ncca-ngl 0.1.1__py3-none-any.whl → 0.1.4__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- ncca/ngl/.ruff_cache/.gitignore +2 -0
- ncca/ngl/.ruff_cache/0.13.0/10564494386971134025 +0 -0
- ncca/ngl/.ruff_cache/0.13.0/7783445477288392980 +0 -0
- ncca/ngl/.ruff_cache/CACHEDIR.TAG +1 -0
- ncca/ngl/PrimData/Primitives.npz +0 -0
- ncca/ngl/PrimData/buddah.npy +0 -0
- ncca/ngl/PrimData/bunny.npy +0 -0
- ncca/ngl/PrimData/cube.npy +0 -0
- ncca/ngl/PrimData/dodecahedron.npy +0 -0
- ncca/ngl/PrimData/dragon.npy +0 -0
- ncca/ngl/PrimData/football.npy +0 -0
- ncca/ngl/PrimData/icosahedron.npy +0 -0
- ncca/ngl/PrimData/octahedron.npy +0 -0
- ncca/ngl/PrimData/pack_arrays.py +20 -0
- ncca/ngl/PrimData/teapot.npy +0 -0
- ncca/ngl/PrimData/tetrahedron.npy +0 -0
- ncca/ngl/PrimData/troll.npy +0 -0
- ncca/ngl/__init__.py +100 -0
- ncca/ngl/abstract_vao.py +85 -0
- ncca/ngl/base_mesh.py +170 -0
- ncca/ngl/base_mesh.pyi +11 -0
- ncca/ngl/bbox.py +224 -0
- ncca/ngl/bezier_curve.py +75 -0
- ncca/ngl/first_person_camera.py +174 -0
- ncca/ngl/image.py +94 -0
- ncca/ngl/log.py +44 -0
- ncca/ngl/mat2.py +128 -0
- ncca/ngl/mat3.py +466 -0
- ncca/ngl/mat4.py +456 -0
- ncca/ngl/multi_buffer_vao.py +49 -0
- ncca/ngl/obj.py +416 -0
- ncca/ngl/plane.py +47 -0
- ncca/ngl/primitives.py +706 -0
- ncca/ngl/pyside_event_handling_mixin.py +318 -0
- ncca/ngl/quaternion.py +112 -0
- ncca/ngl/random.py +167 -0
- ncca/ngl/shader.py +229 -0
- ncca/ngl/shader_lib.py +536 -0
- ncca/ngl/shader_program.py +785 -0
- ncca/ngl/shaders/checker_fragment.glsl +35 -0
- ncca/ngl/shaders/checker_vertex.glsl +19 -0
- ncca/ngl/shaders/colour_fragment.glsl +8 -0
- ncca/ngl/shaders/colour_vertex.glsl +11 -0
- ncca/ngl/shaders/diffuse_fragment.glsl +21 -0
- ncca/ngl/shaders/diffuse_vertex.glsl +24 -0
- ncca/ngl/shaders/text_fragment.glsl +10 -0
- ncca/ngl/shaders/text_geometry.glsl +53 -0
- ncca/ngl/shaders/text_vertex.glsl +18 -0
- ncca/ngl/simple_index_vao.py +65 -0
- ncca/ngl/simple_vao.py +42 -0
- ncca/ngl/text.py +342 -0
- ncca/ngl/texture.py +75 -0
- ncca/ngl/transform.py +95 -0
- ncca/ngl/util.py +128 -0
- ncca/ngl/vao_factory.py +34 -0
- ncca/ngl/vec2.py +350 -0
- ncca/ngl/vec2_array.py +124 -0
- ncca/ngl/vec3.py +401 -0
- ncca/ngl/vec3_array.py +128 -0
- ncca/ngl/vec4.py +229 -0
- ncca/ngl/vec4_array.py +124 -0
- ncca_ngl-0.1.4.dist-info/METADATA +22 -0
- ncca_ngl-0.1.4.dist-info/RECORD +64 -0
- ncca_ngl-0.1.4.dist-info/WHEEL +4 -0
- ncca_ngl-0.1.1.dist-info/METADATA +0 -23
- ncca_ngl-0.1.1.dist-info/RECORD +0 -4
- ncca_ngl-0.1.1.dist-info/WHEEL +0 -4
- ncca_ngl-0.1.1.dist-info/licenses/LICENSE.txt +0 -7
ncca/ngl/primitives.py
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"""
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OpenGL primitive generation and drawing functions
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In this class we can generate a pipeline for drawing our data for the most part it will be
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x,y,z nx,ny,nz and u,v data in a flat numpy array.
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We need to create the data first which is stored in a map as part of the class, we can then call draw
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which will generate a pipeline for this object and draw into the current context.
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"""
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import enum
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from pathlib import Path
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from typing import Dict, Union
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import numpy as np
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import OpenGL.GL as gl
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from .log import logger
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from .simple_vao import VertexData
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from .vao_factory import VAOFactory, VAOType # noqa
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from .vec3 import Vec3
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class Prims(enum.Enum):
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"""Enum for the default primitives that can be loaded."""
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BUDDAH = "buddah"
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BUNNY = "bunny"
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CUBE = "cube"
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DODECAHEDRON = "dodecahedron"
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DRAGON = "dragon"
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FOOTBALL = "football"
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ICOSAHEDRON = "icosahedron"
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OCTAHEDRON = "octahedron"
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TEAPOT = "teapot"
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TETRAHEDRON = "tetrahedron"
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TROLL = "troll"
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def _circle_table(n: int) -> np.ndarray:
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"""
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Generates a table of sine and cosine values for a circle divided into n segments.
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Args:
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n: The number of segments to divide the circle into.
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Returns:
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A numpy array of shape (n+1, 2) containing the cosine and sine values.
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"""
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# Determine the angle between samples
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angle = 2.0 * np.pi / (n if n != 0 else 1)
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# Allocate list for n samples, plus duplicate of first entry at the end
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cs = np.zeros((n + 1, 2), dtype=np.float32)
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# Compute cos and sin around the circle
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cs[0, 0] = 1.0 # cost
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cs[0, 1] = 0.0 # sint
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for i in range(1, n):
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cs[i, 1] = np.sin(angle * i) # sint
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cs[i, 0] = np.cos(angle * i) # cost
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# Last sample is duplicate of the first
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cs[n, 1] = cs[0, 1] # sint
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cs[n, 0] = cs[0, 0] # cost
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return cs
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class _primitive:
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"""A private class to hold VAO data for a primitive."""
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def __init__(self, prim_data: np.ndarray):
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"""
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Initializes the primitive with the given data.
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Args:
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prim_data: A numpy array containing the vertex data (x,y,z,nx,ny,nz,u,v).
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"""
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self.vao = VAOFactory.create_vao(VAOType.SIMPLE, gl.GL_TRIANGLES)
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with self.vao:
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data = VertexData(data=prim_data.data, size=prim_data.size)
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self.vao.set_data(data)
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vert_data_size = 8 * 4 # 4 is sizeof float and 8 is x,y,z,nx,ny,nz,uv
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self.vao.set_vertex_attribute_pointer(0, 3, gl.GL_FLOAT, vert_data_size, 0)
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self.vao.set_vertex_attribute_pointer(
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1, 3, gl.GL_FLOAT, vert_data_size, Vec3.sizeof()
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)
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self.vao.set_vertex_attribute_pointer(
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2, 2, gl.GL_FLOAT, vert_data_size, 2 * Vec3.sizeof()
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)
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self.vao.set_num_indices(prim_data.size // 8)
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class Primitives:
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"""A static class for creating and drawing primitives."""
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# this is effectively a static class so we can use it to store data
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# and generate pipelines for drawing
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_primitives: Dict[str, _primitive] = {}
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_loaded: bool = False
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@classmethod
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def load_default_primitives(cls) -> None:
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"""Loads the default primitives from the PrimData directory."""
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logger.info("Loading default primitives...")
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if not cls._loaded:
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prim_folder = Path(__file__).parent / "PrimData"
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prims = np.load(prim_folder / "Primitives.npz")
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for p in prims.items():
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prim_data = p[1]
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prim = _primitive(prim_data)
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cls._primitives[p[0]] = prim
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cls._loaded = True
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@classmethod
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def create_line_grid(
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cls, name: str, width: float, depth: float, steps: int
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) -> None:
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"""
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Creates a line grid primitive.
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Args:
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name: The name of the primitive to create.
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width: The width of the grid.
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depth: The depth of the grid.
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steps: The number of steps in the grid.
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"""
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# Calculate the step size for each grid value
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wstep = width / steps
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ws2 = width / 2.0
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v1 = -ws2
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dstep = depth / steps
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ds2 = depth / 2.0
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v2 = -ds2
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# Create a list to store the vertex data
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data = []
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for _ in range(steps + 1):
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# Vertex 1 x, y, z
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data.append([-ws2, 0.0, v1])
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# Vertex 2 x, y, z
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data.append([ws2, 0.0, v1])
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# Vertex 1 x, y, z
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data.append([v2, 0.0, ds2])
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# Vertex 2 x, y, z
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data.append([v2, 0.0, -ds2])
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# Now change our step value
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v1 += wstep
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v2 += dstep
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# Convert the list to a NumPy array
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data_array = np.array(data, dtype=np.float32)
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prim = _primitive(data_array)
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cls._primitives[name] = prim
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@classmethod
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def create_triangle_plane(
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cls, name: str, width: float, depth: float, w_p: int, d_p: int, v_n: Vec3
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) -> None:
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"""
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Creates a triangle plane primitive.
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Args:
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name: The name of the primitive.
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width: The width of the plane.
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depth: The depth of the plane.
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w_p: The number of width partitions.
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d_p: The number of depth partitions.
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v_n: The normal vector for the plane.
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"""
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w2 = width / 2.0
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d2 = depth / 2.0
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w_step = width / w_p
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d_step = depth / d_p
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du = 0.9 / w_p
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dv = 0.9 / d_p
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data = []
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v = 0.0
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d = -d2
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for _ in range(d_p):
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u = 0.0
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w = -w2
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for _ in range(w_p):
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# tri 1
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# vert 1
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data.extend([w, 0.0, d + d_step, v_n.x, v_n.y, v_n.z, u, v + dv])
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# vert 2
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data.extend(
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[w + w_step, 0.0, d + d_step, v_n.x, v_n.y, v_n.z, u + du, v + dv]
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)
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# vert 3
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data.extend([w, 0.0, d, v_n.x, v_n.y, v_n.z, u, v])
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# tri 2
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# vert 1
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data.extend(
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[w + w_step, 0.0, d + d_step, v_n.x, v_n.y, v_n.z, u + du, v + dv]
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)
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# vert 2
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data.extend([w + w_step, 0.0, d, v_n.x, v_n.y, v_n.z, u + du, v])
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# vert 3
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data.extend([w, 0.0, d, v_n.x, v_n.y, v_n.z, u, v])
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u += du
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w += w_step
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v += dv
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d += d_step
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data_array = np.array(data, dtype=np.float32)
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prim = _primitive(data_array)
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cls._primitives[name] = prim
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@classmethod
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def draw(cls, name: Union[str, Prims]) -> None:
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"""
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Draws the specified primitive.
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Args:
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name: The name of the primitive to draw, either as a string or a Prims enum.
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"""
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key = name.value if isinstance(name, Prims) else name
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try:
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prim = cls._primitives[key]
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with prim.vao:
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prim.vao.draw()
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except KeyError:
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logger.error(f"Failed to draw primitive {key}")
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return
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@classmethod
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def create_sphere(cls, name: str, radius: float, precision: int) -> None:
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"""
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Creates a sphere primitive.
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Args:
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name: The name of the primitive.
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radius: The radius of the sphere.
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precision: The precision of the sphere (number of slices).
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"""
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# Sphere code based on a function Written by Paul Bourke.
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# http://astronomy.swin.edu.au/~pbourke/opengl/sphere/
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# the next part of the code calculates the P,N,UV of the sphere for triangles
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# Disallow a negative number for radius.
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if radius < 0.0:
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radius = -radius
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# Disallow a negative number for precision.
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if precision < 4:
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precision = 4
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# Create a numpy array to store our verts
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data = []
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for i in range(precision // 2):
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theta1 = i * 2.0 * np.pi / precision - np.pi / 2.0
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theta2 = (i + 1) * 2.0 * np.pi / precision - np.pi / 2.0
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for j in range(precision):
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theta3 = j * 2.0 * np.pi / precision
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theta4 = (j + 1) * 2.0 * np.pi / precision
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# First triangle
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|
269
|
+
nx1 = np.cos(theta2) * np.cos(theta3)
|
|
270
|
+
ny1 = np.sin(theta2)
|
|
271
|
+
nz1 = np.cos(theta2) * np.sin(theta3)
|
|
272
|
+
x1 = radius * nx1
|
|
273
|
+
y1 = radius * ny1
|
|
274
|
+
z1 = radius * nz1
|
|
275
|
+
u1 = j / precision
|
|
276
|
+
v1 = 2.0 * (i + 1) / precision
|
|
277
|
+
data.append([x1, y1, z1, nx1, ny1, nz1, u1, v1])
|
|
278
|
+
|
|
279
|
+
nx2 = np.cos(theta1) * np.cos(theta3)
|
|
280
|
+
ny2 = np.sin(theta1)
|
|
281
|
+
nz2 = np.cos(theta1) * np.sin(theta3)
|
|
282
|
+
x2 = radius * nx2
|
|
283
|
+
y2 = radius * ny2
|
|
284
|
+
z2 = radius * nz2
|
|
285
|
+
u2 = j / precision
|
|
286
|
+
v2 = 2.0 * i / precision
|
|
287
|
+
data.append([x2, y2, z2, nx2, ny2, nz2, u2, v2])
|
|
288
|
+
|
|
289
|
+
nx3 = np.cos(theta1) * np.cos(theta4)
|
|
290
|
+
ny3 = np.sin(theta1)
|
|
291
|
+
nz3 = np.cos(theta1) * np.sin(theta4)
|
|
292
|
+
x3 = radius * nx3
|
|
293
|
+
y3 = radius * ny3
|
|
294
|
+
z3 = radius * nz3
|
|
295
|
+
u3 = (j + 1) / precision
|
|
296
|
+
v3 = 2.0 * i / precision
|
|
297
|
+
data.append([x3, y3, z3, nx3, ny3, nz3, u3, v3])
|
|
298
|
+
|
|
299
|
+
# Second triangle
|
|
300
|
+
nx4 = np.cos(theta2) * np.cos(theta4)
|
|
301
|
+
ny4 = np.sin(theta2)
|
|
302
|
+
nz4 = np.cos(theta2) * np.sin(theta4)
|
|
303
|
+
x4 = radius * nx4
|
|
304
|
+
y4 = radius * ny4
|
|
305
|
+
z4 = radius * nz4
|
|
306
|
+
u4 = (j + 1) / precision
|
|
307
|
+
v4 = 2.0 * (i + 1) / precision
|
|
308
|
+
data.append([x4, y4, z4, nx4, ny4, nz4, u4, v4])
|
|
309
|
+
|
|
310
|
+
data.append([x1, y1, z1, nx1, ny1, nz1, u1, v1])
|
|
311
|
+
data.append([x3, y3, z3, nx3, ny3, nz3, u3, v3])
|
|
312
|
+
|
|
313
|
+
data_array = np.array(data, dtype=np.float32)
|
|
314
|
+
prim = _primitive(data_array)
|
|
315
|
+
cls._primitives[name] = prim
|
|
316
|
+
|
|
317
|
+
@classmethod
|
|
318
|
+
def create_cone(
|
|
319
|
+
cls, name: str, base: float, height: float, slices: int, stacks: int
|
|
320
|
+
) -> None:
|
|
321
|
+
"""
|
|
322
|
+
Creates a cone primitive.
|
|
323
|
+
|
|
324
|
+
Args:
|
|
325
|
+
name: The name of the primitive.
|
|
326
|
+
base: The radius of the cone's base.
|
|
327
|
+
height: The height of the cone.
|
|
328
|
+
slices: The number of divisions around the cone.
|
|
329
|
+
stacks: The number of divisions along the cone's height.
|
|
330
|
+
"""
|
|
331
|
+
z_step = height / (stacks if stacks > 0 else 1)
|
|
332
|
+
r_step = base / (stacks if stacks > 0 else 1)
|
|
333
|
+
|
|
334
|
+
cosn = height / np.sqrt(height * height + base * base)
|
|
335
|
+
sinn = base / np.sqrt(height * height + base * base)
|
|
336
|
+
|
|
337
|
+
cs = _circle_table(slices)
|
|
338
|
+
|
|
339
|
+
z0 = 0.0
|
|
340
|
+
z1 = z_step
|
|
341
|
+
|
|
342
|
+
r0 = base
|
|
343
|
+
r1 = r0 - r_step
|
|
344
|
+
|
|
345
|
+
du = 1.0 / stacks
|
|
346
|
+
dv = 1.0 / slices
|
|
347
|
+
|
|
348
|
+
u = 1.0
|
|
349
|
+
v = 1.0
|
|
350
|
+
|
|
351
|
+
data = []
|
|
352
|
+
|
|
353
|
+
for _ in range(stacks):
|
|
354
|
+
for j in range(slices):
|
|
355
|
+
# First triangle
|
|
356
|
+
d1 = [0] * 8
|
|
357
|
+
d1[6] = u
|
|
358
|
+
d1[7] = v
|
|
359
|
+
d1[3] = cs[j, 0] * cosn # nx
|
|
360
|
+
d1[4] = cs[j, 1] * sinn # ny
|
|
361
|
+
d1[5] = sinn # nz
|
|
362
|
+
d1[0] = cs[j, 0] * r0 # x
|
|
363
|
+
d1[1] = cs[j, 1] * r0 # y
|
|
364
|
+
d1[2] = z0 # z
|
|
365
|
+
data.append(d1)
|
|
366
|
+
|
|
367
|
+
d2 = [0] * 8
|
|
368
|
+
d2[6] = u
|
|
369
|
+
d2[7] = v - dv
|
|
370
|
+
d2[3] = cs[j, 0] * cosn # nx
|
|
371
|
+
d2[4] = cs[j, 1] * sinn # ny
|
|
372
|
+
d2[5] = sinn # nz
|
|
373
|
+
d2[0] = cs[j, 0] * r1 # x
|
|
374
|
+
d2[1] = cs[j, 1] * r1 # y
|
|
375
|
+
d2[2] = z1 # z
|
|
376
|
+
data.append(d2)
|
|
377
|
+
|
|
378
|
+
d3 = [0] * 8
|
|
379
|
+
d3[6] = u - du
|
|
380
|
+
d3[7] = v - dv
|
|
381
|
+
d3[3] = cs[j + 1, 0] * cosn # nx
|
|
382
|
+
d3[4] = cs[j + 1, 1] * sinn # ny
|
|
383
|
+
d3[5] = sinn # nz
|
|
384
|
+
d3[0] = cs[j + 1, 0] * r1 # x
|
|
385
|
+
d3[1] = cs[j + 1, 1] * r1 # y
|
|
386
|
+
d3[2] = z1 # z
|
|
387
|
+
data.append(d3)
|
|
388
|
+
|
|
389
|
+
# Second triangle
|
|
390
|
+
d4 = [0] * 8
|
|
391
|
+
d4[6] = u
|
|
392
|
+
d4[7] = v
|
|
393
|
+
d4[3] = cs[j, 0] * cosn # nx
|
|
394
|
+
d4[4] = cs[j, 1] * sinn # ny
|
|
395
|
+
d4[5] = sinn # nz
|
|
396
|
+
d4[0] = cs[j, 0] * r0 # x
|
|
397
|
+
d4[1] = cs[j, 1] * r0 # y
|
|
398
|
+
d4[2] = z0 # z
|
|
399
|
+
data.append(d4)
|
|
400
|
+
|
|
401
|
+
d5 = [0] * 8
|
|
402
|
+
d5[6] = u - du
|
|
403
|
+
d5[7] = v - dv
|
|
404
|
+
d5[3] = cs[j + 1, 0] * cosn # nx
|
|
405
|
+
d5[4] = cs[j + 1, 1] * sinn # ny
|
|
406
|
+
d5[5] = sinn # nz
|
|
407
|
+
d5[0] = cs[j + 1, 0] * r1 # x
|
|
408
|
+
d5[1] = cs[j + 1, 1] * r1 # y
|
|
409
|
+
d5[2] = z1 # z
|
|
410
|
+
data.append(d5)
|
|
411
|
+
|
|
412
|
+
d6 = [0] * 8
|
|
413
|
+
d6[6] = u - du
|
|
414
|
+
d6[7] = v
|
|
415
|
+
d6[3] = cs[j + 1, 0] * cosn # nx
|
|
416
|
+
d6[4] = cs[j + 1, 1] * sinn # ny
|
|
417
|
+
d6[5] = sinn # nz
|
|
418
|
+
d6[0] = cs[j + 1, 0] * r0 # x
|
|
419
|
+
d6[1] = cs[j + 1, 1] * r0 # y
|
|
420
|
+
d6[2] = z0 # z
|
|
421
|
+
data.append(d6)
|
|
422
|
+
|
|
423
|
+
u -= du
|
|
424
|
+
|
|
425
|
+
v -= dv
|
|
426
|
+
u = 1.0
|
|
427
|
+
z0 = z1
|
|
428
|
+
z1 += z_step
|
|
429
|
+
r0 = r1
|
|
430
|
+
r1 -= r_step
|
|
431
|
+
|
|
432
|
+
data_array = np.array(data, dtype=np.float32)
|
|
433
|
+
prim = _primitive(data_array)
|
|
434
|
+
cls._primitives[name] = prim
|
|
435
|
+
|
|
436
|
+
@classmethod
|
|
437
|
+
def create_capsule(
|
|
438
|
+
cls, name: str, radius: float, height: float, precision: int
|
|
439
|
+
) -> None:
|
|
440
|
+
"""
|
|
441
|
+
Creates a capsule primitive.
|
|
442
|
+
The capsule is aligned along the y-axis.
|
|
443
|
+
It is composed of a cylinder and two hemispherical caps.
|
|
444
|
+
based on code from here https://code.google.com/p/rgine/source/browse/trunk/RGine/opengl/src/RGLShapes.cpp
|
|
445
|
+
and adapted
|
|
446
|
+
"""
|
|
447
|
+
if radius <= 0.0:
|
|
448
|
+
raise ValueError("Radius must be positive")
|
|
449
|
+
if height < 0.0:
|
|
450
|
+
raise ValueError("Height must be non-negative")
|
|
451
|
+
if precision < 4:
|
|
452
|
+
precision = 4
|
|
453
|
+
|
|
454
|
+
data = []
|
|
455
|
+
h = height / 2.0
|
|
456
|
+
ang = np.pi / precision
|
|
457
|
+
|
|
458
|
+
# Cylinder sides
|
|
459
|
+
for i in range(2 * precision):
|
|
460
|
+
c = radius * np.cos(ang * i)
|
|
461
|
+
c1 = radius * np.cos(ang * (i + 1))
|
|
462
|
+
s = radius * np.sin(ang * i)
|
|
463
|
+
s1 = radius * np.sin(ang * (i + 1))
|
|
464
|
+
|
|
465
|
+
# normals for cylinder sides
|
|
466
|
+
nc = np.cos(ang * i)
|
|
467
|
+
ns = np.sin(ang * i)
|
|
468
|
+
nc1 = np.cos(ang * (i + 1))
|
|
469
|
+
ns1 = np.sin(ang * (i + 1))
|
|
470
|
+
|
|
471
|
+
# side top
|
|
472
|
+
data.extend([c1, h, s1, nc1, 0.0, ns1, 0.0, 0.0])
|
|
473
|
+
data.extend([c, h, s, nc, 0.0, ns, 0.0, 0.0])
|
|
474
|
+
data.extend([c, -h, s, nc, 0.0, ns, 0.0, 0.0])
|
|
475
|
+
|
|
476
|
+
# side bot
|
|
477
|
+
data.extend([c, -h, s, nc, 0.0, ns, 0.0, 0.0])
|
|
478
|
+
data.extend([c1, -h, s1, nc1, 0.0, ns1, 0.0, 0.0])
|
|
479
|
+
data.extend([c1, h, s1, nc1, 0.0, ns1, 0.0, 0.0])
|
|
480
|
+
# Hemispherical caps
|
|
481
|
+
for i in range(2 * precision):
|
|
482
|
+
# longitude
|
|
483
|
+
s = -np.sin(ang * i)
|
|
484
|
+
s1 = -np.sin(ang * (i + 1))
|
|
485
|
+
c = np.cos(ang * i)
|
|
486
|
+
c1 = np.cos(ang * (i + 1))
|
|
487
|
+
|
|
488
|
+
for j in range(precision + 1):
|
|
489
|
+
o = h if j < precision / 2 else -h
|
|
490
|
+
|
|
491
|
+
# latitude
|
|
492
|
+
sb = radius * np.sin(ang * j)
|
|
493
|
+
sb1 = radius * np.sin(ang * (j + 1))
|
|
494
|
+
cb = radius * np.cos(ang * j)
|
|
495
|
+
cb1 = radius * np.cos(ang * (j + 1))
|
|
496
|
+
|
|
497
|
+
if j != precision - 1:
|
|
498
|
+
nx, ny, nz = sb * c, cb, sb * s
|
|
499
|
+
data.extend([nx, ny + o, nz, nx, ny, nz, 0.0, 0.0])
|
|
500
|
+
nx, ny, nz = sb1 * c, cb1, sb1 * s
|
|
501
|
+
data.extend([nx, ny + o, nz, nx, ny, nz, 0.0, 0.0])
|
|
502
|
+
nx, ny, nz = sb1 * c1, cb1, sb1 * s1
|
|
503
|
+
data.extend([nx, ny + o, nz, nx, ny, nz, 0.0, 0.0])
|
|
504
|
+
|
|
505
|
+
if j != 0:
|
|
506
|
+
nx, ny, nz = sb * c, cb, sb * s
|
|
507
|
+
data.extend([nx, ny + o, nz, nx, ny, nz, 0.0, 0.0])
|
|
508
|
+
nx, ny, nz = sb1 * c1, cb1, sb1 * s1
|
|
509
|
+
data.extend([nx, ny + o, nz, nx, ny, nz, 0.0, 0.0])
|
|
510
|
+
nx, ny, nz = sb * c1, cb, sb * s1
|
|
511
|
+
data.extend([nx, ny + o, nz, nx, ny, nz, 0.0, 0.0])
|
|
512
|
+
|
|
513
|
+
data_array = np.array(data, dtype=np.float32)
|
|
514
|
+
prim = _primitive(data_array)
|
|
515
|
+
cls._primitives[name] = prim
|
|
516
|
+
|
|
517
|
+
@classmethod
|
|
518
|
+
def create_cylinder(
|
|
519
|
+
cls, name: str, radius: float, height: float, slices: int, stacks: int
|
|
520
|
+
) -> None:
|
|
521
|
+
"""
|
|
522
|
+
Creates a cylinder primitive.
|
|
523
|
+
The cylinder is aligned along the y-axis.
|
|
524
|
+
This method generates the cylinder walls, but not the top and bottom caps.
|
|
525
|
+
"""
|
|
526
|
+
if radius <= 0.0:
|
|
527
|
+
raise ValueError("Radius must be positive")
|
|
528
|
+
if height < 0.0:
|
|
529
|
+
raise ValueError("Height must be non-negative")
|
|
530
|
+
if slices < 3:
|
|
531
|
+
slices = 3
|
|
532
|
+
if stacks < 1:
|
|
533
|
+
stacks = 1
|
|
534
|
+
|
|
535
|
+
data = []
|
|
536
|
+
h2 = height / 2.0
|
|
537
|
+
y_step = height / stacks
|
|
538
|
+
|
|
539
|
+
cs = _circle_table(slices)
|
|
540
|
+
|
|
541
|
+
du = 1.0 / slices
|
|
542
|
+
dv = 1.0 / stacks
|
|
543
|
+
|
|
544
|
+
for i in range(stacks):
|
|
545
|
+
y0 = -h2 + i * y_step
|
|
546
|
+
y1 = -h2 + (i + 1) * y_step
|
|
547
|
+
v = i * dv
|
|
548
|
+
for j in range(slices):
|
|
549
|
+
u = j * du
|
|
550
|
+
|
|
551
|
+
nx1, nz1 = cs[j, 0], cs[j, 1]
|
|
552
|
+
x1, z1 = radius * nx1, radius * nz1
|
|
553
|
+
|
|
554
|
+
nx2, nz2 = cs[j + 1, 0], cs[j + 1, 1]
|
|
555
|
+
x2, z2 = radius * nx2, radius * nz2
|
|
556
|
+
|
|
557
|
+
p_bl = [x1, y0, z1, nx1, 0, nz1, u, v]
|
|
558
|
+
p_br = [x2, y0, z2, nx2, 0, nz2, u + du, v]
|
|
559
|
+
p_tl = [x1, y1, z1, nx1, 0, nz1, u, v + dv]
|
|
560
|
+
p_tr = [x2, y1, z2, nx2, 0, nz2, u + du, v + dv]
|
|
561
|
+
|
|
562
|
+
# Triangle 1
|
|
563
|
+
data.extend(p_bl)
|
|
564
|
+
data.extend(p_tl)
|
|
565
|
+
data.extend(p_br)
|
|
566
|
+
# Triangle 2
|
|
567
|
+
data.extend(p_br)
|
|
568
|
+
data.extend(p_tl)
|
|
569
|
+
data.extend(p_tr)
|
|
570
|
+
|
|
571
|
+
data_array = np.array(data, dtype=np.float32)
|
|
572
|
+
prim = _primitive(data_array)
|
|
573
|
+
cls._primitives[name] = prim
|
|
574
|
+
|
|
575
|
+
@classmethod
|
|
576
|
+
def create_disk(cls, name: str, radius: float, slices: int) -> None:
|
|
577
|
+
"""
|
|
578
|
+
Creates a disk primitive.
|
|
579
|
+
|
|
580
|
+
Args:
|
|
581
|
+
name: The name of the primitive.
|
|
582
|
+
radius: The radius of the disk.
|
|
583
|
+
slices: The number of slices to divide the disk into.
|
|
584
|
+
"""
|
|
585
|
+
if radius <= 0.0:
|
|
586
|
+
raise ValueError("Radius must be positive")
|
|
587
|
+
if slices < 3:
|
|
588
|
+
slices = 3
|
|
589
|
+
|
|
590
|
+
data = []
|
|
591
|
+
cs = _circle_table(slices)
|
|
592
|
+
|
|
593
|
+
center = [0, 0, 0, 0, 1, 0, 0.5, 0.5]
|
|
594
|
+
|
|
595
|
+
for i in range(slices):
|
|
596
|
+
p1 = [
|
|
597
|
+
radius * cs[i, 0],
|
|
598
|
+
0,
|
|
599
|
+
radius * cs[i, 1],
|
|
600
|
+
0,
|
|
601
|
+
1,
|
|
602
|
+
0,
|
|
603
|
+
cs[i, 0] * 0.5 + 0.5,
|
|
604
|
+
cs[i, 1] * 0.5 + 0.5,
|
|
605
|
+
]
|
|
606
|
+
p2 = [
|
|
607
|
+
radius * cs[i + 1, 0],
|
|
608
|
+
0,
|
|
609
|
+
radius * cs[i + 1, 1],
|
|
610
|
+
0,
|
|
611
|
+
1,
|
|
612
|
+
0,
|
|
613
|
+
cs[i + 1, 0] * 0.5 + 0.5,
|
|
614
|
+
cs[i + 1, 1] * 0.5 + 0.5,
|
|
615
|
+
]
|
|
616
|
+
|
|
617
|
+
data.extend(center)
|
|
618
|
+
data.extend(p2)
|
|
619
|
+
data.extend(p1)
|
|
620
|
+
|
|
621
|
+
data_array = np.array(data, dtype=np.float32)
|
|
622
|
+
prim = _primitive(data_array)
|
|
623
|
+
cls._primitives[name] = prim
|
|
624
|
+
|
|
625
|
+
@classmethod
|
|
626
|
+
def create_torus(
|
|
627
|
+
cls,
|
|
628
|
+
name: str,
|
|
629
|
+
minor_radius: float,
|
|
630
|
+
major_radius: float,
|
|
631
|
+
sides: int,
|
|
632
|
+
rings: int,
|
|
633
|
+
) -> None:
|
|
634
|
+
"""
|
|
635
|
+
Creates a torus primitive.
|
|
636
|
+
|
|
637
|
+
Args:
|
|
638
|
+
name: The name of the primitive.
|
|
639
|
+
minor_radius: The minor radius of the torus.
|
|
640
|
+
major_radius: The major radius of the torus.
|
|
641
|
+
sides: The number of sides for each ring.
|
|
642
|
+
rings: The number of rings for the torus.
|
|
643
|
+
"""
|
|
644
|
+
if minor_radius <= 0 or major_radius <= 0:
|
|
645
|
+
raise ValueError("Radii must be positive")
|
|
646
|
+
if sides < 3 or rings < 3:
|
|
647
|
+
raise ValueError("Sides and rings must be at least 3")
|
|
648
|
+
|
|
649
|
+
d_psi = 2.0 * np.pi / rings
|
|
650
|
+
d_phi = -2.0 * np.pi / sides
|
|
651
|
+
|
|
652
|
+
psi = 0.0
|
|
653
|
+
|
|
654
|
+
vertices = []
|
|
655
|
+
normals = []
|
|
656
|
+
uvs = []
|
|
657
|
+
|
|
658
|
+
for j in range(rings + 1):
|
|
659
|
+
c_psi = np.cos(psi)
|
|
660
|
+
s_psi = np.sin(psi)
|
|
661
|
+
phi = 0.0
|
|
662
|
+
for i in range(sides + 1):
|
|
663
|
+
c_phi = np.cos(phi)
|
|
664
|
+
s_phi = np.sin(phi)
|
|
665
|
+
|
|
666
|
+
x = c_psi * (major_radius + c_phi * minor_radius)
|
|
667
|
+
z = s_psi * (major_radius + c_phi * minor_radius)
|
|
668
|
+
y = s_phi * minor_radius
|
|
669
|
+
vertices.append([x, y, z])
|
|
670
|
+
|
|
671
|
+
nx = c_psi * c_phi
|
|
672
|
+
nz = s_psi * c_phi
|
|
673
|
+
ny = s_phi
|
|
674
|
+
normals.append([nx, ny, nz])
|
|
675
|
+
|
|
676
|
+
u = i / sides
|
|
677
|
+
v = j / rings
|
|
678
|
+
uvs.append([u, v])
|
|
679
|
+
|
|
680
|
+
phi += d_phi
|
|
681
|
+
psi += d_psi
|
|
682
|
+
|
|
683
|
+
data = []
|
|
684
|
+
for j in range(rings):
|
|
685
|
+
for i in range(sides):
|
|
686
|
+
idx1 = j * (sides + 1) + i
|
|
687
|
+
idx2 = j * (sides + 1) + (i + 1)
|
|
688
|
+
idx3 = (j + 1) * (sides + 1) + i
|
|
689
|
+
idx4 = (j + 1) * (sides + 1) + (i + 1)
|
|
690
|
+
|
|
691
|
+
p1 = vertices[idx1] + normals[idx1] + uvs[idx1]
|
|
692
|
+
p2 = vertices[idx2] + normals[idx2] + uvs[idx2]
|
|
693
|
+
p3 = vertices[idx3] + normals[idx3] + uvs[idx3]
|
|
694
|
+
p4 = vertices[idx4] + normals[idx4] + uvs[idx4]
|
|
695
|
+
|
|
696
|
+
data.extend(p1)
|
|
697
|
+
data.extend(p3)
|
|
698
|
+
data.extend(p2)
|
|
699
|
+
|
|
700
|
+
data.extend(p2)
|
|
701
|
+
data.extend(p3)
|
|
702
|
+
data.extend(p4)
|
|
703
|
+
|
|
704
|
+
data_array = np.array(data, dtype=np.float32)
|
|
705
|
+
prim = _primitive(data_array)
|
|
706
|
+
cls._primitives[name] = prim
|