neelthee-mansion 2.2.1__py3-none-any.whl → 2.2.2__py3-none-any.whl

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neelthee_mansion/Rooms.py CHANGED
@@ -172,7 +172,10 @@ ROOMS = {
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  █ █
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  █ææææ√ææ█
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  █████████''',
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- 'Hints': ['I wonder if there is anything salvageable in the cupboards', 'I should probably look around'],
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+ 'Hints': [
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+ 'I wonder if there is anything salvageable in the %*RED*%cupboards%*RESET*%',
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+ 'I should probably look around',
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+ ],
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  },
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  'Dining Room': {
@@ -200,7 +203,10 @@ ROOMS = {
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  █ █
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  █ █
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  ████║████''',
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- 'Hints': ['I wonder if there is anything in the chandelier', 'I wonder if there is anything around the room'],
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+ 'Hints': [
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+ 'I wonder if there is anything in the %*RED*%chandelier',
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+ 'I wonder if there is anything around the room',
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+ ],
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  },
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  'Garden': {
@@ -222,7 +228,9 @@ ROOMS = {
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  █ ∩
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  █ í
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  █íííííííí''',
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- 'Hints': ['I think I need a key for the gate'],
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+ 'Hints': [
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+ 'I think I need a %*BLUE*%key%*RESET*% for the gate',
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+ ],
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  },
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  'Armoury': {
@@ -251,7 +259,10 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █Γ █
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  █ █
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  ████║████''',
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- 'Hints': ['Maybe there is something salvageable on the racks', 'I wonder if that armour is salvageable'],
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+ 'Hints': [
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+ 'Maybe there is something salvageable on the %*RED*%racks%*RESET*%',
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+ 'I wonder if that armour is salvageable',
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+ ],
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  },
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  'Sitting Room': {
@@ -285,7 +296,11 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █ █
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  █ █
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  ████║████''',
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- 'Hints': ['That pig seems dangerous', 'Those sofas look comfy', "I wonder what's down those stairs"],
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+ 'Hints': [
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+ 'That %*CYAN*%pig%*RESET*% seems dangerous',
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+ 'Those %*RED*%sofas%*RESET*% look comfy',
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+ "I wonder what's %*GREEN*%down%*RESET*% those stairs",
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+ ],
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  },
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  'Landing': {
@@ -312,7 +327,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █╖ █
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  █╖ █
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  ████║████''',
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- 'Hints': ['I wonder if I can pry one of the %*RED*%floorboards%*RESET*% back'],
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+ 'Hints': [
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+ 'I wonder if I can pry one of the %*RED*%floorboards%*RESET*% back'
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+ ],
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  },
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  'Bedroom': {
@@ -339,7 +356,12 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █╬ §§█
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  █╬ ☼☼§§█
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  █████████''',
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- 'Hints': ["I wonder what's north", 'I wonder if there is anything under the bed', 'I wonder if there is anything in the drawers', "I wonder what's in the wardrobe"],
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+ 'Hints': [
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+ "I wonder what's %*GREEN*%north%*RESET*%",
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+ 'I wonder if there is anything under the %*RED*%bed%*RESET*%',
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+ 'I wonder if there is anything in the %*RED*%drawers%*RESET*%',
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+ "I wonder what's in the %*RED*%wardrobe%*RESET*%",
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+ ],
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  },
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  'Office': {
@@ -365,7 +387,11 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █š █
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  █ █
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  ████║████''',
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- 'Hints': ["I wonder what's in the storage, if anything", "I wonder what's through the southern door", 'I wonder if there is anything on the desk'],
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+ 'Hints': [
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+ "I wonder what's in the %*RED*%storage%*RESET*%, if anything",
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+ "I wonder what's through the %*GREEN*%south%*RESET*%ern door",
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+ 'I wonder if there is anything on the %*RED*%desk%*RESET*%',
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+ ],
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  },
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  'Balcony': {
@@ -386,7 +412,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  ∟ ∟
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  ∟ ∟
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  ∟∟∟∟∟∟∟∟∟''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': [
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+ 'If I had a %*BLUE*%grappling-hook%*RESET*% I might be able to throw it into the trees and swing down into the forest',
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+ ],
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  },
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  'Tower Bottom': {
@@ -410,7 +438,7 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █╖ █
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  █╖ █
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  ████║████''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': ["I wonder what's %*GREEN*%south%*RESET*%", "I wonder what's %*GREEN*%east%*RESET*%", "I wonder what's %*GREEN*%up%*RESET*%", "I wonder what's %*GREEN*%down%*RESET*%"],
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  },
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  'Tower Middle': {
@@ -421,6 +449,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  'down': 'Tower Bottom',
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  'up': 'Tower Top',
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  },
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+ 'containers': {
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+ 'Stone': container([item('money-pouch', 'valuable', 25)], True),
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+ },
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  'item': item('tome'),
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  'info': 'You are in the middle of a stone tower. The only light comes from above, through the cracks around the hatch to above.',
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  'map': '''
@@ -433,7 +464,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █╖ █
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  █╖ █
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  █████████''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': [
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+ 'There might be an item here',
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+ ],
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  },
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  'Tower Top' :{
@@ -464,7 +497,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █ █
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  █ █
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  █████████''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': [
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+ 'I could %*GREEN*%teleport%*RESET*%',
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+ ],
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  },
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  'Basement Armoury': {
@@ -492,7 +527,10 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █ █
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  █ █
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  ████║████''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': [
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+ 'The things in %*RED*%rack-1%*RESET*% and %*RED*%rack-2%*RESET*% are salvigable',
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+ "I wonder if I can get this %*BLUE*%torch%*RESET*% out of it's holder",
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+ ],
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  },
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  'Basement 1': {
@@ -517,7 +555,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █ █
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  █ █
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  ████║████''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': [
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+ "I wonder if I can get this %*BLUE*%torch%*RESET*% out of it's holder",
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+ ],
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  },
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  'Basement 2': {
@@ -540,7 +580,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █ █
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  █ █
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  █████████''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': [
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+ "I wonder if I can get this %*BLUE*%torch%*RESET*% out of it's holder",
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+ ],
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  },
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  'Basement 3': {
@@ -586,7 +628,9 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  █ █
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  █ █
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  █████████''',
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- 'Hints': ['', '', '', ''],
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+ 'Hints': [
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+ "I wonder if I can get this %*BLUE*%torch%*RESET*% out of it's holder",
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+ ],
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  },
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  'Forest Clearing': {
@@ -609,7 +653,6 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  ¥ ¥¥
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  ¥ ¥
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  ''',
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- 'Hints': ['', '', '', ''],
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  },
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  'Forest Path1': {
@@ -630,7 +673,6 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  ¥ ¥
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  ¥¥ ¥ ¥
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  ''',
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- 'Hints': ['', '', '', ''],
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  },
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  'Forest Path2': {
@@ -651,7 +693,6 @@ You notice a ''%*RED*%storage%*RESET*% device in one corner. You hear a %*YELLOW
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  ¥¥¥ ¥
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  ¥ ¥¥¥
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  ''',
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- 'Hints': ['', '', '', ''],
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  },
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  'Teleportation Deck': {
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: neelthee-mansion
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- Version: 2.2.1
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+ Version: 2.2.2
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  Summary: A text-based adventure game set in Neel-thee’s mansion.
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  Home-page: https://github.com/Flameblade375/neelthee_mansion
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  Author: Alexander.E.F
@@ -1,14 +1,14 @@
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  neelthee_mansion/Mansion_of_Amnesia.py,sha256=0I6i8DXW5QW9xz2pT4eUtdNGYqmpv909tmgnQzNEOmk,37479
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  neelthee_mansion/Quests.py,sha256=q6VzR3mt9AYe29ACWZuf-suz4yOKrL946aJ493eQRS0,2611
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- neelthee_mansion/Rooms.py,sha256=DPGcAWro1utfHjsTiwLfkf6dnypKNG-T_fnYlJXNsyk,79262
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+ neelthee_mansion/Rooms.py,sha256=J2FZcU63vxlfUCZxSxa_af2S04FiOVKzkP1hYxrE69c,81103
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  neelthee_mansion/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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  neelthee_mansion/__main__.py,sha256=OIAWZ04le70DyjtR4hlmK9csHej7EHxeUrMoNnM-Vjc,95
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  neelthee_mansion/all_game_utils.py,sha256=Xfty9uXiYAfmA6iVzJurq852ZBPn7a4gQUcUcaV9yEU,341
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  neelthee_mansion/creatures.py,sha256=BMznNtk4dH5ns1YVtOKprVOIp0PjFf7pMHjAVpxvchg,13994
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  neelthee_mansion/items.py,sha256=MrLIpY33I5jU926MCapHAb34KKyZAf9rHo1E2hIUHS4,1898
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  neelthee_mansion/utils.py,sha256=IfaFlIDPGMxW5eBNDTuRi-wFpPwPKSThdjYGpOZphYs,11494
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- neelthee_mansion-2.2.1.dist-info/METADATA,sha256=UqeZRZebkjNw5pcK-f8Kl5R3XRNINKfsZeh0LVFnsX0,1680
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- neelthee_mansion-2.2.1.dist-info/WHEEL,sha256=eOLhNAGa2EW3wWl_TU484h7q1UNgy0JXjjoqKoxAAQc,92
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- neelthee_mansion-2.2.1.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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- neelthee_mansion-2.2.1.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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- neelthee_mansion-2.2.1.dist-info/RECORD,,
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+ neelthee_mansion-2.2.2.dist-info/METADATA,sha256=U4NEm2UpZUawuOSI507m-tEy62ahvaWvTCtzzOYxm8E,1680
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+ neelthee_mansion-2.2.2.dist-info/WHEEL,sha256=eOLhNAGa2EW3wWl_TU484h7q1UNgy0JXjjoqKoxAAQc,92
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+ neelthee_mansion-2.2.2.dist-info/entry_points.txt,sha256=j5ScTTyIidFhmT3F6hcX9pnlom4cJdDmfe26BmM6Igo,56
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+ neelthee_mansion-2.2.2.dist-info/top_level.txt,sha256=woQImQewylhly5Rb24HwPEGMxPY6do_PaUwGd5BNLOM,17
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+ neelthee_mansion-2.2.2.dist-info/RECORD,,