pmdsky-debug-py 10.0.5__py3-none-any.whl → 10.0.7__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+5744c5ec24"
1
+ RELEASE = "v0.10.0+85ec0bba18"
pmdsky_debug_py/eu.py CHANGED
@@ -2906,7 +2906,7 @@ class EuArm9Functions:
2906
2906
  [0x1E14C],
2907
2907
  [0x201E14C],
2908
2908
  None,
2909
- "Note: unverified, ported from Irdkwia's notes\n\nr0: header_ptr\nr1: unk_pal\nr2: unk_tex\nr3: unk_tex_param",
2909
+ "Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
2910
2910
  )
2911
2911
 
2912
2912
  GeomSetTexImageParam = Symbol(
@@ -17336,7 +17336,7 @@ class EuOverlay29Functions:
17336
17336
  [0x2235C],
17337
17337
  [0x22FEEDC],
17338
17338
  None,
17339
- "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
17339
+ "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
17340
17340
  )
17341
17341
 
17342
17342
  TryActivateFlashFireOnAllMonsters = Symbol(
@@ -20821,11 +20821,25 @@ class EuOverlay29Functions:
20821
20821
  "Calls HandleFadesDungeon for both screens.\n\nNo params.",
20822
20822
  )
20823
20823
 
20824
+ DisplayFloorTip = Symbol(
20825
+ [0x70C08],
20826
+ [0x234D788],
20827
+ None,
20828
+ "Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
20829
+ )
20830
+
20831
+ DisplayItemTip = Symbol(
20832
+ [0x70D34],
20833
+ [0x234D8B4],
20834
+ None,
20835
+ "Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
20836
+ )
20837
+
20824
20838
  DisplayDungeonTip = Symbol(
20825
20839
  [0x70F70],
20826
20840
  [0x234DAF0],
20827
20841
  None,
20828
- "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
20842
+ "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
20829
20843
  )
20830
20844
 
20831
20845
  SetBothScreensWindowColorToDefault = Symbol(
@@ -2819,7 +2819,7 @@ class EuItcmArm9Functions:
2819
2819
  None,
2820
2820
  None,
2821
2821
  None,
2822
- "Note: unverified, ported from Irdkwia's notes\n\nr0: header_ptr\nr1: unk_pal\nr2: unk_tex\nr3: unk_tex_param",
2822
+ "Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
2823
2823
  )
2824
2824
 
2825
2825
  GeomSetTexImageParam = Symbol(
@@ -16784,7 +16784,7 @@ class EuItcmOverlay29Functions:
16784
16784
  None,
16785
16785
  None,
16786
16786
  None,
16787
- "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
16787
+ "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
16788
16788
  )
16789
16789
 
16790
16790
  TryActivateFlashFireOnAllMonsters = Symbol(
@@ -20251,11 +20251,25 @@ class EuItcmOverlay29Functions:
20251
20251
  None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
20252
20252
  )
20253
20253
 
20254
+ DisplayFloorTip = Symbol(
20255
+ None,
20256
+ None,
20257
+ None,
20258
+ "Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
20259
+ )
20260
+
20261
+ DisplayItemTip = Symbol(
20262
+ None,
20263
+ None,
20264
+ None,
20265
+ "Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
20266
+ )
20267
+
20254
20268
  DisplayDungeonTip = Symbol(
20255
20269
  None,
20256
20270
  None,
20257
20271
  None,
20258
- "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
20272
+ "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
20259
20273
  )
20260
20274
 
20261
20275
  SetBothScreensWindowColorToDefault = Symbol(
pmdsky_debug_py/jp.py CHANGED
@@ -2904,7 +2904,7 @@ class JpArm9Functions:
2904
2904
  [0x1E108],
2905
2905
  [0x201E108],
2906
2906
  None,
2907
- "Note: unverified, ported from Irdkwia's notes\n\nr0: header_ptr\nr1: unk_pal\nr2: unk_tex\nr3: unk_tex_param",
2907
+ "Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
2908
2908
  )
2909
2909
 
2910
2910
  GeomSetTexImageParam = Symbol(
@@ -17118,7 +17118,7 @@ class JpOverlay29Functions:
17118
17118
  [0x21FC4],
17119
17119
  [0x22FF8A4],
17120
17120
  None,
17121
- "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
17121
+ "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
17122
17122
  )
17123
17123
 
17124
17124
  TryActivateFlashFireOnAllMonsters = Symbol(
@@ -20600,11 +20600,25 @@ class JpOverlay29Functions:
20600
20600
  "Calls HandleFadesDungeon for both screens.\n\nNo params.",
20601
20601
  )
20602
20602
 
20603
+ DisplayFloorTip = Symbol(
20604
+ None,
20605
+ None,
20606
+ None,
20607
+ "Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
20608
+ )
20609
+
20610
+ DisplayItemTip = Symbol(
20611
+ None,
20612
+ None,
20613
+ None,
20614
+ "Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
20615
+ )
20616
+
20603
20617
  DisplayDungeonTip = Symbol(
20604
20618
  [0x70874],
20605
20619
  [0x234E154],
20606
20620
  None,
20607
- "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
20621
+ "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
20608
20622
  )
20609
20623
 
20610
20624
  SetBothScreensWindowColorToDefault = Symbol(
@@ -2819,7 +2819,7 @@ class JpItcmArm9Functions:
2819
2819
  None,
2820
2820
  None,
2821
2821
  None,
2822
- "Note: unverified, ported from Irdkwia's notes\n\nr0: header_ptr\nr1: unk_pal\nr2: unk_tex\nr3: unk_tex_param",
2822
+ "Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
2823
2823
  )
2824
2824
 
2825
2825
  GeomSetTexImageParam = Symbol(
@@ -16784,7 +16784,7 @@ class JpItcmOverlay29Functions:
16784
16784
  None,
16785
16785
  None,
16786
16786
  None,
16787
- "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
16787
+ "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
16788
16788
  )
16789
16789
 
16790
16790
  TryActivateFlashFireOnAllMonsters = Symbol(
@@ -20251,11 +20251,25 @@ class JpItcmOverlay29Functions:
20251
20251
  None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
20252
20252
  )
20253
20253
 
20254
+ DisplayFloorTip = Symbol(
20255
+ None,
20256
+ None,
20257
+ None,
20258
+ "Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
20259
+ )
20260
+
20261
+ DisplayItemTip = Symbol(
20262
+ None,
20263
+ None,
20264
+ None,
20265
+ "Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
20266
+ )
20267
+
20254
20268
  DisplayDungeonTip = Symbol(
20255
20269
  None,
20256
20270
  None,
20257
20271
  None,
20258
- "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
20272
+ "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
20259
20273
  )
20260
20274
 
20261
20275
  SetBothScreensWindowColorToDefault = Symbol(
pmdsky_debug_py/na.py CHANGED
@@ -2906,7 +2906,7 @@ class NaArm9Functions:
2906
2906
  [0x1E0B0],
2907
2907
  [0x201E0B0],
2908
2908
  None,
2909
- "Note: unverified, ported from Irdkwia's notes\n\nr0: header_ptr\nr1: unk_pal\nr2: unk_tex\nr3: unk_tex_param",
2909
+ "Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
2910
2910
  )
2911
2911
 
2912
2912
  GeomSetTexImageParam = Symbol(
@@ -17359,7 +17359,7 @@ class NaOverlay29Functions:
17359
17359
  [0x2227C],
17360
17360
  [0x22FE4BC],
17361
17361
  None,
17362
- "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
17362
+ "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
17363
17363
  )
17364
17364
 
17365
17365
  TryActivateFlashFireOnAllMonsters = Symbol(
@@ -20844,11 +20844,25 @@ class NaOverlay29Functions:
20844
20844
  "Calls HandleFadesDungeon for both screens.\n\nNo params.",
20845
20845
  )
20846
20846
 
20847
+ DisplayFloorTip = Symbol(
20848
+ [0x70948],
20849
+ [0x234CB88],
20850
+ None,
20851
+ "Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
20852
+ )
20853
+
20854
+ DisplayItemTip = Symbol(
20855
+ [0x70A74],
20856
+ [0x234CCB4],
20857
+ None,
20858
+ "Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
20859
+ )
20860
+
20847
20861
  DisplayDungeonTip = Symbol(
20848
20862
  [0x70CB0],
20849
20863
  [0x234CEF0],
20850
20864
  None,
20851
- "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
20865
+ "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
20852
20866
  )
20853
20867
 
20854
20868
  SetBothScreensWindowColorToDefault = Symbol(
@@ -2819,7 +2819,7 @@ class NaItcmArm9Functions:
2819
2819
  None,
2820
2820
  None,
2821
2821
  None,
2822
- "Note: unverified, ported from Irdkwia's notes\n\nr0: header_ptr\nr1: unk_pal\nr2: unk_tex\nr3: unk_tex_param",
2822
+ "Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
2823
2823
  )
2824
2824
 
2825
2825
  GeomSetTexImageParam = Symbol(
@@ -16784,7 +16784,7 @@ class NaItcmOverlay29Functions:
16784
16784
  None,
16785
16785
  None,
16786
16786
  None,
16787
- "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
16787
+ "Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
16788
16788
  )
16789
16789
 
16790
16790
  TryActivateFlashFireOnAllMonsters = Symbol(
@@ -20251,11 +20251,25 @@ class NaItcmOverlay29Functions:
20251
20251
  None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
20252
20252
  )
20253
20253
 
20254
+ DisplayFloorTip = Symbol(
20255
+ None,
20256
+ None,
20257
+ None,
20258
+ "Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
20259
+ )
20260
+
20261
+ DisplayItemTip = Symbol(
20262
+ None,
20263
+ None,
20264
+ None,
20265
+ "Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
20266
+ )
20267
+
20254
20268
  DisplayDungeonTip = Symbol(
20255
20269
  None,
20256
20270
  None,
20257
20271
  None,
20258
- "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
20272
+ "Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
20259
20273
  )
20260
20274
 
20261
20275
  SetBothScreensWindowColorToDefault = Symbol(
@@ -17142,6 +17142,16 @@ class Overlay29FunctionsProtocol(Protocol):
17142
17142
  None,
17143
17143
  ]
17144
17144
 
17145
+ DisplayFloorTip: Symbol[
17146
+ Optional[list[int]],
17147
+ None,
17148
+ ]
17149
+
17150
+ DisplayItemTip: Symbol[
17151
+ Optional[list[int]],
17152
+ None,
17153
+ ]
17154
+
17145
17155
  DisplayDungeonTip: Symbol[
17146
17156
  Optional[list[int]],
17147
17157
  None,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.5
3
+ Version: 10.0.7
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
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+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
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+ pmdsky_debug_py/_release.py,sha256=3589vy4JsHUTMNLLbIX-VzrTWQX2w3zTlVWwwz3JAzA,31
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+ pmdsky_debug_py/eu.py,sha256=wPn20c_Im-aeSlBwSSGGW5aCVvsY55DvWMgZbtB-cpk,902118
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+ pmdsky_debug_py/eu_itcm.py,sha256=ZK4ds41SZvGZNNWjk4DyVvb-G1My3KSw5MNSvP2FFwQ,852343
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+ pmdsky_debug_py/jp.py,sha256=_J-qlj9wUxSPcK7zUj75PCwr04SgR2gO0LuXGENS4so,886937
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+ pmdsky_debug_py/jp_itcm.py,sha256=-6EDrdMh6YdYb-u3oGJDWnBXxTCXCImuJRrJu1VwSsg,852333
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+ pmdsky_debug_py/na.py,sha256=zTbqUsmp5k7pqec1qMAxWM_f-YH-fn4pPFRlI9sUpDk,903330
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+ pmdsky_debug_py/protocol.py,sha256=feQSpx7AQXTX8MecPpwKzWsfveh-AvXdbxIIU9uV_ZE,324409
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+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+ pmdsky_debug_py-10.0.7.dist-info/METADATA,sha256=Er5BEKcY7nu5i8ElPyO0fk8o5QARuKixYmPzqjf_Tng,1373
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+ pmdsky_debug_py-10.0.7.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
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+ pmdsky_debug_py-10.0.7.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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@@ -1,14 +0,0 @@
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- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
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- pmdsky_debug_py/_release.py,sha256=d3PVWchf-rC3TKpWCO7UPX06yxzTwdgvEZ0lyUUlQ84,31
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- pmdsky_debug_py/eu_itcm.py,sha256=baAm0kpNbW7lHzc6WWQqo4TdxvReey-SDbYZltnq3ho,851116
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- pmdsky_debug_py/jp.py,sha256=UeEujecn0I2Hfsy6X25KTICUn7f9nSvhpBbhjHOLljk,885710
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- pmdsky_debug_py/jp_itcm.py,sha256=J9-MZlfEC5NLamR5oaNLDAuBELkv67B7dU_THWt4VsY,851106
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- pmdsky_debug_py/na.py,sha256=r7yjXh07pr5RdxsN3rr4xhnfPEW-oC3NX6VQOamltHE,902079
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- pmdsky_debug_py/na_itcm.py,sha256=VnxXnTIeeCbNhGQaV_SNzwp_7JhG3d6LOsutUvxlXrc,851136
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- pmdsky_debug_py-10.0.5.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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- pmdsky_debug_py-10.0.5.dist-info/RECORD,,