nonebot-plugin-werewolf 1.1.2__py3-none-any.whl → 1.1.3__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- nonebot_plugin_werewolf/__init__.py +8 -4
- nonebot_plugin_werewolf/config.py +11 -15
- nonebot_plugin_werewolf/constant.py +17 -2
- nonebot_plugin_werewolf/game.py +77 -98
- nonebot_plugin_werewolf/matchers/__init__.py +2 -0
- nonebot_plugin_werewolf/matchers/message_in_game.py +15 -0
- nonebot_plugin_werewolf/{ob11_ext.py → matchers/ob11_ext.py} +26 -20
- nonebot_plugin_werewolf/matchers/start_game.py +56 -0
- nonebot_plugin_werewolf/player_set.py +6 -4
- nonebot_plugin_werewolf/players/__init__.py +10 -0
- nonebot_plugin_werewolf/players/can_shoot.py +59 -0
- nonebot_plugin_werewolf/players/civilian.py +7 -0
- nonebot_plugin_werewolf/players/guard.py +37 -0
- nonebot_plugin_werewolf/players/hunter.py +8 -0
- nonebot_plugin_werewolf/players/idiot.py +44 -0
- nonebot_plugin_werewolf/players/joker.py +21 -0
- nonebot_plugin_werewolf/players/player.py +161 -0
- nonebot_plugin_werewolf/players/prophet.py +30 -0
- nonebot_plugin_werewolf/players/werewolf.py +67 -0
- nonebot_plugin_werewolf/players/witch.py +72 -0
- nonebot_plugin_werewolf/players/wolfking.py +14 -0
- nonebot_plugin_werewolf/utils.py +83 -64
- {nonebot_plugin_werewolf-1.1.2.dist-info → nonebot_plugin_werewolf-1.1.3.dist-info}/METADATA +11 -3
- nonebot_plugin_werewolf-1.1.3.dist-info/RECORD +29 -0
- nonebot_plugin_werewolf/matchers.py +0 -62
- nonebot_plugin_werewolf/player.py +0 -462
- nonebot_plugin_werewolf-1.1.2.dist-info/RECORD +0 -16
- {nonebot_plugin_werewolf-1.1.2.dist-info → nonebot_plugin_werewolf-1.1.3.dist-info}/LICENSE +0 -0
- {nonebot_plugin_werewolf-1.1.2.dist-info → nonebot_plugin_werewolf-1.1.3.dist-info}/WHEEL +0 -0
- {nonebot_plugin_werewolf-1.1.2.dist-info → nonebot_plugin_werewolf-1.1.3.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,56 @@
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from nonebot import on_command
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from nonebot.adapters import Bot, Event
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from nonebot.rule import to_me
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from nonebot_plugin_alconna import MsgTarget, UniMessage
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from nonebot_plugin_uninfo import Uninfo
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from .._timeout import timeout
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from ..game import Game
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from ..utils import prepare_game, rule_not_in_game
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from .ob11_ext import ob11_ext_enabled
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start_game = on_command(
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"werewolf",
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rule=to_me() & rule_not_in_game,
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aliases={"狼人杀"},
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)
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@start_game.handle()
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async def handle_start_warning(target: MsgTarget) -> None:
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if target.private:
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await UniMessage("⚠️请在群组中创建新游戏").finish(reply_to=True)
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@start_game.handle()
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async def handle_start(
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bot: Bot,
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event: Event,
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target: MsgTarget,
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session: Uninfo,
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) -> None:
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admin_id = event.get_user_id()
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msg = (
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UniMessage.at(admin_id)
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.text("\n🎉成功创建游戏\n\n")
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.text(" 玩家请 @我 发送 “加入游戏”、“退出游戏”\n")
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.text(" 玩家 @我 发送 “当前玩家” 可查看玩家列表\n")
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.text(" 游戏发起者 @我 发送 “结束游戏” 可结束当前游戏\n")
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.text(" 玩家均加入后,游戏发起者请 @我 发送 “开始游戏”\n")
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)
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if ob11_ext_enabled():
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msg.text("\n可使用戳一戳代替游戏交互中的 “/stop” 命令\n")
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await msg.text("\n游戏准备阶段限时5分钟,超时将自动结束").send()
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admin_name = session.user.nick or session.user.name or admin_id
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if session.member:
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admin_name = session.member.nick or admin_name
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players = {admin_id: admin_name}
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try:
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async with timeout(5 * 60):
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await prepare_game(event, players)
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except TimeoutError:
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await UniMessage.text("⚠️游戏准备超时,已自动结束").finish()
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Game(bot, target, players).start()
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@@ -1,10 +1,11 @@
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from __future__ import annotations
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import asyncio
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import functools
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from typing import TYPE_CHECKING
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from ._timeout import timeout
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from .
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from .players import Player
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if TYPE_CHECKING:
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from nonebot_plugin_alconna.uniseg import UniMessage
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@@ -50,6 +51,7 @@ class PlayerSet(set[Player]):
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def player_selected(self) -> PlayerSet:
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return PlayerSet(p.selected for p in self.alive() if p.selected is not None)
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@functools.cached_property
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def sorted(self) -> list[Player]:
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return sorted(self, key=lambda p: p.user_id)
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@@ -63,7 +65,7 @@ class PlayerSet(set[Player]):
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async with timeout(timeout_secs):
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return await player.vote(self)
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except TimeoutError:
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await player.send("
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await player.send("⚠️投票超时,将视为弃票")
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return None
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result: dict[Player, list[Player]] = {}
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@@ -77,7 +79,7 @@ class PlayerSet(set[Player]):
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await asyncio.gather(*[p.send(message) for p in self])
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def show(self) -> str:
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return "\n".join(f"{i}. {p.name}" for i, p in enumerate(self.sorted
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return "\n".join(f"{i}. {p.name}" for i, p in enumerate(self.sorted, 1))
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def __getitem__(self, __index: int) -> Player:
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return self.sorted
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return self.sorted[__index]
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@@ -0,0 +1,10 @@
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from .civilian import Civilian as Civilian
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from .guard import Guard as Guard
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from .hunter import Hunter as Hunter
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from .idiot import Idiot as Idiot
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from .joker import Joker as Joker
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from .player import Player as Player
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from .prophet import Prophet as Prophet
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from .werewolf import Werewolf as Werewolf
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from .witch import Witch as Witch
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from .wolfking import WolfKing as WolfKing
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@@ -0,0 +1,59 @@
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from nonebot_plugin_alconna.uniseg import UniMessage
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from typing_extensions import override
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from ..constant import KillReason
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from ..utils import check_index
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from .player import Player
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class CanShoot(Player):
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@override
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async def post_kill(self) -> None:
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if self.kill_info and self.kill_info.reason == KillReason.Poison:
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await self.send("⚠️你昨晚被女巫毒杀,无法使用技能")
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return await super().post_kill()
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await self.game.send(
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UniMessage.text(f"🕵️{self.role_name} ")
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.at(self.user_id)
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.text(f" 死了\n请{self.role_name}决定击杀目标...")
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)
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self.game.state.shoot = (None, None)
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shoot = await self.shoot()
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if shoot is not None:
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self.game.state.shoot = (self, shoot)
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await self.send(
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UniMessage.text(f"🔫{self.role_name} ")
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.at(self.user_id)
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.text(" 射杀了玩家 ")
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.at(shoot.user_id)
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)
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await shoot.kill(KillReason.Shoot, self)
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else:
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await self.send(f"ℹ️{self.role_name}选择了取消技能")
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return await super().post_kill()
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async def shoot(self) -> Player | None:
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players = self.game.players.alive().exclude(self)
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await self.send(
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"💫请选择需要射杀的玩家:\n"
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+ players.show()
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+ "\n\n🔫发送编号选择玩家"
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+ "\n❌发送 “/stop” 取消技能"
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)
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while True:
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text = await self.receive_text()
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if text == "/stop":
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await self.send("ℹ️已取消技能")
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return None
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index = check_index(text, len(players))
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if index is not None:
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selected = index - 1
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break
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await self.send("⚠️输入错误: 请发送编号选择玩家")
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await self.send(f"🎯选择射杀的玩家: {players[selected].name}")
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return players[selected]
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from nonebot_plugin_alconna.uniseg import UniMessage
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from typing_extensions import override
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from ..constant import Role, RoleGroup
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from ..utils import check_index
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from .player import Player, register_role
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@register_role(Role.Guard, RoleGroup.GoodGuy)
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class Guard(Player):
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@override
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async def interact(self) -> None:
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players = self.game.players.alive()
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await self.send(
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UniMessage.text("💫请选择需要保护的玩家:\n")
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.text(players.show())
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.text("\n\n🛡️发送编号选择玩家")
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.text("\n❌发送 “/stop” 结束回合")
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)
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while True:
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text = await self.receive_text()
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if text == "/stop":
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await self.send("ℹ️你选择了取消,回合结束")
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return
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index = check_index(text, len(players))
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if index is not None:
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selected = index - 1
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if players[selected] is self.selected:
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await self.send("⚠️守卫不能连续两晚保护同一目标,请重新选择")
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continue
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break
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await self.send("⚠️输入错误: 请发送编号选择玩家")
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self.selected = players[selected]
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self.game.state.protected.add(self.selected)
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await self.send(f"✅本回合保护的玩家: {self.selected.name}")
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from nonebot_plugin_alconna.uniseg import UniMessage
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from typing_extensions import override
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from ..constant import KillReason, Role, RoleGroup
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from .player import Player, register_role
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if TYPE_CHECKING:
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from ..player_set import PlayerSet
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@register_role(Role.Idiot, RoleGroup.GoodGuy)
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class Idiot(Player):
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voted: bool = False
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@override
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async def notify_role(self) -> None:
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await super().notify_role()
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await self.send(
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"作为白痴,你可以在首次被投票放逐时免疫放逐,但在之后的投票中无法继续投票"
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)
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@override
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async def kill(self, reason: KillReason, *killers: Player) -> bool:
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if reason == KillReason.Vote and not self.voted:
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self.voted = True
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await self.game.send(
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UniMessage.text("⚙️玩家")
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.at(self.user_id)
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.text(" 的身份是白痴\n")
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.text("免疫本次投票放逐,且接下来无法参与投票"),
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)
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return False
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return await super().kill(reason, *killers)
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@override
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async def vote(self, players: PlayerSet) -> tuple[Player, Player] | None:
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if self.voted:
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await self.send("ℹ️你已经发动过白痴身份的技能,无法参与本次投票")
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return None
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return await super().vote(players)
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from typing_extensions import override
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from ..constant import GameStatus, KillReason, Role, RoleGroup
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from ..exception import GameFinished
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from .player import Player, register_role
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@register_role(Role.Joker, RoleGroup.Others)
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class Joker(Player):
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@override
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async def notify_role(self) -> None:
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await super().notify_role()
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await self.send("⚙️你的胜利条件: 被投票放逐")
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@override
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async def kill(self, reason: KillReason, *killers: Player) -> bool:
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await super().kill(reason, *killers)
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if reason == KillReason.Vote:
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self.game.killed_players.append(self)
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raise GameFinished(GameStatus.Joker)
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return True
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from __future__ import annotations
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import asyncio
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import functools
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import weakref
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from dataclasses import dataclass
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from typing import TYPE_CHECKING, ClassVar, Final, TypeVar, final
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from nonebot.log import logger
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from nonebot_plugin_alconna.uniseg import Receipt, Target, UniMessage
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from ..constant import KillReason, Role, RoleGroup, role_emoji, role_name_conv
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from ..utils import InputStore, check_index
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if TYPE_CHECKING:
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from collections.abc import Callable
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from nonebot.adapters import Bot
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from ..game import Game
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from ..player_set import PlayerSet
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P = TypeVar("P", bound=type["Player"])
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PLAYER_CLASS: dict[Role, type[Player]] = {}
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@dataclass
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class KillInfo:
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reason: KillReason
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killers: PlayerSet
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class Player:
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role: ClassVar[Role]
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role_group: ClassVar[RoleGroup]
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bot: Final[Bot]
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_game_ref: Final[weakref.ReferenceType[Game]]
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user: Final[Target]
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name: Final[str]
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alive: bool = True
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killed: Final[asyncio.Event]
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kill_info: KillInfo | None = None
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selected: Player | None = None
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@final
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def __init__(self, bot: Bot, game: Game, user_id: str, name: str) -> None:
|
49
|
+
self.bot = bot
|
50
|
+
self._game_ref = weakref.ref(game)
|
51
|
+
self.user = Target(
|
52
|
+
user_id,
|
53
|
+
private=True,
|
54
|
+
self_id=bot.self_id,
|
55
|
+
adapter=bot.adapter.get_name(),
|
56
|
+
)
|
57
|
+
self.name = name
|
58
|
+
self.killed = asyncio.Event()
|
59
|
+
|
60
|
+
@final
|
61
|
+
@classmethod
|
62
|
+
def new(cls, role: Role, bot: Bot, game: Game, user_id: str, name: str) -> Player:
|
63
|
+
if role not in PLAYER_CLASS:
|
64
|
+
raise ValueError(f"Unexpected role: {role!r}")
|
65
|
+
|
66
|
+
return PLAYER_CLASS[role](bot, game, user_id, name)
|
67
|
+
|
68
|
+
def __repr__(self) -> str:
|
69
|
+
return f"<Player {self.role_name}: user={self.name!r} alive={self.alive}>"
|
70
|
+
|
71
|
+
@property
|
72
|
+
def game(self) -> Game:
|
73
|
+
if game := self._game_ref():
|
74
|
+
return game
|
75
|
+
raise ValueError("Game not exist")
|
76
|
+
|
77
|
+
@functools.cached_property
|
78
|
+
def user_id(self) -> str:
|
79
|
+
return self.user.id
|
80
|
+
|
81
|
+
@functools.cached_property
|
82
|
+
def role_name(self) -> str:
|
83
|
+
return role_name_conv[self.role]
|
84
|
+
|
85
|
+
@final
|
86
|
+
def _log(self, text: str) -> None:
|
87
|
+
text = text.replace("\n", "\\n")
|
88
|
+
logger.opt(colors=True).info(
|
89
|
+
f"<b><e>{self.game.group.id}</e></b> | "
|
90
|
+
f"[<b><m>{self.role_name}</m></b>] "
|
91
|
+
f"<y>{self.name}</y>(<b><e>{self.user_id}</e></b>) | "
|
92
|
+
f"{text}",
|
93
|
+
)
|
94
|
+
|
95
|
+
@final
|
96
|
+
async def send(self, message: str | UniMessage) -> Receipt:
|
97
|
+
if isinstance(message, str):
|
98
|
+
message = UniMessage.text(message)
|
99
|
+
|
100
|
+
self._log(f"<g>Send</g> | {message}")
|
101
|
+
return await message.send(target=self.user, bot=self.bot)
|
102
|
+
|
103
|
+
@final
|
104
|
+
async def receive(self, prompt: str | UniMessage | None = None) -> UniMessage:
|
105
|
+
if prompt:
|
106
|
+
await self.send(prompt)
|
107
|
+
|
108
|
+
result = await InputStore.fetch(self.user.id)
|
109
|
+
self._log(f"<y>Recv</y> | {result}")
|
110
|
+
return result
|
111
|
+
|
112
|
+
@final
|
113
|
+
async def receive_text(self) -> str:
|
114
|
+
return (await self.receive()).extract_plain_text()
|
115
|
+
|
116
|
+
async def interact(self) -> None:
|
117
|
+
return
|
118
|
+
|
119
|
+
async def notify_role(self) -> None:
|
120
|
+
await self.send(f"⚙️你的身份: {role_emoji[self.role]}{self.role_name}")
|
121
|
+
|
122
|
+
async def kill(self, reason: KillReason, *killers: Player) -> bool:
|
123
|
+
from ..player_set import PlayerSet
|
124
|
+
|
125
|
+
self.alive = False
|
126
|
+
self.kill_info = KillInfo(reason=reason, killers=PlayerSet(killers))
|
127
|
+
return True
|
128
|
+
|
129
|
+
async def post_kill(self) -> None:
|
130
|
+
self.killed.set()
|
131
|
+
|
132
|
+
async def vote(self, players: PlayerSet) -> tuple[Player, Player] | None:
|
133
|
+
await self.send(
|
134
|
+
f"💫请选择需要投票的玩家:\n{players.show()}"
|
135
|
+
"\n\n🗳️发送编号选择玩家\n❌发送 “/stop” 弃票"
|
136
|
+
)
|
137
|
+
|
138
|
+
while True:
|
139
|
+
text = await self.receive_text()
|
140
|
+
if text == "/stop":
|
141
|
+
await self.send("⚠️你选择了弃票")
|
142
|
+
return None
|
143
|
+
index = check_index(text, len(players))
|
144
|
+
if index is not None:
|
145
|
+
selected = index - 1
|
146
|
+
break
|
147
|
+
await self.send("⚠️输入错误: 请发送编号选择玩家")
|
148
|
+
|
149
|
+
player = players[selected]
|
150
|
+
await self.send(f"🔨投票的玩家: {player.name}")
|
151
|
+
return self, player
|
152
|
+
|
153
|
+
|
154
|
+
def register_role(role: Role, role_group: RoleGroup, /) -> Callable[[P], P]:
|
155
|
+
def decorator(cls: P, /) -> P:
|
156
|
+
cls.role = role
|
157
|
+
cls.role_group = role_group
|
158
|
+
PLAYER_CLASS[role] = cls
|
159
|
+
return cls
|
160
|
+
|
161
|
+
return decorator
|
@@ -0,0 +1,30 @@
|
|
1
|
+
from nonebot_plugin_alconna.uniseg import UniMessage
|
2
|
+
from typing_extensions import override
|
3
|
+
|
4
|
+
from ..constant import Role, RoleGroup
|
5
|
+
from ..utils import check_index
|
6
|
+
from .player import Player, register_role
|
7
|
+
|
8
|
+
|
9
|
+
@register_role(Role.Prophet, RoleGroup.GoodGuy)
|
10
|
+
class Prophet(Player):
|
11
|
+
@override
|
12
|
+
async def interact(self) -> None:
|
13
|
+
players = self.game.players.alive().exclude(self)
|
14
|
+
await self.send(
|
15
|
+
UniMessage.text("💫请选择需要查验身份的玩家:\n")
|
16
|
+
.text(players.show())
|
17
|
+
.text("\n\n🔮发送编号选择玩家")
|
18
|
+
)
|
19
|
+
|
20
|
+
while True:
|
21
|
+
text = await self.receive_text()
|
22
|
+
index = check_index(text, len(players))
|
23
|
+
if index is not None:
|
24
|
+
selected = index - 1
|
25
|
+
break
|
26
|
+
await self.send("⚠️输入错误: 请发送编号选择玩家")
|
27
|
+
|
28
|
+
player = players[selected]
|
29
|
+
result = "狼人" if player.role_group == RoleGroup.Werewolf else "好人"
|
30
|
+
await self.send(f"✏️玩家 {player.name} 的阵营是『{result}』")
|
@@ -0,0 +1,67 @@
|
|
1
|
+
import asyncio
|
2
|
+
|
3
|
+
from nonebot_plugin_alconna.uniseg import UniMessage
|
4
|
+
from typing_extensions import override
|
5
|
+
|
6
|
+
from ..constant import Role, RoleGroup
|
7
|
+
from ..utils import check_index
|
8
|
+
from .player import Player, register_role
|
9
|
+
|
10
|
+
|
11
|
+
@register_role(Role.Werewolf, RoleGroup.Werewolf)
|
12
|
+
class Werewolf(Player):
|
13
|
+
@override
|
14
|
+
async def notify_role(self) -> None:
|
15
|
+
await super().notify_role()
|
16
|
+
partners = self.game.players.alive().select(RoleGroup.Werewolf).exclude(self)
|
17
|
+
if partners:
|
18
|
+
await self.send(
|
19
|
+
"🐺你的队友:\n"
|
20
|
+
+ "\n".join(f" {p.role_name}: {p.name}" for p in partners)
|
21
|
+
)
|
22
|
+
|
23
|
+
@override
|
24
|
+
async def interact(self) -> None:
|
25
|
+
players = self.game.players.alive()
|
26
|
+
partners = players.select(RoleGroup.Werewolf).exclude(self)
|
27
|
+
|
28
|
+
# 避免阻塞
|
29
|
+
def broadcast(msg: str | UniMessage) -> asyncio.Task[None]:
|
30
|
+
return asyncio.create_task(partners.broadcast(msg))
|
31
|
+
|
32
|
+
msg = UniMessage()
|
33
|
+
if partners:
|
34
|
+
msg = (
|
35
|
+
msg.text("🐺你的队友:\n")
|
36
|
+
.text("\n".join(f" {p.role_name}: {p.name}" for p in partners))
|
37
|
+
.text("\n所有私聊消息将被转发至队友\n\n")
|
38
|
+
)
|
39
|
+
await self.send(
|
40
|
+
msg.text("💫请选择今晚的目标:\n")
|
41
|
+
.text(players.show())
|
42
|
+
.text("\n\n🔪发送编号选择玩家")
|
43
|
+
.text("\n❌发送 “/stop” 结束回合")
|
44
|
+
.text("\n\n⚠️意见未统一将空刀")
|
45
|
+
)
|
46
|
+
|
47
|
+
selected = None
|
48
|
+
finished = False
|
49
|
+
while selected is None or not finished:
|
50
|
+
input_msg = await self.receive()
|
51
|
+
text = input_msg.extract_plain_text()
|
52
|
+
index = check_index(text, len(players))
|
53
|
+
if index is not None:
|
54
|
+
selected = index - 1
|
55
|
+
msg = f"当前选择玩家: {players[selected].name}"
|
56
|
+
await self.send(f"🎯{msg}\n发送 “/stop” 结束回合")
|
57
|
+
broadcast(f"📝队友 {self.name} {msg}")
|
58
|
+
if text == "/stop":
|
59
|
+
if selected is not None:
|
60
|
+
finished = True
|
61
|
+
await self.send("✅你已结束当前回合")
|
62
|
+
broadcast(f"📝队友 {self.name} 结束当前回合")
|
63
|
+
else:
|
64
|
+
await self.send("⚠️当前未选择玩家,无法结束回合")
|
65
|
+
broadcast(UniMessage.text(f"💬队友 {self.name}:\n") + input_msg)
|
66
|
+
|
67
|
+
self.selected = players[selected]
|
@@ -0,0 +1,72 @@
|
|
1
|
+
from nonebot_plugin_alconna.uniseg import UniMessage
|
2
|
+
from typing_extensions import override
|
3
|
+
|
4
|
+
from ..constant import Role, RoleGroup
|
5
|
+
from ..utils import check_index
|
6
|
+
from .player import Player, register_role
|
7
|
+
|
8
|
+
|
9
|
+
@register_role(Role.Witch, RoleGroup.GoodGuy)
|
10
|
+
class Witch(Player):
|
11
|
+
antidote: int = 1
|
12
|
+
poison: int = 1
|
13
|
+
|
14
|
+
async def handle_killed(self) -> bool:
|
15
|
+
msg = UniMessage()
|
16
|
+
if (killed := self.game.state.killed) is not None:
|
17
|
+
msg.text(f"🔪今晚 {killed.name} 被刀了\n\n")
|
18
|
+
else:
|
19
|
+
await self.send("ℹ️今晚没有人被刀")
|
20
|
+
return False
|
21
|
+
|
22
|
+
if not self.antidote:
|
23
|
+
await self.send(msg.text("⚙️你已经用过解药了"))
|
24
|
+
return False
|
25
|
+
|
26
|
+
await self.send(msg.text("✏️使用解药请发送 “1”\n❌不使用解药请发送 “/stop”"))
|
27
|
+
|
28
|
+
while True:
|
29
|
+
text = await self.receive_text()
|
30
|
+
if text == "1":
|
31
|
+
self.antidote = 0
|
32
|
+
self.selected = killed
|
33
|
+
self.game.state.antidote.add(killed)
|
34
|
+
await self.send(f"✅你对 {killed.name} 使用了解药,回合结束")
|
35
|
+
return True
|
36
|
+
if text == "/stop":
|
37
|
+
return False
|
38
|
+
await self.send("⚠️输入错误: 请输入 “1” 或 “/stop”")
|
39
|
+
|
40
|
+
@override
|
41
|
+
async def interact(self) -> None:
|
42
|
+
if await self.handle_killed():
|
43
|
+
return
|
44
|
+
|
45
|
+
if not self.poison:
|
46
|
+
await self.send("⚙️你没有可以使用的药水,回合结束")
|
47
|
+
return
|
48
|
+
|
49
|
+
players = self.game.players.alive()
|
50
|
+
await self.send(
|
51
|
+
UniMessage.text("💫你有一瓶毒药\n")
|
52
|
+
.text("玩家列表:\n")
|
53
|
+
.text(players.show())
|
54
|
+
.text("\n\n🧪发送玩家编号使用毒药")
|
55
|
+
.text("\n❌发送 “/stop” 结束回合(不使用药水)")
|
56
|
+
)
|
57
|
+
|
58
|
+
while True:
|
59
|
+
text = await self.receive_text()
|
60
|
+
index = check_index(text, len(players))
|
61
|
+
if index is not None:
|
62
|
+
selected = index - 1
|
63
|
+
break
|
64
|
+
if text == "/stop":
|
65
|
+
await self.send("ℹ️你选择不使用毒药,回合结束")
|
66
|
+
return
|
67
|
+
await self.send("⚠️输入错误: 请发送玩家编号或 “/stop”")
|
68
|
+
|
69
|
+
self.poison = 0
|
70
|
+
self.selected = players[selected]
|
71
|
+
self.game.state.poison.add(self)
|
72
|
+
await self.send(f"✅当前回合选择对玩家 {self.selected.name} 使用毒药\n回合结束")
|
@@ -0,0 +1,14 @@
|
|
1
|
+
from typing_extensions import override
|
2
|
+
|
3
|
+
from ..constant import Role, RoleGroup
|
4
|
+
from .can_shoot import CanShoot
|
5
|
+
from .player import register_role
|
6
|
+
from .werewolf import Werewolf
|
7
|
+
|
8
|
+
|
9
|
+
@register_role(Role.WolfKing, RoleGroup.Werewolf)
|
10
|
+
class WolfKing(CanShoot, Werewolf):
|
11
|
+
@override
|
12
|
+
async def notify_role(self) -> None:
|
13
|
+
await super().notify_role()
|
14
|
+
await self.send("⚙️作为狼王,你可以在死后射杀一名玩家")
|