|
|
17362
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
17369
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
17363
17370
|
)
|
|
17364
17371
|
|
|
17365
17372
|
TryActivateFlashFireOnAllMonsters = Symbol(
|
|
@@ -20844,11 +20851,25 @@ class NaOverlay29Functions:
|
|
|
20844
20851
|
"Calls HandleFadesDungeon for both screens.\n\nNo params.",
|
|
20845
20852
|
)
|
|
20846
20853
|
|
|
20854
|
+
DisplayFloorTip = Symbol(
|
|
20855
|
+
[0x70948],
|
|
20856
|
+
[0x234CB88],
|
|
20857
|
+
None,
|
|
20858
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20859
|
+
)
|
|
20860
|
+
|
|
20861
|
+
DisplayItemTip = Symbol(
|
|
20862
|
+
[0x70A74],
|
|
20863
|
+
[0x234CCB4],
|
|
20864
|
+
None,
|
|
20865
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20866
|
+
)
|
|
20867
|
+
|
|
20847
20868
|
DisplayDungeonTip = Symbol(
|
|
20848
20869
|
[0x70CB0],
|
|
20849
20870
|
[0x234CEF0],
|
|
20850
20871
|
None,
|
|
20851
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20872
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
|
20852
20873
|
)
|
|
20853
20874
|
|
|
20854
20875
|
SetBothScreensWindowColorToDefault = Symbol(
|
|
@@ -22475,6 +22496,13 @@ class NaRamData:
|
|
|
22475
22496
|
"Starts at 0 when the game is first launched, and continuously ticks up once per frame while the game is running.",
|
|
22476
22497
|
)
|
|
22477
22498
|
|
|
22499
|
+
TOUCHSCREEN_STATUS = Symbol(
|
|
22500
|
+
[0x2A35DC],
|
|
22501
|
+
[0x22A35DC],
|
|
22502
|
+
0x104,
|
|
22503
|
+
"Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
|
|
22504
|
+
)
|
|
22505
|
+
|
|
22478
22506
|
BAG_ITEMS = Symbol(
|
|
22479
22507
|
[0x2A3824],
|
|
22480
22508
|
[0x22A3824],
|
pmdsky_debug_py/na_itcm.py
CHANGED
|
@@ -2819,7 +2819,7 @@ class NaItcmArm9Functions:
|
|
|
2819
2819
|
None,
|
|
2820
2820
|
None,
|
|
2821
2821
|
None,
|
|
2822
|
-
"
|
|
2822
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
|
|
2823
2823
|
)
|
|
2824
2824
|
|
|
2825
2825
|
GeomSetTexImageParam = Symbol(
|
|
@@ -13217,11 +13217,18 @@ class NaItcmOverlay11Functions:
|
|
|
13217
13217
|
|
|
13218
13218
|
SsbLoad2 = Symbol(None, None, None, "")
|
|
13219
13219
|
|
|
13220
|
-
|
|
13220
|
+
ScriptParamToInt = Symbol(
|
|
13221
13221
|
None,
|
|
13222
13222
|
None,
|
|
13223
13223
|
None,
|
|
13224
|
-
"
|
|
13224
|
+
"Converts the given opcode parameter to a signed integer.\n\nThe parameter will be returned unchanged unless one of its two most significant bits (0x8000 and 0x4000) are set, in which case both bits will be cleared and the original value will be modified according to the following two rules:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the value will be set to value / 256, rounded down.\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a signed integer",
|
|
13225
|
+
)
|
|
13226
|
+
|
|
13227
|
+
ScriptParamToFixedPoint16 = Symbol(
|
|
13228
|
+
None,
|
|
13229
|
+
None,
|
|
13230
|
+
None,
|
|
13231
|
+
"Converts the given opcode parameter to a 16-bit signed fixed-point number with 8 fraction bits.\n\nThe resulting number is encoded as (value) * 256, with the last byte acting as a fraction byte capable of representing multiples of 1/256.\n\nThe parameter will either be returned unchanged or modified depending on which of its two most significant bits (0x8000 and 0x4000) are set. Both bits are unset before running the operations listed below:\n- If the 0x4000 bit is set (sign bit), the value will be set to -16384 + value.\n- If the 0x8000 bit is set (fixed-point flag), the raw value is interpreted as being fixed-point already, and nothing else happens. Otherwise, it's assumed to be a normal integer and is converted to fixed-point by left-shifting it by 8 (moving the integer part to its proper place).\nBoth rules can be applied, in the same order as listed, if both conditions are met.\n\nr0: Parameter to convert\nreturn: The input parameter, as a 16-bit signed fixed-point number with 8 fraction bits",
|
|
13225
13232
|
)
|
|
13226
13233
|
|
|
13227
13234
|
StationLoadHanger = Symbol(None, None, None, "")
|
|
@@ -16784,7 +16791,7 @@ class NaItcmOverlay29Functions:
|
|
|
16784
16791
|
None,
|
|
16785
16792
|
None,
|
|
16786
16793
|
None,
|
|
16787
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
16794
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
16788
16795
|
)
|
|
16789
16796
|
|
|
16790
16797
|
TryActivateFlashFireOnAllMonsters = Symbol(
|
|
@@ -20251,11 +20258,25 @@ class NaItcmOverlay29Functions:
|
|
|
20251
20258
|
None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
|
|
20252
20259
|
)
|
|
20253
20260
|
|
|
20261
|
+
DisplayFloorTip = Symbol(
|
|
20262
|
+
None,
|
|
20263
|
+
None,
|
|
20264
|
+
None,
|
|
20265
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20266
|
+
)
|
|
20267
|
+
|
|
20268
|
+
DisplayItemTip = Symbol(
|
|
20269
|
+
None,
|
|
20270
|
+
None,
|
|
20271
|
+
None,
|
|
20272
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20273
|
+
)
|
|
20274
|
+
|
|
20254
20275
|
DisplayDungeonTip = Symbol(
|
|
20255
20276
|
None,
|
|
20256
20277
|
None,
|
|
20257
20278
|
None,
|
|
20258
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20279
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
|
20259
20280
|
)
|
|
20260
20281
|
|
|
20261
20282
|
SetBothScreensWindowColorToDefault = Symbol(
|
|
@@ -21753,6 +21774,13 @@ class NaItcmRamData:
|
|
|
21753
21774
|
"Starts at 0 when the game is first launched, and continuously ticks up once per frame while the game is running.",
|
|
21754
21775
|
)
|
|
21755
21776
|
|
|
21777
|
+
TOUCHSCREEN_STATUS = Symbol(
|
|
21778
|
+
None,
|
|
21779
|
+
None,
|
|
21780
|
+
None,
|
|
21781
|
+
"Status of the touchscreen, including the coordinates of the currently pressed position in pixels.",
|
|
21782
|
+
)
|
|
21783
|
+
|
|
21756
21784
|
BAG_ITEMS = Symbol(
|
|
21757
21785
|
None,
|
|
21758
21786
|
None,
|
pmdsky_debug_py/protocol.py
CHANGED
|
@@ -11299,7 +11299,12 @@ class Overlay11FunctionsProtocol(Protocol):
|
|
|
11299
11299
|
None,
|
|
11300
11300
|
]
|
|
11301
11301
|
|
|
11302
|
-
|
|
11302
|
+
ScriptParamToInt: Symbol[
|
|
11303
|
+
Optional[list[int]],
|
|
11304
|
+
None,
|
|
11305
|
+
]
|
|
11306
|
+
|
|
11307
|
+
ScriptParamToFixedPoint16: Symbol[
|
|
11303
11308
|
Optional[list[int]],
|
|
11304
11309
|
None,
|
|
11305
11310
|
]
|
|
@@ -17142,6 +17147,16 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
17142
17147
|
None,
|
|
17143
17148
|
]
|
|
17144
17149
|
|
|
17150
|
+
DisplayFloorTip: Symbol[
|
|
17151
|
+
Optional[list[int]],
|
|
17152
|
+
None,
|
|
17153
|
+
]
|
|
17154
|
+
|
|
17155
|
+
DisplayItemTip: Symbol[
|
|
17156
|
+
Optional[list[int]],
|
|
17157
|
+
None,
|
|
17158
|
+
]
|
|
17159
|
+
|
|
17145
17160
|
DisplayDungeonTip: Symbol[
|
|
17146
17161
|
Optional[list[int]],
|
|
17147
17162
|
None,
|
|
@@ -18465,6 +18480,11 @@ class RamDataProtocol(Protocol):
|
|
|
18465
18480
|
Optional[int],
|
|
18466
18481
|
]
|
|
18467
18482
|
|
|
18483
|
+
TOUCHSCREEN_STATUS: Symbol[
|
|
18484
|
+
Optional[list[int]],
|
|
18485
|
+
Optional[int],
|
|
18486
|
+
]
|
|
18487
|
+
|
|
18468
18488
|
BAG_ITEMS: Symbol[
|
|
18469
18489
|
Optional[list[int]],
|
|
18470
18490
|
Optional[int],
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
+
pmdsky_debug_py/_release.py,sha256=eBJlo1bkuLv2B7ifSsgs5jKccgy9uKqn24HR49j5uro,31
|
|
3
|
+
pmdsky_debug_py/eu.py,sha256=_2ERRptVVIM54re1CBTbQW7iAunsKCMfYp3o8MueYjU,903808
|
|
4
|
+
pmdsky_debug_py/eu_itcm.py,sha256=W_g5V0SHJivPSCerRgRxXxXrojJ6K991GDoZ2n9QN98,854008
|
|
5
|
+
pmdsky_debug_py/jp.py,sha256=ontZuxBqpm1zZBFZsrsWA4zjyddXwmUpzOYVmdKg8Uo,888602
|
|
6
|
+
pmdsky_debug_py/jp_itcm.py,sha256=xW4xkQZoft7gBS9KRAYfbX3v4A8w5cN2TBHWCwqkBnU,853998
|
|
7
|
+
pmdsky_debug_py/na.py,sha256=IvdMXCD74Pr1nnfpzLFipQOZkRjho1oncpYW4nW3umM,905020
|
|
8
|
+
pmdsky_debug_py/na_itcm.py,sha256=I8zP_YvmTtdbARbQKegk29xL1MlJZpjexEHMXaqRcDI,854028
|
|
9
|
+
pmdsky_debug_py/protocol.py,sha256=JrjZgrepsucNPZBdMSEscAyXzExrIlwvTUAsdhOi4cg,324587
|
|
10
|
+
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
+
pmdsky_debug_py-10.0.8.dist-info/METADATA,sha256=ONiezLq-JnaZDKvC4BqXj9bcacWQbVm7xFvXcer5P_k,1373
|
|
12
|
+
pmdsky_debug_py-10.0.8.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
|
|
13
|
+
pmdsky_debug_py-10.0.8.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
+
pmdsky_debug_py-10.0.8.dist-info/RECORD,,
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
-
pmdsky_debug_py/_release.py,sha256=d3PVWchf-rC3TKpWCO7UPX06yxzTwdgvEZ0lyUUlQ84,31
|
|
3
|
-
pmdsky_debug_py/eu.py,sha256=j0i0Ui2a2BAc6zhWECaIBMQ88SvGnGk6PhF1tQmkSDQ,900867
|
|
4
|
-
pmdsky_debug_py/eu_itcm.py,sha256=baAm0kpNbW7lHzc6WWQqo4TdxvReey-SDbYZltnq3ho,851116
|
|
5
|
-
pmdsky_debug_py/jp.py,sha256=UeEujecn0I2Hfsy6X25KTICUn7f9nSvhpBbhjHOLljk,885710
|
|
6
|
-
pmdsky_debug_py/jp_itcm.py,sha256=J9-MZlfEC5NLamR5oaNLDAuBELkv67B7dU_THWt4VsY,851106
|
|
7
|
-
pmdsky_debug_py/na.py,sha256=r7yjXh07pr5RdxsN3rr4xhnfPEW-oC3NX6VQOamltHE,902079
|
|
8
|
-
pmdsky_debug_py/na_itcm.py,sha256=VnxXnTIeeCbNhGQaV_SNzwp_7JhG3d6LOsutUvxlXrc,851136
|
|
9
|
-
pmdsky_debug_py/protocol.py,sha256=2L0AGCpSIjCHz6PnImla8OG04PZpIDBywiSg076RJLs,324252
|
|
10
|
-
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
-
pmdsky_debug_py-10.0.5.dist-info/METADATA,sha256=0UMRPfyzSkh883MEXC3vfapEwsjQpzg2yUFTDy2lgG4,1373
|
|
12
|
-
pmdsky_debug_py-10.0.5.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
|
|
13
|
-
pmdsky_debug_py-10.0.5.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
-
pmdsky_debug_py-10.0.5.dist-info/RECORD,,
|
|
File without changes
|
|
File without changes
|