pmdsky-debug-py 10.0.33__py3-none-any.whl → 10.0.35__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+caba7cbd5c"
1
+ RELEASE = "v0.10.0+a36be9556e"
pmdsky_debug_py/eu.py CHANGED
@@ -4201,6 +4201,15 @@ class EuArm9Functions:
4201
4201
  None,
4202
4202
  )
4203
4203
 
4204
+ GetRankString = Symbol(
4205
+ [0x24D88],
4206
+ [0x2024D88],
4207
+ None,
4208
+ "GetRankString",
4209
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4210
+ None,
4211
+ )
4212
+
4204
4213
  GetCurrentTeamNameString = Symbol(
4205
4214
  [0x24F00],
4206
4215
  [0x2024F00],
@@ -4534,6 +4543,24 @@ class EuArm9Functions:
4534
4543
  None,
4535
4544
  )
4536
4545
 
4546
+ PrintBadgeMark = Symbol(
4547
+ [0x2A728],
4548
+ [0x202A728],
4549
+ None,
4550
+ "PrintBadgeMark",
4551
+ "Prints the specified badge mark on the screen.\n\nThe badge mark is shown when opening the menu in the overworld.\n\nr0: Badge ID\nr1: X pos (unknown units, always 3)\nr2: Y pos (unknown units, always 18)\nr3: ? (always 3)",
4552
+ None,
4553
+ )
4554
+
4555
+ PrintMark = Symbol(
4556
+ [0x2A750],
4557
+ [0x202A750],
4558
+ None,
4559
+ "PrintMark",
4560
+ "Prints a mark from one of the .w16 files in FONT.\n\nr0: 0 if file is clrmark1.w16, 1 if file is clrmark2.w16, 2 if file is rankmark.w16.\nr1: Mark ID in file\nr2: X pos (unknown units)\nr3: Y pos (unknown units)\nstack[0]: ?",
4561
+ None,
4562
+ )
4563
+
4537
4564
  CreateParentMenuFromStringIds = Symbol(
4538
4565
  [0x2A8C0],
4539
4566
  [0x202A8C0],
@@ -22490,7 +22517,7 @@ class EuOverlay29Functions:
22490
22517
  [0x22E0CF0],
22491
22518
  None,
22492
22519
  "GetFloorType",
22493
- "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 appears to mean the current floor is a fixed floor\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22520
+ "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22494
22521
  None,
22495
22522
  )
22496
22523
 
@@ -30292,6 +30319,33 @@ class EuOverlay31Functions:
30292
30319
  None,
30293
30320
  )
30294
30321
 
30322
+ CreateStairsMenuState = Symbol(
30323
+ [0x6B4],
30324
+ [0x2383AD4],
30325
+ None,
30326
+ "CreateStairsMenuState",
30327
+ "Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
30328
+ None,
30329
+ )
30330
+
30331
+ StairsSubheadingCallback = Symbol(
30332
+ [0x748],
30333
+ [0x2383B68],
30334
+ None,
30335
+ "StairsSubheadingCallback",
30336
+ "Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
30337
+ None,
30338
+ )
30339
+
30340
+ HandleStairsMenu = Symbol(
30341
+ [0x79C],
30342
+ [0x2383BBC],
30343
+ None,
30344
+ "HandleStairsMenu",
30345
+ "Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
30346
+ None,
30347
+ )
30348
+
30295
30349
  MovesMenu = Symbol(
30296
30350
  [0x29A0],
30297
30351
  [0x2385DC0],
@@ -31983,6 +32037,15 @@ class EuRamData:
31983
32037
  "struct floor_generation_status",
31984
32038
  )
31985
32039
 
32040
+ STAIRS_MENU_PTR = Symbol(
32041
+ [0x38AEC4],
32042
+ [0x238AEC4],
32043
+ 0x4,
32044
+ "STAIRS_MENU_PTR",
32045
+ "Pointer to the stairs_menu struct.",
32046
+ "struct stairs_menu*",
32047
+ )
32048
+
31986
32049
 
31987
32050
  class EuRamSection:
31988
32051
  name = "ram"
@@ -4155,6 +4155,15 @@ class EuItcmArm9Functions:
4155
4155
  None,
4156
4156
  )
4157
4157
 
4158
+ GetRankString = Symbol(
4159
+ None,
4160
+ None,
4161
+ None,
4162
+ "GetRankString",
4163
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4164
+ None,
4165
+ )
4166
+
4158
4167
  GetCurrentTeamNameString = Symbol(
4159
4168
  None,
4160
4169
  None,
@@ -4488,6 +4497,24 @@ class EuItcmArm9Functions:
4488
4497
  None,
4489
4498
  )
4490
4499
 
4500
+ PrintBadgeMark = Symbol(
4501
+ None,
4502
+ None,
4503
+ None,
4504
+ "PrintBadgeMark",
4505
+ "Prints the specified badge mark on the screen.\n\nThe badge mark is shown when opening the menu in the overworld.\n\nr0: Badge ID\nr1: X pos (unknown units, always 3)\nr2: Y pos (unknown units, always 18)\nr3: ? (always 3)",
4506
+ None,
4507
+ )
4508
+
4509
+ PrintMark = Symbol(
4510
+ None,
4511
+ None,
4512
+ None,
4513
+ "PrintMark",
4514
+ "Prints a mark from one of the .w16 files in FONT.\n\nr0: 0 if file is clrmark1.w16, 1 if file is clrmark2.w16, 2 if file is rankmark.w16.\nr1: Mark ID in file\nr2: X pos (unknown units)\nr3: Y pos (unknown units)\nstack[0]: ?",
4515
+ None,
4516
+ )
4517
+
4491
4518
  CreateParentMenuFromStringIds = Symbol(
4492
4519
  None,
4493
4520
  None,
@@ -21989,7 +22016,7 @@ class EuItcmOverlay29Functions:
21989
22016
  None,
21990
22017
  None,
21991
22018
  "GetFloorType",
21992
- "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 appears to mean the current floor is a fixed floor\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22019
+ "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
21993
22020
  None,
21994
22021
  )
21995
22022
 
@@ -29614,6 +29641,33 @@ class EuItcmOverlay31Functions:
29614
29641
  None,
29615
29642
  )
29616
29643
 
29644
+ CreateStairsMenuState = Symbol(
29645
+ None,
29646
+ None,
29647
+ None,
29648
+ "CreateStairsMenuState",
29649
+ "Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
29650
+ None,
29651
+ )
29652
+
29653
+ StairsSubheadingCallback = Symbol(
29654
+ None,
29655
+ None,
29656
+ None,
29657
+ "StairsSubheadingCallback",
29658
+ "Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
29659
+ None,
29660
+ )
29661
+
29662
+ HandleStairsMenu = Symbol(
29663
+ None,
29664
+ None,
29665
+ None,
29666
+ "HandleStairsMenu",
29667
+ "Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
29668
+ None,
29669
+ )
29670
+
29617
29671
  MovesMenu = Symbol(
29618
29672
  None,
29619
29673
  None,
@@ -31261,6 +31315,15 @@ class EuItcmRamData:
31261
31315
  "struct floor_generation_status",
31262
31316
  )
31263
31317
 
31318
+ STAIRS_MENU_PTR = Symbol(
31319
+ None,
31320
+ None,
31321
+ None,
31322
+ "STAIRS_MENU_PTR",
31323
+ "Pointer to the stairs_menu struct.",
31324
+ "struct stairs_menu*",
31325
+ )
31326
+
31264
31327
 
31265
31328
  class EuItcmRamSection:
31266
31329
  name = "ram"
pmdsky_debug_py/jp.py CHANGED
@@ -4201,6 +4201,15 @@ class JpArm9Functions:
4201
4201
  None,
4202
4202
  )
4203
4203
 
4204
+ GetRankString = Symbol(
4205
+ None,
4206
+ None,
4207
+ None,
4208
+ "GetRankString",
4209
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4210
+ None,
4211
+ )
4212
+
4204
4213
  GetCurrentTeamNameString = Symbol(
4205
4214
  [0x24CBC],
4206
4215
  [0x2024CBC],
@@ -4534,6 +4543,24 @@ class JpArm9Functions:
4534
4543
  None,
4535
4544
  )
4536
4545
 
4546
+ PrintBadgeMark = Symbol(
4547
+ None,
4548
+ None,
4549
+ None,
4550
+ "PrintBadgeMark",
4551
+ "Prints the specified badge mark on the screen.\n\nThe badge mark is shown when opening the menu in the overworld.\n\nr0: Badge ID\nr1: X pos (unknown units, always 3)\nr2: Y pos (unknown units, always 18)\nr3: ? (always 3)",
4552
+ None,
4553
+ )
4554
+
4555
+ PrintMark = Symbol(
4556
+ None,
4557
+ None,
4558
+ None,
4559
+ "PrintMark",
4560
+ "Prints a mark from one of the .w16 files in FONT.\n\nr0: 0 if file is clrmark1.w16, 1 if file is clrmark2.w16, 2 if file is rankmark.w16.\nr1: Mark ID in file\nr2: X pos (unknown units)\nr3: Y pos (unknown units)\nstack[0]: ?",
4561
+ None,
4562
+ )
4563
+
4537
4564
  CreateParentMenuFromStringIds = Symbol(
4538
4565
  [0x2A924],
4539
4566
  [0x202A924],
@@ -22481,7 +22508,7 @@ class JpOverlay29Functions:
22481
22508
  [0x22E1A48],
22482
22509
  None,
22483
22510
  "GetFloorType",
22484
- "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 appears to mean the current floor is a fixed floor\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22511
+ "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22485
22512
  None,
22486
22513
  )
22487
22514
 
@@ -22865,8 +22892,8 @@ class JpOverlay29Functions:
22865
22892
  )
22866
22893
 
22867
22894
  ShouldDisplayEntityAdvanced = Symbol(
22868
- None,
22869
- None,
22895
+ [0x9C60],
22896
+ [0x22E7540],
22870
22897
  None,
22871
22898
  "ShouldDisplayEntityAdvanced",
22872
22899
  "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
@@ -30185,6 +30212,33 @@ class JpOverlay31Functions:
30185
30212
  None,
30186
30213
  )
30187
30214
 
30215
+ CreateStairsMenuState = Symbol(
30216
+ [0x6B4],
30217
+ [0x2384154],
30218
+ None,
30219
+ "CreateStairsMenuState",
30220
+ "Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
30221
+ None,
30222
+ )
30223
+
30224
+ StairsSubheadingCallback = Symbol(
30225
+ [0x748],
30226
+ [0x23841E8],
30227
+ None,
30228
+ "StairsSubheadingCallback",
30229
+ "Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
30230
+ None,
30231
+ )
30232
+
30233
+ HandleStairsMenu = Symbol(
30234
+ [0x79C],
30235
+ [0x238423C],
30236
+ None,
30237
+ "HandleStairsMenu",
30238
+ "Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
30239
+ None,
30240
+ )
30241
+
30188
30242
  MovesMenu = Symbol(
30189
30243
  [0x2990],
30190
30244
  [0x2386430],
@@ -31871,6 +31925,15 @@ class JpRamData:
31871
31925
  "struct floor_generation_status",
31872
31926
  )
31873
31927
 
31928
+ STAIRS_MENU_PTR = Symbol(
31929
+ None,
31930
+ None,
31931
+ None,
31932
+ "STAIRS_MENU_PTR",
31933
+ "Pointer to the stairs_menu struct.",
31934
+ "struct stairs_menu*",
31935
+ )
31936
+
31874
31937
 
31875
31938
  class JpRamSection:
31876
31939
  name = "ram"
@@ -4155,6 +4155,15 @@ class JpItcmArm9Functions:
4155
4155
  None,
4156
4156
  )
4157
4157
 
4158
+ GetRankString = Symbol(
4159
+ None,
4160
+ None,
4161
+ None,
4162
+ "GetRankString",
4163
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4164
+ None,
4165
+ )
4166
+
4158
4167
  GetCurrentTeamNameString = Symbol(
4159
4168
  None,
4160
4169
  None,
@@ -4488,6 +4497,24 @@ class JpItcmArm9Functions:
4488
4497
  None,
4489
4498
  )
4490
4499
 
4500
+ PrintBadgeMark = Symbol(
4501
+ None,
4502
+ None,
4503
+ None,
4504
+ "PrintBadgeMark",
4505
+ "Prints the specified badge mark on the screen.\n\nThe badge mark is shown when opening the menu in the overworld.\n\nr0: Badge ID\nr1: X pos (unknown units, always 3)\nr2: Y pos (unknown units, always 18)\nr3: ? (always 3)",
4506
+ None,
4507
+ )
4508
+
4509
+ PrintMark = Symbol(
4510
+ None,
4511
+ None,
4512
+ None,
4513
+ "PrintMark",
4514
+ "Prints a mark from one of the .w16 files in FONT.\n\nr0: 0 if file is clrmark1.w16, 1 if file is clrmark2.w16, 2 if file is rankmark.w16.\nr1: Mark ID in file\nr2: X pos (unknown units)\nr3: Y pos (unknown units)\nstack[0]: ?",
4515
+ None,
4516
+ )
4517
+
4491
4518
  CreateParentMenuFromStringIds = Symbol(
4492
4519
  None,
4493
4520
  None,
@@ -21989,7 +22016,7 @@ class JpItcmOverlay29Functions:
21989
22016
  None,
21990
22017
  None,
21991
22018
  "GetFloorType",
21992
- "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 appears to mean the current floor is a fixed floor\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22019
+ "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
21993
22020
  None,
21994
22021
  )
21995
22022
 
@@ -29614,6 +29641,33 @@ class JpItcmOverlay31Functions:
29614
29641
  None,
29615
29642
  )
29616
29643
 
29644
+ CreateStairsMenuState = Symbol(
29645
+ None,
29646
+ None,
29647
+ None,
29648
+ "CreateStairsMenuState",
29649
+ "Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
29650
+ None,
29651
+ )
29652
+
29653
+ StairsSubheadingCallback = Symbol(
29654
+ None,
29655
+ None,
29656
+ None,
29657
+ "StairsSubheadingCallback",
29658
+ "Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
29659
+ None,
29660
+ )
29661
+
29662
+ HandleStairsMenu = Symbol(
29663
+ None,
29664
+ None,
29665
+ None,
29666
+ "HandleStairsMenu",
29667
+ "Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
29668
+ None,
29669
+ )
29670
+
29617
29671
  MovesMenu = Symbol(
29618
29672
  None,
29619
29673
  None,
@@ -31261,6 +31315,15 @@ class JpItcmRamData:
31261
31315
  "struct floor_generation_status",
31262
31316
  )
31263
31317
 
31318
+ STAIRS_MENU_PTR = Symbol(
31319
+ None,
31320
+ None,
31321
+ None,
31322
+ "STAIRS_MENU_PTR",
31323
+ "Pointer to the stairs_menu struct.",
31324
+ "struct stairs_menu*",
31325
+ )
31326
+
31264
31327
 
31265
31328
  class JpItcmRamSection:
31266
31329
  name = "ram"
pmdsky_debug_py/na.py CHANGED
@@ -4201,6 +4201,15 @@ class NaArm9Functions:
4201
4201
  None,
4202
4202
  )
4203
4203
 
4204
+ GetRankString = Symbol(
4205
+ None,
4206
+ None,
4207
+ None,
4208
+ "GetRankString",
4209
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4210
+ None,
4211
+ )
4212
+
4204
4213
  GetCurrentTeamNameString = Symbol(
4205
4214
  [0x24C6C],
4206
4215
  [0x2024C6C],
@@ -4534,6 +4543,24 @@ class NaArm9Functions:
4534
4543
  None,
4535
4544
  )
4536
4545
 
4546
+ PrintBadgeMark = Symbol(
4547
+ None,
4548
+ None,
4549
+ None,
4550
+ "PrintBadgeMark",
4551
+ "Prints the specified badge mark on the screen.\n\nThe badge mark is shown when opening the menu in the overworld.\n\nr0: Badge ID\nr1: X pos (unknown units, always 3)\nr2: Y pos (unknown units, always 18)\nr3: ? (always 3)",
4552
+ None,
4553
+ )
4554
+
4555
+ PrintMark = Symbol(
4556
+ None,
4557
+ None,
4558
+ None,
4559
+ "PrintMark",
4560
+ "Prints a mark from one of the .w16 files in FONT.\n\nr0: 0 if file is clrmark1.w16, 1 if file is clrmark2.w16, 2 if file is rankmark.w16.\nr1: Mark ID in file\nr2: X pos (unknown units)\nr3: Y pos (unknown units)\nstack[0]: ?",
4561
+ None,
4562
+ )
4563
+
4537
4564
  CreateParentMenuFromStringIds = Symbol(
4538
4565
  [0x2A5CC],
4539
4566
  [0x202A5CC],
@@ -22488,7 +22515,7 @@ class NaOverlay29Functions:
22488
22515
  [0x22E03B0],
22489
22516
  None,
22490
22517
  "GetFloorType",
22491
- "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 appears to mean the current floor is a fixed floor\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22518
+ "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22492
22519
  None,
22493
22520
  )
22494
22521
 
@@ -22872,8 +22899,8 @@ class NaOverlay29Functions:
22872
22899
  )
22873
22900
 
22874
22901
  ShouldDisplayEntityAdvanced = Symbol(
22875
- None,
22876
- None,
22902
+ [0x9C90],
22903
+ [0x22E5ED0],
22877
22904
  None,
22878
22905
  "ShouldDisplayEntityAdvanced",
22879
22906
  "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
@@ -30290,6 +30317,33 @@ class NaOverlay31Functions:
30290
30317
  None,
30291
30318
  )
30292
30319
 
30320
+ CreateStairsMenuState = Symbol(
30321
+ [0x6B4],
30322
+ [0x2382ED4],
30323
+ None,
30324
+ "CreateStairsMenuState",
30325
+ "Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
30326
+ None,
30327
+ )
30328
+
30329
+ StairsSubheadingCallback = Symbol(
30330
+ [0x748],
30331
+ [0x2382F68],
30332
+ None,
30333
+ "StairsSubheadingCallback",
30334
+ "Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
30335
+ None,
30336
+ )
30337
+
30338
+ HandleStairsMenu = Symbol(
30339
+ [0x79C],
30340
+ [0x2382FBC],
30341
+ None,
30342
+ "HandleStairsMenu",
30343
+ "Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
30344
+ None,
30345
+ )
30346
+
30293
30347
  MovesMenu = Symbol(
30294
30348
  [0x29A0],
30295
30349
  [0x23851C0],
@@ -31981,6 +32035,15 @@ class NaRamData:
31981
32035
  "struct floor_generation_status",
31982
32036
  )
31983
32037
 
32038
+ STAIRS_MENU_PTR = Symbol(
32039
+ None,
32040
+ None,
32041
+ None,
32042
+ "STAIRS_MENU_PTR",
32043
+ "Pointer to the stairs_menu struct.",
32044
+ "struct stairs_menu*",
32045
+ )
32046
+
31984
32047
 
31985
32048
  class NaRamSection:
31986
32049
  name = "ram"
@@ -4155,6 +4155,15 @@ class NaItcmArm9Functions:
4155
4155
  None,
4156
4156
  )
4157
4157
 
4158
+ GetRankString = Symbol(
4159
+ None,
4160
+ None,
4161
+ None,
4162
+ "GetRankString",
4163
+ "Gets the string corresponding to the player's current explorer rank.\n\nr0: [output] Pointer to the buffer where the string will be written\nr1: First 16 bits contain the rank, next 4 are some sort of bitflags\nreturn: r0 if flags are 0, pointer to some static address otherwise",
4164
+ None,
4165
+ )
4166
+
4158
4167
  GetCurrentTeamNameString = Symbol(
4159
4168
  None,
4160
4169
  None,
@@ -4488,6 +4497,24 @@ class NaItcmArm9Functions:
4488
4497
  None,
4489
4498
  )
4490
4499
 
4500
+ PrintBadgeMark = Symbol(
4501
+ None,
4502
+ None,
4503
+ None,
4504
+ "PrintBadgeMark",
4505
+ "Prints the specified badge mark on the screen.\n\nThe badge mark is shown when opening the menu in the overworld.\n\nr0: Badge ID\nr1: X pos (unknown units, always 3)\nr2: Y pos (unknown units, always 18)\nr3: ? (always 3)",
4506
+ None,
4507
+ )
4508
+
4509
+ PrintMark = Symbol(
4510
+ None,
4511
+ None,
4512
+ None,
4513
+ "PrintMark",
4514
+ "Prints a mark from one of the .w16 files in FONT.\n\nr0: 0 if file is clrmark1.w16, 1 if file is clrmark2.w16, 2 if file is rankmark.w16.\nr1: Mark ID in file\nr2: X pos (unknown units)\nr3: Y pos (unknown units)\nstack[0]: ?",
4515
+ None,
4516
+ )
4517
+
4491
4518
  CreateParentMenuFromStringIds = Symbol(
4492
4519
  None,
4493
4520
  None,
@@ -21989,7 +22016,7 @@ class NaItcmOverlay29Functions:
21989
22016
  None,
21990
22017
  None,
21991
22018
  "GetFloorType",
21992
- "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 appears to mean the current floor is a fixed floor\n 2 means the current floor has a rescue point\n\nreturn: floor type",
22019
+ "Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
21993
22020
  None,
21994
22021
  )
21995
22022
 
@@ -29614,6 +29641,33 @@ class NaItcmOverlay31Functions:
29614
29641
  None,
29615
29642
  )
29616
29643
 
29644
+ CreateStairsMenuState = Symbol(
29645
+ None,
29646
+ None,
29647
+ None,
29648
+ "CreateStairsMenuState",
29649
+ "Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
29650
+ None,
29651
+ )
29652
+
29653
+ StairsSubheadingCallback = Symbol(
29654
+ None,
29655
+ None,
29656
+ None,
29657
+ "StairsSubheadingCallback",
29658
+ "Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
29659
+ None,
29660
+ )
29661
+
29662
+ HandleStairsMenu = Symbol(
29663
+ None,
29664
+ None,
29665
+ None,
29666
+ "HandleStairsMenu",
29667
+ "Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
29668
+ None,
29669
+ )
29670
+
29617
29671
  MovesMenu = Symbol(
29618
29672
  None,
29619
29673
  None,
@@ -31261,6 +31315,15 @@ class NaItcmRamData:
31261
31315
  "struct floor_generation_status",
31262
31316
  )
31263
31317
 
31318
+ STAIRS_MENU_PTR = Symbol(
31319
+ None,
31320
+ None,
31321
+ None,
31322
+ "STAIRS_MENU_PTR",
31323
+ "Pointer to the stairs_menu struct.",
31324
+ "struct stairs_menu*",
31325
+ )
31326
+
31264
31327
 
31265
31328
  class NaItcmRamSection:
31266
31329
  name = "ram"
@@ -2377,6 +2377,11 @@ class Arm9FunctionsProtocol(Protocol):
2377
2377
  None,
2378
2378
  ]
2379
2379
 
2380
+ GetRankString: Symbol[
2381
+ Optional[list[int]],
2382
+ None,
2383
+ ]
2384
+
2380
2385
  GetCurrentTeamNameString: Symbol[
2381
2386
  Optional[list[int]],
2382
2387
  None,
@@ -2562,6 +2567,16 @@ class Arm9FunctionsProtocol(Protocol):
2562
2567
  None,
2563
2568
  ]
2564
2569
 
2570
+ PrintBadgeMark: Symbol[
2571
+ Optional[list[int]],
2572
+ None,
2573
+ ]
2574
+
2575
+ PrintMark: Symbol[
2576
+ Optional[list[int]],
2577
+ None,
2578
+ ]
2579
+
2565
2580
  CreateParentMenuFromStringIds: Symbol[
2566
2581
  Optional[list[int]],
2567
2582
  None,
@@ -17913,6 +17928,21 @@ class Overlay31FunctionsProtocol(Protocol):
17913
17928
  None,
17914
17929
  ]
17915
17930
 
17931
+ CreateStairsMenuState: Symbol[
17932
+ Optional[list[int]],
17933
+ None,
17934
+ ]
17935
+
17936
+ StairsSubheadingCallback: Symbol[
17937
+ Optional[list[int]],
17938
+ None,
17939
+ ]
17940
+
17941
+ HandleStairsMenu: Symbol[
17942
+ Optional[list[int]],
17943
+ None,
17944
+ ]
17945
+
17916
17946
  MovesMenu: Symbol[
17917
17947
  Optional[list[int]],
17918
17948
  None,
@@ -18938,6 +18968,11 @@ class RamDataProtocol(Protocol):
18938
18968
  Optional[int],
18939
18969
  ]
18940
18970
 
18971
+ STAIRS_MENU_PTR: Symbol[
18972
+ Optional[list[int]],
18973
+ Optional[int],
18974
+ ]
18975
+
18941
18976
 
18942
18977
  RamProtocol = SectionProtocol[
18943
18978
  RamFunctionsProtocol,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.33
3
+ Version: 10.0.35
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=AAVVnCMr6QdIo9BMSzTRYsgrJ2Cu_-p6vD3LS2HDGYk,31
3
+ pmdsky_debug_py/eu.py,sha256=Sj4HSQGJJgo4qOqheW2g5Rj0vuqd_4VK7nA1jvLExeU,1113631
4
+ pmdsky_debug_py/eu_itcm.py,sha256=e5hpfZFb8ET-3NTdrRMKg6kSuefsCCVfenrmYHUShjU,1063528
5
+ pmdsky_debug_py/jp.py,sha256=jkthhZwwI0ElePyLZGT1NTApc8rx1QkIS_LRamVd3BY,1110034
6
+ pmdsky_debug_py/jp_itcm.py,sha256=rJiY5k3ke9_XIf-65Uhm2MGH5-DpNMtEnyhuuqaTWMg,1063518
7
+ pmdsky_debug_py/na.py,sha256=HRK6aGkL6NzkYkoLNE6wMcMzvrYF8mk0UaEm5vz97OI,1114591
8
+ pmdsky_debug_py/na_itcm.py,sha256=GgsG3I_J2mRckCio91rk20wLOPh6rVWsQnPg6xUjRA0,1063548
9
+ pmdsky_debug_py/protocol.py,sha256=aNxuYN9fp6_2T7BwPXvrvT8YCboGa01iXwkb6O-AOvQ,327952
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.35.dist-info/METADATA,sha256=_VU4prnE2E6JDSyY78EftKGlPxwi_5j0Rb6xYrARCbw,1374
12
+ pmdsky_debug_py-10.0.35.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
13
+ pmdsky_debug_py-10.0.35.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.35.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=ZnFzakTD8hVMPv26y0rbNRcUdR1eA102PV41oo7ECpY,31
3
- pmdsky_debug_py/eu.py,sha256=gPOjZh30ZMuMsMqWrhPc0NZsbZGDXdq7FNDsVJZR-Mc,1111188
4
- pmdsky_debug_py/eu_itcm.py,sha256=KBy19-BiLbzUH0NFhbgAjxDRanKw_p3wTGQozIZZDag,1061163
5
- pmdsky_debug_py/jp.py,sha256=j2hkrmyH4p5jRZTEyJIwRk_G3ySG8oWG48id6RJXuiI,1107628
6
- pmdsky_debug_py/jp_itcm.py,sha256=mZ2ce4gKJ5FkT4g_KliDg7eBvCSCcD1IAq2ImtEV_O8,1061153
7
- pmdsky_debug_py/na.py,sha256=4thq2Lz4Bk2b4UjHZ01W3shyBs-hlP8TC27nRKg7kDI,1112185
8
- pmdsky_debug_py/na_itcm.py,sha256=VNU0GQlE_KiTe-l9FuAy3sfXeAWBAhDMQaD7hhDPWHU,1061183
9
- pmdsky_debug_py/protocol.py,sha256=HUq5oPW4kJs_iaShzoE47a4v7hjdftquGTA1Dnq5PGE,327383
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.33.dist-info/METADATA,sha256=XmNO214N_DNenirM2eNAJlZecMnlly3JJlNx1fu8slA,1374
12
- pmdsky_debug_py-10.0.33.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
13
- pmdsky_debug_py-10.0.33.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.33.dist-info/RECORD,,