pmdsky-debug-py 10.0.41__py3-none-any.whl → 10.0.43__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+39e5279983"
1
+ RELEASE = "v0.10.0+104d4fcf9d"
pmdsky_debug_py/eu.py CHANGED
@@ -23530,6 +23530,15 @@ class EuOverlay29Functions:
23530
23530
  None,
23531
23531
  )
23532
23532
 
23533
+ IsDungeonEndReasonFailure = Symbol(
23534
+ [0x10D74],
23535
+ [0x22ED8F4],
23536
+ None,
23537
+ "IsDungeonEndReasonFailure",
23538
+ "Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
23539
+ None,
23540
+ )
23541
+
23533
23542
  SetForcedLossReason = Symbol(
23534
23543
  [0x10E38],
23535
23544
  [0x22ED9B8],
@@ -23557,6 +23566,15 @@ class EuOverlay29Functions:
23557
23566
  None,
23558
23567
  )
23559
23568
 
23569
+ AreLateGameTrapsEnabledWrapper = Symbol(
23570
+ [0x11698],
23571
+ [0x22EE218],
23572
+ None,
23573
+ "AreLateGameTrapsEnabledWrapper",
23574
+ "A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
23575
+ None,
23576
+ )
23577
+
23560
23578
  SpawnEnemyTrapAtPos = Symbol(
23561
23579
  [0x117A0],
23562
23580
  [0x22EE320],
@@ -24153,6 +24171,24 @@ class EuOverlay29Functions:
24153
24171
  None,
24154
24172
  )
24155
24173
 
24174
+ ReevaluateSnatchMonster = Symbol(
24175
+ [0x1D7FC],
24176
+ [0x22FA37C],
24177
+ None,
24178
+ "ReevaluateSnatchMonster",
24179
+ "Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
24180
+ None,
24181
+ )
24182
+
24183
+ GetRandomExplorerMazeMonster = Symbol(
24184
+ [0x1D878],
24185
+ [0x22FA3F8],
24186
+ None,
24187
+ "GetRandomExplorerMazeMonster",
24188
+ "Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
24189
+ None,
24190
+ )
24191
+
24156
24192
  RestorePpAllMovesSetFlags = Symbol(
24157
24193
  [0x1D900],
24158
24194
  [0x22FA480],
@@ -24355,7 +24391,7 @@ class EuOverlay29Functions:
24355
24391
  [0x22FC4EC],
24356
24392
  None,
24357
24393
  "IsExperienceLocked",
24358
- "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (is this set for mission clients?).\n\nr0: monster pointer\nreturn: bool",
24394
+ "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (set for mission clients).\n\nr0: monster pointer\nreturn: bool",
24359
24395
  None,
24360
24396
  )
24361
24397
 
@@ -24935,6 +24971,15 @@ class EuOverlay29Functions:
24935
24971
  None,
24936
24972
  )
24937
24973
 
24974
+ IsTacticSet = Symbol(
24975
+ [0x25DCC],
24976
+ [0x230294C],
24977
+ None,
24978
+ "IsTacticSet",
24979
+ "Returns whether a monster is set to use a specific tactic.\n\nr0: Entity pointer\nr1: Enum tactic_id\nreturn: True if the monster is set to the given tactic.",
24980
+ None,
24981
+ )
24982
+
24938
24983
  HasDropeyeStatus = Symbol(
24939
24984
  [0x25DFC],
24940
24985
  [0x230297C],
@@ -25088,6 +25133,24 @@ class EuOverlay29Functions:
25088
25133
  None,
25089
25134
  )
25090
25135
 
25136
+ DetermineAllMonsterShadow = Symbol(
25137
+ [0x28A10],
25138
+ [0x2305590],
25139
+ None,
25140
+ "DetermineAllMonsterShadow",
25141
+ "Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
25142
+ None,
25143
+ )
25144
+
25145
+ DetermineMonsterShadow = Symbol(
25146
+ [0x28A58],
25147
+ [0x23055D8],
25148
+ None,
25149
+ "DetermineMonsterShadow",
25150
+ "Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
25151
+ None,
25152
+ )
25153
+
25091
25154
  DisplayActions = Symbol(
25092
25155
  [0x28E8C],
25093
25156
  [0x2305A0C],
@@ -23001,6 +23001,15 @@ class EuItcmOverlay29Functions:
23001
23001
  None,
23002
23002
  )
23003
23003
 
23004
+ IsDungeonEndReasonFailure = Symbol(
23005
+ None,
23006
+ None,
23007
+ None,
23008
+ "IsDungeonEndReasonFailure",
23009
+ "Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
23010
+ None,
23011
+ )
23012
+
23004
23013
  SetForcedLossReason = Symbol(
23005
23014
  None,
23006
23015
  None,
@@ -23028,6 +23037,15 @@ class EuItcmOverlay29Functions:
23028
23037
  None,
23029
23038
  )
23030
23039
 
23040
+ AreLateGameTrapsEnabledWrapper = Symbol(
23041
+ None,
23042
+ None,
23043
+ None,
23044
+ "AreLateGameTrapsEnabledWrapper",
23045
+ "A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
23046
+ None,
23047
+ )
23048
+
23031
23049
  SpawnEnemyTrapAtPos = Symbol(
23032
23050
  None,
23033
23051
  None,
@@ -23604,6 +23622,24 @@ class EuItcmOverlay29Functions:
23604
23622
  None,
23605
23623
  )
23606
23624
 
23625
+ ReevaluateSnatchMonster = Symbol(
23626
+ None,
23627
+ None,
23628
+ None,
23629
+ "ReevaluateSnatchMonster",
23630
+ "Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
23631
+ None,
23632
+ )
23633
+
23634
+ GetRandomExplorerMazeMonster = Symbol(
23635
+ None,
23636
+ None,
23637
+ None,
23638
+ "GetRandomExplorerMazeMonster",
23639
+ "Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
23640
+ None,
23641
+ )
23642
+
23607
23643
  RestorePpAllMovesSetFlags = Symbol(
23608
23644
  None,
23609
23645
  None,
@@ -23780,7 +23816,7 @@ class EuItcmOverlay29Functions:
23780
23816
  None,
23781
23817
  None,
23782
23818
  "IsExperienceLocked",
23783
- "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (is this set for mission clients?).\n\nr0: monster pointer\nreturn: bool",
23819
+ "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (set for mission clients).\n\nr0: monster pointer\nreturn: bool",
23784
23820
  None,
23785
23821
  )
23786
23822
 
@@ -24360,6 +24396,15 @@ class EuItcmOverlay29Functions:
24360
24396
  None,
24361
24397
  )
24362
24398
 
24399
+ IsTacticSet = Symbol(
24400
+ None,
24401
+ None,
24402
+ None,
24403
+ "IsTacticSet",
24404
+ "Returns whether a monster is set to use a specific tactic.\n\nr0: Entity pointer\nr1: Enum tactic_id\nreturn: True if the monster is set to the given tactic.",
24405
+ None,
24406
+ )
24407
+
24363
24408
  HasDropeyeStatus = Symbol(
24364
24409
  None,
24365
24410
  None,
@@ -24513,6 +24558,24 @@ class EuItcmOverlay29Functions:
24513
24558
  None,
24514
24559
  )
24515
24560
 
24561
+ DetermineAllMonsterShadow = Symbol(
24562
+ None,
24563
+ None,
24564
+ None,
24565
+ "DetermineAllMonsterShadow",
24566
+ "Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
24567
+ None,
24568
+ )
24569
+
24570
+ DetermineMonsterShadow = Symbol(
24571
+ None,
24572
+ None,
24573
+ None,
24574
+ "DetermineMonsterShadow",
24575
+ "Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
24576
+ None,
24577
+ )
24578
+
24516
24579
  DisplayActions = Symbol(
24517
24580
  None,
24518
24581
  None,
pmdsky_debug_py/jp.py CHANGED
@@ -23521,6 +23521,15 @@ class JpOverlay29Functions:
23521
23521
  None,
23522
23522
  )
23523
23523
 
23524
+ IsDungeonEndReasonFailure = Symbol(
23525
+ [0x10CC8],
23526
+ [0x22EE5A8],
23527
+ None,
23528
+ "IsDungeonEndReasonFailure",
23529
+ "Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
23530
+ None,
23531
+ )
23532
+
23524
23533
  SetForcedLossReason = Symbol(
23525
23534
  [0x10D8C],
23526
23535
  [0x22EE66C],
@@ -23548,6 +23557,15 @@ class JpOverlay29Functions:
23548
23557
  None,
23549
23558
  )
23550
23559
 
23560
+ AreLateGameTrapsEnabledWrapper = Symbol(
23561
+ [0x115EC],
23562
+ [0x22EEECC],
23563
+ None,
23564
+ "AreLateGameTrapsEnabledWrapper",
23565
+ "A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
23566
+ None,
23567
+ )
23568
+
23551
23569
  SpawnEnemyTrapAtPos = Symbol(
23552
23570
  [0x116F4],
23553
23571
  [0x22EEFD4],
@@ -24144,6 +24162,24 @@ class JpOverlay29Functions:
24144
24162
  None,
24145
24163
  )
24146
24164
 
24165
+ ReevaluateSnatchMonster = Symbol(
24166
+ [0x1D648],
24167
+ [0x22FAF28],
24168
+ None,
24169
+ "ReevaluateSnatchMonster",
24170
+ "Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
24171
+ None,
24172
+ )
24173
+
24174
+ GetRandomExplorerMazeMonster = Symbol(
24175
+ [0x1D6C4],
24176
+ [0x22FAFA4],
24177
+ None,
24178
+ "GetRandomExplorerMazeMonster",
24179
+ "Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
24180
+ None,
24181
+ )
24182
+
24147
24183
  RestorePpAllMovesSetFlags = Symbol(
24148
24184
  [0x1D74C],
24149
24185
  [0x22FB02C],
@@ -24346,7 +24382,7 @@ class JpOverlay29Functions:
24346
24382
  [0x22FCFC4],
24347
24383
  None,
24348
24384
  "IsExperienceLocked",
24349
- "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (is this set for mission clients?).\n\nr0: monster pointer\nreturn: bool",
24385
+ "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (set for mission clients).\n\nr0: monster pointer\nreturn: bool",
24350
24386
  None,
24351
24387
  )
24352
24388
 
@@ -24926,6 +24962,15 @@ class JpOverlay29Functions:
24926
24962
  None,
24927
24963
  )
24928
24964
 
24965
+ IsTacticSet = Symbol(
24966
+ [0x25B90],
24967
+ [0x2303470],
24968
+ None,
24969
+ "IsTacticSet",
24970
+ "Returns whether a monster is set to use a specific tactic.\n\nr0: Entity pointer\nr1: Enum tactic_id\nreturn: True if the monster is set to the given tactic.",
24971
+ None,
24972
+ )
24973
+
24929
24974
  HasDropeyeStatus = Symbol(
24930
24975
  [0x25BC0],
24931
24976
  [0x23034A0],
@@ -25079,6 +25124,24 @@ class JpOverlay29Functions:
25079
25124
  None,
25080
25125
  )
25081
25126
 
25127
+ DetermineAllMonsterShadow = Symbol(
25128
+ [0x287D4],
25129
+ [0x23060B4],
25130
+ None,
25131
+ "DetermineAllMonsterShadow",
25132
+ "Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
25133
+ None,
25134
+ )
25135
+
25136
+ DetermineMonsterShadow = Symbol(
25137
+ [0x2881C],
25138
+ [0x23060FC],
25139
+ None,
25140
+ "DetermineMonsterShadow",
25141
+ "Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
25142
+ None,
25143
+ )
25144
+
25082
25145
  DisplayActions = Symbol(
25083
25146
  [0x28C50],
25084
25147
  [0x2306530],
@@ -23001,6 +23001,15 @@ class JpItcmOverlay29Functions:
23001
23001
  None,
23002
23002
  )
23003
23003
 
23004
+ IsDungeonEndReasonFailure = Symbol(
23005
+ None,
23006
+ None,
23007
+ None,
23008
+ "IsDungeonEndReasonFailure",
23009
+ "Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
23010
+ None,
23011
+ )
23012
+
23004
23013
  SetForcedLossReason = Symbol(
23005
23014
  None,
23006
23015
  None,
@@ -23028,6 +23037,15 @@ class JpItcmOverlay29Functions:
23028
23037
  None,
23029
23038
  )
23030
23039
 
23040
+ AreLateGameTrapsEnabledWrapper = Symbol(
23041
+ None,
23042
+ None,
23043
+ None,
23044
+ "AreLateGameTrapsEnabledWrapper",
23045
+ "A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
23046
+ None,
23047
+ )
23048
+
23031
23049
  SpawnEnemyTrapAtPos = Symbol(
23032
23050
  None,
23033
23051
  None,
@@ -23604,6 +23622,24 @@ class JpItcmOverlay29Functions:
23604
23622
  None,
23605
23623
  )
23606
23624
 
23625
+ ReevaluateSnatchMonster = Symbol(
23626
+ None,
23627
+ None,
23628
+ None,
23629
+ "ReevaluateSnatchMonster",
23630
+ "Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
23631
+ None,
23632
+ )
23633
+
23634
+ GetRandomExplorerMazeMonster = Symbol(
23635
+ None,
23636
+ None,
23637
+ None,
23638
+ "GetRandomExplorerMazeMonster",
23639
+ "Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
23640
+ None,
23641
+ )
23642
+
23607
23643
  RestorePpAllMovesSetFlags = Symbol(
23608
23644
  None,
23609
23645
  None,
@@ -23780,7 +23816,7 @@ class JpItcmOverlay29Functions:
23780
23816
  None,
23781
23817
  None,
23782
23818
  "IsExperienceLocked",
23783
- "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (is this set for mission clients?).\n\nr0: monster pointer\nreturn: bool",
23819
+ "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (set for mission clients).\n\nr0: monster pointer\nreturn: bool",
23784
23820
  None,
23785
23821
  )
23786
23822
 
@@ -24360,6 +24396,15 @@ class JpItcmOverlay29Functions:
24360
24396
  None,
24361
24397
  )
24362
24398
 
24399
+ IsTacticSet = Symbol(
24400
+ None,
24401
+ None,
24402
+ None,
24403
+ "IsTacticSet",
24404
+ "Returns whether a monster is set to use a specific tactic.\n\nr0: Entity pointer\nr1: Enum tactic_id\nreturn: True if the monster is set to the given tactic.",
24405
+ None,
24406
+ )
24407
+
24363
24408
  HasDropeyeStatus = Symbol(
24364
24409
  None,
24365
24410
  None,
@@ -24513,6 +24558,24 @@ class JpItcmOverlay29Functions:
24513
24558
  None,
24514
24559
  )
24515
24560
 
24561
+ DetermineAllMonsterShadow = Symbol(
24562
+ None,
24563
+ None,
24564
+ None,
24565
+ "DetermineAllMonsterShadow",
24566
+ "Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
24567
+ None,
24568
+ )
24569
+
24570
+ DetermineMonsterShadow = Symbol(
24571
+ None,
24572
+ None,
24573
+ None,
24574
+ "DetermineMonsterShadow",
24575
+ "Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
24576
+ None,
24577
+ )
24578
+
24516
24579
  DisplayActions = Symbol(
24517
24580
  None,
24518
24581
  None,
pmdsky_debug_py/na.py CHANGED
@@ -23528,6 +23528,15 @@ class NaOverlay29Functions:
23528
23528
  None,
23529
23529
  )
23530
23530
 
23531
+ IsDungeonEndReasonFailure = Symbol(
23532
+ [0x10D04],
23533
+ [0x22ECF44],
23534
+ None,
23535
+ "IsDungeonEndReasonFailure",
23536
+ "Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
23537
+ None,
23538
+ )
23539
+
23531
23540
  SetForcedLossReason = Symbol(
23532
23541
  [0x10DC8],
23533
23542
  [0x22ED008],
@@ -23555,6 +23564,15 @@ class NaOverlay29Functions:
23555
23564
  None,
23556
23565
  )
23557
23566
 
23567
+ AreLateGameTrapsEnabledWrapper = Symbol(
23568
+ [0x11628],
23569
+ [0x22ED868],
23570
+ None,
23571
+ "AreLateGameTrapsEnabledWrapper",
23572
+ "A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
23573
+ None,
23574
+ )
23575
+
23558
23576
  SpawnEnemyTrapAtPos = Symbol(
23559
23577
  [0x11730],
23560
23578
  [0x22ED970],
@@ -24151,6 +24169,24 @@ class NaOverlay29Functions:
24151
24169
  None,
24152
24170
  )
24153
24171
 
24172
+ ReevaluateSnatchMonster = Symbol(
24173
+ [0x1D730],
24174
+ [0x22F9970],
24175
+ None,
24176
+ "ReevaluateSnatchMonster",
24177
+ "Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
24178
+ None,
24179
+ )
24180
+
24181
+ GetRandomExplorerMazeMonster = Symbol(
24182
+ [0x1D7AC],
24183
+ [0x22F99EC],
24184
+ None,
24185
+ "GetRandomExplorerMazeMonster",
24186
+ "Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
24187
+ None,
24188
+ )
24189
+
24154
24190
  RestorePpAllMovesSetFlags = Symbol(
24155
24191
  [0x1D834],
24156
24192
  [0x22F9A74],
@@ -24353,7 +24389,7 @@ class NaOverlay29Functions:
24353
24389
  [0x22FBAF0],
24354
24390
  None,
24355
24391
  "IsExperienceLocked",
24356
- "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (is this set for mission clients?).\n\nr0: monster pointer\nreturn: bool",
24392
+ "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (set for mission clients).\n\nr0: monster pointer\nreturn: bool",
24357
24393
  None,
24358
24394
  )
24359
24395
 
@@ -24933,6 +24969,15 @@ class NaOverlay29Functions:
24933
24969
  None,
24934
24970
  )
24935
24971
 
24972
+ IsTacticSet = Symbol(
24973
+ [0x25CE0],
24974
+ [0x2301F20],
24975
+ None,
24976
+ "IsTacticSet",
24977
+ "Returns whether a monster is set to use a specific tactic.\n\nr0: Entity pointer\nr1: Enum tactic_id\nreturn: True if the monster is set to the given tactic.",
24978
+ None,
24979
+ )
24980
+
24936
24981
  HasDropeyeStatus = Symbol(
24937
24982
  [0x25D10],
24938
24983
  [0x2301F50],
@@ -25086,6 +25131,24 @@ class NaOverlay29Functions:
25086
25131
  None,
25087
25132
  )
25088
25133
 
25134
+ DetermineAllMonsterShadow = Symbol(
25135
+ [0x28924],
25136
+ [0x2304B64],
25137
+ None,
25138
+ "DetermineAllMonsterShadow",
25139
+ "Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
25140
+ None,
25141
+ )
25142
+
25143
+ DetermineMonsterShadow = Symbol(
25144
+ [0x2896C],
25145
+ [0x2304BAC],
25146
+ None,
25147
+ "DetermineMonsterShadow",
25148
+ "Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
25149
+ None,
25150
+ )
25151
+
25089
25152
  DisplayActions = Symbol(
25090
25153
  [0x28DA0],
25091
25154
  [0x2304FE0],
@@ -23001,6 +23001,15 @@ class NaItcmOverlay29Functions:
23001
23001
  None,
23002
23002
  )
23003
23003
 
23004
+ IsDungeonEndReasonFailure = Symbol(
23005
+ None,
23006
+ None,
23007
+ None,
23008
+ "IsDungeonEndReasonFailure",
23009
+ "Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
23010
+ None,
23011
+ )
23012
+
23004
23013
  SetForcedLossReason = Symbol(
23005
23014
  None,
23006
23015
  None,
@@ -23028,6 +23037,15 @@ class NaItcmOverlay29Functions:
23028
23037
  None,
23029
23038
  )
23030
23039
 
23040
+ AreLateGameTrapsEnabledWrapper = Symbol(
23041
+ None,
23042
+ None,
23043
+ None,
23044
+ "AreLateGameTrapsEnabledWrapper",
23045
+ "A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
23046
+ None,
23047
+ )
23048
+
23031
23049
  SpawnEnemyTrapAtPos = Symbol(
23032
23050
  None,
23033
23051
  None,
@@ -23604,6 +23622,24 @@ class NaItcmOverlay29Functions:
23604
23622
  None,
23605
23623
  )
23606
23624
 
23625
+ ReevaluateSnatchMonster = Symbol(
23626
+ None,
23627
+ None,
23628
+ None,
23629
+ "ReevaluateSnatchMonster",
23630
+ "Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
23631
+ None,
23632
+ )
23633
+
23634
+ GetRandomExplorerMazeMonster = Symbol(
23635
+ None,
23636
+ None,
23637
+ None,
23638
+ "GetRandomExplorerMazeMonster",
23639
+ "Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
23640
+ None,
23641
+ )
23642
+
23607
23643
  RestorePpAllMovesSetFlags = Symbol(
23608
23644
  None,
23609
23645
  None,
@@ -23780,7 +23816,7 @@ class NaItcmOverlay29Functions:
23780
23816
  None,
23781
23817
  None,
23782
23818
  "IsExperienceLocked",
23783
- "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (is this set for mission clients?).\n\nr0: monster pointer\nreturn: bool",
23819
+ "Checks if a monster does not gain experience.\n\nThis basically just inverts IsSpecialStoryAlly, with the exception of also checking for the 'Joined At' field being DUNGEON_CLIENT (set for mission clients).\n\nr0: monster pointer\nreturn: bool",
23784
23820
  None,
23785
23821
  )
23786
23822
 
@@ -24360,6 +24396,15 @@ class NaItcmOverlay29Functions:
24360
24396
  None,
24361
24397
  )
24362
24398
 
24399
+ IsTacticSet = Symbol(
24400
+ None,
24401
+ None,
24402
+ None,
24403
+ "IsTacticSet",
24404
+ "Returns whether a monster is set to use a specific tactic.\n\nr0: Entity pointer\nr1: Enum tactic_id\nreturn: True if the monster is set to the given tactic.",
24405
+ None,
24406
+ )
24407
+
24363
24408
  HasDropeyeStatus = Symbol(
24364
24409
  None,
24365
24410
  None,
@@ -24513,6 +24558,24 @@ class NaItcmOverlay29Functions:
24513
24558
  None,
24514
24559
  )
24515
24560
 
24561
+ DetermineAllMonsterShadow = Symbol(
24562
+ None,
24563
+ None,
24564
+ None,
24565
+ "DetermineAllMonsterShadow",
24566
+ "Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
24567
+ None,
24568
+ )
24569
+
24570
+ DetermineMonsterShadow = Symbol(
24571
+ None,
24572
+ None,
24573
+ None,
24574
+ "DetermineMonsterShadow",
24575
+ "Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
24576
+ None,
24577
+ )
24578
+
24516
24579
  DisplayActions = Symbol(
24517
24580
  None,
24518
24581
  None,
@@ -14215,6 +14215,11 @@ class Overlay29FunctionsProtocol(Protocol):
14215
14215
  None,
14216
14216
  ]
14217
14217
 
14218
+ IsDungeonEndReasonFailure: Symbol[
14219
+ Optional[list[int]],
14220
+ None,
14221
+ ]
14222
+
14218
14223
  SetForcedLossReason: Symbol[
14219
14224
  Optional[list[int]],
14220
14225
  None,
@@ -14230,6 +14235,11 @@ class Overlay29FunctionsProtocol(Protocol):
14230
14235
  None,
14231
14236
  ]
14232
14237
 
14238
+ AreLateGameTrapsEnabledWrapper: Symbol[
14239
+ Optional[list[int]],
14240
+ None,
14241
+ ]
14242
+
14233
14243
  SpawnEnemyTrapAtPos: Symbol[
14234
14244
  Optional[list[int]],
14235
14245
  None,
@@ -14550,6 +14560,16 @@ class Overlay29FunctionsProtocol(Protocol):
14550
14560
  None,
14551
14561
  ]
14552
14562
 
14563
+ ReevaluateSnatchMonster: Symbol[
14564
+ Optional[list[int]],
14565
+ None,
14566
+ ]
14567
+
14568
+ GetRandomExplorerMazeMonster: Symbol[
14569
+ Optional[list[int]],
14570
+ None,
14571
+ ]
14572
+
14553
14573
  RestorePpAllMovesSetFlags: Symbol[
14554
14574
  Optional[list[int]],
14555
14575
  None,
@@ -14970,6 +14990,11 @@ class Overlay29FunctionsProtocol(Protocol):
14970
14990
  None,
14971
14991
  ]
14972
14992
 
14993
+ IsTacticSet: Symbol[
14994
+ Optional[list[int]],
14995
+ None,
14996
+ ]
14997
+
14973
14998
  HasDropeyeStatus: Symbol[
14974
14999
  Optional[list[int]],
14975
15000
  None,
@@ -15055,6 +15080,16 @@ class Overlay29FunctionsProtocol(Protocol):
15055
15080
  None,
15056
15081
  ]
15057
15082
 
15083
+ DetermineAllMonsterShadow: Symbol[
15084
+ Optional[list[int]],
15085
+ None,
15086
+ ]
15087
+
15088
+ DetermineMonsterShadow: Symbol[
15089
+ Optional[list[int]],
15090
+ None,
15091
+ ]
15092
+
15058
15093
  DisplayActions: Symbol[
15059
15094
  Optional[list[int]],
15060
15095
  None,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.41
3
+ Version: 10.0.43
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=Y_Vh0XCTRW_ZiJhmrSALonnMRlulZu79_AD2l6exFro,31
3
+ pmdsky_debug_py/eu.py,sha256=BQm9MuAo1f6iNq-YEiFs6Dx9kq2c6z2EpNhLpJtf6HY,1118445
4
+ pmdsky_debug_py/eu_itcm.py,sha256=enrtYi_qGbPdXox6DYPzca8C8oPX3y9zHCXvbeXfdcY,1068115
5
+ pmdsky_debug_py/jp.py,sha256=zfqb-c1og741wpsnRoPoB46UPDjMiJgXNMO0UUZVKAs,1114856
6
+ pmdsky_debug_py/jp_itcm.py,sha256=fts_0iioJS_cOo5McBInYTADO1i_20O-VXmZ6fnVqEs,1068105
7
+ pmdsky_debug_py/na.py,sha256=wPZuuRFFqT5hFgtEk2dfa-lsGWqadJZl4QXeeODS4N8,1119389
8
+ pmdsky_debug_py/na_itcm.py,sha256=WwDoD4tQ5z7K1T2oDHscQJTMVJUMINF9hgopUJ6Gv1U,1068135
9
+ pmdsky_debug_py/protocol.py,sha256=hrFOE7a1tmR644j3uRKkcfXsbRrZuPzoa0w0ysfxqDs,329283
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.43.dist-info/METADATA,sha256=cZeY3AVwz7rxfdWMYPmd8VpKEV864QIVYvBdGf1vP0Q,1374
12
+ pmdsky_debug_py-10.0.43.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
13
+ pmdsky_debug_py-10.0.43.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.43.dist-info/RECORD,,
@@ -1,5 +1,5 @@
1
1
  Wheel-Version: 1.0
2
- Generator: setuptools (75.5.0)
2
+ Generator: setuptools (75.6.0)
3
3
  Root-Is-Purelib: true
4
4
  Tag: py3-none-any
5
5
 
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=uTLMcfEDqse4huMM7YuJYbBmPsYYnPLxAp86O4j8gLA,31
3
- pmdsky_debug_py/eu.py,sha256=NXMvGJxqFeo0cwnlkkjox9FUhjXyrBzkzVuWaXTn57g,1115619
4
- pmdsky_debug_py/eu_itcm.py,sha256=FGdP6c-UJYARY8Ta4n4YDjdrw8_4ECPkDXqOyq_ks-8,1065373
5
- pmdsky_debug_py/jp.py,sha256=8j15xRy3p_kQ-5o-p51WmgE9JH0izb9fd4BHmn4DJn8,1112030
6
- pmdsky_debug_py/jp_itcm.py,sha256=FSZPnMSYAk1NyUN8nvkL__NoeNX3bBqXtuOs-7XewsE,1065363
7
- pmdsky_debug_py/na.py,sha256=MPuMpeia0L-f3YDVTDQvRiZtzsomF5vcN1Z37GwpS2Q,1116563
8
- pmdsky_debug_py/na_itcm.py,sha256=hnJGa98KFiXNZE8aBIjT0H6lDeZUV9dpMx37zrzp9QM,1065393
9
- pmdsky_debug_py/protocol.py,sha256=76fSbZRmdX99zm_MG0ISZu2RzRqHsXaGWFMttWDE6dc,328671
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.41.dist-info/METADATA,sha256=ZevFDla8K0WWA3JK95yDNWZo6rM7AMahnsiW54lbuH0,1374
12
- pmdsky_debug_py-10.0.41.dist-info/WHEEL,sha256=R06PA3UVYHThwHvxuRWMqaGcr-PuniXahwjmQRFMEkY,91
13
- pmdsky_debug_py-10.0.41.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.41.dist-info/RECORD,,