ovui-widgets-layers 0.2.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- ovui_widgets/layers/__init__.py +97 -0
- ovui_widgets/layers/commands/__init__.py +55 -0
- ovui_widgets/layers/commands/base.py +23 -0
- ovui_widgets/layers/commands/file_io_commands.py +23 -0
- ovui_widgets/layers/commands/layer_commands.py +23 -0
- ovui_widgets/layers/commands/merge_flatten_commands.py +21 -0
- ovui_widgets/layers/commands/sublayer_commands.py +29 -0
- ovui_widgets/layers/context_menu.py +1451 -0
- ovui_widgets/layers/drop_visual_controller.py +197 -0
- ovui_widgets/layers/layer_delegate.py +1361 -0
- ovui_widgets/layers/layer_icons.py +136 -0
- ovui_widgets/layers/layer_item.py +370 -0
- ovui_widgets/layers/layer_model.py +2807 -0
- ovui_widgets/layers/layer_settings.py +239 -0
- ovui_widgets/layers/models/__init__.py +34 -0
- ovui_widgets/layers/models/layer_name_model.py +187 -0
- ovui_widgets/layers/models/lock_model.py +132 -0
- ovui_widgets/layers/models/mute_model.py +128 -0
- ovui_widgets/layers/models/save_all_model.py +129 -0
- ovui_widgets/layers/models/save_model.py +129 -0
- ovui_widgets/layers/options_button.py +271 -0
- ovui_widgets/layers/prim_spec_item.py +187 -0
- ovui_widgets/layers/selection_watch.py +427 -0
- ovui_widgets/layers/style.py +803 -0
- ovui_widgets/layers/window.py +1599 -0
- ovui_widgets_layers-0.2.0.dist-info/METADATA +74 -0
- ovui_widgets_layers-0.2.0.dist-info/RECORD +29 -0
- ovui_widgets_layers-0.2.0.dist-info/WHEEL +5 -0
- ovui_widgets_layers-0.2.0.dist-info/top_level.txt +1 -0
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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"""ovui_widgets.layers: USD layer-stack window package.
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Public surface:
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- :class:`LayerWindow` — dockable panel shell (LAYERS-PLAN Step 8).
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- :class:`LayerItem` — per-row data object for the Layers tree
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(LAYERS-PLAN Step 12).
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- :class:`LayerModel` — :class:`ui.AbstractItemModel` for the tree
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(LAYERS-PLAN Step 13).
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- :class:`LayerDelegate` — per-cell renderer for the seven-column
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tree (LAYERS-PLAN Step 17).
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- :class:`PrimSpecItem` — per-row data object for a single prim spec
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rendered under its layer (LAYERS-PLAN Step 48).
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- :class:`LayerSelectionWatch` — observes tree-view selection and fires
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listeners on focused-layer changes (LAYERS-PLAN Step 55).
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- :class:`LayerNameValueModel` — name-column value model with suffix
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and color-role state (LAYERS-PLAN Step 18).
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- :class:`SaveValueModel` — column-2 dirty-and-saveable value model
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with click-to-save write surface (LAYERS-PLAN Step 19).
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- :class:`LocalMuteValueModel` — column-3 local-mute value model
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with click-toggle write surface (LAYERS-PLAN Step 20).
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- :class:`LockValueModel` — column-6 lock value model with
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click-toggle write surface (LAYERS-PLAN Step 21).
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- :class:`AbstractLayerCommand` — common base class for every
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undoable layer mutation (LAYERS-PLAN Step 28). Individual concrete
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commands (Steps 29+) live in :mod:`ovui_widgets.layers.commands` and are
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imported from there.
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The USD-backed adapter (:class:`UsdLayerStackAdapter`) is not
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re-exported here — import it from
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:mod:`ovui_data_adapters.openusd` directly when ``pxr`` is available
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(Step 15 of the data-adapters refactor relocated it out of widgets).
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The :class:`LayerStackAdapter` ABC lives in
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:mod:`ovui_data_adapters.common` (issue #38).
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"""
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from ovui_widgets.layers.commands import AbstractLayerCommand
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from ovui_widgets.layers.context_menu import (
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ContextMenuBuilder,
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ContextMenuEntry,
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MenuContext,
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)
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from ovui_widgets.layers.drop_visual_controller import DropVisualController
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from ovui_widgets.layers.layer_delegate import LayerDelegate
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from ovui_widgets.layers.layer_item import LayerItem
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from ovui_widgets.layers.layer_model import DefaultLayerSettings, LayerModel
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from ovui_widgets.layers.layer_settings import LAYER_SETTINGS_KEYS, LayerSettings
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from ovui_widgets.layers.models import (
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LayerNameValueModel,
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LocalMuteValueModel,
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LockValueModel,
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SaveAllValueModel,
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SaveValueModel,
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)
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from ovui_widgets.layers.options_button import MENU_ITEMS as OPTIONS_MENU_ITEMS
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from ovui_widgets.layers.options_button import OptionsButton
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from ovui_widgets.layers.prim_spec_item import PrimSpecItem
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from ovui_widgets.layers.selection_watch import (
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LAYERS_SELECT_SOURCE,
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LayerSelectionWatch,
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)
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from ovui_widgets.layers.window import LayerWindow
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__all__ = [
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"AbstractLayerCommand",
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"ContextMenuBuilder",
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"ContextMenuEntry",
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"DefaultLayerSettings",
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"DropVisualController",
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"LAYERS_SELECT_SOURCE",
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"LAYER_SETTINGS_KEYS",
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"LayerDelegate",
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"LayerItem",
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"LayerModel",
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"LayerNameValueModel",
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"LayerSelectionWatch",
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"LayerSettings",
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"LayerWindow",
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"LocalMuteValueModel",
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"LockValueModel",
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"MenuContext",
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"OPTIONS_MENU_ITEMS",
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"OptionsButton",
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"PrimSpecItem",
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"SaveAllValueModel",
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"SaveValueModel",
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]
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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"""Compatibility exports for layer operation commands.
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The canonical frontend-neutral implementation lives in
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``ovui_data_adapters.services.layers.commands``.
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"""
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from ovui_data_adapters.services.layers.commands import (
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AbstractLayerCommand,
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CreateSublayerCommand,
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FlattenSublayersCommand,
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InsertSublayerCommand,
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LAYERS_COMMAND_SOURCE,
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LAYERS_UNDO_SOURCE,
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MergeDownCommand,
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MoveSublayerCommand,
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ReloadLayerCommand,
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RemovePrimSpecsCommand,
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RemoveSublayerCommand,
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ReplaceSublayerCommand,
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SaveLayerAsCommand,
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SaveLayerCommand,
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SetEditTargetCommand,
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SetLayerLockCommand,
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SetLayerMutenessCommand,
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)
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__all__ = [
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"AbstractLayerCommand",
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"CreateSublayerCommand",
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"FlattenSublayersCommand",
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"InsertSublayerCommand",
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"LAYERS_COMMAND_SOURCE",
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"LAYERS_UNDO_SOURCE",
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"MergeDownCommand",
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"MoveSublayerCommand",
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"ReloadLayerCommand",
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"RemovePrimSpecsCommand",
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"RemoveSublayerCommand",
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"ReplaceSublayerCommand",
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"SaveLayerAsCommand",
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"SaveLayerCommand",
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"SetEditTargetCommand",
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"SetLayerLockCommand",
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"SetLayerMutenessCommand",
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]
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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"""Compatibility exports for layer command base behavior."""
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from ovui_data_adapters.services.layers.commands.base import (
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LAYERS_COMMAND_SOURCE,
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LAYERS_UNDO_SOURCE,
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AbstractLayerCommand,
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)
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__all__ = [
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"AbstractLayerCommand",
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"LAYERS_COMMAND_SOURCE",
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"LAYERS_UNDO_SOURCE",
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]
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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"""Compatibility exports for layer file I/O commands."""
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from ovui_data_adapters.services.layers.commands.file_io_commands import (
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ReloadLayerCommand,
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SaveLayerAsCommand,
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SaveLayerCommand,
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)
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__all__ = [
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"ReloadLayerCommand",
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"SaveLayerAsCommand",
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"SaveLayerCommand",
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]
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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"""Compatibility exports for layer setter commands."""
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from ovui_data_adapters.services.layers.commands.layer_commands import (
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SetEditTargetCommand,
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SetLayerLockCommand,
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SetLayerMutenessCommand,
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)
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__all__ = [
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"SetEditTargetCommand",
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"SetLayerLockCommand",
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"SetLayerMutenessCommand",
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]
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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"""Compatibility exports for merge and flatten layer commands."""
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from ovui_data_adapters.services.layers.commands.merge_flatten_commands import (
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FlattenSublayersCommand,
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MergeDownCommand,
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)
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__all__ = [
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"FlattenSublayersCommand",
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"MergeDownCommand",
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]
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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"""Compatibility exports for sublayer operation commands."""
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from ovui_data_adapters.services.layers.commands.sublayer_commands import (
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CreateSublayerCommand,
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InsertSublayerCommand,
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MoveSublayerCommand,
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RemovePrimSpecsCommand,
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RemoveSublayerCommand,
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ReplaceSublayerCommand,
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)
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__all__ = [
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"CreateSublayerCommand",
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"InsertSublayerCommand",
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"MoveSublayerCommand",
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"RemovePrimSpecsCommand",
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"RemoveSublayerCommand",
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"ReplaceSublayerCommand",
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]
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