pmdsky-debug-py 10.0.32__py3-none-any.whl → 10.0.33__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pmdsky_debug_py/_release.py +1 -1
- pmdsky_debug_py/eu.py +11 -2
- pmdsky_debug_py/eu_itcm.py +11 -2
- pmdsky_debug_py/jp.py +11 -2
- pmdsky_debug_py/jp_itcm.py +11 -2
- pmdsky_debug_py/na.py +11 -2
- pmdsky_debug_py/na_itcm.py +11 -2
- pmdsky_debug_py/protocol.py +5 -0
- {pmdsky_debug_py-10.0.32.dist-info → pmdsky_debug_py-10.0.33.dist-info}/METADATA +1 -1
- pmdsky_debug_py-10.0.33.dist-info/RECORD +14 -0
- pmdsky_debug_py-10.0.32.dist-info/RECORD +0 -14
- {pmdsky_debug_py-10.0.32.dist-info → pmdsky_debug_py-10.0.33.dist-info}/WHEEL +0 -0
- {pmdsky_debug_py-10.0.32.dist-info → pmdsky_debug_py-10.0.33.dist-info}/top_level.txt +0 -0
pmdsky_debug_py/_release.py
CHANGED
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@@ -1 +1 @@
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1
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-
RELEASE = "v0.10.0+
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1
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+
RELEASE = "v0.10.0+caba7cbd5c"
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pmdsky_debug_py/eu.py
CHANGED
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@@ -16605,7 +16605,7 @@ class EuOverlay10Functions:
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16605
16605
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[0x22C0244],
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16606
16606
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None,
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16607
16607
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"AnimationHasMoreFrames",
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16608
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-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16608
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+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16609
16609
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None,
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16610
16610
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)
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16611
16611
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@@ -22873,6 +22873,15 @@ class EuOverlay29Functions:
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22873
22873
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None,
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22874
22874
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)
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22875
22875
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22876
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+
ShouldDisplayEntityAdvanced = Symbol(
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22877
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[0x9D00],
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22878
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[0x22E6880],
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22879
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None,
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22880
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+
"ShouldDisplayEntityAdvanced",
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22881
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"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
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22882
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+
None,
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22883
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+
)
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22884
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+
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22876
22885
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PlayEffectAnimation0x1A9 = Symbol(
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22877
22886
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[0x9F60, 0x9FAC, 0x9FF8, 0xA044, 0xA2F4, 0xA340],
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22878
22887
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[0x22E6AE0, 0x22E6B2C, 0x22E6B78, 0x22E6BC4, 0x22E6E74, 0x22E6EC0],
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@@ -24643,7 +24652,7 @@ class EuOverlay29Functions:
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24643
24652
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[0x2301244],
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24644
24653
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None,
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24645
24654
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"CheckVariousStatuses2",
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24646
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-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24655
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+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24647
24656
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None,
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24648
24657
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)
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24649
24658
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pmdsky_debug_py/eu_itcm.py
CHANGED
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@@ -16354,7 +16354,7 @@ class EuItcmOverlay10Functions:
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16354
16354
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None,
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16355
16355
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None,
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16356
16356
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"AnimationHasMoreFrames",
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16357
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-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16357
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+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16358
16358
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None,
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16359
16359
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)
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16360
16360
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@@ -22344,6 +22344,15 @@ class EuItcmOverlay29Functions:
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22344
22344
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None,
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22345
22345
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)
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22346
22346
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22347
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+
ShouldDisplayEntityAdvanced = Symbol(
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22348
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+
None,
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22349
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+
None,
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22350
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+
None,
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22351
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+
"ShouldDisplayEntityAdvanced",
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22352
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"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
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22353
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+
None,
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22354
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+
)
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22355
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+
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22347
22356
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PlayEffectAnimation0x1A9 = Symbol(
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22348
22357
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None,
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22349
22358
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None,
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@@ -24068,7 +24077,7 @@ class EuItcmOverlay29Functions:
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24068
24077
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None,
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24069
24078
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None,
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24070
24079
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"CheckVariousStatuses2",
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24071
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-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24080
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+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24072
24081
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None,
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24073
24082
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)
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24074
24083
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pmdsky_debug_py/jp.py
CHANGED
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@@ -16600,7 +16600,7 @@ class JpOverlay10Functions:
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16600
16600
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[0x22C10A8],
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16601
16601
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None,
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16602
16602
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"AnimationHasMoreFrames",
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16603
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-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16603
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+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
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16604
16604
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None,
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16605
16605
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)
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16606
16606
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@@ -22864,6 +22864,15 @@ class JpOverlay29Functions:
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22864
22864
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None,
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22865
22865
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)
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22866
22866
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22867
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+
ShouldDisplayEntityAdvanced = Symbol(
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22868
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None,
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22869
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+
None,
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22870
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+
None,
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22871
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+
"ShouldDisplayEntityAdvanced",
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22872
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+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
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22873
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+
None,
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22874
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+
)
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22875
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+
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22867
22876
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PlayEffectAnimation0x1A9 = Symbol(
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22868
22877
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[0x9EC0, 0x9F0C, 0x9F58, 0x9FA4, 0xA254, 0xA2A0],
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22869
22878
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[0x22E77A0, 0x22E77EC, 0x22E7838, 0x22E7884, 0x22E7B34, 0x22E7B80],
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@@ -24634,7 +24643,7 @@ class JpOverlay29Functions:
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24634
24643
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[0x2301BFC],
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24635
24644
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None,
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24636
24645
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"CheckVariousStatuses2",
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24637
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-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24646
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+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24638
24647
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None,
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24639
24648
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)
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24640
24649
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pmdsky_debug_py/jp_itcm.py
CHANGED
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@@ -16354,7 +16354,7 @@ class JpItcmOverlay10Functions:
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16354
16354
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None,
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16355
16355
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None,
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16356
16356
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"AnimationHasMoreFrames",
|
|
16357
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-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16357
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
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16358
16358
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None,
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16359
16359
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)
|
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16360
16360
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|
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@@ -22344,6 +22344,15 @@ class JpItcmOverlay29Functions:
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22344
22344
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None,
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22345
22345
|
)
|
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22346
22346
|
|
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22347
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+
ShouldDisplayEntityAdvanced = Symbol(
|
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22348
|
+
None,
|
|
22349
|
+
None,
|
|
22350
|
+
None,
|
|
22351
|
+
"ShouldDisplayEntityAdvanced",
|
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22352
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22353
|
+
None,
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22354
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+
)
|
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22355
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+
|
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22347
22356
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PlayEffectAnimation0x1A9 = Symbol(
|
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22348
22357
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None,
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22349
22358
|
None,
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@@ -24068,7 +24077,7 @@ class JpItcmOverlay29Functions:
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|
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24068
24077
|
None,
|
|
24069
24078
|
None,
|
|
24070
24079
|
"CheckVariousStatuses2",
|
|
24071
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
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24080
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
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24072
24081
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None,
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24073
24082
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)
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24074
24083
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pmdsky_debug_py/na.py
CHANGED
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@@ -16605,7 +16605,7 @@ class NaOverlay10Functions:
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16605
16605
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[0x22BF904],
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16606
16606
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None,
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16607
16607
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"AnimationHasMoreFrames",
|
|
16608
|
-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16608
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
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16609
16609
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None,
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16610
16610
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)
|
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16611
16611
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|
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@@ -22871,6 +22871,15 @@ class NaOverlay29Functions:
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|
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22871
22871
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None,
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22872
22872
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)
|
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22873
22873
|
|
|
22874
|
+
ShouldDisplayEntityAdvanced = Symbol(
|
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22875
|
+
None,
|
|
22876
|
+
None,
|
|
22877
|
+
None,
|
|
22878
|
+
"ShouldDisplayEntityAdvanced",
|
|
22879
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22880
|
+
None,
|
|
22881
|
+
)
|
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22882
|
+
|
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22874
22883
|
PlayEffectAnimation0x1A9 = Symbol(
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22875
22884
|
[0x9EF0, 0x9F3C, 0x9F88, 0x9FD4, 0xA284, 0xA2D0],
|
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22876
22885
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[0x22E6130, 0x22E617C, 0x22E61C8, 0x22E6214, 0x22E64C4, 0x22E6510],
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@@ -24641,7 +24650,7 @@ class NaOverlay29Functions:
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24641
24650
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[0x2300818],
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24642
24651
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None,
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24643
24652
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"CheckVariousStatuses2",
|
|
24644
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
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24653
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
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24645
24654
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None,
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24646
24655
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)
|
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24647
24656
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pmdsky_debug_py/na_itcm.py
CHANGED
|
@@ -16354,7 +16354,7 @@ class NaItcmOverlay10Functions:
|
|
|
16354
16354
|
None,
|
|
16355
16355
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None,
|
|
16356
16356
|
"AnimationHasMoreFrames",
|
|
16357
|
-
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16357
|
+
"Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
|
|
16358
16358
|
None,
|
|
16359
16359
|
)
|
|
16360
16360
|
|
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@@ -22344,6 +22344,15 @@ class NaItcmOverlay29Functions:
|
|
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22344
22344
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None,
|
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22345
22345
|
)
|
|
22346
22346
|
|
|
22347
|
+
ShouldDisplayEntityAdvanced = Symbol(
|
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22348
|
+
None,
|
|
22349
|
+
None,
|
|
22350
|
+
None,
|
|
22351
|
+
"ShouldDisplayEntityAdvanced",
|
|
22352
|
+
"Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
|
|
22353
|
+
None,
|
|
22354
|
+
)
|
|
22355
|
+
|
|
22347
22356
|
PlayEffectAnimation0x1A9 = Symbol(
|
|
22348
22357
|
None,
|
|
22349
22358
|
None,
|
|
@@ -24068,7 +24077,7 @@ class NaItcmOverlay29Functions:
|
|
|
24068
24077
|
None,
|
|
24069
24078
|
None,
|
|
24070
24079
|
"CheckVariousStatuses2",
|
|
24071
|
-
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24080
|
+
"Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
|
|
24072
24081
|
None,
|
|
24073
24082
|
)
|
|
24074
24083
|
|
pmdsky_debug_py/protocol.py
CHANGED
|
@@ -13850,6 +13850,11 @@ class Overlay29FunctionsProtocol(Protocol):
|
|
|
13850
13850
|
None,
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|
13851
13851
|
]
|
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13852
13852
|
|
|
13853
|
+
ShouldDisplayEntityAdvanced: Symbol[
|
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13854
|
+
Optional[list[int]],
|
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13855
|
+
None,
|
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13856
|
+
]
|
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13857
|
+
|
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13853
13858
|
PlayEffectAnimation0x1A9: Symbol[
|
|
13854
13859
|
Optional[list[int]],
|
|
13855
13860
|
None,
|
|
@@ -0,0 +1,14 @@
|
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|
1
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+
pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
|
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2
|
+
pmdsky_debug_py/_release.py,sha256=ZnFzakTD8hVMPv26y0rbNRcUdR1eA102PV41oo7ECpY,31
|
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3
|
+
pmdsky_debug_py/eu.py,sha256=gPOjZh30ZMuMsMqWrhPc0NZsbZGDXdq7FNDsVJZR-Mc,1111188
|
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4
|
+
pmdsky_debug_py/eu_itcm.py,sha256=KBy19-BiLbzUH0NFhbgAjxDRanKw_p3wTGQozIZZDag,1061163
|
|
5
|
+
pmdsky_debug_py/jp.py,sha256=j2hkrmyH4p5jRZTEyJIwRk_G3ySG8oWG48id6RJXuiI,1107628
|
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6
|
+
pmdsky_debug_py/jp_itcm.py,sha256=mZ2ce4gKJ5FkT4g_KliDg7eBvCSCcD1IAq2ImtEV_O8,1061153
|
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7
|
+
pmdsky_debug_py/na.py,sha256=4thq2Lz4Bk2b4UjHZ01W3shyBs-hlP8TC27nRKg7kDI,1112185
|
|
8
|
+
pmdsky_debug_py/na_itcm.py,sha256=VNU0GQlE_KiTe-l9FuAy3sfXeAWBAhDMQaD7hhDPWHU,1061183
|
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9
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+
pmdsky_debug_py/protocol.py,sha256=HUq5oPW4kJs_iaShzoE47a4v7hjdftquGTA1Dnq5PGE,327383
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10
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pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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11
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pmdsky_debug_py-10.0.33.dist-info/METADATA,sha256=XmNO214N_DNenirM2eNAJlZecMnlly3JJlNx1fu8slA,1374
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pmdsky_debug_py-10.0.33.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
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pmdsky_debug_py-10.0.33.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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14
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pmdsky_debug_py-10.0.33.dist-info/RECORD,,
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@@ -1,14 +0,0 @@
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1
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pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
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pmdsky_debug_py/_release.py,sha256=DB4JsYJiQAlvqpuOh8l8DqI-MwZ2S-FNTG0EpQgKOqU,31
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3
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pmdsky_debug_py/eu.py,sha256=T-urDN7WN58hejZDiCMvOkRCtm519P85w1qa30g8QHg,1110663
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4
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pmdsky_debug_py/eu_itcm.py,sha256=JQZcatpEZHIOh-rOIdcj2GdkY9fOJF0pjoKcxUHkbVM,1060649
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5
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pmdsky_debug_py/jp.py,sha256=kS8hmPXsdCBLxahPXog0tJ75UAyxICbvHSS05GL8_Z4,1107114
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pmdsky_debug_py/jp_itcm.py,sha256=w6jCthmd4etTtddGzEfKWKS7OoPNOfd2lPhVl5VXFjg,1060639
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7
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pmdsky_debug_py/na.py,sha256=irR0CYX5fkRswjE7dkDOqVdzzSdFT4vaRnjC9hjVdqo,1111671
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8
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pmdsky_debug_py/na_itcm.py,sha256=pv3ZF47CozNGVdklxyKkStBt-AkH8QEzUPeFM1TdgwE,1060669
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9
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pmdsky_debug_py/protocol.py,sha256=ry3I-YfSul5VT_MFmzDiQcObDyAYIhdONfYh_pbDOCE,327292
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10
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pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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11
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pmdsky_debug_py-10.0.32.dist-info/METADATA,sha256=DKwOScHxRJkI3r6yJ2SIlpJYcZBhcvdX7uRpZwvRSz8,1374
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pmdsky_debug_py-10.0.32.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
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pmdsky_debug_py-10.0.32.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
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14
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pmdsky_debug_py-10.0.32.dist-info/RECORD,,
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File without changes
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File without changes
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