pmdsky-debug-py 10.0.41__py3-none-any.whl → 10.0.42__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +54 -0
- pmdsky_debug_py/eu_itcm.py +54 -0
- pmdsky_debug_py/jp.py +54 -0
- pmdsky_debug_py/jp_itcm.py +54 -0
- pmdsky_debug_py/na.py +54 -0
- pmdsky_debug_py/na_itcm.py +54 -0
- pmdsky_debug_py/protocol.py +30 -0
- {pmdsky_debug_py-10.0.41.dist-info → pmdsky_debug_py-10.0.42.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.0.42.dist-info/RECORD +14 -0
- {pmdsky_debug_py-10.0.41.dist-info → pmdsky_debug_py-10.0.42.dist-info}/WHEEL +1 -1
- pmdsky_debug_py-10.0.41.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.41.dist-info → pmdsky_debug_py-10.0.42.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.0+
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1
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+
RELEASE = "v0.10.0+7aad0b4f98"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -23530,6 +23530,15 @@ class EuOverlay29Functions:
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23530
23530
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None,
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23531
23531
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)
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23532
23532
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23533
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+
IsDungeonEndReasonFailure = Symbol(
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23534
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[0x10D74],
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23535
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[0x22ED8F4],
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23536
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None,
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23537
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+
"IsDungeonEndReasonFailure",
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23538
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+
"Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
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23539
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None,
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23540
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)
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23541
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+
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23533
23542
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SetForcedLossReason = Symbol(
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23534
23543
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[0x10E38],
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23535
23544
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[0x22ED9B8],
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@@ -23557,6 +23566,15 @@ class EuOverlay29Functions:
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23557
23566
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None,
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23558
23567
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)
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23559
23568
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23569
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+
AreLateGameTrapsEnabledWrapper = Symbol(
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23570
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[0x11698],
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23571
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[0x22EE218],
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23572
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None,
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23573
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+
"AreLateGameTrapsEnabledWrapper",
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23574
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"A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
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23575
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+
None,
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23576
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+
)
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23577
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+
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23560
23578
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SpawnEnemyTrapAtPos = Symbol(
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23561
23579
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[0x117A0],
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23562
23580
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[0x22EE320],
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@@ -24153,6 +24171,24 @@ class EuOverlay29Functions:
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24153
24171
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None,
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24154
24172
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)
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24155
24173
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24174
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+
ReevaluateSnatchMonster = Symbol(
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24175
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+
[0x1D7FC],
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24176
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[0x22FA37C],
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24177
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None,
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24178
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+
"ReevaluateSnatchMonster",
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24179
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+
"Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
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24180
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None,
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24181
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)
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24182
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+
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24183
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+
GetRandomExplorerMazeMonster = Symbol(
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24184
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[0x1D878],
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24185
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[0x22FA3F8],
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24186
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None,
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24187
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+
"GetRandomExplorerMazeMonster",
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24188
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"Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
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24189
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+
None,
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24190
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+
)
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24191
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+
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24156
24192
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RestorePpAllMovesSetFlags = Symbol(
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24157
24193
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[0x1D900],
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24158
24194
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[0x22FA480],
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@@ -25088,6 +25124,24 @@ class EuOverlay29Functions:
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25088
25124
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None,
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25089
25125
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)
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25090
25126
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25127
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DetermineAllMonsterShadow = Symbol(
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25128
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[0x28A10],
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25129
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[0x2305590],
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25130
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None,
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25131
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+
"DetermineAllMonsterShadow",
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25132
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"Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
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25133
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None,
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25134
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)
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25135
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+
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25136
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+
DetermineMonsterShadow = Symbol(
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25137
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[0x28A58],
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25138
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[0x23055D8],
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25139
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None,
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25140
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+
"DetermineMonsterShadow",
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25141
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+
"Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
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25142
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None,
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25143
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+
)
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25144
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+
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25091
25145
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DisplayActions = Symbol(
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25092
25146
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[0x28E8C],
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25093
25147
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[0x2305A0C],
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -23001,6 +23001,15 @@ class EuItcmOverlay29Functions:
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23001
23001
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None,
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23002
23002
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)
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23003
23003
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23004
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IsDungeonEndReasonFailure = Symbol(
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23005
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None,
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23006
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+
None,
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23007
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+
None,
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23008
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+
"IsDungeonEndReasonFailure",
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23009
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+
"Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
|
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23010
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None,
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23011
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+
)
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23012
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+
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23004
23013
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SetForcedLossReason = Symbol(
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23005
23014
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None,
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23006
23015
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None,
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@@ -23028,6 +23037,15 @@ class EuItcmOverlay29Functions:
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23028
23037
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None,
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23029
23038
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)
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23030
23039
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23040
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+
AreLateGameTrapsEnabledWrapper = Symbol(
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23041
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+
None,
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23042
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+
None,
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23043
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+
None,
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23044
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+
"AreLateGameTrapsEnabledWrapper",
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23045
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"A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
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23046
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+
None,
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23047
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+
)
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23048
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+
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23031
23049
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SpawnEnemyTrapAtPos = Symbol(
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23032
23050
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None,
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23033
23051
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None,
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@@ -23604,6 +23622,24 @@ class EuItcmOverlay29Functions:
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23604
23622
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None,
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23605
23623
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)
|
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23606
23624
|
|
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23625
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+
ReevaluateSnatchMonster = Symbol(
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23626
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+
None,
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23627
|
+
None,
|
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23628
|
+
None,
|
|
23629
|
+
"ReevaluateSnatchMonster",
|
|
23630
|
+
"Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
|
|
23631
|
+
None,
|
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23632
|
+
)
|
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23633
|
+
|
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23634
|
+
GetRandomExplorerMazeMonster = Symbol(
|
|
23635
|
+
None,
|
|
23636
|
+
None,
|
|
23637
|
+
None,
|
|
23638
|
+
"GetRandomExplorerMazeMonster",
|
|
23639
|
+
"Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
|
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23640
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+
None,
|
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23641
|
+
)
|
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23642
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+
|
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23607
23643
|
RestorePpAllMovesSetFlags = Symbol(
|
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23608
23644
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None,
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23609
23645
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None,
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@@ -24513,6 +24549,24 @@ class EuItcmOverlay29Functions:
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|
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24513
24549
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None,
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24514
24550
|
)
|
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24515
24551
|
|
|
24552
|
+
DetermineAllMonsterShadow = Symbol(
|
|
24553
|
+
None,
|
|
24554
|
+
None,
|
|
24555
|
+
None,
|
|
24556
|
+
"DetermineAllMonsterShadow",
|
|
24557
|
+
"Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
|
|
24558
|
+
None,
|
|
24559
|
+
)
|
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24560
|
+
|
|
24561
|
+
DetermineMonsterShadow = Symbol(
|
|
24562
|
+
None,
|
|
24563
|
+
None,
|
|
24564
|
+
None,
|
|
24565
|
+
"DetermineMonsterShadow",
|
|
24566
|
+
"Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
|
|
24567
|
+
None,
|
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24568
|
+
)
|
|
24569
|
+
|
|
24516
24570
|
DisplayActions = Symbol(
|
|
24517
24571
|
None,
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|
24518
24572
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None,
|
pmdsky_debug_py/jp.py
CHANGED
|
@@ -23521,6 +23521,15 @@ class JpOverlay29Functions:
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|
|
23521
23521
|
None,
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|
23522
23522
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)
|
|
23523
23523
|
|
|
23524
|
+
IsDungeonEndReasonFailure = Symbol(
|
|
23525
|
+
[0x10CC8],
|
|
23526
|
+
[0x22EE5A8],
|
|
23527
|
+
None,
|
|
23528
|
+
"IsDungeonEndReasonFailure",
|
|
23529
|
+
"Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
|
|
23530
|
+
None,
|
|
23531
|
+
)
|
|
23532
|
+
|
|
23524
23533
|
SetForcedLossReason = Symbol(
|
|
23525
23534
|
[0x10D8C],
|
|
23526
23535
|
[0x22EE66C],
|
|
@@ -23548,6 +23557,15 @@ class JpOverlay29Functions:
|
|
|
23548
23557
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None,
|
|
23549
23558
|
)
|
|
23550
23559
|
|
|
23560
|
+
AreLateGameTrapsEnabledWrapper = Symbol(
|
|
23561
|
+
[0x115EC],
|
|
23562
|
+
[0x22EEECC],
|
|
23563
|
+
None,
|
|
23564
|
+
"AreLateGameTrapsEnabledWrapper",
|
|
23565
|
+
"A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
|
|
23566
|
+
None,
|
|
23567
|
+
)
|
|
23568
|
+
|
|
23551
23569
|
SpawnEnemyTrapAtPos = Symbol(
|
|
23552
23570
|
[0x116F4],
|
|
23553
23571
|
[0x22EEFD4],
|
|
@@ -24144,6 +24162,24 @@ class JpOverlay29Functions:
|
|
|
24144
24162
|
None,
|
|
24145
24163
|
)
|
|
24146
24164
|
|
|
24165
|
+
ReevaluateSnatchMonster = Symbol(
|
|
24166
|
+
[0x1D648],
|
|
24167
|
+
[0x22FAF28],
|
|
24168
|
+
None,
|
|
24169
|
+
"ReevaluateSnatchMonster",
|
|
24170
|
+
"Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
|
|
24171
|
+
None,
|
|
24172
|
+
)
|
|
24173
|
+
|
|
24174
|
+
GetRandomExplorerMazeMonster = Symbol(
|
|
24175
|
+
[0x1D6C4],
|
|
24176
|
+
[0x22FAFA4],
|
|
24177
|
+
None,
|
|
24178
|
+
"GetRandomExplorerMazeMonster",
|
|
24179
|
+
"Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
|
|
24180
|
+
None,
|
|
24181
|
+
)
|
|
24182
|
+
|
|
24147
24183
|
RestorePpAllMovesSetFlags = Symbol(
|
|
24148
24184
|
[0x1D74C],
|
|
24149
24185
|
[0x22FB02C],
|
|
@@ -25079,6 +25115,24 @@ class JpOverlay29Functions:
|
|
|
25079
25115
|
None,
|
|
25080
25116
|
)
|
|
25081
25117
|
|
|
25118
|
+
DetermineAllMonsterShadow = Symbol(
|
|
25119
|
+
[0x287D4],
|
|
25120
|
+
[0x23060B4],
|
|
25121
|
+
None,
|
|
25122
|
+
"DetermineAllMonsterShadow",
|
|
25123
|
+
"Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
|
|
25124
|
+
None,
|
|
25125
|
+
)
|
|
25126
|
+
|
|
25127
|
+
DetermineMonsterShadow = Symbol(
|
|
25128
|
+
[0x2881C],
|
|
25129
|
+
[0x23060FC],
|
|
25130
|
+
None,
|
|
25131
|
+
"DetermineMonsterShadow",
|
|
25132
|
+
"Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
|
|
25133
|
+
None,
|
|
25134
|
+
)
|
|
25135
|
+
|
|
25082
25136
|
DisplayActions = Symbol(
|
|
25083
25137
|
[0x28C50],
|
|
25084
25138
|
[0x2306530],
|
pmdsky_debug_py/jp_itcm.py
CHANGED
|
@@ -23001,6 +23001,15 @@ class JpItcmOverlay29Functions:
|
|
|
23001
23001
|
None,
|
|
23002
23002
|
)
|
|
23003
23003
|
|
|
23004
|
+
IsDungeonEndReasonFailure = Symbol(
|
|
23005
|
+
None,
|
|
23006
|
+
None,
|
|
23007
|
+
None,
|
|
23008
|
+
"IsDungeonEndReasonFailure",
|
|
23009
|
+
"Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
|
|
23010
|
+
None,
|
|
23011
|
+
)
|
|
23012
|
+
|
|
23004
23013
|
SetForcedLossReason = Symbol(
|
|
23005
23014
|
None,
|
|
23006
23015
|
None,
|
|
@@ -23028,6 +23037,15 @@ class JpItcmOverlay29Functions:
|
|
|
23028
23037
|
None,
|
|
23029
23038
|
)
|
|
23030
23039
|
|
|
23040
|
+
AreLateGameTrapsEnabledWrapper = Symbol(
|
|
23041
|
+
None,
|
|
23042
|
+
None,
|
|
23043
|
+
None,
|
|
23044
|
+
"AreLateGameTrapsEnabledWrapper",
|
|
23045
|
+
"A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
|
|
23046
|
+
None,
|
|
23047
|
+
)
|
|
23048
|
+
|
|
23031
23049
|
SpawnEnemyTrapAtPos = Symbol(
|
|
23032
23050
|
None,
|
|
23033
23051
|
None,
|
|
@@ -23604,6 +23622,24 @@ class JpItcmOverlay29Functions:
|
|
|
23604
23622
|
None,
|
|
23605
23623
|
)
|
|
23606
23624
|
|
|
23625
|
+
ReevaluateSnatchMonster = Symbol(
|
|
23626
|
+
None,
|
|
23627
|
+
None,
|
|
23628
|
+
None,
|
|
23629
|
+
"ReevaluateSnatchMonster",
|
|
23630
|
+
"Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
|
|
23631
|
+
None,
|
|
23632
|
+
)
|
|
23633
|
+
|
|
23634
|
+
GetRandomExplorerMazeMonster = Symbol(
|
|
23635
|
+
None,
|
|
23636
|
+
None,
|
|
23637
|
+
None,
|
|
23638
|
+
"GetRandomExplorerMazeMonster",
|
|
23639
|
+
"Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
|
|
23640
|
+
None,
|
|
23641
|
+
)
|
|
23642
|
+
|
|
23607
23643
|
RestorePpAllMovesSetFlags = Symbol(
|
|
23608
23644
|
None,
|
|
23609
23645
|
None,
|
|
@@ -24513,6 +24549,24 @@ class JpItcmOverlay29Functions:
|
|
|
24513
24549
|
None,
|
|
24514
24550
|
)
|
|
24515
24551
|
|
|
24552
|
+
DetermineAllMonsterShadow = Symbol(
|
|
24553
|
+
None,
|
|
24554
|
+
None,
|
|
24555
|
+
None,
|
|
24556
|
+
"DetermineAllMonsterShadow",
|
|
24557
|
+
"Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
|
|
24558
|
+
None,
|
|
24559
|
+
)
|
|
24560
|
+
|
|
24561
|
+
DetermineMonsterShadow = Symbol(
|
|
24562
|
+
None,
|
|
24563
|
+
None,
|
|
24564
|
+
None,
|
|
24565
|
+
"DetermineMonsterShadow",
|
|
24566
|
+
"Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
|
|
24567
|
+
None,
|
|
24568
|
+
)
|
|
24569
|
+
|
|
24516
24570
|
DisplayActions = Symbol(
|
|
24517
24571
|
None,
|
|
24518
24572
|
None,
|
pmdsky_debug_py/na.py
CHANGED
|
@@ -23528,6 +23528,15 @@ class NaOverlay29Functions:
|
|
|
23528
23528
|
None,
|
|
23529
23529
|
)
|
|
23530
23530
|
|
|
23531
|
+
IsDungeonEndReasonFailure = Symbol(
|
|
23532
|
+
[0x10D04],
|
|
23533
|
+
[0x22ECF44],
|
|
23534
|
+
None,
|
|
23535
|
+
"IsDungeonEndReasonFailure",
|
|
23536
|
+
"Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
|
|
23537
|
+
None,
|
|
23538
|
+
)
|
|
23539
|
+
|
|
23531
23540
|
SetForcedLossReason = Symbol(
|
|
23532
23541
|
[0x10DC8],
|
|
23533
23542
|
[0x22ED008],
|
|
@@ -23555,6 +23564,15 @@ class NaOverlay29Functions:
|
|
|
23555
23564
|
None,
|
|
23556
23565
|
)
|
|
23557
23566
|
|
|
23567
|
+
AreLateGameTrapsEnabledWrapper = Symbol(
|
|
23568
|
+
[0x11628],
|
|
23569
|
+
[0x22ED868],
|
|
23570
|
+
None,
|
|
23571
|
+
"AreLateGameTrapsEnabledWrapper",
|
|
23572
|
+
"A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
|
|
23573
|
+
None,
|
|
23574
|
+
)
|
|
23575
|
+
|
|
23558
23576
|
SpawnEnemyTrapAtPos = Symbol(
|
|
23559
23577
|
[0x11730],
|
|
23560
23578
|
[0x22ED970],
|
|
@@ -24151,6 +24169,24 @@ class NaOverlay29Functions:
|
|
|
24151
24169
|
None,
|
|
24152
24170
|
)
|
|
24153
24171
|
|
|
24172
|
+
ReevaluateSnatchMonster = Symbol(
|
|
24173
|
+
[0x1D730],
|
|
24174
|
+
[0x22F9970],
|
|
24175
|
+
None,
|
|
24176
|
+
"ReevaluateSnatchMonster",
|
|
24177
|
+
"Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
|
|
24178
|
+
None,
|
|
24179
|
+
)
|
|
24180
|
+
|
|
24181
|
+
GetRandomExplorerMazeMonster = Symbol(
|
|
24182
|
+
[0x1D7AC],
|
|
24183
|
+
[0x22F99EC],
|
|
24184
|
+
None,
|
|
24185
|
+
"GetRandomExplorerMazeMonster",
|
|
24186
|
+
"Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
|
|
24187
|
+
None,
|
|
24188
|
+
)
|
|
24189
|
+
|
|
24154
24190
|
RestorePpAllMovesSetFlags = Symbol(
|
|
24155
24191
|
[0x1D834],
|
|
24156
24192
|
[0x22F9A74],
|
|
@@ -25086,6 +25122,24 @@ class NaOverlay29Functions:
|
|
|
25086
25122
|
None,
|
|
25087
25123
|
)
|
|
25088
25124
|
|
|
25125
|
+
DetermineAllMonsterShadow = Symbol(
|
|
25126
|
+
[0x28924],
|
|
25127
|
+
[0x2304B64],
|
|
25128
|
+
None,
|
|
25129
|
+
"DetermineAllMonsterShadow",
|
|
25130
|
+
"Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
|
|
25131
|
+
None,
|
|
25132
|
+
)
|
|
25133
|
+
|
|
25134
|
+
DetermineMonsterShadow = Symbol(
|
|
25135
|
+
[0x2896C],
|
|
25136
|
+
[0x2304BAC],
|
|
25137
|
+
None,
|
|
25138
|
+
"DetermineMonsterShadow",
|
|
25139
|
+
"Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
|
|
25140
|
+
None,
|
|
25141
|
+
)
|
|
25142
|
+
|
|
25089
25143
|
DisplayActions = Symbol(
|
|
25090
25144
|
[0x28DA0],
|
|
25091
25145
|
[0x2304FE0],
|
pmdsky_debug_py/na_itcm.py
CHANGED
|
@@ -23001,6 +23001,15 @@ class NaItcmOverlay29Functions:
|
|
|
23001
23001
|
None,
|
|
23002
23002
|
)
|
|
23003
23003
|
|
|
23004
|
+
IsDungeonEndReasonFailure = Symbol(
|
|
23005
|
+
None,
|
|
23006
|
+
None,
|
|
23007
|
+
None,
|
|
23008
|
+
"IsDungeonEndReasonFailure",
|
|
23009
|
+
"Checks if the damage_source of the dungeon ending is because of a failure to complete the dungeon.\nSpecifically checks fainted_monster_dungeon_end_reason to be less than DAMAGE_SOURCE_ESCAPE.\n\nreturn: bool",
|
|
23010
|
+
None,
|
|
23011
|
+
)
|
|
23012
|
+
|
|
23004
23013
|
SetForcedLossReason = Symbol(
|
|
23005
23014
|
None,
|
|
23006
23015
|
None,
|
|
@@ -23028,6 +23037,15 @@ class NaItcmOverlay29Functions:
|
|
|
23028
23037
|
None,
|
|
23029
23038
|
)
|
|
23030
23039
|
|
|
23040
|
+
AreLateGameTrapsEnabledWrapper = Symbol(
|
|
23041
|
+
None,
|
|
23042
|
+
None,
|
|
23043
|
+
None,
|
|
23044
|
+
"AreLateGameTrapsEnabledWrapper",
|
|
23045
|
+
"A wrapper around AreLateGameTrapsEnabled that passes the fixed room for the floor.\n\nreturn: bool",
|
|
23046
|
+
None,
|
|
23047
|
+
)
|
|
23048
|
+
|
|
23031
23049
|
SpawnEnemyTrapAtPos = Symbol(
|
|
23032
23050
|
None,
|
|
23033
23051
|
None,
|
|
@@ -23604,6 +23622,24 @@ class NaItcmOverlay29Functions:
|
|
|
23604
23622
|
None,
|
|
23605
23623
|
)
|
|
23606
23624
|
|
|
23625
|
+
ReevaluateSnatchMonster = Symbol(
|
|
23626
|
+
None,
|
|
23627
|
+
None,
|
|
23628
|
+
None,
|
|
23629
|
+
"ReevaluateSnatchMonster",
|
|
23630
|
+
"Checks if any monster on the floor has the snatch status and stores the corresponding info\nonto the dungeon struct. This is only called when reinitalizing a dungeon from a quicksave.\nNormally, the game will try to prevent multiple monsters from having snatch, but will pick\nthe first one in the list if multiple have the status.\n\nNo params.",
|
|
23631
|
+
None,
|
|
23632
|
+
)
|
|
23633
|
+
|
|
23634
|
+
GetRandomExplorerMazeMonster = Symbol(
|
|
23635
|
+
None,
|
|
23636
|
+
None,
|
|
23637
|
+
None,
|
|
23638
|
+
"GetRandomExplorerMazeMonster",
|
|
23639
|
+
"Checks if any enemy monsters on the floor have the behavior BEHAVIOR_EXPLORER_MAZE_1, \nBEHAVIOR_EXPLORER_MAZE_2, BEHAVIOR_EXPLORER_MAZE_3 or BEHAVIOR_EXPLORER_MAZE_4 and returns\none at random. If none can be found, it returns NULL.\n\nreturn: monster entity pointer",
|
|
23640
|
+
None,
|
|
23641
|
+
)
|
|
23642
|
+
|
|
23607
23643
|
RestorePpAllMovesSetFlags = Symbol(
|
|
23608
23644
|
None,
|
|
23609
23645
|
None,
|
|
@@ -24513,6 +24549,24 @@ class NaItcmOverlay29Functions:
|
|
|
24513
24549
|
None,
|
|
24514
24550
|
)
|
|
24515
24551
|
|
|
24552
|
+
DetermineAllMonsterShadow = Symbol(
|
|
24553
|
+
None,
|
|
24554
|
+
None,
|
|
24555
|
+
None,
|
|
24556
|
+
"DetermineAllMonsterShadow",
|
|
24557
|
+
"Change all monsters' shadows to be appropriate for their sizes and the tile they're\nstanding on. It simply calls DetermineMontersShadow for all monsters in the dungeon.\n\nNo params.",
|
|
24558
|
+
None,
|
|
24559
|
+
)
|
|
24560
|
+
|
|
24561
|
+
DetermineMonsterShadow = Symbol(
|
|
24562
|
+
None,
|
|
24563
|
+
None,
|
|
24564
|
+
None,
|
|
24565
|
+
"DetermineMonsterShadow",
|
|
24566
|
+
"Changes the monster's shadow to be appropriate for its size and the tile it's standing on.\nIf the tile is a floor and it's a water tileset, it changes the monster to use the water\nshadows. If the tile is secondary terrain and secondary terrain is water, it also uses the\nwater shadows. If the tile is a chasm, it changes nothing and returns 6. Otherwise, use\nthe default land shadow.\n\nr0: monster entity pointer\nreturn: the type of shadow used?",
|
|
24567
|
+
None,
|
|
24568
|
+
)
|
|
24569
|
+
|
|
24516
24570
|
DisplayActions = Symbol(
|
|
24517
24571
|
None,
|
|
24518
24572
|
None,
|
pmdsky_debug_py/protocol.py
CHANGED
|
@@ -14215,6 +14215,11 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
14215
14215
|
None,
|
|
14216
14216
|
]
|
|
14217
14217
|
|
|
14218
|
+
IsDungeonEndReasonFailure: Symbol[
|
|
14219
|
+
Optional[list[int]],
|
|
14220
|
+
None,
|
|
14221
|
+
]
|
|
14222
|
+
|
|
14218
14223
|
SetForcedLossReason: Symbol[
|
|
14219
14224
|
Optional[list[int]],
|
|
14220
14225
|
None,
|
|
@@ -14230,6 +14235,11 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
14230
14235
|
None,
|
|
14231
14236
|
]
|
|
14232
14237
|
|
|
14238
|
+
AreLateGameTrapsEnabledWrapper: Symbol[
|
|
14239
|
+
Optional[list[int]],
|
|
14240
|
+
None,
|
|
14241
|
+
]
|
|
14242
|
+
|
|
14233
14243
|
SpawnEnemyTrapAtPos: Symbol[
|
|
14234
14244
|
Optional[list[int]],
|
|
14235
14245
|
None,
|
|
@@ -14550,6 +14560,16 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
14550
14560
|
None,
|
|
14551
14561
|
]
|
|
14552
14562
|
|
|
14563
|
+
ReevaluateSnatchMonster: Symbol[
|
|
14564
|
+
Optional[list[int]],
|
|
14565
|
+
None,
|
|
14566
|
+
]
|
|
14567
|
+
|
|
14568
|
+
GetRandomExplorerMazeMonster: Symbol[
|
|
14569
|
+
Optional[list[int]],
|
|
14570
|
+
None,
|
|
14571
|
+
]
|
|
14572
|
+
|
|
14553
14573
|
RestorePpAllMovesSetFlags: Symbol[
|
|
14554
14574
|
Optional[list[int]],
|
|
14555
14575
|
None,
|
|
@@ -15055,6 +15075,16 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
15055
15075
|
None,
|
|
15056
15076
|
]
|
|
15057
15077
|
|
|
15078
|
+
DetermineAllMonsterShadow: Symbol[
|
|
15079
|
+
Optional[list[int]],
|
|
15080
|
+
None,
|
|
15081
|
+
]
|
|
15082
|
+
|
|
15083
|
+
DetermineMonsterShadow: Symbol[
|
|
15084
|
+
Optional[list[int]],
|
|
15085
|
+
None,
|
|
15086
|
+
]
|
|
15087
|
+
|
|
15058
15088
|
DisplayActions: Symbol[
|
|
15059
15089
|
Optional[list[int]],
|
|
15060
15090
|
None,
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
+
pmdsky_debug_py/_release.py,sha256=ZB2mSjV3fxBWKCVHEZ1LrXBa9_01611yQgUE6uITKpA,31
|
|
3
|
+
pmdsky_debug_py/eu.py,sha256=xwGW10S-wzR1COUlnQdkrOBxLIy-5lhs2KD7Uix88FQ,1118161
|
|
4
|
+
pmdsky_debug_py/eu_itcm.py,sha256=WXOCBXCEcGhISLRG6n2Ftdo8EEgKlSmp29YTF1-AJX4,1067843
|
|
5
|
+
pmdsky_debug_py/jp.py,sha256=Eq2aKS3e0DRK8FfqTYaeK2enLccRqReOC4QnsxbFzgI,1114572
|
|
6
|
+
pmdsky_debug_py/jp_itcm.py,sha256=rSX4rDgK_kq2YFONNCAVMeTxpgySve3ov6HdiVoZnfM,1067833
|
|
7
|
+
pmdsky_debug_py/na.py,sha256=89nRt_EBQXxb0-H4XwIeQv9ni3lXmbDDpZK1Ju8G91c,1119105
|
|
8
|
+
pmdsky_debug_py/na_itcm.py,sha256=esTlinF54M1qLGdD-KdaM6o3GuX3EYvvaJjzVGrZ5Nc,1067863
|
|
9
|
+
pmdsky_debug_py/protocol.py,sha256=RqdXt_8GwIt_sXc4VJuBOGIPnNykV35XdOrHQM6W9kA,329208
|
|
10
|
+
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
+
pmdsky_debug_py-10.0.42.dist-info/METADATA,sha256=yY2poJEGm2OqKpOKm0WRNu14ZPsn9Cu4yfuv67ussMI,1374
|
|
12
|
+
pmdsky_debug_py-10.0.42.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
|
|
13
|
+
pmdsky_debug_py-10.0.42.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
+
pmdsky_debug_py-10.0.42.dist-info/RECORD,,
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pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
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2
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-
pmdsky_debug_py/_release.py,sha256=uTLMcfEDqse4huMM7YuJYbBmPsYYnPLxAp86O4j8gLA,31
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pmdsky_debug_py/eu.py,sha256=NXMvGJxqFeo0cwnlkkjox9FUhjXyrBzkzVuWaXTn57g,1115619
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pmdsky_debug_py/eu_itcm.py,sha256=FGdP6c-UJYARY8Ta4n4YDjdrw8_4ECPkDXqOyq_ks-8,1065373
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pmdsky_debug_py/jp.py,sha256=8j15xRy3p_kQ-5o-p51WmgE9JH0izb9fd4BHmn4DJn8,1112030
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pmdsky_debug_py/jp_itcm.py,sha256=FSZPnMSYAk1NyUN8nvkL__NoeNX3bBqXtuOs-7XewsE,1065363
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pmdsky_debug_py/na.py,sha256=MPuMpeia0L-f3YDVTDQvRiZtzsomF5vcN1Z37GwpS2Q,1116563
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pmdsky_debug_py/na_itcm.py,sha256=hnJGa98KFiXNZE8aBIjT0H6lDeZUV9dpMx37zrzp9QM,1065393
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pmdsky_debug_py/protocol.py,sha256=76fSbZRmdX99zm_MG0ISZu2RzRqHsXaGWFMttWDE6dc,328671
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pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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pmdsky_debug_py-10.0.41.dist-info/METADATA,sha256=ZevFDla8K0WWA3JK95yDNWZo6rM7AMahnsiW54lbuH0,1374
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pmdsky_debug_py-10.0.41.dist-info/WHEEL,sha256=R06PA3UVYHThwHvxuRWMqaGcr-PuniXahwjmQRFMEkY,91
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pmdsky_debug_py-10.0.41.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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pmdsky_debug_py-10.0.41.dist-info/RECORD,,
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File without changes
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