pmdsky-debug-py 10.0.22__py3-none-any.whl → 10.0.24__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- RELEASE = "v0.10.0+0c552deaf3"
1
+ RELEASE = "v0.10.0+0363689f5d"
pmdsky_debug_py/eu.py CHANGED
@@ -24665,6 +24665,15 @@ class EuOverlay29Functions:
24665
24665
  None,
24666
24666
  )
24667
24667
 
24668
+ GetTreatmentBetweenMonsters = Symbol(
24669
+ [0x25608],
24670
+ [0x2302188],
24671
+ None,
24672
+ "GetTreatmentBetweenMonsters",
24673
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24674
+ None,
24675
+ )
24676
+
24668
24677
  SafeguardIsActive = Symbol(
24669
24678
  [0x257EC],
24670
24679
  [0x230236C],
@@ -26744,6 +26753,24 @@ class EuOverlay29Functions:
26744
26753
  None,
26745
26754
  )
26746
26755
 
26756
+ GetAiUseItemProbability = Symbol(
26757
+ [0x41F44],
26758
+ [0x231EAC4],
26759
+ None,
26760
+ "GetAiUseItemProbability",
26761
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26762
+ None,
26763
+ )
26764
+
26765
+ IsAdjacentToEnemy = Symbol(
26766
+ [0x427D8],
26767
+ [0x231F358],
26768
+ None,
26769
+ "IsAdjacentToEnemy",
26770
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26771
+ None,
26772
+ )
26773
+
26747
26774
  ShouldTryEatItem = Symbol(
26748
26775
  [0x42878],
26749
26776
  [0x231F3F8],
@@ -29042,6 +29069,15 @@ class EuOverlay29Data:
29042
29069
  "uint32_t",
29043
29070
  )
29044
29071
 
29072
+ ATTACK_SPRITE_BUFFER_SIZE = Symbol(
29073
+ [0x1AD10],
29074
+ [0x22F7890],
29075
+ 0x4,
29076
+ "ATTACK_SPRITE_BUFFER_SIZE",
29077
+ "Size of the buffer used to store the current attack sprite file.",
29078
+ "int32_t",
29079
+ )
29080
+
29045
29081
  KECLEON_FEMALE_ID = Symbol(
29046
29082
  [0x1B23C],
29047
29083
  [0x22F7DBC],
@@ -29977,6 +30013,15 @@ class EuOverlay29Data:
29977
30013
  "struct data_processing_instruction",
29978
30014
  )
29979
30015
 
30016
+ COMPRESSED_SPRITE_BUFFER_SIZE = Symbol(
30017
+ [0x6FFEC],
30018
+ [0x234CB6C],
30019
+ None,
30020
+ "COMPRESSED_SPRITE_BUFFER_SIZE",
30021
+ "Size of the buffer to store the current sprite to decompress.",
30022
+ "struct data_processing_instruction",
30023
+ )
30024
+
29980
30025
 
29981
30026
  class EuOverlay29Section:
29982
30027
  name = "overlay29"
@@ -24090,6 +24090,15 @@ class EuItcmOverlay29Functions:
24090
24090
  None,
24091
24091
  )
24092
24092
 
24093
+ GetTreatmentBetweenMonsters = Symbol(
24094
+ None,
24095
+ None,
24096
+ None,
24097
+ "GetTreatmentBetweenMonsters",
24098
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24099
+ None,
24100
+ )
24101
+
24093
24102
  SafeguardIsActive = Symbol(
24094
24103
  None,
24095
24104
  None,
@@ -26169,6 +26178,24 @@ class EuItcmOverlay29Functions:
26169
26178
  None,
26170
26179
  )
26171
26180
 
26181
+ GetAiUseItemProbability = Symbol(
26182
+ None,
26183
+ None,
26184
+ None,
26185
+ "GetAiUseItemProbability",
26186
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26187
+ None,
26188
+ )
26189
+
26190
+ IsAdjacentToEnemy = Symbol(
26191
+ None,
26192
+ None,
26193
+ None,
26194
+ "IsAdjacentToEnemy",
26195
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26196
+ None,
26197
+ )
26198
+
26172
26199
  ShouldTryEatItem = Symbol(
26173
26200
  None,
26174
26201
  None,
@@ -28462,6 +28489,15 @@ class EuItcmOverlay29Data:
28462
28489
  "uint32_t",
28463
28490
  )
28464
28491
 
28492
+ ATTACK_SPRITE_BUFFER_SIZE = Symbol(
28493
+ None,
28494
+ None,
28495
+ None,
28496
+ "ATTACK_SPRITE_BUFFER_SIZE",
28497
+ "Size of the buffer used to store the current attack sprite file.",
28498
+ "int32_t",
28499
+ )
28500
+
28465
28501
  KECLEON_FEMALE_ID = Symbol(
28466
28502
  None,
28467
28503
  None,
@@ -29299,6 +29335,15 @@ class EuItcmOverlay29Data:
29299
29335
  "struct data_processing_instruction",
29300
29336
  )
29301
29337
 
29338
+ COMPRESSED_SPRITE_BUFFER_SIZE = Symbol(
29339
+ None,
29340
+ None,
29341
+ None,
29342
+ "COMPRESSED_SPRITE_BUFFER_SIZE",
29343
+ "Size of the buffer to store the current sprite to decompress.",
29344
+ "struct data_processing_instruction",
29345
+ )
29346
+
29302
29347
 
29303
29348
  class EuItcmOverlay29Section:
29304
29349
  name = "overlay29"
pmdsky_debug_py/jp.py CHANGED
@@ -24656,6 +24656,15 @@ class JpOverlay29Functions:
24656
24656
  None,
24657
24657
  )
24658
24658
 
24659
+ GetTreatmentBetweenMonsters = Symbol(
24660
+ [0x24F1C],
24661
+ [0x23027FC],
24662
+ None,
24663
+ "GetTreatmentBetweenMonsters",
24664
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24665
+ None,
24666
+ )
24667
+
24659
24668
  SafeguardIsActive = Symbol(
24660
24669
  [0x255CC],
24661
24670
  [0x2302EAC],
@@ -26735,6 +26744,24 @@ class JpOverlay29Functions:
26735
26744
  None,
26736
26745
  )
26737
26746
 
26747
+ GetAiUseItemProbability = Symbol(
26748
+ [0x41858],
26749
+ [0x231F138],
26750
+ None,
26751
+ "GetAiUseItemProbability",
26752
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26753
+ None,
26754
+ )
26755
+
26756
+ IsAdjacentToEnemy = Symbol(
26757
+ [0x420EC],
26758
+ [0x231F9CC],
26759
+ None,
26760
+ "IsAdjacentToEnemy",
26761
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26762
+ None,
26763
+ )
26764
+
26738
26765
  ShouldTryEatItem = Symbol(
26739
26766
  [0x4255C],
26740
26767
  [0x231FE3C],
@@ -29033,6 +29060,15 @@ class JpOverlay29Data:
29033
29060
  "uint32_t",
29034
29061
  )
29035
29062
 
29063
+ ATTACK_SPRITE_BUFFER_SIZE = Symbol(
29064
+ [0x1ABC8],
29065
+ [0x22F84A8],
29066
+ 0x4,
29067
+ "ATTACK_SPRITE_BUFFER_SIZE",
29068
+ "Size of the buffer used to store the current attack sprite file.",
29069
+ "int32_t",
29070
+ )
29071
+
29036
29072
  KECLEON_FEMALE_ID = Symbol(
29037
29073
  [0x1B0EC],
29038
29074
  [0x22F89CC],
@@ -29870,6 +29906,15 @@ class JpOverlay29Data:
29870
29906
  "struct data_processing_instruction",
29871
29907
  )
29872
29908
 
29909
+ COMPRESSED_SPRITE_BUFFER_SIZE = Symbol(
29910
+ [0x6F8F0],
29911
+ [0x234D1D0],
29912
+ None,
29913
+ "COMPRESSED_SPRITE_BUFFER_SIZE",
29914
+ "Size of the buffer to store the current sprite to decompress.",
29915
+ "struct data_processing_instruction",
29916
+ )
29917
+
29873
29918
 
29874
29919
  class JpOverlay29Section:
29875
29920
  name = "overlay29"
@@ -24090,6 +24090,15 @@ class JpItcmOverlay29Functions:
24090
24090
  None,
24091
24091
  )
24092
24092
 
24093
+ GetTreatmentBetweenMonsters = Symbol(
24094
+ None,
24095
+ None,
24096
+ None,
24097
+ "GetTreatmentBetweenMonsters",
24098
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24099
+ None,
24100
+ )
24101
+
24093
24102
  SafeguardIsActive = Symbol(
24094
24103
  None,
24095
24104
  None,
@@ -26169,6 +26178,24 @@ class JpItcmOverlay29Functions:
26169
26178
  None,
26170
26179
  )
26171
26180
 
26181
+ GetAiUseItemProbability = Symbol(
26182
+ None,
26183
+ None,
26184
+ None,
26185
+ "GetAiUseItemProbability",
26186
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26187
+ None,
26188
+ )
26189
+
26190
+ IsAdjacentToEnemy = Symbol(
26191
+ None,
26192
+ None,
26193
+ None,
26194
+ "IsAdjacentToEnemy",
26195
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26196
+ None,
26197
+ )
26198
+
26172
26199
  ShouldTryEatItem = Symbol(
26173
26200
  None,
26174
26201
  None,
@@ -28462,6 +28489,15 @@ class JpItcmOverlay29Data:
28462
28489
  "uint32_t",
28463
28490
  )
28464
28491
 
28492
+ ATTACK_SPRITE_BUFFER_SIZE = Symbol(
28493
+ None,
28494
+ None,
28495
+ None,
28496
+ "ATTACK_SPRITE_BUFFER_SIZE",
28497
+ "Size of the buffer used to store the current attack sprite file.",
28498
+ "int32_t",
28499
+ )
28500
+
28465
28501
  KECLEON_FEMALE_ID = Symbol(
28466
28502
  None,
28467
28503
  None,
@@ -29299,6 +29335,15 @@ class JpItcmOverlay29Data:
29299
29335
  "struct data_processing_instruction",
29300
29336
  )
29301
29337
 
29338
+ COMPRESSED_SPRITE_BUFFER_SIZE = Symbol(
29339
+ None,
29340
+ None,
29341
+ None,
29342
+ "COMPRESSED_SPRITE_BUFFER_SIZE",
29343
+ "Size of the buffer to store the current sprite to decompress.",
29344
+ "struct data_processing_instruction",
29345
+ )
29346
+
29302
29347
 
29303
29348
  class JpItcmOverlay29Section:
29304
29349
  name = "overlay29"
pmdsky_debug_py/na.py CHANGED
@@ -24663,6 +24663,15 @@ class NaOverlay29Functions:
24663
24663
  None,
24664
24664
  )
24665
24665
 
24666
+ GetTreatmentBetweenMonsters = Symbol(
24667
+ [0x2533C],
24668
+ [0x230157C],
24669
+ None,
24670
+ "GetTreatmentBetweenMonsters",
24671
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24672
+ None,
24673
+ )
24674
+
24666
24675
  SafeguardIsActive = Symbol(
24667
24676
  [0x25700],
24668
24677
  [0x2301940],
@@ -26742,6 +26751,24 @@ class NaOverlay29Functions:
26742
26751
  None,
26743
26752
  )
26744
26753
 
26754
+ GetAiUseItemProbability = Symbol(
26755
+ [0x41C78],
26756
+ [0x231DEB8],
26757
+ None,
26758
+ "GetAiUseItemProbability",
26759
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26760
+ None,
26761
+ )
26762
+
26763
+ IsAdjacentToEnemy = Symbol(
26764
+ [0x4250C],
26765
+ [0x231E74C],
26766
+ None,
26767
+ "IsAdjacentToEnemy",
26768
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26769
+ None,
26770
+ )
26771
+
26745
26772
  ShouldTryEatItem = Symbol(
26746
26773
  [0x42750],
26747
26774
  [0x231E990],
@@ -29040,6 +29067,15 @@ class NaOverlay29Data:
29040
29067
  "uint32_t",
29041
29068
  )
29042
29069
 
29070
+ ATTACK_SPRITE_BUFFER_SIZE = Symbol(
29071
+ [0x1AC98],
29072
+ [0x22F6ED8],
29073
+ 0x4,
29074
+ "ATTACK_SPRITE_BUFFER_SIZE",
29075
+ "Size of the buffer used to store the current attack sprite file.",
29076
+ "int32_t",
29077
+ )
29078
+
29043
29079
  KECLEON_FEMALE_ID = Symbol(
29044
29080
  [0x1B1C4],
29045
29081
  [0x22F7404],
@@ -29975,6 +30011,15 @@ class NaOverlay29Data:
29975
30011
  "struct data_processing_instruction",
29976
30012
  )
29977
30013
 
30014
+ COMPRESSED_SPRITE_BUFFER_SIZE = Symbol(
30015
+ [0x6FD2C],
30016
+ [0x234BF6C],
30017
+ None,
30018
+ "COMPRESSED_SPRITE_BUFFER_SIZE",
30019
+ "Size of the buffer to store the current sprite to decompress.",
30020
+ "struct data_processing_instruction",
30021
+ )
30022
+
29978
30023
 
29979
30024
  class NaOverlay29Section:
29980
30025
  name = "overlay29"
@@ -24090,6 +24090,15 @@ class NaItcmOverlay29Functions:
24090
24090
  None,
24091
24091
  )
24092
24092
 
24093
+ GetTreatmentBetweenMonsters = Symbol(
24094
+ None,
24095
+ None,
24096
+ None,
24097
+ "GetTreatmentBetweenMonsters",
24098
+ "Called to check if a monster should treat another as an ally, enemy, or ignore it.\n(Examples of the 'ignore' case: target is a shopkeeper, there is a decoy on the floor, etc.)\n\nr0: Pointer to entity 1\nr1: Pointer to entity 2\nr2: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters\nr3: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status\nreturn: Treatment that monster 1 should apply to monster 2",
24099
+ None,
24100
+ )
24101
+
24093
24102
  SafeguardIsActive = Symbol(
24094
24103
  None,
24095
24104
  None,
@@ -26169,6 +26178,24 @@ class NaItcmOverlay29Functions:
26169
26178
  None,
26170
26179
  )
26171
26180
 
26181
+ GetAiUseItemProbability = Symbol(
26182
+ None,
26183
+ None,
26184
+ None,
26185
+ "GetAiUseItemProbability",
26186
+ "Called to get the probability of an item being used or thrown by an AI on the current turn.\n\nr0: Pointer to either the user if it is an item used by the AI or the target if it is an item thrown by the AI\nr1: Pointer to item\nr2: Size-2 bitvector: if bit 0 is set, the AI is throwing the item. If bit 1 is set, it is targeting an ally with the item.\nreturn: Integer in range [0, 100]",
26187
+ None,
26188
+ )
26189
+
26190
+ IsAdjacentToEnemy = Symbol(
26191
+ None,
26192
+ None,
26193
+ None,
26194
+ "IsAdjacentToEnemy",
26195
+ "Called to check if a hostile entity is present in any of the tiles adjacent to an entity.\n\nr0: Pointer to entity\nreturn: True if yes, false if no",
26196
+ None,
26197
+ )
26198
+
26172
26199
  ShouldTryEatItem = Symbol(
26173
26200
  None,
26174
26201
  None,
@@ -28462,6 +28489,15 @@ class NaItcmOverlay29Data:
28462
28489
  "uint32_t",
28463
28490
  )
28464
28491
 
28492
+ ATTACK_SPRITE_BUFFER_SIZE = Symbol(
28493
+ None,
28494
+ None,
28495
+ None,
28496
+ "ATTACK_SPRITE_BUFFER_SIZE",
28497
+ "Size of the buffer used to store the current attack sprite file.",
28498
+ "int32_t",
28499
+ )
28500
+
28465
28501
  KECLEON_FEMALE_ID = Symbol(
28466
28502
  None,
28467
28503
  None,
@@ -29299,6 +29335,15 @@ class NaItcmOverlay29Data:
29299
29335
  "struct data_processing_instruction",
29300
29336
  )
29301
29337
 
29338
+ COMPRESSED_SPRITE_BUFFER_SIZE = Symbol(
29339
+ None,
29340
+ None,
29341
+ None,
29342
+ "COMPRESSED_SPRITE_BUFFER_SIZE",
29343
+ "Size of the buffer to store the current sprite to decompress.",
29344
+ "struct data_processing_instruction",
29345
+ )
29346
+
29302
29347
 
29303
29348
  class NaItcmOverlay29Section:
29304
29349
  name = "overlay29"
@@ -14820,6 +14820,11 @@ class Overlay29FunctionsProtocol(Protocol):
14820
14820
  None,
14821
14821
  ]
14822
14822
 
14823
+ GetTreatmentBetweenMonsters: Symbol[
14824
+ Optional[list[int]],
14825
+ None,
14826
+ ]
14827
+
14823
14828
  SafeguardIsActive: Symbol[
14824
14829
  Optional[list[int]],
14825
14830
  None,
@@ -15975,6 +15980,16 @@ class Overlay29FunctionsProtocol(Protocol):
15975
15980
  None,
15976
15981
  ]
15977
15982
 
15983
+ GetAiUseItemProbability: Symbol[
15984
+ Optional[list[int]],
15985
+ None,
15986
+ ]
15987
+
15988
+ IsAdjacentToEnemy: Symbol[
15989
+ Optional[list[int]],
15990
+ None,
15991
+ ]
15992
+
15978
15993
  ShouldTryEatItem: Symbol[
15979
15994
  Optional[list[int]],
15980
15995
  None,
@@ -17253,6 +17268,11 @@ class Overlay29DataProtocol(Protocol):
17253
17268
  Optional[int],
17254
17269
  ]
17255
17270
 
17271
+ ATTACK_SPRITE_BUFFER_SIZE: Symbol[
17272
+ Optional[list[int]],
17273
+ Optional[int],
17274
+ ]
17275
+
17256
17276
  KECLEON_FEMALE_ID: Symbol[
17257
17277
  Optional[list[int]],
17258
17278
  Optional[int],
@@ -17718,6 +17738,11 @@ class Overlay29DataProtocol(Protocol):
17718
17738
  None,
17719
17739
  ]
17720
17740
 
17741
+ COMPRESSED_SPRITE_BUFFER_SIZE: Symbol[
17742
+ Optional[list[int]],
17743
+ None,
17744
+ ]
17745
+
17721
17746
 
17722
17747
  Overlay29Protocol = SectionProtocol[
17723
17748
  Overlay29FunctionsProtocol,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: pmdsky-debug-py
3
- Version: 10.0.22
3
+ Version: 10.0.24
4
4
  Summary: pmdsky-debug symbols for Python.
5
5
  Author-email: Marco 'Capypara' Köpcke <hello@capypara.de>
6
6
  License: MIT
@@ -0,0 +1,14 @@
1
+ pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
+ pmdsky_debug_py/_release.py,sha256=4TcfztC8mVpEEIVFvmmRFV8Lpc7VdWWT8ENJQdnk6Fs,31
3
+ pmdsky_debug_py/eu.py,sha256=K6UXvAxST5LHTpwvvn1r8cZNU5B1kX50Pkp8jvj5P_0,1101892
4
+ pmdsky_debug_py/eu_itcm.py,sha256=K7kzXjZEJxR6KzOF6XEEPDUoVRITgomdhMgU3TlQwNc,1052140
5
+ pmdsky_debug_py/jp.py,sha256=lx2AkWautzJxGPiJ0KvOJvqIminRMAXzsDSBa5J1gMY,1098403
6
+ pmdsky_debug_py/jp_itcm.py,sha256=sLfkbfD-s8Wur8J2F7rVIsYUOkzEm-PVA3AVv6SIsaI,1052130
7
+ pmdsky_debug_py/na.py,sha256=KLdF3-dJONPSrhtzuriA_ED_n0p9E3kcdJmUfkjOWfE,1102937
8
+ pmdsky_debug_py/na_itcm.py,sha256=_ETqTwiDhEXf--oYREnlgrbCRYxTsG6GLZKU_JFKsLM,1052160
9
+ pmdsky_debug_py/protocol.py,sha256=1sfuOEO4hj3qoao_pKshyM2AYbAxQW1P10u_34HCLy8,325324
10
+ pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
+ pmdsky_debug_py-10.0.24.dist-info/METADATA,sha256=6awy1b6GZsQi-tWlOI_lwh_L2edW8TZWeZbvDlEMTZ8,1374
12
+ pmdsky_debug_py-10.0.24.dist-info/WHEEL,sha256=Mdi9PDNwEZptOjTlUcAth7XJDFtKrHYaQMPulZeBCiQ,91
13
+ pmdsky_debug_py-10.0.24.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
+ pmdsky_debug_py-10.0.24.dist-info/RECORD,,
@@ -1,5 +1,5 @@
1
1
  Wheel-Version: 1.0
2
- Generator: setuptools (72.2.0)
2
+ Generator: setuptools (73.0.1)
3
3
  Root-Is-Purelib: true
4
4
  Tag: py3-none-any
5
5
 
@@ -1,14 +0,0 @@
1
- pmdsky_debug_py/__init__.py,sha256=xvXjdxEqeoQaaS6ssZYVI9jARzv5M4q6FNwA3Z6fOw4,1831
2
- pmdsky_debug_py/_release.py,sha256=J669ZAj50ws30KDir73zHN6A-3qHhly7RYA03WsAQsM,31
3
- pmdsky_debug_py/eu.py,sha256=BRTQ_yzgnmH4ghyih8qypBzSip5N7sslHYjfel_pfCE,1099878
4
- pmdsky_debug_py/eu_itcm.py,sha256=GIV1lrDy5qofYocPMmwqLfHOTQP-EUOay0UCDP-Hz38,1050185
5
- pmdsky_debug_py/jp.py,sha256=78qw7HHmu_7PfA6wjC31bzEHINACnWyd464FK0uRdwU,1096389
6
- pmdsky_debug_py/jp_itcm.py,sha256=uTj1VoxWgjW80nh5QdPsLwRvSI1x1miS2pG4GYEGChQ,1050175
7
- pmdsky_debug_py/na.py,sha256=Q9XtgyDYlOymF2sCAMx3WuPxwJ5uw-3oe4NpJlWbF9g,1100923
8
- pmdsky_debug_py/na_itcm.py,sha256=2QrxObf-9G4ZlcY-zQBk72ocQQ19T3PpyDflacBUUkI,1050205
9
- pmdsky_debug_py/protocol.py,sha256=CVJWT-BIYRrhrumIVVPRBVYXyXxFr4i4jkBIKFtwGAg,324874
10
- pmdsky_debug_py/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
11
- pmdsky_debug_py-10.0.22.dist-info/METADATA,sha256=E9i_3zOR62cc_0YcMgROYQr5bxX43QyFHskTjs7Y2Bg,1374
12
- pmdsky_debug_py-10.0.22.dist-info/WHEEL,sha256=HiCZjzuy6Dw0hdX5R3LCFPDmFS4BWl8H-8W39XfmgX4,91
13
- pmdsky_debug_py-10.0.22.dist-info/top_level.txt,sha256=cqvpcJbud2s8IyBAc1MfCySwniko_6qO5LWSSxNIoXI,16
14
- pmdsky_debug_py-10.0.22.dist-info/RECORD,,