neelthee-mansion 3.23.9__py3-none-any.whl → 3.23.10__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -17,7 +17,7 @@ GameState = {
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  Neel-thee's Mansion of Amnesia
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  """
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- global player, evil_mage, commands, NOTE_NUM, credits, color_coding, quest_manager, revealer, CHARACTERSLIST, BACKGROUNDS, info_text_area
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+ global player, evil_mage, commands, NOTE_NUM, credits, quest_manager, revealer, CHARACTERSLIST, BACKGROUNDS, info_text_area
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  player_info_root = None
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  player_info_label = None
@@ -33,8 +33,6 @@ revealer = KeyRevealer()
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  quest_manager = QuestManager()
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- color_coding = False
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-
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  credits = """
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  Made by: Alexander.E.F
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  AI assisted the creation"""
@@ -349,7 +347,7 @@ def Move(move):
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  def move_to_room():
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  global player
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  player.LASTROOM = player.CURRENTROOM
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- if "descovered" in ROOMS[newRoom] and not ROOMS[newRoom]["descovered"]:
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+ if "descovered" in ROOMS[newRoom]:
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  ROOMS[newRoom]["descovered"] = True
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  if move == "0":
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  return attempt_charter()
@@ -894,13 +892,10 @@ def handle_search_command(player, *Args):
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  def search_container(player: PC, Container):
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  ContainerName = Container
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  Container = ROOMS[player.CURRENTROOM]["containers"][Container]
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- print("Got to if staitment")
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  if isinstance(Container, container):
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- print("got past if statement")
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  if isinstance(Container.lock, Lock):
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  key = PickKey(Container.lock)
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  Container.Unlock(key, player)
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- print("Adding text now")
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  add_text_to_textbox(info_text_area,
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  f"You search the{' secret' if Container.secret else ''} {ContainerName} and find a ",
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  newline=False
@@ -1230,19 +1225,6 @@ def initializer():
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  # I will add more logic for starting the game later
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  root.destroy()
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- def ask_color_coding():
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- color_window = tk.Toplevel(root)
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- color_window.title("Color Coding")
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- tk.Label(color_window, text="Do you want color coding?").pack()
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- tk.Button(color_window, text="Yes", command=lambda: set_color_coding(True)).pack()
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- tk.Button(color_window, text="No", command=lambda: set_color_coding(False)).pack()
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-
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- def set_color_coding(choice):
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- global color_coding
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- color_coding = choice
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- # Add your logic for enabling/disabling color coding here
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- choose_background()
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-
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  root = tk.Tk()
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  root.title("Character Creation")
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neelthee_mansion/Rooms.py CHANGED
@@ -92,8 +92,8 @@ def SetMapsAndPosiitionsDicts(map_dict, positions):
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  positions = {}
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  for RoomName, RoomItem in ROOMS.items():
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- if "discovered" in RoomItem and "position" in RoomItem and "map" in RoomItem:
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- if RoomItem["discovered"]:
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+ if "descovered" in RoomItem and "position" in RoomItem and "map" in RoomItem:
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+ if RoomItem["descovered"]:
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  map_dict[RoomName] = string_to_2d_list(RoomItem["map"])
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  positions[RoomName] = RoomItem["position"]
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  return map_dict, positions
@@ -164,7 +164,7 @@ ROOMS = {
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  "Hall": {
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  "room type": "house",
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  "position": (0, 8, 0),
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- "discovered": True,
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+ "descovered": True,
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  "directions": {
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  "south": Door("Kitchen"),
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  "east": Door("Dining Room"),
@@ -253,7 +253,7 @@ smash from the south.",
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  "Kitchen": {
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  "room type": "house",
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  "position": (0, 16, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "north": Door("Hall"),
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  "east": Door("Garden"),
@@ -303,7 +303,7 @@ smash from the south.",
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  "Dining Room": {
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  "room type": "house",
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  "position": (0, 8, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "west": Door("Hall"),
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  "south": Door("Garden"),
@@ -335,7 +335,7 @@ ripping from the north.",
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  "Garden": {
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  "room type": "house",
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  "position": (0, 16, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "north": Door("Dining Room"),
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  "west": Door("Kitchen"),
@@ -364,7 +364,7 @@ ripping from the north.",
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  "Armoury": {
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  "room type": "house",
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  "position": (0, 0, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "south": Door("Hall"),
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  "east": Door("Sitting Room"),
@@ -396,7 +396,7 @@ You notice a "
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  "Sitting Room": {
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  "room type": "house",
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  "position": (0, 0, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "west": Door("Armoury"),
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  "south": Door("Dining Room"),
@@ -435,7 +435,7 @@ You notice a "
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  "Landing": {
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  "room type": "house",
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  "position": (1, 8, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "down": Door("Hall"),
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  "north": Door("Tower Bottom"),
@@ -461,7 +461,7 @@ You notice a "
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  "Bedroom": {
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  "room type": "house",
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  "position": (1, 8, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "west": Door("Landing"),
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  "north": Door("Office"),
@@ -492,7 +492,7 @@ You notice a "
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  "Office": {
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  "room type": "house",
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  "position": (1, 0, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "south": Door("Bedroom"),
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  "west": Door("Tower Bottom"),
@@ -528,7 +528,7 @@ You notice a "
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  "Balcony": {
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  "room type": "house",
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  "position": (1, 16, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "north": Door("Landing"),
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  },
@@ -550,7 +550,7 @@ You notice a "
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  "Tower Bottom": {
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  "room type": "house",
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  "position": (1, 0, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "south": Door("Landing"),
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  "east": Door("Office"),
@@ -578,7 +578,7 @@ You notice a "
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  "Tower Middle": {
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  "room type": "house",
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  "position": (2, 0, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "down": Door("Tower Bottom"),
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  "up": Door("Tower Top"),
@@ -609,7 +609,7 @@ You notice a "
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  "Tower Top": {
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  "room type": "house",
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  "position": (3, 0, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "down": Door("Tower Middle"),
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  "teleport": Door("Teleportation Deck"),
@@ -643,7 +643,7 @@ You notice a "
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  "Basement Armoury": {
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  "room type": "house",
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  "position": (-1, 0, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "south": Door("Basement 3"),
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  "east": Door("Basement 1"),
@@ -676,7 +676,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
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  "Basement 1": {
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  "room type": "house",
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  "position": (-1, 0, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "south": Door("Basement 2"),
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  "west": Door("Basement Armoury"),
@@ -704,7 +704,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
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  "Basement 2": {
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  "room type": "house",
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  "position": (-1, 8, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "north": Door("Basement 1"),
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  "west": Door("Basement 3"),
@@ -730,7 +730,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
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  "Basement 3": {
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  "room type": "house",
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  "position": (-1, 8, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "south": Door("Basement 4"),
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  "east": Door("Basement 2"),
@@ -754,7 +754,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
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  "Basement 4": {
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  "room type": "house",
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  "position": (-1, 16, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "north": Door("Basement 3"),
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  "east": Door("Library"),
@@ -781,7 +781,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
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  "Library": {
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  "room type": "house",
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  "position": (-1, 16, 8),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "west": Door("Room name"),
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  "bookcase": Door("Cavern 3"),
@@ -808,7 +808,7 @@ rack-1 has damaged bows and rack-2 has damaged spears.",
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  'DND': {
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  'room type': 'type',
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  'position': (-1, -8, 0),
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- 'discovered': False,
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+ 'descovered': False,
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  'directions': {
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  'north': Door('Room name'),
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  'south': Door("Basement Armoury"),
@@ -867,7 +867,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
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  "Cavern 1": {
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  "room type": "cavern",
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  "position": (-2, 0, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "up": Door("Basement 4"),
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  "down": Door("Cavern 2"),
@@ -890,7 +890,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
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  "Cavern 2": {
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  "room type": "cavern",
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  "position": (-3, 0, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {"up": SwitchDoor("Cavern 1", "Cavern 3", "7k69fImz4y")},
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  "info": "you are in a dark cavern with the only light coming from the shoot you came through. A voice in the back of your head says: 'You fool! You can never get back now!'",
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  "map": """
@@ -911,7 +911,7 @@ Oh and before I forget, If you go through the door to the north, there wil be no
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  "Cavern 3": {
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  "room type": "cavern",
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  "position": (-2, 8, 0),
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- "discovered": False,
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+ "descovered": False,
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  "directions": {
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  "down": Door("Cavern 2"),
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  "bookcase": Door("Library"),
neelthee_mansion/utils.py CHANGED
@@ -47,6 +47,10 @@ These utilities aim to simplify development processes, promote code reuse, and i
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  """
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+ def debug(text: str):
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+ print(f"DEBUG: {text}")
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+
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+
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  # a function that adds text to a text box and scrolls to the bottom and updates it
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  def add_text_to_textbox(text_area: scrolledtext.ScrolledText, text, newline=True):
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  # Enable the text box to insert text
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: neelthee-mansion
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- Version: 3.23.9
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+ Version: 3.23.10
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -0,0 +1,16 @@
1
+ neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
2
+ neelthee_mansion/Mansion_of_Amnesia.py,sha256=Ni3wgLmHh3i3XNTb1n799jzPhE0SI1ReCVAckEFSLsg,53287
3
+ neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
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+ neelthee_mansion/Rooms.py,sha256=5m1GrFNhXJMBzw2zaXM6FUt497BIoJi9BfRFvdhsy_g,79218
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+ neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
6
+ neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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+ neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts0Qclo,351
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+ neelthee_mansion/creatures.py,sha256=XdRM5DJSnjAKXn4QskXKBf_YGvov26fX3XU1E2ww0zg,19722
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+ neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
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+ neelthee_mansion/utils.py,sha256=1eIb01bsLw7emOy6PCRxyt_JswuyCPhfPS_KRl2IHds,14283
11
+ neelthee_mansion-3.23.10.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
12
+ neelthee_mansion-3.23.10.dist-info/METADATA,sha256=QPsQEYL7QOhs0KJ9pdY_xNdngzAULcHYMwgny767Blc,1757
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+ neelthee_mansion-3.23.10.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
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+ neelthee_mansion-3.23.10.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
15
+ neelthee_mansion-3.23.10.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
16
+ neelthee_mansion-3.23.10.dist-info/RECORD,,
@@ -1,16 +0,0 @@
1
- neelthee_mansion/Books.py,sha256=Zs6GOi12vrikne-E37LdrLNRb6CyUogOCDApDGFj6Ls,26168
2
- neelthee_mansion/Mansion_of_Amnesia.py,sha256=RxbulLajNxgWuokXoQWv9O-4PkX-H4nHwigm0jxzMpc,54081
3
- neelthee_mansion/Quests.py,sha256=pUlru2RugP57MACQORZaF_X9lsbefTdPYTSO474phgo,2791
4
- neelthee_mansion/Rooms.py,sha256=PgF0HWp1do08AMB61nX0QsOJwsonW7LwkW-g1reRIy4,79218
5
- neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
6
- neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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- neelthee_mansion/all_game_utils.py,sha256=AasunTkFmgAqt9ZIoYmymi4R7leBe4ubW-C1ts0Qclo,351
8
- neelthee_mansion/creatures.py,sha256=XdRM5DJSnjAKXn4QskXKBf_YGvov26fX3XU1E2ww0zg,19722
9
- neelthee_mansion/items.py,sha256=aGEkNUROf4WuLdsmoFYD-0BbJ984SODt73-8-_F1Z9Y,6672
10
- neelthee_mansion/utils.py,sha256=9A1fDF6qCBkI5wzAat6rEiMlyICT7XFHUCx3lJpw5Q4,14227
11
- neelthee_mansion-3.23.9.dist-info/LICENSE.md,sha256=CV8XGZaCyyAMdbkYFQUjb8AjBq9vkoyqdZCq1_hetms,1105
12
- neelthee_mansion-3.23.9.dist-info/METADATA,sha256=HDvk7OsNvUgaQb4TJQh0FGc-clC4TXLZo69_lUeXbMY,1756
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- neelthee_mansion-3.23.9.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
14
- neelthee_mansion-3.23.9.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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- neelthee_mansion-3.23.9.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
16
- neelthee_mansion-3.23.9.dist-info/RECORD,,