netris 0.1.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- netris/__init__.py +10 -0
- netris/envs/__init__.py +4 -0
- netris/envs/config.py +36 -0
- netris/envs/metrics.py +136 -0
- netris/envs/tetris_env.py +609 -0
- netris/gameboy/__init__.py +3 -0
- netris/gameboy/board.py +72 -0
- netris/gameboy/pieces.py +72 -0
- netris/registration.py +22 -0
- netris-0.1.0.dist-info/METADATA +96 -0
- netris-0.1.0.dist-info/RECORD +13 -0
- netris-0.1.0.dist-info/WHEEL +4 -0
- netris-0.1.0.dist-info/licenses/LICENSE +21 -0
netris/__init__.py
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"""Netris: a Gymnasium environment for GameBoy Tetris."""
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from .envs import NetrisEnvConfig, TetrisEnv
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from .registration import ENV_ID, register_env
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__version__ = "0.1.0"
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__all__ = ["ENV_ID", "NetrisEnvConfig", "TetrisEnv", "__version__", "register_env"]
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register_env()
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netris/envs/__init__.py
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netris/envs/config.py
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"""Environment configuration."""
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from dataclasses import dataclass, field
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@dataclass
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class NetrisEnvConfig:
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"""Knobs that do not change the observation/action spaces."""
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include_next_piece: bool = False
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watchdog_steps: int = 1000
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collect_metrics: bool = True
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line_clear_rewards: dict = field(
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default_factory=lambda: {1: 5.0, 2: 15.0, 3: 40.0}
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)
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tetris_reward: float = 100.0
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hole_penalty: float = 0.5
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aggregate_height_penalty: float = 0.005
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bumpiness_penalty: float = 0.01
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game_over_penalty: float = -10.0
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survival_bonus: float = 1.0
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def to_dict(self):
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return {
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"include_next_piece": self.include_next_piece,
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"watchdog_steps": self.watchdog_steps,
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"collect_metrics": self.collect_metrics,
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"line_clear_rewards": dict(self.line_clear_rewards),
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"tetris_reward": self.tetris_reward,
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"hole_penalty": self.hole_penalty,
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"aggregate_height_penalty": self.aggregate_height_penalty,
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"bumpiness_penalty": self.bumpiness_penalty,
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"game_over_penalty": self.game_over_penalty,
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"survival_bonus": self.survival_bonus,
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}
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netris/envs/metrics.py
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import json
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from collections import Counter
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from datetime import UTC, datetime
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import numpy as np
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class MetricsCollector:
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"""In-memory per-episode metrics.
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Persisting metrics to disk is the responsibility of the main-process
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callbacks: environments may run in subprocesses (SubprocVecEnv) and must
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not race on shared files.
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"""
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def __init__(self):
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self._reset_episode()
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def _reset_episode(self):
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self.episode_actions = Counter()
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self.episode_rotations = 0
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self.episode_placement_columns = []
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self.episode_placement_heights = []
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self.episode_reward_breakdowns = []
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self.episode_line_clears = []
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self.episode_max_height = 0
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self.episode_bumpiness_values = []
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self.episode_holes_values = []
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def register_action(self, action):
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self.episode_actions[int(action)] += 1
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def register_rotation(self):
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self.episode_rotations += 1
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def register_piece_placed(self, column, height):
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self.episode_placement_columns.append(column)
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self.episode_placement_heights.append(height)
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def register_reward_breakdown(self, *, reward_lines=0.0, reward_holes=0.0,
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reward_height=0.0, reward_bumpiness=0.0,
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reward_clean=0.0, reward_total=0.0):
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self.episode_reward_breakdowns.append({
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"lines": reward_lines,
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"holes": reward_holes,
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"height": reward_height,
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"bumpiness": reward_bumpiness,
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"clean": reward_clean,
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"total": reward_total,
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})
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def register_line_clear(self, lines_delta):
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self.episode_line_clears.append(lines_delta)
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def update_max_height(self, height):
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self.episode_max_height = max(self.episode_max_height, height)
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def record_bumpiness(self, bumpiness):
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self.episode_bumpiness_values.append(bumpiness)
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def record_holes(self, holes):
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self.episode_holes_values.append(holes)
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def episode_summary(self, episode, steps, pieces, total_lines, total_reward):
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total_lines_from_breakdown = sum(
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d.get("lines", 0) for d in self.episode_reward_breakdowns
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)
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total_holes = sum(
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d.get("holes", 0) for d in self.episode_reward_breakdowns
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)
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total_height = sum(
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d.get("height", 0) for d in self.episode_reward_breakdowns
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)
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total_bumpiness = sum(
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d.get("bumpiness", 0) for d in self.episode_reward_breakdowns
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)
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avg_placement_col = (
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np.mean(self.episode_placement_columns)
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if self.episode_placement_columns else 0.0
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)
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avg_placement_height = (
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np.mean(self.episode_placement_heights)
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if self.episode_placement_heights else 0.0
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)
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avg_bumpiness = (
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np.mean(self.episode_bumpiness_values)
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if self.episode_bumpiness_values else 0.0
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)
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avg_holes = (
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np.mean(self.episode_holes_values)
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if self.episode_holes_values else 0.0
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)
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return {
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"timestamp": datetime.now(UTC).isoformat(),
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"episode": episode,
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"steps": steps,
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"pieces": pieces,
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"lines_cleared": total_lines,
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"max_height": self.episode_max_height,
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"avg_bumpiness": round(float(avg_bumpiness), 3),
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"avg_holes": round(float(avg_holes), 3),
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"reward_total": round(float(total_reward), 4),
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"reward_lines": round(total_lines_from_breakdown, 4),
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"reward_holes": round(total_holes, 4),
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"reward_height": round(total_height, 4),
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"reward_bumpiness": round(total_bumpiness, 4),
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"rotations": self.episode_rotations,
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"avg_placement_col": round(float(avg_placement_col), 3),
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"avg_placement_height": round(float(avg_placement_height), 3),
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"action_distribution": json.dumps(dict(self.episode_actions)),
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"line_clear_distribution": json.dumps(dict(Counter(self.episode_line_clears))),
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}
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def reset_episode(self):
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self._reset_episode()
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def get_placement_heatmap(self):
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heatmap = np.zeros((18, 10), dtype=np.int32)
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for col, height in zip(self.episode_placement_columns, self.episode_placement_heights):
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row = 18 - 1 - height
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row = max(0, min(17, row))
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col = max(0, min(9, col))
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heatmap[row, col] += 1
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return heatmap
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class NullMetricsCollector:
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"""No-op collector used when metrics collection is disabled."""
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def __getattr__(self, name):
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return lambda *args, **kwargs: None
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def episode_summary(self, **kwargs):
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return {}
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import logging
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import os
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from typing import ClassVar
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import numpy as np
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from gymnasium import Env, spaces
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from pyboy import PyBoy
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from ..gameboy.pieces import (
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PIECE_TILES,
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TETROMINO_NUMBERS,
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TETROMINO_TYPES,
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TILE_TO_PIECE,
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)
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from .config import NetrisEnvConfig
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from .metrics import MetricsCollector, NullMetricsCollector
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logger = logging.getLogger(__name__)
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ROTATE_TICKS = 2
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MOVE_TICKS = 2
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DROP_TICKS = 2
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MAX_MOVE_ATTEMPTS = 20
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MAX_DROP_ATTEMPTS = 40
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# After a piece locks the game may blink completed rows on/off for ~40 frames
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# before removing them, so the board must be considered settled only after a
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# window longer than the blink gap (SETTLE_CHUNK * SETTLE_STABLE_CHUNKS ticks).
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SETTLE_CHUNK = 4
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SETTLE_STABLE_CHUNKS = 3
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SETTLE_MAX_FRAMES = 240
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# The game's own line counter (screen digits) updates slightly after the clear
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# animation; poll it a bit longer when completed rows were seen.
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LINES_CONFIRM_CHUNK = 4
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LINES_CONFIRM_MAX_FRAMES = 64
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class TetrisEnv(Env):
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"""GameBoy Tetris as a placement-based Gymnasium environment.
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Action: ``rotation (0-3) * 10 + column (0-9)``; one step places one piece.
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The ROM is never bundled: pass ``rom_path`` or set ``NETRIS_ROM``.
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"""
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metadata: ClassVar[dict] = {"render_modes": ["rgb_array", "human"], "render_fps": 60}
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def __init__(self, rom_path=None, render_mode=None, log_level="error",
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config=None, window=None) -> None:
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self.config = config if config is not None else NetrisEnvConfig()
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self.rom_path = rom_path or os.environ.get("NETRIS_ROM", "")
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if not self.rom_path:
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raise ValueError(
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"No ROM path provided. Pass rom_path or set the NETRIS_ROM "
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"environment variable. The Tetris ROM is not distributed with "
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"this package."
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)
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if not os.path.exists(self.rom_path):
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raise FileNotFoundError(f"ROM file not found: {self.rom_path}")
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if render_mode is not None and render_mode not in self.metadata["render_modes"]:
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raise ValueError(
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f"Unsupported render_mode {render_mode!r}; "
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f"choose one of {self.metadata['render_modes']} or None."
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)
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self.render_mode = render_mode
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self.window = window or ("SDL2" if render_mode == "human" else "null")
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self.include_next_piece = self.config.include_next_piece
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logging.basicConfig(level=log_level.upper())
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self.board_shape = (18, 10)
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# Action: placement = rotation (0-3) * 10 + column (0-9)
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self.action_space = spaces.Discrete(40)
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observation_spaces = {
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"board": spaces.Box(
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low=0, high=1, shape=(1, 18, 10), dtype=np.float32
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),
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"current_piece": spaces.Box(
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low=0, high=1, shape=(7,), dtype=np.float32
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),
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"row_completion": spaces.Box(
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low=0, high=10, shape=(18,), dtype=np.float32
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),
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"holes": spaces.Box(low=0, high=180, shape=(1,), dtype=np.float32),
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"bumpiness": spaces.Box(low=0, high=180, shape=(1,), dtype=np.float32),
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"aggregate_height": spaces.Box(low=0, high=180, shape=(1,), dtype=np.float32),
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}
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if self.include_next_piece:
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observation_spaces["next_piece"] = spaces.Box(
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low=0, high=1, shape=(7,), dtype=np.float32
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)
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self.observation_space = spaces.Dict(observation_spaces)
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self.current_score = 0
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self.lines_cleared = 0
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self.n_deaths = 0
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self.episode_steps = 0
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self.pieces_placed = 0
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self.steps_since_last_line_clear = 0
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self.piece_rotation = 0
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self.previous_locked_board = None
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self.previous_holes = 0
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self.previous_height = 0
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self.previous_aggregate_height = 0
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self.previous_bumpiness = 0
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# Optional capture of frames when lines are cleared. Disabled by default
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# so training workers do not pay the copy cost; enabled for eval only.
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self.capture_line_clear = False
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self.line_clear_frames = []
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+
# Optional per-tick frame recording for visualization. Disabled by
|
|
119
|
+
# default; when enabled, gameplay ticks render and frames are stored in
|
|
120
|
+
# `recorded_frames` (drained by the caller).
|
|
121
|
+
self.record_frames = False
|
|
122
|
+
self.record_every = 1
|
|
123
|
+
self.max_recorded_frames = 10000
|
|
124
|
+
self.recorded_frames = []
|
|
125
|
+
self._record_counter = 0
|
|
126
|
+
|
|
127
|
+
self.collector = (
|
|
128
|
+
MetricsCollector() if self.config.collect_metrics
|
|
129
|
+
else NullMetricsCollector()
|
|
130
|
+
)
|
|
131
|
+
|
|
132
|
+
# Address of the `ld a,(0xC213)` instruction that loads the next
|
|
133
|
+
# tetromino when spawning. It differs between ROM revisions, so it is
|
|
134
|
+
# looked up in the ROM instead of hardcoded.
|
|
135
|
+
self._next_piece_load_addr = self._find_next_piece_load_addr()
|
|
136
|
+
|
|
137
|
+
self.emulator = PyBoy(
|
|
138
|
+
self.rom_path,
|
|
139
|
+
window=self.window,
|
|
140
|
+
)
|
|
141
|
+
assert self.emulator.cartridge_title == "TETRIS"
|
|
142
|
+
self.emulator.set_emulation_speed(0)
|
|
143
|
+
self.tetris = self.emulator.game_wrapper
|
|
144
|
+
self.tetris.start_game()
|
|
145
|
+
|
|
146
|
+
self.reset()
|
|
147
|
+
|
|
148
|
+
def _find_next_piece_load_addr(self):
|
|
149
|
+
with open(self.rom_path, "rb") as rom_file:
|
|
150
|
+
rom = rom_file.read()
|
|
151
|
+
return rom.find(bytes([0xFA, 0x13, 0xC2]))
|
|
152
|
+
|
|
153
|
+
def force_next_tetromino(self, shape):
|
|
154
|
+
"""Test helper: force every subsequently spawned piece to `shape`."""
|
|
155
|
+
addr = self._next_piece_load_addr
|
|
156
|
+
if addr < 0:
|
|
157
|
+
raise RuntimeError("Could not locate next-tetromino load in ROM")
|
|
158
|
+
self.emulator.memory[0, addr] = 0x3E # LD A, n
|
|
159
|
+
self.emulator.memory[0, addr + 1] = TETROMINO_NUMBERS[shape]
|
|
160
|
+
self.emulator.memory[0, addr + 2] = 0x00 # NOP
|
|
161
|
+
|
|
162
|
+
def reset(self, seed=None, options=None):
|
|
163
|
+
super().reset(seed=seed)
|
|
164
|
+
timer_div = int(seed) & 0xFF if seed is not None else None
|
|
165
|
+
self.tetris.reset_game(timer_div=timer_div)
|
|
166
|
+
|
|
167
|
+
for _ in range(50):
|
|
168
|
+
self.emulator.tick(render=False)
|
|
169
|
+
|
|
170
|
+
locked_board = self.get_locked_board()
|
|
171
|
+
self.previous_locked_board = locked_board.copy()
|
|
172
|
+
self.previous_holes = self.count_holes(locked_board)
|
|
173
|
+
self.previous_height = self.get_max_height(locked_board)
|
|
174
|
+
self.previous_aggregate_height = self.get_aggregate_height(locked_board)
|
|
175
|
+
self.previous_bumpiness = self.get_bumpiness(locked_board)
|
|
176
|
+
|
|
177
|
+
self.current_score = 0
|
|
178
|
+
self.lines_cleared = 0
|
|
179
|
+
self.episode_steps = 0
|
|
180
|
+
self.pieces_placed = 0
|
|
181
|
+
self.steps_since_last_line_clear = 0
|
|
182
|
+
self.piece_rotation = 0
|
|
183
|
+
self.line_clear_frames = []
|
|
184
|
+
|
|
185
|
+
self.collector.reset_episode()
|
|
186
|
+
|
|
187
|
+
observation = self.get_observation()
|
|
188
|
+
|
|
189
|
+
logger.info(
|
|
190
|
+
f"[EPISODE_START] height={self.previous_height}, holes={self.previous_holes}, "
|
|
191
|
+
f"bumpiness={self.previous_bumpiness}"
|
|
192
|
+
)
|
|
193
|
+
|
|
194
|
+
return observation, {}
|
|
195
|
+
|
|
196
|
+
def _read_active_cells(self):
|
|
197
|
+
"""Read the falling piece cells from OAM: list of (col, row, tile_id)."""
|
|
198
|
+
oam = self.emulator.memory[0xFE00:0xFEA0]
|
|
199
|
+
cells = []
|
|
200
|
+
for i in range(0, 160, 4):
|
|
201
|
+
tile = int(oam[i + 2])
|
|
202
|
+
if tile not in PIECE_TILES:
|
|
203
|
+
continue
|
|
204
|
+
x = int(oam[i + 1]) - 8
|
|
205
|
+
y = int(oam[i]) - 16
|
|
206
|
+
col = x // 8 - 2
|
|
207
|
+
row = y // 8
|
|
208
|
+
if 0 <= col < self.board_shape[1] and 0 <= row < self.board_shape[0]:
|
|
209
|
+
cells.append((col, row, tile))
|
|
210
|
+
return cells
|
|
211
|
+
|
|
212
|
+
def get_current_piece_name(self):
|
|
213
|
+
cells = self._read_active_cells()
|
|
214
|
+
if not cells:
|
|
215
|
+
return None
|
|
216
|
+
return TILE_TO_PIECE[cells[0][2]]
|
|
217
|
+
|
|
218
|
+
def get_current_piece_onehot(self):
|
|
219
|
+
onehot = np.zeros(7, dtype=np.float32)
|
|
220
|
+
name = self.get_current_piece_name()
|
|
221
|
+
if name is not None:
|
|
222
|
+
onehot[TETROMINO_TYPES.index(name)] = 1.0
|
|
223
|
+
return onehot
|
|
224
|
+
|
|
225
|
+
def get_next_piece_name(self):
|
|
226
|
+
"""Next piece as shown in the on-screen NEXT panel.
|
|
227
|
+
|
|
228
|
+
Read from the preview sprites (screen state), never from ROM/RNG, so it
|
|
229
|
+
only uses information a human player can see.
|
|
230
|
+
"""
|
|
231
|
+
oam = self.emulator.memory[0xFE00:0xFEA0]
|
|
232
|
+
for i in range(0, 160, 4):
|
|
233
|
+
tile = int(oam[i + 2])
|
|
234
|
+
if tile not in PIECE_TILES:
|
|
235
|
+
continue
|
|
236
|
+
x = int(oam[i + 1]) - 8
|
|
237
|
+
col = x // 8 - 2
|
|
238
|
+
if col >= self.board_shape[1]:
|
|
239
|
+
return TILE_TO_PIECE[tile]
|
|
240
|
+
# Fallback: the same value the game uses to draw the preview
|
|
241
|
+
try:
|
|
242
|
+
return self.tetris.next_tetromino()
|
|
243
|
+
except Exception: # noqa: BLE001
|
|
244
|
+
return None
|
|
245
|
+
|
|
246
|
+
def get_next_piece_onehot(self):
|
|
247
|
+
onehot = np.zeros(7, dtype=np.float32)
|
|
248
|
+
name = self.get_next_piece_name()
|
|
249
|
+
if name is not None:
|
|
250
|
+
onehot[TETROMINO_TYPES.index(name)] = 1.0
|
|
251
|
+
return onehot
|
|
252
|
+
|
|
253
|
+
def get_locked_board(self):
|
|
254
|
+
background = np.asarray(self.emulator.tilemap_background[2:12, 0:18])
|
|
255
|
+
# Only actual tetromino tiles count as filled. From pyboy's
|
|
256
|
+
# game_wrapper_tetris.py: BLANK=47, BLACK(losing)=135, and pieces are
|
|
257
|
+
# 129,130,131,132,133,134 (J,Z,O,L,T,S) and 128,136,137,138,139,143 (I).
|
|
258
|
+
# Everything else (UI text, preview, numbers) is treated as empty.
|
|
259
|
+
piece_tiles = {128, 129, 130, 131, 132, 133, 134, 136, 137, 138, 139, 143}
|
|
260
|
+
board = np.isin(background, list(piece_tiles)).astype(np.uint8)
|
|
261
|
+
return board
|
|
262
|
+
|
|
263
|
+
def get_board(self):
|
|
264
|
+
"""Board with the active piece rendered on top (18x10, uint8)."""
|
|
265
|
+
board = self.get_locked_board().copy()
|
|
266
|
+
for col, row, _tile in self._read_active_cells():
|
|
267
|
+
board[row, col] = 1
|
|
268
|
+
|
|
269
|
+
self.observation = board
|
|
270
|
+
return self.observation
|
|
271
|
+
|
|
272
|
+
def render(self):
|
|
273
|
+
"""Gymnasium render: "rgb_array" returns the GameBoy screen, "human"
|
|
274
|
+
updates the PyBoy window (requires a display)."""
|
|
275
|
+
if self.render_mode is None:
|
|
276
|
+
return None
|
|
277
|
+
self.emulator.tick(1, render=True)
|
|
278
|
+
if self.render_mode == "rgb_array":
|
|
279
|
+
return np.asarray(
|
|
280
|
+
self.emulator.screen.image.convert("RGB"), dtype=np.uint8
|
|
281
|
+
)
|
|
282
|
+
return None
|
|
283
|
+
|
|
284
|
+
def close(self):
|
|
285
|
+
try:
|
|
286
|
+
self.emulator.stop(save=False)
|
|
287
|
+
except Exception as error: # noqa: BLE001
|
|
288
|
+
logger.debug("Error while closing PyBoy: %s", error)
|
|
289
|
+
|
|
290
|
+
def get_observation(self):
|
|
291
|
+
board = self.get_board()
|
|
292
|
+
locked_board = self.get_locked_board()
|
|
293
|
+
|
|
294
|
+
holes = self.count_holes(locked_board)
|
|
295
|
+
bumpiness = self.get_bumpiness(locked_board)
|
|
296
|
+
aggregate_height = self.get_aggregate_height(locked_board)
|
|
297
|
+
row_completion = self.get_row_completion(board)
|
|
298
|
+
|
|
299
|
+
observation = {
|
|
300
|
+
"board": board.reshape(1, 18, 10).astype(np.float32),
|
|
301
|
+
"current_piece": self.get_current_piece_onehot(),
|
|
302
|
+
"row_completion": row_completion.astype(np.float32),
|
|
303
|
+
"holes": np.array([holes], dtype=np.float32),
|
|
304
|
+
"bumpiness": np.array([bumpiness], dtype=np.float32),
|
|
305
|
+
"aggregate_height": np.array([aggregate_height], dtype=np.float32),
|
|
306
|
+
}
|
|
307
|
+
if self.include_next_piece:
|
|
308
|
+
observation["next_piece"] = self.get_next_piece_onehot()
|
|
309
|
+
|
|
310
|
+
return observation
|
|
311
|
+
|
|
312
|
+
def _get_piece_column(self):
|
|
313
|
+
cells = self._read_active_cells()
|
|
314
|
+
if not cells:
|
|
315
|
+
return None
|
|
316
|
+
return int(min(col for col, _row, _tile in cells))
|
|
317
|
+
|
|
318
|
+
def _press(self, button, ticks):
|
|
319
|
+
self.emulator.button(button, delay=1)
|
|
320
|
+
self.emulator.tick(ticks, render=self.record_frames)
|
|
321
|
+
self._capture_frame()
|
|
322
|
+
|
|
323
|
+
def _capture_frame(self):
|
|
324
|
+
if not self.record_frames:
|
|
325
|
+
return
|
|
326
|
+
self._record_counter += 1
|
|
327
|
+
if self.record_every > 1 and self._record_counter % self.record_every != 0:
|
|
328
|
+
return
|
|
329
|
+
frame = self.emulator.screen.image.copy()
|
|
330
|
+
if self.max_recorded_frames <= 0 or len(self.recorded_frames) < self.max_recorded_frames:
|
|
331
|
+
self.recorded_frames.append(frame)
|
|
332
|
+
|
|
333
|
+
def capture_screen(self):
|
|
334
|
+
"""Render one frame and return a copy of the current screen image.
|
|
335
|
+
|
|
336
|
+
Gameplay ticks use render=False for speed, which leaves the renderer
|
|
337
|
+
buffer stale, so a rendered frame is forced before grabbing it.
|
|
338
|
+
"""
|
|
339
|
+
self.emulator.tick(1, render=True)
|
|
340
|
+
return self.emulator.screen.image.copy()
|
|
341
|
+
|
|
342
|
+
def _settle(self):
|
|
343
|
+
"""Tick until the board stops changing (past line-clear blinking).
|
|
344
|
+
|
|
345
|
+
Returns the settled board, a screenshot taken while completed rows were
|
|
346
|
+
still visible (only when capture is enabled) and whether completed rows
|
|
347
|
+
were seen at all.
|
|
348
|
+
"""
|
|
349
|
+
prev = self.get_locked_board()
|
|
350
|
+
stable = 0
|
|
351
|
+
frames = 0
|
|
352
|
+
captured = None
|
|
353
|
+
saw_complete_rows = False
|
|
354
|
+
while frames < SETTLE_MAX_FRAMES:
|
|
355
|
+
self.emulator.tick(SETTLE_CHUNK, render=self.record_frames)
|
|
356
|
+
self._capture_frame()
|
|
357
|
+
frames += SETTLE_CHUNK
|
|
358
|
+
current = self.get_locked_board()
|
|
359
|
+
if (current.sum(axis=1) == 10).any():
|
|
360
|
+
saw_complete_rows = True
|
|
361
|
+
if self.capture_line_clear and captured is None:
|
|
362
|
+
captured = self.capture_screen()
|
|
363
|
+
if np.array_equal(current, prev):
|
|
364
|
+
stable += 1
|
|
365
|
+
if stable >= SETTLE_STABLE_CHUNKS:
|
|
366
|
+
break
|
|
367
|
+
else:
|
|
368
|
+
stable = 0
|
|
369
|
+
prev = current
|
|
370
|
+
return self.get_locked_board(), captured, saw_complete_rows
|
|
371
|
+
|
|
372
|
+
def _await_line_counter(self, lines_before, max_frames=LINES_CONFIRM_MAX_FRAMES):
|
|
373
|
+
"""Wait (bounded) for the game's on-screen line counter to advance."""
|
|
374
|
+
frames = 0
|
|
375
|
+
while frames < max_frames and self.tetris.lines <= lines_before:
|
|
376
|
+
self.emulator.tick(LINES_CONFIRM_CHUNK, render=self.record_frames)
|
|
377
|
+
self._capture_frame()
|
|
378
|
+
frames += LINES_CONFIRM_CHUNK
|
|
379
|
+
return max(0, self.tetris.lines - lines_before)
|
|
380
|
+
|
|
381
|
+
def _await_active_piece(self, max_frames=48):
|
|
382
|
+
"""Wait (bounded) for the next piece to spawn after a clear."""
|
|
383
|
+
frames = 0
|
|
384
|
+
while frames < max_frames and not self._read_active_cells():
|
|
385
|
+
self.emulator.tick(SETTLE_CHUNK, render=self.record_frames)
|
|
386
|
+
self._capture_frame()
|
|
387
|
+
frames += SETTLE_CHUNK
|
|
388
|
+
|
|
389
|
+
def step(self, action):
|
|
390
|
+
"""
|
|
391
|
+
Action is a placement: rotation (0-3) * 10 + column (0-9).
|
|
392
|
+
The env rotates the piece, moves it to the target column, and hard drops.
|
|
393
|
+
One step = one piece placed.
|
|
394
|
+
"""
|
|
395
|
+
target_rotation = action // 10
|
|
396
|
+
target_column = action % 10
|
|
397
|
+
|
|
398
|
+
wrapper_lines_before = self.tetris.lines
|
|
399
|
+
|
|
400
|
+
self.collector.register_action(action)
|
|
401
|
+
|
|
402
|
+
# Apply rotations to reach target rotation
|
|
403
|
+
rotations_needed = (target_rotation - self.piece_rotation) % 4
|
|
404
|
+
for _ in range(rotations_needed):
|
|
405
|
+
self._press("a", ROTATE_TICKS)
|
|
406
|
+
self.collector.register_rotation()
|
|
407
|
+
self.piece_rotation = target_rotation % 4
|
|
408
|
+
|
|
409
|
+
# Move to target column
|
|
410
|
+
for _ in range(MAX_MOVE_ATTEMPTS):
|
|
411
|
+
current_col = self._get_piece_column()
|
|
412
|
+
if current_col is None or current_col == target_column:
|
|
413
|
+
break
|
|
414
|
+
self._press("right" if current_col < target_column else "left", MOVE_TICKS)
|
|
415
|
+
|
|
416
|
+
# Hard drop: press down until the locked board changes
|
|
417
|
+
prev_board = self.get_locked_board()
|
|
418
|
+
for _ in range(MAX_DROP_ATTEMPTS):
|
|
419
|
+
self._press("down", DROP_TICKS)
|
|
420
|
+
current_board = self.get_locked_board()
|
|
421
|
+
if not np.array_equal(current_board, prev_board):
|
|
422
|
+
break
|
|
423
|
+
prev_board = current_board
|
|
424
|
+
|
|
425
|
+
locked_board, captured_frame, saw_complete_rows = self._settle()
|
|
426
|
+
|
|
427
|
+
self.episode_steps += 1
|
|
428
|
+
self.steps_since_last_line_clear += 1
|
|
429
|
+
|
|
430
|
+
board_before = self.previous_locked_board
|
|
431
|
+
piece_locked = not np.array_equal(locked_board, board_before)
|
|
432
|
+
|
|
433
|
+
done = self.game_over(locked_board)
|
|
434
|
+
if not done:
|
|
435
|
+
self._await_active_piece()
|
|
436
|
+
|
|
437
|
+
# Line clears are only counted when the game's own line counter
|
|
438
|
+
# advances. The board cell count is used just as evidence that a clear
|
|
439
|
+
# is in progress (it must not be trusted: on game over the kill screen
|
|
440
|
+
# replaces the board with tiles that are not counted as filled).
|
|
441
|
+
wrapper_delta = max(0, self.tetris.lines - wrapper_lines_before)
|
|
442
|
+
if not done and saw_complete_rows and wrapper_delta == 0:
|
|
443
|
+
wrapper_delta = self._await_line_counter(wrapper_lines_before)
|
|
444
|
+
|
|
445
|
+
catch_up = max(0, self.tetris.lines - self.lines_cleared)
|
|
446
|
+
lines_delta = max(wrapper_delta, catch_up)
|
|
447
|
+
|
|
448
|
+
# Build the observation *after* all ticking so it always reflects the
|
|
449
|
+
# exact state the next action will be applied to.
|
|
450
|
+
observation = self.get_observation()
|
|
451
|
+
|
|
452
|
+
if saw_complete_rows and lines_delta == 0 and not done:
|
|
453
|
+
logger.warning(
|
|
454
|
+
"[LINE_DETECT] Completed rows seen but the game line counter did not advance"
|
|
455
|
+
)
|
|
456
|
+
|
|
457
|
+
if piece_locked:
|
|
458
|
+
self.pieces_placed += 1
|
|
459
|
+
self.piece_rotation = 0
|
|
460
|
+
self.lines_cleared += lines_delta
|
|
461
|
+
if lines_delta > 0:
|
|
462
|
+
self.steps_since_last_line_clear = 0
|
|
463
|
+
self.collector.register_line_clear(lines_delta)
|
|
464
|
+
|
|
465
|
+
current_holes = self.count_holes(locked_board)
|
|
466
|
+
holes_delta = current_holes - self.previous_holes
|
|
467
|
+
current_height = self.get_max_height(locked_board)
|
|
468
|
+
current_aggregate_height = self.get_aggregate_height(locked_board)
|
|
469
|
+
current_bumpiness = self.get_bumpiness(locked_board)
|
|
470
|
+
|
|
471
|
+
if lines_delta > 0:
|
|
472
|
+
new_cells = (locked_board == 1) & (board_before == 0)
|
|
473
|
+
new_cols = np.where(new_cells.any(axis=0))[0]
|
|
474
|
+
placement_col = int(new_cols.min()) if len(new_cols) else target_column
|
|
475
|
+
self.collector.register_piece_placed(placement_col, current_height)
|
|
476
|
+
|
|
477
|
+
logger.info(
|
|
478
|
+
f"[LINE_CLEAR] lines={lines_delta}, total_lines={self.lines_cleared}, "
|
|
479
|
+
f"piece#{self.pieces_placed}"
|
|
480
|
+
)
|
|
481
|
+
if self.capture_line_clear and captured_frame is not None:
|
|
482
|
+
self.line_clear_frames.append(
|
|
483
|
+
(lines_delta, self.lines_cleared, captured_frame)
|
|
484
|
+
)
|
|
485
|
+
elif self.pieces_placed % 10 == 0:
|
|
486
|
+
logger.info(
|
|
487
|
+
f"[PIECE #{self.pieces_placed}] height={current_height}, "
|
|
488
|
+
f"holes={current_holes}, bumpy={current_bumpiness}"
|
|
489
|
+
)
|
|
490
|
+
|
|
491
|
+
reward = self.calculate_lock_reward(
|
|
492
|
+
lines_delta, holes_delta, current_holes,
|
|
493
|
+
current_height, current_aggregate_height, current_bumpiness
|
|
494
|
+
)
|
|
495
|
+
|
|
496
|
+
self.previous_locked_board = locked_board.copy()
|
|
497
|
+
self.previous_holes = current_holes
|
|
498
|
+
self.previous_height = current_height
|
|
499
|
+
self.previous_aggregate_height = current_aggregate_height
|
|
500
|
+
self.previous_bumpiness = current_bumpiness
|
|
501
|
+
|
|
502
|
+
self.collector.update_max_height(current_height)
|
|
503
|
+
self.collector.record_bumpiness(current_bumpiness)
|
|
504
|
+
self.collector.record_holes(current_holes)
|
|
505
|
+
else:
|
|
506
|
+
reward = 0.0
|
|
507
|
+
|
|
508
|
+
truncated = self.steps_since_last_line_clear > self.config.watchdog_steps
|
|
509
|
+
if truncated:
|
|
510
|
+
logger.info(
|
|
511
|
+
"[WATCHDOG] Truncating episode: no line clear in %d steps",
|
|
512
|
+
self.config.watchdog_steps,
|
|
513
|
+
)
|
|
514
|
+
|
|
515
|
+
if done:
|
|
516
|
+
reward = self.config.game_over_penalty
|
|
517
|
+
self.n_deaths += 1
|
|
518
|
+
logger.info(
|
|
519
|
+
f"[EPISODE_END] steps={self.episode_steps}, pieces={self.pieces_placed}, "
|
|
520
|
+
f"lines_cleared={self.lines_cleared}, cum_reward={self.current_score:.2f}"
|
|
521
|
+
)
|
|
522
|
+
|
|
523
|
+
self.current_score += reward
|
|
524
|
+
|
|
525
|
+
info = self.get_info()
|
|
526
|
+
|
|
527
|
+
if done or truncated:
|
|
528
|
+
summary = self.collector.episode_summary(
|
|
529
|
+
episode=self.n_deaths,
|
|
530
|
+
steps=self.episode_steps,
|
|
531
|
+
pieces=self.pieces_placed,
|
|
532
|
+
total_lines=self.lines_cleared,
|
|
533
|
+
total_reward=self.current_score,
|
|
534
|
+
)
|
|
535
|
+
info["episode_summary"] = summary
|
|
536
|
+
|
|
537
|
+
return observation, reward, done, truncated, info
|
|
538
|
+
|
|
539
|
+
def calculate_lock_reward(self, lines_delta, holes_delta, current_holes,
|
|
540
|
+
current_height, aggregate_height, bumpiness):
|
|
541
|
+
config = self.config
|
|
542
|
+
if lines_delta >= 4:
|
|
543
|
+
reward_lines = config.tetris_reward
|
|
544
|
+
else:
|
|
545
|
+
reward_lines = config.line_clear_rewards.get(lines_delta, 0.0)
|
|
546
|
+
|
|
547
|
+
reward_holes = -config.hole_penalty * max(0, holes_delta)
|
|
548
|
+
reward_height = -config.aggregate_height_penalty * aggregate_height
|
|
549
|
+
reward_bumpiness = -config.bumpiness_penalty * bumpiness
|
|
550
|
+
|
|
551
|
+
reward = (
|
|
552
|
+
reward_lines + reward_holes + reward_height + reward_bumpiness
|
|
553
|
+
+ config.survival_bonus
|
|
554
|
+
)
|
|
555
|
+
|
|
556
|
+
self.collector.register_reward_breakdown(
|
|
557
|
+
reward_lines=reward_lines,
|
|
558
|
+
reward_holes=reward_holes,
|
|
559
|
+
reward_height=reward_height,
|
|
560
|
+
reward_bumpiness=reward_bumpiness,
|
|
561
|
+
reward_clean=config.survival_bonus,
|
|
562
|
+
reward_total=reward,
|
|
563
|
+
)
|
|
564
|
+
|
|
565
|
+
return reward
|
|
566
|
+
|
|
567
|
+
def game_over(self, board=None):
|
|
568
|
+
return self.tetris.game_over()
|
|
569
|
+
|
|
570
|
+
def get_info(self):
|
|
571
|
+
return {
|
|
572
|
+
"score": self.current_score,
|
|
573
|
+
"lines_cleared": self.lines_cleared,
|
|
574
|
+
"pieces_placed": self.pieces_placed,
|
|
575
|
+
"n_deaths": self.n_deaths,
|
|
576
|
+
}
|
|
577
|
+
|
|
578
|
+
def get_column_height(self, board, col):
|
|
579
|
+
for i in range(len(board)):
|
|
580
|
+
if board[i][col] == 1:
|
|
581
|
+
return len(board) - i
|
|
582
|
+
return 0
|
|
583
|
+
|
|
584
|
+
def get_bumpiness(self, board):
|
|
585
|
+
heights = [self.get_column_height(board, col) for col in range(board.shape[1])]
|
|
586
|
+
return sum(abs(heights[i] - heights[i + 1]) for i in range(len(heights) - 1))
|
|
587
|
+
|
|
588
|
+
def get_aggregate_height(self, board):
|
|
589
|
+
heights = [self.get_column_height(board, col) for col in range(board.shape[1])]
|
|
590
|
+
return sum(heights)
|
|
591
|
+
|
|
592
|
+
def get_max_height(self, board):
|
|
593
|
+
heights = [self.get_column_height(board, col) for col in range(board.shape[1])]
|
|
594
|
+
return max(heights) if heights else 0
|
|
595
|
+
|
|
596
|
+
def count_holes(self, board):
|
|
597
|
+
holes = 0
|
|
598
|
+
for col in range(board.shape[1]):
|
|
599
|
+
column = board[:, col]
|
|
600
|
+
filled = False
|
|
601
|
+
for cell in column:
|
|
602
|
+
if cell == 1:
|
|
603
|
+
filled = True
|
|
604
|
+
elif filled and cell == 0:
|
|
605
|
+
holes += 1
|
|
606
|
+
return holes
|
|
607
|
+
|
|
608
|
+
def get_row_completion(self, board):
|
|
609
|
+
return board.sum(axis=1).astype(np.float32)
|
netris/gameboy/board.py
ADDED
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
"""Pure board-metric helpers shared by the environment and the teacher."""
|
|
2
|
+
|
|
3
|
+
import numpy as np
|
|
4
|
+
|
|
5
|
+
BOARD_HEIGHT = 18
|
|
6
|
+
BOARD_WIDTH = 10
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
def first_filled_row(board, col):
|
|
10
|
+
column = board[:, col]
|
|
11
|
+
index = int(np.argmax(column))
|
|
12
|
+
if column[index] == 0:
|
|
13
|
+
return BOARD_HEIGHT
|
|
14
|
+
return index
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
def clear_lines(board):
|
|
18
|
+
"""Remove complete rows and return (new_board, lines_cleared)."""
|
|
19
|
+
kept_rows = [row for row in board if row.sum() < BOARD_WIDTH]
|
|
20
|
+
cleared = BOARD_HEIGHT - len(kept_rows)
|
|
21
|
+
if cleared == 0:
|
|
22
|
+
return board, 0
|
|
23
|
+
new_board = np.zeros_like(board)
|
|
24
|
+
if kept_rows:
|
|
25
|
+
new_board[cleared:, :] = np.array(kept_rows, dtype=board.dtype)
|
|
26
|
+
return new_board, cleared
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
def column_heights(board):
|
|
30
|
+
has_filled = board.any(axis=0)
|
|
31
|
+
first = np.argmax(board, axis=0)
|
|
32
|
+
return np.where(has_filled, BOARD_HEIGHT - first, 0)
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
def aggregate_height(board):
|
|
36
|
+
return int(column_heights(board).sum())
|
|
37
|
+
|
|
38
|
+
|
|
39
|
+
def count_holes(board):
|
|
40
|
+
above = np.maximum.accumulate(board, axis=0)
|
|
41
|
+
return int(((above == 1) & (board == 0)).sum())
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
def bumpiness(board):
|
|
45
|
+
heights = column_heights(board)
|
|
46
|
+
return int(np.abs(np.diff(heights)).sum())
|
|
47
|
+
|
|
48
|
+
|
|
49
|
+
def row_transitions(board):
|
|
50
|
+
horizontal = int(np.abs(np.diff(board.astype(np.int64), axis=1)).sum())
|
|
51
|
+
return horizontal + int(board[:, 0].sum()) + int(board[:, -1].sum())
|
|
52
|
+
|
|
53
|
+
|
|
54
|
+
def column_transitions(board):
|
|
55
|
+
vertical = int(np.abs(np.diff(board.astype(np.int64), axis=0)).sum())
|
|
56
|
+
return vertical + int((board[-1, :] == 0).sum())
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
def wells(board):
|
|
60
|
+
left = np.concatenate(
|
|
61
|
+
[np.ones((BOARD_HEIGHT, 1), dtype=board.dtype), board[:, :-1]], axis=1
|
|
62
|
+
)
|
|
63
|
+
right = np.concatenate(
|
|
64
|
+
[board[:, 1:], np.ones((BOARD_HEIGHT, 1), dtype=board.dtype)], axis=1
|
|
65
|
+
)
|
|
66
|
+
well_cell = (board == 0) & (left == 1) & (right == 1)
|
|
67
|
+
total = 0
|
|
68
|
+
depth = np.zeros(BOARD_WIDTH, dtype=np.int64)
|
|
69
|
+
for row in range(BOARD_HEIGHT):
|
|
70
|
+
depth = np.where(well_cell[row], depth + 1, 0)
|
|
71
|
+
total += int(depth.sum())
|
|
72
|
+
return total
|
netris/gameboy/pieces.py
ADDED
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
"""GameBoy Tetris piece metadata.
|
|
2
|
+
|
|
3
|
+
Tile identifiers and rotation tables were calibrated against the emulator, so
|
|
4
|
+
the rotation shapes match what the game actually does (clockwise `A` presses).
|
|
5
|
+
"""
|
|
6
|
+
|
|
7
|
+
PIECE_TILES = {128, 129, 130, 131, 132, 133, 134, 136, 137, 138, 139, 143}
|
|
8
|
+
|
|
9
|
+
TILE_TO_PIECE = {
|
|
10
|
+
129: "J",
|
|
11
|
+
130: "Z",
|
|
12
|
+
131: "O",
|
|
13
|
+
132: "L",
|
|
14
|
+
133: "T",
|
|
15
|
+
134: "S",
|
|
16
|
+
128: "I",
|
|
17
|
+
136: "I",
|
|
18
|
+
137: "I",
|
|
19
|
+
138: "I",
|
|
20
|
+
139: "I",
|
|
21
|
+
143: "I",
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
TETROMINO_TYPES = ["L", "J", "I", "O", "Z", "S", "T"]
|
|
25
|
+
|
|
26
|
+
TETROMINO_NUMBERS = {"L": 0, "J": 4, "I": 8, "O": 12, "Z": 16, "S": 20, "T": 24}
|
|
27
|
+
|
|
28
|
+
# Normalized cell offsets (row, col) per rotation index 0-3.
|
|
29
|
+
PIECE_SHAPES = {
|
|
30
|
+
"I": [
|
|
31
|
+
[(0, 0), (0, 1), (0, 2), (0, 3)],
|
|
32
|
+
[(0, 0), (1, 0), (2, 0), (3, 0)],
|
|
33
|
+
[(0, 0), (0, 1), (0, 2), (0, 3)],
|
|
34
|
+
[(0, 0), (1, 0), (2, 0), (3, 0)],
|
|
35
|
+
],
|
|
36
|
+
"O": [
|
|
37
|
+
[(0, 0), (0, 1), (1, 0), (1, 1)],
|
|
38
|
+
[(0, 0), (0, 1), (1, 0), (1, 1)],
|
|
39
|
+
[(0, 0), (0, 1), (1, 0), (1, 1)],
|
|
40
|
+
[(0, 0), (0, 1), (1, 0), (1, 1)],
|
|
41
|
+
],
|
|
42
|
+
"T": [
|
|
43
|
+
[(0, 0), (0, 1), (0, 2), (1, 1)],
|
|
44
|
+
[(0, 1), (1, 0), (1, 1), (2, 1)],
|
|
45
|
+
[(0, 1), (1, 0), (1, 1), (1, 2)],
|
|
46
|
+
[(0, 0), (1, 0), (1, 1), (2, 0)],
|
|
47
|
+
],
|
|
48
|
+
"S": [
|
|
49
|
+
[(0, 1), (0, 2), (1, 0), (1, 1)],
|
|
50
|
+
[(0, 0), (1, 0), (1, 1), (2, 1)],
|
|
51
|
+
[(0, 1), (0, 2), (1, 0), (1, 1)],
|
|
52
|
+
[(0, 0), (1, 0), (1, 1), (2, 1)],
|
|
53
|
+
],
|
|
54
|
+
"Z": [
|
|
55
|
+
[(0, 0), (0, 1), (1, 1), (1, 2)],
|
|
56
|
+
[(0, 1), (1, 0), (1, 1), (2, 0)],
|
|
57
|
+
[(0, 0), (0, 1), (1, 1), (1, 2)],
|
|
58
|
+
[(0, 1), (1, 0), (1, 1), (2, 0)],
|
|
59
|
+
],
|
|
60
|
+
"L": [
|
|
61
|
+
[(0, 0), (0, 1), (0, 2), (1, 0)],
|
|
62
|
+
[(0, 0), (0, 1), (1, 1), (2, 1)],
|
|
63
|
+
[(0, 2), (1, 0), (1, 1), (1, 2)],
|
|
64
|
+
[(0, 0), (1, 0), (2, 0), (2, 1)],
|
|
65
|
+
],
|
|
66
|
+
"J": [
|
|
67
|
+
[(0, 0), (0, 1), (0, 2), (1, 2)],
|
|
68
|
+
[(0, 1), (1, 1), (2, 0), (2, 1)],
|
|
69
|
+
[(0, 0), (1, 0), (1, 1), (1, 2)],
|
|
70
|
+
[(0, 0), (0, 1), (1, 0), (2, 0)],
|
|
71
|
+
],
|
|
72
|
+
}
|
netris/registration.py
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
"""Gymnasium registration.
|
|
2
|
+
|
|
3
|
+
The environment requires a GameBoy Tetris ROM (not bundled). Provide it via the
|
|
4
|
+
`rom_path` kwarg or the `NETRIS_ROM` environment variable:
|
|
5
|
+
|
|
6
|
+
import gymnasium as gym
|
|
7
|
+
import netris # registers the environment
|
|
8
|
+
|
|
9
|
+
env = gym.make("Netris/GameBoyTetris-v0", rom_path="path/to/tetris.gb")
|
|
10
|
+
"""
|
|
11
|
+
|
|
12
|
+
import gymnasium
|
|
13
|
+
|
|
14
|
+
ENV_ID = "Netris/GameBoyTetris-v0"
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
def register_env():
|
|
18
|
+
if ENV_ID not in gymnasium.registry:
|
|
19
|
+
gymnasium.register(
|
|
20
|
+
id=ENV_ID,
|
|
21
|
+
entry_point="netris.envs.tetris_env:TetrisEnv",
|
|
22
|
+
)
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
Metadata-Version: 2.5
|
|
2
|
+
Name: netris
|
|
3
|
+
Version: 0.1.0
|
|
4
|
+
Summary: Gymnasium environment for Game Boy Tetris emulated with PyBoy
|
|
5
|
+
Project-URL: Homepage, https://github.com/javi-aranda/netris
|
|
6
|
+
Author: Javier Aranda
|
|
7
|
+
License: MIT License
|
|
8
|
+
|
|
9
|
+
Copyright (c) 2026 Javier Aranda
|
|
10
|
+
|
|
11
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
12
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
13
|
+
in the Software without restriction, including without limitation the rights
|
|
14
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
15
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
16
|
+
furnished to do so, subject to the following conditions:
|
|
17
|
+
|
|
18
|
+
The above copyright notice and this permission notice shall be included in all
|
|
19
|
+
copies or substantial portions of the Software.
|
|
20
|
+
|
|
21
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
22
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
23
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
24
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
25
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
26
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
27
|
+
SOFTWARE.
|
|
28
|
+
License-File: LICENSE
|
|
29
|
+
Keywords: gameboy,gymnasium,pyboy,reinforcement-learning,tetris
|
|
30
|
+
Classifier: Development Status :: 3 - Alpha
|
|
31
|
+
Classifier: Intended Audience :: Science/Research
|
|
32
|
+
Classifier: License :: OSI Approved :: MIT License
|
|
33
|
+
Classifier: Programming Language :: Python :: 3
|
|
34
|
+
Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
|
|
35
|
+
Requires-Python: >=3.11
|
|
36
|
+
Requires-Dist: gymnasium>=1.0
|
|
37
|
+
Requires-Dist: numpy>=1.23
|
|
38
|
+
Requires-Dist: pyboy>=2.6
|
|
39
|
+
Provides-Extra: dev
|
|
40
|
+
Requires-Dist: pytest>=8.0; extra == 'dev'
|
|
41
|
+
Requires-Dist: ruff>=0.6; extra == 'dev'
|
|
42
|
+
Description-Content-Type: text/markdown
|
|
43
|
+
|
|
44
|
+
# netris
|
|
45
|
+
|
|
46
|
+
A [Gymnasium](https://gymnasium.farama.org/) environment for **Game Boy Tetris**,
|
|
47
|
+
emulated with [PyBoy](https://github.com/Baekalfen/PyBoy).
|
|
48
|
+
|
|
49
|
+
- Placement-based action space: `rotation (0-3) * 10 + column (0-9)` (40 actions).
|
|
50
|
+
- Dict observation: board, current/next piece, row completion, holes,
|
|
51
|
+
bumpiness and aggregate height.
|
|
52
|
+
- Line clears are confirmed against the game's own on-screen counter, so
|
|
53
|
+
phantom clears (e.g. at game over) cannot happen.
|
|
54
|
+
- Optional 1-piece lookahead information via the on-screen NEXT panel
|
|
55
|
+
(`NetrisEnvConfig(include_next_piece=True)`).
|
|
56
|
+
|
|
57
|
+
## Install
|
|
58
|
+
|
|
59
|
+
```bash
|
|
60
|
+
pip install netris
|
|
61
|
+
```
|
|
62
|
+
|
|
63
|
+
## ROM
|
|
64
|
+
|
|
65
|
+
The Game Boy Tetris ROM is **not** distributed with this package. Provide your
|
|
66
|
+
own dump:
|
|
67
|
+
|
|
68
|
+
```bash
|
|
69
|
+
export NETRIS_ROM=/path/to/tetris.gb
|
|
70
|
+
```
|
|
71
|
+
|
|
72
|
+
## Quickstart
|
|
73
|
+
|
|
74
|
+
```python
|
|
75
|
+
import gymnasium as gym
|
|
76
|
+
import netris # registers "Netris/GameBoyTetris-v0"
|
|
77
|
+
|
|
78
|
+
env = gym.make("Netris/GameBoyTetris-v0") # uses NETRIS_ROM
|
|
79
|
+
obs, info = env.reset(seed=0)
|
|
80
|
+
obs, reward, terminated, truncated, info = env.step(env.action_space.sample())
|
|
81
|
+
env.close()
|
|
82
|
+
```
|
|
83
|
+
|
|
84
|
+
Or directly:
|
|
85
|
+
|
|
86
|
+
```python
|
|
87
|
+
from netris import NetrisEnvConfig, TetrisEnv
|
|
88
|
+
|
|
89
|
+
env = TetrisEnv("/path/to/tetris.gb", config=NetrisEnvConfig())
|
|
90
|
+
obs, info = env.reset()
|
|
91
|
+
```
|
|
92
|
+
|
|
93
|
+
## License
|
|
94
|
+
|
|
95
|
+
MIT. PyBoy is an LGPL-3.0 dependency; the Tetris ROM is copyrighted and must be
|
|
96
|
+
supplied by the user.
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
netris/__init__.py,sha256=x-YwDcn11-Dw6aHqyXYODbn_P6xxSYoW1OBWTfF4AbU,275
|
|
2
|
+
netris/registration.py,sha256=1rCWndD87SoYUUijJQjOWg4tZliwPtwRDdmO-qDWJco,562
|
|
3
|
+
netris/envs/__init__.py,sha256=uewV0daYjhqgUk2MgzAQqYuzKsKILJcSQ1b4cDPoX70,114
|
|
4
|
+
netris/envs/config.py,sha256=zCxx3pMDkhi8J7hq83B4D_WoeVLCypg6P8YHxiyGSUs,1206
|
|
5
|
+
netris/envs/metrics.py,sha256=EazEHOilXYojdSsXyV5cNn07M0B1aCdRgnpsQ1KGiWw,4812
|
|
6
|
+
netris/envs/tetris_env.py,sha256=QzZmN3Nh02NheKqx8jkUMVoEXwlrDWgFkn5NbnYK9eM,23317
|
|
7
|
+
netris/gameboy/__init__.py,sha256=v_TXDysl7cr1uIxcUyBP85MhQjprEBW3HWS6lEOdo1A,59
|
|
8
|
+
netris/gameboy/board.py,sha256=tuLg9XjaeGW3zyRXF1rpYa3NCBF-BG5Jm1GrsoEfKDg,2023
|
|
9
|
+
netris/gameboy/pieces.py,sha256=KThShXIeekR999Xs1nvgGHRKbiWO-jhgB0Sct9NOqrs,1981
|
|
10
|
+
netris-0.1.0.dist-info/METADATA,sha256=9lB5Wv-rlNA4nxBMcpzoV50wItRRbSHnDb-PU5cRswA,3388
|
|
11
|
+
netris-0.1.0.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
|
|
12
|
+
netris-0.1.0.dist-info/licenses/LICENSE,sha256=bGmrIvBsrD4zQWJvSgLMhtvGUqeKYO0RxjM_v_RgXFE,1070
|
|
13
|
+
netris-0.1.0.dist-info/RECORD,,
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
MIT License
|
|
2
|
+
|
|
3
|
+
Copyright (c) 2026 Javier Aranda
|
|
4
|
+
|
|
5
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
+
in the Software without restriction, including without limitation the rights
|
|
8
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
+
furnished to do so, subject to the following conditions:
|
|
11
|
+
|
|
12
|
+
The above copyright notice and this permission notice shall be included in all
|
|
13
|
+
copies or substantial portions of the Software.
|
|
14
|
+
|
|
15
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
+
SOFTWARE.
|