pmdsky-debug-py 10.0.50__py3-none-any.whl → 10.0.52__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +840 -12
- pmdsky_debug_py/eu_itcm.py +979 -151
- pmdsky_debug_py/jp.py +840 -12
- pmdsky_debug_py/jp_itcm.py +979 -151
- pmdsky_debug_py/na.py +840 -12
- pmdsky_debug_py/na_itcm.py +979 -151
- pmdsky_debug_py/protocol.py +461 -1
- {pmdsky_debug_py-10.0.50.dist-info → pmdsky_debug_py-10.0.52.dist-info}/METADATA +2 -2
- pmdsky_debug_py-10.0.52.dist-info/RECORD +14 -0
- {pmdsky_debug_py-10.0.50.dist-info → pmdsky_debug_py-10.0.52.dist-info}/WHEEL +1 -1
- pmdsky_debug_py-10.0.50.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.50.dist-info → pmdsky_debug_py-10.0.52.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/jp_itcm.py
CHANGED
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@@ -2436,6 +2436,15 @@ class JpItcmArm9Functions:
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None,
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)
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2438
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2439
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+
RemoveItemFromKecleonShop1 = Symbol(
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None,
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None,
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None,
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"RemoveItemFromKecleonShop1",
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"Removes an item from the first Kecleon Shop at a specific slot in the shop list.\n\nr0: item slot (0-7)",
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None,
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)
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SortKecleonItems1 = Symbol(
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None,
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None,
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@@ -2454,6 +2463,24 @@ class JpItcmArm9Functions:
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None,
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)
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AddItemToKecleonShop1 = Symbol(
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None,
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None,
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None,
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"AddItemToKecleonShop1",
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"Tries to add the item to the first Kecleon shop. If there is no space, no item is added.\n\nr0: item ID\nreturn: whether the item was added succesfully",
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None,
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)
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+
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+
RemoveItemFromKecleonShop2 = Symbol(
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None,
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None,
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None,
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"RemoveItemFromKecleonShop2",
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"Removes an item from the second Kecleon Shop at a specific slot in the shop list.\n\nr0: item slot (0-4)",
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None,
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)
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+
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SortKecleonItems2 = Symbol(
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None,
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None,
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@@ -2472,6 +2499,15 @@ class JpItcmArm9Functions:
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None,
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2500
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)
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AddItemToKecleonShop2 = Symbol(
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None,
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None,
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None,
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"AddItemToKecleonShop2",
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"Tries to add the item to the second Kecleon shop. If there is no space, no item is added.\n\nr0: item ID\nreturn: whether the item was added succesfully",
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None,
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)
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+
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GetExclusiveItemOffset = Symbol(
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None,
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None,
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@@ -5676,12 +5712,21 @@ class JpItcmArm9Functions:
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None,
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)
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SetupAndShowKeyboard = Symbol(
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None,
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None,
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None,
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"SetupAndShowKeyboard",
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5720
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"Calls a function that seems to set up info for the keyboard menu before ending with a call to ShowKeyboard.\n\nr0: menu type\nr1: buffer1\nr2: buffer2\nreturn: ?",
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None,
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)
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+
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ShowKeyboard = Symbol(
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None,
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None,
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None,
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"ShowKeyboard",
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5684
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-
"Note: unverified, ported from Irdkwia's notes\n\nr0:
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"Note: unverified, ported from Irdkwia's notes\n\nr0: menu type\nr1: buffer1\nr2: ???\nr3: buffer2\nreturn: ?",
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None,
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)
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@@ -7764,6 +7809,15 @@ class JpItcmArm9Functions:
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None,
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7765
7810
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)
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7811
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SetBaseStatsMovesGroundMonster = Symbol(
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None,
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None,
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None,
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"SetBaseStatsMovesGroundMonster",
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7817
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"Sets a ground monster to have the base stats and Level 1 moves of its species, along with 1 IQ.\n\nr0: ground monster pointer",
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None,
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7819
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)
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7820
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+
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StrcmpMonsterName = Symbol(
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None,
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None,
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@@ -7899,6 +7953,15 @@ class JpItcmArm9Functions:
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7899
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None,
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7900
7954
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)
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7955
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7956
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ApplyLevelUpBoostsToGroundMonster = Symbol(
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None,
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None,
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None,
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"ApplyLevelUpBoostsToGroundMonster",
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7961
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"Applies the level up boosts to stats and moves (until moveset is full) to a target monster.\n\nr0: ground monster pointer\nr1: level\nr2: flag that enables further editing of the monster",
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None,
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)
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+
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7902
7965
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GetMonsterGenderVeneer = Symbol(
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None,
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None,
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@@ -18351,6 +18414,42 @@ class JpItcmOverlay10Section:
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class JpItcmOverlay11Functions:
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18417
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InitScriptRoutineState = Symbol(
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None,
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None,
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None,
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"InitScriptRoutineState",
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18422
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"Initializes the various fields of script_routine_state, a struct that seems relevant when handling script opcode operations.\n\nr0: script_routine_state pointer",
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None,
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)
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18425
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InitScriptRoutine = Symbol(
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None,
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None,
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None,
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18430
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"InitScriptRoutine",
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18431
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"Initializes the various fields of script_routine.\n\nr0: routine pointer\nr1: ground entity function table pointer\nr2: live entity pointer",
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None,
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18433
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)
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18434
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+
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18435
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LockRoutine = Symbol(
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None,
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None,
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None,
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18439
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"LockRoutine",
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18440
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"Sets a routine to be locked via the Lock opcode.\n\nr0: script routine pointer\nr1: lock id\nreturn: Always 1, but this does seem to get checked in RunNextOpcode for some reason",
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18441
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None,
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18442
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+
)
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18443
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+
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18444
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+
UnlockRoutine = Symbol(
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None,
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18446
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None,
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18447
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None,
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18448
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"UnlockRoutine",
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18449
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"Attempts to unlock a script routine via the Unlock opcode.\n\nr0: script routine pointer\nr1: lock id\nreturn: True if the script routine was successfully unlocked",
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18450
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None,
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18451
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)
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18452
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+
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18354
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UnlockScriptingLock = Symbol(
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None,
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None,
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@@ -18365,7 +18464,7 @@ class JpItcmOverlay11Functions:
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18365
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None,
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18366
18465
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None,
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18367
18466
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"FuncThatCallsRunNextOpcode",
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18368
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-
"Called up to 16 times per frame. Exact purpose unknown.\n\nr0:
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18467
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+
"Called up to 16 times per frame. Exact purpose unknown.\n\nr0: script routine pointer",
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18369
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None,
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18370
18469
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)
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@@ -18374,7 +18473,16 @@ class JpItcmOverlay11Functions:
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18374
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None,
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18375
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None,
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18376
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"RunNextOpcode",
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18377
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-
"Runs the next scripting opcode.\n\nContains a switch statement based on the opcode
|
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18476
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+
"Runs the next scripting opcode.\n\nContains a switch statement based on the routine's next opcode to run.\n\nr0: script routine pointer\nreturn: status",
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18477
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None,
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18478
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+
)
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18479
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+
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18480
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GetSsbString = Symbol(
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None,
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None,
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18483
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None,
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18484
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"GetSsbString",
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18485
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"Returns a string from a given SSB runtime struct.\n\nr0: ssb runtime info pointer\nr1: idx",
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18378
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None,
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18379
18487
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)
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18380
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@@ -18387,6 +18495,15 @@ class JpItcmOverlay11Functions:
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18387
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None,
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18388
18496
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)
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18389
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18498
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ScriptCaseProcess = Symbol(
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None,
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None,
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None,
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18502
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"ScriptCaseProcess",
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18503
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"Calculates the next opcode address for a script routine as the result of a switch-statement.\n\nr0: script routine pointer\nr1: case id\nreturn: Next opcode address for the routine to execute",
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18504
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None,
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18505
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)
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18506
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+
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18390
18507
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LoadFileFromRomVeneer = Symbol(
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None,
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18392
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None,
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@@ -18692,6 +18809,15 @@ class JpItcmOverlay11Functions:
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18692
18809
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None,
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18693
18810
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)
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18694
18811
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UnlockMainRoutine = Symbol(
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None,
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18814
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None,
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18815
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None,
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18816
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"UnlockMainRoutine",
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18817
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"Unlocks the main routine of the current script, as specified in GROUND_STATE_PTRS::main_routine.\n\nr0: lock id\nreturn: True if the script routine was successfully unlocked",
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None,
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)
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+
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AllocAndInitPartnerFollowDataAndLiveActorList = Symbol(
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None,
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None,
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@@ -18706,373 +18832,1066 @@ class JpItcmOverlay11Functions:
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None,
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None,
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18708
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"InitPartnerFollowDataAndLiveActorList",
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18709
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-
"Initialize the partner follow data and the live actor list (in GROUND_STATE_PTRS, doesn
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"Initialize the partner follow data and the live actor list (in GROUND_STATE_PTRS, doesn't perform the allocation of the structures)\n\nNo params.",
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None,
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)
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-
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GetLiveActorIdxFromScriptEntityId = Symbol(
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None,
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None,
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None,
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18717
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-
"
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18718
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"
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18843
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+
"GetLiveActorIdxFromScriptEntityId",
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18844
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"Searches through the live actor list to find the first matching actor who has an ID matching that of a script_entity_id.\n\nr0: script_entity_id\nreturn: index of the live actor, or -1 if the specified actor could not be found",
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None,
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)
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18722
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-
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18848
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+
DeleteLiveActor = Symbol(
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None,
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None,
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None,
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-
"
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-
"
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18852
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+
"DeleteLiveActor",
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18853
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+
"Remove the actor from the actor list (in GROUND_STATE_PTRS)\n\nr0: the index of the actor in the live actor list",
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18728
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None,
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18729
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)
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18730
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18731
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-
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18857
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+
SetAttributeBitfieldLiveActor = Symbol(
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None,
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None,
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None,
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18735
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-
"
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18736
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-
"
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18861
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+
"SetAttributeBitfieldLiveActor",
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18862
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+
"Sets bits of the attribute bitfield of a currently loaded actor.\n\nr0: live actor id\nr1: attribute bitfield",
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18737
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None,
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18738
18864
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)
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18739
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18740
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-
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+
ResetAttributeBitfieldLiveActor = Symbol(
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None,
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None,
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None,
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18744
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-
"
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18745
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-
"
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18870
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+
"ResetAttributeBitfieldLiveActor",
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18871
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+
"Clears bits of the attribute bitfield of a currently loaded actor.\n\nr0: live actor id\nr1: attribute bitfield",
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18746
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None,
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18747
18873
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)
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18748
18874
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18749
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-
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18875
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+
UnlockActorRoutines = Symbol(
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None,
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18751
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None,
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18752
18878
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None,
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18753
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-
"
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18754
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-
"
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18879
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+
"UnlockActorRoutines",
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18880
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+
"Attempts to unlock all live actor routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
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18755
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None,
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18756
18882
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)
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18757
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18758
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-
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18884
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+
GetCollidingActorId = Symbol(
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None,
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18760
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None,
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18761
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None,
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18762
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-
"
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18763
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-
"
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18888
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+
"GetCollidingActorId",
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18889
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+
"Returns the first colliding actor given a series of vector coordinates.\n\nr0: live actor id (used only to ignore an actor colliding with itself)\nr1: attribute bitfield to test actors against\nr2: pointer to coord_min\nr3: pointer to coord_max\nreturn: The first colliding actor's id, or -1 if no is collision detected",
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None,
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18765
18891
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)
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18766
18892
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18767
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-
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18893
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+
ChangeActorAnimation = Symbol(
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18768
18894
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None,
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18769
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None,
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18770
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None,
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18771
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-
"
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18772
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-
"
|
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18897
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+
"ChangeActorAnimation",
|
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18898
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+
"Used by the SetAnimation opcode to change the animation of an actor.\n\nIt's responsible for breaking down the SetAnimation parameter and determining which animation to play and which flags to set.\n\nr0: live actor\nr1: SetAnimation parameter",
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18773
18899
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None,
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18774
18900
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)
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18775
18901
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18776
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-
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18902
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+
SetPositionLiveActor = Symbol(
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18777
18903
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None,
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|
18778
18904
|
None,
|
|
18779
18905
|
None,
|
|
18780
|
-
"
|
|
18781
|
-
"
|
|
18906
|
+
"SetPositionLiveActor",
|
|
18907
|
+
"Sets the position for a currently loaded actor.\n\nr0: live actor\nr1: pointer to a position vector",
|
|
18782
18908
|
None,
|
|
18783
18909
|
)
|
|
18784
18910
|
|
|
18785
|
-
|
|
18911
|
+
GetIdLiveActor = Symbol(
|
|
18786
18912
|
None,
|
|
18787
18913
|
None,
|
|
18788
18914
|
None,
|
|
18789
|
-
"
|
|
18790
|
-
"
|
|
18915
|
+
"GetIdLiveActor",
|
|
18916
|
+
"Returns the ID of a currently loaded actor. This ID can then be used to index GROUND_STATE_PTRS::actors.\n\nr0: live actor\nreturn: id",
|
|
18791
18917
|
None,
|
|
18792
18918
|
)
|
|
18793
18919
|
|
|
18794
|
-
|
|
18920
|
+
GetCollisionBoxLiveActor = Symbol(
|
|
18795
18921
|
None,
|
|
18796
18922
|
None,
|
|
18797
18923
|
None,
|
|
18798
|
-
"
|
|
18799
|
-
"
|
|
18924
|
+
"GetCollisionBoxLiveActor",
|
|
18925
|
+
"Gets the collision box of a currently loaded actor.\n\nr0: live actor\nr1: [output] collision box buffer",
|
|
18800
18926
|
None,
|
|
18801
18927
|
)
|
|
18802
18928
|
|
|
18803
|
-
|
|
18929
|
+
SetPositionInitialLiveActor = Symbol(
|
|
18804
18930
|
None,
|
|
18805
18931
|
None,
|
|
18806
18932
|
None,
|
|
18807
|
-
"
|
|
18808
|
-
"
|
|
18933
|
+
"SetPositionInitialLiveActor",
|
|
18934
|
+
"Sets a currently loaded actor to return to its initial position.\n\nr0: live actor\nr1: pointer to an position vector; if null, actor will return to its initial position",
|
|
18809
18935
|
None,
|
|
18810
18936
|
)
|
|
18811
18937
|
|
|
18812
|
-
|
|
18938
|
+
SetMovementRangeLiveActor = Symbol(
|
|
18813
18939
|
None,
|
|
18814
18940
|
None,
|
|
18815
18941
|
None,
|
|
18816
|
-
"
|
|
18817
|
-
"
|
|
18942
|
+
"SetMovementRangeLiveActor",
|
|
18943
|
+
"Sets a currently loaded actor's random movement range.\n\nr0: live actor\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
|
|
18818
18944
|
None,
|
|
18819
18945
|
)
|
|
18820
18946
|
|
|
18821
|
-
|
|
18947
|
+
GetCollisionBoxCenterLiveActor = Symbol(
|
|
18822
18948
|
None,
|
|
18823
18949
|
None,
|
|
18824
18950
|
None,
|
|
18825
|
-
"
|
|
18826
|
-
"
|
|
18951
|
+
"GetCollisionBoxCenterLiveActor",
|
|
18952
|
+
"Gets the center of a collision box of a currently loaded actor.\n\nThis simply adds the actor's minimum coordinates by half the size of the actor's collision box.\n\nr0: live actor\nr1: [output] collision box center buffer",
|
|
18827
18953
|
None,
|
|
18828
18954
|
)
|
|
18829
18955
|
|
|
18830
|
-
|
|
18956
|
+
SetPositionLiveActorVeneer = Symbol(
|
|
18831
18957
|
None,
|
|
18832
18958
|
None,
|
|
18833
18959
|
None,
|
|
18834
|
-
"
|
|
18835
|
-
"
|
|
18960
|
+
"SetPositionLiveActorVeneer",
|
|
18961
|
+
"Likely a linker-generated veneer for SetPositionLiveActor.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live actor\nr1: pointer to a position vector",
|
|
18836
18962
|
None,
|
|
18837
18963
|
)
|
|
18838
18964
|
|
|
18839
|
-
|
|
18965
|
+
GetHeightLiveActor = Symbol(
|
|
18840
18966
|
None,
|
|
18841
18967
|
None,
|
|
18842
18968
|
None,
|
|
18843
|
-
"
|
|
18844
|
-
"
|
|
18969
|
+
"GetHeightLiveActor",
|
|
18970
|
+
"Gets the two height values of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLiveActor",
|
|
18845
18971
|
None,
|
|
18846
18972
|
)
|
|
18847
18973
|
|
|
18848
|
-
|
|
18974
|
+
SetHeightLiveActor = Symbol(
|
|
18849
18975
|
None,
|
|
18850
18976
|
None,
|
|
18851
18977
|
None,
|
|
18852
|
-
"
|
|
18853
|
-
"
|
|
18978
|
+
"SetHeightLiveActor",
|
|
18979
|
+
"Sets the height of a currently loaded actor.\n\nr0: live actor\nr1: height",
|
|
18854
18980
|
None,
|
|
18855
18981
|
)
|
|
18856
18982
|
|
|
18857
|
-
|
|
18983
|
+
GetDirectionLiveActor = Symbol(
|
|
18858
18984
|
None,
|
|
18859
18985
|
None,
|
|
18860
18986
|
None,
|
|
18861
|
-
"
|
|
18862
|
-
"
|
|
18987
|
+
"GetDirectionLiveActor",
|
|
18988
|
+
"Gets the direction of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to direction",
|
|
18863
18989
|
None,
|
|
18864
18990
|
)
|
|
18865
18991
|
|
|
18866
|
-
|
|
18992
|
+
SetDirectionLiveActor = Symbol(
|
|
18867
18993
|
None,
|
|
18868
18994
|
None,
|
|
18869
18995
|
None,
|
|
18870
|
-
"
|
|
18871
|
-
"
|
|
18996
|
+
"SetDirectionLiveActor",
|
|
18997
|
+
"Sets the direction of a currently loaded actor. Does nothing if the direction value passed is -1.\n\nr0: live actor\nr1: direction",
|
|
18872
18998
|
None,
|
|
18873
18999
|
)
|
|
18874
19000
|
|
|
18875
|
-
|
|
19001
|
+
SetAnimationLiveActor = Symbol(
|
|
18876
19002
|
None,
|
|
18877
19003
|
None,
|
|
18878
19004
|
None,
|
|
18879
|
-
"
|
|
18880
|
-
"
|
|
19005
|
+
"SetAnimationLiveActor",
|
|
19006
|
+
"Sets the animation of a currently loaded actor. Leads up to a final ChangeActorAnimation call.\n\nIncludes a check for if live_actor::id is less than 3 and if live_actor::field_0xa is equal to 0x119, which ultimately may perform ((SetAnimation parameter) & 0x1f00 | 0x53).\n\nr0: live actor\nr1: SetAnimation parameter",
|
|
18881
19007
|
None,
|
|
18882
19008
|
)
|
|
18883
19009
|
|
|
18884
|
-
|
|
19010
|
+
SetEffectLiveActor = Symbol(
|
|
18885
19011
|
None,
|
|
18886
19012
|
None,
|
|
18887
19013
|
None,
|
|
18888
|
-
"
|
|
18889
|
-
"
|
|
19014
|
+
"SetEffectLiveActor",
|
|
19015
|
+
"Sets the effect of a currently loaded actor.\n\nr0: live actor\nr1: flag (true if effect id is 0?)\nr2: effect id\nr3: effect position marker",
|
|
18890
19016
|
None,
|
|
18891
19017
|
)
|
|
18892
19018
|
|
|
18893
|
-
|
|
19019
|
+
GetAnimationStatusLiveActor = Symbol(
|
|
18894
19020
|
None,
|
|
18895
19021
|
None,
|
|
18896
19022
|
None,
|
|
18897
|
-
"
|
|
18898
|
-
"
|
|
19023
|
+
"GetAnimationStatusLiveActor",
|
|
19024
|
+
"Gets the animation status of a currently loaded actor.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live actor\nreturn: status",
|
|
18899
19025
|
None,
|
|
18900
19026
|
)
|
|
18901
19027
|
|
|
18902
|
-
|
|
18903
|
-
|
|
18904
|
-
|
|
18905
|
-
class JpItcmOverlay11Data:
|
|
18906
|
-
|
|
18907
|
-
OVERLAY11_UNKNOWN_TABLE__NA_2316A38 = Symbol(
|
|
19028
|
+
GetEffectStatusLiveActor = Symbol(
|
|
18908
19029
|
None,
|
|
18909
19030
|
None,
|
|
18910
19031
|
None,
|
|
18911
|
-
"
|
|
18912
|
-
"
|
|
18913
|
-
|
|
19032
|
+
"GetEffectStatusLiveActor",
|
|
19033
|
+
"Gets the effect status of a currently loaded actor.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live actor\nreturn: status",
|
|
19034
|
+
None,
|
|
18914
19035
|
)
|
|
18915
19036
|
|
|
18916
|
-
|
|
19037
|
+
GetAttributeBitfieldLiveActor = Symbol(
|
|
18917
19038
|
None,
|
|
18918
19039
|
None,
|
|
18919
19040
|
None,
|
|
18920
|
-
"
|
|
18921
|
-
"
|
|
18922
|
-
|
|
19041
|
+
"GetAttributeBitfieldLiveActor",
|
|
19042
|
+
"Gets the attribute bitfield of a currently loaded actor.\n\nr0: live actor\nr1: [output] pointer to attribute bitfield",
|
|
19043
|
+
None,
|
|
18923
19044
|
)
|
|
18924
19045
|
|
|
18925
|
-
|
|
19046
|
+
SetAttributeBitfieldLiveActorWrapper = Symbol(
|
|
18926
19047
|
None,
|
|
18927
19048
|
None,
|
|
18928
19049
|
None,
|
|
18929
|
-
"
|
|
18930
|
-
"
|
|
18931
|
-
|
|
19050
|
+
"SetAttributeBitfieldLiveActorWrapper",
|
|
19051
|
+
"Sets bits of the attribute bitfield of a currently loaded actor.\n\nIs a wrapper around SetAttributeBitfieldLiveActor, meaning this calls SetAttributeBitfieldLiveActor with a first parameter of live_actor::id.\n\nr0: live actor\nr1: attribute bitfield",
|
|
19052
|
+
None,
|
|
18932
19053
|
)
|
|
18933
19054
|
|
|
18934
|
-
|
|
19055
|
+
ResetAttributeBitfieldLiveActorWrapper = Symbol(
|
|
18935
19056
|
None,
|
|
18936
19057
|
None,
|
|
18937
19058
|
None,
|
|
18938
|
-
"
|
|
18939
|
-
"
|
|
18940
|
-
|
|
19059
|
+
"ResetAttributeBitfieldLiveActorWrapper",
|
|
19060
|
+
"Clears bits of the attribute bitfield of a currently loaded actor.\n\nIs a wrapper around ResetAttributeBitfieldLiveActor, meaning this calls ResetAttributeBitfieldLiveActor with a first parameter of live_actor::id.\n\nr0: live actor\nr1: attribute bitfield",
|
|
19061
|
+
None,
|
|
18941
19062
|
)
|
|
18942
19063
|
|
|
18943
|
-
|
|
19064
|
+
SetBlinkLiveActor = Symbol(
|
|
18944
19065
|
None,
|
|
18945
19066
|
None,
|
|
18946
19067
|
None,
|
|
18947
|
-
"
|
|
18948
|
-
"
|
|
18949
|
-
|
|
19068
|
+
"SetBlinkLiveActor",
|
|
19069
|
+
"Sets the actor to blink in and out of sight at certain intervals.\n\nr0: live actor\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
|
|
19070
|
+
None,
|
|
18950
19071
|
)
|
|
18951
19072
|
|
|
18952
|
-
|
|
19073
|
+
SetPositionOffsetLiveActor = Symbol(
|
|
18953
19074
|
None,
|
|
18954
19075
|
None,
|
|
18955
19076
|
None,
|
|
18956
|
-
"
|
|
18957
|
-
"
|
|
18958
|
-
|
|
19077
|
+
"SetPositionOffsetLiveActor",
|
|
19078
|
+
"Offsets a currently loaded actor's position.\n\nr0: live actor\nr1: pointer to an position offset vector",
|
|
19079
|
+
None,
|
|
18959
19080
|
)
|
|
18960
19081
|
|
|
18961
|
-
|
|
19082
|
+
InitPartnerFollowData = Symbol(
|
|
18962
19083
|
None,
|
|
18963
19084
|
None,
|
|
18964
19085
|
None,
|
|
18965
|
-
"
|
|
18966
|
-
"
|
|
18967
|
-
|
|
19086
|
+
"InitPartnerFollowData",
|
|
19087
|
+
"Initialize the partner follow data structure, without allocating it (in GROUND_STATE_PTRS)\n\nNo params.",
|
|
19088
|
+
None,
|
|
18968
19089
|
)
|
|
18969
19090
|
|
|
18970
|
-
|
|
19091
|
+
DeleteLiveObject = Symbol(
|
|
18971
19092
|
None,
|
|
18972
19093
|
None,
|
|
18973
19094
|
None,
|
|
18974
|
-
"
|
|
18975
|
-
"
|
|
18976
|
-
|
|
19095
|
+
"DeleteLiveObject",
|
|
19096
|
+
"Remove the object from the object list (in GROUND_STATE_PTRS)\n\nr0: the index of the object in the live object list",
|
|
19097
|
+
None,
|
|
18977
19098
|
)
|
|
18978
19099
|
|
|
18979
|
-
|
|
19100
|
+
SetAttributeBitfieldLiveObject = Symbol(
|
|
18980
19101
|
None,
|
|
18981
19102
|
None,
|
|
18982
19103
|
None,
|
|
18983
|
-
"
|
|
18984
|
-
"
|
|
18985
|
-
|
|
19104
|
+
"SetAttributeBitfieldLiveObject",
|
|
19105
|
+
"Sets bits of the attribute bitfield of a currently loaded object.\n\nr0: live object id\nr1: attribute bitfield",
|
|
19106
|
+
None,
|
|
18986
19107
|
)
|
|
18987
19108
|
|
|
18988
|
-
|
|
19109
|
+
ResetAttributeBitfieldLiveObject = Symbol(
|
|
18989
19110
|
None,
|
|
18990
19111
|
None,
|
|
18991
19112
|
None,
|
|
18992
|
-
"
|
|
18993
|
-
"
|
|
18994
|
-
|
|
19113
|
+
"ResetAttributeBitfieldLiveObject",
|
|
19114
|
+
"Clears bits of the attribute bitfield of a currently loaded object.\n\nr0: live object id\nr1: attribute bitfield",
|
|
19115
|
+
None,
|
|
18995
19116
|
)
|
|
18996
19117
|
|
|
18997
|
-
|
|
19118
|
+
UnlockObjectRoutines = Symbol(
|
|
18998
19119
|
None,
|
|
18999
19120
|
None,
|
|
19000
19121
|
None,
|
|
19001
|
-
"
|
|
19002
|
-
"
|
|
19003
|
-
|
|
19122
|
+
"UnlockObjectRoutines",
|
|
19123
|
+
"Attempts to unlock all live object routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
|
|
19124
|
+
None,
|
|
19004
19125
|
)
|
|
19005
19126
|
|
|
19006
|
-
|
|
19127
|
+
GetCollidingObjectId = Symbol(
|
|
19007
19128
|
None,
|
|
19008
19129
|
None,
|
|
19009
19130
|
None,
|
|
19010
|
-
"
|
|
19011
|
-
"
|
|
19012
|
-
|
|
19131
|
+
"GetCollidingObjectId",
|
|
19132
|
+
"Returns the first colliding object given a series of vector coordinates.\n\nr0: attribute bitfield to test objects against\nr1: pointer to coord_min\nr2: pointer to coord_max\nreturn: The first colliding object's id, or -1 if no is collision detected",
|
|
19133
|
+
None,
|
|
19013
19134
|
)
|
|
19014
19135
|
|
|
19015
|
-
|
|
19136
|
+
SetPositionLiveObject = Symbol(
|
|
19016
19137
|
None,
|
|
19017
19138
|
None,
|
|
19018
19139
|
None,
|
|
19019
|
-
"
|
|
19020
|
-
"
|
|
19021
|
-
|
|
19140
|
+
"SetPositionLiveObject",
|
|
19141
|
+
"Sets the position for a currently loaded object.\n\nr0: live object\nr1: pointer to a position vector",
|
|
19142
|
+
None,
|
|
19022
19143
|
)
|
|
19023
19144
|
|
|
19024
|
-
|
|
19145
|
+
GetIdLiveObject = Symbol(
|
|
19025
19146
|
None,
|
|
19026
19147
|
None,
|
|
19027
19148
|
None,
|
|
19028
|
-
"
|
|
19029
|
-
"
|
|
19030
|
-
|
|
19149
|
+
"GetIdLiveObject",
|
|
19150
|
+
"Returns the ID of a currently loaded object. This ID can then be used to index GROUND_STATE_PTRS::objects.\n\nr0: live object\nreturn: id",
|
|
19151
|
+
None,
|
|
19031
19152
|
)
|
|
19032
19153
|
|
|
19033
|
-
|
|
19154
|
+
GetCollisionBoxLiveObject = Symbol(
|
|
19034
19155
|
None,
|
|
19035
19156
|
None,
|
|
19036
19157
|
None,
|
|
19037
|
-
"
|
|
19038
|
-
"
|
|
19039
|
-
|
|
19158
|
+
"GetCollisionBoxLiveObject",
|
|
19159
|
+
"Gets the collision box of a currently loaded object.\n\nr0: live object\nr1: [output] collision box buffer",
|
|
19160
|
+
None,
|
|
19040
19161
|
)
|
|
19041
19162
|
|
|
19042
|
-
|
|
19163
|
+
SetPositionInitialLiveObject = Symbol(
|
|
19043
19164
|
None,
|
|
19044
19165
|
None,
|
|
19045
19166
|
None,
|
|
19046
|
-
"
|
|
19047
|
-
"
|
|
19048
|
-
|
|
19167
|
+
"SetPositionInitialLiveObject",
|
|
19168
|
+
"Sets a currently loaded object to return to its initial position.\n\nr0: live object\nr1: pointer to an position vector; if null, object will return to its initial position",
|
|
19169
|
+
None,
|
|
19049
19170
|
)
|
|
19050
19171
|
|
|
19051
|
-
|
|
19172
|
+
SetMovementRangeLiveObject = Symbol(
|
|
19052
19173
|
None,
|
|
19053
19174
|
None,
|
|
19054
19175
|
None,
|
|
19055
|
-
"
|
|
19056
|
-
"
|
|
19057
|
-
|
|
19058
|
-
)
|
|
19059
|
-
|
|
19060
|
-
UNIONALL_RAM_ADDRESS = Symbol(
|
|
19061
|
-
None, None, None, "UNIONALL_RAM_ADDRESS", "[Runtime]", ""
|
|
19176
|
+
"SetMovementRangeLiveObject",
|
|
19177
|
+
"Sets a currently loaded object's random movement range.\n\nr0: live object\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
|
|
19178
|
+
None,
|
|
19062
19179
|
)
|
|
19063
19180
|
|
|
19064
|
-
|
|
19065
|
-
|
|
19066
|
-
GROUND_STATE_WEATHER = Symbol(
|
|
19181
|
+
GetCollisionBoxCenterLiveObject = Symbol(
|
|
19067
19182
|
None,
|
|
19068
19183
|
None,
|
|
19069
19184
|
None,
|
|
19070
|
-
"
|
|
19071
|
-
"[
|
|
19072
|
-
|
|
19185
|
+
"GetCollisionBoxCenterLiveObject",
|
|
19186
|
+
"Gets the center of a collision box of a currently loaded object.\n\nThis simply adds the object's minimum coordinates by half the size of the object's collision box.\n\nr0: live object\nr1: [output] collision box center buffer",
|
|
19187
|
+
None,
|
|
19073
19188
|
)
|
|
19074
19189
|
|
|
19075
|
-
|
|
19190
|
+
SetPositionLiveObjectVeneer = Symbol(
|
|
19191
|
+
None,
|
|
19192
|
+
None,
|
|
19193
|
+
None,
|
|
19194
|
+
"SetPositionLiveObjectVeneer",
|
|
19195
|
+
"Likely a linker-generated veneer for SetPositionLiveObject.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live object\nr1: pointer to a position vector",
|
|
19196
|
+
None,
|
|
19197
|
+
)
|
|
19198
|
+
|
|
19199
|
+
GetHeightLiveObject = Symbol(
|
|
19200
|
+
None,
|
|
19201
|
+
None,
|
|
19202
|
+
None,
|
|
19203
|
+
"GetHeightLiveObject",
|
|
19204
|
+
"Gets the two height values of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLiveObject",
|
|
19205
|
+
None,
|
|
19206
|
+
)
|
|
19207
|
+
|
|
19208
|
+
SetHeightLiveObject = Symbol(
|
|
19209
|
+
None,
|
|
19210
|
+
None,
|
|
19211
|
+
None,
|
|
19212
|
+
"SetHeightLiveObject",
|
|
19213
|
+
"Sets the height of a currently loaded object.\n\nr0: live object\nr1: height",
|
|
19214
|
+
None,
|
|
19215
|
+
)
|
|
19216
|
+
|
|
19217
|
+
GetDirectionLiveObject = Symbol(
|
|
19218
|
+
None,
|
|
19219
|
+
None,
|
|
19220
|
+
None,
|
|
19221
|
+
"GetDirectionLiveObject",
|
|
19222
|
+
"Gets the direction of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to direction",
|
|
19223
|
+
None,
|
|
19224
|
+
)
|
|
19225
|
+
|
|
19226
|
+
SetDirectionLiveObject = Symbol(
|
|
19227
|
+
None,
|
|
19228
|
+
None,
|
|
19229
|
+
None,
|
|
19230
|
+
"SetDirectionLiveObject",
|
|
19231
|
+
"Sets the direction of a currently loaded object. Does nothing if the direction value passed is -1.\n\nr0: live object\nr1: direction",
|
|
19232
|
+
None,
|
|
19233
|
+
)
|
|
19234
|
+
|
|
19235
|
+
SetAnimationLiveObject = Symbol(
|
|
19236
|
+
None,
|
|
19237
|
+
None,
|
|
19238
|
+
None,
|
|
19239
|
+
"SetAnimationLiveObject",
|
|
19240
|
+
"Sets the animation of a currently loaded object.\n\nr0: live object\nr1: SetAnimation parameter",
|
|
19241
|
+
None,
|
|
19242
|
+
)
|
|
19243
|
+
|
|
19244
|
+
SetEffectLiveObject = Symbol(
|
|
19245
|
+
None,
|
|
19246
|
+
None,
|
|
19247
|
+
None,
|
|
19248
|
+
"SetEffectLiveObject",
|
|
19249
|
+
"Sets the effect of a currently loaded object.\n\nr0: live object\nr1: flag (true if effect id is 0?)\nr2: effect id",
|
|
19250
|
+
None,
|
|
19251
|
+
)
|
|
19252
|
+
|
|
19253
|
+
GetAnimationStatusLiveObject = Symbol(
|
|
19254
|
+
None,
|
|
19255
|
+
None,
|
|
19256
|
+
None,
|
|
19257
|
+
"GetAnimationStatusLiveObject",
|
|
19258
|
+
"Gets the animation status of a currently loaded object.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live object\nreturn: status",
|
|
19259
|
+
None,
|
|
19260
|
+
)
|
|
19261
|
+
|
|
19262
|
+
GetEffectStatusLiveObject = Symbol(
|
|
19263
|
+
None,
|
|
19264
|
+
None,
|
|
19265
|
+
None,
|
|
19266
|
+
"GetEffectStatusLiveObject",
|
|
19267
|
+
"Gets the effect status of a currently loaded object.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live object\nreturn: status",
|
|
19268
|
+
None,
|
|
19269
|
+
)
|
|
19270
|
+
|
|
19271
|
+
GetAttributeBitfieldLiveObject = Symbol(
|
|
19272
|
+
None,
|
|
19273
|
+
None,
|
|
19274
|
+
None,
|
|
19275
|
+
"GetAttributeBitfieldLiveObject",
|
|
19276
|
+
"Gets the attribute bitfield of a currently loaded object.\n\nr0: live object\nr1: [output] pointer to attribute bitfield",
|
|
19277
|
+
None,
|
|
19278
|
+
)
|
|
19279
|
+
|
|
19280
|
+
SetAttributeBitfieldLiveObjectWrapper = Symbol(
|
|
19281
|
+
None,
|
|
19282
|
+
None,
|
|
19283
|
+
None,
|
|
19284
|
+
"SetAttributeBitfieldLiveObjectWrapper",
|
|
19285
|
+
"Sets bits of the attribute bitfield of a currently loaded object.\n\nIs a wrapper around SetAttributeBitfieldLiveObject, meaning this calls SetAttributeBitfieldLiveObject with a first parameter of live_object::id.\n\nr0: live object\nr1: attribute bitfield",
|
|
19286
|
+
None,
|
|
19287
|
+
)
|
|
19288
|
+
|
|
19289
|
+
ResetAttributeBitfieldLiveObjectWrapper = Symbol(
|
|
19290
|
+
None,
|
|
19291
|
+
None,
|
|
19292
|
+
None,
|
|
19293
|
+
"ResetAttributeBitfieldLiveObjectWrapper",
|
|
19294
|
+
"Clears bits of the attribute bitfield of a currently loaded object.\n\nIs a wrapper around ResetAttributeBitfieldLiveObject, meaning this calls ResetAttributeBitfieldLiveObject with a first parameter of live_object::id.\n\nr0: live object\nr1: attribute bitfield",
|
|
19295
|
+
None,
|
|
19296
|
+
)
|
|
19297
|
+
|
|
19298
|
+
SetBlinkLiveObject = Symbol(
|
|
19299
|
+
None,
|
|
19300
|
+
None,
|
|
19301
|
+
None,
|
|
19302
|
+
"SetBlinkLiveObject",
|
|
19303
|
+
"Sets the object to blink in and out of sight at certain intervals.\n\nr0: live object\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
|
|
19304
|
+
None,
|
|
19305
|
+
)
|
|
19306
|
+
|
|
19307
|
+
SetPositionOffsetLiveObject = Symbol(
|
|
19308
|
+
None,
|
|
19309
|
+
None,
|
|
19310
|
+
None,
|
|
19311
|
+
"SetPositionOffsetLiveObject",
|
|
19312
|
+
"Offsets a currently loaded object's position.\n\nr0: live object\nr1: pointer to an position offset vector",
|
|
19313
|
+
None,
|
|
19314
|
+
)
|
|
19315
|
+
|
|
19316
|
+
DeleteLivePerformer = Symbol(
|
|
19317
|
+
None,
|
|
19318
|
+
None,
|
|
19319
|
+
None,
|
|
19320
|
+
"DeleteLivePerformer",
|
|
19321
|
+
"Remove the performer from the performer list (in GROUND_STATE_PTRS)\n\nr0: the index of the performer in the live performer list",
|
|
19322
|
+
None,
|
|
19323
|
+
)
|
|
19324
|
+
|
|
19325
|
+
SetAttributeBitfieldLivePerformer = Symbol(
|
|
19326
|
+
None,
|
|
19327
|
+
None,
|
|
19328
|
+
None,
|
|
19329
|
+
"SetAttributeBitfieldLivePerformer",
|
|
19330
|
+
"Sets bits of the attribute bitfield of a currently loaded performer.\n\nr0: live performer id\nr1: attribute bitfield",
|
|
19331
|
+
None,
|
|
19332
|
+
)
|
|
19333
|
+
|
|
19334
|
+
ResetAttributeBitfieldLivePerformer = Symbol(
|
|
19335
|
+
None,
|
|
19336
|
+
None,
|
|
19337
|
+
None,
|
|
19338
|
+
"ResetAttributeBitfieldLivePerformer",
|
|
19339
|
+
"Clears bits of the attribute bitfield of a currently loaded performer.\n\nr0: live performer id\nr1: attribute bitfield",
|
|
19340
|
+
None,
|
|
19341
|
+
)
|
|
19342
|
+
|
|
19343
|
+
UnlockPerformerRoutines = Symbol(
|
|
19344
|
+
None,
|
|
19345
|
+
None,
|
|
19346
|
+
None,
|
|
19347
|
+
"UnlockPerformerRoutines",
|
|
19348
|
+
"Attempts to unlock all live performer routines of the current script.\n\nr0: lock id\nreturn: True if any script routine was successfully unlocked",
|
|
19349
|
+
None,
|
|
19350
|
+
)
|
|
19351
|
+
|
|
19352
|
+
SetPositionLivePerformer = Symbol(
|
|
19353
|
+
None,
|
|
19354
|
+
None,
|
|
19355
|
+
None,
|
|
19356
|
+
"SetPositionLivePerformer",
|
|
19357
|
+
"Sets the position for a currently loaded performer.\n\nr0: live performer\nr1: pointer to a position vector",
|
|
19358
|
+
None,
|
|
19359
|
+
)
|
|
19360
|
+
|
|
19361
|
+
GetIdLivePerformer = Symbol(
|
|
19362
|
+
None,
|
|
19363
|
+
None,
|
|
19364
|
+
None,
|
|
19365
|
+
"GetIdLivePerformer",
|
|
19366
|
+
"Returns the ID of a currently loaded performer. This ID can then be used to index GROUND_STATE_PTRS::performers.\n\nr0: live performer\nreturn: id",
|
|
19367
|
+
None,
|
|
19368
|
+
)
|
|
19369
|
+
|
|
19370
|
+
GetCollisionBoxLivePerformer = Symbol(
|
|
19371
|
+
None,
|
|
19372
|
+
None,
|
|
19373
|
+
None,
|
|
19374
|
+
"GetCollisionBoxLivePerformer",
|
|
19375
|
+
"Gets the collision box of a currently loaded performer.\n\nr0: live performer\nr1: [output] collision box buffer",
|
|
19376
|
+
None,
|
|
19377
|
+
)
|
|
19378
|
+
|
|
19379
|
+
SetPositionInitialLivePerformer = Symbol(
|
|
19380
|
+
None,
|
|
19381
|
+
None,
|
|
19382
|
+
None,
|
|
19383
|
+
"SetPositionInitialLivePerformer",
|
|
19384
|
+
"Sets a currently loaded performer to return to its initial position.\n\nr0: live performer\nr1: pointer to an position vector; if null, performer will return to its initial position",
|
|
19385
|
+
None,
|
|
19386
|
+
)
|
|
19387
|
+
|
|
19388
|
+
SetMovementRangeLivePerformer = Symbol(
|
|
19389
|
+
None,
|
|
19390
|
+
None,
|
|
19391
|
+
None,
|
|
19392
|
+
"SetMovementRangeLivePerformer",
|
|
19393
|
+
"Sets a currently loaded performer's random movement range.\n\nr0: live performer\nr1: pointer to limit_min_pos\nr2: pointer to limit_max_pos",
|
|
19394
|
+
None,
|
|
19395
|
+
)
|
|
19396
|
+
|
|
19397
|
+
GetCollisionBoxCenterLivePerformer = Symbol(
|
|
19398
|
+
None,
|
|
19399
|
+
None,
|
|
19400
|
+
None,
|
|
19401
|
+
"GetCollisionBoxCenterLivePerformer",
|
|
19402
|
+
"Gets the center of a collision box of a currently loaded performer.\n\nThis simply adds the performer's minimum coordinates by half the size of the performer's collision box.\n\nr0: live performer\nr1: [output] collision box center buffer",
|
|
19403
|
+
None,
|
|
19404
|
+
)
|
|
19405
|
+
|
|
19406
|
+
SetPositionLivePerformerVeneer = Symbol(
|
|
19407
|
+
None,
|
|
19408
|
+
None,
|
|
19409
|
+
None,
|
|
19410
|
+
"SetPositionLivePerformerVeneer",
|
|
19411
|
+
"Likely a linker-generated veneer for SetPositionLivePerformer.\n\nSee https://developer.arm.com/documentation/dui0474/k/image-structure-and-generation/linker-generated-veneers/what-is-a-veneer-\n\nr0: live performer\nr1: pointer to a position vector",
|
|
19412
|
+
None,
|
|
19413
|
+
)
|
|
19414
|
+
|
|
19415
|
+
GetHeightLivePerformer = Symbol(
|
|
19416
|
+
None,
|
|
19417
|
+
None,
|
|
19418
|
+
None,
|
|
19419
|
+
"GetHeightLivePerformer",
|
|
19420
|
+
"Gets the two height values of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to first height value\nr2: [output] pointer to second height value, which is curiously not referenced by SetHeightLivePerformer",
|
|
19421
|
+
None,
|
|
19422
|
+
)
|
|
19423
|
+
|
|
19424
|
+
SetHeightLivePerformer = Symbol(
|
|
19425
|
+
None,
|
|
19426
|
+
None,
|
|
19427
|
+
None,
|
|
19428
|
+
"SetHeightLivePerformer",
|
|
19429
|
+
"Sets the height of a currently loaded performer.\n\nr0: live performer\nr1: height",
|
|
19430
|
+
None,
|
|
19431
|
+
)
|
|
19432
|
+
|
|
19433
|
+
GetDirectionLivePerformer = Symbol(
|
|
19434
|
+
None,
|
|
19435
|
+
None,
|
|
19436
|
+
None,
|
|
19437
|
+
"GetDirectionLivePerformer",
|
|
19438
|
+
"Gets the direction of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to direction",
|
|
19439
|
+
None,
|
|
19440
|
+
)
|
|
19441
|
+
|
|
19442
|
+
SetDirectionLivePerformer = Symbol(
|
|
19443
|
+
None,
|
|
19444
|
+
None,
|
|
19445
|
+
None,
|
|
19446
|
+
"SetDirectionLivePerformer",
|
|
19447
|
+
"Sets the direction of a currently loaded performer. Does nothing if the direction value passed is -1.\n\nr0: live performer\nr1: direction",
|
|
19448
|
+
None,
|
|
19449
|
+
)
|
|
19450
|
+
|
|
19451
|
+
SetAnimationLivePerformer = Symbol(
|
|
19452
|
+
None,
|
|
19453
|
+
None,
|
|
19454
|
+
None,
|
|
19455
|
+
"SetAnimationLivePerformer",
|
|
19456
|
+
"Sets the animation of a currently loaded performer.\n\nr0: live performer\nr1: SetAnimation parameter",
|
|
19457
|
+
None,
|
|
19458
|
+
)
|
|
19459
|
+
|
|
19460
|
+
SetEffectLivePerformer = Symbol(
|
|
19461
|
+
None,
|
|
19462
|
+
None,
|
|
19463
|
+
None,
|
|
19464
|
+
"SetEffectLivePerformer",
|
|
19465
|
+
"Sets the effect of a currently loaded performer.\n\nr0: live performer\nr1: flag (true if effect id is 0?)\nr2: effect id",
|
|
19466
|
+
None,
|
|
19467
|
+
)
|
|
19468
|
+
|
|
19469
|
+
GetAnimationStatusLivePerformer = Symbol(
|
|
19470
|
+
None,
|
|
19471
|
+
None,
|
|
19472
|
+
None,
|
|
19473
|
+
"GetAnimationStatusLivePerformer",
|
|
19474
|
+
"Gets the animation status of a currently loaded performer.\n\nUsed to determine if the animation has finished via script opcodes like WaitAnimation and WaitEndAnimation.\n\nr0: live performer\nreturn: status",
|
|
19475
|
+
None,
|
|
19476
|
+
)
|
|
19477
|
+
|
|
19478
|
+
GetEffectStatusLivePerformer = Symbol(
|
|
19479
|
+
None,
|
|
19480
|
+
None,
|
|
19481
|
+
None,
|
|
19482
|
+
"GetEffectStatusLivePerformer",
|
|
19483
|
+
"Gets the effect status of a currently loaded performer.\n\nUsed to determine if an effect has finished via the script opcode WaitEffect.\n\nr0: live performer\nreturn: status",
|
|
19484
|
+
None,
|
|
19485
|
+
)
|
|
19486
|
+
|
|
19487
|
+
GetAttributeBitfieldLivePerformer = Symbol(
|
|
19488
|
+
None,
|
|
19489
|
+
None,
|
|
19490
|
+
None,
|
|
19491
|
+
"GetAttributeBitfieldLivePerformer",
|
|
19492
|
+
"Gets the attribute bitfield of a currently loaded performer.\n\nr0: live performer\nr1: [output] pointer to attribute bitfield",
|
|
19493
|
+
None,
|
|
19494
|
+
)
|
|
19495
|
+
|
|
19496
|
+
SetAttributeBitfieldLivePerformerWrapper = Symbol(
|
|
19497
|
+
None,
|
|
19498
|
+
None,
|
|
19499
|
+
None,
|
|
19500
|
+
"SetAttributeBitfieldLivePerformerWrapper",
|
|
19501
|
+
"Sets bits of the attribute bitfield of a currently loaded performer.\n\nIs a wrapper around SetAttributeBitfieldLivePerformer, meaning this calls SetAttributeBitfieldLivePerformer with a first parameter of live_performer::id.\n\nr0: live performer\nr1: attribute bitfield",
|
|
19502
|
+
None,
|
|
19503
|
+
)
|
|
19504
|
+
|
|
19505
|
+
ResetAttributeBitfieldLivePerformerWrapper = Symbol(
|
|
19506
|
+
None,
|
|
19507
|
+
None,
|
|
19508
|
+
None,
|
|
19509
|
+
"ResetAttributeBitfieldLivePerformerWrapper",
|
|
19510
|
+
"Clears bits of the attribute bitfield of a currently loaded performer.\n\nIs a wrapper around ResetAttributeBitfieldLivePerformer, meaning this calls ResetAttributeBitfieldLivePerformer with a first parameter of live_performer::id.\n\nr0: live performer\nr1: attribute bitfield",
|
|
19511
|
+
None,
|
|
19512
|
+
)
|
|
19513
|
+
|
|
19514
|
+
SetBlinkLivePerformer = Symbol(
|
|
19515
|
+
None,
|
|
19516
|
+
None,
|
|
19517
|
+
None,
|
|
19518
|
+
"SetBlinkLivePerformer",
|
|
19519
|
+
"Sets the performer to blink in and out of sight at certain intervals.\n\nr0: live performer\nr1: frame interval for blinking in\nr2: frame interval for blinking out",
|
|
19520
|
+
None,
|
|
19521
|
+
)
|
|
19522
|
+
|
|
19523
|
+
SetPositionOffsetLivePerformer = Symbol(
|
|
19524
|
+
None,
|
|
19525
|
+
None,
|
|
19526
|
+
None,
|
|
19527
|
+
"SetPositionOffsetLivePerformer",
|
|
19528
|
+
"Offsets a currently loaded performer's position.\n\nr0: live performer\nr1: pointer to an position offset vector",
|
|
19529
|
+
None,
|
|
19530
|
+
)
|
|
19531
|
+
|
|
19532
|
+
DeleteLiveEvent = Symbol(
|
|
19533
|
+
None,
|
|
19534
|
+
None,
|
|
19535
|
+
None,
|
|
19536
|
+
"DeleteLiveEvent",
|
|
19537
|
+
"Remove the event from the event list (in GROUND_STATE_PTRS)\n\nr0: the index of the event in the live event list",
|
|
19538
|
+
None,
|
|
19539
|
+
)
|
|
19540
|
+
|
|
19541
|
+
GetCollidingEventId = Symbol(
|
|
19542
|
+
None,
|
|
19543
|
+
None,
|
|
19544
|
+
None,
|
|
19545
|
+
"GetCollidingEventId",
|
|
19546
|
+
"Returns the first colliding event given a series of vector coordinates.\n\nr0: attribute bitfield to test events against\nr1: pointer to coord_min\nr2: pointer to coord_max\nreturn: The first colliding event's id, or -1 if no is collision detected",
|
|
19547
|
+
None,
|
|
19548
|
+
)
|
|
19549
|
+
|
|
19550
|
+
CreateTeamInfoBox = Symbol(
|
|
19551
|
+
None,
|
|
19552
|
+
None,
|
|
19553
|
+
None,
|
|
19554
|
+
"CreateTeamInfoBox",
|
|
19555
|
+
"Creates a window containing team information (rank and money carried) for the top-level menu in ground mode. Also see struct team_info_box.\n\nThe new window will always default to TEAM_INFO_BOX_DEFAULT_WINDOW_PARAMS.\n\nreturn: window_id",
|
|
19556
|
+
None,
|
|
19557
|
+
)
|
|
19558
|
+
|
|
19559
|
+
CloseTeamInfoBox = Symbol(
|
|
19560
|
+
None,
|
|
19561
|
+
None,
|
|
19562
|
+
None,
|
|
19563
|
+
"CloseTeamInfoBox",
|
|
19564
|
+
"Closes a window created with CreateTeamInfoBox.\n\nr0: window_id",
|
|
19565
|
+
None,
|
|
19566
|
+
)
|
|
19567
|
+
|
|
19568
|
+
IsTeamInfoBoxActive = Symbol(
|
|
19569
|
+
None,
|
|
19570
|
+
None,
|
|
19571
|
+
None,
|
|
19572
|
+
"IsTeamInfoBoxActive",
|
|
19573
|
+
"This is a guess.\n\nChecks if the state of a team info box is not 5.\n\nr0: window_id\nreturn: bool",
|
|
19574
|
+
None,
|
|
19575
|
+
)
|
|
19576
|
+
|
|
19577
|
+
UpdateTeamInfoBox = Symbol(
|
|
19578
|
+
None,
|
|
19579
|
+
None,
|
|
19580
|
+
None,
|
|
19581
|
+
"UpdateTeamInfoBox",
|
|
19582
|
+
"Window update function for team info boxes.\n\nr0: window pointer",
|
|
19583
|
+
None,
|
|
19584
|
+
)
|
|
19585
|
+
|
|
19586
|
+
CreateTopGroundMenu = Symbol(
|
|
19587
|
+
None,
|
|
19588
|
+
None,
|
|
19589
|
+
None,
|
|
19590
|
+
"CreateTopGroundMenu",
|
|
19591
|
+
"Creates a parent menu (containing Items, Team, etc.) and two other windows upon pressing X in the overworld.\n\nreturn: always 1",
|
|
19592
|
+
None,
|
|
19593
|
+
)
|
|
19594
|
+
|
|
19595
|
+
CloseTopGroundMenu = Symbol(
|
|
19596
|
+
None,
|
|
19597
|
+
None,
|
|
19598
|
+
None,
|
|
19599
|
+
"CloseTopGroundMenu",
|
|
19600
|
+
"Closes the three windows created by CreateOverworldMenu.\n\nNo params.",
|
|
19601
|
+
None,
|
|
19602
|
+
)
|
|
19603
|
+
|
|
19604
|
+
UpdateTopGroundMenu = Symbol(
|
|
19605
|
+
None,
|
|
19606
|
+
None,
|
|
19607
|
+
None,
|
|
19608
|
+
"UpdateTopGroundMenu",
|
|
19609
|
+
"Window update function for the top-level ground mode menu.\n\nreturn: status code",
|
|
19610
|
+
None,
|
|
19611
|
+
)
|
|
19612
|
+
|
|
19613
|
+
IsBagNotEmpty = Symbol(
|
|
19614
|
+
None,
|
|
19615
|
+
None,
|
|
19616
|
+
None,
|
|
19617
|
+
"IsBagNotEmpty",
|
|
19618
|
+
"Checks if the bag has at least one valid item. Notably used in CreateTopGroundMenu to decide if the 'Items' option should be enabled.\n\nreturn: bool",
|
|
19619
|
+
None,
|
|
19620
|
+
)
|
|
19621
|
+
|
|
19622
|
+
SprintfStatic = Symbol(
|
|
19623
|
+
None,
|
|
19624
|
+
None,
|
|
19625
|
+
None,
|
|
19626
|
+
"SprintfStatic",
|
|
19627
|
+
"Statically defined copy of sprintf(3) in overlay 11. See arm9.yml for more information.\n\nr0: str\nr1: format\n...: variadic\nreturn: number of characters printed, excluding the null-terminator",
|
|
19628
|
+
None,
|
|
19629
|
+
)
|
|
19630
|
+
|
|
19631
|
+
GetExclusiveItemRequirements = Symbol(
|
|
19632
|
+
None,
|
|
19633
|
+
None,
|
|
19634
|
+
None,
|
|
19635
|
+
"GetExclusiveItemRequirements",
|
|
19636
|
+
"Used to calculate the items required to get a certain exclusive item in the swap shop.\n\nr0: ?\nr1: ?",
|
|
19637
|
+
None,
|
|
19638
|
+
)
|
|
19639
|
+
|
|
19640
|
+
HandleControlsTopScreenGround = Symbol(
|
|
19641
|
+
None,
|
|
19642
|
+
None,
|
|
19643
|
+
None,
|
|
19644
|
+
"HandleControlsTopScreenGround",
|
|
19645
|
+
"Handles the controls top screen display in the overworld.\n\nFor some reason the implementation seems considerably jankier in ground mode. In dungeon mode there's this structure for the top screen that has handlers for creating, updating and closing the various top screen layouts in a sort of polymorphic way. Here there's just a separate function for every layout that gets called every frame and seems to have a switch-case to handle everything about it.\n\nNo params.",
|
|
19646
|
+
None,
|
|
19647
|
+
)
|
|
19648
|
+
|
|
19649
|
+
GetDungeonMapPos = Symbol(
|
|
19650
|
+
None,
|
|
19651
|
+
None,
|
|
19652
|
+
None,
|
|
19653
|
+
"GetDungeonMapPos",
|
|
19654
|
+
"Checks if a dungeon should be displayed on the map and the position where it should be displayed if so.\n\nr0: [Output] Buffer where the coordinates of the map marker will be stored. The coordinates are shifted 8 bits to the left, so they are probably fixed-point numbers instead of integers.\nr1: Dungeon ID\nreturn: True if the dungeon should be displayed on the map, false otherwise.",
|
|
19655
|
+
None,
|
|
19656
|
+
)
|
|
19657
|
+
|
|
19658
|
+
WorldMapSetMode = Symbol(
|
|
19659
|
+
None,
|
|
19660
|
+
None,
|
|
19661
|
+
None,
|
|
19662
|
+
"WorldMapSetMode",
|
|
19663
|
+
"Function called by the script function 'worldmap_SetMode'\nDefine the mode of the world map, which can among other things be used to decide if the player character should appear on the world map\nThe mode is set even if no world map is set\n\nr0: world map mode",
|
|
19664
|
+
None,
|
|
19665
|
+
)
|
|
19666
|
+
|
|
19667
|
+
WorldMapSetCamera = Symbol(
|
|
19668
|
+
None,
|
|
19669
|
+
None,
|
|
19670
|
+
None,
|
|
19671
|
+
"WorldMapSetCamera",
|
|
19672
|
+
"Function called with the script function 'worldmap_SetCamera'.\nSet the map marker the world map should try to center on (while still ensuring it doesn't go over the background border)\nHas no effect if no map is currently set\n\nr0: map marker id",
|
|
19673
|
+
None,
|
|
19674
|
+
)
|
|
19675
|
+
|
|
19676
|
+
StatusUpdate = Symbol(
|
|
19677
|
+
None,
|
|
19678
|
+
None,
|
|
19679
|
+
None,
|
|
19680
|
+
"StatusUpdate",
|
|
19681
|
+
"Implements SPECIAL_PROC_STATUS_UPDATE (see ScriptSpecialProcessCall).\n\nNo params.",
|
|
19682
|
+
None,
|
|
19683
|
+
)
|
|
19684
|
+
|
|
19685
|
+
HandleTeamStatsGround = Symbol(
|
|
19686
|
+
None,
|
|
19687
|
+
None,
|
|
19688
|
+
None,
|
|
19689
|
+
"HandleTeamStatsGround",
|
|
19690
|
+
"Handles the team stats top screen display in the overworld.\n\nFor some reason the implementation seems considerably jankier in ground mode. In dungeon mode there's this structure for the top screen that has handlers for creating, updating and closing the various top screen layouts in a sort of polymorphic way. Here there's just a separate function for every layout that gets called every frame and seems to have a switch-case to handle everything about it.\n\nNo params.",
|
|
19691
|
+
None,
|
|
19692
|
+
)
|
|
19693
|
+
|
|
19694
|
+
ProcessScriptParam = _Deprecated("ProcessScriptParam", ScriptParamToInt)
|
|
19695
|
+
|
|
19696
|
+
|
|
19697
|
+
class JpItcmOverlay11Data:
|
|
19698
|
+
|
|
19699
|
+
OVERLAY11_UNKNOWN_TABLE__NA_2316A38 = Symbol(
|
|
19700
|
+
None,
|
|
19701
|
+
None,
|
|
19702
|
+
None,
|
|
19703
|
+
"OVERLAY11_UNKNOWN_TABLE__NA_2316A38",
|
|
19704
|
+
"Multiple entries are pointers to the string 'script.c'\n\nNote: unverified, ported from Irdkwia's notes\n\ntype: undefined4[40]",
|
|
19705
|
+
"",
|
|
19706
|
+
)
|
|
19707
|
+
|
|
19708
|
+
SCRIPT_COMMAND_PARSING_DATA = Symbol(
|
|
19709
|
+
None,
|
|
19710
|
+
None,
|
|
19711
|
+
None,
|
|
19712
|
+
"SCRIPT_COMMAND_PARSING_DATA",
|
|
19713
|
+
"Used by ScriptCommandParsing somehow",
|
|
19714
|
+
"undefined[32]",
|
|
19715
|
+
)
|
|
19716
|
+
|
|
19717
|
+
SCRIPT_OP_CODE_NAMES = Symbol(
|
|
19718
|
+
None,
|
|
19719
|
+
None,
|
|
19720
|
+
None,
|
|
19721
|
+
"SCRIPT_OP_CODE_NAMES",
|
|
19722
|
+
"Opcode name strings pointed to by entries in SCRIPT_OP_CODES (script_opcode::name)",
|
|
19723
|
+
"char[0]",
|
|
19724
|
+
)
|
|
19725
|
+
|
|
19726
|
+
SCRIPT_OP_CODES = Symbol(
|
|
19727
|
+
None,
|
|
19728
|
+
None,
|
|
19729
|
+
None,
|
|
19730
|
+
"SCRIPT_OP_CODES",
|
|
19731
|
+
"Table of opcodes for the script engine. There are 383 8-byte entries.\n\nThese opcodes underpin the various ExplorerScript functions you can call in the SkyTemple SSB debugger.\n\ntype: struct script_opcode_table",
|
|
19732
|
+
"struct script_opcode_table",
|
|
19733
|
+
)
|
|
19734
|
+
|
|
19735
|
+
OVERLAY11_DEBUG_STRINGS = Symbol(
|
|
19736
|
+
None,
|
|
19737
|
+
None,
|
|
19738
|
+
None,
|
|
19739
|
+
"OVERLAY11_DEBUG_STRINGS",
|
|
19740
|
+
"Strings used with various debug printing functions throughout the overlay",
|
|
19741
|
+
"char[0]",
|
|
19742
|
+
)
|
|
19743
|
+
|
|
19744
|
+
C_ROUTINE_NAMES = Symbol(
|
|
19745
|
+
None,
|
|
19746
|
+
None,
|
|
19747
|
+
None,
|
|
19748
|
+
"C_ROUTINE_NAMES",
|
|
19749
|
+
"Common routine name strings pointed to by entries in C_ROUTINES (common_routine::name)",
|
|
19750
|
+
"char[0]",
|
|
19751
|
+
)
|
|
19752
|
+
|
|
19753
|
+
C_ROUTINES = Symbol(
|
|
19754
|
+
None,
|
|
19755
|
+
None,
|
|
19756
|
+
None,
|
|
19757
|
+
"C_ROUTINES",
|
|
19758
|
+
"Common routines used within the unionall.ssb script (the master script). There are 701 8-byte entries.\n\nThese routines underpin the ExplorerScript coroutines you can call in the SkyTemple SSB debugger.\n\ntype: struct common_routine_table",
|
|
19759
|
+
"struct common_routine_table",
|
|
19760
|
+
)
|
|
19761
|
+
|
|
19762
|
+
GROUND_WEATHER_TABLE = Symbol(
|
|
19763
|
+
None,
|
|
19764
|
+
None,
|
|
19765
|
+
None,
|
|
19766
|
+
"GROUND_WEATHER_TABLE",
|
|
19767
|
+
"Note: unverified, ported from Irdkwia's notes\n\ntype: struct ground_weather_entry[12]",
|
|
19768
|
+
"struct ground_weather_entry[12]",
|
|
19769
|
+
)
|
|
19770
|
+
|
|
19771
|
+
GROUND_WAN_FILES_TABLE = Symbol(
|
|
19772
|
+
None,
|
|
19773
|
+
None,
|
|
19774
|
+
None,
|
|
19775
|
+
"GROUND_WAN_FILES_TABLE",
|
|
19776
|
+
"Note: unverified, ported from Irdkwia's notes\n\ntype: char[343][12]",
|
|
19777
|
+
"char[343][12]",
|
|
19778
|
+
)
|
|
19779
|
+
|
|
19780
|
+
OBJECTS = Symbol(
|
|
19781
|
+
None,
|
|
19782
|
+
None,
|
|
19783
|
+
None,
|
|
19784
|
+
"OBJECTS",
|
|
19785
|
+
"Table of objects for the script engine, which can be placed in scenes. There are a version-dependent number of 12-byte entries.\n\ntype: struct script_object[length / 12]",
|
|
19786
|
+
"struct script_object[0]",
|
|
19787
|
+
)
|
|
19788
|
+
|
|
19789
|
+
RECRUITMENT_TABLE_LOCATIONS = Symbol(
|
|
19790
|
+
None,
|
|
19791
|
+
None,
|
|
19792
|
+
None,
|
|
19793
|
+
"RECRUITMENT_TABLE_LOCATIONS",
|
|
19794
|
+
"Table of dungeon IDs corresponding to entries in RECRUITMENT_TABLE_SPECIES.\n\ntype: struct dungeon_id_16[22]",
|
|
19795
|
+
"struct dungeon_id_16[22]",
|
|
19796
|
+
)
|
|
19797
|
+
|
|
19798
|
+
RECRUITMENT_TABLE_LEVELS = Symbol(
|
|
19799
|
+
None,
|
|
19800
|
+
None,
|
|
19801
|
+
None,
|
|
19802
|
+
"RECRUITMENT_TABLE_LEVELS",
|
|
19803
|
+
"Table of levels for recruited Pokémon, corresponding to entries in RECRUITMENT_TABLE_SPECIES.\n\ntype: int16_t[22]",
|
|
19804
|
+
"int16_t[22]",
|
|
19805
|
+
)
|
|
19806
|
+
|
|
19807
|
+
RECRUITMENT_TABLE_SPECIES = Symbol(
|
|
19808
|
+
None,
|
|
19809
|
+
None,
|
|
19810
|
+
None,
|
|
19811
|
+
"RECRUITMENT_TABLE_SPECIES",
|
|
19812
|
+
"Table of Pokémon recruited at special locations, such as at the ends of certain dungeons (e.g., Dialga or the Seven Treasures legendaries) or during a cutscene (e.g., Cresselia and Manaphy).\n\nInterestingly, this includes both Heatran genders. It also includes Darkrai for some reason?\n\ntype: struct monster_id_16[22]",
|
|
19813
|
+
"struct monster_id_16[22]",
|
|
19814
|
+
)
|
|
19815
|
+
|
|
19816
|
+
LEVEL_TILEMAP_LIST = Symbol(
|
|
19817
|
+
None,
|
|
19818
|
+
None,
|
|
19819
|
+
None,
|
|
19820
|
+
"LEVEL_TILEMAP_LIST",
|
|
19821
|
+
"Irdkwia's notes: FIXED_FLOOR_GROUND_ASSOCIATION\n\ntype: struct level_tilemap_list_entry[81]",
|
|
19822
|
+
"struct level_tilemap_list_entry[81]",
|
|
19823
|
+
)
|
|
19824
|
+
|
|
19825
|
+
ACTOR_FUNCTION_TABLE = Symbol(
|
|
19826
|
+
None,
|
|
19827
|
+
None,
|
|
19828
|
+
None,
|
|
19829
|
+
"ACTOR_FUNCTION_TABLE",
|
|
19830
|
+
"A function pointer table accessed when performing script opcodes on actors.",
|
|
19831
|
+
"struct ground_entity_function_table",
|
|
19832
|
+
)
|
|
19833
|
+
|
|
19834
|
+
SETANIMATION_TABLE = Symbol(
|
|
19835
|
+
None,
|
|
19836
|
+
None,
|
|
19837
|
+
None,
|
|
19838
|
+
"SETANIMATION_TABLE",
|
|
19839
|
+
"Table that associates the parameter of the SetAnimation scripting opcode to animation data.\n\nThe first entry is unused and has a value of 0xFFFF.",
|
|
19840
|
+
"struct animation_data[84]",
|
|
19841
|
+
)
|
|
19842
|
+
|
|
19843
|
+
OBJECT_FUNCTION_TABLE = Symbol(
|
|
19844
|
+
None,
|
|
19845
|
+
None,
|
|
19846
|
+
None,
|
|
19847
|
+
"OBJECT_FUNCTION_TABLE",
|
|
19848
|
+
"A function pointer table accessed when performing script opcodes on objects.",
|
|
19849
|
+
"struct ground_entity_function_table",
|
|
19850
|
+
)
|
|
19851
|
+
|
|
19852
|
+
PERFORMER_FUNCTION_TABLE = Symbol(
|
|
19853
|
+
None,
|
|
19854
|
+
None,
|
|
19855
|
+
None,
|
|
19856
|
+
"PERFORMER_FUNCTION_TABLE",
|
|
19857
|
+
"A function pointer table accessed when performing script opcodes on performers.",
|
|
19858
|
+
"struct ground_entity_function_table",
|
|
19859
|
+
)
|
|
19860
|
+
|
|
19861
|
+
TEAM_INFO_BOX_DEFAULT_WINDOW_PARAMS = Symbol(
|
|
19862
|
+
None,
|
|
19863
|
+
None,
|
|
19864
|
+
None,
|
|
19865
|
+
"TEAM_INFO_BOX_DEFAULT_WINDOW_PARAMS",
|
|
19866
|
+
"Default window_params for a team_info_box.",
|
|
19867
|
+
"struct window_params",
|
|
19868
|
+
)
|
|
19869
|
+
|
|
19870
|
+
OVERLAY11_OVERLAY_LOAD_TABLE = Symbol(
|
|
19871
|
+
None,
|
|
19872
|
+
None,
|
|
19873
|
+
None,
|
|
19874
|
+
"OVERLAY11_OVERLAY_LOAD_TABLE",
|
|
19875
|
+
"The overlays that can be loaded while this one is loaded.\n\nEach entry is 16 bytes, consisting of:\n- overlay group ID (see arm9.yml or enum overlay_group_id in the C headers for a mapping between group ID and overlay number)\n- function pointer to entry point\n- function pointer to destructor\n- possibly function pointer to frame-update function?\n\ntype: struct overlay_load_entry[21]",
|
|
19876
|
+
"struct overlay_load_entry[21]",
|
|
19877
|
+
)
|
|
19878
|
+
|
|
19879
|
+
UNIONALL_RAM_ADDRESS = Symbol(
|
|
19880
|
+
None, None, None, "UNIONALL_RAM_ADDRESS", "[Runtime]", ""
|
|
19881
|
+
)
|
|
19882
|
+
|
|
19883
|
+
GROUND_STATE_MAP = Symbol(None, None, None, "GROUND_STATE_MAP", "[Runtime]", "")
|
|
19884
|
+
|
|
19885
|
+
GROUND_STATE_WEATHER = Symbol(
|
|
19886
|
+
None,
|
|
19887
|
+
None,
|
|
19888
|
+
None,
|
|
19889
|
+
"GROUND_STATE_WEATHER",
|
|
19890
|
+
"[Runtime] Same structure format as GROUND_STATE_MAP",
|
|
19891
|
+
"",
|
|
19892
|
+
)
|
|
19893
|
+
|
|
19894
|
+
GROUND_STATE_PTRS = Symbol(
|
|
19076
19895
|
None,
|
|
19077
19896
|
None,
|
|
19078
19897
|
None,
|
|
@@ -28891,6 +29710,15 @@ class JpItcmOverlay29Functions:
|
|
|
28891
29710
|
None,
|
|
28892
29711
|
)
|
|
28893
29712
|
|
|
29713
|
+
DungeonModeSetupAndShowNameKeyboard = Symbol(
|
|
29714
|
+
None,
|
|
29715
|
+
None,
|
|
29716
|
+
None,
|
|
29717
|
+
"DungeonModeSetupAndShowNameKeyboard",
|
|
29718
|
+
"Sets up and opens the naming keyboard in dungeon mode.\n\nr0: [output] keyboard result, also the inital string\nr1: buffer?\nr2: ?\nreturn: ?",
|
|
29719
|
+
None,
|
|
29720
|
+
)
|
|
29721
|
+
|
|
28894
29722
|
OthersMenuLoop = Symbol(
|
|
28895
29723
|
None,
|
|
28896
29724
|
None,
|