nonebot-plugin-werewolf 1.1.6__py3-none-any.whl → 1.1.8__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. nonebot_plugin_werewolf/__init__.py +1 -1
  2. nonebot_plugin_werewolf/config.py +76 -18
  3. nonebot_plugin_werewolf/constant.py +54 -46
  4. nonebot_plugin_werewolf/exception.py +2 -4
  5. nonebot_plugin_werewolf/game.py +193 -166
  6. nonebot_plugin_werewolf/matchers/__init__.py +1 -0
  7. nonebot_plugin_werewolf/matchers/depends.py +4 -4
  8. nonebot_plugin_werewolf/matchers/edit_behavior.py +205 -0
  9. nonebot_plugin_werewolf/matchers/edit_preset.py +11 -11
  10. nonebot_plugin_werewolf/matchers/message_in_game.py +3 -1
  11. nonebot_plugin_werewolf/matchers/poke/chronocat_poke.py +8 -5
  12. nonebot_plugin_werewolf/matchers/poke/ob11_poke.py +3 -3
  13. nonebot_plugin_werewolf/matchers/start_game.py +213 -175
  14. nonebot_plugin_werewolf/matchers/superuser_ops.py +3 -3
  15. nonebot_plugin_werewolf/models.py +31 -19
  16. nonebot_plugin_werewolf/player_set.py +10 -8
  17. nonebot_plugin_werewolf/players/__init__.py +1 -1
  18. nonebot_plugin_werewolf/players/can_shoot.py +15 -15
  19. nonebot_plugin_werewolf/players/civilian.py +1 -1
  20. nonebot_plugin_werewolf/players/guard.py +16 -14
  21. nonebot_plugin_werewolf/players/hunter.py +1 -1
  22. nonebot_plugin_werewolf/players/idiot.py +3 -3
  23. nonebot_plugin_werewolf/players/{joker.py → jester.py} +4 -5
  24. nonebot_plugin_werewolf/players/player.py +93 -29
  25. nonebot_plugin_werewolf/players/prophet.py +11 -10
  26. nonebot_plugin_werewolf/players/werewolf.py +63 -31
  27. nonebot_plugin_werewolf/players/witch.py +29 -12
  28. nonebot_plugin_werewolf/players/wolfking.py +1 -1
  29. nonebot_plugin_werewolf/utils.py +106 -7
  30. {nonebot_plugin_werewolf-1.1.6.dist-info → nonebot_plugin_werewolf-1.1.8.dist-info}/METADATA +27 -20
  31. nonebot_plugin_werewolf-1.1.8.dist-info/RECORD +35 -0
  32. {nonebot_plugin_werewolf-1.1.6.dist-info → nonebot_plugin_werewolf-1.1.8.dist-info}/WHEEL +1 -1
  33. nonebot_plugin_werewolf-1.1.6.dist-info/RECORD +0 -34
  34. {nonebot_plugin_werewolf-1.1.6.dist-info → nonebot_plugin_werewolf-1.1.8.dist-info}/LICENSE +0 -0
  35. {nonebot_plugin_werewolf-1.1.6.dist-info → nonebot_plugin_werewolf-1.1.8.dist-info}/top_level.txt +0 -0
@@ -1,12 +1,14 @@
1
1
  import json
2
2
  import re
3
+ from dataclasses import dataclass
4
+ from typing import TYPE_CHECKING
3
5
 
4
6
  import anyio
5
7
  import nonebot
6
8
  import nonebot_plugin_waiter as waiter
7
9
  from nonebot.adapters import Bot, Event
8
10
  from nonebot.internal.matcher import current_bot
9
- from nonebot.permission import SUPERUSER
11
+ from nonebot.permission import SuperUser
10
12
  from nonebot.rule import Rule, to_me
11
13
  from nonebot.typing import T_State
12
14
  from nonebot.utils import escape_tag
@@ -24,17 +26,20 @@ from nonebot_plugin_alconna import (
24
26
  from nonebot_plugin_localstore import get_plugin_data_file
25
27
  from nonebot_plugin_uninfo import QryItrface, Uninfo
26
28
 
27
- from ..config import PresetData, config
28
- from ..constant import STOP_COMMAND_PROMPT
29
- from ..game import Game
30
- from ..utils import ObjectStream, extract_session_member_nick
29
+ from ..config import GameBehavior, PresetData
30
+ from ..constant import stop_command_prompt
31
+ from ..game import Game, get_running_games, get_starting_games
32
+ from ..utils import ObjectStream, SendHandler, extract_session_member_nick
31
33
  from .depends import rule_not_in_game
32
34
  from .poke import poke_enabled
33
35
 
36
+ if TYPE_CHECKING:
37
+ from collections.abc import Awaitable, Callable
38
+
34
39
  start_game = on_alconna(
35
40
  Alconna(
36
41
  "werewolf",
37
- Option("restart|--restart|重开", dest="restart"),
42
+ Option("restart|-r|--restart|重开", dest="restart"),
38
43
  ),
39
44
  rule=to_me() & rule_not_in_game,
40
45
  aliases={"狼人杀"},
@@ -59,200 +64,233 @@ def dump_players(target: Target, players: dict[str, str]) -> None:
59
64
 
60
65
 
61
66
  def load_players(target: Target) -> dict[str, str] | None:
62
- data: list[dict] = json.loads(player_data_file.read_text(encoding="utf-8"))
63
-
64
- for item in data:
67
+ for item in json.loads(player_data_file.read_text(encoding="utf-8")):
65
68
  if Target.load(item["target"]).verify(target):
66
69
  return item["players"]
67
70
  return None
68
71
 
69
72
 
70
73
  def solve_button(msg: UniMessage) -> UniMessage:
71
- if config.enable_button:
72
- msg.keyboard(
73
- *[
74
- Button("input", i, text=i)
75
- for i in ["加入游戏", "退出游戏", "当前玩家", "开始游戏", "结束游戏"]
76
- ]
77
- )
78
- return msg
79
-
74
+ def btn(text: str) -> Button:
75
+ return Button("input", label=text, text=text)
80
76
 
81
- async def _prepare_receive(
82
- stream: ObjectStream[tuple[Event, str, str]],
83
- event_type: str,
84
- group: Target,
85
- ) -> None:
86
- @Rule
87
- async def same_group(target: MsgTarget) -> bool:
88
- return group.verify(target)
89
-
90
- @waiter.waiter(
91
- waits=[event_type],
92
- keep_session=False,
93
- rule=same_group & rule_not_in_game,
77
+ return (
78
+ msg.keyboard(btn("当前玩家"))
79
+ .keyboard(btn("加入游戏"), btn("退出游戏"))
80
+ .keyboard(btn("开始游戏"), btn("结束游戏"))
94
81
  )
95
- def wait(event: Event, msg: UniMsg, session: Uninfo) -> tuple[Event, str, str]:
96
- text = msg.extract_plain_text().strip()
97
- name = extract_session_member_nick(session) or event.get_user_id()
98
- return (event, text, re.sub(r"[\u2066-\u2069]", "", name))
99
-
100
- async for event, text, name in wait(default=(None, "", "")):
101
- if event is None:
102
- continue
103
- await stream.send((event, text, name))
104
-
105
-
106
- async def _prepare_handle(
107
- stream: ObjectStream[tuple[Event, str, str]],
108
- players: dict[str, str],
109
- admin_id: str,
110
- ) -> None:
111
- logger = nonebot.logger.opt(colors=True)
112
82
 
113
- async def send(msg: str, /, *, button: bool = True) -> None:
114
- message = UniMessage.text(msg)
115
- if button:
116
- message = solve_button(message)
117
83
 
118
- await message.send(
119
- target=event,
120
- reply_to=True,
121
- fallback=FallbackStrategy.ignore,
84
+ class PrepareGame:
85
+ @dataclass
86
+ class _Current:
87
+ id: str
88
+ name: str
89
+ colored: str
90
+ is_admin: bool
91
+ is_super_user: bool
92
+
93
+ class _SendHandler(SendHandler):
94
+ def __init__(self) -> None:
95
+ self.reply_to = True
96
+
97
+ def solve_msg(self, msg: UniMessage) -> UniMessage:
98
+ return solve_button(msg)
99
+
100
+ async def send_finished(self) -> None:
101
+ btn_start = Button("input", label="发起游戏", text="werewolf")
102
+ btn_restart = Button("input", label="重开上次游戏", text="werewolf restart")
103
+ msg = (
104
+ UniMessage.text("ℹ️已结束当前游戏")
105
+ .keyboard(btn_start)
106
+ .keyboard(btn_restart)
107
+ )
108
+ async with anyio.create_task_group() as tg:
109
+ tg.start_soon(self._edit)
110
+ tg.start_soon(self._send, msg)
111
+
112
+ def __init__(self, event: Event, players: dict[str, str]) -> None:
113
+ self.event = event
114
+ self.admin_id = event.get_user_id()
115
+ self.group = UniMessage.get_target(event)
116
+ self.stream = ObjectStream[tuple[Event, str, str]](16)
117
+ self.players = players
118
+ self.send_handler = self._SendHandler()
119
+ self.logger = nonebot.logger.opt(colors=True)
120
+ self.shoud_start_game = False
121
+ self._msg_handler: dict[str, Callable[[], Awaitable[bool | None]]] = {
122
+ "开始游戏": self._handle_start,
123
+ "结束游戏": self._handle_end,
124
+ "加入游戏": self._handle_join,
125
+ "退出游戏": self._handle_quit,
126
+ "当前玩家": self._handle_list,
127
+ }
128
+ get_starting_games()[self.group] = self.players
129
+
130
+ async def run(self) -> None:
131
+ try:
132
+ async with anyio.create_task_group() as tg:
133
+ self.task_group = tg
134
+ tg.start_soon(self._wait_cancel)
135
+ tg.start_soon(self._receive)
136
+ tg.start_soon(self._handle)
137
+ except Exception as err:
138
+ await UniMessage(f"狼人杀准备阶段出现未知错误: {err!r}").finish()
139
+
140
+ del get_starting_games()[self.group]
141
+ if not self.shoud_start_game:
142
+ await start_game.finish()
143
+
144
+ async def _wait_cancel(self) -> None:
145
+ await self.stream.wait_closed()
146
+ self.task_group.cancel_scope.cancel()
147
+
148
+ async def _receive(self) -> None:
149
+ async def same_group(target: MsgTarget) -> bool:
150
+ return self.group.verify(target)
151
+
152
+ @waiter.waiter(
153
+ waits=[self.event.get_type()],
154
+ keep_session=False,
155
+ rule=Rule(same_group) & rule_not_in_game,
122
156
  )
123
-
124
- while not stream.closed:
125
- event, text, name = await stream.recv()
126
- user_id = event.get_user_id()
127
- colored = f"<y>{escape_tag(name)}</y>(<c>{escape_tag(user_id)}</c>)"
128
-
129
- # 更新用户名
130
- # 当用户通过 chronoca:poke 加入游戏时, 插件无法获取用户名, 原字典值为用户ID
131
- if user_id in players and players.get(user_id) != name:
132
- logger.debug(f"更新玩家显示名称: {colored}")
133
- players[user_id] = name
134
-
135
- match (text, user_id == admin_id):
136
- case ("开始游戏", True):
137
- player_num = len(players)
138
- role_preset = PresetData.load().role_preset
139
- if player_num < min(role_preset):
140
- await send(
141
- f"⚠️游戏至少需要 {min(role_preset)} 人, "
142
- f"当前已有 {player_num} 人"
143
- )
144
- elif player_num > max(role_preset):
145
- await send(
146
- f"⚠️游戏最多需要 {max(role_preset)} 人, "
147
- f"当前已有 {player_num} 人"
148
- )
149
- elif player_num not in role_preset:
150
- await send(f"⚠️不存在总人数为 {player_num} 的预设, 无法开始游戏")
151
- else:
152
- await send("✏️游戏即将开始...")
153
- logger.info(f"游戏发起者 {colored} 开始游戏")
154
- stream.close()
155
- players["#$start_game$#"] = user_id
156
- return
157
-
158
- case ("开始游戏", False):
159
- await send("⚠️只有游戏发起者可以开始游戏")
160
-
161
- case ("结束游戏", True):
162
- logger.info(f"游戏发起者 {colored} 结束游戏")
163
- await send("ℹ️已结束当前游戏", button=False)
164
- stream.close()
157
+ def wait(event: Event, msg: UniMsg, session: Uninfo) -> tuple[Event, str, str]:
158
+ text = msg.extract_plain_text().strip()
159
+ name = extract_session_member_nick(session) or event.get_user_id()
160
+ return (event, text, re.sub(r"[\u2066-\u2069]", "", name))
161
+
162
+ async for event, text, name in wait(default=(None, "", "")):
163
+ if event is not None:
164
+ await self.stream.send((event, text, name))
165
+
166
+ async def _send(self, msg: str | UniMessage) -> None:
167
+ await self.send_handler.send(msg)
168
+
169
+ async def _send_finished(self) -> None:
170
+ await self.send_handler.send_finished()
171
+
172
+ async def _handle_start(self) -> bool:
173
+ if not self.current.is_admin:
174
+ await self._send("⚠️只有游戏发起者可以开始游戏")
175
+ return False
176
+
177
+ player_num = len(self.players)
178
+ role_preset = PresetData.get().role_preset
179
+ if player_num < min(role_preset):
180
+ await self._send(
181
+ f"⚠️游戏至少需要 {min(role_preset)} 人, 当前已有 {player_num} 人"
182
+ )
183
+ elif player_num > max(role_preset):
184
+ await self._send(
185
+ f"⚠️游戏最多需要 {max(role_preset)} 人, 当前已有 {player_num} 人"
186
+ )
187
+ elif player_num not in role_preset:
188
+ await self._send(
189
+ f"⚠️不存在总人数为 {player_num} 的预设, 无法开始游戏\n"
190
+ f"可用的预设总人数: {', '.join(map(str, role_preset))}"
191
+ )
192
+ else:
193
+ await self._send("✏️游戏即将开始...")
194
+ self.logger.info(f"游戏发起者 {self.current.colored} 开始游戏")
195
+ self.stream.close()
196
+ self.shoud_start_game = True
197
+ return True
198
+
199
+ return False
200
+
201
+ async def _handle_end(self) -> bool:
202
+ if self.current.is_admin or self.current.is_super_user:
203
+ prefix = "游戏发起者" if self.current.is_admin else "超级用户"
204
+ self.logger.info(f"{prefix} {self.current.colored} 结束游戏")
205
+ await self._send_finished()
206
+ self.stream.close()
207
+ return True
208
+
209
+ await self._send("⚠️只有游戏发起者或超级用户可以结束游戏")
210
+ return False
211
+
212
+ async def _handle_join(self) -> None:
213
+ if self.current.is_admin:
214
+ await self._send("⚠️只有游戏发起者可以开始游戏")
215
+ return
216
+
217
+ if self.current.id not in self.players:
218
+ self.players[self.current.id] = self.current.name
219
+ self.logger.info(f"玩家 {self.current.colored} 加入游戏")
220
+ await self._send("✅成功加入游戏")
221
+ else:
222
+ await self._send("ℹ️你已经加入游戏了")
223
+
224
+ async def _handle_quit(self) -> None:
225
+ if self.current.is_admin:
226
+ await self._send("ℹ️游戏发起者无法退出游戏")
227
+ return
228
+
229
+ if self.current.id in self.players:
230
+ del self.players[self.current.id]
231
+ self.logger.info(f"玩家 {self.current.colored} 退出游戏")
232
+ await self._send("✅成功退出游戏")
233
+ else:
234
+ await self._send("ℹ️你还没有加入游戏")
235
+
236
+ async def _handle_list(self) -> None:
237
+ lines = (
238
+ f"{idx}. {self.players[user_id]}"
239
+ for idx, user_id in enumerate(self.players, 1)
240
+ )
241
+ await self._send("✨当前玩家:\n" + "\n".join(lines))
242
+
243
+ async def _handle(self) -> None:
244
+ bot = current_bot.get()
245
+ superuser = SuperUser()
246
+
247
+ while not self.stream.closed:
248
+ event, text, name = await self.stream.recv()
249
+ user_id = event.get_user_id()
250
+ colored = f"<y>{escape_tag(name)}</y>(<c>{escape_tag(user_id)}</c>)"
251
+ self.current = self._Current(
252
+ id=user_id,
253
+ name=name,
254
+ colored=colored,
255
+ is_admin=user_id == self.admin_id,
256
+ is_super_user=await superuser(bot, event),
257
+ )
258
+ self.send_handler.update(event)
259
+
260
+ # 更新用户名
261
+ # 当用户通过 chronoca:poke 加入游戏时, 插件无法获取用户名, 原字典值为用户ID
262
+ if user_id in self.players and self.players.get(user_id) != name:
263
+ self.logger.debug(f"更新玩家显示名称: {self.current.colored}")
264
+ self.players[user_id] = name
265
+
266
+ handler = self._msg_handler.get(text)
267
+ if handler is not None and await handler():
165
268
  return
166
269
 
167
- case ("结束游戏", False):
168
- if await SUPERUSER(current_bot.get(), event):
169
- logger.info(f"超级用户 {colored} 结束游戏")
170
- await send("ℹ️已结束当前游戏", button=False)
171
- stream.close()
172
- return
173
- await send("⚠️只有游戏发起者或超级用户可以结束游戏")
174
-
175
- case ("加入游戏", True):
176
- await send("ℹ️游戏发起者已经加入游戏了")
177
-
178
- case ("加入游戏", False):
179
- if user_id not in players:
180
- players[user_id] = name
181
- logger.info(f"玩家 {colored} 加入游戏")
182
- await send("✅成功加入游戏")
183
- else:
184
- await send("ℹ️你已经加入游戏了")
185
-
186
- case ("退出游戏", True):
187
- await send("ℹ️游戏发起者无法退出游戏")
188
-
189
- case ("退出游戏", False):
190
- if user_id in players:
191
- del players[user_id]
192
- logger.info(f"玩家 {colored} 退出游戏")
193
- await send("✅成功退出游戏")
194
- else:
195
- await send("ℹ️你还没有加入游戏")
196
-
197
- case ("当前玩家", _):
198
- await send(
199
- "✨当前玩家:\n"
200
- + "\n".join(
201
- f"{idx}. {players[user_id]}"
202
- for idx, user_id in enumerate(players, 1)
203
- )
204
- )
205
-
206
-
207
- async def prepare_game(event: Event, players: dict[str, str]) -> None:
208
- admin_id = event.get_user_id()
209
- group = UniMessage.get_target(event)
210
- Game.starting_games[group] = players
211
-
212
- stream = ObjectStream[tuple[Event, str, str]](16)
213
-
214
- async def _handle_cancel() -> None:
215
- await stream.wait_closed()
216
- tg.cancel_scope.cancel()
217
-
218
- try:
219
- async with anyio.create_task_group() as tg:
220
- tg.start_soon(_handle_cancel)
221
- tg.start_soon(_prepare_receive, stream, event.get_type(), group)
222
- tg.start_soon(_prepare_handle, stream, players, admin_id)
223
- except Exception as err:
224
- await UniMessage(f"狼人杀准备阶段出现未知错误: {err!r}").send()
225
-
226
- del Game.starting_games[group]
227
- if players.pop("#$start_game$#", None) != admin_id:
228
- await start_game.finish()
229
-
230
270
 
231
271
  @start_game.handle()
232
- async def handle_notice(target: MsgTarget, state: T_State) -> None:
272
+ async def handle_notice(target: MsgTarget) -> None:
233
273
  if target.private:
234
274
  await UniMessage("⚠️请在群组中创建新游戏").finish(reply_to=True)
235
- if any(target.verify(g.group) for g in Game.running_games):
275
+ if any(target.verify(game.group) for game in get_running_games()):
236
276
  await (
237
277
  UniMessage.text("⚠️当前群组内有正在进行的游戏\n")
238
278
  .text("无法开始新游戏")
239
279
  .finish(reply_to=True)
240
280
  )
241
281
 
242
- msg = (
243
- UniMessage.text("🎉成功创建游戏\n\n")
244
- .text(" 玩家请发送 “加入游戏”、“退出游戏”\n")
245
- .text(" 玩家发送 “当前玩家” 可查看玩家列表\n")
246
- .text(" 游戏发起者发送 “结束游戏” 可结束当前游戏\n")
247
- .text(" 玩家均加入后,游戏发起者请发送 “开始游戏”\n")
282
+ msg = UniMessage.text(
283
+ "🎉成功创建游戏\n\n"
284
+ " 玩家请发送 “加入游戏”、“退出游戏”\n"
285
+ " 玩家发送 “当前玩家” 可查看玩家列表\n"
286
+ " 游戏发起者发送 “结束游戏” 可结束当前游戏\n"
287
+ " 玩家均加入后,游戏发起者请发送 “开始游戏”\n"
248
288
  )
249
289
  if poke_enabled():
250
- msg.text(f"\n💫可使用戳一戳代替游戏交互中的 “{STOP_COMMAND_PROMPT}” 命令\n")
290
+ msg.text(f"\n💫可使用戳一戳代替游戏交互中的 “{stop_command_prompt()}” 命令\n")
251
291
  msg.text("\nℹ️游戏准备阶段限时5分钟,超时将自动结束")
252
292
  await solve_button(msg).send(reply_to=True, fallback=FallbackStrategy.ignore)
253
293
 
254
- state["players"] = {}
255
-
256
294
 
257
295
  @start_game.assign("restart")
258
296
  async def handle_restart(target: MsgTarget, state: T_State) -> None:
@@ -278,14 +316,14 @@ async def handle_start(
278
316
  interface: QryItrface,
279
317
  state: T_State,
280
318
  ) -> None:
281
- players: dict[str, str] = state["players"]
319
+ players: dict[str, str] = state.get("players", {})
282
320
  admin_id = event.get_user_id()
283
321
  admin_name = extract_session_member_nick(session) or admin_id
284
322
  players[admin_id] = admin_name
285
323
 
286
324
  try:
287
- with anyio.fail_after(5 * 60):
288
- await prepare_game(event, players)
325
+ with anyio.fail_after(GameBehavior.get().timeout.prepare):
326
+ await PrepareGame(event, players).run()
289
327
  except TimeoutError:
290
328
  await UniMessage.text("⚠️游戏准备超时,已自动结束").finish()
291
329
 
@@ -2,11 +2,11 @@ from nonebot.permission import SUPERUSER
2
2
  from nonebot.rule import to_me
3
3
  from nonebot_plugin_alconna import Alconna, MsgTarget, UniMessage, on_alconna
4
4
 
5
- from ..game import Game
5
+ from ..game import get_running_games
6
6
 
7
7
 
8
8
  def rule_game_running(target: MsgTarget) -> bool:
9
- return any(target.verify(g.group) for g in Game.running_games)
9
+ return any(target.verify(g.group) for g in get_running_games())
10
10
 
11
11
 
12
12
  force_stop = on_alconna(
@@ -19,6 +19,6 @@ force_stop = on_alconna(
19
19
 
20
20
  @force_stop.handle()
21
21
  async def _(target: MsgTarget) -> None:
22
- game = next(g for g in Game.running_games if target.verify(g.group))
22
+ game = next(g for g in get_running_games() if target.verify(g.group))
23
23
  game.terminate()
24
24
  await UniMessage.text("已中止当前群组的游戏进程").finish(reply_to=True)
@@ -2,52 +2,63 @@ import dataclasses
2
2
  from enum import Enum, auto
3
3
  from typing import TYPE_CHECKING
4
4
 
5
+ import anyio
6
+
5
7
  if TYPE_CHECKING:
6
8
  from .players import Player
7
9
 
8
10
 
9
11
  class Role(int, Enum):
10
12
  # 狼人
11
- Werewolf = 1
12
- WolfKing = 2
13
+ WEREWOLF = 1
14
+ WOLFKING = 2
13
15
 
14
16
  # 神职
15
- Prophet = 11
16
- Witch = 12
17
- Hunter = 13
18
- Guard = 14
19
- Idiot = 15
17
+ PROPHET = 11
18
+ WITCH = 12
19
+ HUNTER = 13
20
+ GUARD = 14
21
+ IDIOT = 15
20
22
 
21
23
  # 其他
22
- Joker = 51
24
+ JESTER = 51
23
25
 
24
26
  # 平民
25
- Civilian = 0
27
+ CIVILIAN = 0
26
28
 
27
29
 
28
30
  class RoleGroup(Enum):
29
- Werewolf = auto()
30
- GoodGuy = auto()
31
- Others = auto()
31
+ WEREWOLF = auto()
32
+ GOODGUY = auto()
33
+ OTHERS = auto()
32
34
 
33
35
 
34
36
  class KillReason(Enum):
35
- Werewolf = auto()
36
- Poison = auto()
37
- Shoot = auto()
38
- Vote = auto()
37
+ WEREWOLF = auto()
38
+ POISON = auto()
39
+ SHOOT = auto()
40
+ VOTE = auto()
39
41
 
40
42
 
41
43
  class GameStatus(Enum):
42
- GoodGuy = auto()
43
- Werewolf = auto()
44
- Joker = auto()
44
+ GOODGUY = auto()
45
+ WEREWOLF = auto()
46
+ JESTER = auto()
45
47
 
46
48
 
47
49
  @dataclasses.dataclass
48
50
  class GameState:
51
+ class State(Enum):
52
+ DAY = auto()
53
+ VOTE = auto()
54
+ NIGHT = auto()
55
+
49
56
  day: int
50
57
  """当前天数记录, 不会被 `reset()` 重置"""
58
+ state: State = State.NIGHT
59
+ """当前游戏状态, 不会被 `reset()` 重置"""
60
+ werewolf_finished: anyio.Event = dataclasses.field(default_factory=anyio.Event)
61
+ """狼人交互是否结束"""
51
62
  killed: "Player | None" = None
52
63
  """当晚狼人击杀目标, `None` 则为空刀"""
53
64
  shoot: "Player | None" = None
@@ -60,6 +71,7 @@ class GameState:
60
71
  """当晚守卫保护的目标"""
61
72
 
62
73
  def reset(self) -> None:
74
+ self.werewolf_finished = anyio.Event()
63
75
  self.killed = None
64
76
  self.shoot = None
65
77
  self.antidote = set()
@@ -49,11 +49,6 @@ class PlayerSet(set[Player]):
49
49
  def sorted(self) -> list[Player]:
50
50
  return sorted(self, key=lambda p: p.user_id)
51
51
 
52
- async def interact(self) -> None:
53
- async with anyio.create_task_group() as tg:
54
- for p in self.alive():
55
- tg.start_soon(p.interact)
56
-
57
52
  async def vote(self) -> dict[Player, list[Player]]:
58
53
  players = self.alive()
59
54
  result: dict[Player, list[Player]] = {}
@@ -75,10 +70,17 @@ class PlayerSet(set[Player]):
75
70
 
76
71
  async with anyio.create_task_group() as tg:
77
72
  for p in self:
78
- tg.start_soon(p.send, message)
73
+ func = functools.partial(
74
+ p.send,
75
+ message=message,
76
+ stop_btn_label=None,
77
+ select_players=None,
78
+ skip_handler=True,
79
+ )
80
+ tg.start_soon(func)
79
81
 
80
82
  def show(self) -> str:
81
83
  return "\n".join(f"{i}. {p.name}" for i, p in enumerate(self.sorted, 1))
82
84
 
83
- def __getitem__(self, __index: int) -> Player:
84
- return self.sorted[__index]
85
+ def __getitem__(self, index: int, /) -> Player:
86
+ return self.sorted[index]
@@ -2,7 +2,7 @@ from .civilian import Civilian as Civilian
2
2
  from .guard import Guard as Guard
3
3
  from .hunter import Hunter as Hunter
4
4
  from .idiot import Idiot as Idiot
5
- from .joker import Joker as Joker
5
+ from .jester import Jester as Jester
6
6
  from .player import Player as Player
7
7
  from .prophet import Prophet as Prophet
8
8
  from .werewolf import Werewolf as Werewolf