object-remove 0.1.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- object_remove/__init__.py +37 -0
- object_remove/fillengines/__init__.py +20 -0
- object_remove/fillengines/patch_comparator.py +182 -0
- object_remove/fillengines/patchmatch/__init__.py +41 -0
- object_remove/fillengines/patchmatch/group_solver.py +127 -0
- object_remove/fillengines/patchmatch/patch.py +48 -0
- object_remove/fillengines/patchmatch/patch_scorer.py +38 -0
- object_remove/fillengines/patchmatch/patch_search_index.py +56 -0
- object_remove/fillengines/patchmatch/solver.py +152 -0
- object_remove/fillengines/self_similar_shift.py +368 -0
- object_remove/imageutil.py +59 -0
- object_remove/mask/__init__.py +22 -0
- object_remove/mask/auto_select.py +84 -0
- object_remove/mask/brush_rasterizer.py +97 -0
- object_remove/mask/connected_components.py +110 -0
- object_remove/mask/polygon_selection.py +219 -0
- object_remove/mask/selection_enhancer.py +127 -0
- object_remove/pipeline/__init__.py +7 -0
- object_remove/pipeline/remove_object_job.py +154 -0
- object_remove/py.typed +0 -0
- object_remove/pyramid/__init__.py +15 -0
- object_remove/pyramid/image_pyramid.py +101 -0
- object_remove/pyramid/scale_scheduler.py +56 -0
- object_remove/pyramid/tile_scheduler.py +80 -0
- object_remove/render/__init__.py +16 -0
- object_remove/render/compositor.py +62 -0
- object_remove/render/multiband_blender.py +75 -0
- object_remove/render/poisson_blender.py +132 -0
- object_remove/session/__init__.py +11 -0
- object_remove/session/empty_session_sweeper.py +49 -0
- object_remove/session/undo_session_manager.py +178 -0
- object_remove-0.1.0.dist-info/METADATA +130 -0
- object_remove-0.1.0.dist-info/RECORD +36 -0
- object_remove-0.1.0.dist-info/WHEEL +5 -0
- object_remove-0.1.0.dist-info/licenses/LICENSE +21 -0
- object_remove-0.1.0.dist-info/top_level.txt +1 -0
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"""object_remove — a from scratch, CPU implementation of an on device object
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removal pipeline.
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See ``docs/ARCHITECTURE.md`` for the full design: a polygon/scanline mask
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layer, three fill engines of increasing sophistication, two interchangeable
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blend backends, and a locked/queued session persistence layer.
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Public entry point::
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from object_remove import RemoveObjectJob, EngineTier
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job = RemoveObjectJob(image_rgb)
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result = job.run(mask, tier=EngineTier.AUTO)
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"""
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import importlib
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from typing import Any
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__version__ = "0.1.0"
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# Lazy attribute map: name maps to (submodule, attribute). Loaded on first access so
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# importing any subpackage never eagerly drags in the whole tree.
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_LAZY = {
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"RemoveObjectJob": ("object_remove.pipeline.remove_object_job", "RemoveObjectJob"),
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"EngineTier": ("object_remove.pipeline.remove_object_job", "EngineTier"),
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"JobResult": ("object_remove.pipeline.remove_object_job", "JobResult"),
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"PolygonSelection": ("object_remove.mask.polygon_selection", "PolygonSelection"),
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"BrushRasterizer": ("object_remove.mask.brush_rasterizer", "BrushRasterizer"),
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}
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__all__ = list(_LAZY)
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def __getattr__(name: str) -> Any:
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if name in _LAZY:
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module_name, attr = _LAZY[name]
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return getattr(importlib.import_module(module_name), attr)
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raise AttributeError(f"module {__name__!r} has no attribute {name!r}")
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"""Stage C — the three fill engine tiers.
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* Tier 1 :class:`SegmentAwarePatchFillEngine` — legacy CPU segment aware SSD.
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* Tier 2 :class:`SelfSimilarShiftEngine` — ORB+BRIEF rigid shift + DP seam carve
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(the fast default path for repetitive texture).
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* Tier 3 :class:`PatchMatchEngine` — multi scale, multi group PatchMatch (quality).
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Every engine exposes the same ``fill(image, mask, progress=None, cancel=None)``
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signature so the pipeline can pick a tier without special casing.
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"""
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from .patch_comparator import SegmentAwarePatchFillEngine
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from .self_similar_shift import SelfSimilarShiftEngine
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from .patchmatch import PatchMatchEngine
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__all__ = [
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"SegmentAwarePatchFillEngine",
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"SelfSimilarShiftEngine",
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"PatchMatchEngine",
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]
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"""Tier 1 — legacy CPU segment aware patch comparator.
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Patch distance is SSD style but computed *within a segmentation zone
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context*: candidates are penalised when they don't belong to the same segment
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as the query, and validity is checked by scanning a per pixel byte mask rather
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than a statistical flatness heuristic.
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The engine on top is a greedy onion peel exemplar fill: cheap, correct on small
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holes, and the natural CPU fallback tier for low end devices.
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import Optional, Tuple
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import numpy as np
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from ..imageutil import as_float_rgb, rgb_to_gray
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class SegmentValidityMap:
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"""Validity + segment zone bookkeeping alongside the color image."""
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def __init__(self, image: np.ndarray, valid: np.ndarray,
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segments: Optional[np.ndarray] = None):
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self.image = image
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self.valid = valid # bool (H,W): True = usable source pixel
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if segments is None:
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segments = self._quantize_segments(image)
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self.segments = segments
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@staticmethod
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def _quantize_segments(image: np.ndarray, n_zones: int = 6) -> np.ndarray:
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"""Cheap segmentation zones: coarse luma quantisation.
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Stands in for a real segmentation map; good enough to make the
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same segment gate meaningful (grass vs sky vs wall).
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"""
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luma = rgb_to_gray(image)
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return np.clip((luma * n_zones).astype(np.int32), 0, n_zones - 1)
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def is_rect_opaque_safe(self, x: int, y: int, w: int, h: int) -> bool:
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"""Bounds check then scan the byte mask; false on the first invalid pixel."""
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H, W = self.valid.shape
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if x < 0 or y < 0 or x + w > W or y + h > H:
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return False
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return bool(self.valid[y:y + h, x:x + w].all())
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def is_same_segment(self, y0: int, x0: int, y1: int, x1: int) -> bool:
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return self.segments[y0, x0] == self.segments[y1, x1]
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@dataclass
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class PatchSegmentationComparator:
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patch_radius: int = 3
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segment_penalty: float = 0.25 # added to distance when segments differ
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def patch_sqr_distance(self, seg: SegmentValidityMap,
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target_y: int, target_x: int,
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source_y: int, source_x: int,
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target_valid: np.ndarray) -> float:
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"""Segment aware masked SSD between a target and a source patch center.
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Only pixels valid in *both* the target neighbourhood (``target_valid``)
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and the source are compared, matching the byte mask validity discipline.
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"""
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r = self.patch_radius
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H, W = seg.valid.shape
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img = seg.image
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acc = 0.0
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valid_pair_count = 0
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for dy in range(-r, r + 1):
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ty, sy = target_y + dy, source_y + dy
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if not (0 <= ty < H and 0 <= sy < H):
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continue
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for dx in range(-r, r + 1):
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tx, sx = target_x + dx, source_x + dx
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if not (0 <= tx < W and 0 <= sx < W):
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continue
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if not target_valid[ty, tx] or not seg.valid[sy, sx]:
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continue
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diff = img[ty, tx] - img[sy, sx]
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acc += float(diff.dot(diff))
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valid_pair_count += 1
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if valid_pair_count == 0:
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return float("inf")
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dist = acc / valid_pair_count
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if not seg.is_same_segment(target_y, target_x, source_y, source_x):
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dist += self.segment_penalty
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return dist
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class SegmentAwarePatchFillEngine:
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"""Greedy onion peel exemplar fill using the comparator (tier 1)."""
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def __init__(self, patch_radius: int = 3, search_stride: int = 2,
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max_sources: int = 500, seed: int = 7):
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self.comparator = PatchSegmentationComparator(patch_radius=patch_radius)
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self.patch_radius = patch_radius
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self.search_stride = search_stride
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self.max_sources = max_sources
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self.seed = seed
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def fill(self, image: np.ndarray, hole: np.ndarray,
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progress=None, cancel=None) -> np.ndarray:
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img = as_float_rgb(image).astype(np.float64).copy()
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hole = np.ascontiguousarray(hole > 0)
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H, W = hole.shape
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valid = ~hole
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seg = SegmentValidityMap(img, valid.copy())
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src_ys, src_xs = np.nonzero(valid)
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src_pts = np.stack([src_ys, src_xs], axis=1)
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src_pts = src_pts[::max(1, self.search_stride)]
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if len(src_pts) > self.max_sources:
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rng = np.random.default_rng(self.seed)
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sel = rng.choice(len(src_pts), self.max_sources, replace=False)
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src_pts = src_pts[sel]
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remaining = int(hole.sum())
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total = max(1, remaining)
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filled_valid = valid.copy() # grows as we fill
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while remaining > 0:
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if cancel is not None and cancel():
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break
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border = self._boundary_pixels(hole)
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if border.size == 0:
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break
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for (target_y, target_x) in border:
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if not hole[target_y, target_x]:
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continue
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best = self._best_source(seg, filled_valid, target_y, target_x, src_pts)
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if best is None:
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img[target_y, target_x] = self._local_mean(img, filled_valid, target_y, target_x)
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else:
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source_y, source_x = best
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img[target_y, target_x] = img[source_y, source_x]
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hole[target_y, target_x] = False
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filled_valid[target_y, target_x] = True
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seg.valid[target_y, target_x] = True
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remaining -= 1
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if progress is not None and remaining % 64 == 0:
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progress((total - remaining) / total)
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if progress is not None:
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progress(1.0)
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return img
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def _best_source(self, seg, target_valid, target_y, target_x, src_pts):
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best_d = float("inf")
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best = None
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for (source_y, source_x) in src_pts:
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d = self.comparator.patch_sqr_distance(
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seg, target_y, target_x, source_y, source_x, target_valid)
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if d < best_d:
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best_d = d
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best = (int(source_y), int(source_x))
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return best
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@staticmethod
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def _boundary_pixels(hole: np.ndarray) -> np.ndarray:
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"""Hole pixels adjacent to a filled pixel (the fill front)."""
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h = hole
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front = np.zeros_like(h)
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front[1:, :] |= h[1:, :] & ~h[:-1, :]
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front[:-1, :] |= h[:-1, :] & ~h[1:, :]
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front[:, 1:] |= h[:, 1:] & ~h[:, :-1]
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front[:, :-1] |= h[:, :-1] & ~h[:, 1:]
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ys, xs = np.nonzero(front)
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return np.stack([ys, xs], axis=1)
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@staticmethod
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def _local_mean(img, valid, target_y, target_x, r=2):
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H, W = valid.shape
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y0, y1 = max(0, target_y - r), min(H, target_y + r + 1)
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x0, x1 = max(0, target_x - r), min(W, target_x + r + 1)
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block = img[y0:y1, x0:x1]
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vmask = valid[y0:y1, x0:x1]
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if vmask.any():
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return block[vmask].mean(axis=0)
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return img[target_y, target_x]
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"""Tier 3 — CPU PatchMatch fill engine.
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Get classic CPU PatchMatch correct first; GPU resident nearest neighbour field
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storage and learned feature preprocessing are natural follow on upgrades once
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the CPU algorithm is solid. This package is that CPU stage.
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"""
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from __future__ import annotations
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import numpy as np
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from .solver import PatchMatchSolver
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from .group_solver import GroupSolver, multiscale_fill
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from .patch import Patch, NearestNeighborField
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from .patch_scorer import PatchScorer
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from .patch_search_index import PatchSearchIndex
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__all__ = [
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"PatchMatchEngine", "PatchMatchSolver", "GroupSolver", "multiscale_fill",
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"Patch", "NearestNeighborField", "PatchScorer", "PatchSearchIndex",
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]
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class PatchMatchEngine:
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"""Public tier 3 engine: multi scale, multi group PatchMatch inpainting."""
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def __init__(self, patch_radius: int = 3, pm_iters: int = 4,
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em_iters: int = 4, levels: int = 4, seed: int = 1234,
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isolate_groups: bool = True):
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self.solver = PatchMatchSolver(radius=patch_radius, pm_iters=pm_iters,
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em_iters=em_iters, seed=seed)
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self.levels = levels
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self.isolate_groups = isolate_groups
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def fill(self, image: np.ndarray, mask: np.ndarray,
|
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progress=None, cancel=None) -> np.ndarray:
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if self.isolate_groups:
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return GroupSolver(self.solver, self.levels).fill(
|
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image, mask, progress=progress, cancel=cancel)
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return multiscale_fill(image, mask > 0, mask > 0, self.solver,
|
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self.levels, progress=progress, cancel=cancel)
|
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@@ -0,0 +1,127 @@
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"""Multi scale driver + multi group isolation.
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* Coarse to fine: solve a tiny problem on the coarsest pyramid level, upsample
|
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the fill as the initialisation for the next finer level, repeat — this is what
|
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lets PatchMatch propagate structure across a large hole.
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* Multi group: each connected component is solved with the *other* components
|
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held as invalid (unusable as source) so one object's pixels never leak into
|
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another's fill — exactly the ``formQuickSelections`` /
|
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``separateObjectsFromSelection`` setup from Stage A.
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"""
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from __future__ import annotations
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import numpy as np
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from ...imageutil import as_float_rgb
|
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from ...pyramid.image_pyramid import ImagePyramid, upsample, downsample
|
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18
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+
from ..patch_comparator import SegmentValidityMap # noqa: F401 (kept for symmetry)
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from .solver import PatchMatchSolver
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+
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+
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def _hole_pyramid(hole: np.ndarray, levels: int):
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+
pyr = [hole.astype(bool)]
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level_hole = hole.astype(np.float64)
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for _ in range(levels - 1):
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level_hole = downsample(level_hole)
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pyr.append(level_hole > 0.4)
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if min(level_hole.shape) < 2:
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break
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return pyr
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def _pad(array: np.ndarray, r: int, value=0.0):
|
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if array.ndim == 3:
|
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35
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+
return np.pad(array, ((r, r), (r, r), (0, 0)), mode="edge")
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+
return np.pad(array, ((r, r), (r, r)), mode="constant", constant_values=value)
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+
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+
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+
def multiscale_fill(image: np.ndarray, target_hole: np.ndarray,
|
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40
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+
invalid_hole: np.ndarray, solver: PatchMatchSolver,
|
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41
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+
levels: int, progress=None, cancel=None) -> np.ndarray:
|
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"""Fill ``target_hole`` coarse to fine; ``invalid_hole`` = pixels no source may use."""
|
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43
|
+
r = solver.radius
|
|
44
|
+
img = as_float_rgb(image).astype(np.float64)
|
|
45
|
+
img_pyr = ImagePyramid(img, levels)
|
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46
|
+
L = img_pyr.levels
|
|
47
|
+
target_hole_pyr = _hole_pyramid(target_hole, L)
|
|
48
|
+
invalid_pyr = _hole_pyramid(invalid_hole, L)
|
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49
|
+
|
|
50
|
+
level_estimate = None
|
|
51
|
+
for li in range(L - 1, -1, -1):
|
|
52
|
+
if cancel is not None and cancel():
|
|
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|
+
break
|
|
54
|
+
level_img = img_pyr.gaussian[li].copy()
|
|
55
|
+
target_hole_lvl = target_hole_pyr[li]
|
|
56
|
+
invalid_lvl = invalid_pyr[li]
|
|
57
|
+
if target_hole_lvl.shape != level_img.shape[:2]:
|
|
58
|
+
target_hole_lvl = _resize_mask(target_hole_lvl, level_img.shape[:2])
|
|
59
|
+
invalid_lvl = _resize_mask(invalid_lvl, level_img.shape[:2])
|
|
60
|
+
|
|
61
|
+
if level_estimate is None:
|
|
62
|
+
valid = ~invalid_lvl
|
|
63
|
+
seed = level_img[valid].mean(axis=0) if valid.any() else np.zeros(3)
|
|
64
|
+
level_img[invalid_lvl] = seed
|
|
65
|
+
else:
|
|
66
|
+
upsampled_estimate = upsample(level_estimate, level_img.shape[:2])
|
|
67
|
+
level_img[invalid_lvl] = upsampled_estimate[invalid_lvl]
|
|
68
|
+
|
|
69
|
+
padded_img = _pad(level_img, r)
|
|
70
|
+
padded_hole = _pad(target_hole_lvl, r, value=False).astype(bool)
|
|
71
|
+
padded_invalid = _pad(invalid_lvl, r, value=False).astype(bool)
|
|
72
|
+
|
|
73
|
+
def level_progress(p, li=li):
|
|
74
|
+
if progress is not None:
|
|
75
|
+
done = (L - 1 - li) + p
|
|
76
|
+
progress(min(1.0, done / L))
|
|
77
|
+
|
|
78
|
+
filled = solver.solve_level(padded_img, padded_hole, padded_invalid,
|
|
79
|
+
progress=level_progress, cancel=cancel)
|
|
80
|
+
level_estimate = filled[r:-r, r:-r] if r > 0 else filled
|
|
81
|
+
|
|
82
|
+
if progress is not None:
|
|
83
|
+
progress(1.0)
|
|
84
|
+
out = as_float_rgb(image).astype(np.float64).copy()
|
|
85
|
+
hole_mask = target_hole > 0
|
|
86
|
+
out[hole_mask] = level_estimate[hole_mask]
|
|
87
|
+
return out
|
|
88
|
+
|
|
89
|
+
|
|
90
|
+
def _resize_mask(mask: np.ndarray, shape) -> np.ndarray:
|
|
91
|
+
h, w = shape
|
|
92
|
+
ys = (np.linspace(0, mask.shape[0] - 1, h)).astype(int)
|
|
93
|
+
xs = (np.linspace(0, mask.shape[1] - 1, w)).astype(int)
|
|
94
|
+
return mask[np.ix_(ys, xs)]
|
|
95
|
+
|
|
96
|
+
|
|
97
|
+
class GroupSolver:
|
|
98
|
+
"""Solve each connected component independently, others held invalid."""
|
|
99
|
+
|
|
100
|
+
def __init__(self, solver: PatchMatchSolver, levels: int = 4):
|
|
101
|
+
self.solver = solver
|
|
102
|
+
self.levels = levels
|
|
103
|
+
|
|
104
|
+
def fill(self, image: np.ndarray, mask: np.ndarray, components=None,
|
|
105
|
+
progress=None, cancel=None) -> np.ndarray:
|
|
106
|
+
from ...mask.connected_components import split_components
|
|
107
|
+
|
|
108
|
+
img = as_float_rgb(image).astype(np.float64).copy()
|
|
109
|
+
full_hole = mask > 0
|
|
110
|
+
if components is None:
|
|
111
|
+
components = split_components(full_hole)
|
|
112
|
+
if not components:
|
|
113
|
+
return img
|
|
114
|
+
n = len(components)
|
|
115
|
+
for i, comp in enumerate(components):
|
|
116
|
+
if cancel is not None and cancel():
|
|
117
|
+
break
|
|
118
|
+
|
|
119
|
+
def comp_progress(p, i=i):
|
|
120
|
+
if progress is not None:
|
|
121
|
+
progress((i + p) / n)
|
|
122
|
+
|
|
123
|
+
img = multiscale_fill(img, comp, full_hole, self.solver,
|
|
124
|
+
self.levels, progress=comp_progress, cancel=cancel)
|
|
125
|
+
# once a component is filled it becomes valid source for later ones
|
|
126
|
+
full_hole = full_hole & ~comp
|
|
127
|
+
return img
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
"""Patch + nearest neighbour field data structures.
|
|
2
|
+
|
|
3
|
+
CPU first, for clarity and to keep the dependency footprint small. A GPU
|
|
4
|
+
version would store this same field in a render target texture instead of a
|
|
5
|
+
numpy array; the algorithm is identical.
|
|
6
|
+
"""
|
|
7
|
+
|
|
8
|
+
from __future__ import annotations
|
|
9
|
+
|
|
10
|
+
from dataclasses import dataclass
|
|
11
|
+
|
|
12
|
+
import numpy as np
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
@dataclass(frozen=True)
|
|
16
|
+
class Patch:
|
|
17
|
+
"""A square patch defined by its center and radius (in padded coords)."""
|
|
18
|
+
|
|
19
|
+
y: int
|
|
20
|
+
x: int
|
|
21
|
+
radius: int
|
|
22
|
+
|
|
23
|
+
@property
|
|
24
|
+
def size(self) -> int:
|
|
25
|
+
return 2 * self.radius + 1
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
class NearestNeighborField:
|
|
29
|
+
"""For each target pixel, the source patch center it currently maps to.
|
|
30
|
+
|
|
31
|
+
``coords[y, x] = (sy, sx)`` source center; ``dist[y, x]`` = patch distance.
|
|
32
|
+
All coordinates are in the *padded* frame used by the solver.
|
|
33
|
+
"""
|
|
34
|
+
|
|
35
|
+
def __init__(self, height: int, width: int):
|
|
36
|
+
self.height = height
|
|
37
|
+
self.width = width
|
|
38
|
+
self.coords = np.zeros((height, width, 2), dtype=np.int32)
|
|
39
|
+
self.dist = np.full((height, width), np.inf, dtype=np.float64)
|
|
40
|
+
|
|
41
|
+
def set(self, y: int, x: int, sy: int, sx: int, d: float) -> None:
|
|
42
|
+
self.coords[y, x, 0] = sy
|
|
43
|
+
self.coords[y, x, 1] = sx
|
|
44
|
+
self.dist[y, x] = d
|
|
45
|
+
|
|
46
|
+
def source_of(self, y: int, x: int) -> tuple[int, int]:
|
|
47
|
+
c = self.coords[y, x]
|
|
48
|
+
return int(c[0]), int(c[1])
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
"""Patch distance scoring.
|
|
2
|
+
|
|
3
|
+
Classic SSD on the current image estimate. A higher quality version would
|
|
4
|
+
replace this with a *learned* feature distance computed once up front: that
|
|
5
|
+
is a drop in swap here, precompute a feature image and point
|
|
6
|
+
:class:`PatchScorer` at it instead of the raw RGB. The search algorithm
|
|
7
|
+
doesn't change, which is exactly why learned features are a natural follow on
|
|
8
|
+
upgrade rather than a redesign.
|
|
9
|
+
"""
|
|
10
|
+
|
|
11
|
+
from __future__ import annotations
|
|
12
|
+
|
|
13
|
+
import numpy as np
|
|
14
|
+
|
|
15
|
+
|
|
16
|
+
class PatchScorer:
|
|
17
|
+
"""Sum of squared differences over a fixed square window in padded coords."""
|
|
18
|
+
|
|
19
|
+
def __init__(self, radius: int = 3):
|
|
20
|
+
self.radius = radius
|
|
21
|
+
|
|
22
|
+
def distance(self, feat: np.ndarray, ty: int, tx: int,
|
|
23
|
+
sy: int, sx: int) -> float:
|
|
24
|
+
r = self.radius
|
|
25
|
+
a = feat[ty - r:ty + r + 1, tx - r:tx + r + 1]
|
|
26
|
+
b = feat[sy - r:sy + r + 1, sx - r:sx + r + 1]
|
|
27
|
+
d = a - b
|
|
28
|
+
return float(np.einsum("ijk,ijk->", d, d))
|
|
29
|
+
|
|
30
|
+
def distance_weighted(self, feat: np.ndarray, weight: np.ndarray,
|
|
31
|
+
ty: int, tx: int, sy: int, sx: int) -> float:
|
|
32
|
+
"""SSD weighted per pixel (used to down weight still unknown pixels)."""
|
|
33
|
+
r = self.radius
|
|
34
|
+
a = feat[ty - r:ty + r + 1, tx - r:tx + r + 1]
|
|
35
|
+
b = feat[sy - r:sy + r + 1, sx - r:sx + r + 1]
|
|
36
|
+
w = weight[ty - r:ty + r + 1, tx - r:tx + r + 1]
|
|
37
|
+
d = (a - b)
|
|
38
|
+
return float(np.einsum("ij,ijk,ijk->", w, d, d))
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
"""Valid source bookkeeping + sampling.
|
|
2
|
+
|
|
3
|
+
A source patch is usable only if its whole window is valid (outside every hole),
|
|
4
|
+
the byte mask scan discipline from tier 1, here precomputed for the entire image
|
|
5
|
+
via a box sum so per candidate validity is an O(1) lookup. Also provides uniform
|
|
6
|
+
random sampling over valid source centers for PatchMatch initialisation and
|
|
7
|
+
random search.
|
|
8
|
+
"""
|
|
9
|
+
|
|
10
|
+
from __future__ import annotations
|
|
11
|
+
|
|
12
|
+
import numpy as np
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
class PatchSearchIndex:
|
|
16
|
+
def __init__(self, invalid: np.ndarray, radius: int):
|
|
17
|
+
"""``invalid`` (H, W) bool in *padded* coords: True = cannot be sourced from."""
|
|
18
|
+
self.radius = radius
|
|
19
|
+
self.height, self.width = invalid.shape
|
|
20
|
+
self.source_ok = self._compute_source_ok(invalid, radius)
|
|
21
|
+
ys, xs = np.nonzero(self.source_ok)
|
|
22
|
+
self._src_ys = ys
|
|
23
|
+
self._src_xs = xs
|
|
24
|
+
self.n_sources = len(ys)
|
|
25
|
+
|
|
26
|
+
@staticmethod
|
|
27
|
+
def _compute_source_ok(invalid: np.ndarray, r: int) -> np.ndarray:
|
|
28
|
+
"""True where a full (2r+1) window contains zero invalid pixels."""
|
|
29
|
+
H, W = invalid.shape
|
|
30
|
+
integral = np.zeros((H + 1, W + 1), dtype=np.int64)
|
|
31
|
+
integral[1:, 1:] = np.cumsum(np.cumsum(invalid.astype(np.int64), 0), 1)
|
|
32
|
+
|
|
33
|
+
def box_sum(y0, y1, x0, x1):
|
|
34
|
+
return (integral[y1, x1] - integral[y0, x1]
|
|
35
|
+
- integral[y1, x0] + integral[y0, x0])
|
|
36
|
+
|
|
37
|
+
ok = np.zeros((H, W), dtype=bool)
|
|
38
|
+
for y in range(r, H - r):
|
|
39
|
+
y0, y1 = y - r, y + r + 1
|
|
40
|
+
row_ok = np.zeros(W, dtype=bool)
|
|
41
|
+
for x in range(r, W - r):
|
|
42
|
+
if box_sum(y0, y1, x - r, x + r + 1) == 0:
|
|
43
|
+
row_ok[x] = True
|
|
44
|
+
ok[y] = row_ok
|
|
45
|
+
return ok
|
|
46
|
+
|
|
47
|
+
def is_source_ok(self, sy: int, sx: int) -> bool:
|
|
48
|
+
if 0 <= sy < self.height and 0 <= sx < self.width:
|
|
49
|
+
return bool(self.source_ok[sy, sx])
|
|
50
|
+
return False
|
|
51
|
+
|
|
52
|
+
def sample(self, rng: np.random.Generator, n: int = 1):
|
|
53
|
+
if self.n_sources == 0:
|
|
54
|
+
return np.empty((0, 2), dtype=np.int32)
|
|
55
|
+
idx = rng.integers(0, self.n_sources, size=n)
|
|
56
|
+
return np.stack([self._src_ys[idx], self._src_xs[idx]], axis=1).astype(np.int32)
|