npcsh 1.1.18__py3-none-any.whl → 1.1.19__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (139) hide show
  1. npcsh/_state.py +8 -0
  2. npcsh/benchmark/npcsh_agent.py +47 -16
  3. npcsh/config.py +1 -0
  4. npcsh/diff_viewer.py +452 -0
  5. npcsh/npc_team/jinxs/bin/config_tui.jinx +299 -0
  6. npcsh/npc_team/jinxs/bin/memories.jinx +316 -0
  7. npcsh/npc_team/jinxs/bin/setup.jinx +240 -0
  8. npcsh/npc_team/jinxs/bin/sync.jinx +143 -150
  9. npcsh/npc_team/jinxs/bin/team_tui.jinx +327 -0
  10. npcsh/npc_team/jinxs/incognide/add_tab.jinx +1 -1
  11. npcsh/npc_team/jinxs/incognide/close_pane.jinx +1 -1
  12. npcsh/npc_team/jinxs/incognide/close_tab.jinx +1 -1
  13. npcsh/npc_team/jinxs/incognide/confirm.jinx +1 -1
  14. npcsh/npc_team/jinxs/incognide/focus_pane.jinx +1 -1
  15. npcsh/npc_team/jinxs/incognide/list_panes.jinx +1 -1
  16. npcsh/npc_team/jinxs/incognide/navigate.jinx +1 -1
  17. npcsh/npc_team/jinxs/incognide/notify.jinx +1 -1
  18. npcsh/npc_team/jinxs/incognide/open_pane.jinx +1 -1
  19. npcsh/npc_team/jinxs/incognide/read_pane.jinx +1 -1
  20. npcsh/npc_team/jinxs/incognide/run_terminal.jinx +1 -1
  21. npcsh/npc_team/jinxs/incognide/send_message.jinx +1 -1
  22. npcsh/npc_team/jinxs/incognide/split_pane.jinx +1 -1
  23. npcsh/npc_team/jinxs/incognide/switch_npc.jinx +1 -1
  24. npcsh/npc_team/jinxs/incognide/switch_tab.jinx +1 -1
  25. npcsh/npc_team/jinxs/incognide/write_file.jinx +1 -1
  26. npcsh/npc_team/jinxs/incognide/zen_mode.jinx +1 -1
  27. npcsh/npc_team/jinxs/modes/guac.jinx +0 -2
  28. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/add_tab.jinx +1 -1
  29. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/close_pane.jinx +1 -1
  30. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/close_tab.jinx +1 -1
  31. npcsh-1.1.19.data/data/npcsh/npc_team/config_tui.jinx +299 -0
  32. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/confirm.jinx +1 -1
  33. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/focus_pane.jinx +1 -1
  34. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/guac.jinx +0 -2
  35. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/list_panes.jinx +1 -1
  36. npcsh-1.1.19.data/data/npcsh/npc_team/memories.jinx +316 -0
  37. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/navigate.jinx +1 -1
  38. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/notify.jinx +1 -1
  39. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/open_pane.jinx +1 -1
  40. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/read_pane.jinx +1 -1
  41. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/run_terminal.jinx +1 -1
  42. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/send_message.jinx +1 -1
  43. npcsh-1.1.19.data/data/npcsh/npc_team/setup.jinx +240 -0
  44. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/split_pane.jinx +1 -1
  45. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/switch_npc.jinx +1 -1
  46. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/switch_tab.jinx +1 -1
  47. npcsh-1.1.19.data/data/npcsh/npc_team/sync.jinx +223 -0
  48. npcsh-1.1.19.data/data/npcsh/npc_team/team_tui.jinx +327 -0
  49. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/write_file.jinx +1 -1
  50. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/zen_mode.jinx +1 -1
  51. {npcsh-1.1.18.dist-info → npcsh-1.1.19.dist-info}/METADATA +21 -14
  52. {npcsh-1.1.18.dist-info → npcsh-1.1.19.dist-info}/RECORD +138 -129
  53. {npcsh-1.1.18.dist-info → npcsh-1.1.19.dist-info}/entry_points.txt +4 -0
  54. npcsh-1.1.18.data/data/npcsh/npc_team/sync.jinx +0 -230
  55. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/alicanto.jinx +0 -0
  56. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/alicanto.npc +0 -0
  57. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/alicanto.png +0 -0
  58. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/arxiv.jinx +0 -0
  59. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/benchmark.jinx +0 -0
  60. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/browser_action.jinx +0 -0
  61. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/browser_screenshot.jinx +0 -0
  62. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/build.jinx +0 -0
  63. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/chat.jinx +0 -0
  64. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/click.jinx +0 -0
  65. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/close_browser.jinx +0 -0
  66. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/cmd.jinx +0 -0
  67. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/compile.jinx +0 -0
  68. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/compress.jinx +0 -0
  69. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/convene.jinx +0 -0
  70. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/corca.jinx +0 -0
  71. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/corca.npc +0 -0
  72. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/corca.png +0 -0
  73. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/corca_example.png +0 -0
  74. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/db_search.jinx +0 -0
  75. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/delegate.jinx +0 -0
  76. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/edit_file.jinx +0 -0
  77. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/file_search.jinx +0 -0
  78. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/frederic.npc +0 -0
  79. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/frederic4.png +0 -0
  80. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/guac.npc +0 -0
  81. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/guac.png +0 -0
  82. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/help.jinx +0 -0
  83. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/incognide.jinx +0 -0
  84. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/init.jinx +0 -0
  85. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/jinxs.jinx +0 -0
  86. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/kadiefa.npc +0 -0
  87. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/kadiefa.png +0 -0
  88. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/key_press.jinx +0 -0
  89. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/kg_search.jinx +0 -0
  90. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/launch_app.jinx +0 -0
  91. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/load_file.jinx +0 -0
  92. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/mem_review.jinx +0 -0
  93. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/mem_search.jinx +0 -0
  94. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/npcsh.ctx +0 -0
  95. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/npcsh_sibiji.png +0 -0
  96. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/nql.jinx +0 -0
  97. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/open_browser.jinx +0 -0
  98. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/ots.jinx +0 -0
  99. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/paper_search.jinx +0 -0
  100. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/paste.jinx +0 -0
  101. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/plonk.jinx +0 -0
  102. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/plonk.npc +0 -0
  103. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/plonk.png +0 -0
  104. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/plonkjr.npc +0 -0
  105. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/plonkjr.png +0 -0
  106. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/pti.jinx +0 -0
  107. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/python.jinx +0 -0
  108. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/reattach.jinx +0 -0
  109. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/roll.jinx +0 -0
  110. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/sample.jinx +0 -0
  111. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/screenshot.jinx +0 -0
  112. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/search.jinx +0 -0
  113. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/semantic_scholar.jinx +0 -0
  114. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/serve.jinx +0 -0
  115. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/set.jinx +0 -0
  116. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/sh.jinx +0 -0
  117. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/shh.jinx +0 -0
  118. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/sibiji.npc +0 -0
  119. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/sibiji.png +0 -0
  120. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/sleep.jinx +0 -0
  121. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/spool.jinx +0 -0
  122. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/spool.png +0 -0
  123. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/sql.jinx +0 -0
  124. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/switch.jinx +0 -0
  125. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/switches.jinx +0 -0
  126. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/teamviz.jinx +0 -0
  127. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/trigger.jinx +0 -0
  128. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/type_text.jinx +0 -0
  129. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/usage.jinx +0 -0
  130. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/verbose.jinx +0 -0
  131. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/vixynt.jinx +0 -0
  132. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/wait.jinx +0 -0
  133. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/wander.jinx +0 -0
  134. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/web_search.jinx +0 -0
  135. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/yap.jinx +0 -0
  136. {npcsh-1.1.18.data → npcsh-1.1.19.data}/data/npcsh/npc_team/yap.png +0 -0
  137. {npcsh-1.1.18.dist-info → npcsh-1.1.19.dist-info}/WHEEL +0 -0
  138. {npcsh-1.1.18.dist-info → npcsh-1.1.19.dist-info}/licenses/LICENSE +0 -0
  139. {npcsh-1.1.18.dist-info → npcsh-1.1.19.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,327 @@
1
+ jinx_name: team_tui
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+ description: Interactive TUI for managing team context, NPCs, and jinxs
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+ inputs: []
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+ steps:
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+ - name: team_manager
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+ engine: python
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+ code: |
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+ import os
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+ import sys
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+ import tty
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+ import termios
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+ import select
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+ import yaml
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+ from pathlib import Path
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+
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+ if not sys.stdin.isatty():
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+ context['output'] = "Team TUI requires an interactive terminal."
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+ return
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+
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+ team = context.get('team')
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+ if not team:
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+ context['output'] = "No team loaded."
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+ return
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+
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+ # ========== State ==========
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+ class TeamState:
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+ def __init__(self):
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+ self.tab = 0 # 0=Team Context, 1=NPCs, 2=Jinxs
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+ self.tabs = ['Team Context', 'NPCs', 'Jinxs']
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+ self.selected_idx = 0
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+ self.scroll_offset = 0
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+ self.editing = False
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+ self.edit_field = None
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+ self.edit_buffer = ""
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+ self.edit_cursor = 0
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+ self.status = ""
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+ self.team_ctx = {}
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+ self.npcs = []
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+ self.jinxs = []
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+
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+ state = TeamState()
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+
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+ # ========== Helpers ==========
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+ def get_size():
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+ try:
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+ s = os.get_terminal_size()
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+ return s.columns, s.lines
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+ except:
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+ return 80, 24
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+
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+ def load_team_data():
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+ """Load team context, NPCs, and jinxs."""
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+ # Load team.ctx
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+ if hasattr(team, 'team_ctx'):
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+ state.team_ctx = team.team_ctx or {}
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+ else:
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+ ctx_path = Path(team.team_path) / 'team.ctx'
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+ if ctx_path.exists():
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+ with open(ctx_path) as f:
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+ state.team_ctx = yaml.safe_load(f) or {}
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+
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+ # Load NPCs
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+ if hasattr(team, 'npcs'):
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+ state.npcs = list(team.npcs.keys())
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+ else:
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+ npc_dir = Path(team.team_path)
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+ state.npcs = [f.stem for f in npc_dir.glob('*.npc')]
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+
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+ # Load Jinxs count by folder
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+ jinxs_dir = Path(team.team_path) / 'jinxs'
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+ state.jinxs = []
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+ if jinxs_dir.exists():
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+ for subdir in sorted(jinxs_dir.iterdir()):
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+ if subdir.is_dir():
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+ count = len(list(subdir.glob('*.jinx')))
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+ state.jinxs.append((subdir.name, count))
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+
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+ def save_team_ctx():
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+ """Save team.ctx file."""
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+ ctx_path = Path(team.team_path) / 'team.ctx'
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+ with open(ctx_path, 'w') as f:
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+ yaml.dump(state.team_ctx, f, default_flow_style=False)
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+ state.status = "Team context saved!"
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+
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+ # ========== Rendering ==========
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+ def render_screen():
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+ width, height = get_size()
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+ out = []
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+ out.append("\033[2J\033[H")
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+
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+ # Header
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+ team_name = getattr(team, 'name', 'Unknown')
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+ header = f" Team: {team_name} "
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+ out.append(f"\033[1;1H\033[44;37;1m{'=' * width}\033[0m")
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+ out.append(f"\033[1;{(width - len(header)) // 2}H\033[44;37;1m{header}\033[0m")
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+
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+ # Tabs
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+ tab_str = ""
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+ for i, tab in enumerate(state.tabs):
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+ if i == state.tab:
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+ tab_str += f"\033[47;30m [{tab}] \033[0m"
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+ else:
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+ tab_str += f" [{tab}] "
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+ out.append(f"\033[2;2H{tab_str}")
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+
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+ # Content area
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+ out.append(f"\033[3;1H\033[90m{'─' * width}\033[0m")
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+
109
+ if state.tab == 0:
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+ render_team_ctx(out, width, height)
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+ elif state.tab == 1:
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+ render_npcs(out, width, height)
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+ elif state.tab == 2:
114
+ render_jinxs(out, width, height)
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+
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+ # Status
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+ if state.status:
118
+ out.append(f"\033[{height-2};2H\033[33m{state.status}\033[0m")
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+
120
+ # Footer
121
+ if state.editing:
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+ footer = "[Enter] Save [Esc] Cancel"
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+ else:
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+ footer = "[Tab] Switch Tab [j/k] Navigate [e] Edit [s] Save [q] Quit"
125
+ out.append(f"\033[{height};1H\033[90m{footer[:width]}\033[0m")
126
+
127
+ sys.stdout.write(''.join(out))
128
+ sys.stdout.flush()
129
+
130
+ def render_team_ctx(out, width, height):
131
+ """Render team context tab."""
132
+ fields = [
133
+ ('forenpc', 'Forenpc'),
134
+ ('model', 'Model'),
135
+ ('provider', 'Provider'),
136
+ ('context', 'Context'),
137
+ ]
138
+
139
+ row = 5
140
+ for i, (key, label) in enumerate(fields):
141
+ value = state.team_ctx.get(key, '')
142
+ if isinstance(value, str) and len(value) > 50:
143
+ value = value[:50] + '...'
144
+
145
+ if i == state.selected_idx:
146
+ if state.editing:
147
+ out.append(f"\033[{row};4H\033[1m{label}:\033[0m")
148
+ out.append(f"\033[{row+1};6H{state.edit_buffer[:width-10]}\033[7m \033[0m")
149
+ row += 2
150
+ else:
151
+ out.append(f"\033[{row};4H\033[47;30m{label}: {value}\033[0m")
152
+ row += 1
153
+ else:
154
+ if value:
155
+ out.append(f"\033[{row};4H{label}: \033[32m{value}\033[0m")
156
+ else:
157
+ out.append(f"\033[{row};4H{label}: \033[90m(not set)\033[0m")
158
+ row += 1
159
+
160
+ def render_npcs(out, width, height):
161
+ """Render NPCs tab."""
162
+ visible_height = height - 8
163
+ visible = state.npcs[state.scroll_offset:state.scroll_offset + visible_height]
164
+
165
+ row = 5
166
+ for i, npc_name in enumerate(visible):
167
+ idx = i + state.scroll_offset
168
+ npc_obj = team.npcs.get(npc_name) if hasattr(team, 'npcs') else None
169
+
170
+ if npc_obj:
171
+ model_info = f"{npc_obj.model or 'default'}/{npc_obj.provider or 'default'}"
172
+ else:
173
+ model_info = ""
174
+
175
+ if idx == state.selected_idx:
176
+ out.append(f"\033[{row};4H\033[47;30m> {npc_name:<15} {model_info}\033[0m")
177
+ else:
178
+ out.append(f"\033[{row};4H {npc_name:<15} \033[90m{model_info}\033[0m")
179
+ row += 1
180
+
181
+ if not state.npcs:
182
+ out.append(f"\033[5;4H\033[90mNo NPCs found in team.\033[0m")
183
+
184
+ def render_jinxs(out, width, height):
185
+ """Render Jinxs tab."""
186
+ visible_height = height - 8
187
+ visible = state.jinxs[state.scroll_offset:state.scroll_offset + visible_height]
188
+
189
+ row = 5
190
+ for i, (folder, count) in enumerate(visible):
191
+ idx = i + state.scroll_offset
192
+ if idx == state.selected_idx:
193
+ out.append(f"\033[{row};4H\033[47;30m> {folder}/ ({count} jinxs)\033[0m")
194
+ else:
195
+ out.append(f"\033[{row};4H {folder}/ \033[90m({count} jinxs)\033[0m")
196
+ row += 1
197
+
198
+ if not state.jinxs:
199
+ out.append(f"\033[5;4H\033[90mNo jinxs folders found.\033[0m")
200
+
201
+ # ========== Input Handling ==========
202
+ def handle_input(c):
203
+ if state.editing:
204
+ return handle_edit_input(c)
205
+
206
+ if c == 'q':
207
+ return False
208
+
209
+ if c == '\t': # Tab - switch tabs
210
+ state.tab = (state.tab + 1) % len(state.tabs)
211
+ state.selected_idx = 0
212
+ state.scroll_offset = 0
213
+ state.status = ""
214
+
215
+ elif c == '\x1b': # Escape sequence
216
+ if select.select([sys.stdin], [], [], 0.05)[0]:
217
+ c2 = sys.stdin.read(1)
218
+ if c2 == '[':
219
+ c3 = sys.stdin.read(1)
220
+ if c3 == 'A': # Up
221
+ move_up()
222
+ elif c3 == 'B': # Down
223
+ move_down()
224
+
225
+ elif c == 'k':
226
+ move_up()
227
+ elif c == 'j':
228
+ move_down()
229
+ elif c == 'e' or c == '\r' or c == '\n':
230
+ start_edit()
231
+ elif c == 's':
232
+ save_team_ctx()
233
+
234
+ return True
235
+
236
+ def handle_edit_input(c):
237
+ if c == '\x1b': # Escape - cancel
238
+ state.editing = False
239
+ state.edit_buffer = ""
240
+ state.status = "Edit cancelled"
241
+ return True
242
+
243
+ if c == '\r' or c == '\n': # Enter - save
244
+ if state.edit_field:
245
+ state.team_ctx[state.edit_field] = state.edit_buffer
246
+ state.status = f"Updated {state.edit_field}"
247
+ state.editing = False
248
+ state.edit_buffer = ""
249
+ state.edit_field = None
250
+ return True
251
+
252
+ if c == '\x7f' or c == '\x08': # Backspace
253
+ if state.edit_cursor > 0:
254
+ state.edit_buffer = state.edit_buffer[:state.edit_cursor-1] + state.edit_buffer[state.edit_cursor:]
255
+ state.edit_cursor -= 1
256
+
257
+ elif c >= ' ' and c <= '~': # Printable
258
+ state.edit_buffer = state.edit_buffer[:state.edit_cursor] + c + state.edit_buffer[state.edit_cursor:]
259
+ state.edit_cursor += 1
260
+
261
+ return True
262
+
263
+ def move_up():
264
+ state.selected_idx = max(0, state.selected_idx - 1)
265
+ if state.selected_idx < state.scroll_offset:
266
+ state.scroll_offset = state.selected_idx
267
+ state.status = ""
268
+
269
+ def move_down():
270
+ _, height = get_size()
271
+ visible_height = height - 8
272
+
273
+ if state.tab == 0:
274
+ max_idx = 3 # 4 fields in team ctx
275
+ elif state.tab == 1:
276
+ max_idx = len(state.npcs) - 1
277
+ else:
278
+ max_idx = len(state.jinxs) - 1
279
+
280
+ state.selected_idx = min(max_idx, state.selected_idx + 1)
281
+ if state.selected_idx >= state.scroll_offset + visible_height:
282
+ state.scroll_offset = state.selected_idx - visible_height + 1
283
+ state.status = ""
284
+
285
+ def start_edit():
286
+ if state.tab == 0:
287
+ fields = ['forenpc', 'model', 'provider', 'context']
288
+ if state.selected_idx < len(fields):
289
+ state.edit_field = fields[state.selected_idx]
290
+ state.edit_buffer = str(state.team_ctx.get(state.edit_field, ''))
291
+ state.edit_cursor = len(state.edit_buffer)
292
+ state.editing = True
293
+ state.status = "Editing..."
294
+ elif state.tab == 1:
295
+ if state.npcs and state.selected_idx < len(state.npcs):
296
+ npc_name = state.npcs[state.selected_idx]
297
+ state.status = f"Selected NPC: {npc_name} (edit NPC files directly)"
298
+ elif state.tab == 2:
299
+ if state.jinxs and state.selected_idx < len(state.jinxs):
300
+ folder, _ = state.jinxs[state.selected_idx]
301
+ state.status = f"Selected folder: {folder}/"
302
+
303
+ # ========== Main Loop ==========
304
+ load_team_data()
305
+
306
+ fd = sys.stdin.fileno()
307
+ old_settings = termios.tcgetattr(fd)
308
+
309
+ try:
310
+ tty.setcbreak(fd)
311
+ sys.stdout.write('\033[?25l') # Hide cursor
312
+
313
+ render_screen()
314
+
315
+ while True:
316
+ c = sys.stdin.read(1)
317
+ if not handle_input(c):
318
+ break
319
+ render_screen()
320
+
321
+ finally:
322
+ termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
323
+ sys.stdout.write('\033[?25h') # Show cursor
324
+ sys.stdout.write('\033[2J\033[H') # Clear screen
325
+ sys.stdout.flush()
326
+
327
+ context['output'] = "Team manager closed."
@@ -1,4 +1,4 @@
1
- jinx_name: studio.add_tab
1
+ jinx_name: studio_add_tab
2
2
  description: Add a new tab to a pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.close_pane
1
+ jinx_name: studio_close_pane
2
2
  description: Close a pane in NPC Studio. Use paneId="active" or omit to close the active pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.close_tab
1
+ jinx_name: studio_close_tab
2
2
  description: Close a specific tab in a pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.confirm
1
+ jinx_name: studio_confirm
2
2
  description: Show a confirmation dialog and return the user's choice.
3
3
  inputs:
4
4
  - message: ""
@@ -1,4 +1,4 @@
1
- jinx_name: studio.focus_pane
1
+ jinx_name: studio_focus_pane
2
2
  description: Focus/activate a specific pane in NPC Studio.
3
3
  inputs:
4
4
  - paneId: ""
@@ -1,4 +1,4 @@
1
- jinx_name: studio.list_panes
1
+ jinx_name: studio_list_panes
2
2
  description: List all open panes in NPC Studio. Returns pane IDs, types, titles, and which is active.
3
3
  inputs: []
4
4
  steps:
@@ -1,4 +1,4 @@
1
- jinx_name: studio.navigate
1
+ jinx_name: studio_navigate
2
2
  description: Navigate a browser pane to a specific URL.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.notify
1
+ jinx_name: studio_notify
2
2
  description: Show a notification toast in NPC Studio.
3
3
  inputs:
4
4
  - message: ""
@@ -1,4 +1,4 @@
1
- jinx_name: studio.open_pane
1
+ jinx_name: studio_open_pane
2
2
  description: Open a new pane in NPC Studio. Supports editor, terminal, browser, pdf, csv, chat, image, folder, and other content types.
3
3
  inputs:
4
4
  - type: ""
@@ -1,4 +1,4 @@
1
- jinx_name: studio.read_pane
1
+ jinx_name: studio_read_pane
2
2
  description: Read the contents of a pane. For editor panes returns file content, for chat panes returns messages, for browser panes returns URL/title.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.run_terminal
1
+ jinx_name: studio_run_terminal
2
2
  description: Execute a command in a terminal pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.send_message
1
+ jinx_name: studio_send_message
2
2
  description: Send a message in a chat pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.split_pane
1
+ jinx_name: studio_split_pane
2
2
  description: Split an existing pane to create a new pane alongside it.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.switch_npc
1
+ jinx_name: studio_switch_npc
2
2
  description: Switch the active NPC in a chat pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.switch_tab
1
+ jinx_name: studio_switch_tab
2
2
  description: Switch to a specific tab in a pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.write_file
1
+ jinx_name: studio_write_file
2
2
  description: Write content to an editor pane. Updates the file content in the pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.zen_mode
1
+ jinx_name: studio_zen_mode
2
2
  description: Toggle zen mode (fullscreen) for a pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -24,8 +24,6 @@ steps:
24
24
 
25
25
  import numpy as np
26
26
  import pandas as pd
27
- import matplotlib
28
- matplotlib.use('Agg') # Non-interactive backend for TUI
29
27
  import matplotlib.pyplot as plt
30
28
 
31
29
  from npcpy.llm_funcs import get_llm_response
@@ -1,4 +1,4 @@
1
- jinx_name: studio.add_tab
1
+ jinx_name: studio_add_tab
2
2
  description: Add a new tab to a pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.close_pane
1
+ jinx_name: studio_close_pane
2
2
  description: Close a pane in NPC Studio. Use paneId="active" or omit to close the active pane.
3
3
  inputs:
4
4
  - paneId: "active"
@@ -1,4 +1,4 @@
1
- jinx_name: studio.close_tab
1
+ jinx_name: studio_close_tab
2
2
  description: Close a specific tab in a pane.
3
3
  inputs:
4
4
  - paneId: "active"