ogre-python 14.5.0__cp314-cp314-win_amd64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- Ogre/Bites.py +14 -0
- Ogre/Bullet.py +14 -0
- Ogre/Codec_Assimp.dll +0 -0
- Ogre/Codec_STBI.dll +0 -0
- Ogre/HighPy.py +389 -0
- Ogre/ImGui.py +12 -0
- Ogre/Numpy.py +80 -0
- Ogre/Ogre.py +12 -0
- Ogre/OgreBites.dll +0 -0
- Ogre/OgreBullet.dll +0 -0
- Ogre/OgreMain.dll +0 -0
- Ogre/OgreOverlay.dll +0 -0
- Ogre/OgrePaging.dll +0 -0
- Ogre/OgreRTShaderSystem.dll +0 -0
- Ogre/OgreTerrain.dll +0 -0
- Ogre/Overlay.py +14 -0
- Ogre/Plugin_DotScene.dll +0 -0
- Ogre/Plugin_GLSLangProgramManager.dll +0 -0
- Ogre/Plugin_OctreeSceneManager.dll +0 -0
- Ogre/Plugin_ParticleFX.dll +0 -0
- Ogre/RTShader.py +14 -0
- Ogre/RenderSystem_Direct3D11.dll +0 -0
- Ogre/RenderSystem_GL.dll +0 -0
- Ogre/RenderSystem_GL3Plus.dll +0 -0
- Ogre/RenderSystem_GLES2.dll +0 -0
- Ogre/RenderSystem_Tiny.dll +0 -0
- Ogre/RenderSystem_Vulkan.dll +0 -0
- Ogre/SDL2.dll +0 -0
- Ogre/Terrain.py +14 -0
- Ogre/_Bites.pyd +0 -0
- Ogre/_Bullet.pyd +0 -0
- Ogre/_ImGui.pyd +0 -0
- Ogre/_Ogre.pyd +0 -0
- Ogre/_Overlay.pyd +0 -0
- Ogre/_RTShader.pyd +0 -0
- Ogre/_Terrain.pyd +0 -0
- Ogre/__init__.py +2 -0
- Ogre/zlib.dll +0 -0
- ogre_python-14.5.0.data/data/Media/Main/DefaultShaders.metal +38 -0
- ogre_python-14.5.0.data/data/Media/Main/GLSL_GL3Support.glsl +110 -0
- ogre_python-14.5.0.data/data/Media/Main/HLSL_SM4Support.hlsl +124 -0
- ogre_python-14.5.0.data/data/Media/Main/OgreUnifiedShader.h +201 -0
- ogre_python-14.5.0.data/data/Media/Main/Shadow.material +85 -0
- ogre_python-14.5.0.data/data/Media/Main/ShadowBlend.frag +11 -0
- ogre_python-14.5.0.data/data/Media/Main/ShadowBlend.vert +12 -0
- ogre_python-14.5.0.data/data/Media/Main/ShadowExtrudeDirLight.vert +18 -0
- ogre_python-14.5.0.data/data/Media/Main/ShadowExtrudeDirLightFinite.vert +22 -0
- ogre_python-14.5.0.data/data/Media/Main/ShadowExtrudePointLight.vert +19 -0
- ogre_python-14.5.0.data/data/Media/Main/ShadowExtrudePointLightFinite.vert +22 -0
- ogre_python-14.5.0.data/data/Media/Main/ShadowVolumeExtude.program +41 -0
- ogre_python-14.5.0.data/data/Media/Main/spot_shadow_fade.dds +0 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/FFPLib_AlphaTest.glsl +45 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/FFPLib_Fog.glsl +92 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/FFPLib_Texturing.glsl +150 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/FFPLib_Transform.glsl +100 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/RTSLib_Colour.glsl +16 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/RTSLib_IBL.glsl +90 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/RTSLib_LTC.glsl +114 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/RTSLib_Lighting.glsl +18 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/RTSSamplers.material +18 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_CookTorrance.glsl +238 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_DualQuaternion.glsl +172 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_IntegratedPSSM.glsl +198 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_LayeredBlending.glsl +825 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_NormalMap.glsl +125 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_PerPixelLighting.glsl +183 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_TriplanarTexturing.glsl +47 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/SGXLib_WBOIT.glsl +19 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/dfgLUTmultiscatter.dds +0 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/ltc_1.dds +0 -0
- ogre_python-14.5.0.data/data/Media/RTShaderLib/ltc_2.dds +0 -0
- ogre_python-14.5.0.data/data/Media/Terrain/TerrainSurface.glsl +91 -0
- ogre_python-14.5.0.data/data/Media/Terrain/TerrainTransforms.glsl +36 -0
- ogre_python-14.5.0.data/data/Media/packs/SdkTrays.zip +0 -0
- ogre_python-14.5.0.data/data/Media/packs/profiler.zip +0 -0
- ogre_python-14.5.0.data/data/bin/plugins.cfg +27 -0
- ogre_python-14.5.0.data/data/bin/resources.cfg +12 -0
- ogre_python-14.5.0.dist-info/METADATA +148 -0
- ogre_python-14.5.0.dist-info/RECORD +83 -0
- ogre_python-14.5.0.dist-info/WHEEL +5 -0
- ogre_python-14.5.0.dist-info/licenses/AUTHORS +313 -0
- ogre_python-14.5.0.dist-info/licenses/LICENSE +21 -0
- ogre_python-14.5.0.dist-info/top_level.txt +1 -0
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Metadata-Version: 2.4
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Name: ogre-python
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Version: 14.5.0
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Summary: Object-Oriented Graphics Rendering Engine - python package
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Home-page: https://www.ogre3d.org
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Maintainer: Pavel Rojtberg
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License: MIT
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Project-URL: Documentation, https://ogrecave.github.io/ogre/api/latest/manual.html
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Project-URL: Source code, https://github.com/OGRECave/ogre
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Project-URL: Issues, https://github.com/OGRECave/ogre/issues
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Project-URL: Funding, https://www.patreon.com/ogre1
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Classifier: Development Status :: 5 - Production/Stable
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Classifier: Environment :: Console
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Classifier: Intended Audience :: Developers
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Classifier: Intended Audience :: Education
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Classifier: Intended Audience :: Information Technology
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Classifier: Intended Audience :: Science/Research
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Classifier: License :: OSI Approved :: MIT License
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Classifier: Operating System :: MacOS
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Classifier: Operating System :: Microsoft :: Windows
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Classifier: Operating System :: POSIX
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Classifier: Operating System :: Unix
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Classifier: Programming Language :: Python
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Programming Language :: Python :: 3.8
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Classifier: Programming Language :: C++
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Classifier: Programming Language :: Python :: Implementation :: CPython
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Classifier: Topic :: Scientific/Engineering
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Classifier: Topic :: Multimedia :: Graphics :: 3D Rendering
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Classifier: Topic :: Software Development
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Requires-Python: >=3.6
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Description-Content-Type: text/markdown
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License-File: LICENSE
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License-File: AUTHORS
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Dynamic: classifier
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Dynamic: description
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Dynamic: description-content-type
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Dynamic: home-page
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Dynamic: license
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Dynamic: license-file
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Dynamic: maintainer
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Dynamic: project-url
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Dynamic: requires-python
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Dynamic: summary
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[](https://github.com/OGRECave/ogre/releases/latest)
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[](https://github.com/OGRECave/ogre/actions/workflows/ci-build.yml)
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[](https://pepy.tech/project/ogre-python)
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[](https://gitter.im/OGRECave/ogre?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[](https://www.patreon.com/ogre1)
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## OGRE - scene-oriented, flexible 3D engine
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**OGRE (Object-Oriented Graphics Rendering Engine)** is a powerful, open-source 3D rendering engine that empowers you to create stunning games, simulations, and visualizations without getting bogged down in low-level graphics APIs.
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Focus on creating your world, not on boilerplate code. OGRE's scene-oriented approach and clean C++ architecture provide an intuitive framework, abstracting the complexities of Direct3D and OpenGL so you can be more productive.
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[Get Started](#get-started-now) -
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[Tutorials](https://ogrecave.github.io/ogre/api/latest/tutorials.html) -
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[Documentation](https://ogrecave.github.io/ogre/api/latest/manual.html) -
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[Community Support](http://forums.ogre3d.org/) -
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[What's New?](https://github.com/OGRECave/ogre/blob/master/Docs/14-Notes.md)
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## Features
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OGRE provides the tools you need to build immersive experiences, from advanced lighting and shadow effects to complex character animations and rich particle systems.
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| Physically Based Shading | Dynamic Shadows |
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|----|----|
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| Achieve stunning surfaces with PBR workflows | Stencil and texture-based shadows for any environment |
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| Character Animation| Particle Effects |
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|----|----|
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| Hardware & software skeletal animation support | Flexible particle systems for fire, smoke, sparks & more. |
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| Advanced Compositor Pipeline | Terrain Rendering |
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|----|----|
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| Streamline post-processing like bloom and HDR | Multi-layered, textured landscapes with LOD |
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| UI Toolkit | Physics Engine Integration |
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|----|----|
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| Seamless integration with [Dear ImGui](https://github.com/ocornut/imgui) for in-game UI | Use [Bullet Physics](https://pybullet.org/) for rigid body dynamics |
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| Realistic Surface Details | Volumetric Rendering |
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|----|----|
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| Bump and offset mapping for enhanced textures | With CSG and triplanar texturing |
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For a complete list of capabilities, see our [features page](http://www.ogre3d.org/about/features).
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## Get started now
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Ready to try OGRE? You can be up and running in minutes.
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* **Try it Online:** [Launch the Emscripten Demo](https://ogrecave.github.io/ogre/emscripten/) right in your browser.
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* **Download for Windows:** [Get the latest SDK](https://dl.cloudsmith.io/public/ogrecave/ogre/raw/versions/master/ogre-sdk-master-msvc142-x64.zip) with pre-compiled demos.
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* **Install on Linux:** Use our [Snap Package](https://snapcraft.io/ogre) for easy installation.
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* **Get it on Android:** Find our sample browser on [F-Droid](https://f-droid.org/packages/org.ogre.browser/).
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For detailed instructions on compiling from source, see our [**Building OGRE guide**](https://ogrecave.github.io/ogre/api/latest/building-ogre.html).
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## Who is using it?
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Trusted by both open-source communities and commercial studios:
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**Open Source & Research**
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- [Stunt Rally 2.x - 3D Racing Game with Track Editor](https://github.com/stuntrally/stuntrally/)
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- [Rigs of Rods - Soft Body Physics Simulator](https://rigsofrods.org/)
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- [Gazebo - Robot simulation](http://gazebosim.org/)
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- [OpenCV OVIS visualization module](https://docs.opencv.org/master/d2/d17/group__ovis.html)
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- [ROS 3D visualization tool](http://wiki.ros.org/rviz)
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- [Surgical Image Toolkit](https://github.com/IRCAD/sight#applications)
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**Commercial Games**
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- [Hob](http://store.steampowered.com/app/404680/Hob/)
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- [Torchlight II](http://store.steampowered.com/app/200710/Torchlight_II/)
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- [Battlezone 98 Redux](http://store.steampowered.com/app/301650/Battlezone_98_Redux/)
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## Join Our Community
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We believe in the power of collaboration. Whether you're a seasoned developer or just starting, you are welcome in the OGRE community.
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* **Ask a question** in our [Forums](http://forums.ogre3d.org/) or on [Gitter](https://gitter.im/OGRECave/ogre).
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* **Contribute to the engine** by creating a [pull request](https://github.com/OGRECave/ogre/pulls). We welcome everything from bug fixes and documentation to new features.
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* **Support the project** via [Patreon](https://www.patreon.com/ogre1) to help fund continued development.
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## Licensing
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OGRE is licensed under the **MIT License**. Please see the [full license documentation](https://github.com/OGRECave/ogre/blob/master/Docs/License.md) for details.
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## Citing OGRE in Research
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If you use OGRE in your academic work, please cite it:
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```bibtex
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@misc{rojtberg2024ogre,
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author = "{Rojtberg, Pavel and Rogers, David and Streeting, Steve and others}",
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title = "OGRE scene-oriented, flexible 3D engine",
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year = "2001 -- 2024",
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howpublished = "\url{https://www.ogre3d.org/}",
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}
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```
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Ogre/Bites.py,sha256=B4pkc5yc1YW6T636b7nCfTf_DpDMq6jtK_1dM53gGaI,502
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Ogre/Bullet.py,sha256=OXDUE8LXhcGuK1P0UgKoDJ9W5iVHzOCf0mOHSqVeMuQ,504
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Ogre/Codec_Assimp.dll,sha256=BWOOtMlNZ48HCEnwBQIQRzM21xmA4OpREez2qMLosKI,4610560
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Ogre/Codec_STBI.dll,sha256=8YNajafeg1ISjaGHI-BhJehjoAHk4OgaO5PgzNWb02g,124416
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Ogre/HighPy.py,sha256=hs7G2z3ca85L-fFjus-yDc8mfBP8E3ngdF5hbNz0kAY,13651
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Ogre/ImGui.py,sha256=PKmW16-dcb9Dzaa1FV4FvyqHRZuMyP2NA5AX98rubPQ,482
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Ogre/Numpy.py,sha256=QBcQcBjUYukLqP2pc8JETtEnc_02m_e4UWB0m4Bx83A,2176
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Ogre/Ogre.py,sha256=NkBmmeHmKu5c5ueJcV6BOfj5L_j6ygfVEUwVxnsTR5c,480
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Ogre/OgreBites.dll,sha256=PVWUPPw_AQ6LcJkf4bbpu7a4QktNgIR9JBmG692N2Qk,492032
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Ogre/OgreBullet.dll,sha256=zvq7IV6_-gRHUa4eGYjsbLc4KmLblcxRNl8tqi2Dvs4,561664
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Ogre/OgreMain.dll,sha256=fDIiXr8BlGU8rQ3fXEnZj35OL9skiOsscjINeQ3_w6o,3314176
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Ogre/OgreOverlay.dll,sha256=CD01IDw52Agj6clWNBExYr8tQvA6IaFtysM0_fVYIwE,1809920
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Ogre/OgrePaging.dll,sha256=AHRpQfCt8LhA3OoBX7cO0inEDUtFEO9dRfl8gdFx76I,152064
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Ogre/OgreRTShaderSystem.dll,sha256=62rb9T7js44NjlYxCoYoPcj3ID-mIxZBCW460JxGzQ4,598016
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Ogre/OgreTerrain.dll,sha256=1dDteBBecf1OQ17cKACrCbs7DoBuD66anlaTjFp-cPg,374272
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Ogre/Overlay.py,sha256=BWrvkX3Ji_Ra46VRKEKuKbvAPNeFiZrp3hqv0gmVp9M,506
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Ogre/Plugin_DotScene.dll,sha256=5jHbw_QWxdZA4tvXnnad3dtaG2byCE_8fKSFY15FPC4,152576
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Ogre/Plugin_GLSLangProgramManager.dll,sha256=-Iu4vJpxKrub-dSnfh_FOjsPI43iZa-Dj54-L80-QeY,4085760
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Ogre/Plugin_OctreeSceneManager.dll,sha256=96-JyCurflCvAsUkJTaWH-TcCCNB1DxDpYut6fOsVRE,101888
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Ogre/Plugin_ParticleFX.dll,sha256=yYwGp1mqYmtxWI_2X6A9uHtxf6u1Ds3e_-imI1UNgKg,110080
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Ogre/RTShader.py,sha256=1Jdjj1YQLKFlg6A5Az5yTlIXAveVSb7F_JysIoOoCLQ,508
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Ogre/RenderSystem_Direct3D11.dll,sha256=FT25AHaNWdE0LK5BKZsm0WEUetNY1qc-aZ3peAIFWAE,361472
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Ogre/RenderSystem_GL.dll,sha256=tDNgT3nQ-vGmk4j_Ble0qpaHEjgGAGt7XjLwMcwMcpo,652800
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Ogre/RenderSystem_GL3Plus.dll,sha256=gSoZpKmOz-yAt04NugjxkM5LQRzCQqY-hpXNjOe9W54,447488
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Ogre/RenderSystem_GLES2.dll,sha256=ZM-776iuULRL3upooQ4WRQcXlaMidZt0P0tye9UhNbg,389632
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AUTHORS
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=======
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OGRE was originally created by Steve Streeting (sinbad), but many other developers have contributed to the project over the years.
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If you feel your name was forgotten in this list, please submit a pull request.
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137
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Mika Halttunen ( mh )
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138
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Michaël Broutin ( mikachu59 )
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139
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Michael Dilger ( mikedilger )
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140
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Nikita Buida ( mj / mj_sf )
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141
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Jacobus Izak Van Aarde Krynauw ( nanocell )
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142
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Nathan M. Hanish
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143
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Nathan Walker
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144
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Derek Nedelman ( nedelman )
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145
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+
Jeff Doyle ( nfz )
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146
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+
Jason Wagner ( nialscorva )
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147
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+
Nicholas Molton ( nick_molton )
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Nils Schneider
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149
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Nir Hasson
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Noam Gat ( Noman )
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Vincent Vivanloc ( nop / nopnopzero )
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152
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Pau Novau Lebrato ( novaumas )
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Amit Bleiweiss ( omekinteractive )
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Michael Williamson ( ozwally )
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+
Paul Fenwick ( paulwf )
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156
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+
Pavel Vorobealov ( pavor )
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157
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Hamilton Chong ( peridexion )
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158
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+
Peter Newman ( PeterNewman / wizarth )
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159
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+
Pierre Morcello ( pierre_m / madmarx )
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160
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+
Phillip J. Castaneda ( pjcast )
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161
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+
Phil McLachlan
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Peter Miller ( pmiller )
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163
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+
Ciaran Gultnieks ( poisoned )
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164
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+
Sascha Bosecker ( poldi-49152 )
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165
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+
Poojan Prabhu ( poojan_prabhu / jimmemalone / psquare)
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+
Quentin Froemke ( qfroemke / qtf )
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167
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+
Henry Goffin ( qsilver )
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+
Stéphane Bessette ( rackle )
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169
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Matt Rice ( ratmice )
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170
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Bora Utku ( Red5_StandingBy )
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171
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Michael Reimpell ( reimpell )
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Renato Araujo Oliveira Filho ( renatofilho )
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+
Rune Myrland ( rmy )
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174
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Robin Bourianes ( robin_onesia / bamboo2 )
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+
Royce Eugene Mitchell III ( royce3 )
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176
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+
John K. Grant ( rufeo / cryfer )
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Samuel Toulouse ( samlepirate )
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+
Sylvain Cunzi ( scunzi )
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Sebastien Frippiat ( sebarnolds )
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Sean Kennedy ( serrux )
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Antoine Diamant-Berger ( shadow007 )
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Ingo Heßling ( shadowcode1980 )
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Jon L. Griffeth ( silent3 )
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Steve Streeting ( sinbad )
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Shane Parker ( sirshane )
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186
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Martin Schmitz ( skiri-ki )
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Steven S. Klug ( sklug )
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188
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+
Ronald Hall ( Sobek47 )
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189
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+
Daniel Svensson ( soldans )
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190
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Martin Sherburn ( spacedude )
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191
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+
Chris Hunt ( spacejim / Captain_Deathbeard )
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Dave Cunningham ( sparksparkspark )
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Henry van Merode ( spookyboo )
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Madhu Srinivasan ( srinivma )
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Satyajit Sarangi ( ssarangi )
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Stefan Geiger
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Stewart Heckenberg ( youdaman )
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198
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Wolfgang Steiner ( stoneCold )
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Benjamin Kinsey ( stormsong_lead )
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200
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+
Andreas Podgurski ( SunSailor / SunSailor75 )
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+
Peter 'piet' Loest ( superpiet )
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202
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Mats Leksell ( sxw )
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Thomas Muldowney ( temas )
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Timothy A. Graupmann ( tgraupmann )
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Beau Hardy ( theotherguy )
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Thorsten Lange ( Injector )
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Tibor Tihon
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Thomas Hill ( tomlikestorock )
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Filip Volejnik ( volca )
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Van Stokes, Jr. ( Van )
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+
Ville Heiskanen ( vzheiska )
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+
Aneurin Price ( waywocket )
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+
Wesley Howe ( weshowe )
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+
Lucas Westine ( westine )
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215
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Will Thimbleby
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Leon Williams / EFI
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+
Balázs Hajdics ( wolverine___ )
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+
Wladimir J. van der Laan ( wumpus )
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+
Daniel Jungmann ( xaphier )
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+
Eric Shorkey ( zeroskill )
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+
Zaid Abdulla ( zkam83 )
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Mark Ivey ( zovirl )
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Fabrizio Nunnari (fnunnari)
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Jonathon Bijl (jonim8tor)
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+
Zi Ye (omniter)
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+
Thomas Fischer (tdev / rorthomas)
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+
Till Eisele (till)
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Crestez Dan Leonard (cdleonard)
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+
David Rogers (davidrogers4 / sweetjimmy / masterfalcon)
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+
Tommaso Checchi (tommo89 / _tommo_)
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+
Yevgen Golushkov (eugene_gff)
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+
Shanti Gaudreault (sgaudreault)
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+
Zebedee Mason (zmason)
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+
Remo Hertig (nairboon)
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+
Roman Senuta (tony-bit)
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+
Oliver Iking (oiking)
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Stephan Starke (knox31085)
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Enrico Zschemisch (enricozz)
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+
Mike Jurka (mikejurka)
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+
Joost van Dongen (Oogst)
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241
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+
Benjamin Rauscher (realmforge)
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242
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+
Murat Sari (wolfmanfx)
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243
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+
K.L. X (k_l_) (contributor has no latin character name)
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244
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+
Goran Sterjov (gozza/gozza11)
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245
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+
Matias N. Goldberg (dark_sylinc)
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246
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+
David Mitchell (moohasha)
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247
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+
Thomas Maniero (tmaniero/gersen)
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248
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+
Tang Yu (ershu)
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249
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+
Dirk Arnholt (darnholt / Jabarsa)
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250
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+
Pawel Stopinski (stoper)
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251
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Paul Tanganeli (tango3237)
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252
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+
Jean-Dominique Gascuel (gascuel)
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253
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+
Robrecht Noens (derobbe)
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254
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+
Felix Kerger (mirlix)
|
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255
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+
Morris Samuel (booleanlogic)
|
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256
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+
Mateusz Kotiuk (kotek)
|
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257
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+
Moamen El-Tahwagi (moagames)
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258
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+
Ivan Efimov (betauser)
|
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259
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+
Yashin Evgeny (johny5)
|
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260
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Christophe Nenning (kex/kex347)
|
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261
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+
Feiyun Wang (feiyunw)
|
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262
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David Cunningham (sparkprime)
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263
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Tam Bellini (skaiware)
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264
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James R. Evans (jrevans/fugalumpto)
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Michael Kapelko (kornerr)
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266
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Ashley McConnell (ashmcconnell)
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267
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+
Jonathan Liu (net147)
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268
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Sam Hocevar (sammy/samhocevar)
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269
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Fabian Landau (x3n/xen-fl)
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270
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Wei Xu Kai (yesbaba)
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271
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Eddie D Bartley (bellyfish/fish)
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272
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+
Anssi Kullervo Kivinen (reptor/tone-gun)
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273
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Josh Faust (jfaust/jfaust-wg)
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274
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Zhang Heng (ZHing)
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275
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Glenn Ramsey (glennr)
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276
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Dario Ahdoot (diarrhio)
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Stephane Kyles (cose)
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Jim Buck (jbuck, jimbuck)
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Ettore Pancini (ekt)
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280
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Micheal Larkin (micheallarkin)
|
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281
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Aaron J Gardner (nmodprime)
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282
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Florian George (floriangeorge)
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283
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Arnaud Moura (AMoura)
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284
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+
Philip Allgaier (spacegaier)
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285
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+
Jean-Franois Verdon (Nodrev)
|
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286
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+
Bastian Kcher (zerokompex/zero)
|
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287
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+
Riley Adams (Praetorian, RileyA)
|
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288
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+
John Soklaski (mysterycoder)
|
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289
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+
Evandro Millian Paulino
|
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290
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+
Nick Anderson (Arkiruthis/CaptainFlaps)
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291
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+
Fathi Boudra (fboudra)
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292
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+
Daniel Brunton (dbrunton)
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293
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+
Simon Wallner (simonw)
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294
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+
Vadim Sergeev (m2codegen)
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295
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+
Andrew Mann (Rhad)
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296
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+
Antti Salonen (ajsalonen)
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297
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+
Edoardo Molinatti (edomoli/edoardo)
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298
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Jeremy Altavilla (fedyakin)
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299
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+
Peter Krattze (vouti / douvitoui)
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300
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+
Martin Dub (arcanemartz)
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301
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+
Jan Drabner (TheSHEEEP)
|
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302
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+
Pavel Rojtberg (paroj)
|
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303
|
+
Jannik Heller (scrawl)
|
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304
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+
Peter Szücs (sajty)
|
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305
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+
Owen Shepherd (oshepherd)
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306
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Philip Lehmann-Böhm (philiplb)
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307
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Nikolay Kasyanov (corristo)
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308
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Jesse Johnson (holocronweaver)
|
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309
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Timothee Besset (ttimo)
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Harald Reingruber (harald_reingruber_)
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Microsoft Open Technologies, Inc.
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MIT License
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Copyright (c) 2000-2013 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Ogre
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