pmdsky-debug-py 10.0.32__py3-none-any.whl → 10.0.34__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +48 -3
- pmdsky_debug_py/eu_itcm.py +48 -3
- pmdsky_debug_py/jp.py +48 -3
- pmdsky_debug_py/jp_itcm.py +48 -3
- pmdsky_debug_py/na.py +48 -3
- pmdsky_debug_py/na_itcm.py +48 -3
- pmdsky_debug_py/protocol.py +25 -0
- {pmdsky_debug_py-10.0.32.dist-info → pmdsky_debug_py-10.0.34.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.0.34.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.0.32.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.32.dist-info → pmdsky_debug_py-10.0.34.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.0.32.dist-info → pmdsky_debug_py-10.0.34.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.0+
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1
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+
RELEASE = "v0.10.0+ab7b4ed209"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -16605,7 +16605,7 @@ class EuOverlay10Functions:
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16605
16605
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[0x22C0244],
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16606
16606
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None,
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16607
16607
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"AnimationHasMoreFrames",
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16608
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-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16608
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+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16609
16609
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None,
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16610
16610
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)
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16611
16611
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@@ -22490,7 +22490,7 @@ class EuOverlay29Functions:
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22490
22490
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[0x22E0CF0],
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22491
22491
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None,
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22492
22492
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"GetFloorType",
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22493
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-
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1
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22493
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+
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
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22494
22494
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None,
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22495
22495
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)
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22496
22496
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@@ -22873,6 +22873,15 @@ class EuOverlay29Functions:
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22873
22873
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None,
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22874
22874
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)
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22875
22875
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22876
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+
ShouldDisplayEntityAdvanced = Symbol(
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22877
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+
[0x9D00],
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22878
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+
[0x22E6880],
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22879
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+
None,
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22880
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+
"ShouldDisplayEntityAdvanced",
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22881
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+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
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22882
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+
None,
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22883
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+
)
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22884
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+
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22876
22885
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PlayEffectAnimation0x1A9 = Symbol(
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22877
22886
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[0x9F60, 0x9FAC, 0x9FF8, 0xA044, 0xA2F4, 0xA340],
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22878
22887
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[0x22E6AE0, 0x22E6B2C, 0x22E6B78, 0x22E6BC4, 0x22E6E74, 0x22E6EC0],
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@@ -24643,7 +24652,7 @@ class EuOverlay29Functions:
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24643
24652
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[0x2301244],
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24644
24653
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None,
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24645
24654
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"CheckVariousStatuses2",
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24646
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-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24655
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+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24647
24656
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None,
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24648
24657
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)
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24649
24658
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@@ -30283,6 +30292,33 @@ class EuOverlay31Functions:
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30283
30292
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None,
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30284
30293
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)
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30285
30294
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30295
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+
CreateStairsMenuState = Symbol(
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30296
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+
[0x6B4],
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30297
|
+
[0x2383AD4],
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30298
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+
None,
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30299
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+
"CreateStairsMenuState",
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30300
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+
"Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
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30301
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+
None,
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30302
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+
)
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30303
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+
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30304
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+
StairsSubheadingCallback = Symbol(
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30305
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+
[0x748],
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30306
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+
[0x2383B68],
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30307
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+
None,
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30308
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+
"StairsSubheadingCallback",
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30309
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+
"Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
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30310
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+
None,
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30311
|
+
)
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30312
|
+
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30313
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+
HandleStairsMenu = Symbol(
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30314
|
+
[0x79C],
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30315
|
+
[0x2383BBC],
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30316
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+
None,
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30317
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+
"HandleStairsMenu",
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30318
|
+
"Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
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30319
|
+
None,
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30320
|
+
)
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30321
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+
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30286
30322
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MovesMenu = Symbol(
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30287
30323
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[0x29A0],
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30288
30324
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[0x2385DC0],
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@@ -31974,6 +32010,15 @@ class EuRamData:
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31974
32010
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"struct floor_generation_status",
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31975
32011
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)
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31976
32012
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32013
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+
STAIRS_MENU_PTR = Symbol(
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32014
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+
[0x38AEC4],
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32015
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+
[0x238AEC4],
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32016
|
+
0x4,
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32017
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+
"STAIRS_MENU_PTR",
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32018
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+
"Pointer to the stairs_menu struct.",
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32019
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+
"struct stairs_menu*",
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32020
|
+
)
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32021
|
+
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31977
32022
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31978
32023
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class EuRamSection:
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31979
32024
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name = "ram"
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -16354,7 +16354,7 @@ class EuItcmOverlay10Functions:
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|
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16354
16354
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None,
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16355
16355
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None,
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16356
16356
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"AnimationHasMoreFrames",
|
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16357
|
-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16357
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
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16358
16358
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None,
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|
16359
16359
|
)
|
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16360
16360
|
|
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@@ -21989,7 +21989,7 @@ class EuItcmOverlay29Functions:
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|
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21989
21989
|
None,
|
|
21990
21990
|
None,
|
|
21991
21991
|
"GetFloorType",
|
|
21992
|
-
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1
|
|
21992
|
+
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
|
|
21993
21993
|
None,
|
|
21994
21994
|
)
|
|
21995
21995
|
|
|
@@ -22344,6 +22344,15 @@ class EuItcmOverlay29Functions:
|
|
|
22344
22344
|
None,
|
|
22345
22345
|
)
|
|
22346
22346
|
|
|
22347
|
+
ShouldDisplayEntityAdvanced = Symbol(
|
|
22348
|
+
None,
|
|
22349
|
+
None,
|
|
22350
|
+
None,
|
|
22351
|
+
"ShouldDisplayEntityAdvanced",
|
|
22352
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22353
|
+
None,
|
|
22354
|
+
)
|
|
22355
|
+
|
|
22347
22356
|
PlayEffectAnimation0x1A9 = Symbol(
|
|
22348
22357
|
None,
|
|
22349
22358
|
None,
|
|
@@ -24068,7 +24077,7 @@ class EuItcmOverlay29Functions:
|
|
|
24068
24077
|
None,
|
|
24069
24078
|
None,
|
|
24070
24079
|
"CheckVariousStatuses2",
|
|
24071
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24080
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24072
24081
|
None,
|
|
24073
24082
|
)
|
|
24074
24083
|
|
|
@@ -29605,6 +29614,33 @@ class EuItcmOverlay31Functions:
|
|
|
29605
29614
|
None,
|
|
29606
29615
|
)
|
|
29607
29616
|
|
|
29617
|
+
CreateStairsMenuState = Symbol(
|
|
29618
|
+
None,
|
|
29619
|
+
None,
|
|
29620
|
+
None,
|
|
29621
|
+
"CreateStairsMenuState",
|
|
29622
|
+
"Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
|
|
29623
|
+
None,
|
|
29624
|
+
)
|
|
29625
|
+
|
|
29626
|
+
StairsSubheadingCallback = Symbol(
|
|
29627
|
+
None,
|
|
29628
|
+
None,
|
|
29629
|
+
None,
|
|
29630
|
+
"StairsSubheadingCallback",
|
|
29631
|
+
"Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
|
|
29632
|
+
None,
|
|
29633
|
+
)
|
|
29634
|
+
|
|
29635
|
+
HandleStairsMenu = Symbol(
|
|
29636
|
+
None,
|
|
29637
|
+
None,
|
|
29638
|
+
None,
|
|
29639
|
+
"HandleStairsMenu",
|
|
29640
|
+
"Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
|
|
29641
|
+
None,
|
|
29642
|
+
)
|
|
29643
|
+
|
|
29608
29644
|
MovesMenu = Symbol(
|
|
29609
29645
|
None,
|
|
29610
29646
|
None,
|
|
@@ -31252,6 +31288,15 @@ class EuItcmRamData:
|
|
|
31252
31288
|
"struct floor_generation_status",
|
|
31253
31289
|
)
|
|
31254
31290
|
|
|
31291
|
+
STAIRS_MENU_PTR = Symbol(
|
|
31292
|
+
None,
|
|
31293
|
+
None,
|
|
31294
|
+
None,
|
|
31295
|
+
"STAIRS_MENU_PTR",
|
|
31296
|
+
"Pointer to the stairs_menu struct.",
|
|
31297
|
+
"struct stairs_menu*",
|
|
31298
|
+
)
|
|
31299
|
+
|
|
31255
31300
|
|
|
31256
31301
|
class EuItcmRamSection:
|
|
31257
31302
|
name = "ram"
|
pmdsky_debug_py/jp.py
CHANGED
|
@@ -16600,7 +16600,7 @@ class JpOverlay10Functions:
|
|
|
16600
16600
|
[0x22C10A8],
|
|
16601
16601
|
None,
|
|
16602
16602
|
"AnimationHasMoreFrames",
|
|
16603
|
-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16603
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16604
16604
|
None,
|
|
16605
16605
|
)
|
|
16606
16606
|
|
|
@@ -22481,7 +22481,7 @@ class JpOverlay29Functions:
|
|
|
22481
22481
|
[0x22E1A48],
|
|
22482
22482
|
None,
|
|
22483
22483
|
"GetFloorType",
|
|
22484
|
-
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1
|
|
22484
|
+
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
|
|
22485
22485
|
None,
|
|
22486
22486
|
)
|
|
22487
22487
|
|
|
@@ -22864,6 +22864,15 @@ class JpOverlay29Functions:
|
|
|
22864
22864
|
None,
|
|
22865
22865
|
)
|
|
22866
22866
|
|
|
22867
|
+
ShouldDisplayEntityAdvanced = Symbol(
|
|
22868
|
+
[0x9C60],
|
|
22869
|
+
[0x22E7540],
|
|
22870
|
+
None,
|
|
22871
|
+
"ShouldDisplayEntityAdvanced",
|
|
22872
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22873
|
+
None,
|
|
22874
|
+
)
|
|
22875
|
+
|
|
22867
22876
|
PlayEffectAnimation0x1A9 = Symbol(
|
|
22868
22877
|
[0x9EC0, 0x9F0C, 0x9F58, 0x9FA4, 0xA254, 0xA2A0],
|
|
22869
22878
|
[0x22E77A0, 0x22E77EC, 0x22E7838, 0x22E7884, 0x22E7B34, 0x22E7B80],
|
|
@@ -24634,7 +24643,7 @@ class JpOverlay29Functions:
|
|
|
24634
24643
|
[0x2301BFC],
|
|
24635
24644
|
None,
|
|
24636
24645
|
"CheckVariousStatuses2",
|
|
24637
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24646
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24638
24647
|
None,
|
|
24639
24648
|
)
|
|
24640
24649
|
|
|
@@ -30176,6 +30185,33 @@ class JpOverlay31Functions:
|
|
|
30176
30185
|
None,
|
|
30177
30186
|
)
|
|
30178
30187
|
|
|
30188
|
+
CreateStairsMenuState = Symbol(
|
|
30189
|
+
[0x6B4],
|
|
30190
|
+
[0x2384154],
|
|
30191
|
+
None,
|
|
30192
|
+
"CreateStairsMenuState",
|
|
30193
|
+
"Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
|
|
30194
|
+
None,
|
|
30195
|
+
)
|
|
30196
|
+
|
|
30197
|
+
StairsSubheadingCallback = Symbol(
|
|
30198
|
+
[0x748],
|
|
30199
|
+
[0x23841E8],
|
|
30200
|
+
None,
|
|
30201
|
+
"StairsSubheadingCallback",
|
|
30202
|
+
"Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
|
|
30203
|
+
None,
|
|
30204
|
+
)
|
|
30205
|
+
|
|
30206
|
+
HandleStairsMenu = Symbol(
|
|
30207
|
+
[0x79C],
|
|
30208
|
+
[0x238423C],
|
|
30209
|
+
None,
|
|
30210
|
+
"HandleStairsMenu",
|
|
30211
|
+
"Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
|
|
30212
|
+
None,
|
|
30213
|
+
)
|
|
30214
|
+
|
|
30179
30215
|
MovesMenu = Symbol(
|
|
30180
30216
|
[0x2990],
|
|
30181
30217
|
[0x2386430],
|
|
@@ -31862,6 +31898,15 @@ class JpRamData:
|
|
|
31862
31898
|
"struct floor_generation_status",
|
|
31863
31899
|
)
|
|
31864
31900
|
|
|
31901
|
+
STAIRS_MENU_PTR = Symbol(
|
|
31902
|
+
None,
|
|
31903
|
+
None,
|
|
31904
|
+
None,
|
|
31905
|
+
"STAIRS_MENU_PTR",
|
|
31906
|
+
"Pointer to the stairs_menu struct.",
|
|
31907
|
+
"struct stairs_menu*",
|
|
31908
|
+
)
|
|
31909
|
+
|
|
31865
31910
|
|
|
31866
31911
|
class JpRamSection:
|
|
31867
31912
|
name = "ram"
|
pmdsky_debug_py/jp_itcm.py
CHANGED
|
@@ -16354,7 +16354,7 @@ class JpItcmOverlay10Functions:
|
|
|
16354
16354
|
None,
|
|
16355
16355
|
None,
|
|
16356
16356
|
"AnimationHasMoreFrames",
|
|
16357
|
-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16357
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16358
16358
|
None,
|
|
16359
16359
|
)
|
|
16360
16360
|
|
|
@@ -21989,7 +21989,7 @@ class JpItcmOverlay29Functions:
|
|
|
21989
21989
|
None,
|
|
21990
21990
|
None,
|
|
21991
21991
|
"GetFloorType",
|
|
21992
|
-
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1
|
|
21992
|
+
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
|
|
21993
21993
|
None,
|
|
21994
21994
|
)
|
|
21995
21995
|
|
|
@@ -22344,6 +22344,15 @@ class JpItcmOverlay29Functions:
|
|
|
22344
22344
|
None,
|
|
22345
22345
|
)
|
|
22346
22346
|
|
|
22347
|
+
ShouldDisplayEntityAdvanced = Symbol(
|
|
22348
|
+
None,
|
|
22349
|
+
None,
|
|
22350
|
+
None,
|
|
22351
|
+
"ShouldDisplayEntityAdvanced",
|
|
22352
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22353
|
+
None,
|
|
22354
|
+
)
|
|
22355
|
+
|
|
22347
22356
|
PlayEffectAnimation0x1A9 = Symbol(
|
|
22348
22357
|
None,
|
|
22349
22358
|
None,
|
|
@@ -24068,7 +24077,7 @@ class JpItcmOverlay29Functions:
|
|
|
24068
24077
|
None,
|
|
24069
24078
|
None,
|
|
24070
24079
|
"CheckVariousStatuses2",
|
|
24071
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24080
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24072
24081
|
None,
|
|
24073
24082
|
)
|
|
24074
24083
|
|
|
@@ -29605,6 +29614,33 @@ class JpItcmOverlay31Functions:
|
|
|
29605
29614
|
None,
|
|
29606
29615
|
)
|
|
29607
29616
|
|
|
29617
|
+
CreateStairsMenuState = Symbol(
|
|
29618
|
+
None,
|
|
29619
|
+
None,
|
|
29620
|
+
None,
|
|
29621
|
+
"CreateStairsMenuState",
|
|
29622
|
+
"Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
|
|
29623
|
+
None,
|
|
29624
|
+
)
|
|
29625
|
+
|
|
29626
|
+
StairsSubheadingCallback = Symbol(
|
|
29627
|
+
None,
|
|
29628
|
+
None,
|
|
29629
|
+
None,
|
|
29630
|
+
"StairsSubheadingCallback",
|
|
29631
|
+
"Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
|
|
29632
|
+
None,
|
|
29633
|
+
)
|
|
29634
|
+
|
|
29635
|
+
HandleStairsMenu = Symbol(
|
|
29636
|
+
None,
|
|
29637
|
+
None,
|
|
29638
|
+
None,
|
|
29639
|
+
"HandleStairsMenu",
|
|
29640
|
+
"Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
|
|
29641
|
+
None,
|
|
29642
|
+
)
|
|
29643
|
+
|
|
29608
29644
|
MovesMenu = Symbol(
|
|
29609
29645
|
None,
|
|
29610
29646
|
None,
|
|
@@ -31252,6 +31288,15 @@ class JpItcmRamData:
|
|
|
31252
31288
|
"struct floor_generation_status",
|
|
31253
31289
|
)
|
|
31254
31290
|
|
|
31291
|
+
STAIRS_MENU_PTR = Symbol(
|
|
31292
|
+
None,
|
|
31293
|
+
None,
|
|
31294
|
+
None,
|
|
31295
|
+
"STAIRS_MENU_PTR",
|
|
31296
|
+
"Pointer to the stairs_menu struct.",
|
|
31297
|
+
"struct stairs_menu*",
|
|
31298
|
+
)
|
|
31299
|
+
|
|
31255
31300
|
|
|
31256
31301
|
class JpItcmRamSection:
|
|
31257
31302
|
name = "ram"
|
pmdsky_debug_py/na.py
CHANGED
|
@@ -16605,7 +16605,7 @@ class NaOverlay10Functions:
|
|
|
16605
16605
|
[0x22BF904],
|
|
16606
16606
|
None,
|
|
16607
16607
|
"AnimationHasMoreFrames",
|
|
16608
|
-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16608
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16609
16609
|
None,
|
|
16610
16610
|
)
|
|
16611
16611
|
|
|
@@ -22488,7 +22488,7 @@ class NaOverlay29Functions:
|
|
|
22488
22488
|
[0x22E03B0],
|
|
22489
22489
|
None,
|
|
22490
22490
|
"GetFloorType",
|
|
22491
|
-
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1
|
|
22491
|
+
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
|
|
22492
22492
|
None,
|
|
22493
22493
|
)
|
|
22494
22494
|
|
|
@@ -22871,6 +22871,15 @@ class NaOverlay29Functions:
|
|
|
22871
22871
|
None,
|
|
22872
22872
|
)
|
|
22873
22873
|
|
|
22874
|
+
ShouldDisplayEntityAdvanced = Symbol(
|
|
22875
|
+
[0x9C90],
|
|
22876
|
+
[0x22E5ED0],
|
|
22877
|
+
None,
|
|
22878
|
+
"ShouldDisplayEntityAdvanced",
|
|
22879
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22880
|
+
None,
|
|
22881
|
+
)
|
|
22882
|
+
|
|
22874
22883
|
PlayEffectAnimation0x1A9 = Symbol(
|
|
22875
22884
|
[0x9EF0, 0x9F3C, 0x9F88, 0x9FD4, 0xA284, 0xA2D0],
|
|
22876
22885
|
[0x22E6130, 0x22E617C, 0x22E61C8, 0x22E6214, 0x22E64C4, 0x22E6510],
|
|
@@ -24641,7 +24650,7 @@ class NaOverlay29Functions:
|
|
|
24641
24650
|
[0x2300818],
|
|
24642
24651
|
None,
|
|
24643
24652
|
"CheckVariousStatuses2",
|
|
24644
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24653
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24645
24654
|
None,
|
|
24646
24655
|
)
|
|
24647
24656
|
|
|
@@ -30281,6 +30290,33 @@ class NaOverlay31Functions:
|
|
|
30281
30290
|
None,
|
|
30282
30291
|
)
|
|
30283
30292
|
|
|
30293
|
+
CreateStairsMenuState = Symbol(
|
|
30294
|
+
[0x6B4],
|
|
30295
|
+
[0x2382ED4],
|
|
30296
|
+
None,
|
|
30297
|
+
"CreateStairsMenuState",
|
|
30298
|
+
"Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
|
|
30299
|
+
None,
|
|
30300
|
+
)
|
|
30301
|
+
|
|
30302
|
+
StairsSubheadingCallback = Symbol(
|
|
30303
|
+
[0x748],
|
|
30304
|
+
[0x2382F68],
|
|
30305
|
+
None,
|
|
30306
|
+
"StairsSubheadingCallback",
|
|
30307
|
+
"Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
|
|
30308
|
+
None,
|
|
30309
|
+
)
|
|
30310
|
+
|
|
30311
|
+
HandleStairsMenu = Symbol(
|
|
30312
|
+
[0x79C],
|
|
30313
|
+
[0x2382FBC],
|
|
30314
|
+
None,
|
|
30315
|
+
"HandleStairsMenu",
|
|
30316
|
+
"Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
|
|
30317
|
+
None,
|
|
30318
|
+
)
|
|
30319
|
+
|
|
30284
30320
|
MovesMenu = Symbol(
|
|
30285
30321
|
[0x29A0],
|
|
30286
30322
|
[0x23851C0],
|
|
@@ -31972,6 +32008,15 @@ class NaRamData:
|
|
|
31972
32008
|
"struct floor_generation_status",
|
|
31973
32009
|
)
|
|
31974
32010
|
|
|
32011
|
+
STAIRS_MENU_PTR = Symbol(
|
|
32012
|
+
None,
|
|
32013
|
+
None,
|
|
32014
|
+
None,
|
|
32015
|
+
"STAIRS_MENU_PTR",
|
|
32016
|
+
"Pointer to the stairs_menu struct.",
|
|
32017
|
+
"struct stairs_menu*",
|
|
32018
|
+
)
|
|
32019
|
+
|
|
31975
32020
|
|
|
31976
32021
|
class NaRamSection:
|
|
31977
32022
|
name = "ram"
|
pmdsky_debug_py/na_itcm.py
CHANGED
|
@@ -16354,7 +16354,7 @@ class NaItcmOverlay10Functions:
|
|
|
16354
16354
|
None,
|
|
16355
16355
|
None,
|
|
16356
16356
|
"AnimationHasMoreFrames",
|
|
16357
|
-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16357
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16358
16358
|
None,
|
|
16359
16359
|
)
|
|
16360
16360
|
|
|
@@ -21989,7 +21989,7 @@ class NaItcmOverlay29Functions:
|
|
|
21989
21989
|
None,
|
|
21990
21990
|
None,
|
|
21991
21991
|
"GetFloorType",
|
|
21992
|
-
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1
|
|
21992
|
+
"Get the current floor type.\n\nFloor types:\n 0 appears to mean the current floor is 'normal'\n 1 means the current floor is a fixed floor with warp zones enabled\n 2 means the current floor has a rescue point\n\nreturn: floor type",
|
|
21993
21993
|
None,
|
|
21994
21994
|
)
|
|
21995
21995
|
|
|
@@ -22344,6 +22344,15 @@ class NaItcmOverlay29Functions:
|
|
|
22344
22344
|
None,
|
|
22345
22345
|
)
|
|
22346
22346
|
|
|
22347
|
+
ShouldDisplayEntityAdvanced = Symbol(
|
|
22348
|
+
None,
|
|
22349
|
+
None,
|
|
22350
|
+
None,
|
|
22351
|
+
"ShouldDisplayEntityAdvanced",
|
|
22352
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22353
|
+
None,
|
|
22354
|
+
)
|
|
22355
|
+
|
|
22347
22356
|
PlayEffectAnimation0x1A9 = Symbol(
|
|
22348
22357
|
None,
|
|
22349
22358
|
None,
|
|
@@ -24068,7 +24077,7 @@ class NaItcmOverlay29Functions:
|
|
|
24068
24077
|
None,
|
|
24069
24078
|
None,
|
|
24070
24079
|
"CheckVariousStatuses2",
|
|
24071
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24080
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24072
24081
|
None,
|
|
24073
24082
|
)
|
|
24074
24083
|
|
|
@@ -29605,6 +29614,33 @@ class NaItcmOverlay31Functions:
|
|
|
29605
29614
|
None,
|
|
29606
29615
|
)
|
|
29607
29616
|
|
|
29617
|
+
CreateStairsMenuState = Symbol(
|
|
29618
|
+
None,
|
|
29619
|
+
None,
|
|
29620
|
+
None,
|
|
29621
|
+
"CreateStairsMenuState",
|
|
29622
|
+
"Called when the leader steps on any stairs tile (regular, warp zone, rescue point, hidden stairs).\n\nAllocates a stairs_menu struct on the heap with information for HandleStairsMenu, which will be pointed to by STAIRS_MENU_PTR.\n\nr0: Entity pointer (in practice, always the leader)",
|
|
29623
|
+
None,
|
|
29624
|
+
)
|
|
29625
|
+
|
|
29626
|
+
StairsSubheadingCallback = Symbol(
|
|
29627
|
+
None,
|
|
29628
|
+
None,
|
|
29629
|
+
None,
|
|
29630
|
+
"StairsSubheadingCallback",
|
|
29631
|
+
"Callback function passed to CreateAdvancedTextBox for creating the subheading for the stairs menu.\n\nr0: window_id",
|
|
29632
|
+
None,
|
|
29633
|
+
)
|
|
29634
|
+
|
|
29635
|
+
HandleStairsMenu = Symbol(
|
|
29636
|
+
None,
|
|
29637
|
+
None,
|
|
29638
|
+
None,
|
|
29639
|
+
"HandleStairsMenu",
|
|
29640
|
+
"Handles displaying the stairs menu and is called on each frame while it is open, also updating the leader's action fields.\n\nUses a switch statement based on the state field in stairs_menu to determine what actions to take.\n\nreturn: int",
|
|
29641
|
+
None,
|
|
29642
|
+
)
|
|
29643
|
+
|
|
29608
29644
|
MovesMenu = Symbol(
|
|
29609
29645
|
None,
|
|
29610
29646
|
None,
|
|
@@ -31252,6 +31288,15 @@ class NaItcmRamData:
|
|
|
31252
31288
|
"struct floor_generation_status",
|
|
31253
31289
|
)
|
|
31254
31290
|
|
|
31291
|
+
STAIRS_MENU_PTR = Symbol(
|
|
31292
|
+
None,
|
|
31293
|
+
None,
|
|
31294
|
+
None,
|
|
31295
|
+
"STAIRS_MENU_PTR",
|
|
31296
|
+
"Pointer to the stairs_menu struct.",
|
|
31297
|
+
"struct stairs_menu*",
|
|
31298
|
+
)
|
|
31299
|
+
|
|
31255
31300
|
|
|
31256
31301
|
class NaItcmRamSection:
|
|
31257
31302
|
name = "ram"
|
pmdsky_debug_py/protocol.py
CHANGED
|
@@ -13850,6 +13850,11 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
13850
13850
|
None,
|
|
13851
13851
|
]
|
|
13852
13852
|
|
|
13853
|
+
ShouldDisplayEntityAdvanced: Symbol[
|
|
13854
|
+
Optional[list[int]],
|
|
13855
|
+
None,
|
|
13856
|
+
]
|
|
13857
|
+
|
|
13853
13858
|
PlayEffectAnimation0x1A9: Symbol[
|
|
13854
13859
|
Optional[list[int]],
|
|
13855
13860
|
None,
|
|
@@ -17908,6 +17913,21 @@ class Overlay31FunctionsProtocol(Protocol):
|
|
|
17908
17913
|
None,
|
|
17909
17914
|
]
|
|
17910
17915
|
|
|
17916
|
+
CreateStairsMenuState: Symbol[
|
|
17917
|
+
Optional[list[int]],
|
|
17918
|
+
None,
|
|
17919
|
+
]
|
|
17920
|
+
|
|
17921
|
+
StairsSubheadingCallback: Symbol[
|
|
17922
|
+
Optional[list[int]],
|
|
17923
|
+
None,
|
|
17924
|
+
]
|
|
17925
|
+
|
|
17926
|
+
HandleStairsMenu: Symbol[
|
|
17927
|
+
Optional[list[int]],
|
|
17928
|
+
None,
|
|
17929
|
+
]
|
|
17930
|
+
|
|
17911
17931
|
MovesMenu: Symbol[
|
|
17912
17932
|
Optional[list[int]],
|
|
17913
17933
|
None,
|
|
@@ -18933,6 +18953,11 @@ class RamDataProtocol(Protocol):
|
|
|
18933
18953
|
Optional[int],
|
|
18934
18954
|
]
|
|
18935
18955
|
|
|
18956
|
+
STAIRS_MENU_PTR: Symbol[
|
|
18957
|
+
Optional[list[int]],
|
|
18958
|
+
Optional[int],
|
|
18959
|
+
]
|
|
18960
|
+
|
|
18936
18961
|
|
|
18937
18962
|
RamProtocol = SectionProtocol[
|
|
18938
18963
|
RamFunctionsProtocol,
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
+
pmdsky_debug_py/_release.py,sha256=6OMYvnNU4PviWoX-gRqMK8FNK2_nu-3cLs6YhZj_NnU,31
|
|
3
|
+
pmdsky_debug_py/eu.py,sha256=uT--sIL1VAoFiBrI_6etlTatGG0He5LXgXQ79opD7wk,1112492
|
|
4
|
+
pmdsky_debug_py/eu_itcm.py,sha256=Ez93puIEFqEGTdgbes8I07BW--IdD0TR09X36HZJHgo,1062425
|
|
5
|
+
pmdsky_debug_py/jp.py,sha256=kOQP4uAgdUifWz5VjRXOKInJeefbO2V0YHitUkqV9s0,1108931
|
|
6
|
+
pmdsky_debug_py/jp_itcm.py,sha256=6-R-WIBtp7Fws2jcsyHgh6XV743gHT8PgnqzcVHhkgg,1062415
|
|
7
|
+
pmdsky_debug_py/na.py,sha256=RUSiEzhYU-B3mJofkT-QAA4uphbvvmKzuEdX9Jgn9FI,1113488
|
|
8
|
+
pmdsky_debug_py/na_itcm.py,sha256=NYYbnZZwTNahKSzogfyF9Ils5Tg58pvxe4_seL8P3iE,1062445
|
|
9
|
+
pmdsky_debug_py/protocol.py,sha256=LBwV6wOra34aWWB3iUGmeDWEM51EoNo9Uz2teumayqg,327724
|
|
10
|
+
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
+
pmdsky_debug_py-10.0.34.dist-info/METADATA,sha256=jPT5BnGsDM_7v7qMmbArxDHPRCyMWZPDxpc8p6m-4bI,1374
|
|
12
|
+
pmdsky_debug_py-10.0.34.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
|
|
13
|
+
pmdsky_debug_py-10.0.34.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
+
pmdsky_debug_py-10.0.34.dist-info/RECORD,,
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
|
2
|
-
pmdsky_debug_py/_release.py,sha256=DB4JsYJiQAlvqpuOh8l8DqI-MwZ2S-FNTG0EpQgKOqU,31
|
|
3
|
-
pmdsky_debug_py/eu.py,sha256=T-urDN7WN58hejZDiCMvOkRCtm519P85w1qa30g8QHg,1110663
|
|
4
|
-
pmdsky_debug_py/eu_itcm.py,sha256=JQZcatpEZHIOh-rOIdcj2GdkY9fOJF0pjoKcxUHkbVM,1060649
|
|
5
|
-
pmdsky_debug_py/jp.py,sha256=kS8hmPXsdCBLxahPXog0tJ75UAyxICbvHSS05GL8_Z4,1107114
|
|
6
|
-
pmdsky_debug_py/jp_itcm.py,sha256=w6jCthmd4etTtddGzEfKWKS7OoPNOfd2lPhVl5VXFjg,1060639
|
|
7
|
-
pmdsky_debug_py/na.py,sha256=irR0CYX5fkRswjE7dkDOqVdzzSdFT4vaRnjC9hjVdqo,1111671
|
|
8
|
-
pmdsky_debug_py/na_itcm.py,sha256=pv3ZF47CozNGVdklxyKkStBt-AkH8QEzUPeFM1TdgwE,1060669
|
|
9
|
-
pmdsky_debug_py/protocol.py,sha256=ry3I-YfSul5VT_MFmzDiQcObDyAYIhdONfYh_pbDOCE,327292
|
|
10
|
-
pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
11
|
-
pmdsky_debug_py-10.0.32.dist-info/METADATA,sha256=DKwOScHxRJkI3r6yJ2SIlpJYcZBhcvdX7uRpZwvRSz8,1374
|
|
12
|
-
pmdsky_debug_py-10.0.32.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
|
|
13
|
-
pmdsky_debug_py-10.0.32.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
|
|
14
|
-
pmdsky_debug_py-10.0.32.dist-info/RECORD,,
|
|
File without changes
|
|
File without changes
|