ogre-python 14.2.0__cp310-cp310-macosx_12_0_arm64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. Ogre/Bites.py +14 -0
  2. Ogre/Bullet.py +14 -0
  3. Ogre/ImGui.py +12 -0
  4. Ogre/Numpy.py +59 -0
  5. Ogre/OGRE/Codec_Assimp.14.2.dylib +0 -0
  6. Ogre/OGRE/Codec_Assimp.dylib +0 -0
  7. Ogre/OGRE/Codec_STBI.14.2.dylib +0 -0
  8. Ogre/OGRE/Codec_STBI.dylib +0 -0
  9. Ogre/OGRE/Plugin_DotScene.14.2.dylib +0 -0
  10. Ogre/OGRE/Plugin_DotScene.dylib +0 -0
  11. Ogre/OGRE/Plugin_OctreeSceneManager.14.2.dylib +0 -0
  12. Ogre/OGRE/Plugin_OctreeSceneManager.dylib +0 -0
  13. Ogre/OGRE/Plugin_ParticleFX.14.2.dylib +0 -0
  14. Ogre/OGRE/Plugin_ParticleFX.dylib +0 -0
  15. Ogre/OGRE/RenderSystem_GL.14.2.dylib +0 -0
  16. Ogre/OGRE/RenderSystem_GL.dylib +0 -0
  17. Ogre/OGRE/RenderSystem_GL3Plus.14.2.dylib +0 -0
  18. Ogre/OGRE/RenderSystem_GL3Plus.dylib +0 -0
  19. Ogre/OGRE/RenderSystem_Tiny.14.2.dylib +0 -0
  20. Ogre/OGRE/RenderSystem_Tiny.dylib +0 -0
  21. Ogre/Ogre.py +12 -0
  22. Ogre/Overlay.py +14 -0
  23. Ogre/RTShader.py +14 -0
  24. Ogre/Terrain.py +14 -0
  25. Ogre/_Bites.so +0 -0
  26. Ogre/_Bullet.so +0 -0
  27. Ogre/_ImGui.so +0 -0
  28. Ogre/_Ogre.so +0 -0
  29. Ogre/_Overlay.so +0 -0
  30. Ogre/_RTShader.so +0 -0
  31. Ogre/_Terrain.so +0 -0
  32. Ogre/__init__.py +2 -0
  33. Ogre/libOgreBites.14.2.dylib +0 -0
  34. Ogre/libOgreBites.dylib +0 -0
  35. Ogre/libOgreBullet.dylib +0 -0
  36. Ogre/libOgreMain.14.2.dylib +0 -0
  37. Ogre/libOgreMain.dylib +0 -0
  38. Ogre/libOgreOverlay.14.2.dylib +0 -0
  39. Ogre/libOgreOverlay.dylib +0 -0
  40. Ogre/libOgrePaging.14.2.dylib +0 -0
  41. Ogre/libOgrePaging.dylib +0 -0
  42. Ogre/libOgreRTShaderSystem.14.2.dylib +0 -0
  43. Ogre/libOgreRTShaderSystem.dylib +0 -0
  44. Ogre/libOgreTerrain.14.2.dylib +0 -0
  45. Ogre/libOgreTerrain.dylib +0 -0
  46. Ogre/libSDL2-2.0.0.dylib +0 -0
  47. Ogre/libSDL2-2.0.dylib +0 -0
  48. Ogre/libSDL2.dylib +0 -0
  49. Ogre/libz.1.3.1.dylib +0 -0
  50. Ogre/libz.1.dylib +0 -0
  51. Ogre/libz.dylib +0 -0
  52. ogre_python-14.2.0.data/data/Media/Main/DefaultShaders.metal +38 -0
  53. ogre_python-14.2.0.data/data/Media/Main/GLSL_GL3Support.glsl +97 -0
  54. ogre_python-14.2.0.data/data/Media/Main/HLSL_SM4Support.hlsl +98 -0
  55. ogre_python-14.2.0.data/data/Media/Main/OgreUnifiedShader.h +183 -0
  56. ogre_python-14.2.0.data/data/Media/Main/Shadow.material +85 -0
  57. ogre_python-14.2.0.data/data/Media/Main/ShadowBlend.frag +11 -0
  58. ogre_python-14.2.0.data/data/Media/Main/ShadowBlend.vert +12 -0
  59. ogre_python-14.2.0.data/data/Media/Main/ShadowExtrudeDirLight.vert +18 -0
  60. ogre_python-14.2.0.data/data/Media/Main/ShadowExtrudeDirLightFinite.vert +22 -0
  61. ogre_python-14.2.0.data/data/Media/Main/ShadowExtrudePointLight.vert +19 -0
  62. ogre_python-14.2.0.data/data/Media/Main/ShadowExtrudePointLightFinite.vert +22 -0
  63. ogre_python-14.2.0.data/data/Media/Main/ShadowVolumeExtude.program +41 -0
  64. ogre_python-14.2.0.data/data/Media/Main/spot_shadow_fade.dds +0 -0
  65. ogre_python-14.2.0.data/data/Media/RTShaderLib/FFPLib_AlphaTest.glsl +45 -0
  66. ogre_python-14.2.0.data/data/Media/RTShaderLib/FFPLib_Fog.glsl +92 -0
  67. ogre_python-14.2.0.data/data/Media/RTShaderLib/FFPLib_Texturing.glsl +144 -0
  68. ogre_python-14.2.0.data/data/Media/RTShaderLib/FFPLib_Transform.glsl +100 -0
  69. ogre_python-14.2.0.data/data/Media/RTShaderLib/RTSLib_IBL.glsl +88 -0
  70. ogre_python-14.2.0.data/data/Media/RTShaderLib/RTSLib_LTC.glsl +114 -0
  71. ogre_python-14.2.0.data/data/Media/RTShaderLib/RTSLib_Lighting.glsl +18 -0
  72. ogre_python-14.2.0.data/data/Media/RTShaderLib/RTSSamplers.material +17 -0
  73. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_CookTorrance.glsl +246 -0
  74. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_DualQuaternion.glsl +172 -0
  75. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_IntegratedPSSM.glsl +183 -0
  76. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_LayeredBlending.glsl +825 -0
  77. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_NormalMap.glsl +125 -0
  78. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_PerPixelLighting.glsl +172 -0
  79. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_TriplanarTexturing.glsl +47 -0
  80. ogre_python-14.2.0.data/data/Media/RTShaderLib/SGXLib_WBOIT.glsl +19 -0
  81. ogre_python-14.2.0.data/data/Media/RTShaderLib/dfgLUTmultiscatter.dds +0 -0
  82. ogre_python-14.2.0.data/data/Media/RTShaderLib/ltc_1.dds +0 -0
  83. ogre_python-14.2.0.data/data/Media/RTShaderLib/ltc_2.dds +0 -0
  84. ogre_python-14.2.0.data/data/Media/Terrain/TerrainSurface.glsl +83 -0
  85. ogre_python-14.2.0.data/data/Media/Terrain/TerrainTransforms.glsl +36 -0
  86. ogre_python-14.2.0.data/data/Media/packs/SdkTrays.zip +0 -0
  87. ogre_python-14.2.0.data/data/Media/packs/profiler.zip +0 -0
  88. ogre_python-14.2.0.data/data/bin/plugins.cfg +27 -0
  89. ogre_python-14.2.0.data/data/bin/resources.cfg +12 -0
  90. ogre_python-14.2.0.data/data/bin/sdl2-config +65 -0
  91. ogre_python-14.2.0.dist-info/AUTHORS +312 -0
  92. ogre_python-14.2.0.dist-info/LICENSE +21 -0
  93. ogre_python-14.2.0.dist-info/METADATA +125 -0
  94. ogre_python-14.2.0.dist-info/RECORD +96 -0
  95. ogre_python-14.2.0.dist-info/WHEEL +5 -0
  96. ogre_python-14.2.0.dist-info/top_level.txt +1 -0
Ogre/Bites.py ADDED
@@ -0,0 +1,14 @@
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+ # This file was automatically generated by SWIG (https://www.swig.org).
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+ # Version 4.2.0
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+ #
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+ # Do not make changes to this file unless you know what you are doing - modify
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+ # the SWIG interface file instead.
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+
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+ from sys import version_info as _swig_python_version_info
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+ import Ogre.Ogre
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+
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+ # Pull in all the attributes from the low-level C/C++ module
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+ if __package__ or "." in __name__:
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+ from ._Bites import *
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+ else:
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+ from _Bites import *
Ogre/Bullet.py ADDED
@@ -0,0 +1,14 @@
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+ # This file was automatically generated by SWIG (https://www.swig.org).
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+ # Version 4.2.0
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+ #
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+ # Do not make changes to this file unless you know what you are doing - modify
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+ # the SWIG interface file instead.
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+
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+ from sys import version_info as _swig_python_version_info
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+ import Ogre.Ogre
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+
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+ # Pull in all the attributes from the low-level C/C++ module
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+ if __package__ or "." in __name__:
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+ from ._Bullet import *
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+ else:
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+ from _Bullet import *
Ogre/ImGui.py ADDED
@@ -0,0 +1,12 @@
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+ # This file was automatically generated by SWIG (https://www.swig.org).
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+ # Version 4.2.0
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+ #
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+ # Do not make changes to this file unless you know what you are doing - modify
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+ # the SWIG interface file instead.
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+
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+ from sys import version_info as _swig_python_version_info
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+ # Pull in all the attributes from the low-level C/C++ module
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+ if __package__ or "." in __name__:
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+ from ._ImGui import *
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+ else:
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+ from _ImGui import *
Ogre/Numpy.py ADDED
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+ import Ogre
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+
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+ import ctypes
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+ import numpy.ctypeslib as npc
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+ import numpy as np
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+
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+ def AsDataStream(arr):
8
+ """
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+ copy numpy array to Ogre.MemoryDataStream that can be used in Ogre
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+ @param arr: some numpy array
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+ """
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+ size = int(np.prod(arr.shape) * arr.dtype.itemsize)
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+ ret = Ogre.MemoryDataStream(size)
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+ tp = ctypes.POINTER(ctypes.c_ubyte)
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+ np_view = npc.as_array(ctypes.cast(int(ret.getPtr()), tp), (size, ))
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+ np_view[:] = arr.ravel().view(np.ubyte)
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+
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+ return ret
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+
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+ def view(o):
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+ """
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+ writable numpy view to the ogre data types
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+
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+ take care that the ogre type does not get released while the view is used.
25
+ e.g. this is invalid
26
+
27
+ v = Ogre.Vector3()
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+ return OgreNumpy.view(v)
29
+
30
+ instead do
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+ return OgreNumpy.view(v).copy()
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+
33
+ to pass numpy arrays into Ogre use AsDataStream()
34
+ """
35
+ tp = ctypes.POINTER(ctypes.c_float)
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+
37
+ if isinstance(o, Ogre.Vector2):
38
+ shape = (2,)
39
+ ptr = o.this
40
+ elif isinstance(o, Ogre.Vector3):
41
+ shape = (3,)
42
+ ptr = o.this
43
+ elif isinstance(o, Ogre.Vector4):
44
+ shape = (4,)
45
+ ptr = o.this
46
+ elif isinstance(o, Ogre.Matrix3):
47
+ shape = (3, 3)
48
+ ptr = o.this
49
+ elif isinstance(o, Ogre.Matrix4):
50
+ shape = (4, 4)
51
+ ptr = o.this
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+ elif isinstance(o, Ogre.PixelBox):
53
+ tp = ctypes.POINTER(ctypes.c_uint8)
54
+ shape = (o.getHeight(), o.getWidth(), Ogre.PixelUtil.getNumElemBytes(o.format))
55
+ ptr = o.data
56
+ else:
57
+ raise TypeError("do not know how to map '{}'".format(type(o).__name__))
58
+
59
+ return npc.as_array(ctypes.cast(int(ptr), tp), shape)
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Ogre/Ogre.py ADDED
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+ # This file was automatically generated by SWIG (https://www.swig.org).
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+ # Version 4.2.0
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+ #
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+ # Do not make changes to this file unless you know what you are doing - modify
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+ # the SWIG interface file instead.
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+
7
+ from sys import version_info as _swig_python_version_info
8
+ # Pull in all the attributes from the low-level C/C++ module
9
+ if __package__ or "." in __name__:
10
+ from ._Ogre import *
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+ else:
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+ from _Ogre import *
Ogre/Overlay.py ADDED
@@ -0,0 +1,14 @@
1
+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.0
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
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+ # the SWIG interface file instead.
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+
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+ from sys import version_info as _swig_python_version_info
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+ import Ogre.Ogre
9
+
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+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._Overlay import *
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+ else:
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+ from _Overlay import *
Ogre/RTShader.py ADDED
@@ -0,0 +1,14 @@
1
+ # This file was automatically generated by SWIG (https://www.swig.org).
2
+ # Version 4.2.0
3
+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
5
+ # the SWIG interface file instead.
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+
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+ from sys import version_info as _swig_python_version_info
8
+ import Ogre.Ogre
9
+
10
+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._RTShader import *
13
+ else:
14
+ from _RTShader import *
Ogre/Terrain.py ADDED
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+ # This file was automatically generated by SWIG (https://www.swig.org).
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+ # Version 4.2.0
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+ #
4
+ # Do not make changes to this file unless you know what you are doing - modify
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+ # the SWIG interface file instead.
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+
7
+ from sys import version_info as _swig_python_version_info
8
+ import Ogre.Ogre
9
+
10
+ # Pull in all the attributes from the low-level C/C++ module
11
+ if __package__ or "." in __name__:
12
+ from ._Terrain import *
13
+ else:
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+ from _Terrain import *
Ogre/_Bites.so ADDED
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Ogre/_Bullet.so ADDED
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Ogre/_ImGui.so ADDED
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Ogre/_Ogre.so ADDED
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Ogre/_Overlay.so ADDED
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Ogre/_RTShader.so ADDED
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Ogre/_Terrain.so ADDED
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Ogre/__init__.py ADDED
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+ from Ogre.Ogre import *
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+ from Ogre.Ogre import __version__
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Ogre/libOgreMain.dylib ADDED
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Ogre/libSDL2-2.0.dylib ADDED
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Ogre/libSDL2.dylib ADDED
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Ogre/libz.1.3.1.dylib ADDED
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Ogre/libz.1.dylib ADDED
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Ogre/libz.dylib ADDED
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+ #include "OgreUnifiedShader.h"
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+
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+ struct RasterizerData
4
+ {
5
+ vec4 pos [[position]];
6
+ vec2 uv;
7
+ };
8
+
9
+ struct Vertex
10
+ {
11
+ IN(vec3 pos, POSITION);
12
+ IN(vec2 uv, TEXCOORD0);
13
+ };
14
+
15
+ struct Uniform
16
+ {
17
+ mat4 mvpMtx;
18
+ mat4 texMtx;
19
+ };
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+
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+ // first 15 slots are reserved for the vertex attributes
22
+ #define UNIFORM_INDEX_START 16
23
+
24
+ vertex RasterizerData default_vp(Vertex in [[stage_in]],
25
+ constant Uniform& u [[buffer(UNIFORM_INDEX_START)]])
26
+ {
27
+ RasterizerData out;
28
+ out.pos = u.mvpMtx * vec4(in.pos, 1);
29
+ out.uv = (u.texMtx * vec4(in.uv,1,1)).xy;
30
+ return out;
31
+ }
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+
33
+ fragment half4 default_fp(RasterizerData in [[stage_in]],
34
+ metal::texture2d<half> tex [[texture(0)]],
35
+ metal::sampler s [[sampler(0)]])
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+ {
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+ return tex.sample(s, in.uv);
38
+ }
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+ // This file is part of the OGRE project.
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+ // It is subject to the license terms in the LICENSE file found in the top-level directory
3
+ // of this distribution and at https://www.ogre3d.org/licensing.
4
+
5
+ // @public-api
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+
7
+ #if defined(OGRE_FRAGMENT_SHADER) && defined(OGRE_GLSLES)
8
+ // define default precisions for ES fragement shaders
9
+ precision mediump float;
10
+
11
+ #if __VERSION__ > 100
12
+ precision lowp sampler2DArray;
13
+ precision lowp sampler2DShadow;
14
+ precision lowp sampler3D;
15
+ #endif
16
+ #endif
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+
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+ #if __VERSION__ == 100
19
+ mat2 transpose(mat2 m)
20
+ {
21
+ return mat2(m[0][0], m[1][0],
22
+ m[0][1], m[1][1]);
23
+ }
24
+
25
+ mat3 transpose(mat3 m)
26
+ {
27
+ return mat3(m[0][0], m[1][0], m[2][0],
28
+ m[0][1], m[1][1], m[2][1],
29
+ m[0][2], m[1][2], m[2][2]);
30
+ }
31
+
32
+ mat4 transpose(mat4 m)
33
+ {
34
+ return mat4(m[0][0], m[1][0], m[2][0], m[3][0],
35
+ m[0][1], m[1][1], m[2][1], m[3][1],
36
+ m[0][2], m[1][2], m[2][2], m[3][2],
37
+ m[0][3], m[1][3], m[2][3], m[3][3]);
38
+ }
39
+ #endif
40
+
41
+ #if __VERSION__ > 120 || defined(OGRE_GLSLANG)
42
+ #define texture1D texture
43
+ #define texture2D texture
44
+ #define texture3D texture
45
+ #define texture2DArray texture
46
+ #define textureCube texture
47
+ #define shadow2D texture
48
+ #define shadow2DProj textureProj
49
+ #define texture2DProj textureProj
50
+ #define texture2DLod textureLod
51
+ #define textureCubeLod textureLod
52
+
53
+ #if defined(OGRE_GLSLANG) || (__VERSION__ > 150 && defined(OGRE_VERTEX_SHADER)) || __VERSION__ >= 410
54
+ #define IN(decl, loc) layout(location = loc) in decl;
55
+ #else
56
+ #define IN(decl, loc) in decl;
57
+ #endif
58
+
59
+ #if defined(OGRE_GLSLANG) || (__VERSION__ > 150 && defined(OGRE_FRAGMENT_SHADER)) || __VERSION__ >= 410
60
+ #define OUT(decl, loc) layout(location = loc) out decl;
61
+ #else
62
+ #define OUT(decl, loc) out decl;
63
+ #endif
64
+
65
+ #else
66
+
67
+ #ifdef OGRE_VERTEX_SHADER
68
+ #define IN(decl, loc) attribute decl;
69
+ #define OUT(decl, loc) varying decl;
70
+ #else
71
+ #define IN(decl, loc) varying decl;
72
+ #define OUT(decl, loc) out decl;
73
+ #endif
74
+
75
+ #endif
76
+
77
+ #if defined(OGRE_FRAGMENT_SHADER) && (defined(OGRE_GLSLANG) || (__VERSION__ > 130))
78
+ #define gl_FragColor FragColor
79
+ OUT(vec4 FragColor, 0)
80
+ #endif
81
+
82
+ #ifdef VULKAN
83
+
84
+ #ifdef OGRE_VERTEX_SHADER
85
+ #define OGRE_UNIFORMS_BEGIN layout(binding = 0, row_major) uniform OgreUniforms {
86
+ #else
87
+ #define OGRE_UNIFORMS_BEGIN layout(binding = 1, row_major) uniform OgreUniforms {
88
+ #endif
89
+
90
+ #define OGRE_UNIFORMS_END };
91
+
92
+ #else
93
+
94
+ #define OGRE_UNIFORMS_BEGIN
95
+ #define OGRE_UNIFORMS_END
96
+
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+ #endif
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+ // This file is part of the OGRE project.
2
+ // It is subject to the license terms in the LICENSE file found in the top-level directory
3
+ // of this distribution and at https://www.ogre3d.org/licensing.
4
+
5
+ // @public-api
6
+
7
+ #if OGRE_HLSL >= 4
8
+
9
+ // SM4 separates sampler into Texture and SamplerState
10
+
11
+ #define sampler1D Sampler1D
12
+ #define sampler2D Sampler2D
13
+ #define sampler3D Sampler3D
14
+ #define samplerCUBE SamplerCube
15
+
16
+ struct Sampler1D
17
+ {
18
+ Texture1D t;
19
+ SamplerState s;
20
+ };
21
+ struct Sampler2D
22
+ {
23
+ Texture2D t;
24
+ SamplerState s;
25
+ };
26
+ struct Sampler3D
27
+ {
28
+ Texture3D t;
29
+ SamplerState s;
30
+ };
31
+ struct SamplerCube
32
+ {
33
+ TextureCube t;
34
+ SamplerState s;
35
+ };
36
+
37
+ float4 tex1D(Sampler1D s, float v) { return s.t.Sample(s.s, v); }
38
+ float4 tex2D(Sampler2D s, float2 v) { return s.t.Sample(s.s, v); }
39
+ float4 tex3D(Sampler3D s, float3 v) { return s.t.Sample(s.s, v); }
40
+ float4 texCUBE(SamplerCube s, float3 v) { return s.t.Sample(s.s, v); }
41
+ float4 texCUBElod(SamplerCube s, float4 v) { return s.t.SampleLevel(s.s, v.xyz, v.w); }
42
+
43
+ float4 tex2D(Sampler2D s, float2 v, float2 ddx, float2 ddy) { return s.t.SampleGrad(s.s, v, ddx, ddy); }
44
+ float4 tex2Dproj(Sampler2D s, float4 v) { return s.t.Sample(s.s, v.xy/v.w); }
45
+ float4 tex2Dlod(Sampler2D s, float4 v) { return s.t.SampleLevel(s.s, v.xy, v.w); }
46
+
47
+ #define SAMPLER1D(name, reg) \
48
+ Texture1D name ## Tex : register(t ## reg);\
49
+ SamplerState name ## State : register(s ## reg);\
50
+ static Sampler1D name = {name ## Tex, name ## State}
51
+
52
+ #define SAMPLER2D(name, reg) \
53
+ Texture2D name ## Tex : register(t ## reg);\
54
+ SamplerState name ## State : register(s ## reg);\
55
+ static Sampler2D name = {name ## Tex, name ## State}
56
+
57
+ #define SAMPLER3D(name, reg) \
58
+ Texture3D name ## Tex : register(t ## reg);\
59
+ SamplerState name ## State : register(s ## reg);\
60
+ static Sampler3D name = {name ## Tex, name ## State}
61
+
62
+ #define SAMPLERCUBE(name, reg) \
63
+ TextureCube name ## Tex : register(t ## reg);\
64
+ SamplerState name ## State : register(s ## reg);\
65
+ static SamplerCube name = {name ## Tex, name ## State}
66
+
67
+ // the following are not available in D3D9, but provided for convenience
68
+ struct Sampler2DShadow
69
+ {
70
+ Texture2D t;
71
+ SamplerComparisonState s;
72
+ };
73
+ struct Sampler2DArray
74
+ {
75
+ Texture2DArray t;
76
+ SamplerState s;
77
+ };
78
+
79
+ #define SAMPLER2DSHADOW(name, reg) \
80
+ Texture2D name ## Tex : register(t ## reg);\
81
+ SamplerComparisonState name ## State : register(s ## reg);\
82
+ static Sampler2DShadow name = {name ## Tex, name ## State}
83
+
84
+ #define SAMPLER2DARRAY(name, reg) \
85
+ Texture2DArray name ## Tex : register(t ## reg);\
86
+ SamplerState name ## State : register(s ## reg);\
87
+ static Sampler2DArray name = {name ## Tex, name ## State}
88
+
89
+ float tex2Dcmp(Sampler2DShadow s, float3 v) { return s.t.SampleCmpLevelZero(s.s, v.xy, v.z); }
90
+ float4 tex2DARRAY(Sampler2DArray s, float3 v) { return s.t.Sample(s.s, v); }
91
+ #else
92
+
93
+ #define SAMPLER1D(name, reg) sampler1D name : register(s ## reg)
94
+ #define SAMPLER2D(name, reg) sampler2D name : register(s ## reg)
95
+ #define SAMPLER3D(name, reg) sampler3D name : register(s ## reg)
96
+ #define SAMPLERCUBE(name, reg) samplerCUBE name : register(s ## reg)
97
+
98
+ #endif