pmdsky-debug-py 10.0.23__py3-none-any.whl → 10.0.24__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+bc951e8a88"
1
+ RELEASE = "v0.10.0+0363689f5d"
pmdsky_debug_py/eu.py CHANGED
@@ -24665,6 +24665,15 @@ class EuOverlay29Functions:
24665
24665
  None,
24666
24666
  )
24667
24667
 
24668
+ GetTreatmentBetweenMonsters = Symbol(
24669
+ [0x25608],
24670
+ [0x2302188],
24671
+ None,
24672
+ "GetTreatmentBetweenMonsters",
24673
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24674
+ None,
24675
+ )
24676
+
24668
24677
  SafeguardIsActive = Symbol(
24669
24678
  [0x257EC],
24670
24679
  [0x230236C],
@@ -26744,6 +26753,24 @@ class EuOverlay29Functions:
26744
26753
  None,
26745
26754
  )
26746
26755
 
26756
+ GetAiUseItemProbability = Symbol(
26757
+ [0x41F44],
26758
+ [0x231EAC4],
26759
+ None,
26760
+ "GetAiUseItemProbability",
26761
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26762
+ None,
26763
+ )
26764
+
26765
+ IsAdjacentToEnemy = Symbol(
26766
+ [0x427D8],
26767
+ [0x231F358],
26768
+ None,
26769
+ "IsAdjacentToEnemy",
26770
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26771
+ None,
26772
+ )
26773
+
26747
26774
  ShouldTryEatItem = Symbol(
26748
26775
  [0x42878],
26749
26776
  [0x231F3F8],
@@ -24090,6 +24090,15 @@ class EuItcmOverlay29Functions:
24090
24090
  None,
24091
24091
  )
24092
24092
 
24093
+ GetTreatmentBetweenMonsters = Symbol(
24094
+ None,
24095
+ None,
24096
+ None,
24097
+ "GetTreatmentBetweenMonsters",
24098
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24099
+ None,
24100
+ )
24101
+
24093
24102
  SafeguardIsActive = Symbol(
24094
24103
  None,
24095
24104
  None,
@@ -26169,6 +26178,24 @@ class EuItcmOverlay29Functions:
26169
26178
  None,
26170
26179
  )
26171
26180
 
26181
+ GetAiUseItemProbability = Symbol(
26182
+ None,
26183
+ None,
26184
+ None,
26185
+ "GetAiUseItemProbability",
26186
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26187
+ None,
26188
+ )
26189
+
26190
+ IsAdjacentToEnemy = Symbol(
26191
+ None,
26192
+ None,
26193
+ None,
26194
+ "IsAdjacentToEnemy",
26195
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26196
+ None,
26197
+ )
26198
+
26172
26199
  ShouldTryEatItem = Symbol(
26173
26200
  None,
26174
26201
  None,
pmdsky_debug_py/jp.py CHANGED
@@ -24656,6 +24656,15 @@ class JpOverlay29Functions:
24656
24656
  None,
24657
24657
  )
24658
24658
 
24659
+ GetTreatmentBetweenMonsters = Symbol(
24660
+ [0x24F1C],
24661
+ [0x23027FC],
24662
+ None,
24663
+ "GetTreatmentBetweenMonsters",
24664
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24665
+ None,
24666
+ )
24667
+
24659
24668
  SafeguardIsActive = Symbol(
24660
24669
  [0x255CC],
24661
24670
  [0x2302EAC],
@@ -26735,6 +26744,24 @@ class JpOverlay29Functions:
26735
26744
  None,
26736
26745
  )
26737
26746
 
26747
+ GetAiUseItemProbability = Symbol(
26748
+ [0x41858],
26749
+ [0x231F138],
26750
+ None,
26751
+ "GetAiUseItemProbability",
26752
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26753
+ None,
26754
+ )
26755
+
26756
+ IsAdjacentToEnemy = Symbol(
26757
+ [0x420EC],
26758
+ [0x231F9CC],
26759
+ None,
26760
+ "IsAdjacentToEnemy",
26761
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26762
+ None,
26763
+ )
26764
+
26738
26765
  ShouldTryEatItem = Symbol(
26739
26766
  [0x4255C],
26740
26767
  [0x231FE3C],
@@ -24090,6 +24090,15 @@ class JpItcmOverlay29Functions:
24090
24090
  None,
24091
24091
  )
24092
24092
 
24093
+ GetTreatmentBetweenMonsters = Symbol(
24094
+ None,
24095
+ None,
24096
+ None,
24097
+ "GetTreatmentBetweenMonsters",
24098
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24099
+ None,
24100
+ )
24101
+
24093
24102
  SafeguardIsActive = Symbol(
24094
24103
  None,
24095
24104
  None,
@@ -26169,6 +26178,24 @@ class JpItcmOverlay29Functions:
26169
26178
  None,
26170
26179
  )
26171
26180
 
26181
+ GetAiUseItemProbability = Symbol(
26182
+ None,
26183
+ None,
26184
+ None,
26185
+ "GetAiUseItemProbability",
26186
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26187
+ None,
26188
+ )
26189
+
26190
+ IsAdjacentToEnemy = Symbol(
26191
+ None,
26192
+ None,
26193
+ None,
26194
+ "IsAdjacentToEnemy",
26195
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26196
+ None,
26197
+ )
26198
+
26172
26199
  ShouldTryEatItem = Symbol(
26173
26200
  None,
26174
26201
  None,
pmdsky_debug_py/na.py CHANGED
@@ -24663,6 +24663,15 @@ class NaOverlay29Functions:
24663
24663
  None,
24664
24664
  )
24665
24665
 
24666
+ GetTreatmentBetweenMonsters = Symbol(
24667
+ [0x2533C],
24668
+ [0x230157C],
24669
+ None,
24670
+ "GetTreatmentBetweenMonsters",
24671
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24672
+ None,
24673
+ )
24674
+
24666
24675
  SafeguardIsActive = Symbol(
24667
24676
  [0x25700],
24668
24677
  [0x2301940],
@@ -26742,6 +26751,24 @@ class NaOverlay29Functions:
26742
26751
  None,
26743
26752
  )
26744
26753
 
26754
+ GetAiUseItemProbability = Symbol(
26755
+ [0x41C78],
26756
+ [0x231DEB8],
26757
+ None,
26758
+ "GetAiUseItemProbability",
26759
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26760
+ None,
26761
+ )
26762
+
26763
+ IsAdjacentToEnemy = Symbol(
26764
+ [0x4250C],
26765
+ [0x231E74C],
26766
+ None,
26767
+ "IsAdjacentToEnemy",
26768
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26769
+ None,
26770
+ )
26771
+
26745
26772
  ShouldTryEatItem = Symbol(
26746
26773
  [0x42750],
26747
26774
  [0x231E990],
@@ -24090,6 +24090,15 @@ class NaItcmOverlay29Functions:
24090
24090
  None,
24091
24091
  )
24092
24092
 
24093
+ GetTreatmentBetweenMonsters = Symbol(
24094
+ None,
24095
+ None,
24096
+ None,
24097
+ "GetTreatmentBetweenMonsters",
24098
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24099
+ None,
24100
+ )
24101
+
24093
24102
  SafeguardIsActive = Symbol(
24094
24103
  None,
24095
24104
  None,
@@ -26169,6 +26178,24 @@ class NaItcmOverlay29Functions:
26169
26178
  None,
26170
26179
  )
26171
26180
 
26181
+ GetAiUseItemProbability = Symbol(
26182
+ None,
26183
+ None,
26184
+ None,
26185
+ "GetAiUseItemProbability",
26186
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26187
+ None,
26188
+ )
26189
+
26190
+ IsAdjacentToEnemy = Symbol(
26191
+ None,
26192
+ None,
26193
+ None,
26194
+ "IsAdjacentToEnemy",
26195
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26196
+ None,
26197
+ )
26198
+
26172
26199
  ShouldTryEatItem = Symbol(
26173
26200
  None,
26174
26201
  None,
@@ -14820,6 +14820,11 @@ class Overlay29FunctionsProtocol(Protocol):
14820
14820
  None,
14821
14821
  ]
14822
14822
 
14823
+ GetTreatmentBetweenMonsters: Symbol[
14824
+ Optional[list[int]],
14825
+ None,
14826
+ ]
14827
+
14823
14828
  SafeguardIsActive: Symbol[
14824
14829
  Optional[list[int]],
14825
14830
  None,
@@ -15975,6 +15980,16 @@ class Overlay29FunctionsProtocol(Protocol):
15975
15980
  None,
15976
15981
  ]
15977
15982
 
15983
+ GetAiUseItemProbability: Symbol[
15984
+ Optional[list[int]],
15985
+ None,
15986
+ ]
15987
+
15988
+ IsAdjacentToEnemy: Symbol[
15989
+ Optional[list[int]],
15990
+ None,
15991
+ ]
15992
+
15978
15993
  ShouldTryEatItem: Symbol[
15979
15994
  Optional[list[int]],
15980
15995
  None,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.23
3
+ Version: 10.0.24
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=4TcfztC8mVpEEIVFvmmRFV8Lpc7VdWWT8ENJQdnk6Fs,31
3
+ pmdsky_debug_py/eu.py,sha256=K6UXvAxST5LHTpwvvn1r8cZNU5B1kX50Pkp8jvj5P_0,1101892
4
+ pmdsky_debug_py/eu_itcm.py,sha256=K7kzXjZEJxR6KzOF6XEEPDUoVRITgomdhMgU3TlQwNc,1052140
5
+ pmdsky_debug_py/jp.py,sha256=lx2AkWautzJxGPiJ0KvOJvqIminRMAXzsDSBa5J1gMY,1098403
6
+ pmdsky_debug_py/jp_itcm.py,sha256=sLfkbfD-s8Wur8J2F7rVIsYUOkzEm-PVA3AVv6SIsaI,1052130
7
+ pmdsky_debug_py/na.py,sha256=KLdF3-dJONPSrhtzuriA_ED_n0p9E3kcdJmUfkjOWfE,1102937
8
+ pmdsky_debug_py/na_itcm.py,sha256=_ETqTwiDhEXf--oYREnlgrbCRYxTsG6GLZKU_JFKsLM,1052160
9
+ pmdsky_debug_py/protocol.py,sha256=1sfuOEO4hj3qoao_pKshyM2AYbAxQW1P10u_34HCLy8,325324
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.24.dist-info/METADATA,sha256=6awy1b6GZsQi-tWlOI_lwh_L2edW8TZWeZbvDlEMTZ8,1374
12
+ pmdsky_debug_py-10.0.24.dist-info/WHEEL,sha256=Mdi9PDNwEZptOjTlUcAth7XJDFtKrHYaQMPulZeBCiQ,91
13
+ pmdsky_debug_py-10.0.24.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.24.dist-info/RECORD,,
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=SAym_waESZDA7os4QRuI8I-C7d2IBOa8A8UabrGlxW4,31
3
- pmdsky_debug_py/eu.py,sha256=-_EapONiDby3ftNC_0BkKXngGgm-C2r1JTKJwDIIl_0,1100375
4
- pmdsky_debug_py/eu_itcm.py,sha256=m1hmLZmLUsFSWWgd4hcqYUaswKFidCDLp3OiXZPfMmU,1050659
5
- pmdsky_debug_py/jp.py,sha256=AzEjyUOsuRb8AtB8Pu1kjH8Lp3Z1kfECIK27ETFkhro,1096886
6
- pmdsky_debug_py/jp_itcm.py,sha256=pM_ejVxaCLFRgklLpkDjlxXlQFSvUgRXF9KpVP0aHzw,1050649
7
- pmdsky_debug_py/na.py,sha256=ouPsQ--nAgiuSrABnylTBZ4bcdm3EJFKHr59Y9vA4bc,1101420
8
- pmdsky_debug_py/na_itcm.py,sha256=VDuoVpEhCu9RYUK6rtXCZ-gq002D1UsXJI8SE-YXjwk,1050679
9
- pmdsky_debug_py/protocol.py,sha256=sV_CMM7aqw3AlMlck_5g851V2I1PQ-uRCEcDfjFqyuY,325065
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.23.dist-info/METADATA,sha256=ySkAnkg0LUZBUPwnRIA9woAWEmdkvF4XRmaXKfjJMtY,1374
12
- pmdsky_debug_py-10.0.23.dist-info/WHEEL,sha256=Mdi9PDNwEZptOjTlUcAth7XJDFtKrHYaQMPulZeBCiQ,91
13
- pmdsky_debug_py-10.0.23.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.23.dist-info/RECORD,,