pmdsky-debug-py 10.0.3__py3-none-any.whl → 10.0.5__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+6016e33b10"
1
+ RELEASE = "v0.10.0+5744c5ec24"
pmdsky_debug_py/eu.py CHANGED
@@ -17745,11 +17745,18 @@ class EuOverlay29Functions:
17745
17745
  "Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
17746
17746
  )
17747
17747
 
17748
- GetSleepAnimationId = Symbol(
17748
+ ChangeMonsterAnimation = Symbol(
17749
+ [0x28854],
17750
+ [0x23053D4],
17751
+ None,
17752
+ "Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
17753
+ )
17754
+
17755
+ GetIdleAnimationId = Symbol(
17749
17756
  [0x28960],
17750
17757
  [0x23054E0],
17751
17758
  None,
17752
- "Returns the animation id to be applied to a monster that has the sleep, napping, nightmare or bide status.\n\nReturns a different animation for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17759
+ "Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17753
17760
  )
17754
17761
 
17755
17762
  DisplayActions = Symbol(
@@ -17193,11 +17193,18 @@ class EuItcmOverlay29Functions:
17193
17193
  "Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
17194
17194
  )
17195
17195
 
17196
- GetSleepAnimationId = Symbol(
17196
+ ChangeMonsterAnimation = Symbol(
17197
17197
  None,
17198
17198
  None,
17199
17199
  None,
17200
- "Returns the animation id to be applied to a monster that has the sleep, napping, nightmare or bide status.\n\nReturns a different animation for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17200
+ "Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
17201
+ )
17202
+
17203
+ GetIdleAnimationId = Symbol(
17204
+ None,
17205
+ None,
17206
+ None,
17207
+ "Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17201
17208
  )
17202
17209
 
17203
17210
  DisplayActions = Symbol(
pmdsky_debug_py/jp.py CHANGED
@@ -17527,11 +17527,18 @@ class JpOverlay29Functions:
17527
17527
  "Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
17528
17528
  )
17529
17529
 
17530
- GetSleepAnimationId = Symbol(
17530
+ ChangeMonsterAnimation = Symbol(
17531
+ None,
17532
+ None,
17533
+ None,
17534
+ "Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
17535
+ )
17536
+
17537
+ GetIdleAnimationId = Symbol(
17531
17538
  [0x28724],
17532
17539
  [0x2306004],
17533
17540
  None,
17534
- "Returns the animation id to be applied to a monster that has the sleep, napping, nightmare or bide status.\n\nReturns a different animation for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17541
+ "Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17535
17542
  )
17536
17543
 
17537
17544
  DisplayActions = Symbol(
@@ -17193,11 +17193,18 @@ class JpItcmOverlay29Functions:
17193
17193
  "Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
17194
17194
  )
17195
17195
 
17196
- GetSleepAnimationId = Symbol(
17196
+ ChangeMonsterAnimation = Symbol(
17197
17197
  None,
17198
17198
  None,
17199
17199
  None,
17200
- "Returns the animation id to be applied to a monster that has the sleep, napping, nightmare or bide status.\n\nReturns a different animation for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17200
+ "Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
17201
+ )
17202
+
17203
+ GetIdleAnimationId = Symbol(
17204
+ None,
17205
+ None,
17206
+ None,
17207
+ "Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17201
17208
  )
17202
17209
 
17203
17210
  DisplayActions = Symbol(
pmdsky_debug_py/na.py CHANGED
@@ -17768,11 +17768,18 @@ class NaOverlay29Functions:
17768
17768
  "Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
17769
17769
  )
17770
17770
 
17771
- GetSleepAnimationId = Symbol(
17771
+ ChangeMonsterAnimation = Symbol(
17772
+ [0x28768],
17773
+ [0x23049A8],
17774
+ None,
17775
+ "Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
17776
+ )
17777
+
17778
+ GetIdleAnimationId = Symbol(
17772
17779
  [0x28874],
17773
17780
  [0x2304AB4],
17774
17781
  None,
17775
- "Returns the animation id to be applied to a monster that has the sleep, napping, nightmare or bide status.\n\nReturns a different animation for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17782
+ "Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17776
17783
  )
17777
17784
 
17778
17785
  DisplayActions = Symbol(
@@ -17193,11 +17193,18 @@ class NaItcmOverlay29Functions:
17193
17193
  "Makes the specified monster evolve into the specified species. Has a special case when\na monster evolves into Ninjask and tries to spawn a Shedinja as well.\n\nr0: user entity pointer?\nr1: target pointer to the entity to evolve\nr2: Species to evolve into",
17194
17194
  )
17195
17195
 
17196
- GetSleepAnimationId = Symbol(
17196
+ ChangeMonsterAnimation = Symbol(
17197
17197
  None,
17198
17198
  None,
17199
17199
  None,
17200
- "Returns the animation id to be applied to a monster that has the sleep, napping, nightmare or bide status.\n\nReturns a different animation for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17200
+ "Changes the animation a monster is currently playing. Optionally changes their direction as well.\n\nDoes nothing if the provided entity is not a monster.\n\nr0: Entity pointer\nr1: ID of the animation to set\nr2: Direction to turn the monster in, or DIR_NONE to keep the current direction",
17201
+ )
17202
+
17203
+ GetIdleAnimationId = Symbol(
17204
+ None,
17205
+ None,
17206
+ None,
17207
+ "Returns the animation id to be applied to a monster that is currently idling.\n\nReturns a different animation for monsters with the sleep, napping, nightmare or bide status, as well as for sudowoodo and for monsters with infinite sleep turns (0x7F).\n\nr0: pointer to entity\nreturn: animation ID",
17201
17208
  )
17202
17209
 
17203
17210
  DisplayActions = Symbol(
@@ -14932,7 +14932,12 @@ class Overlay29FunctionsProtocol(Protocol):
14932
14932
  None,
14933
14933
  ]
14934
14934
 
14935
- GetSleepAnimationId: Symbol[
14935
+ ChangeMonsterAnimation: Symbol[
14936
+ Optional[list[int]],
14937
+ None,
14938
+ ]
14939
+
14940
+ GetIdleAnimationId: Symbol[
14936
14941
  Optional[list[int]],
14937
14942
  None,
14938
14943
  ]
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.3
3
+ Version: 10.0.5
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=d3PVWchf-rC3TKpWCO7UPX06yxzTwdgvEZ0lyUUlQ84,31
3
+ pmdsky_debug_py/eu.py,sha256=j0i0Ui2a2BAc6zhWECaIBMQ88SvGnGk6PhF1tQmkSDQ,900867
4
+ pmdsky_debug_py/eu_itcm.py,sha256=baAm0kpNbW7lHzc6WWQqo4TdxvReey-SDbYZltnq3ho,851116
5
+ pmdsky_debug_py/jp.py,sha256=UeEujecn0I2Hfsy6X25KTICUn7f9nSvhpBbhjHOLljk,885710
6
+ pmdsky_debug_py/jp_itcm.py,sha256=J9-MZlfEC5NLamR5oaNLDAuBELkv67B7dU_THWt4VsY,851106
7
+ pmdsky_debug_py/na.py,sha256=r7yjXh07pr5RdxsN3rr4xhnfPEW-oC3NX6VQOamltHE,902079
8
+ pmdsky_debug_py/na_itcm.py,sha256=VnxXnTIeeCbNhGQaV_SNzwp_7JhG3d6LOsutUvxlXrc,851136
9
+ pmdsky_debug_py/protocol.py,sha256=2L0AGCpSIjCHz6PnImla8OG04PZpIDBywiSg076RJLs,324252
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.5.dist-info/METADATA,sha256=0UMRPfyzSkh883MEXC3vfapEwsjQpzg2yUFTDy2lgG4,1373
12
+ pmdsky_debug_py-10.0.5.dist-info/WHEEL,sha256=GJ7t_kWBFywbagK5eo9IoUwLW6oyOeTKmQ-9iHFVNxQ,92
13
+ pmdsky_debug_py-10.0.5.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.5.dist-info/RECORD,,
@@ -1,5 +1,5 @@
1
1
  Wheel-Version: 1.0
2
- Generator: bdist_wheel (0.42.0)
2
+ Generator: bdist_wheel (0.43.0)
3
3
  Root-Is-Purelib: true
4
4
  Tag: py3-none-any
5
5
 
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=XyVc__UfmtlXVhNi0kj7-6lmX1qQZ79zdKYh_R84mUI,31
3
- pmdsky_debug_py/eu.py,sha256=ZO4QL05RLOfW5ozMDyBLUs6TatO1lcNDHgusiozMnFg,900423
4
- pmdsky_debug_py/eu_itcm.py,sha256=CVXV8JFRvlB0DhNLFkkywKKdg8IJWSpzM7gXiylH8VI,850684
5
- pmdsky_debug_py/jp.py,sha256=jP3hBKeTrP7ll0PO9mwbXg34rQjvehTnD6fPzZcr4Ag,885278
6
- pmdsky_debug_py/jp_itcm.py,sha256=22x043jjcCAtYy3U_KRxttbP-V3i9E6n0xZqfklPgGI,850674
7
- pmdsky_debug_py/na.py,sha256=07PBp83g3ucxj1U9-g5yS9Nr_U6E9bgS90LEhfFAvZ0,901635
8
- pmdsky_debug_py/na_itcm.py,sha256=6vC07j6Z4mrFpk4or6WLbV7QuwzbUlWymrUjSw-J9hE,850704
9
- pmdsky_debug_py/protocol.py,sha256=fBWLtqeWuBBHsgYCxiWPe1YjRfD2YaYfCpRYWjhfglg,324167
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.3.dist-info/METADATA,sha256=0FpgVqt9Io7qco29bHSebwberGi9jW5m3Ggn5EymZjY,1373
12
- pmdsky_debug_py-10.0.3.dist-info/WHEEL,sha256=oiQVh_5PnQM0E3gPdiz09WCNmwiHDMaGer_elqB3coM,92
13
- pmdsky_debug_py-10.0.3.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.3.dist-info/RECORD,,