pmdsky-debug-py 10.0.45__py3-none-any.whl → 10.0.46__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+cbbbc95c91"
1
+ RELEASE = "v0.10.0+d562c4b8ff"
pmdsky_debug_py/eu.py CHANGED
@@ -11017,8 +11017,8 @@ class EuItcmFunctions:
11017
11017
  )
11018
11018
 
11019
11019
  Render3dTextureInternal = Symbol(
11020
- None,
11021
- None,
11020
+ [0xA10],
11021
+ [0x20B46D0],
11022
11022
  None,
11023
11023
  "Render3dTextureInternal",
11024
11024
  "Implements most of the rendering logic for Render3dTexture.\n\nr0: render_3d_texture",
@@ -11035,8 +11035,8 @@ class EuItcmFunctions:
11035
11035
  )
11036
11036
 
11037
11037
  Render3dTextureNoSetup = Symbol(
11038
- None,
11039
- None,
11038
+ [0xC60],
11039
+ [0x20B4920],
11040
11040
  None,
11041
11041
  "Render3dTextureNoSetup",
11042
11042
  "Same as Render3dTexture except without calls to Render3dSetTextureParams and Render3dSetPaletteBase to set up geometry engine parameters.\n\nPresumably used to render multiple texture tiles with the same parameters without the extra setup overhead? But this function doesn't actually seem to be referenced anywhere.\n\nr0: render_3d_texture",
@@ -10951,8 +10951,8 @@ class EuItcmItcmFunctions:
10951
10951
  )
10952
10952
 
10953
10953
  Render3dTextureInternal = Symbol(
10954
- None,
10955
- None,
10954
+ [0xA10],
10955
+ [0x1FF8A10],
10956
10956
  None,
10957
10957
  "Render3dTextureInternal",
10958
10958
  "Implements most of the rendering logic for Render3dTexture.\n\nr0: render_3d_texture",
@@ -10969,8 +10969,8 @@ class EuItcmItcmFunctions:
10969
10969
  )
10970
10970
 
10971
10971
  Render3dTextureNoSetup = Symbol(
10972
- None,
10973
- None,
10972
+ [0xC60],
10973
+ [0x1FF8C60],
10974
10974
  None,
10975
10975
  "Render3dTextureNoSetup",
10976
10976
  "Same as Render3dTexture except without calls to Render3dSetTextureParams and Render3dSetPaletteBase to set up geometry engine parameters.\n\nPresumably used to render multiple texture tiles with the same parameters without the extra setup overhead? But this function doesn't actually seem to be referenced anywhere.\n\nr0: render_3d_texture",
pmdsky_debug_py/jp.py CHANGED
@@ -10949,8 +10949,8 @@ class JpArm9Section:
10949
10949
  class JpItcmFunctions:
10950
10950
 
10951
10951
  CopyAndInterleave = Symbol(
10952
- None,
10953
- None,
10952
+ [0x0],
10953
+ [0x20B4BE0],
10954
10954
  None,
10955
10955
  "CopyAndInterleave",
10956
10956
  "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
@@ -11012,8 +11012,8 @@ class JpItcmFunctions:
11012
11012
  )
11013
11013
 
11014
11014
  Render3dTextureInternal = Symbol(
11015
- None,
11016
- None,
11015
+ [0xA10],
11016
+ [0x20B55F0],
11017
11017
  None,
11018
11018
  "Render3dTextureInternal",
11019
11019
  "Implements most of the rendering logic for Render3dTexture.\n\nr0: render_3d_texture",
@@ -11030,8 +11030,8 @@ class JpItcmFunctions:
11030
11030
  )
11031
11031
 
11032
11032
  Render3dTextureNoSetup = Symbol(
11033
- None,
11034
- None,
11033
+ [0xC60],
11034
+ [0x20B5840],
11035
11035
  None,
11036
11036
  "Render3dTextureNoSetup",
11037
11037
  "Same as Render3dTexture except without calls to Render3dSetTextureParams and Render3dSetPaletteBase to set up geometry engine parameters.\n\nPresumably used to render multiple texture tiles with the same parameters without the extra setup overhead? But this function doesn't actually seem to be referenced anywhere.\n\nr0: render_3d_texture",
@@ -11183,8 +11183,8 @@ class JpItcmFunctions:
11183
11183
  )
11184
11184
 
11185
11185
  InitDmaTransfer_Standard = Symbol(
11186
- None,
11187
- None,
11186
+ [0x1AD0],
11187
+ [0x20B66B0],
11188
11188
  None,
11189
11189
  "InitDmaTransfer_Standard",
11190
11190
  "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
@@ -23180,8 +23180,8 @@ class JpOverlay29Functions:
23180
23180
  )
23181
23181
 
23182
23182
  GetRandomTile = Symbol(
23183
- None,
23184
- None,
23183
+ [0xD3B0],
23184
+ [0x22EAC90],
23185
23185
  None,
23186
23186
  "GetRandomTile",
23187
23187
  "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
@@ -10888,8 +10888,8 @@ class JpItcmArm9Section:
10888
10888
  class JpItcmItcmFunctions:
10889
10889
 
10890
10890
  CopyAndInterleave = Symbol(
10891
- None,
10892
- None,
10891
+ [0x0],
10892
+ [0x1FF8000],
10893
10893
  None,
10894
10894
  "CopyAndInterleave",
10895
10895
  "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
@@ -10951,8 +10951,8 @@ class JpItcmItcmFunctions:
10951
10951
  )
10952
10952
 
10953
10953
  Render3dTextureInternal = Symbol(
10954
- None,
10955
- None,
10954
+ [0xA10],
10955
+ [0x1FF8A10],
10956
10956
  None,
10957
10957
  "Render3dTextureInternal",
10958
10958
  "Implements most of the rendering logic for Render3dTexture.\n\nr0: render_3d_texture",
@@ -10969,8 +10969,8 @@ class JpItcmItcmFunctions:
10969
10969
  )
10970
10970
 
10971
10971
  Render3dTextureNoSetup = Symbol(
10972
- None,
10973
- None,
10972
+ [0xC60],
10973
+ [0x1FF8C60],
10974
10974
  None,
10975
10975
  "Render3dTextureNoSetup",
10976
10976
  "Same as Render3dTexture except without calls to Render3dSetTextureParams and Render3dSetPaletteBase to set up geometry engine parameters.\n\nPresumably used to render multiple texture tiles with the same parameters without the extra setup overhead? But this function doesn't actually seem to be referenced anywhere.\n\nr0: render_3d_texture",
@@ -11122,8 +11122,8 @@ class JpItcmItcmFunctions:
11122
11122
  )
11123
11123
 
11124
11124
  InitDmaTransfer_Standard = Symbol(
11125
- None,
11126
- None,
11125
+ [0x1AD0],
11126
+ [0x1FF9AD0],
11127
11127
  None,
11128
11128
  "InitDmaTransfer_Standard",
11129
11129
  "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
pmdsky_debug_py/na.py CHANGED
@@ -10954,8 +10954,8 @@ class NaArm9Section:
10954
10954
  class NaItcmFunctions:
10955
10955
 
10956
10956
  CopyAndInterleave = Symbol(
10957
- None,
10958
- None,
10957
+ [0x0],
10958
+ [0x20B3380],
10959
10959
  None,
10960
10960
  "CopyAndInterleave",
10961
10961
  "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
@@ -11017,8 +11017,8 @@ class NaItcmFunctions:
11017
11017
  )
11018
11018
 
11019
11019
  Render3dTextureInternal = Symbol(
11020
- None,
11021
- None,
11020
+ [0xA10],
11021
+ [0x20B3D90],
11022
11022
  None,
11023
11023
  "Render3dTextureInternal",
11024
11024
  "Implements most of the rendering logic for Render3dTexture.\n\nr0: render_3d_texture",
@@ -11035,8 +11035,8 @@ class NaItcmFunctions:
11035
11035
  )
11036
11036
 
11037
11037
  Render3dTextureNoSetup = Symbol(
11038
- None,
11039
- None,
11038
+ [0xC60],
11039
+ [0x20B3FE0],
11040
11040
  None,
11041
11041
  "Render3dTextureNoSetup",
11042
11042
  "Same as Render3dTexture except without calls to Render3dSetTextureParams and Render3dSetPaletteBase to set up geometry engine parameters.\n\nPresumably used to render multiple texture tiles with the same parameters without the extra setup overhead? But this function doesn't actually seem to be referenced anywhere.\n\nr0: render_3d_texture",
@@ -11188,8 +11188,8 @@ class NaItcmFunctions:
11188
11188
  )
11189
11189
 
11190
11190
  InitDmaTransfer_Standard = Symbol(
11191
- None,
11192
- None,
11191
+ [0x1A68],
11192
+ [0x20B4DE8],
11193
11193
  None,
11194
11194
  "InitDmaTransfer_Standard",
11195
11195
  "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
@@ -23187,8 +23187,8 @@ class NaOverlay29Functions:
23187
23187
  )
23188
23188
 
23189
23189
  GetRandomTile = Symbol(
23190
- None,
23191
- None,
23190
+ [0xD3E8],
23191
+ [0x22E9628],
23192
23192
  None,
23193
23193
  "GetRandomTile",
23194
23194
  "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
@@ -10888,8 +10888,8 @@ class NaItcmArm9Section:
10888
10888
  class NaItcmItcmFunctions:
10889
10889
 
10890
10890
  CopyAndInterleave = Symbol(
10891
- None,
10892
- None,
10891
+ [0x0],
10892
+ [0x1FF8000],
10893
10893
  None,
10894
10894
  "CopyAndInterleave",
10895
10895
  "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
@@ -11122,8 +11122,8 @@ class NaItcmItcmFunctions:
11122
11122
  )
11123
11123
 
11124
11124
  InitDmaTransfer_Standard = Symbol(
11125
- None,
11126
- None,
11125
+ [0x1A68],
11126
+ [0x1FF9A68],
11127
11127
  None,
11128
11128
  "InitDmaTransfer_Standard",
11129
11129
  "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
@@ -6151,7 +6151,7 @@ Arm9Protocol = SectionProtocol[
6151
6151
  class ItcmFunctionsProtocol(Protocol):
6152
6152
 
6153
6153
  CopyAndInterleave: Symbol[
6154
- Optional[list[int]],
6154
+ list[int],
6155
6155
  None,
6156
6156
  ]
6157
6157
 
@@ -6186,7 +6186,7 @@ class ItcmFunctionsProtocol(Protocol):
6186
6186
  ]
6187
6187
 
6188
6188
  Render3dTextureInternal: Symbol[
6189
- Optional[list[int]],
6189
+ list[int],
6190
6190
  None,
6191
6191
  ]
6192
6192
 
@@ -6196,7 +6196,7 @@ class ItcmFunctionsProtocol(Protocol):
6196
6196
  ]
6197
6197
 
6198
6198
  Render3dTextureNoSetup: Symbol[
6199
- Optional[list[int]],
6199
+ list[int],
6200
6200
  None,
6201
6201
  ]
6202
6202
 
@@ -6281,7 +6281,7 @@ class ItcmFunctionsProtocol(Protocol):
6281
6281
  ]
6282
6282
 
6283
6283
  InitDmaTransfer_Standard: Symbol[
6284
- Optional[list[int]],
6284
+ list[int],
6285
6285
  None,
6286
6286
  ]
6287
6287
 
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.45
3
+ Version: 10.0.46
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=oz0M5jann6aatrveo9uh7DVgorPBL3nh1vXW7L6KZM4,31
3
+ pmdsky_debug_py/eu.py,sha256=k4qKcikrjhhDtjXaijHz3w-6MSwphwsL0DZPzx-xZYk,1120429
4
+ pmdsky_debug_py/eu_itcm.py,sha256=1FTK7w0QYfHxEvQbLeL0tZMQkloGDWEWlm_FTtwHNO8,1070076
5
+ pmdsky_debug_py/jp.py,sha256=8W2RnV0W6UuCjahYBfnA-jAzHK-OTgm_yzik3yhM1SE,1116840
6
+ pmdsky_debug_py/jp_itcm.py,sha256=nRXpdXZE4k2gY4p-sUNqpkZ2wHXls3cLWUiAqGdcPlg,1070066
7
+ pmdsky_debug_py/na.py,sha256=0D_Fk6mknbMHV4W2ldKrTnjHYZQ_0mhoqQBOVKKy86U,1121373
8
+ pmdsky_debug_py/na_itcm.py,sha256=6O5IHYMFAVo0tC7X4qJxzv3WKdHsQGa5e5O9_RSkme0,1070076
9
+ pmdsky_debug_py/protocol.py,sha256=UGuZd9vsuEL8FKU8yxvhVDAlBDejHmek8oBTIRKQtCU,329578
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.46.dist-info/METADATA,sha256=VEdlfUBR8VrHf6s2LAEPiu-hxjn3Ki-Ic-IJNAFMYN8,1374
12
+ pmdsky_debug_py-10.0.46.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
13
+ pmdsky_debug_py-10.0.46.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.46.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=fRzPN9Rc0gtrcqsqYMo9LFWai1xi_kf6A7nA8IGJN6I,31
3
- pmdsky_debug_py/eu.py,sha256=Toy0C-kEGvPl-Ia0pde9B6QFopW6-Mus55v3K9Jxn7o,1120409
4
- pmdsky_debug_py/eu_itcm.py,sha256=-yvBqm0E86Z6tsNBCk9f8YT43YWOZdAmlZbAawfMudI,1070056
5
- pmdsky_debug_py/jp.py,sha256=pIkqGJFRh5JOBbfo1wAv7i9YIYQQJ9uYlyaIcoVoKyA,1116790
6
- pmdsky_debug_py/jp_itcm.py,sha256=-6BsrKiq1rykS3xmIEt9PmRLKw_5O7-3IREmqccxWTE,1070027
7
- pmdsky_debug_py/na.py,sha256=xZ2eGb2VmUJRkiPGPkvvGOf1PJ6GRpbJrehJmNB8qgw,1121323
8
- pmdsky_debug_py/na_itcm.py,sha256=nOMvH1x0AFF_2Nj7rw4rSN6Y2htijtLRQxNKubSx9jQ,1070057
9
- pmdsky_debug_py/protocol.py,sha256=f-uDyuh4_Batm9rAVLahNg2KxoOXeC2feZzCSAyLK0I,329618
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.45.dist-info/METADATA,sha256=TOtv0ZNAueCj00FDIolr6-ttbyJdtRsu_mWddj9MUjU,1374
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- pmdsky_debug_py-10.0.45.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
13
- pmdsky_debug_py-10.0.45.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.45.dist-info/RECORD,,