pmdsky-debug-py 10.0.48__py3-none-any.whl → 10.0.49__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+4ad2cab8ca"
1
+ RELEASE = "v0.10.0+9149d2c08c"
pmdsky_debug_py/eu.py CHANGED
@@ -3661,6 +3661,15 @@ class EuArm9Functions:
3661
3661
  None,
3662
3662
  )
3663
3663
 
3664
+ CopyAndInterleaveWrapper = Symbol(
3665
+ [0x1C08C],
3666
+ [0x201C08C],
3667
+ None,
3668
+ "CopyAndInterleaveWrapper",
3669
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3670
+ None,
3671
+ )
3672
+
3664
3673
  InitAnimationControl = Symbol(
3665
3674
  [0x1C0EC],
3666
3675
  [0x201C0EC],
@@ -4251,7 +4260,7 @@ class EuArm9Functions:
4251
4260
  [0x2024D88],
4252
4261
  None,
4253
4262
  "GetRankString",
4254
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4263
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4255
4264
  None,
4256
4265
  )
4257
4266
 
@@ -11030,7 +11039,7 @@ class EuItcmFunctions:
11030
11039
  [0x20B3CC0],
11031
11040
  None,
11032
11041
  "CopyAndInterleave",
11033
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
11042
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
11034
11043
  None,
11035
11044
  )
11036
11045
 
@@ -27986,6 +27995,24 @@ class EuOverlay29Functions:
27986
27995
  None,
27987
27996
  )
27988
27997
 
27998
+ LoadWeather3DFiles = Symbol(
27999
+ [0x5C900],
28000
+ [0x2339480],
28001
+ None,
28002
+ "LoadWeather3DFiles",
28003
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28004
+ None,
28005
+ )
28006
+
28007
+ RenderWeather3D = Symbol(
28008
+ [0x5CB14],
28009
+ [0x2339694],
28010
+ None,
28011
+ "RenderWeather3D",
28012
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28013
+ None,
28014
+ )
28015
+
27989
28016
  GetMinimapData = Symbol(
27990
28017
  [0x5D168],
27991
28018
  [0x2339CE8],
@@ -28004,6 +28031,15 @@ class EuOverlay29Functions:
28004
28031
  None,
28005
28032
  )
28006
28033
 
28034
+ FlashLeaderIcon = Symbol(
28035
+ [0x5DA74],
28036
+ [0x233A5F4],
28037
+ None,
28038
+ "FlashLeaderIcon",
28039
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
28040
+ None,
28041
+ )
28042
+
28007
28043
  UpdateMinimap = Symbol(
28008
28044
  [0x5DD38],
28009
28045
  [0x233A8B8],
@@ -3615,6 +3615,15 @@ class EuItcmArm9Functions:
3615
3615
  None,
3616
3616
  )
3617
3617
 
3618
+ CopyAndInterleaveWrapper = Symbol(
3619
+ None,
3620
+ None,
3621
+ None,
3622
+ "CopyAndInterleaveWrapper",
3623
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3624
+ None,
3625
+ )
3626
+
3618
3627
  InitAnimationControl = Symbol(
3619
3628
  None,
3620
3629
  None,
@@ -4205,7 +4214,7 @@ class EuItcmArm9Functions:
4205
4214
  None,
4206
4215
  None,
4207
4216
  "GetRankString",
4208
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4217
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4209
4218
  None,
4210
4219
  )
4211
4220
 
@@ -10964,7 +10973,7 @@ class EuItcmItcmFunctions:
10964
10973
  [0x1FF8000],
10965
10974
  None,
10966
10975
  "CopyAndInterleave",
10967
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10976
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
10968
10977
  None,
10969
10978
  )
10970
10979
 
@@ -27411,6 +27420,24 @@ class EuItcmOverlay29Functions:
27411
27420
  None,
27412
27421
  )
27413
27422
 
27423
+ LoadWeather3DFiles = Symbol(
27424
+ None,
27425
+ None,
27426
+ None,
27427
+ "LoadWeather3DFiles",
27428
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27429
+ None,
27430
+ )
27431
+
27432
+ RenderWeather3D = Symbol(
27433
+ None,
27434
+ None,
27435
+ None,
27436
+ "RenderWeather3D",
27437
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27438
+ None,
27439
+ )
27440
+
27414
27441
  GetMinimapData = Symbol(
27415
27442
  None,
27416
27443
  None,
@@ -27429,6 +27456,15 @@ class EuItcmOverlay29Functions:
27429
27456
  None,
27430
27457
  )
27431
27458
 
27459
+ FlashLeaderIcon = Symbol(
27460
+ None,
27461
+ None,
27462
+ None,
27463
+ "FlashLeaderIcon",
27464
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
27465
+ None,
27466
+ )
27467
+
27432
27468
  UpdateMinimap = Symbol(
27433
27469
  None,
27434
27470
  None,
pmdsky_debug_py/jp.py CHANGED
@@ -3661,6 +3661,15 @@ class JpArm9Functions:
3661
3661
  None,
3662
3662
  )
3663
3663
 
3664
+ CopyAndInterleaveWrapper = Symbol(
3665
+ None,
3666
+ None,
3667
+ None,
3668
+ "CopyAndInterleaveWrapper",
3669
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3670
+ None,
3671
+ )
3672
+
3664
3673
  InitAnimationControl = Symbol(
3665
3674
  [0x1C0A8],
3666
3675
  [0x201C0A8],
@@ -4251,7 +4260,7 @@ class JpArm9Functions:
4251
4260
  [0x2024B44],
4252
4261
  None,
4253
4262
  "GetRankString",
4254
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4263
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4255
4264
  None,
4256
4265
  )
4257
4266
 
@@ -11025,7 +11034,7 @@ class JpItcmFunctions:
11025
11034
  [0x20B4BE0],
11026
11035
  None,
11027
11036
  "CopyAndInterleave",
11028
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
11037
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
11029
11038
  None,
11030
11039
  )
11031
11040
 
@@ -27977,6 +27986,24 @@ class JpOverlay29Functions:
27977
27986
  None,
27978
27987
  )
27979
27988
 
27989
+ LoadWeather3DFiles = Symbol(
27990
+ None,
27991
+ None,
27992
+ None,
27993
+ "LoadWeather3DFiles",
27994
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27995
+ None,
27996
+ )
27997
+
27998
+ RenderWeather3D = Symbol(
27999
+ None,
28000
+ None,
28001
+ None,
28002
+ "RenderWeather3D",
28003
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28004
+ None,
28005
+ )
28006
+
27980
28007
  GetMinimapData = Symbol(
27981
28008
  [0x5CBFC],
27982
28009
  [0x233A4DC],
@@ -27995,6 +28022,15 @@ class JpOverlay29Functions:
27995
28022
  None,
27996
28023
  )
27997
28024
 
28025
+ FlashLeaderIcon = Symbol(
28026
+ None,
28027
+ None,
28028
+ None,
28029
+ "FlashLeaderIcon",
28030
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
28031
+ None,
28032
+ )
28033
+
27998
28034
  UpdateMinimap = Symbol(
27999
28035
  [0x5D7CC],
28000
28036
  [0x233B0AC],
@@ -3615,6 +3615,15 @@ class JpItcmArm9Functions:
3615
3615
  None,
3616
3616
  )
3617
3617
 
3618
+ CopyAndInterleaveWrapper = Symbol(
3619
+ None,
3620
+ None,
3621
+ None,
3622
+ "CopyAndInterleaveWrapper",
3623
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3624
+ None,
3625
+ )
3626
+
3618
3627
  InitAnimationControl = Symbol(
3619
3628
  None,
3620
3629
  None,
@@ -4205,7 +4214,7 @@ class JpItcmArm9Functions:
4205
4214
  None,
4206
4215
  None,
4207
4216
  "GetRankString",
4208
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4217
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4209
4218
  None,
4210
4219
  )
4211
4220
 
@@ -10964,7 +10973,7 @@ class JpItcmItcmFunctions:
10964
10973
  [0x1FF8000],
10965
10974
  None,
10966
10975
  "CopyAndInterleave",
10967
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10976
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
10968
10977
  None,
10969
10978
  )
10970
10979
 
@@ -27411,6 +27420,24 @@ class JpItcmOverlay29Functions:
27411
27420
  None,
27412
27421
  )
27413
27422
 
27423
+ LoadWeather3DFiles = Symbol(
27424
+ None,
27425
+ None,
27426
+ None,
27427
+ "LoadWeather3DFiles",
27428
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27429
+ None,
27430
+ )
27431
+
27432
+ RenderWeather3D = Symbol(
27433
+ None,
27434
+ None,
27435
+ None,
27436
+ "RenderWeather3D",
27437
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27438
+ None,
27439
+ )
27440
+
27414
27441
  GetMinimapData = Symbol(
27415
27442
  None,
27416
27443
  None,
@@ -27429,6 +27456,15 @@ class JpItcmOverlay29Functions:
27429
27456
  None,
27430
27457
  )
27431
27458
 
27459
+ FlashLeaderIcon = Symbol(
27460
+ None,
27461
+ None,
27462
+ None,
27463
+ "FlashLeaderIcon",
27464
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
27465
+ None,
27466
+ )
27467
+
27432
27468
  UpdateMinimap = Symbol(
27433
27469
  None,
27434
27470
  None,
pmdsky_debug_py/na.py CHANGED
@@ -3661,6 +3661,15 @@ class NaArm9Functions:
3661
3661
  None,
3662
3662
  )
3663
3663
 
3664
+ CopyAndInterleaveWrapper = Symbol(
3665
+ None,
3666
+ None,
3667
+ None,
3668
+ "CopyAndInterleaveWrapper",
3669
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3670
+ None,
3671
+ )
3672
+
3664
3673
  InitAnimationControl = Symbol(
3665
3674
  [0x1C050],
3666
3675
  [0x201C050],
@@ -4251,7 +4260,7 @@ class NaArm9Functions:
4251
4260
  [0x2024AF4],
4252
4261
  None,
4253
4262
  "GetRankString",
4254
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4263
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4255
4264
  None,
4256
4265
  )
4257
4266
 
@@ -11030,7 +11039,7 @@ class NaItcmFunctions:
11030
11039
  [0x20B3380],
11031
11040
  None,
11032
11041
  "CopyAndInterleave",
11033
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
11042
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
11034
11043
  None,
11035
11044
  )
11036
11045
 
@@ -27984,6 +27993,24 @@ class NaOverlay29Functions:
27984
27993
  None,
27985
27994
  )
27986
27995
 
27996
+ LoadWeather3DFiles = Symbol(
27997
+ None,
27998
+ None,
27999
+ None,
28000
+ "LoadWeather3DFiles",
28001
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28002
+ None,
28003
+ )
28004
+
28005
+ RenderWeather3D = Symbol(
28006
+ None,
28007
+ None,
28008
+ None,
28009
+ "RenderWeather3D",
28010
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
28011
+ None,
28012
+ )
28013
+
27987
28014
  GetMinimapData = Symbol(
27988
28015
  [0x5CED8],
27989
28016
  [0x2339118],
@@ -28002,6 +28029,15 @@ class NaOverlay29Functions:
28002
28029
  None,
28003
28030
  )
28004
28031
 
28032
+ FlashLeaderIcon = Symbol(
28033
+ None,
28034
+ None,
28035
+ None,
28036
+ "FlashLeaderIcon",
28037
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
28038
+ None,
28039
+ )
28040
+
28005
28041
  UpdateMinimap = Symbol(
28006
28042
  [0x5DAA8],
28007
28043
  [0x2339CE8],
@@ -3615,6 +3615,15 @@ class NaItcmArm9Functions:
3615
3615
  None,
3616
3616
  )
3617
3617
 
3618
+ CopyAndInterleaveWrapper = Symbol(
3619
+ None,
3620
+ None,
3621
+ None,
3622
+ "CopyAndInterleaveWrapper",
3623
+ "Calls CopyAndInterleave with the passed len divided by 2.\n\nr0: dst\nr1: src\nr2: len (in bytes, will be divided by 2 in the call to CopyAndInterleave)\nr3: val",
3624
+ None,
3625
+ )
3626
+
3618
3627
  InitAnimationControl = Symbol(
3619
3628
  None,
3620
3629
  None,
@@ -4205,7 +4214,7 @@ class NaItcmArm9Functions:
4205
4214
  None,
4206
4215
  None,
4207
4216
  "GetRankString",
4208
- "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4217
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written (if flags are 0)\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4209
4218
  None,
4210
4219
  )
4211
4220
 
@@ -10964,7 +10973,7 @@ class NaItcmItcmFunctions:
10964
10973
  [0x1FF8000],
10965
10974
  None,
10966
10975
  "CopyAndInterleave",
10967
- "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10976
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be len, while the number of bytes pasted will be 2 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in bytes)\nr3: val",
10968
10977
  None,
10969
10978
  )
10970
10979
 
@@ -27411,6 +27420,24 @@ class NaItcmOverlay29Functions:
27411
27420
  None,
27412
27421
  )
27413
27422
 
27423
+ LoadWeather3DFiles = Symbol(
27424
+ None,
27425
+ None,
27426
+ None,
27427
+ "LoadWeather3DFiles",
27428
+ "Loads the 1001.wte, 1005.wte, and 1031.wte files in dungeon.bin, which are used for the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27429
+ None,
27430
+ )
27431
+
27432
+ RenderWeather3D = Symbol(
27433
+ None,
27434
+ None,
27435
+ None,
27436
+ "RenderWeather3D",
27437
+ "Renders the 3D effects for the tileset weather as well as the Sandstorm/Fog weather conditions.\n\nNo params.",
27438
+ None,
27439
+ )
27440
+
27414
27441
  GetMinimapData = Symbol(
27415
27442
  None,
27416
27443
  None,
@@ -27429,6 +27456,15 @@ class NaItcmOverlay29Functions:
27429
27456
  None,
27430
27457
  )
27431
27458
 
27459
+ FlashLeaderIcon = Symbol(
27460
+ None,
27461
+ None,
27462
+ None,
27463
+ "FlashLeaderIcon",
27464
+ "Seems to control flashing the leader's icon on the minimap when r0 = 0? Doesn't seem to ever be called when r0 = 1.\n\nr0: ?",
27465
+ None,
27466
+ )
27467
+
27432
27468
  UpdateMinimap = Symbol(
27433
27469
  None,
27434
27470
  None,
@@ -2077,6 +2077,11 @@ class Arm9FunctionsProtocol(Protocol):
2077
2077
  None,
2078
2078
  ]
2079
2079
 
2080
+ CopyAndInterleaveWrapper: Symbol[
2081
+ Optional[list[int]],
2082
+ None,
2083
+ ]
2084
+
2080
2085
  InitAnimationControl: Symbol[
2081
2086
  Optional[list[int]],
2082
2087
  None,
@@ -16665,6 +16670,16 @@ class Overlay29FunctionsProtocol(Protocol):
16665
16670
  None,
16666
16671
  ]
16667
16672
 
16673
+ LoadWeather3DFiles: Symbol[
16674
+ Optional[list[int]],
16675
+ None,
16676
+ ]
16677
+
16678
+ RenderWeather3D: Symbol[
16679
+ Optional[list[int]],
16680
+ None,
16681
+ ]
16682
+
16668
16683
  GetMinimapData: Symbol[
16669
16684
  Optional[list[int]],
16670
16685
  None,
@@ -16675,6 +16690,11 @@ class Overlay29FunctionsProtocol(Protocol):
16675
16690
  None,
16676
16691
  ]
16677
16692
 
16693
+ FlashLeaderIcon: Symbol[
16694
+ Optional[list[int]],
16695
+ None,
16696
+ ]
16697
+
16678
16698
  UpdateMinimap: Symbol[
16679
16699
  Optional[list[int]],
16680
16700
  None,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.48
3
+ Version: 10.0.49
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=fVronUE1xPbhuK28aIZpA9gsgS07wC8TpZwfWp3VW04,31
3
+ pmdsky_debug_py/eu.py,sha256=oD7sU41HTn38O2wvCdOd6czwwwqGZQSRaMiQUtgY1Ak,1124414
4
+ pmdsky_debug_py/eu_itcm.py,sha256=rkz37osDbV3vfQ6dUq_CbWKFG6ITrvVIGvK7JNwGwSY,1073910
5
+ pmdsky_debug_py/jp.py,sha256=DPi3TfQGx6QS7qoQc_xwlc0U_vaCrUOTyPNREpjZDQ8,1120777
6
+ pmdsky_debug_py/jp_itcm.py,sha256=jDqrRNM4DkOPNyEjF1byNamQ0LxOU-ngwIUEj01NVC0,1073900
7
+ pmdsky_debug_py/na.py,sha256=pYzYwSmPes3hVAEM0cWe-NBUTysCtMM2ZzI281PKhMM,1125310
8
+ pmdsky_debug_py/na_itcm.py,sha256=WTzCa24dVzO4yldqy6j8i7AVKOOgODfnTpsw7ET6UVo,1073910
9
+ pmdsky_debug_py/protocol.py,sha256=-gBbldeNXckstVNiiF8eyC_yJ3md8KQtXyNI2kc6Wfo,330651
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.49.dist-info/METADATA,sha256=61eE14gOWkB0AMCn5O9u2J9tzDq2ZxENo8l6yioupxg,1376
12
+ pmdsky_debug_py-10.0.49.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
13
+ pmdsky_debug_py-10.0.49.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.49.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=Z3wigXibl1zInVvUH5WInbMQ8xmwiMghbhUurmrRgOU,31
3
- pmdsky_debug_py/eu.py,sha256=LugklOhOlYSVj1B8gEEXMUmkAYMYeENwKU5V98YNZHE,1123222
4
- pmdsky_debug_py/eu_itcm.py,sha256=14kMVN76b0QKcTZZ6ACG2h2dkT1DxI0KPMKgZF75Ny0,1072766
5
- pmdsky_debug_py/jp.py,sha256=Mq1ElrJwR8i4wTLWiHwbW8fcS0bgqi6PbNuIC1pAf0I,1119633
6
- pmdsky_debug_py/jp_itcm.py,sha256=ZdSAdxwCL1aKeuFwF72dT8uS9W-9Rg8dQyEm-IYs1Dc,1072756
7
- pmdsky_debug_py/na.py,sha256=i9aCcVx6i1a9xwZMG4MYbIOpIRUoBvO0iEdGof6NArI,1124166
8
- pmdsky_debug_py/na_itcm.py,sha256=Wm4Im-mNWSzYRINYNxloDjCjbgaql9HKJHYaJseV_wM,1072766
9
- pmdsky_debug_py/protocol.py,sha256=DFC88Tgk12tK77TgfKtkOmAxsta5jKgDiYegW2V4hqg,330323
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.48.dist-info/METADATA,sha256=d5nSHNdXSZInErEVv5ypBVcWsEevgmL76jZ41ExJ_ys,1376
12
- pmdsky_debug_py-10.0.48.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
13
- pmdsky_debug_py-10.0.48.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.48.dist-info/RECORD,,