pmdsky-debug-py 10.0.32__py3-none-any.whl → 10.0.33__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+d1468a6b9a"
1
+ RELEASE = "v0.10.0+caba7cbd5c"
pmdsky_debug_py/eu.py CHANGED
@@ -16605,7 +16605,7 @@ class EuOverlay10Functions:
16605
16605
  [0x22C0244],
16606
16606
  None,
16607
16607
  "AnimationHasMoreFrames",
16608
- "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16608
+ "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16609
16609
  None,
16610
16610
  )
16611
16611
 
@@ -22873,6 +22873,15 @@ class EuOverlay29Functions:
22873
22873
  None,
22874
22874
  )
22875
22875
 
22876
+ ShouldDisplayEntityAdvanced = Symbol(
22877
+ [0x9D00],
22878
+ [0x22E6880],
22879
+ None,
22880
+ "ShouldDisplayEntityAdvanced",
22881
+ "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
22882
+ None,
22883
+ )
22884
+
22876
22885
  PlayEffectAnimation0x1A9 = Symbol(
22877
22886
  [0x9F60, 0x9FAC, 0x9FF8, 0xA044, 0xA2F4, 0xA340],
22878
22887
  [0x22E6AE0, 0x22E6B2C, 0x22E6B78, 0x22E6BC4, 0x22E6E74, 0x22E6EC0],
@@ -24643,7 +24652,7 @@ class EuOverlay29Functions:
24643
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  [0x2301244],
24644
24653
  None,
24645
24654
  "CheckVariousStatuses2",
24646
- "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24655
+ "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24647
24656
  None,
24648
24657
  )
24649
24658
 
@@ -16354,7 +16354,7 @@ class EuItcmOverlay10Functions:
16354
16354
  None,
16355
16355
  None,
16356
16356
  "AnimationHasMoreFrames",
16357
- "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16357
+ "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16358
16358
  None,
16359
16359
  )
16360
16360
 
@@ -22344,6 +22344,15 @@ class EuItcmOverlay29Functions:
22344
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  None,
22345
22345
  )
22346
22346
 
22347
+ ShouldDisplayEntityAdvanced = Symbol(
22348
+ None,
22349
+ None,
22350
+ None,
22351
+ "ShouldDisplayEntityAdvanced",
22352
+ "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
22353
+ None,
22354
+ )
22355
+
22347
22356
  PlayEffectAnimation0x1A9 = Symbol(
22348
22357
  None,
22349
22358
  None,
@@ -24068,7 +24077,7 @@ class EuItcmOverlay29Functions:
24068
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  None,
24069
24078
  None,
24070
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  "CheckVariousStatuses2",
24071
- "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24080
+ "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24072
24081
  None,
24073
24082
  )
24074
24083
 
pmdsky_debug_py/jp.py CHANGED
@@ -16600,7 +16600,7 @@ class JpOverlay10Functions:
16600
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  [0x22C10A8],
16601
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  None,
16602
16602
  "AnimationHasMoreFrames",
16603
- "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16603
+ "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16604
16604
  None,
16605
16605
  )
16606
16606
 
@@ -22864,6 +22864,15 @@ class JpOverlay29Functions:
22864
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  None,
22865
22865
  )
22866
22866
 
22867
+ ShouldDisplayEntityAdvanced = Symbol(
22868
+ None,
22869
+ None,
22870
+ None,
22871
+ "ShouldDisplayEntityAdvanced",
22872
+ "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
22873
+ None,
22874
+ )
22875
+
22867
22876
  PlayEffectAnimation0x1A9 = Symbol(
22868
22877
  [0x9EC0, 0x9F0C, 0x9F58, 0x9FA4, 0xA254, 0xA2A0],
22869
22878
  [0x22E77A0, 0x22E77EC, 0x22E7838, 0x22E7884, 0x22E7B34, 0x22E7B80],
@@ -24634,7 +24643,7 @@ class JpOverlay29Functions:
24634
24643
  [0x2301BFC],
24635
24644
  None,
24636
24645
  "CheckVariousStatuses2",
24637
- "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24646
+ "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24638
24647
  None,
24639
24648
  )
24640
24649
 
@@ -16354,7 +16354,7 @@ class JpItcmOverlay10Functions:
16354
16354
  None,
16355
16355
  None,
16356
16356
  "AnimationHasMoreFrames",
16357
- "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16357
+ "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16358
16358
  None,
16359
16359
  )
16360
16360
 
@@ -22344,6 +22344,15 @@ class JpItcmOverlay29Functions:
22344
22344
  None,
22345
22345
  )
22346
22346
 
22347
+ ShouldDisplayEntityAdvanced = Symbol(
22348
+ None,
22349
+ None,
22350
+ None,
22351
+ "ShouldDisplayEntityAdvanced",
22352
+ "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
22353
+ None,
22354
+ )
22355
+
22347
22356
  PlayEffectAnimation0x1A9 = Symbol(
22348
22357
  None,
22349
22358
  None,
@@ -24068,7 +24077,7 @@ class JpItcmOverlay29Functions:
24068
24077
  None,
24069
24078
  None,
24070
24079
  "CheckVariousStatuses2",
24071
- "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24080
+ "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24072
24081
  None,
24073
24082
  )
24074
24083
 
pmdsky_debug_py/na.py CHANGED
@@ -16605,7 +16605,7 @@ class NaOverlay10Functions:
16605
16605
  [0x22BF904],
16606
16606
  None,
16607
16607
  "AnimationHasMoreFrames",
16608
- "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16608
+ "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16609
16609
  None,
16610
16610
  )
16611
16611
 
@@ -22871,6 +22871,15 @@ class NaOverlay29Functions:
22871
22871
  None,
22872
22872
  )
22873
22873
 
22874
+ ShouldDisplayEntityAdvanced = Symbol(
22875
+ None,
22876
+ None,
22877
+ None,
22878
+ "ShouldDisplayEntityAdvanced",
22879
+ "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
22880
+ None,
22881
+ )
22882
+
22874
22883
  PlayEffectAnimation0x1A9 = Symbol(
22875
22884
  [0x9EF0, 0x9F3C, 0x9F88, 0x9FD4, 0xA284, 0xA2D0],
22876
22885
  [0x22E6130, 0x22E617C, 0x22E61C8, 0x22E6214, 0x22E64C4, 0x22E6510],
@@ -24641,7 +24650,7 @@ class NaOverlay29Functions:
24641
24650
  [0x2300818],
24642
24651
  None,
24643
24652
  "CheckVariousStatuses2",
24644
- "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24653
+ "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24645
24654
  None,
24646
24655
  )
24647
24656
 
@@ -16354,7 +16354,7 @@ class NaItcmOverlay10Functions:
16354
16354
  None,
16355
16355
  None,
16356
16356
  "AnimationHasMoreFrames",
16357
- "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16357
+ "Just a guess. This is called in a loop in PlayEffectAnimation, and the output controls whether or not AdvanceFrame continues to be called.\nIf the current effect animation's is_non_blocking field is set, the function will return false the very first time it is called.\n\nr0: ?\nreturn: whether or not the animation still has more frames left?",
16358
16358
  None,
16359
16359
  )
16360
16360
 
@@ -22344,6 +22344,15 @@ class NaItcmOverlay29Functions:
22344
22344
  None,
22345
22345
  )
22346
22346
 
22347
+ ShouldDisplayEntityAdvanced = Symbol(
22348
+ None,
22349
+ None,
22350
+ None,
22351
+ "ShouldDisplayEntityAdvanced",
22352
+ "Returns whether or not the entity should be displayed, using the same checks as ShouldDisplayEntity except also checking whether it is visible and whether the camera entity is blinded.\n\nr0: entity pointer\nreturn: bool",
22353
+ None,
22354
+ )
22355
+
22347
22356
  PlayEffectAnimation0x1A9 = Symbol(
22348
22357
  None,
22349
22358
  None,
@@ -24068,7 +24077,7 @@ class NaItcmOverlay29Functions:
24068
24077
  None,
24069
24078
  None,
24070
24079
  "CheckVariousStatuses2",
24071
- "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24080
+ "Returns 0 if none of these conditions holds for the given entity:\nblinded (checked only if blind_check == 1),\nasleep, frozen, paused, infatuated, wrapping, wrapped, biding, petrified, or terrified.\n\nr0: Entity pointer\nr1: If true, return 1 if entity is blinded\nreturn: bool",
24072
24081
  None,
24073
24082
  )
24074
24083
 
@@ -13850,6 +13850,11 @@ class Overlay29FunctionsProtocol(Protocol):
13850
13850
  None,
13851
13851
  ]
13852
13852
 
13853
+ ShouldDisplayEntityAdvanced: Symbol[
13854
+ Optional[list[int]],
13855
+ None,
13856
+ ]
13857
+
13853
13858
  PlayEffectAnimation0x1A9: Symbol[
13854
13859
  Optional[list[int]],
13855
13860
  None,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.32
3
+ Version: 10.0.33
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=ZnFzakTD8hVMPv26y0rbNRcUdR1eA102PV41oo7ECpY,31
3
+ pmdsky_debug_py/eu.py,sha256=gPOjZh30ZMuMsMqWrhPc0NZsbZGDXdq7FNDsVJZR-Mc,1111188
4
+ pmdsky_debug_py/eu_itcm.py,sha256=KBy19-BiLbzUH0NFhbgAjxDRanKw_p3wTGQozIZZDag,1061163
5
+ pmdsky_debug_py/jp.py,sha256=j2hkrmyH4p5jRZTEyJIwRk_G3ySG8oWG48id6RJXuiI,1107628
6
+ pmdsky_debug_py/jp_itcm.py,sha256=mZ2ce4gKJ5FkT4g_KliDg7eBvCSCcD1IAq2ImtEV_O8,1061153
7
+ pmdsky_debug_py/na.py,sha256=4thq2Lz4Bk2b4UjHZ01W3shyBs-hlP8TC27nRKg7kDI,1112185
8
+ pmdsky_debug_py/na_itcm.py,sha256=VNU0GQlE_KiTe-l9FuAy3sfXeAWBAhDMQaD7hhDPWHU,1061183
9
+ pmdsky_debug_py/protocol.py,sha256=HUq5oPW4kJs_iaShzoE47a4v7hjdftquGTA1Dnq5PGE,327383
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.33.dist-info/METADATA,sha256=XmNO214N_DNenirM2eNAJlZecMnlly3JJlNx1fu8slA,1374
12
+ pmdsky_debug_py-10.0.33.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
13
+ pmdsky_debug_py-10.0.33.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.33.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=DB4JsYJiQAlvqpuOh8l8DqI-MwZ2S-FNTG0EpQgKOqU,31
3
- pmdsky_debug_py/eu.py,sha256=T-urDN7WN58hejZDiCMvOkRCtm519P85w1qa30g8QHg,1110663
4
- pmdsky_debug_py/eu_itcm.py,sha256=JQZcatpEZHIOh-rOIdcj2GdkY9fOJF0pjoKcxUHkbVM,1060649
5
- pmdsky_debug_py/jp.py,sha256=kS8hmPXsdCBLxahPXog0tJ75UAyxICbvHSS05GL8_Z4,1107114
6
- pmdsky_debug_py/jp_itcm.py,sha256=w6jCthmd4etTtddGzEfKWKS7OoPNOfd2lPhVl5VXFjg,1060639
7
- pmdsky_debug_py/na.py,sha256=irR0CYX5fkRswjE7dkDOqVdzzSdFT4vaRnjC9hjVdqo,1111671
8
- pmdsky_debug_py/na_itcm.py,sha256=pv3ZF47CozNGVdklxyKkStBt-AkH8QEzUPeFM1TdgwE,1060669
9
- pmdsky_debug_py/protocol.py,sha256=ry3I-YfSul5VT_MFmzDiQcObDyAYIhdONfYh_pbDOCE,327292
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.32.dist-info/METADATA,sha256=DKwOScHxRJkI3r6yJ2SIlpJYcZBhcvdX7uRpZwvRSz8,1374
12
- pmdsky_debug_py-10.0.32.dist-info/WHEEL,sha256=GV9aMThwP_4oNCtvEC2ec3qUYutgWeAzklro_0m4WJQ,91
13
- pmdsky_debug_py-10.0.32.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.32.dist-info/RECORD,,