neelthee-mansion 3.14.3__py3-none-any.whl → 3.15.1__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- neelthee_mansion/Mansion_of_Amnesia.py +36 -19
- neelthee_mansion/Rooms.py +3 -3
- neelthee_mansion/creatures.py +2 -0
- neelthee_mansion/items.py +8 -1
- {neelthee_mansion-3.14.3.dist-info → neelthee_mansion-3.15.1.dist-info}/METADATA +1 -1
- neelthee_mansion-3.15.1.dist-info/RECORD +14 -0
- neelthee_mansion-3.14.3.dist-info/RECORD +0 -14
- {neelthee_mansion-3.14.3.dist-info → neelthee_mansion-3.15.1.dist-info}/WHEEL +0 -0
- {neelthee_mansion-3.14.3.dist-info → neelthee_mansion-3.15.1.dist-info}/entry_points.txt +0 -0
- {neelthee_mansion-3.14.3.dist-info → neelthee_mansion-3.15.1.dist-info}/top_level.txt +0 -0
@@ -17,11 +17,11 @@ Neel-thee's Mansion of Amnesia
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global player, evil_mage, commands, NOTE_NUM, credits, color_coding, quest_manager, revealer, CHARACTERSLIST, BACKGROUNDS
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BACKGROUNDS =
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'Adventurer',
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'Artist',
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'Scholar',
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BACKGROUNDS = {
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'Adventurer': ['Survival', 'Climbing'],
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'Artist': ['Painting', 'Sculpting'],
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'Scholar': ['Reading', 'Research'],
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}
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revealer = KeyRevealer()
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@@ -432,16 +432,24 @@ def display_directions(text):
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return text
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def
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def Examine(*Args):
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Name = ' '.join(Args)
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item_index = player.inventory.index(Name) # Store the result of index in a variable
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if item_index is not None: # Check explicitly if item_index is valid
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_ = player.inventory[item_index]
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-
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if _
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-
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if isinstance(_, item):
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type_text("You look at your item and you figure out this about it:")
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if not revealer.reveal_key_code(_):
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if _.type == 'weapon':
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type_text(f"This item is a weapon that adds {_.value} damage.")
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elif _.type == 'readable':
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if 'reading' in player.Skills:
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type_text(f"You read {_.name} and it contains:")
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if isinstance(_, Book):
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type_text(_.GetContense())
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else:
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type_text(_.value)
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elif Name in ROOMS[player.CURRENTROOM]['directions']: # Check exits in the room
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door = ROOMS[player.CURRENTROOM]['directions'][Name]
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if isinstance(door, Door):
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@@ -876,7 +884,7 @@ commands = {
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'sleep': handle_sleep_command,
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'put': handle_put_command,
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'map': PrintMap,
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'examine':
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'examine': Examine,
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}
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@@ -974,19 +982,28 @@ def initializer():
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color_coding = loop_til_valid_input("Do you want color coding (Y/N)?", "you didn't answer Y or N.", Y_N).value
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while True:
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type_text("")
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type_text(
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while True:
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type_text("") # Prints an empty line
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type_text("0. Random")
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# Display each background with its skills formatted correctly.
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for idx, (background_name, background_skills) in enumerate(BACKGROUNDS.items()):
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formatted_skills = ", ".join(background_skills)
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type_text(f"{idx + 1}. {background_name} - {formatted_skills}")
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# Prompt the user to pick a background by number.
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background = loop_til_valid_input("What background do you want? (please select the number to the left of them)", "You didn't pick one", int)
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length = len(BACKGROUNDS)
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if 1 <= background <= length:
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background
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# Get the background name and skills based on user choice.
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background_name = list(BACKGROUNDS.keys())[background - 1]
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background_skills = BACKGROUNDS[background_name]
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break
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elif background == 0:
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background
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# Randomly select a background and get its associated skills.
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background_name = choice(list(BACKGROUNDS.keys()))
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background_skills = BACKGROUNDS[background_name]
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break
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else:
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type_text("You didn't pick one")
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neelthee_mansion/Rooms.py
CHANGED
@@ -697,14 +697,14 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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'Library': {
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'room type': 'house',
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'position': (
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'position': (-1, 16, 8),
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'discovered': False,
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'directions': {
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'west': Door('Room name'),
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'bookcase': Door('Cavern 3'),
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},
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'containers': {
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'bookcases': container([
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'bookcases': container([Book('\'Book of mistory', "Neel-thee is waching you through the mansion itself")]),
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},
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'info': 'Towering bookcases filled with odd, mismatched books line the walls. Some have faded titles, others are blank, arranged almost deliberately. One bookcase stands slightly forward, leaving a faint scrape on the floor. The air is still, as if waiting for you to notice.',
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'map': '''
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@@ -772,7 +772,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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'Cavern 3': {
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'room type': 'cavern',
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'position': (-
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'position': (-2, 8, 0),
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'discovered': False,
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'directions': {
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'down': Door('Cavern 2'),
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neelthee_mansion/creatures.py
CHANGED
@@ -277,6 +277,7 @@ class PC(base_character):
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backstory: str = "",
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CURRENTROOM: str = "",
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LASTROOM: str = None,
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Skills: list[str] = None
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):
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if not xp:
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if Level == 1:
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@@ -307,6 +308,7 @@ class PC(base_character):
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self.backstory = backstory
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self.CURRENTROOM = CURRENTROOM
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self.LASTROOM = LASTROOM
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self.Skills = Skills
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def get_change_weapon(self, weapon_atpw: int = 0, weapon_index: int = -1):
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if weapon_atpw > 0:
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neelthee_mansion/items.py
CHANGED
@@ -2,7 +2,7 @@ from .utils import *
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class item:
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def __init__(self, name: str =
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def __init__(self, name: str = "", type: str = "miscellaneous", value: int = 0):
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self.name = name
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self.type = type
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self.value = value
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@@ -14,6 +14,13 @@ class item:
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else:
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return False
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class Book(item):
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def __init__(self, Name: str = "", Contense: int = ""):
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super().__init__(Name, "readable", Contense)
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def GetContense(self):
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return self.value
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class Lock:
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def __init__(self, key_code: str = None):
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self.key_code = key_code if key_code else get_random_string(10)
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@@ -0,0 +1,14 @@
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1
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neelthee_mansion/Mansion_of_Amnesia.py,sha256=RNpYKpDYLNqfD8LpEuopxZqZFid0KXE1pSgHXhXzf8o,46126
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neelthee_mansion/Quests.py,sha256=q6VzR3mt9AYe29ACWZuf-suz4yOKrL946aJ493eQRS0,2611
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neelthee_mansion/Rooms.py,sha256=ak0TNGFuHouX-c-IaU-dBrZ3Yg1n7iWCVuJ6dmJSFWE,90053
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neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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neelthee_mansion/all_game_utils.py,sha256=mnxws_YEnsoftkkBMZv1k_zlnGKWGenUvsZnNKjuFJQ,349
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neelthee_mansion/creatures.py,sha256=Qch3gEcfCYZ2MnWJRPQFb9LiTx7LUzvoK9DUMeLxuDs,15581
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neelthee_mansion/items.py,sha256=Dz3y3d1mvbtHLqfIeEmaeDzukG7DlK6AUBZ7LzUMuZQ,5735
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neelthee_mansion/utils.py,sha256=Wt1CdK4eCskrxRXkeKgzVoa_NIzwQ047dJU-b_e8pb8,13559
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neelthee_mansion-3.15.1.dist-info/METADATA,sha256=JvuZK8dOWuPNt1LqHzYP4hZLy-HqQipBCuW1eV1N08U,1992
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neelthee_mansion-3.15.1.dist-info/WHEEL,sha256=eOLhNAGa2EW3wWl_TU484h7q1UNgy0JXjjoqKoxAAQc,92
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neelthee_mansion-3.15.1.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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neelthee_mansion-3.15.1.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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neelthee_mansion-3.15.1.dist-info/RECORD,,
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@@ -1,14 +0,0 @@
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1
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-
neelthee_mansion/Mansion_of_Amnesia.py,sha256=UU5c55WquTvcqh6oo4r48VlkqQ4HNVK8nHjvbRyDooE,45049
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neelthee_mansion/Quests.py,sha256=q6VzR3mt9AYe29ACWZuf-suz4yOKrL946aJ493eQRS0,2611
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neelthee_mansion/Rooms.py,sha256=DJ-Y_qr_-xXMJbENgtLnWqxeIhbEEM7BXsAxpuhlh0Y,90063
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neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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neelthee_mansion/all_game_utils.py,sha256=mnxws_YEnsoftkkBMZv1k_zlnGKWGenUvsZnNKjuFJQ,349
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-
neelthee_mansion/creatures.py,sha256=_TF-rbiTITvTX2rb6d5gZqGMwpMDPOKjFYnYwq76UK8,15513
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neelthee_mansion/items.py,sha256=_6-kBLmlUcB9c0_YpOjAr43Mwvy0kdoTkGU4tDvA2hk,5538
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neelthee_mansion/utils.py,sha256=Wt1CdK4eCskrxRXkeKgzVoa_NIzwQ047dJU-b_e8pb8,13559
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neelthee_mansion-3.14.3.dist-info/METADATA,sha256=SPQjKAkf36FRNbPEpCiRINLy8YArUmZPZog-tLxmtV0,1992
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neelthee_mansion-3.14.3.dist-info/WHEEL,sha256=eOLhNAGa2EW3wWl_TU484h7q1UNgy0JXjjoqKoxAAQc,92
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neelthee_mansion-3.14.3.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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neelthee_mansion-3.14.3.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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neelthee_mansion-3.14.3.dist-info/RECORD,,
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File without changes
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File without changes
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