pmdsky-debug-py 10.0.43__py3-none-any.whl → 10.0.45__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+104d4fcf9d"
1
+ RELEASE = "v0.10.0+cbbbc95c91"
pmdsky_debug_py/eu.py CHANGED
@@ -4417,6 +4417,15 @@ class EuArm9Functions:
4417
4417
  None,
4418
4418
  )
4419
4419
 
4420
+ GetColorCodePaletteOffset = Symbol(
4421
+ [0x268A8],
4422
+ [0x20268A8],
4423
+ None,
4424
+ "GetColorCodePaletteOffset",
4425
+ "Gets the offset of a text color symbol's 2-byte RGB5 color in the palette stored in VRAM at 0x6882000.\n\nThe offset minus 0x10 will also be the corresponding 4-byte RGBX color's position in FONT/text_pal.pal.\n\nr0: char\nreturn: offset",
4426
+ None,
4427
+ )
4428
+
4420
4429
  GetWindow = Symbol(
4421
4430
  [0x278EC],
4422
4431
  [0x20278EC],
@@ -10944,6 +10953,15 @@ class EuArm9Section:
10944
10953
 
10945
10954
  class EuItcmFunctions:
10946
10955
 
10956
+ CopyAndInterleave = Symbol(
10957
+ [0x0],
10958
+ [0x20B3CC0],
10959
+ None,
10960
+ "CopyAndInterleave",
10961
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10962
+ None,
10963
+ )
10964
+
10947
10965
  Render3dSetTextureParams = Symbol(
10948
10966
  [0x130],
10949
10967
  [0x20B3DF0],
@@ -11169,6 +11187,15 @@ class EuItcmFunctions:
11169
11187
  None,
11170
11188
  )
11171
11189
 
11190
+ InitDmaTransfer_Standard = Symbol(
11191
+ [0x1A68],
11192
+ [0x20B5728],
11193
+ None,
11194
+ "InitDmaTransfer_Standard",
11195
+ "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
11196
+ None,
11197
+ )
11198
+
11172
11199
  ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11173
11200
  [0x2390],
11174
11201
  [0x20B6050],
@@ -23161,6 +23188,15 @@ class EuOverlay29Functions:
23161
23188
  None,
23162
23189
  )
23163
23190
 
23191
+ GetRandomTile = Symbol(
23192
+ [0xD458],
23193
+ [0x22E9FD8],
23194
+ None,
23195
+ "GetRandomTile",
23196
+ "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
23197
+ None,
23198
+ )
23199
+
23164
23200
  FindNearbyUnoccupiedTile = Symbol(
23165
23201
  [0xD674],
23166
23202
  [0x22EA1F4],
@@ -25966,7 +26002,7 @@ class EuOverlay29Functions:
25966
26002
  [0x2314C8C],
25967
26003
  None,
25968
26004
  "LowerHitChanceStat",
25969
- "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: ? (Irdkwia's notes say this is the number of stages, but I'm pretty sure that's incorrect)",
26005
+ "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: flag to log a message on failure",
25970
26006
  None,
25971
26007
  )
25972
26008
 
@@ -32172,7 +32208,7 @@ class EuRamData:
32172
32208
  [0x238AEC4],
32173
32209
  0x4,
32174
32210
  "STAIRS_MENU_PTR",
32175
- "Pointer to the stairs_menu struct.",
32211
+ "Pointer to the stairs_menu struct during dungeon mode.",
32176
32212
  "struct stairs_menu*",
32177
32213
  )
32178
32214
 
@@ -4371,6 +4371,15 @@ class EuItcmArm9Functions:
4371
4371
  None,
4372
4372
  )
4373
4373
 
4374
+ GetColorCodePaletteOffset = Symbol(
4375
+ None,
4376
+ None,
4377
+ None,
4378
+ "GetColorCodePaletteOffset",
4379
+ "Gets the offset of a text color symbol's 2-byte RGB5 color in the palette stored in VRAM at 0x6882000.\n\nThe offset minus 0x10 will also be the corresponding 4-byte RGBX color's position in FONT/text_pal.pal.\n\nr0: char\nreturn: offset",
4380
+ None,
4381
+ )
4382
+
4374
4383
  GetWindow = Symbol(
4375
4384
  None,
4376
4385
  None,
@@ -10878,6 +10887,15 @@ class EuItcmArm9Section:
10878
10887
 
10879
10888
  class EuItcmItcmFunctions:
10880
10889
 
10890
+ CopyAndInterleave = Symbol(
10891
+ [0x0],
10892
+ [0x1FF8000],
10893
+ None,
10894
+ "CopyAndInterleave",
10895
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10896
+ None,
10897
+ )
10898
+
10881
10899
  Render3dSetTextureParams = Symbol(
10882
10900
  [0x130],
10883
10901
  [0x1FF8130],
@@ -11103,6 +11121,15 @@ class EuItcmItcmFunctions:
11103
11121
  None,
11104
11122
  )
11105
11123
 
11124
+ InitDmaTransfer_Standard = Symbol(
11125
+ [0x1A68],
11126
+ [0x1FF9A68],
11127
+ None,
11128
+ "InitDmaTransfer_Standard",
11129
+ "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
11130
+ None,
11131
+ )
11132
+
11106
11133
  ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11107
11134
  [0x2390],
11108
11135
  [0x1FFA390],
@@ -22632,6 +22659,15 @@ class EuItcmOverlay29Functions:
22632
22659
  None,
22633
22660
  )
22634
22661
 
22662
+ GetRandomTile = Symbol(
22663
+ None,
22664
+ None,
22665
+ None,
22666
+ "GetRandomTile",
22667
+ "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
22668
+ None,
22669
+ )
22670
+
22635
22671
  FindNearbyUnoccupiedTile = Symbol(
22636
22672
  None,
22637
22673
  None,
@@ -25391,7 +25427,7 @@ class EuItcmOverlay29Functions:
25391
25427
  None,
25392
25428
  None,
25393
25429
  "LowerHitChanceStat",
25394
- "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: ? (Irdkwia's notes say this is the number of stages, but I'm pretty sure that's incorrect)",
25430
+ "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: flag to log a message on failure",
25395
25431
  None,
25396
25432
  )
25397
25433
 
@@ -31450,7 +31486,7 @@ class EuItcmRamData:
31450
31486
  None,
31451
31487
  None,
31452
31488
  "STAIRS_MENU_PTR",
31453
- "Pointer to the stairs_menu struct.",
31489
+ "Pointer to the stairs_menu struct during dungeon mode.",
31454
31490
  "struct stairs_menu*",
31455
31491
  )
31456
31492
 
pmdsky_debug_py/jp.py CHANGED
@@ -4417,6 +4417,15 @@ class JpArm9Functions:
4417
4417
  None,
4418
4418
  )
4419
4419
 
4420
+ GetColorCodePaletteOffset = Symbol(
4421
+ [0x2669C],
4422
+ [0x202669C],
4423
+ None,
4424
+ "GetColorCodePaletteOffset",
4425
+ "Gets the offset of a text color symbol's 2-byte RGB5 color in the palette stored in VRAM at 0x6882000.\n\nThe offset minus 0x10 will also be the corresponding 4-byte RGBX color's position in FONT/text_pal.pal.\n\nr0: char\nreturn: offset",
4426
+ None,
4427
+ )
4428
+
4420
4429
  GetWindow = Symbol(
4421
4430
  [0x27940],
4422
4431
  [0x2027940],
@@ -10939,6 +10948,15 @@ class JpArm9Section:
10939
10948
 
10940
10949
  class JpItcmFunctions:
10941
10950
 
10951
+ CopyAndInterleave = Symbol(
10952
+ None,
10953
+ None,
10954
+ None,
10955
+ "CopyAndInterleave",
10956
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10957
+ None,
10958
+ )
10959
+
10942
10960
  Render3dSetTextureParams = Symbol(
10943
10961
  [0x130],
10944
10962
  [0x20B4D10],
@@ -11164,6 +11182,15 @@ class JpItcmFunctions:
11164
11182
  None,
11165
11183
  )
11166
11184
 
11185
+ InitDmaTransfer_Standard = Symbol(
11186
+ None,
11187
+ None,
11188
+ None,
11189
+ "InitDmaTransfer_Standard",
11190
+ "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
11191
+ None,
11192
+ )
11193
+
11167
11194
  ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11168
11195
  [0x23F8],
11169
11196
  [0x20B6FD8],
@@ -23152,6 +23179,15 @@ class JpOverlay29Functions:
23152
23179
  None,
23153
23180
  )
23154
23181
 
23182
+ GetRandomTile = Symbol(
23183
+ None,
23184
+ None,
23185
+ None,
23186
+ "GetRandomTile",
23187
+ "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
23188
+ None,
23189
+ )
23190
+
23155
23191
  FindNearbyUnoccupiedTile = Symbol(
23156
23192
  [0xD5CC],
23157
23193
  [0x22EAEAC],
@@ -25957,7 +25993,7 @@ class JpOverlay29Functions:
25957
25993
  [0x231570C],
25958
25994
  None,
25959
25995
  "LowerHitChanceStat",
25960
- "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: ? (Irdkwia's notes say this is the number of stages, but I'm pretty sure that's incorrect)",
25996
+ "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: flag to log a message on failure",
25961
25997
  None,
25962
25998
  )
25963
25999
 
@@ -32060,7 +32096,7 @@ class JpRamData:
32060
32096
  None,
32061
32097
  None,
32062
32098
  "STAIRS_MENU_PTR",
32063
- "Pointer to the stairs_menu struct.",
32099
+ "Pointer to the stairs_menu struct during dungeon mode.",
32064
32100
  "struct stairs_menu*",
32065
32101
  )
32066
32102
 
@@ -4371,6 +4371,15 @@ class JpItcmArm9Functions:
4371
4371
  None,
4372
4372
  )
4373
4373
 
4374
+ GetColorCodePaletteOffset = Symbol(
4375
+ None,
4376
+ None,
4377
+ None,
4378
+ "GetColorCodePaletteOffset",
4379
+ "Gets the offset of a text color symbol's 2-byte RGB5 color in the palette stored in VRAM at 0x6882000.\n\nThe offset minus 0x10 will also be the corresponding 4-byte RGBX color's position in FONT/text_pal.pal.\n\nr0: char\nreturn: offset",
4380
+ None,
4381
+ )
4382
+
4374
4383
  GetWindow = Symbol(
4375
4384
  None,
4376
4385
  None,
@@ -10878,6 +10887,15 @@ class JpItcmArm9Section:
10878
10887
 
10879
10888
  class JpItcmItcmFunctions:
10880
10889
 
10890
+ CopyAndInterleave = Symbol(
10891
+ None,
10892
+ None,
10893
+ None,
10894
+ "CopyAndInterleave",
10895
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10896
+ None,
10897
+ )
10898
+
10881
10899
  Render3dSetTextureParams = Symbol(
10882
10900
  [0x130],
10883
10901
  [0x1FF8130],
@@ -11103,6 +11121,15 @@ class JpItcmItcmFunctions:
11103
11121
  None,
11104
11122
  )
11105
11123
 
11124
+ InitDmaTransfer_Standard = Symbol(
11125
+ None,
11126
+ None,
11127
+ None,
11128
+ "InitDmaTransfer_Standard",
11129
+ "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
11130
+ None,
11131
+ )
11132
+
11106
11133
  ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11107
11134
  [0x23F8],
11108
11135
  [0x1FFA3F8],
@@ -22632,6 +22659,15 @@ class JpItcmOverlay29Functions:
22632
22659
  None,
22633
22660
  )
22634
22661
 
22662
+ GetRandomTile = Symbol(
22663
+ None,
22664
+ None,
22665
+ None,
22666
+ "GetRandomTile",
22667
+ "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
22668
+ None,
22669
+ )
22670
+
22635
22671
  FindNearbyUnoccupiedTile = Symbol(
22636
22672
  None,
22637
22673
  None,
@@ -25391,7 +25427,7 @@ class JpItcmOverlay29Functions:
25391
25427
  None,
25392
25428
  None,
25393
25429
  "LowerHitChanceStat",
25394
- "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: ? (Irdkwia's notes say this is the number of stages, but I'm pretty sure that's incorrect)",
25430
+ "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: flag to log a message on failure",
25395
25431
  None,
25396
25432
  )
25397
25433
 
@@ -31450,7 +31486,7 @@ class JpItcmRamData:
31450
31486
  None,
31451
31487
  None,
31452
31488
  "STAIRS_MENU_PTR",
31453
- "Pointer to the stairs_menu struct.",
31489
+ "Pointer to the stairs_menu struct during dungeon mode.",
31454
31490
  "struct stairs_menu*",
31455
31491
  )
31456
31492
 
pmdsky_debug_py/na.py CHANGED
@@ -4417,6 +4417,15 @@ class NaArm9Functions:
4417
4417
  None,
4418
4418
  )
4419
4419
 
4420
+ GetColorCodePaletteOffset = Symbol(
4421
+ [0x265C4],
4422
+ [0x20265C4],
4423
+ None,
4424
+ "GetColorCodePaletteOffset",
4425
+ "Gets the offset of a text color symbol's 2-byte RGB5 color in the palette stored in VRAM at 0x6882000.\n\nThe offset minus 0x10 will also be the corresponding 4-byte RGBX color's position in FONT/text_pal.pal.\n\nr0: char\nreturn: offset",
4426
+ None,
4427
+ )
4428
+
4420
4429
  GetWindow = Symbol(
4421
4430
  [0x275F8],
4422
4431
  [0x20275F8],
@@ -10944,6 +10953,15 @@ class NaArm9Section:
10944
10953
 
10945
10954
  class NaItcmFunctions:
10946
10955
 
10956
+ CopyAndInterleave = Symbol(
10957
+ None,
10958
+ None,
10959
+ None,
10960
+ "CopyAndInterleave",
10961
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10962
+ None,
10963
+ )
10964
+
10947
10965
  Render3dSetTextureParams = Symbol(
10948
10966
  [0x130],
10949
10967
  [0x20B34B0],
@@ -11169,6 +11187,15 @@ class NaItcmFunctions:
11169
11187
  None,
11170
11188
  )
11171
11189
 
11190
+ InitDmaTransfer_Standard = Symbol(
11191
+ None,
11192
+ None,
11193
+ None,
11194
+ "InitDmaTransfer_Standard",
11195
+ "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
11196
+ None,
11197
+ )
11198
+
11172
11199
  ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11173
11200
  [0x2390],
11174
11201
  [0x20B5710],
@@ -23159,6 +23186,15 @@ class NaOverlay29Functions:
23159
23186
  None,
23160
23187
  )
23161
23188
 
23189
+ GetRandomTile = Symbol(
23190
+ None,
23191
+ None,
23192
+ None,
23193
+ "GetRandomTile",
23194
+ "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
23195
+ None,
23196
+ )
23197
+
23162
23198
  FindNearbyUnoccupiedTile = Symbol(
23163
23199
  [0xD604],
23164
23200
  [0x22E9844],
@@ -25964,7 +26000,7 @@ class NaOverlay29Functions:
25964
26000
  [0x231422C],
25965
26001
  None,
25966
26002
  "LowerHitChanceStat",
25967
- "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: ? (Irdkwia's notes say this is the number of stages, but I'm pretty sure that's incorrect)",
26003
+ "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: flag to log a message on failure",
25968
26004
  None,
25969
26005
  )
25970
26006
 
@@ -32170,7 +32206,7 @@ class NaRamData:
32170
32206
  None,
32171
32207
  None,
32172
32208
  "STAIRS_MENU_PTR",
32173
- "Pointer to the stairs_menu struct.",
32209
+ "Pointer to the stairs_menu struct during dungeon mode.",
32174
32210
  "struct stairs_menu*",
32175
32211
  )
32176
32212
 
@@ -4371,6 +4371,15 @@ class NaItcmArm9Functions:
4371
4371
  None,
4372
4372
  )
4373
4373
 
4374
+ GetColorCodePaletteOffset = Symbol(
4375
+ None,
4376
+ None,
4377
+ None,
4378
+ "GetColorCodePaletteOffset",
4379
+ "Gets the offset of a text color symbol's 2-byte RGB5 color in the palette stored in VRAM at 0x6882000.\n\nThe offset minus 0x10 will also be the corresponding 4-byte RGBX color's position in FONT/text_pal.pal.\n\nr0: char\nreturn: offset",
4380
+ None,
4381
+ )
4382
+
4374
4383
  GetWindow = Symbol(
4375
4384
  None,
4376
4385
  None,
@@ -10878,6 +10887,15 @@ class NaItcmArm9Section:
10878
10887
 
10879
10888
  class NaItcmItcmFunctions:
10880
10889
 
10890
+ CopyAndInterleave = Symbol(
10891
+ None,
10892
+ None,
10893
+ None,
10894
+ "CopyAndInterleave",
10895
+ "Copies data from src to dst, placing the last 4 bits of val after every 4 bits copied.\n\nIn total, the number of bytes copied from src will be 2 * len, while the number of bytes pasted will be 4 * len.\n\nr0: [output] dst\nr1: src\nr2: len (in words)\nr3: val",
10896
+ None,
10897
+ )
10898
+
10881
10899
  Render3dSetTextureParams = Symbol(
10882
10900
  [0x130],
10883
10901
  [0x1FF8130],
@@ -11103,6 +11121,15 @@ class NaItcmItcmFunctions:
11103
11121
  None,
11104
11122
  )
11105
11123
 
11124
+ InitDmaTransfer_Standard = Symbol(
11125
+ None,
11126
+ None,
11127
+ None,
11128
+ "InitDmaTransfer_Standard",
11129
+ "Initiates a DMA transfer.\n\nSee https://problemkaputt.de/gbatek-gba-dma-transfers.htm and https://en.wikipedia.org/wiki/Direct_memory_access\n\nr0: channel id\nr1: source address\nr2: destination address\nr3: word count",
11130
+ None,
11131
+ )
11132
+
11106
11133
  ShouldMonsterRunAwayVariationOutlawCheck = Symbol(
11107
11134
  [0x2390],
11108
11135
  [0x1FFA390],
@@ -22632,6 +22659,15 @@ class NaItcmOverlay29Functions:
22632
22659
  None,
22633
22660
  )
22634
22661
 
22662
+ GetRandomTile = Symbol(
22663
+ None,
22664
+ None,
22665
+ None,
22666
+ "GetRandomTile",
22667
+ "Gets a random valid tile. Used for warping as well as several other things.\n\nThe selection algorithm is as follows:\nFirst, try to randomly select a valid tile that is not a hallway and is at least 6 tiles away from the leader in either direction.\nIf none are found, try to randomly select a valid tile that is not a hallway.\nIf none are found, try to randomly select a valid tile.\nIf none are found, return 0.\n\nA valid tile is defined as a floor tile that has no object or monster on it and also does not have a key door (if r1 is true).\n\nr0: [output] position\nr1: boolean indicating whether or not to exclude key doors\nreturn: whether a tile was successfully found",
22668
+ None,
22669
+ )
22670
+
22635
22671
  FindNearbyUnoccupiedTile = Symbol(
22636
22672
  None,
22637
22673
  None,
@@ -25391,7 +25427,7 @@ class NaItcmOverlay29Functions:
25391
25427
  None,
25392
25428
  None,
25393
25429
  "LowerHitChanceStat",
25394
- "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: ? (Irdkwia's notes say this is the number of stages, but I'm pretty sure that's incorrect)",
25430
+ "Lowers the specified hit chance stat (accuracy or evasion) on the target monster.\n\nr0: user entity pointer\nr1: target entity pointer\nr2: stat index\nr3: flag to log a message on failure",
25395
25431
  None,
25396
25432
  )
25397
25433
 
@@ -31450,7 +31486,7 @@ class NaItcmRamData:
31450
31486
  None,
31451
31487
  None,
31452
31488
  "STAIRS_MENU_PTR",
31453
- "Pointer to the stairs_menu struct.",
31489
+ "Pointer to the stairs_menu struct during dungeon mode.",
31454
31490
  "struct stairs_menu*",
31455
31491
  )
31456
31492
 
@@ -2497,6 +2497,11 @@ class Arm9FunctionsProtocol(Protocol):
2497
2497
  None,
2498
2498
  ]
2499
2499
 
2500
+ GetColorCodePaletteOffset: Symbol[
2501
+ Optional[list[int]],
2502
+ None,
2503
+ ]
2504
+
2500
2505
  GetWindow: Symbol[
2501
2506
  Optional[list[int]],
2502
2507
  None,
@@ -6145,6 +6150,11 @@ Arm9Protocol = SectionProtocol[
6145
6150
 
6146
6151
  class ItcmFunctionsProtocol(Protocol):
6147
6152
 
6153
+ CopyAndInterleave: Symbol[
6154
+ Optional[list[int]],
6155
+ None,
6156
+ ]
6157
+
6148
6158
  Render3dSetTextureParams: Symbol[
6149
6159
  list[int],
6150
6160
  None,
@@ -6270,6 +6280,11 @@ class ItcmFunctionsProtocol(Protocol):
6270
6280
  None,
6271
6281
  ]
6272
6282
 
6283
+ InitDmaTransfer_Standard: Symbol[
6284
+ Optional[list[int]],
6285
+ None,
6286
+ ]
6287
+
6273
6288
  ShouldMonsterRunAwayVariationOutlawCheck: Symbol[
6274
6289
  list[int],
6275
6290
  None,
@@ -14010,6 +14025,11 @@ class Overlay29FunctionsProtocol(Protocol):
14010
14025
  None,
14011
14026
  ]
14012
14027
 
14028
+ GetRandomTile: Symbol[
14029
+ Optional[list[int]],
14030
+ None,
14031
+ ]
14032
+
14013
14033
  FindNearbyUnoccupiedTile: Symbol[
14014
14034
  Optional[list[int]],
14015
14035
  None,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.43
3
+ Version: 10.0.45
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=fRzPN9Rc0gtrcqsqYMo9LFWai1xi_kf6A7nA8IGJN6I,31
3
+ pmdsky_debug_py/eu.py,sha256=Toy0C-kEGvPl-Ia0pde9B6QFopW6-Mus55v3K9Jxn7o,1120409
4
+ pmdsky_debug_py/eu_itcm.py,sha256=-yvBqm0E86Z6tsNBCk9f8YT43YWOZdAmlZbAawfMudI,1070056
5
+ pmdsky_debug_py/jp.py,sha256=pIkqGJFRh5JOBbfo1wAv7i9YIYQQJ9uYlyaIcoVoKyA,1116790
6
+ pmdsky_debug_py/jp_itcm.py,sha256=-6BsrKiq1rykS3xmIEt9PmRLKw_5O7-3IREmqccxWTE,1070027
7
+ pmdsky_debug_py/na.py,sha256=xZ2eGb2VmUJRkiPGPkvvGOf1PJ6GRpbJrehJmNB8qgw,1121323
8
+ pmdsky_debug_py/na_itcm.py,sha256=nOMvH1x0AFF_2Nj7rw4rSN6Y2htijtLRQxNKubSx9jQ,1070057
9
+ pmdsky_debug_py/protocol.py,sha256=f-uDyuh4_Batm9rAVLahNg2KxoOXeC2feZzCSAyLK0I,329618
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.45.dist-info/METADATA,sha256=TOtv0ZNAueCj00FDIolr6-ttbyJdtRsu_mWddj9MUjU,1374
12
+ pmdsky_debug_py-10.0.45.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
13
+ pmdsky_debug_py-10.0.45.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.45.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=Y_Vh0XCTRW_ZiJhmrSALonnMRlulZu79_AD2l6exFro,31
3
- pmdsky_debug_py/eu.py,sha256=BQm9MuAo1f6iNq-YEiFs6Dx9kq2c6z2EpNhLpJtf6HY,1118445
4
- pmdsky_debug_py/eu_itcm.py,sha256=enrtYi_qGbPdXox6DYPzca8C8oPX3y9zHCXvbeXfdcY,1068115
5
- pmdsky_debug_py/jp.py,sha256=zfqb-c1og741wpsnRoPoB46UPDjMiJgXNMO0UUZVKAs,1114856
6
- pmdsky_debug_py/jp_itcm.py,sha256=fts_0iioJS_cOo5McBInYTADO1i_20O-VXmZ6fnVqEs,1068105
7
- pmdsky_debug_py/na.py,sha256=wPZuuRFFqT5hFgtEk2dfa-lsGWqadJZl4QXeeODS4N8,1119389
8
- pmdsky_debug_py/na_itcm.py,sha256=WwDoD4tQ5z7K1T2oDHscQJTMVJUMINF9hgopUJ6Gv1U,1068135
9
- pmdsky_debug_py/protocol.py,sha256=hrFOE7a1tmR644j3uRKkcfXsbRrZuPzoa0w0ysfxqDs,329283
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.43.dist-info/METADATA,sha256=cZeY3AVwz7rxfdWMYPmd8VpKEV864QIVYvBdGf1vP0Q,1374
12
- pmdsky_debug_py-10.0.43.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
13
- pmdsky_debug_py-10.0.43.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.43.dist-info/RECORD,,