neelthee-mansion 3.20.19__py3-none-any.whl → 3.20.21__py3-none-any.whl
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- neelthee_mansion/Mansion_of_Amnesia-win2.py +1345 -0
- neelthee_mansion/Mansion_of_Amnesia.py +0 -2
- neelthee_mansion/Rooms-win2.py +1937 -0
- {neelthee_mansion-3.20.19.dist-info → neelthee_mansion-3.20.21.dist-info}/METADATA +12 -2
- {neelthee_mansion-3.20.19.dist-info → neelthee_mansion-3.20.21.dist-info}/RECORD +9 -7
- {neelthee_mansion-3.20.19.dist-info → neelthee_mansion-3.20.21.dist-info}/WHEEL +1 -1
- {neelthee_mansion-3.20.19.dist-info → neelthee_mansion-3.20.21.dist-info}/LICENSE.md +0 -0
- {neelthee_mansion-3.20.19.dist-info → neelthee_mansion-3.20.21.dist-info}/entry_points.txt +0 -0
- {neelthee_mansion-3.20.19.dist-info → neelthee_mansion-3.20.21.dist-info}/top_level.txt +0 -0
@@ -497,8 +497,6 @@ def Examine(*Args):
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elif isinstance(_, Recorder):
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type_text("This device records sound. The current message is:")
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type_text(_.message)
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else:
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type_text(_.value)
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elif Name in ROOMS[player.CURRENTROOM]["directions"]: # Check exits in the room
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door = ROOMS[player.CURRENTROOM]["directions"][Name]
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if isinstance(door, Door):
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