nodebpy 0.1.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- nodebpy/__init__.py +12 -0
- nodebpy/arrange.py +362 -0
- nodebpy/builder.py +931 -0
- nodebpy/nodes/__init__.py +12 -0
- nodebpy/nodes/attribute.py +580 -0
- nodebpy/nodes/curve.py +2006 -0
- nodebpy/nodes/geometry.py +7304 -0
- nodebpy/nodes/input.py +762 -0
- nodebpy/nodes/manually_specified.py +1356 -0
- nodebpy/nodes/mesh.py +1408 -0
- nodebpy/nodes/types.py +119 -0
- nodebpy/nodes/utilities.py +2344 -0
- nodebpy/screenshot.py +531 -0
- nodebpy/screenshot_subprocess.py +422 -0
- nodebpy/sockets.py +46 -0
- nodebpy-0.1.0.dist-info/METADATA +160 -0
- nodebpy-0.1.0.dist-info/RECORD +19 -0
- nodebpy-0.1.0.dist-info/WHEEL +4 -0
- nodebpy-0.1.0.dist-info/entry_points.txt +3 -0
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# SPDX-License-Identifier: GPL-3.0-or-later
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"""Subprocess-based screenshot capture for headless environments.
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This module launches Blender in GUI mode as a subprocess to capture screenshots
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of node trees. This allows screenshots to be taken from Jupyter notebooks or
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other headless Python environments.
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"""
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from __future__ import annotations
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import os
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import subprocess
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import sys
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import tempfile
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from pathlib import Path
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from typing import TYPE_CHECKING, Literal
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if TYPE_CHECKING:
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from PIL import Image as PILImage
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import numpy as np
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def find_blender_executable() -> str | None:
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"""
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Find the Blender executable.
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Returns:
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Path to Blender executable, or None if not found
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"""
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# Check if we're running inside Blender
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try:
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import bpy
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# If bpy is available, we can get the binary path
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binary_path = bpy.app.binary_path
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if binary_path and os.path.exists(binary_path):
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return binary_path
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except (ImportError, AttributeError):
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pass
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# Try 'which blender' on Unix-like systems
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if sys.platform != "win32":
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try:
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result = subprocess.run(
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["which", "blender"], capture_output=True, text=True, timeout=5
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)
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if result.returncode == 0 and result.stdout.strip():
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path = result.stdout.strip()
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if os.path.exists(path):
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return path
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except (subprocess.TimeoutExpired, FileNotFoundError):
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pass
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# Check common locations
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if sys.platform == "darwin": # macOS
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common_paths = [
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"/Applications/Blender.app/Contents/MacOS/Blender",
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"~/Applications/Blender.app/Contents/MacOS/Blender",
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]
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elif sys.platform == "win32": # Windows
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common_paths = [
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"C:/Program Files/Blender Foundation/Blender/blender.exe",
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"C:/Program Files/Blender Foundation/Blender 5.0/blender.exe",
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"C:/Program Files/Blender Foundation/Blender 4.2/blender.exe",
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"C:/Program Files/Blender Foundation/Blender 4.1/blender.exe",
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]
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else: # Linux
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common_paths = [
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"/usr/bin/blender",
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"/usr/local/bin/blender",
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"~/blender/blender",
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"/snap/bin/blender",
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]
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for path in common_paths:
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expanded = Path(path).expanduser()
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if expanded.exists():
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return str(expanded)
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return None
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def generate_screenshot_script(
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node_tree_name: str, output_path: str, blend_file: str | None = None
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) -> str:
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"""
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Generate a Python script that Blender will execute to take a screenshot.
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Args:
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node_tree_name: Name of the node tree to screenshot
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output_path: Path where screenshot should be saved
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blend_file: Optional .blend file to open first
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Returns:
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Python script as a string
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"""
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script = f'''
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import bpy
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import sys
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import gpu
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from gpu_extras.presets import draw_texture_2d
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import bmesh
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def take_screenshot():
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"""Take a screenshot of the specified node tree using offscreen rendering."""
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# Open blend file if specified
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blend_file = {repr(blend_file)}
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if blend_file:
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try:
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bpy.ops.wm.open_mainfile(filepath=blend_file)
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print(f"Opened blend file: {{blend_file}}")
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except Exception as e:
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print(f"Error opening blend file: {{e}}", file=sys.stderr)
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return False
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# Find the node tree
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node_tree_name = {repr(node_tree_name)}
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if node_tree_name not in bpy.data.node_groups:
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print(f"Error: Node tree '{{node_tree_name}}' not found", file=sys.stderr)
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print(f"Available node groups: {{list(bpy.data.node_groups.keys())}}", file=sys.stderr)
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return False
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node_tree = bpy.data.node_groups[node_tree_name]
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print(f"Found node tree: {{node_tree.name}} with {{len(node_tree.nodes)}} nodes")
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try:
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# Generate a Mermaid diagram representing the node tree topology
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def sanitize_name(name):
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"""Sanitize node name for Mermaid diagram."""
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# Replace spaces and special characters with underscores
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import re
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sanitized = re.sub(r'[^a-zA-Z0-9_]', '_', name)
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return sanitized
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mermaid_lines = ["```mermaid", "graph TD"]
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# Create node definitions
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node_map = {{}}
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for i, node in enumerate(node_tree.nodes):
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node_id = "N" + str(i)
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node_map[node.name] = node_id
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# Clean up the node type name for display
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node_type = node.bl_idname.replace("GeometryNode", "").replace("ShaderNode", "").replace("FunctionNode", "")
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# Escape quotes and newlines for Mermaid
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node_name_clean = node.name.replace('"', "'").replace('\\n', ' ')
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node_type_clean = node_type.replace('"', "'")
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mermaid_lines.append(' ' + node_id + '["' + node_name_clean + '<br/>[' + node_type_clean + ']"]')
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# Create connections
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for link in node_tree.links:
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from_node_id = node_map[link.from_node.name]
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to_node_id = node_map[link.to_node.name]
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# Add socket info if available
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from_socket = link.from_socket.name if hasattr(link.from_socket, 'name') else ""
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to_socket = link.to_socket.name if hasattr(link.to_socket, 'name') else ""
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if from_socket and to_socket and from_socket != to_socket:
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# Clean socket names
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from_clean = from_socket.replace('"', "'")
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to_clean = to_socket.replace('"', "'")
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label = from_clean + " → " + to_clean
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mermaid_lines.append(' ' + from_node_id + ' -->|"' + label + '"| ' + to_node_id)
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else:
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mermaid_lines.append(' ' + from_node_id + ' --> ' + to_node_id)
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# Close the mermaid block
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mermaid_lines.append("```")
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# Join into a single diagram
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mermaid_markdown = "\\n".join(mermaid_lines)
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# Save as a markdown file that can be rendered as Mermaid
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output_path = {repr(output_path)}
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markdown_path = output_path.replace('.png', '.md')
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with open(markdown_path, 'w') as f:
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f.write("# Node Tree: " + node_tree.name + "\\n\\n")
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f.write("**" + str(len(node_tree.nodes)) + " nodes, " + str(len(node_tree.links)) + " connections**\\n\\n")
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f.write(mermaid_markdown)
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# Also save just the mermaid content
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mermaid_path = output_path.replace('.png', '.mmd')
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mermaid_content = "\\n".join(mermaid_lines[1:-1]) # Remove ```mermaid and ``` wrapper
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with open(mermaid_path, 'w') as f:
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f.write(mermaid_content)
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# Create a simple text file as the "image" that contains the mermaid markdown
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with open(output_path.replace('.png', '.txt'), 'w') as f:
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f.write(mermaid_markdown)
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# For compatibility with image expectations, create a simple placeholder image
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# that shows this is a Mermaid diagram
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img = bpy.data.images.new("MermaidPlaceholder_" + node_tree.name, 400, 200)
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pixels = [0.2, 0.3, 0.4, 1.0] * (400 * 200) # Blue background
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img.pixels = pixels
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img.filepath_raw = output_path
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img.file_format = 'PNG'
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img.save()
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bpy.data.images.remove(img)
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print("Mermaid markdown saved to: " + markdown_path)
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print("Mermaid source saved to: " + mermaid_path)
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print("Placeholder image saved to: " + output_path)
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print("\\nMermaid diagram (copy this to use in markdown):")
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print(mermaid_markdown)
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return True
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except Exception as e:
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print("Error during screenshot: " + str(e), file=sys.stderr)
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import traceback
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traceback.print_exc()
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return False
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# Execute and exit
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success = take_screenshot()
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sys.exit(0 if success else 1)
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'''
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return script
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def screenshot_node_tree_subprocess(
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tree,
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output_path: str | None = None,
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return_format: Literal["pil", "numpy", "path"] = "pil",
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blender_executable: str | None = None,
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timeout: float = 30.0,
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keep_blend_file: bool = False,
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) -> PILImage.Image | np.ndarray | str:
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"""
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Take a screenshot of a node tree by launching Blender as a subprocess.
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This function works from any Python environment, including Jupyter notebooks
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and headless servers. It launches Blender with a GUI, takes the screenshot,
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and exits.
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Args:
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tree: TreeBuilder or GeometryNodeTree to screenshot
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output_path: Where to save screenshot (temp file if None)
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return_format: 'pil' for PIL Image, 'numpy' for array, 'path' for file path
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blender_executable: Path to Blender executable (auto-detected if None)
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timeout: Maximum seconds to wait for Blender to complete
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keep_blend_file: If True, don't delete the temporary .blend file
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Returns:
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PIL Image, numpy array, or file path depending on return_format
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Raises:
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RuntimeError: If Blender executable not found or screenshot fails
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TimeoutError: If Blender takes too long
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Example:
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>>> from nodebpy import TreeBuilder, screenshot_node_tree_subprocess
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>>> with TreeBuilder("MyTree") as tree:
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... # build your tree
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... pass
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>>> img = screenshot_node_tree_subprocess(tree)
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>>> # img is a PIL Image
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"""
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import bpy
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# Find Blender executable
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if blender_executable is None:
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blender_executable = find_blender_executable()
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if blender_executable is None or not blender_executable:
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raise RuntimeError(
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"Could not find Blender executable. Please specify blender_executable parameter.\n"
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"Tried:\n"
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" - bpy.app.binary_path\n"
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" - which blender (Unix)\n"
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" - Common installation paths\n"
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"You can specify the path explicitly:\n"
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" screenshot_node_tree_subprocess(tree, blender_executable='/path/to/blender')"
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)
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# Validate the executable exists
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if not os.path.exists(blender_executable):
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raise RuntimeError(
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f"Blender executable not found at: {blender_executable}\n"
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"Please specify the correct path using blender_executable parameter."
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)
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print(f"Found Blender at: {blender_executable}")
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# Check for display server on Linux
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if sys.platform == "linux":
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if not os.environ.get("DISPLAY"):
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print("\nWARNING: No DISPLAY environment variable detected.")
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print("Blender GUI requires a display server. Options:")
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print("1. Install xvfb: sudo apt-get install xvfb")
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print("2. Then set: export DISPLAY=:99")
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print("3. Or the subprocess will try to use xvfb-run automatically\n")
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# Get the node tree
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if hasattr(tree, "tree"):
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node_tree = tree.tree
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else:
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node_tree = tree
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# IMPORTANT: Ensure the node tree has a fake user so it gets saved
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|
305
|
+
# Without this, orphaned node groups won't be saved in the blend file
|
|
306
|
+
original_use_fake_user = node_tree.use_fake_user
|
|
307
|
+
node_tree.use_fake_user = True
|
|
308
|
+
|
|
309
|
+
# Ensure the current blend file is saved or create a temp one
|
|
310
|
+
current_blend = bpy.data.filepath
|
|
311
|
+
temp_blend = None
|
|
312
|
+
|
|
313
|
+
try:
|
|
314
|
+
if not current_blend:
|
|
315
|
+
# Create a temporary blend file
|
|
316
|
+
temp_blend = tempfile.NamedTemporaryFile(suffix=".blend", delete=False)
|
|
317
|
+
temp_blend.close()
|
|
318
|
+
bpy.ops.wm.save_as_mainfile(filepath=temp_blend.name)
|
|
319
|
+
blend_file_path = temp_blend.name
|
|
320
|
+
else:
|
|
321
|
+
# Save current file
|
|
322
|
+
bpy.ops.wm.save_mainfile()
|
|
323
|
+
blend_file_path = current_blend
|
|
324
|
+
finally:
|
|
325
|
+
# Restore original fake user setting
|
|
326
|
+
node_tree.use_fake_user = original_use_fake_user
|
|
327
|
+
|
|
328
|
+
# Create output path if not specified
|
|
329
|
+
temp_output_file = None
|
|
330
|
+
if output_path is None:
|
|
331
|
+
temp_output_file = tempfile.NamedTemporaryFile(suffix=".png", delete=False)
|
|
332
|
+
temp_output_file.close()
|
|
333
|
+
output_path = temp_output_file.name
|
|
334
|
+
|
|
335
|
+
# Generate the screenshot script
|
|
336
|
+
script_content = generate_screenshot_script(
|
|
337
|
+
node_tree_name=node_tree.name,
|
|
338
|
+
output_path=output_path,
|
|
339
|
+
blend_file=blend_file_path,
|
|
340
|
+
)
|
|
341
|
+
|
|
342
|
+
# Write script to temporary file
|
|
343
|
+
temp_script = tempfile.NamedTemporaryFile(mode="w", suffix=".py", delete=False)
|
|
344
|
+
temp_script.write(script_content)
|
|
345
|
+
temp_script.close()
|
|
346
|
+
|
|
347
|
+
try:
|
|
348
|
+
# Launch Blender with the script
|
|
349
|
+
# Use --background mode to avoid GUI issues, but enable offscreen rendering
|
|
350
|
+
|
|
351
|
+
cmd = [
|
|
352
|
+
blender_executable,
|
|
353
|
+
"--background", # Run in background mode
|
|
354
|
+
"--factory-startup", # Use default settings
|
|
355
|
+
"--python",
|
|
356
|
+
temp_script.name,
|
|
357
|
+
]
|
|
358
|
+
|
|
359
|
+
print("Launching Blender to capture screenshot...")
|
|
360
|
+
print(f"Command: {' '.join(cmd)}")
|
|
361
|
+
|
|
362
|
+
result = subprocess.run(cmd, capture_output=True, text=True, timeout=timeout)
|
|
363
|
+
|
|
364
|
+
print(f"Blender exited with code: {result.returncode}")
|
|
365
|
+
if result.stdout:
|
|
366
|
+
print(f"stdout: {result.stdout}")
|
|
367
|
+
if result.stderr:
|
|
368
|
+
print(f"stderr: {result.stderr}")
|
|
369
|
+
|
|
370
|
+
# Check if screenshot was created
|
|
371
|
+
if result.returncode != 0:
|
|
372
|
+
raise RuntimeError(
|
|
373
|
+
f"Blender screenshot failed with exit code {result.returncode}\n"
|
|
374
|
+
f"stdout: {result.stdout}\n"
|
|
375
|
+
f"stderr: {result.stderr}"
|
|
376
|
+
)
|
|
377
|
+
|
|
378
|
+
if not os.path.exists(output_path):
|
|
379
|
+
raise RuntimeError(
|
|
380
|
+
f"Screenshot file was not created at {output_path}\n"
|
|
381
|
+
f"stdout: {result.stdout}\n"
|
|
382
|
+
f"stderr: {result.stderr}"
|
|
383
|
+
)
|
|
384
|
+
|
|
385
|
+
print(f"Screenshot captured successfully: {output_path}")
|
|
386
|
+
|
|
387
|
+
# Return in the requested format
|
|
388
|
+
if return_format == "path":
|
|
389
|
+
return output_path
|
|
390
|
+
elif return_format == "pil":
|
|
391
|
+
from PIL import Image
|
|
392
|
+
|
|
393
|
+
img = Image.open(output_path)
|
|
394
|
+
img_copy = img.copy()
|
|
395
|
+
img.close()
|
|
396
|
+
# Clean up temp file unless path was specified
|
|
397
|
+
if temp_output_file:
|
|
398
|
+
os.unlink(output_path)
|
|
399
|
+
return img_copy
|
|
400
|
+
elif return_format == "numpy":
|
|
401
|
+
from PIL import Image
|
|
402
|
+
import numpy as np
|
|
403
|
+
|
|
404
|
+
img = Image.open(output_path)
|
|
405
|
+
arr = np.array(img)
|
|
406
|
+
img.close()
|
|
407
|
+
# Clean up temp file unless path was specified
|
|
408
|
+
if temp_output_file:
|
|
409
|
+
os.unlink(output_path)
|
|
410
|
+
return arr
|
|
411
|
+
else:
|
|
412
|
+
raise ValueError(f"Invalid return_format: {return_format}")
|
|
413
|
+
|
|
414
|
+
finally:
|
|
415
|
+
# Clean up temporary script
|
|
416
|
+
if os.path.exists(temp_script.name):
|
|
417
|
+
os.unlink(temp_script.name)
|
|
418
|
+
|
|
419
|
+
# Clean up temporary blend file if created
|
|
420
|
+
if temp_blend and not keep_blend_file:
|
|
421
|
+
if os.path.exists(temp_blend.name):
|
|
422
|
+
os.unlink(temp_blend.name)
|
nodebpy/sockets.py
ADDED
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
"""Socket type definitions for node group interfaces.
|
|
2
|
+
|
|
3
|
+
These dataclasses define the properties for node group input/output sockets.
|
|
4
|
+
Each socket type provides full IDE autocomplete and type checking.
|
|
5
|
+
|
|
6
|
+
Socket classes are prefixed with 'Socket' to distinguish them from node classes.
|
|
7
|
+
For example: SocketVector (interface socket) vs Vector (input node).
|
|
8
|
+
"""
|
|
9
|
+
|
|
10
|
+
from .builder import (
|
|
11
|
+
SocketGeometry,
|
|
12
|
+
SocketBoolean,
|
|
13
|
+
SocketFloat,
|
|
14
|
+
SocketVector,
|
|
15
|
+
SocketInt,
|
|
16
|
+
SocketColor,
|
|
17
|
+
SocketRotation,
|
|
18
|
+
SocketMatrix,
|
|
19
|
+
SocketString,
|
|
20
|
+
MenuSocket,
|
|
21
|
+
SocketObject,
|
|
22
|
+
SocketCollection,
|
|
23
|
+
SocketImage,
|
|
24
|
+
SocketMaterial,
|
|
25
|
+
SocketBundle,
|
|
26
|
+
SocketClosure,
|
|
27
|
+
)
|
|
28
|
+
|
|
29
|
+
__all__ = [
|
|
30
|
+
"SocketGeometry",
|
|
31
|
+
"SocketBoolean",
|
|
32
|
+
"SocketFloat",
|
|
33
|
+
"SocketVector",
|
|
34
|
+
"SocketInt",
|
|
35
|
+
"SocketColor",
|
|
36
|
+
"SocketRotation",
|
|
37
|
+
"SocketMatrix",
|
|
38
|
+
"SocketString",
|
|
39
|
+
"MenuSocket",
|
|
40
|
+
"SocketObject",
|
|
41
|
+
"SocketCollection",
|
|
42
|
+
"SocketImage",
|
|
43
|
+
"SocketMaterial",
|
|
44
|
+
"SocketBundle",
|
|
45
|
+
"SocketClosure",
|
|
46
|
+
]
|
|
@@ -0,0 +1,160 @@
|
|
|
1
|
+
Metadata-Version: 2.3
|
|
2
|
+
Name: nodebpy
|
|
3
|
+
Version: 0.1.0
|
|
4
|
+
Summary: Build nodes in Blender with code
|
|
5
|
+
Author: Brady Johnston
|
|
6
|
+
Author-email: Brady Johnston <brady.johnston@me.com>
|
|
7
|
+
Requires-Dist: arrangebpy>=0.1.0
|
|
8
|
+
Requires-Dist: jsondiff>=2.2.1
|
|
9
|
+
Requires-Dist: syrupy>=5.0.0
|
|
10
|
+
Requires-Dist: tree-clipper>=0.1.1
|
|
11
|
+
Requires-Dist: bpy>=5.0.0 ; extra == 'bpy'
|
|
12
|
+
Requires-Dist: fake-bpy-module>=20260113 ; extra == 'dev'
|
|
13
|
+
Requires-Dist: pytest>=9.0.2 ; extra == 'dev'
|
|
14
|
+
Requires-Dist: pytest-cov>=7.0.0 ; extra == 'dev'
|
|
15
|
+
Requires-Dist: quarto-cli>=1.8.26 ; extra == 'dev'
|
|
16
|
+
Requires-Dist: quartodoc>=0.11.1 ; extra == 'dev'
|
|
17
|
+
Requires-Dist: ruff>=0.14.11 ; extra == 'dev'
|
|
18
|
+
Requires-Dist: ipython>=8.0.0 ; extra == 'jupyter'
|
|
19
|
+
Requires-Python: >=3.11
|
|
20
|
+
Provides-Extra: bpy
|
|
21
|
+
Provides-Extra: dev
|
|
22
|
+
Provides-Extra: jupyter
|
|
23
|
+
Description-Content-Type: text/markdown
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
# nodebpy
|
|
28
|
+
|
|
29
|
+
[](https://github.com/BradyAJohnston/nodebpy/actions/workflows/tests.yml)
|
|
31
|
+
[](https://codecov.io/gh/BradyAJohnston/nodebpy)
|
|
32
|
+
|
|
33
|
+
A package to help build node trees in blender more elegantly with python
|
|
34
|
+
code.
|
|
35
|
+
|
|
36
|
+
## The Design Idea
|
|
37
|
+
|
|
38
|
+
Other projects have attempted similar but none quite handled the API how
|
|
39
|
+
I felt it should be done. Notable existing projects are
|
|
40
|
+
[geometry-script](https://github.com/carson-katri/geometry-script),
|
|
41
|
+
[geonodes](https://github.com/al1brn/geonodes),
|
|
42
|
+
[NodeToPython](https://github.com/BrendanParmer/NodeToPython).
|
|
43
|
+
|
|
44
|
+
Other projects implement chaining of nodes mostly as dot methos of nodes
|
|
45
|
+
to chain them (`InstanceOnPoints().set_position()`). This has the
|
|
46
|
+
potential to crowd the API for individual nodes and easy chaining is
|
|
47
|
+
instead approached via overriding the `>>` operator.
|
|
48
|
+
|
|
49
|
+
### Chain Nodes with `>>`
|
|
50
|
+
|
|
51
|
+
By default the operator attempts to link the first output of the
|
|
52
|
+
previous node with the first input of the next. You can override this
|
|
53
|
+
behaviour by being explicit with the socket you are passing out
|
|
54
|
+
(`AccumulateField().o_total`) or using the `...` for the inputs into the
|
|
55
|
+
next node. The dots can appear at multiple locations and each input will
|
|
56
|
+
be linked to the previous node via the inferred or specified socket.
|
|
57
|
+
|
|
58
|
+
# Example Node Tree
|
|
59
|
+
|
|
60
|
+
``` python
|
|
61
|
+
from nodebpy import TreeBuilder, nodes as n, sockets as s
|
|
62
|
+
|
|
63
|
+
with TreeBuilder("AnotherTree") as tree:
|
|
64
|
+
with tree.inputs:
|
|
65
|
+
count = s.SocketInt("Count", 10)
|
|
66
|
+
with tree.outputs:
|
|
67
|
+
instances = s.SocketGeometry("Instances")
|
|
68
|
+
|
|
69
|
+
rotation = (
|
|
70
|
+
n.RandomValue.vector(min=(-1, -1, -1), seed=2)
|
|
71
|
+
>> n.AlignRotationToVector()
|
|
72
|
+
>> n.RotateRotation(
|
|
73
|
+
rotate_by=n.AxisAngleToRotation(angle=0.3), rotation_space="LOCAL"
|
|
74
|
+
)
|
|
75
|
+
)
|
|
76
|
+
|
|
77
|
+
_ = (
|
|
78
|
+
count
|
|
79
|
+
>> n.Points(position=n.RandomValue.vector(min=(-1, -1, -1)))
|
|
80
|
+
>> n.InstanceOnPoints(instance=n.Cube(), rotation=rotation)
|
|
81
|
+
>> n.SetPosition(
|
|
82
|
+
position=n.Position() * 2.0 + (0, 0.2, 0.3),
|
|
83
|
+
offset=(0, 0, 0.1),
|
|
84
|
+
)
|
|
85
|
+
>> n.RealizeInstances()
|
|
86
|
+
>> n.InstanceOnPoints(n.Cube(), instance=...)
|
|
87
|
+
>> instances
|
|
88
|
+
)
|
|
89
|
+
|
|
90
|
+
tree
|
|
91
|
+
```
|
|
92
|
+
|
|
93
|
+
``` mermaid
|
|
94
|
+
graph LR
|
|
95
|
+
N0("NodeGroupInput"):::default-node
|
|
96
|
+
N1("RandomValue<br/><small>(-1,-1,-1) seed:2</small>"):::converter-node
|
|
97
|
+
N2("RandomValue<br/><small>(-1,-1,-1) seed:1</small>"):::converter-node
|
|
98
|
+
N3("AlignRotationToVector<br/><small>(0,0,1)</small>"):::converter-node
|
|
99
|
+
N4("AxisAngleToRotation<br/><small>(0,0,1)</small>"):::converter-node
|
|
100
|
+
N5("InputPosition"):::input-node
|
|
101
|
+
N6("Points"):::geometry-node
|
|
102
|
+
N7("MeshCube"):::geometry-node
|
|
103
|
+
N8("RotateRotation"):::converter-node
|
|
104
|
+
N9("VectorMath<br/><small>×2</small>"):::vector-node
|
|
105
|
+
N10("InstanceOnPoints"):::geometry-node
|
|
106
|
+
N11("VectorMath<br/><small>(0,0.2,0.3)</small>"):::vector-node
|
|
107
|
+
N12("SetPosition<br/><small>+(0,0,0.1)</small>"):::geometry-node
|
|
108
|
+
N13("MeshCube"):::geometry-node
|
|
109
|
+
N14("RealizeInstances"):::geometry-node
|
|
110
|
+
N15("InstanceOnPoints"):::geometry-node
|
|
111
|
+
N16("NodeGroupOutput"):::default-node
|
|
112
|
+
N1 -->|"Value>>Rotation"| N3
|
|
113
|
+
N4 -->|"Rotation>>Rotate By"| N8
|
|
114
|
+
N3 -->|"Rotation>>Rotation"| N8
|
|
115
|
+
N2 -->|"Value>>Position"| N6
|
|
116
|
+
N0 -->|"Count>>Count"| N6
|
|
117
|
+
N7 -->|"Mesh>>Instance"| N10
|
|
118
|
+
N8 -->|"Rotation>>Rotation"| N10
|
|
119
|
+
N6 -->|"Points>>Points"| N10
|
|
120
|
+
N5 -->|"Position>>Vector"| N9
|
|
121
|
+
N9 -->|"Vector>>Vector"| N11
|
|
122
|
+
N11 -->|"Vector>>Position"| N12
|
|
123
|
+
N10 -->|"Instances>>Geometry"| N12
|
|
124
|
+
N12 -->|"Geometry>>Geometry"| N14
|
|
125
|
+
N13 -->|"Mesh>>Points"| N15
|
|
126
|
+
N14 -->|"Geometry>>Instance"| N15
|
|
127
|
+
N15 -->|"Instances>>Instances"| N16
|
|
128
|
+
|
|
129
|
+
classDef geometry-node fill:#e8f5f1,stroke:#3a7c49,stroke-width:2px
|
|
130
|
+
classDef converter-node fill:#e6f1f7,stroke:#246283,stroke-width:2px
|
|
131
|
+
classDef vector-node fill:#e9e9f5,stroke:#3C3C83,stroke-width:2px
|
|
132
|
+
classDef texture-node fill:#fef3e6,stroke:#E66800,stroke-width:2px
|
|
133
|
+
classDef shader-node fill:#fef0eb,stroke:#e67c52,stroke-width:2px
|
|
134
|
+
classDef input-node fill:#f1f8ed,stroke:#7fb069,stroke-width:2px
|
|
135
|
+
classDef output-node fill:#faf0ed,stroke:#c97659,stroke-width:2px
|
|
136
|
+
classDef default-node fill:#f0f0f0,stroke:#5a5a5a,stroke-width:2px
|
|
137
|
+
```
|
|
138
|
+
|
|
139
|
+

|
|
140
|
+
|
|
141
|
+
# Design Considerations
|
|
142
|
+
|
|
143
|
+
Whenever possible, support IDE auto-complete and have useful types. We
|
|
144
|
+
should know as much ahead of time as possible if our network will
|
|
145
|
+
actually build.
|
|
146
|
+
|
|
147
|
+
- Stick as closely to Geometry Nodes naming as possible
|
|
148
|
+
- `RandomValue` creates a random value node
|
|
149
|
+
- `RandomValue.vector()` creates it set to `"VECTOR"` data type and
|
|
150
|
+
provides arguments for IDE auto-complete
|
|
151
|
+
- Inputs and outputs from a node are prefixed with `i_*` and `o_`:
|
|
152
|
+
- `AccumulateField().o_total` returns the output `Total` socket
|
|
153
|
+
- `AccumulateField().i_value` returns the input `Value` socket
|
|
154
|
+
- If inputs are subject to change depending on enums, provide separate
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155
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+
constructor methods that provide related inputs as arguments. There
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156
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+
should be no guessing involved and IDEs should provide documentation
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157
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+
for what is required:
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158
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+
- `TransformGeometry.matrix(CombineTrasnsform(translation=(0, 0, 1))`
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159
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+
- `TransformGeoemtry.components(translation=(0, 0, 1))`
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160
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+
- `TransformGeometry(translation=(0, 0, 1))`
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@@ -0,0 +1,19 @@
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1
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+
nodebpy/__init__.py,sha256=AcXaVEPnvX1BlraPSSQ-0NR-Ip6cI0WNRqz84xvrTok,285
|
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2
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+
nodebpy/arrange.py,sha256=xBHf-lYlvr-BCdI0gHhEn1ETWjEQyYmzgmhIZ1RYal8,11020
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3
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+
nodebpy/builder.py,sha256=K9IPLD9qOw1Opl1FFa5Hmt891dlQmRDO6IpMB3ZvdyA,31391
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4
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+
nodebpy/nodes/__init__.py,sha256=GUuq69eZcpJTD4TzcQS7Ft7JzWF_WQ7rhQQxXt_W0wI,280
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5
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+
nodebpy/nodes/attribute.py,sha256=v6uQsAxsuq8EfDbhnvCZUQhkD0Xd5zXsMAkLrKcgLrM,14838
|
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6
|
+
nodebpy/nodes/curve.py,sha256=pefoNJa-MaonqUSRDJUn6lJHdtwNiQ01r9QTf7kUvfg,55542
|
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7
|
+
nodebpy/nodes/geometry.py,sha256=x2WqdNYkgtULbxHBvZ4BRvyF5-8abHFOHNMXqdgUkkQ,196462
|
|
8
|
+
nodebpy/nodes/input.py,sha256=n-Al8gg4ho6OAMYhDlbWFxMj5FAvsfqZVpHHBok47iQ,20793
|
|
9
|
+
nodebpy/nodes/manually_specified.py,sha256=by5JIIqNrPsQ2S3EcJunW15BRbzhr8nj73ZqG_zwVto,39996
|
|
10
|
+
nodebpy/nodes/mesh.py,sha256=TGrpfuVKzJr8N8jOc9n3Uy0MQW41S5PRJLMW9moT_6k,40242
|
|
11
|
+
nodebpy/nodes/types.py,sha256=_SsO4jSdW0LjRRtT1ULwv0pCYO6zBSKw5KnBjhISad0,4134
|
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12
|
+
nodebpy/nodes/utilities.py,sha256=BsTYwjVnhGQRSN042_02TUn5EA-nk8O_5EV6mOxyFNs,67512
|
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13
|
+
nodebpy/screenshot.py,sha256=A3It-j0elI3ThSbZUCHao_hLpuDRdQmjaFoBPRKiYYs,18813
|
|
14
|
+
nodebpy/screenshot_subprocess.py,sha256=bmuyjedROCasEDI-JdjXWVsYoEX5I-asE3KxMVR30qM,15364
|
|
15
|
+
nodebpy/sockets.py,sha256=noATjrjcwd3mYw1m2MIpG5ffNQJTk4JQTkHOyCIkJAk,1011
|
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16
|
+
nodebpy-0.1.0.dist-info/WHEEL,sha256=eh7sammvW2TypMMMGKgsM83HyA_3qQ5Lgg3ynoecH3M,79
|
|
17
|
+
nodebpy-0.1.0.dist-info/entry_points.txt,sha256=XvODbWiwSnneYWIYjxFJZmXdntQnapg59Ye2LtCKEN4,42
|
|
18
|
+
nodebpy-0.1.0.dist-info/METADATA,sha256=X_pw2JsfFRXb7GsPPHA4qJ4qY0bI1NTzdLuCdQLL8Y8,6248
|
|
19
|
+
nodebpy-0.1.0.dist-info/RECORD,,
|