pmdsky-debug-py 10.0.4__py3-none-any.whl → 10.0.7__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +26 -5
- pmdsky_debug_py/eu_itcm.py +26 -5
- pmdsky_debug_py/jp.py +26 -5
- pmdsky_debug_py/jp_itcm.py +26 -5
- pmdsky_debug_py/na.py +26 -5
- pmdsky_debug_py/na_itcm.py +26 -5
- pmdsky_debug_py/protocol.py +16 -1
- {pmdsky_debug_py-10.0.4.dist-info → pmdsky_debug_py-10.0.7.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.0.7.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.0.4.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.4.dist-info → pmdsky_debug_py-10.0.7.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.0.4.dist-info → pmdsky_debug_py-10.0.7.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.0+
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1
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+
RELEASE = "v0.10.0+85ec0bba18"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -2906,7 +2906,7 @@ class EuArm9Functions:
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2906
2906
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[0x1E14C],
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2907
2907
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[0x201E14C],
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2908
2908
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None,
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2909
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-
"
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2909
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+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
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2910
2910
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)
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2911
2911
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2912
2912
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GeomSetTexImageParam = Symbol(
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@@ -17336,7 +17336,7 @@ class EuOverlay29Functions:
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17336
17336
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[0x2235C],
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17337
17337
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[0x22FEEDC],
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17338
17338
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None,
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17339
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-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
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17339
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+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
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17340
17340
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)
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17341
17341
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17342
17342
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TryActivateFlashFireOnAllMonsters = Symbol(
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@@ -17745,11 +17745,18 @@ class EuOverlay29Functions:
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17745
17745
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
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17746
17746
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)
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17747
17747
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17748
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-
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17748
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+
ChangeMonsterAnimation = Symbol(
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17749
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[0x28854],
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17750
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[0x23053D4],
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17751
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None,
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17752
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"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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17753
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)
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17754
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+
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17755
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+
GetIdleAnimationId = Symbol(
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17749
17756
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[0x28960],
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17750
17757
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[0x23054E0],
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17751
17758
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None,
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17752
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-
"Returns the animation id to be applied to a monster that
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17759
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+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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17753
17760
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)
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17754
17761
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17755
17762
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DisplayActions = Symbol(
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@@ -20814,11 +20821,25 @@ class EuOverlay29Functions:
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20814
20821
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"Calls HandleFadesDungeon for both screens.\n\nNo params.",
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20815
20822
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)
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20816
20823
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20824
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+
DisplayFloorTip = Symbol(
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20825
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[0x70C08],
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20826
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[0x234D788],
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20827
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None,
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20828
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"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
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20829
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+
)
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20830
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+
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20831
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DisplayItemTip = Symbol(
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20832
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[0x70D34],
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20833
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[0x234D8B4],
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20834
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None,
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20835
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"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
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20836
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+
)
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20837
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+
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20817
20838
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DisplayDungeonTip = Symbol(
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20818
20839
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[0x70F70],
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20819
20840
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[0x234DAF0],
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20820
20841
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None,
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20821
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-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
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20842
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+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
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20822
20843
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)
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20823
20844
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20824
20845
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SetBothScreensWindowColorToDefault = Symbol(
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -2819,7 +2819,7 @@ class EuItcmArm9Functions:
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2819
2819
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None,
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2820
2820
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None,
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2821
2821
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None,
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2822
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-
"
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2822
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+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
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2823
2823
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)
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2824
2824
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2825
2825
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GeomSetTexImageParam = Symbol(
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@@ -16784,7 +16784,7 @@ class EuItcmOverlay29Functions:
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16784
16784
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None,
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16785
16785
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None,
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16786
16786
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None,
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16787
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-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
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16787
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+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
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16788
16788
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)
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16789
16789
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16790
16790
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TryActivateFlashFireOnAllMonsters = Symbol(
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@@ -17193,11 +17193,18 @@ class EuItcmOverlay29Functions:
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|
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17193
17193
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
|
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17194
17194
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)
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17195
17195
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17196
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-
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17196
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+
ChangeMonsterAnimation = Symbol(
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17197
17197
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None,
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17198
17198
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None,
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17199
17199
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None,
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17200
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-
"
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17200
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+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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17201
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+
)
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17202
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+
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17203
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+
GetIdleAnimationId = Symbol(
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17204
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+
None,
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17205
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+
None,
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17206
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+
None,
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17207
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+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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17201
17208
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)
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17202
17209
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17203
17210
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DisplayActions = Symbol(
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@@ -20244,11 +20251,25 @@ class EuItcmOverlay29Functions:
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20244
20251
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None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
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20245
20252
|
)
|
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20246
20253
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|
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20254
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+
DisplayFloorTip = Symbol(
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20255
|
+
None,
|
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20256
|
+
None,
|
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20257
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+
None,
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20258
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
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20259
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+
)
|
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20260
|
+
|
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20261
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+
DisplayItemTip = Symbol(
|
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20262
|
+
None,
|
|
20263
|
+
None,
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20264
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+
None,
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20265
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+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
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20266
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+
)
|
|
20267
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+
|
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20247
20268
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DisplayDungeonTip = Symbol(
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20248
20269
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None,
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|
20249
20270
|
None,
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20250
20271
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None,
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|
20251
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-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
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20272
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
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20252
20273
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)
|
|
20253
20274
|
|
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20254
20275
|
SetBothScreensWindowColorToDefault = Symbol(
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pmdsky_debug_py/jp.py
CHANGED
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@@ -2904,7 +2904,7 @@ class JpArm9Functions:
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2904
2904
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[0x1E108],
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2905
2905
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[0x201E108],
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2906
2906
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None,
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|
2907
|
-
"
|
|
2907
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
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2908
2908
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)
|
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2909
2909
|
|
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2910
2910
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GeomSetTexImageParam = Symbol(
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@@ -17118,7 +17118,7 @@ class JpOverlay29Functions:
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17118
17118
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[0x21FC4],
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17119
17119
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[0x22FF8A4],
|
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17120
17120
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None,
|
|
17121
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
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17121
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
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17122
17122
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)
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17123
17123
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17124
17124
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TryActivateFlashFireOnAllMonsters = Symbol(
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@@ -17527,11 +17527,18 @@ class JpOverlay29Functions:
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|
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17527
17527
|
"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
|
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17528
17528
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)
|
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17529
17529
|
|
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17530
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-
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17530
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+
ChangeMonsterAnimation = Symbol(
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17531
|
+
None,
|
|
17532
|
+
None,
|
|
17533
|
+
None,
|
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17534
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+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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17535
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+
)
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17536
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+
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17537
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+
GetIdleAnimationId = Symbol(
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17531
17538
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[0x28724],
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17532
17539
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[0x2306004],
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17533
17540
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None,
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|
17534
|
-
"Returns the animation id to be applied to a monster that
|
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17541
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+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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17535
17542
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)
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17536
17543
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17537
17544
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DisplayActions = Symbol(
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@@ -20593,11 +20600,25 @@ class JpOverlay29Functions:
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20593
20600
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"Calls HandleFadesDungeon for both screens.\n\nNo params.",
|
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20594
20601
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)
|
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20595
20602
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|
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20603
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+
DisplayFloorTip = Symbol(
|
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20604
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+
None,
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20605
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+
None,
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20606
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+
None,
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20607
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+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
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20608
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+
)
|
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20609
|
+
|
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20610
|
+
DisplayItemTip = Symbol(
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20611
|
+
None,
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20612
|
+
None,
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|
20613
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+
None,
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|
20614
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20615
|
+
)
|
|
20616
|
+
|
|
20596
20617
|
DisplayDungeonTip = Symbol(
|
|
20597
20618
|
[0x70874],
|
|
20598
20619
|
[0x234E154],
|
|
20599
20620
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None,
|
|
20600
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20621
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
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20601
20622
|
)
|
|
20602
20623
|
|
|
20603
20624
|
SetBothScreensWindowColorToDefault = Symbol(
|
pmdsky_debug_py/jp_itcm.py
CHANGED
|
@@ -2819,7 +2819,7 @@ class JpItcmArm9Functions:
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|
|
2819
2819
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None,
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|
2820
2820
|
None,
|
|
2821
2821
|
None,
|
|
2822
|
-
"
|
|
2822
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
|
|
2823
2823
|
)
|
|
2824
2824
|
|
|
2825
2825
|
GeomSetTexImageParam = Symbol(
|
|
@@ -16784,7 +16784,7 @@ class JpItcmOverlay29Functions:
|
|
|
16784
16784
|
None,
|
|
16785
16785
|
None,
|
|
16786
16786
|
None,
|
|
16787
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
16787
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
16788
16788
|
)
|
|
16789
16789
|
|
|
16790
16790
|
TryActivateFlashFireOnAllMonsters = Symbol(
|
|
@@ -17193,11 +17193,18 @@ class JpItcmOverlay29Functions:
|
|
|
17193
17193
|
"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
|
|
17194
17194
|
)
|
|
17195
17195
|
|
|
17196
|
-
|
|
17196
|
+
ChangeMonsterAnimation = Symbol(
|
|
17197
17197
|
None,
|
|
17198
17198
|
None,
|
|
17199
17199
|
None,
|
|
17200
|
-
"
|
|
17200
|
+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
|
|
17201
|
+
)
|
|
17202
|
+
|
|
17203
|
+
GetIdleAnimationId = Symbol(
|
|
17204
|
+
None,
|
|
17205
|
+
None,
|
|
17206
|
+
None,
|
|
17207
|
+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
|
|
17201
17208
|
)
|
|
17202
17209
|
|
|
17203
17210
|
DisplayActions = Symbol(
|
|
@@ -20244,11 +20251,25 @@ class JpItcmOverlay29Functions:
|
|
|
20244
20251
|
None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
|
|
20245
20252
|
)
|
|
20246
20253
|
|
|
20254
|
+
DisplayFloorTip = Symbol(
|
|
20255
|
+
None,
|
|
20256
|
+
None,
|
|
20257
|
+
None,
|
|
20258
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20259
|
+
)
|
|
20260
|
+
|
|
20261
|
+
DisplayItemTip = Symbol(
|
|
20262
|
+
None,
|
|
20263
|
+
None,
|
|
20264
|
+
None,
|
|
20265
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20266
|
+
)
|
|
20267
|
+
|
|
20247
20268
|
DisplayDungeonTip = Symbol(
|
|
20248
20269
|
None,
|
|
20249
20270
|
None,
|
|
20250
20271
|
None,
|
|
20251
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20272
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
|
20252
20273
|
)
|
|
20253
20274
|
|
|
20254
20275
|
SetBothScreensWindowColorToDefault = Symbol(
|
pmdsky_debug_py/na.py
CHANGED
|
@@ -2906,7 +2906,7 @@ class NaArm9Functions:
|
|
|
2906
2906
|
[0x1E0B0],
|
|
2907
2907
|
[0x201E0B0],
|
|
2908
2908
|
None,
|
|
2909
|
-
"
|
|
2909
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
|
|
2910
2910
|
)
|
|
2911
2911
|
|
|
2912
2912
|
GeomSetTexImageParam = Symbol(
|
|
@@ -17359,7 +17359,7 @@ class NaOverlay29Functions:
|
|
|
17359
17359
|
[0x2227C],
|
|
17360
17360
|
[0x22FE4BC],
|
|
17361
17361
|
None,
|
|
17362
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
17362
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
17363
17363
|
)
|
|
17364
17364
|
|
|
17365
17365
|
TryActivateFlashFireOnAllMonsters = Symbol(
|
|
@@ -17768,11 +17768,18 @@ class NaOverlay29Functions:
|
|
|
17768
17768
|
"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
|
|
17769
17769
|
)
|
|
17770
17770
|
|
|
17771
|
-
|
|
17771
|
+
ChangeMonsterAnimation = Symbol(
|
|
17772
|
+
[0x28768],
|
|
17773
|
+
[0x23049A8],
|
|
17774
|
+
None,
|
|
17775
|
+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
|
|
17776
|
+
)
|
|
17777
|
+
|
|
17778
|
+
GetIdleAnimationId = Symbol(
|
|
17772
17779
|
[0x28874],
|
|
17773
17780
|
[0x2304AB4],
|
|
17774
17781
|
None,
|
|
17775
|
-
"Returns the animation id to be applied to a monster that
|
|
17782
|
+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
|
|
17776
17783
|
)
|
|
17777
17784
|
|
|
17778
17785
|
DisplayActions = Symbol(
|
|
@@ -20837,11 +20844,25 @@ class NaOverlay29Functions:
|
|
|
20837
20844
|
"Calls HandleFadesDungeon for both screens.\n\nNo params.",
|
|
20838
20845
|
)
|
|
20839
20846
|
|
|
20847
|
+
DisplayFloorTip = Symbol(
|
|
20848
|
+
[0x70948],
|
|
20849
|
+
[0x234CB88],
|
|
20850
|
+
None,
|
|
20851
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20852
|
+
)
|
|
20853
|
+
|
|
20854
|
+
DisplayItemTip = Symbol(
|
|
20855
|
+
[0x70A74],
|
|
20856
|
+
[0x234CCB4],
|
|
20857
|
+
None,
|
|
20858
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20859
|
+
)
|
|
20860
|
+
|
|
20840
20861
|
DisplayDungeonTip = Symbol(
|
|
20841
20862
|
[0x70CB0],
|
|
20842
20863
|
[0x234CEF0],
|
|
20843
20864
|
None,
|
|
20844
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20865
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
|
20845
20866
|
)
|
|
20846
20867
|
|
|
20847
20868
|
SetBothScreensWindowColorToDefault = Symbol(
|
pmdsky_debug_py/na_itcm.py
CHANGED
|
@@ -2819,7 +2819,7 @@ class NaItcmArm9Functions:
|
|
|
2819
2819
|
None,
|
|
2820
2820
|
None,
|
|
2821
2821
|
None,
|
|
2822
|
-
"
|
|
2822
|
+
"Prepare a WTE data to be loaded into VRAM. Seems to need to be called with another undocumented function (at 0x0201e1d8 (EU))\nIt skips the texture and/or the palette if missing from the file. The texture VRAM has 128KiB of space, and palette has 16KiB.\nThe true palette VRAM offset will be upper_part*0x100+lower_part\n\nThis may or may not be the function that adds to the queue so it can be added during VBlank.\n\nr0: pointer to the WTE file header loaded in memory\nr1: where the WTE texture will be loaded in the VRAM (from 0 to 0x1FFFF)\nr2: upper part of the palette VRAM\nr3: lower part of the palette VRAM",
|
|
2823
2823
|
)
|
|
2824
2824
|
|
|
2825
2825
|
GeomSetTexImageParam = Symbol(
|
|
@@ -16784,7 +16784,7 @@ class NaItcmOverlay29Functions:
|
|
|
16784
16784
|
None,
|
|
16785
16785
|
None,
|
|
16786
16786
|
None,
|
|
16787
|
-
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity",
|
|
16787
|
+
"Executes the set action for the specified monster. Used for both AI actions and player-inputted actions. If the action is not ACTION_NOTHING, ACTION_PASS_TURN, ACTION_WALK or ACTION_UNK_4, the monster's already_acted field is set to true. Includes a switch based on the action ID that performs the action, although some of them aren't handled by said swtich.\n\nr0: Pointer to monster entity\nreturn: If the result is true, the AI is run again for the current ally, and it performs another action. This can happen up to three times.",
|
|
16788
16788
|
)
|
|
16789
16789
|
|
|
16790
16790
|
TryActivateFlashFireOnAllMonsters = Symbol(
|
|
@@ -17193,11 +17193,18 @@ class NaItcmOverlay29Functions:
|
|
|
17193
17193
|
"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
|
|
17194
17194
|
)
|
|
17195
17195
|
|
|
17196
|
-
|
|
17196
|
+
ChangeMonsterAnimation = Symbol(
|
|
17197
17197
|
None,
|
|
17198
17198
|
None,
|
|
17199
17199
|
None,
|
|
17200
|
-
"
|
|
17200
|
+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
|
|
17201
|
+
)
|
|
17202
|
+
|
|
17203
|
+
GetIdleAnimationId = Symbol(
|
|
17204
|
+
None,
|
|
17205
|
+
None,
|
|
17206
|
+
None,
|
|
17207
|
+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
|
|
17201
17208
|
)
|
|
17202
17209
|
|
|
17203
17210
|
DisplayActions = Symbol(
|
|
@@ -20244,11 +20251,25 @@ class NaItcmOverlay29Functions:
|
|
|
20244
20251
|
None, None, None, "Calls HandleFadesDungeon for both screens.\n\nNo params."
|
|
20245
20252
|
)
|
|
20246
20253
|
|
|
20254
|
+
DisplayFloorTip = Symbol(
|
|
20255
|
+
None,
|
|
20256
|
+
None,
|
|
20257
|
+
None,
|
|
20258
|
+
"Display the dungeon tip that displays on floor change, based on which tips have already been displayed.\n\nNo params.\n\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20259
|
+
)
|
|
20260
|
+
|
|
20261
|
+
DisplayItemTip = Symbol(
|
|
20262
|
+
None,
|
|
20263
|
+
None,
|
|
20264
|
+
None,
|
|
20265
|
+
"Display the dungeon tip if not already displayed matching the (presumably newly acquired) item\n\nr0: item id\nreturn: 1 if a tip has been displayed, 0 otherwise",
|
|
20266
|
+
)
|
|
20267
|
+
|
|
20247
20268
|
DisplayDungeonTip = Symbol(
|
|
20248
20269
|
None,
|
|
20249
20270
|
None,
|
|
20250
20271
|
None,
|
|
20251
|
-
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log",
|
|
20272
|
+
"Checks if a given dungeon tip should be displayed at the start of a floor and if so, displays it. Called up to 4 times at the start of each new floor, with a different r0 parameter each time.\n\nr0: Pointer to the message_tip struct of the message that should be displayed\nr1: True to log the message in the message log\n\nreturn: 1 if the message has been displayed, 0 if it wasn’t",
|
|
20252
20273
|
)
|
|
20253
20274
|
|
|
20254
20275
|
SetBothScreensWindowColorToDefault = Symbol(
|
pmdsky_debug_py/protocol.py
CHANGED
|
@@ -14932,7 +14932,12 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
14932
14932
|
None,
|
|
14933
14933
|
]
|
|
14934
14934
|
|
|
14935
|
-
|
|
14935
|
+
ChangeMonsterAnimation: Symbol[
|
|
14936
|
+
Optional[list[int]],
|
|
14937
|
+
None,
|
|
14938
|
+
]
|
|
14939
|
+
|
|
14940
|
+
GetIdleAnimationId: Symbol[
|
|
14936
14941
|
Optional[list[int]],
|
|
14937
14942
|
None,
|
|
14938
14943
|
]
|
|
@@ -17137,6 +17142,16 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
17137
17142
|
None,
|
|
17138
17143
|
]
|
|
17139
17144
|
|
|
17145
|
+
DisplayFloorTip: Symbol[
|
|
17146
|
+
Optional[list[int]],
|
|
17147
|
+
None,
|
|
17148
|
+
]
|
|
17149
|
+
|
|
17150
|
+
DisplayItemTip: Symbol[
|
|
17151
|
+
Optional[list[int]],
|
|
17152
|
+
None,
|
|
17153
|
+
]
|
|
17154
|
+
|
|
17140
17155
|
DisplayDungeonTip: Symbol[
|
|
17141
17156
|
Optional[list[int]],
|
|
17142
17157
|
None,
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
+
pmdsky_debug_py/_release.py,sha256=3589vy4JsHUTMNLLbIX-VzrTWQX2w3zTlVWwwz3JAzA,31
|
|
3
|
+
pmdsky_debug_py/eu.py,sha256=wPn20c_Im-aeSlBwSSGGW5aCVvsY55DvWMgZbtB-cpk,902118
|
|
4
|
+
pmdsky_debug_py/eu_itcm.py,sha256=ZK4ds41SZvGZNNWjk4DyVvb-G1My3KSw5MNSvP2FFwQ,852343
|
|
5
|
+
pmdsky_debug_py/jp.py,sha256=_J-qlj9wUxSPcK7zUj75PCwr04SgR2gO0LuXGENS4so,886937
|
|
6
|
+
pmdsky_debug_py/jp_itcm.py,sha256=-6EDrdMh6YdYb-u3oGJDWnBXxTCXCImuJRrJu1VwSsg,852333
|
|
7
|
+
pmdsky_debug_py/na.py,sha256=zTbqUsmp5k7pqec1qMAxWM_f-YH-fn4pPFRlI9sUpDk,903330
|
|
8
|
+
pmdsky_debug_py/na_itcm.py,sha256=QcqAKLmA7B5EMK2MOr2Ktsb3zns4zPpUzmn9Mv26oAU,852363
|
|
9
|
+
pmdsky_debug_py/protocol.py,sha256=feQSpx7AQXTX8MecPpwKzWsfveh-AvXdbxIIU9uV_ZE,324409
|
|
10
|
+
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
+
pmdsky_debug_py-10.0.7.dist-info/METADATA,sha256=Er5BEKcY7nu5i8ElPyO0fk8o5QARuKixYmPzqjf_Tng,1373
|
|
12
|
+
pmdsky_debug_py-10.0.7.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
|
|
13
|
+
pmdsky_debug_py-10.0.7.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
+
pmdsky_debug_py-10.0.7.dist-info/RECORD,,
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@@ -1,14 +0,0 @@
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1
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-
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
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2
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-
pmdsky_debug_py/_release.py,sha256=Ji_ai9b0BL5Rxhuu3WMSRX2vVsrYHPo4T7Rf_UuB5cU,31
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3
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-
pmdsky_debug_py/eu.py,sha256=ZO4QL05RLOfW5ozMDyBLUs6TatO1lcNDHgusiozMnFg,900423
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4
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-
pmdsky_debug_py/eu_itcm.py,sha256=CVXV8JFRvlB0DhNLFkkywKKdg8IJWSpzM7gXiylH8VI,850684
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5
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-
pmdsky_debug_py/jp.py,sha256=jP3hBKeTrP7ll0PO9mwbXg34rQjvehTnD6fPzZcr4Ag,885278
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6
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-
pmdsky_debug_py/jp_itcm.py,sha256=22x043jjcCAtYy3U_KRxttbP-V3i9E6n0xZqfklPgGI,850674
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7
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-
pmdsky_debug_py/na.py,sha256=07PBp83g3ucxj1U9-g5yS9Nr_U6E9bgS90LEhfFAvZ0,901635
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8
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-
pmdsky_debug_py/na_itcm.py,sha256=6vC07j6Z4mrFpk4or6WLbV7QuwzbUlWymrUjSw-J9hE,850704
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9
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-
pmdsky_debug_py/protocol.py,sha256=fBWLtqeWuBBHsgYCxiWPe1YjRfD2YaYfCpRYWjhfglg,324167
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10
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-
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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11
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-
pmdsky_debug_py-10.0.4.dist-info/METADATA,sha256=Lc8k5uu5humXe9Lg_Tq_pvp1_cGXjf592Ms9kFE0zfk,1373
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12
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-
pmdsky_debug_py-10.0.4.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
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13
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-
pmdsky_debug_py-10.0.4.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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14
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-
pmdsky_debug_py-10.0.4.dist-info/RECORD,,
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File without changes
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File without changes
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