neelthee-mansion 3.6.13__py3-none-any.whl → 3.6.16__py3-none-any.whl

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@@ -273,7 +273,7 @@ def PickKey(locked_obj):
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  # Enumerate keys and display them
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  for idx, key in enumerate(keys, 1): # Starts numbering at 1
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- type_text(f"{idx}. {key}")
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+ type_text(f"{idx}. {key.name} - {key.CurentRevealStr}")
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  # Use loop_til_valid_input to get a valid integer within the correct range
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  choice = loop_til_valid_input(
@@ -306,9 +306,8 @@ def Move(move):
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  def attempt_move_to_garden():
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  global player
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- type_text("Please pick whitch key you want to try in the lock on the gate")
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  key = PickKey(Lock("629.IdnXwnt"))
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- if key.KeyCode == "629.IdnXwnt":
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+ if key.GetKeyCode() == "629.IdnXwnt":
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  End('You unlock the gate to the garden with the key!')
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  return newRoom
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  type_text('The gate is locked.', colorTrue=color_coding)
@@ -663,8 +662,8 @@ def select_target(chooser, targets: list):
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  def command():
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- global player
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- #try:
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+ global player
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+ try:
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  ShouldBreak = False
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  while True:
@@ -692,12 +691,12 @@ def command():
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  ShouldBreak = True
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  if ShouldBreak:
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  return
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- #except KeyError as e:
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- # type_text(f"KeyError: {e} - This might be due to an undefined command or incorrect arguments.", colorTrue=color_coding)
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- #except ValueError as e:
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- # type_text(f"ValueError: {e} - This might be due to incorrect arguments provided.", colorTrue=color_coding)
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- #except Exception as e:
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- # type_text(f"Unexpected Error: {e}", colorTrue=color_coding)
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+ except KeyError as e:
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+ type_text(f"KeyError: {e} - This might be due to an undefined command or incorrect arguments.", colorTrue=color_coding)
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+ except ValueError as e:
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+ type_text(f"ValueError: {e} - This might be due to incorrect arguments provided.", colorTrue=color_coding)
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+ except Exception as e:
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+ type_text(f"Unexpected Error: {e}", colorTrue=color_coding)
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  def handle_sleep_command(player: PC):
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  type_text("You decide to rest for a while.", colorTrue=color_coding)
neelthee_mansion/Rooms.py CHANGED
@@ -46,7 +46,7 @@ class Door:
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  self.destination = RoomName
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  self.lock = Lock(KeyCode) if KeyCode else None
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  self.reveal_count = 0
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- self.CurentRevealStr = "-" * len(self.lock.key_code) if isinstance(self.lock, Lock) else ""
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+ self.CurentRevealStr = "=" * len(self.lock.key_code) if isinstance(self.lock, Lock) else ""
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  def Unlock(self, key: Key, player):
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  return self.lock.unlock(key, player)
neelthee_mansion/items.py CHANGED
@@ -53,7 +53,7 @@ class Key(item):
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  super().__init__(name, 'key', KeyCode if KeyCode else get_random_string(10))
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  self.KeyDels = KeyDels
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  self.RevealCount = 0
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- self.CurentRevealStr = "-" * len(self.value)
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+ self.CurentRevealStr = "=" * len(self.value)
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  def GetKeyCode(self):
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  return self.value
@@ -62,7 +62,7 @@ class KeyRevealer:
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  def __init__(self, max_reveals=2):
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  self.max_reveals = max_reveals
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- def reveal_key_code(self, obj: Key, mask_char="-"):
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+ def reveal_key_code(self, obj: Key, mask_char="="):
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  if obj.reveal_count >= self.max_reveals:
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  type_text(f"You can only reveal a Key Code twice.")
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  type_text(f"Here is what you already know about this lock: {obj.CurentRevealStr}")
@@ -141,7 +141,7 @@ class container:
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  self.secret = secret
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  self.lock = Lock(KeyCode) if KeyCode else None
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  self.RevealCount = 0
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- self.CurentRevealStr = "-" * len(self.lock.key_code) if isinstance(self.lock, Lock) else ""
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+ self.CurentRevealStr = "=" * len(self.lock.key_code) if isinstance(self.lock, Lock) else ""
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  def take_contents(self, geter=None):
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  if isinstance(self.lock, Lock) and self.lock.is_locked:
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: neelthee-mansion
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- Version: 3.6.13
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+ Version: 3.6.16
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -1,14 +1,14 @@
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- neelthee_mansion/Mansion_of_Amnesia.py,sha256=UGzs4IqheW-dcl48zsfEYMceNy6mtoImZ-U69TfPrgQ,44245
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+ neelthee_mansion/Mansion_of_Amnesia.py,sha256=qjNXfq17EcNFyP0-TfZPvGTqotCfiRZl9MG8pNTt2WU,44180
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  neelthee_mansion/Quests.py,sha256=q6VzR3mt9AYe29ACWZuf-suz4yOKrL946aJ493eQRS0,2611
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- neelthee_mansion/Rooms.py,sha256=-70z28OFcbBbO_lcmfjMePiqeNMITpWKDuA48LR-Tnk,87843
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+ neelthee_mansion/Rooms.py,sha256=k658h0TUr0EuVnHgbi0xJ2qnmFq_9rpe0V6mZF9_mqA,87843
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  neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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  neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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  neelthee_mansion/all_game_utils.py,sha256=Xfty9uXiYAfmA6iVzJurq852ZBPn7a4gQUcUcaV9yEU,341
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  neelthee_mansion/creatures.py,sha256=DQKYl1G3N92ycjay3_kxTMcOkj1S-zXKqRGUbbFZNlU,15396
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- neelthee_mansion/items.py,sha256=4vIbQdJ_g-Cjw8hcnUBVo19SEr5QfUq1X-sA2IJd2Go,5156
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+ neelthee_mansion/items.py,sha256=eYgsLK6JNcetkADA7ndekNkaL_QktaAQTgUyJRnXwts,5156
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  neelthee_mansion/utils.py,sha256=Wt1CdK4eCskrxRXkeKgzVoa_NIzwQ047dJU-b_e8pb8,13559
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- neelthee_mansion-3.6.13.dist-info/METADATA,sha256=QCA6MkjwYsuryj0vfbt3_lqh_obBsusX3A1tezQXF7A,1992
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- neelthee_mansion-3.6.13.dist-info/WHEEL,sha256=eOLhNAGa2EW3wWl_TU484h7q1UNgy0JXjjoqKoxAAQc,92
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- neelthee_mansion-3.6.13.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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- neelthee_mansion-3.6.13.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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- neelthee_mansion-3.6.13.dist-info/RECORD,,
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+ neelthee_mansion-3.6.16.dist-info/METADATA,sha256=9hu__UEDV7Irnx_ZwdX2-g-SZdqgTO8KHwuytKVEifc,1992
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+ neelthee_mansion-3.6.16.dist-info/WHEEL,sha256=eOLhNAGa2EW3wWl_TU484h7q1UNgy0JXjjoqKoxAAQc,92
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+ neelthee_mansion-3.6.16.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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+ neelthee_mansion-3.6.16.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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+ neelthee_mansion-3.6.16.dist-info/RECORD,,