pmdsky-debug-py 10.0.4__py3-none-any.whl → 10.0.5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +9 -2
- pmdsky_debug_py/eu_itcm.py +9 -2
- pmdsky_debug_py/jp.py +9 -2
- pmdsky_debug_py/jp_itcm.py +9 -2
- pmdsky_debug_py/na.py +9 -2
- pmdsky_debug_py/na_itcm.py +9 -2
- pmdsky_debug_py/protocol.py +6 -1
- {pmdsky_debug_py-10.0.4.dist-info → pmdsky_debug_py-10.0.5.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.0.5.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.0.4.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.4.dist-info → pmdsky_debug_py-10.0.5.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.0.4.dist-info → pmdsky_debug_py-10.0.5.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.0+
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1
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+
RELEASE = "v0.10.0+5744c5ec24"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -17745,11 +17745,18 @@ class EuOverlay29Functions:
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
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)
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17748
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-
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17748
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+
ChangeMonsterAnimation = Symbol(
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[0x28854],
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17750
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[0x23053D4],
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17751
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None,
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17752
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"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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17753
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)
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17754
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+
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17755
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+
GetIdleAnimationId = Symbol(
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[0x28960],
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[0x23054E0],
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None,
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17752
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-
"Returns the animation id to be applied to a monster that
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17759
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"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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17753
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)
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DisplayActions = Symbol(
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -17193,11 +17193,18 @@ class EuItcmOverlay29Functions:
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17193
17193
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
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)
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17196
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-
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17196
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+
ChangeMonsterAnimation = Symbol(
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None,
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None,
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None,
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-
"
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17200
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+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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17201
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)
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GetIdleAnimationId = Symbol(
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None,
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None,
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None,
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"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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)
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DisplayActions = Symbol(
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pmdsky_debug_py/jp.py
CHANGED
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@@ -17527,11 +17527,18 @@ class JpOverlay29Functions:
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
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)
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-
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+
ChangeMonsterAnimation = Symbol(
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None,
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None,
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None,
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"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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)
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+
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GetIdleAnimationId = Symbol(
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[0x28724],
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[0x2306004],
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None,
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-
"Returns the animation id to be applied to a monster that
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"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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)
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DisplayActions = Symbol(
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pmdsky_debug_py/jp_itcm.py
CHANGED
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@@ -17193,11 +17193,18 @@ class JpItcmOverlay29Functions:
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17193
17193
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
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)
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-
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+
ChangeMonsterAnimation = Symbol(
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None,
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17198
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None,
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17199
17199
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None,
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-
"
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+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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17201
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)
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17202
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+
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GetIdleAnimationId = Symbol(
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None,
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17205
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None,
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17206
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None,
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"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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)
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DisplayActions = Symbol(
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pmdsky_debug_py/na.py
CHANGED
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@@ -17768,11 +17768,18 @@ class NaOverlay29Functions:
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
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)
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ChangeMonsterAnimation = Symbol(
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[0x28768],
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[0x23049A8],
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None,
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"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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)
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GetIdleAnimationId = Symbol(
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[0x28874],
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[0x2304AB4],
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None,
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-
"Returns the animation id to be applied to a monster that
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+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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)
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DisplayActions = Symbol(
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pmdsky_debug_py/na_itcm.py
CHANGED
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@@ -17193,11 +17193,18 @@ class NaItcmOverlay29Functions:
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17193
17193
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"Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
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)
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17195
17195
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17196
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-
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+
ChangeMonsterAnimation = Symbol(
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17197
17197
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None,
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17198
17198
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None,
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17199
17199
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None,
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17200
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-
"
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17200
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+
"Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
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17201
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+
)
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17202
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+
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17203
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GetIdleAnimationId = Symbol(
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17204
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None,
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17205
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None,
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17206
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None,
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17207
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+
"Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
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17201
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)
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17202
17209
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17203
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DisplayActions = Symbol(
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pmdsky_debug_py/protocol.py
CHANGED
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@@ -14932,7 +14932,12 @@ class Overlay29FunctionsProtocol(Protocol):
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None,
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]
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-
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ChangeMonsterAnimation: Symbol[
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Optional[list[int]],
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None,
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]
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GetIdleAnimationId: Symbol[
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Optional[list[int]],
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None,
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]
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@@ -0,0 +1,14 @@
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1
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pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
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2
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+
pmdsky_debug_py/_release.py,sha256=d3PVWchf-rC3TKpWCO7UPX06yxzTwdgvEZ0lyUUlQ84,31
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3
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+
pmdsky_debug_py/eu.py,sha256=j0i0Ui2a2BAc6zhWECaIBMQ88SvGnGk6PhF1tQmkSDQ,900867
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4
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+
pmdsky_debug_py/eu_itcm.py,sha256=baAm0kpNbW7lHzc6WWQqo4TdxvReey-SDbYZltnq3ho,851116
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5
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+
pmdsky_debug_py/jp.py,sha256=UeEujecn0I2Hfsy6X25KTICUn7f9nSvhpBbhjHOLljk,885710
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6
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+
pmdsky_debug_py/jp_itcm.py,sha256=J9-MZlfEC5NLamR5oaNLDAuBELkv67B7dU_THWt4VsY,851106
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7
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+
pmdsky_debug_py/na.py,sha256=r7yjXh07pr5RdxsN3rr4xhnfPEW-oC3NX6VQOamltHE,902079
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8
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+
pmdsky_debug_py/na_itcm.py,sha256=VnxXnTIeeCbNhGQaV_SNzwp_7JhG3d6LOsutUvxlXrc,851136
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9
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+
pmdsky_debug_py/protocol.py,sha256=2L0AGCpSIjCHz6PnImla8OG04PZpIDBywiSg076RJLs,324252
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10
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+
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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11
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+
pmdsky_debug_py-10.0.5.dist-info/METADATA,sha256=0UMRPfyzSkh883MEXC3vfapEwsjQpzg2yUFTDy2lgG4,1373
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12
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pmdsky_debug_py-10.0.5.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
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13
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pmdsky_debug_py-10.0.5.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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pmdsky_debug_py-10.0.5.dist-info/RECORD,,
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@@ -1,14 +0,0 @@
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pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
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2
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-
pmdsky_debug_py/_release.py,sha256=Ji_ai9b0BL5Rxhuu3WMSRX2vVsrYHPo4T7Rf_UuB5cU,31
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3
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-
pmdsky_debug_py/eu.py,sha256=ZO4QL05RLOfW5ozMDyBLUs6TatO1lcNDHgusiozMnFg,900423
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4
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-
pmdsky_debug_py/eu_itcm.py,sha256=CVXV8JFRvlB0DhNLFkkywKKdg8IJWSpzM7gXiylH8VI,850684
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5
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-
pmdsky_debug_py/jp.py,sha256=jP3hBKeTrP7ll0PO9mwbXg34rQjvehTnD6fPzZcr4Ag,885278
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6
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-
pmdsky_debug_py/jp_itcm.py,sha256=22x043jjcCAtYy3U_KRxttbP-V3i9E6n0xZqfklPgGI,850674
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7
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-
pmdsky_debug_py/na.py,sha256=07PBp83g3ucxj1U9-g5yS9Nr_U6E9bgS90LEhfFAvZ0,901635
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8
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-
pmdsky_debug_py/na_itcm.py,sha256=6vC07j6Z4mrFpk4or6WLbV7QuwzbUlWymrUjSw-J9hE,850704
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9
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-
pmdsky_debug_py/protocol.py,sha256=fBWLtqeWuBBHsgYCxiWPe1YjRfD2YaYfCpRYWjhfglg,324167
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10
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-
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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11
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-
pmdsky_debug_py-10.0.4.dist-info/METADATA,sha256=Lc8k5uu5humXe9Lg_Tq_pvp1_cGXjf592Ms9kFE0zfk,1373
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12
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-
pmdsky_debug_py-10.0.4.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
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13
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-
pmdsky_debug_py-10.0.4.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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14
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-
pmdsky_debug_py-10.0.4.dist-info/RECORD,,
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File without changes
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File without changes
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