multi-puzzle-solver 1.1.8__py3-none-any.whl

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Files changed (106) hide show
  1. multi_puzzle_solver-1.1.8.dist-info/METADATA +4326 -0
  2. multi_puzzle_solver-1.1.8.dist-info/RECORD +106 -0
  3. multi_puzzle_solver-1.1.8.dist-info/WHEEL +5 -0
  4. multi_puzzle_solver-1.1.8.dist-info/top_level.txt +1 -0
  5. puzzle_solver/__init__.py +184 -0
  6. puzzle_solver/core/utils.py +298 -0
  7. puzzle_solver/core/utils_ortools.py +333 -0
  8. puzzle_solver/core/utils_visualizer.py +575 -0
  9. puzzle_solver/puzzles/abc_view/abc_view.py +75 -0
  10. puzzle_solver/puzzles/aquarium/aquarium.py +97 -0
  11. puzzle_solver/puzzles/area_51/area_51.py +159 -0
  12. puzzle_solver/puzzles/battleships/battleships.py +139 -0
  13. puzzle_solver/puzzles/binairo/binairo.py +98 -0
  14. puzzle_solver/puzzles/binairo/binairo_plus.py +7 -0
  15. puzzle_solver/puzzles/black_box/black_box.py +243 -0
  16. puzzle_solver/puzzles/branches/branches.py +64 -0
  17. puzzle_solver/puzzles/bridges/bridges.py +104 -0
  18. puzzle_solver/puzzles/chess_range/chess_melee.py +6 -0
  19. puzzle_solver/puzzles/chess_range/chess_range.py +406 -0
  20. puzzle_solver/puzzles/chess_range/chess_solo.py +9 -0
  21. puzzle_solver/puzzles/chess_sequence/chess_sequence.py +262 -0
  22. puzzle_solver/puzzles/circle_9/circle_9.py +44 -0
  23. puzzle_solver/puzzles/clouds/clouds.py +81 -0
  24. puzzle_solver/puzzles/connect_the_dots/connect_the_dots.py +50 -0
  25. puzzle_solver/puzzles/cow_and_cactus/cow_and_cactus.py +66 -0
  26. puzzle_solver/puzzles/dominosa/dominosa.py +67 -0
  27. puzzle_solver/puzzles/filling/filling.py +94 -0
  28. puzzle_solver/puzzles/flip/flip.py +64 -0
  29. puzzle_solver/puzzles/flood_it/flood_it.py +174 -0
  30. puzzle_solver/puzzles/flood_it/parse_map/parse_map.py +197 -0
  31. puzzle_solver/puzzles/galaxies/galaxies.py +110 -0
  32. puzzle_solver/puzzles/galaxies/parse_map/parse_map.py +216 -0
  33. puzzle_solver/puzzles/guess/guess.py +232 -0
  34. puzzle_solver/puzzles/heyawake/heyawake.py +152 -0
  35. puzzle_solver/puzzles/hidden_stars/hidden_stars.py +52 -0
  36. puzzle_solver/puzzles/hidoku/hidoku.py +59 -0
  37. puzzle_solver/puzzles/inertia/inertia.py +121 -0
  38. puzzle_solver/puzzles/inertia/parse_map/parse_map.py +207 -0
  39. puzzle_solver/puzzles/inertia/tsp.py +400 -0
  40. puzzle_solver/puzzles/kakurasu/kakurasu.py +38 -0
  41. puzzle_solver/puzzles/kakuro/kakuro.py +81 -0
  42. puzzle_solver/puzzles/kakuro/krypto_kakuro.py +95 -0
  43. puzzle_solver/puzzles/keen/keen.py +76 -0
  44. puzzle_solver/puzzles/kropki/kropki.py +94 -0
  45. puzzle_solver/puzzles/light_up/light_up.py +58 -0
  46. puzzle_solver/puzzles/linesweeper/linesweeper.py +71 -0
  47. puzzle_solver/puzzles/link_a_pix/link_a_pix.py +91 -0
  48. puzzle_solver/puzzles/lits/lits.py +138 -0
  49. puzzle_solver/puzzles/magnets/magnets.py +96 -0
  50. puzzle_solver/puzzles/map/map.py +56 -0
  51. puzzle_solver/puzzles/mathema_grids/mathema_grids.py +119 -0
  52. puzzle_solver/puzzles/mathrax/mathrax.py +93 -0
  53. puzzle_solver/puzzles/minesweeper/minesweeper.py +123 -0
  54. puzzle_solver/puzzles/mosaic/mosaic.py +38 -0
  55. puzzle_solver/puzzles/n_queens/n_queens.py +71 -0
  56. puzzle_solver/puzzles/nonograms/nonograms.py +121 -0
  57. puzzle_solver/puzzles/nonograms/nonograms_colored.py +220 -0
  58. puzzle_solver/puzzles/norinori/norinori.py +96 -0
  59. puzzle_solver/puzzles/number_path/number_path.py +76 -0
  60. puzzle_solver/puzzles/numbermaze/numbermaze.py +97 -0
  61. puzzle_solver/puzzles/nurikabe/nurikabe.py +130 -0
  62. puzzle_solver/puzzles/palisade/palisade.py +91 -0
  63. puzzle_solver/puzzles/pearl/pearl.py +107 -0
  64. puzzle_solver/puzzles/pipes/pipes.py +82 -0
  65. puzzle_solver/puzzles/range/range.py +59 -0
  66. puzzle_solver/puzzles/rectangles/rectangles.py +128 -0
  67. puzzle_solver/puzzles/ripple_effect/ripple_effect.py +83 -0
  68. puzzle_solver/puzzles/rooms/rooms.py +75 -0
  69. puzzle_solver/puzzles/schurs_numbers/schurs_numbers.py +73 -0
  70. puzzle_solver/puzzles/shakashaka/shakashaka.py +201 -0
  71. puzzle_solver/puzzles/shingoki/shingoki.py +116 -0
  72. puzzle_solver/puzzles/signpost/signpost.py +93 -0
  73. puzzle_solver/puzzles/singles/singles.py +53 -0
  74. puzzle_solver/puzzles/slant/parse_map/parse_map.py +135 -0
  75. puzzle_solver/puzzles/slant/slant.py +111 -0
  76. puzzle_solver/puzzles/slitherlink/slitherlink.py +130 -0
  77. puzzle_solver/puzzles/snail/snail.py +97 -0
  78. puzzle_solver/puzzles/split_ends/split_ends.py +93 -0
  79. puzzle_solver/puzzles/star_battle/star_battle.py +75 -0
  80. puzzle_solver/puzzles/star_battle/star_battle_shapeless.py +7 -0
  81. puzzle_solver/puzzles/stitches/parse_map/parse_map.py +267 -0
  82. puzzle_solver/puzzles/stitches/stitches.py +96 -0
  83. puzzle_solver/puzzles/sudoku/sudoku.py +267 -0
  84. puzzle_solver/puzzles/suguru/suguru.py +55 -0
  85. puzzle_solver/puzzles/suko/suko.py +54 -0
  86. puzzle_solver/puzzles/tapa/tapa.py +97 -0
  87. puzzle_solver/puzzles/tatami/tatami.py +64 -0
  88. puzzle_solver/puzzles/tents/tents.py +80 -0
  89. puzzle_solver/puzzles/thermometers/thermometers.py +82 -0
  90. puzzle_solver/puzzles/towers/towers.py +89 -0
  91. puzzle_solver/puzzles/tracks/tracks.py +88 -0
  92. puzzle_solver/puzzles/trees_logic/trees_logic.py +48 -0
  93. puzzle_solver/puzzles/troix/dumplings.py +7 -0
  94. puzzle_solver/puzzles/troix/troix.py +75 -0
  95. puzzle_solver/puzzles/twiddle/twiddle.py +112 -0
  96. puzzle_solver/puzzles/undead/undead.py +130 -0
  97. puzzle_solver/puzzles/unequal/unequal.py +128 -0
  98. puzzle_solver/puzzles/unruly/unruly.py +54 -0
  99. puzzle_solver/puzzles/vectors/vectors.py +94 -0
  100. puzzle_solver/puzzles/vermicelli/vermicelli.py +74 -0
  101. puzzle_solver/puzzles/walls/walls.py +52 -0
  102. puzzle_solver/puzzles/yajilin/yajilin.py +87 -0
  103. puzzle_solver/puzzles/yin_yang/parse_map/parse_map.py +172 -0
  104. puzzle_solver/puzzles/yin_yang/yin_yang.py +103 -0
  105. puzzle_solver/utils/etc/parser/board_color_digit.py +497 -0
  106. puzzle_solver/utils/visualizer.py +155 -0
@@ -0,0 +1,116 @@
1
+ from collections import defaultdict
2
+
3
+ import numpy as np
4
+ from ortools.sat.python import cp_model
5
+
6
+ from puzzle_solver.core.utils import Direction, Pos, get_all_pos, get_next_pos, get_char, in_bounds, set_char, get_pos, get_opposite_direction
7
+ from puzzle_solver.core.utils_ortools import generic_unique_projections, force_connected_component_using_demand, and_constraint, SingleSolution
8
+ from puzzle_solver.core.utils_visualizer import combined_function
9
+
10
+
11
+ def get_ray(pos: Pos, V: int, H: int, direction: Direction) -> list[Pos]:
12
+ out = []
13
+ while True:
14
+ out.append(pos)
15
+ pos = get_next_pos(pos, direction)
16
+ if not in_bounds(pos, V, H):
17
+ break
18
+ return out
19
+
20
+
21
+ class Board:
22
+ def __init__(self, board: np.array):
23
+ assert board.ndim == 2, f'board must be 2d, got {board.ndim}'
24
+ assert all((c.item().strip() == '') or (str(c.item())[:-1].isdecimal() and c.item()[-1].upper() in ['B', 'W']) for c in np.nditer(board)), 'board must contain only space or digits and B/W'
25
+ self.V, self.H = board.shape
26
+ self.board = board
27
+ self.board_numbers: dict[Pos, int] = {}
28
+ self.board_colors: dict[Pos, str] = {}
29
+ for pos in get_all_pos(self.V, self.H):
30
+ c = get_char(board, pos)
31
+ if c.strip() == '':
32
+ continue
33
+ self.board_numbers[pos] = int(c[:-1])
34
+ self.board_colors[pos] = c[-1].upper()
35
+
36
+ self.model = cp_model.CpModel()
37
+ self.cell_active: dict[Pos, cp_model.IntVar] = {}
38
+ self.cell_direction: dict[tuple[Pos, Direction], cp_model.IntVar] = {}
39
+
40
+ self.create_vars()
41
+ self.add_all_constraints()
42
+
43
+ def create_vars(self):
44
+ for pos in get_all_pos(self.V, self.H):
45
+ self.cell_active[pos] = self.model.NewBoolVar(f'{pos}')
46
+ for direction in Direction:
47
+ neighbor = get_next_pos(pos, direction)
48
+ opposite_direction = get_opposite_direction(direction)
49
+ if not in_bounds(neighbor, self.V, self.H):
50
+ self.cell_direction[(pos, direction)] = self.model.NewConstant(0)
51
+ continue
52
+ if (neighbor, opposite_direction) in self.cell_direction:
53
+ self.cell_direction[(pos, direction)] = self.cell_direction[(neighbor, opposite_direction)]
54
+ else:
55
+ self.cell_direction[(pos, direction)] = self.model.NewBoolVar(f'{pos}-{neighbor}')
56
+
57
+ def add_all_constraints(self):
58
+ for pos in get_all_pos(self.V, self.H):
59
+ s = sum([self.cell_direction[(pos, direction)] for direction in Direction])
60
+ self.model.Add(s == 2).OnlyEnforceIf(self.cell_active[pos])
61
+ self.model.Add(s == 0).OnlyEnforceIf(self.cell_active[pos].Not())
62
+ if pos not in self.board_numbers:
63
+ continue
64
+ self.enforce_corner_color_and_number(pos, self.board_colors[pos], self.board_numbers[pos]) # enforce colors and number
65
+ self.force_connected_component() # enforce single connected component
66
+
67
+ def enforce_corner_color_and_number(self, pos: Pos, pos_color: str, pos_number: int):
68
+ assert pos_color in ['W', 'B'] and pos_number > 0, f'Invalid color or number: {pos_color}, {pos_number}'
69
+ self.model.Add(self.cell_active[pos] == 1)
70
+ if pos_color == 'W': # White circles must be passed through in a straight line
71
+ self.model.Add(self.cell_direction[(pos, Direction.RIGHT)] == self.cell_direction[(pos, Direction.LEFT)])
72
+ self.model.Add(self.cell_direction[(pos, Direction.DOWN)] == self.cell_direction[(pos, Direction.UP)])
73
+ elif pos_color == 'B': # Black circles must be turned upon
74
+ self.model.Add(self.cell_direction[(pos, Direction.RIGHT)] == 0).OnlyEnforceIf([self.cell_direction[(pos, Direction.LEFT)]])
75
+ self.model.Add(self.cell_direction[(pos, Direction.LEFT)] == 0).OnlyEnforceIf([self.cell_direction[(pos, Direction.RIGHT)]])
76
+ self.model.Add(self.cell_direction[(pos, Direction.DOWN)] == 0).OnlyEnforceIf([self.cell_direction[(pos, Direction.UP)]])
77
+ self.model.Add(self.cell_direction[(pos, Direction.UP)] == 0).OnlyEnforceIf([self.cell_direction[(pos, Direction.DOWN)]])
78
+ else:
79
+ raise ValueError(f'Invalid color: {pos_color}')
80
+ vis_vars: list[cp_model.IntVar] = [] # The numbers in the circles show the sum of the lengths of the 2 straight lines going out of that circle.
81
+ for direction in Direction: # Build visibility chains in four direction
82
+ ray = get_ray(pos, self.V, self.H, direction) # cells outward
83
+ for idx in range(len(ray)):
84
+ v = self.model.NewBoolVar(f"vis[{pos}]->({direction.name})[{idx}]")
85
+ and_constraint(self.model, target=v, cs=[self.cell_direction[(p, direction)] for p in ray[:idx+1]])
86
+ vis_vars.append(v)
87
+ self.model.Add(sum(vis_vars) == pos_number)
88
+
89
+ def force_connected_component(self):
90
+ def is_neighbor(pd1: tuple[Pos, Direction], pd2: tuple[Pos, Direction]) -> bool:
91
+ p1, d1 = pd1
92
+ p2, d2 = pd2
93
+ if p1 == p2 and d1 != d2: # same position, different direction, is neighbor
94
+ return True
95
+ if get_next_pos(p1, d1) == p2 and d2 == get_opposite_direction(d1):
96
+ return True
97
+ return False
98
+ force_connected_component_using_demand(self.model, self.cell_direction, is_neighbor=is_neighbor)
99
+
100
+ def solve_and_print(self, verbose: bool = True):
101
+ def board_to_solution(board: Board, solver: cp_model.CpSolverSolutionCallback) -> SingleSolution:
102
+ assignment: dict[Pos, str] = defaultdict(str)
103
+ for (pos, direction), var in board.cell_direction.items():
104
+ assignment[pos] += direction.name[0] if solver.BooleanValue(var) else ''
105
+ return SingleSolution(assignment=assignment)
106
+ def callback(single_res: SingleSolution):
107
+ print("Solution found")
108
+ output_board = np.full((self.V, self.H), '', dtype=object)
109
+ for pos in get_all_pos(self.V, self.H):
110
+ if get_char(self.board, pos)[-1] in ['B', 'W']: # if the main board has a white or black pearl, put it in the output
111
+ set_char(output_board, pos, get_char(self.board, pos))
112
+ if not single_res.assignment[pos].strip(): # if the cell does not the line through it, put a dot
113
+ set_char(output_board, pos, '.')
114
+ print(combined_function(self.V, self.H, show_grid=False, special_content=lambda r, c: single_res.assignment[get_pos(x=c, y=r)], center_char=lambda r, c: output_board[r, c]))
115
+ project_vars = list(self.cell_direction.values())
116
+ return generic_unique_projections(self, project_vars, board_to_solution, callback=callback if verbose else None, verbose=verbose)
@@ -0,0 +1,93 @@
1
+ import numpy as np
2
+ from ortools.sat.python import cp_model
3
+ from ortools.sat.python.cp_model import LinearExpr as lxp
4
+
5
+ from puzzle_solver.core.utils import Pos, get_all_pos, get_char, set_char, in_bounds, get_next_pos, Direction8
6
+ from puzzle_solver.core.utils_ortools import generic_solve_all, SingleSolution
7
+
8
+
9
+ CHAR_TO_DIRECTION8 = {
10
+ 'Q': Direction8.UP_LEFT,
11
+ 'W': Direction8.UP,
12
+ 'E': Direction8.UP_RIGHT,
13
+ 'A': Direction8.LEFT,
14
+ 'D': Direction8.RIGHT,
15
+ 'Z': Direction8.DOWN_LEFT,
16
+ 'X': Direction8.DOWN,
17
+ 'C': Direction8.DOWN_RIGHT,
18
+ }
19
+
20
+
21
+ def beam(pos: Pos, V: int, H: int, direction: Direction8) -> list[Pos]:
22
+ out = []
23
+ while True:
24
+ pos = get_next_pos(pos, direction)
25
+ if not in_bounds(pos, V, H):
26
+ break
27
+ out.append(pos)
28
+ return out
29
+
30
+ class Board:
31
+ def __init__(self, board: np.array, values: np.array):
32
+ assert board.ndim == 2, f'board must be 2d, got {board.ndim}'
33
+ assert values.ndim == 2, f'values must be 2d, got {values.ndim}'
34
+ assert board.shape == values.shape, f'board and values must have the same shape, got {board.shape} and {values.shape}'
35
+ self.board = board
36
+ self.values = values
37
+ self.V = board.shape[0]
38
+ self.H = board.shape[1]
39
+ self.N = self.V * self.H
40
+ assert all(int(c.item()) >= 0 and int(c.item()) <= self.N for c in np.nditer(values)), 'values must contain only integers between 0 and N'
41
+
42
+ self.model = cp_model.CpModel()
43
+ self.model_vars: dict[Pos, cp_model.IntVar] = {}
44
+
45
+ self.create_vars()
46
+ self.add_all_constraints()
47
+
48
+ def create_vars(self):
49
+ for pos in get_all_pos(V=self.V, H=self.H):
50
+ self.model_vars[pos] = self.model.NewIntVar(1, self.N, f'{pos}')
51
+
52
+ def add_all_constraints(self):
53
+ # constrain clues
54
+ for pos in get_all_pos(V=self.V, H=self.H):
55
+ c = int(get_char(self.values, pos))
56
+ if c == 0:
57
+ continue
58
+ self.model.Add(self.model_vars[pos] == c)
59
+ # all values are unique
60
+ self.model.AddAllDifferent(list(self.model_vars.values()))
61
+ # arrow for x points to x+1
62
+ for pos in get_all_pos(V=self.V, H=self.H):
63
+ c = get_char(self.board, pos)
64
+ if c == ' ':
65
+ continue
66
+ direction = CHAR_TO_DIRECTION8[c]
67
+ self.constrain_plus_one(pos, direction)
68
+
69
+ def constrain_plus_one(self, pos: Pos, direction: Direction8):
70
+ beam_res = beam(pos, self.V, self.H, direction)
71
+ is_eq_list = []
72
+ for p in beam_res:
73
+ aux = self.model.NewBoolVar(f'{pos}:{p}')
74
+ self.model.Add(self.model_vars[p] == self.model_vars[pos] + 1).OnlyEnforceIf(aux)
75
+ self.model.Add(self.model_vars[p] != self.model_vars[pos] + 1).OnlyEnforceIf(aux.Not())
76
+ is_eq_list.append(aux)
77
+ self.model.Add(lxp.Sum(is_eq_list) == 1)
78
+
79
+ def solve_and_print(self, verbose: bool = True):
80
+ def board_to_solution(board: Board, solver: cp_model.CpSolverSolutionCallback) -> SingleSolution:
81
+ assignment: dict[Pos, str] = {}
82
+ for pos, var in board.model_vars.items():
83
+ assignment[pos] = solver.Value(var)
84
+ return SingleSolution(assignment=assignment)
85
+ def callback(single_res: SingleSolution):
86
+ print("Solution found")
87
+ res = np.full((self.V, self.H), ' ', dtype=object)
88
+ for pos in get_all_pos(V=self.V, H=self.H):
89
+ c = get_char(self.board, pos)
90
+ c = single_res.assignment[pos]
91
+ set_char(res, pos, c)
92
+ print(res)
93
+ return generic_solve_all(self, board_to_solution, callback=callback if verbose else None, verbose=verbose, max_solutions=20)
@@ -0,0 +1,53 @@
1
+ import numpy as np
2
+
3
+ from ortools.sat.python import cp_model
4
+
5
+ from puzzle_solver.core.utils import Pos, get_all_pos, get_char, get_neighbors4, get_all_pos_to_idx_dict, get_row_pos, get_col_pos, get_pos
6
+ from puzzle_solver.core.utils_ortools import generic_solve_all, SingleSolution, force_connected_component
7
+ from puzzle_solver.core.utils_visualizer import combined_function
8
+
9
+
10
+ class Board:
11
+ def __init__(self, board: np.array):
12
+ assert board.ndim == 2, f'board must be 2d, got {board.ndim}'
13
+ self.board = board
14
+ self.V, self.H = board.shape
15
+ self.N = self.V * self.H
16
+ self.idx_of: dict[Pos, int] = get_all_pos_to_idx_dict(self.V, self.H)
17
+
18
+ self.model = cp_model.CpModel()
19
+ self.B: dict[Pos, cp_model.IntVar] = {}
20
+ self.W: dict[Pos, cp_model.IntVar] = {}
21
+ self.Num: dict[Pos, cp_model.IntVar] = {} # value of squares (Num = N + idx if black, else board[pos])
22
+ self.create_vars()
23
+ self.add_all_constraints()
24
+
25
+ def create_vars(self):
26
+ for pos in get_all_pos(self.V, self.H):
27
+ self.B[pos] = self.model.NewBoolVar(f'B:{pos}')
28
+ self.W[pos] = self.B[pos].Not()
29
+ self.Num[pos] = self.model.NewIntVar(0, 2*self.N, f'{pos}')
30
+ self.model.Add(self.Num[pos] == self.N + self.idx_of[pos]).OnlyEnforceIf(self.B[pos])
31
+ self.model.Add(self.Num[pos] == int(get_char(self.board, pos))).OnlyEnforceIf(self.W[pos])
32
+
33
+ def add_all_constraints(self):
34
+ for pos in get_all_pos(self.V, self.H): # no two black squares are adjacent
35
+ for neighbor in get_neighbors4(pos, self.V, self.H):
36
+ self.model.Add(self.B[pos] + self.B[neighbor] <= 1)
37
+ for row in range(self.V): # no number appears twice in any row (numbers are ignored if black)
38
+ self.model.AddAllDifferent([self.Num[pos] for pos in get_row_pos(row, self.H)])
39
+ for col in range(self.H): # no number appears twice in any column (numbers are ignored if black)
40
+ self.model.AddAllDifferent([self.Num[pos] for pos in get_col_pos(col, self.V)])
41
+ force_connected_component(self.model, self.W) # all white squares must be a single connected component
42
+
43
+ def solve_and_print(self, verbose: bool = True):
44
+ def board_to_solution(board: Board, solver: cp_model.CpSolverSolutionCallback) -> SingleSolution:
45
+ return SingleSolution(assignment={pos: solver.Value(var) for pos, var in board.B.items()})
46
+ def callback(single_res: SingleSolution):
47
+ print("Solution found")
48
+ print(combined_function(self.V, self.H,
49
+ is_shaded=lambda r, c: single_res.assignment[get_pos(x=c, y=r)],
50
+ center_char=lambda r, c: self.board[r, c],
51
+ text_on_shaded_cells=False
52
+ ))
53
+ return generic_solve_all(self, board_to_solution, callback=callback if verbose else None, verbose=verbose)
@@ -0,0 +1,135 @@
1
+ """
2
+ This file is a simple helper that parses the images from https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/inertia.html and converts them to a json file.
3
+ Look at the ./input_output/ directory for examples of input images and output json files.
4
+ The output json is used in the test_solve.py file to test the solver.
5
+ """
6
+
7
+ import itertools
8
+ from pathlib import Path
9
+ import numpy as np
10
+ cv = None
11
+
12
+
13
+ def extract_lines(bw):
14
+ horizontal = np.copy(bw)
15
+ vertical = np.copy(bw)
16
+
17
+ cols = horizontal.shape[1]
18
+ horizontal_size = max(5, cols // 20)
19
+ h_kernel = cv.getStructuringElement(cv.MORPH_RECT, (horizontal_size, 1))
20
+ horizontal = cv.erode(horizontal, h_kernel)
21
+ horizontal = cv.dilate(horizontal, h_kernel)
22
+ h_means = np.mean(horizontal, axis=1)
23
+ h_idx = np.where(h_means > np.percentile(h_means, 70))[0]
24
+
25
+ rows = vertical.shape[0]
26
+ verticalsize = max(5, rows // 20)
27
+ v_kernel = cv.getStructuringElement(cv.MORPH_RECT, (1, verticalsize))
28
+ vertical = cv.erode(vertical, v_kernel)
29
+ vertical = cv.dilate(vertical, v_kernel)
30
+ v_means = np.mean(vertical, axis=0)
31
+ v_idx = np.where(v_means > np.percentile(v_means, 70))[0]
32
+ return h_idx, v_idx
33
+
34
+ def mean_consecutives(arr):
35
+ if len(arr) == 0:
36
+ return arr
37
+ sums, counts = [arr[0]], [1]
38
+ for k in arr[1:]:
39
+ if k == sums[-1] + counts[-1]:
40
+ sums[-1] += k
41
+ counts[-1] += 1
42
+ else:
43
+ sums.append(k)
44
+ counts.append(1)
45
+ return np.array(sums)//np.array(counts)
46
+
47
+ def main(img_path):
48
+ global cv
49
+ import cv2 as cv_module
50
+ cv = cv_module
51
+ image_path = Path(img_path)
52
+ output_path = image_path.parent / (image_path.stem + '.json')
53
+ src = cv.imread(img_path, cv.IMREAD_COLOR)
54
+ gray = cv.cvtColor(src, cv.COLOR_BGR2GRAY)
55
+ inv = cv.bitwise_not(gray)
56
+ bw = cv.adaptiveThreshold(inv, 255, cv.ADAPTIVE_THRESH_MEAN_C, cv.THRESH_BINARY, 15, -2)
57
+ h_idx, v_idx = extract_lines(bw)
58
+ h_idx = mean_consecutives(h_idx)
59
+ v_idx = mean_consecutives(v_idx)
60
+
61
+ # Estimate grid cell and circle radii
62
+ cell = int(np.median(np.diff(h_idx))) if len(h_idx) > 3 else 40
63
+ r_min = max(6, int(cell*0.18))
64
+ r_max = int(cell*0.52)
65
+
66
+ # Global Hough detection with parameter sweep
67
+ blur = cv.medianBlur(gray, 5)
68
+ detected = [] # x, y, r
69
+
70
+ for dp, p2 in itertools.product([1.2, 1.0], [20, 18, 16, 14, 12]):
71
+ circles = cv.HoughCircles(
72
+ blur, cv.HOUGH_GRADIENT, dp=dp, minDist=max(12, int(cell*0.75)),
73
+ param1=120, param2=p2, minRadius=r_min, maxRadius=r_max
74
+ )
75
+ if circles is not None:
76
+ for (x, y, r) in np.round(circles[0, :]).astype(int):
77
+ detected.append((x, y, r))
78
+
79
+ # Non-maximum suppression to remove duplicates
80
+ def nms(circles, dist_thr=10):
81
+ kept = []
82
+ for x,y,r in sorted(circles, key=lambda c: -c[2]):
83
+ if all((x-kx)**2+(y-ky)**2 > dist_thr**2 for kx,ky,kr in kept):
84
+ kept.append((x,y,r))
85
+ return kept
86
+
87
+ detected = nms(detected, dist_thr=max(10,int(cell*0.4)))
88
+
89
+ # Map circle centers to nearest intersection
90
+ H, W = len(h_idx), len(v_idx)
91
+ presence = np.zeros((H, W), dtype=int)
92
+
93
+ # Build KD-like search by grid proximity
94
+ tol = int(cell*0.5) # max distance from an intersection to accept a circle
95
+ for (cx, cy, _) in detected:
96
+ # find nearest indices
97
+ j = int(np.argmin(np.abs(h_idx - cy)))
98
+ i = int(np.argmin(np.abs(v_idx - cx)))
99
+ if abs(h_idx[j]-cy) <= tol and abs(v_idx[i]-cx) <= tol:
100
+ presence[j, i] = 1
101
+
102
+ with open(output_path, 'w') as f:
103
+ f.write('[\n')
104
+ for i, row in enumerate(presence):
105
+ f.write(' ' + str(row.tolist()).replace("'", '"'))
106
+ if i != len(presence) - 1:
107
+ f.write(',')
108
+ f.write('\n')
109
+ f.write(']')
110
+ print('output json: ', output_path)
111
+ print('output json: ', output_path)
112
+ print('output json: ', output_path)
113
+
114
+ overlay = src.copy()
115
+ for (cx, cy, r) in detected:
116
+ cv.circle(overlay, (cx, cy), r, (255,0,0), 2)
117
+ for j, y in enumerate(h_idx):
118
+ for i, x in enumerate(v_idx):
119
+ color = (0,0,255) if presence[j,i]==1 else (0,255,0)
120
+ cv.circle(overlay, (int(x), int(y)), 4, color, 2)
121
+ show_wait_destroy("overlay", overlay)
122
+
123
+
124
+
125
+ def show_wait_destroy(winname, img):
126
+ cv.imshow(winname, img)
127
+ cv.moveWindow(winname, 500, 0)
128
+ cv.waitKey(0)
129
+ cv.destroyWindow(winname)
130
+
131
+
132
+ if __name__ == '__main__':
133
+ # to run this script and visualize the output, in the root run:
134
+ # python .\src\puzzle_solver\puzzles\slant\parse_map\parse_map.py | python .\src\puzzle_solver\utils\visualizer.py --read_stdin
135
+ main(Path(__file__).parent / 'input_output' / '23131379850022376.png')
@@ -0,0 +1,111 @@
1
+ from typing import Literal, Optional, Union
2
+ from dataclasses import dataclass
3
+
4
+ import numpy as np
5
+ from ortools.sat.python import cp_model
6
+
7
+ from puzzle_solver.core.utils import Pos, get_all_pos, in_bounds, get_pos
8
+ from puzzle_solver.core.utils_ortools import force_no_loops, generic_solve_all, SingleSolution
9
+ from puzzle_solver.core.utils_visualizer import combined_function
10
+
11
+
12
+ @dataclass(frozen=True)
13
+ class Node:
14
+ """The grid is represented as a graph of cells connected to corners."""
15
+ node_type: Union[Literal["Cell"], Literal["Corner"]]
16
+ pos: Pos
17
+ slant: Union[Literal["/"], Literal["\\"], None]
18
+
19
+ def get_neighbors(self, board_nodes: dict[tuple[str, Pos, Optional[str]], "Node"]) -> list["Node"]:
20
+ if self.node_type == "Cell" and self.slant == "/":
21
+ n1 = board_nodes[("Corner", get_pos(self.pos.x+1, self.pos.y), None)]
22
+ n2 = board_nodes[("Corner", get_pos(self.pos.x, self.pos.y+1), None)]
23
+ return [n1, n2]
24
+ elif self.node_type == "Cell" and self.slant == "\\":
25
+ n1 = board_nodes[("Corner", get_pos(self.pos.x, self.pos.y), None)]
26
+ n2 = board_nodes[("Corner", get_pos(self.pos.x+1, self.pos.y+1), None)]
27
+ return [n1, n2]
28
+ elif self.node_type == "Corner":
29
+ # 4 cells, 2 cells per slant
30
+ n1 = ("Cell", get_pos(self.pos.x-1, self.pos.y-1), "\\")
31
+ n2 = ("Cell", get_pos(self.pos.x, self.pos.y-1), "/")
32
+ n3 = ("Cell", get_pos(self.pos.x-1, self.pos.y), "/")
33
+ n4 = ("Cell", get_pos(self.pos.x, self.pos.y), "\\")
34
+ return {board_nodes[n] for n in [n1, n2, n3, n4] if n in board_nodes}
35
+
36
+
37
+ class Board:
38
+ def __init__(self, numbers: Union[list[tuple[Pos, int]], np.array], V: int = None, H: int = None):
39
+ if isinstance(numbers, np.ndarray):
40
+ V, H = numbers.shape
41
+ V = V - 1
42
+ H = H - 1
43
+ numbers = [(get_pos(x=pos[1], y=pos[0]), int(d)) for pos, d in np.ndenumerate(numbers) if str(d).isdecimal()]
44
+ numbers = [(p, n) for p, n in numbers if n >= 0]
45
+ else:
46
+ assert V is not None and H is not None, 'V and H must be provided if numbers is not a numpy array'
47
+ assert V >= 1 and H >= 1, 'V and H must be at least 1'
48
+ assert all(isinstance(number, int) and number >= 0 for (pos, number) in numbers), 'numbers must be a list of integers'
49
+ self.V = V
50
+ self.H = H
51
+ self.numbers = numbers
52
+ self.pos_to_number: dict[Pos, int] = {pos: number for pos, number in numbers}
53
+
54
+ self.model = cp_model.CpModel()
55
+ self.model_vars: dict[tuple[Pos, str], cp_model.IntVar] = {}
56
+ self.nodes: dict[Node, cp_model.IntVar] = {}
57
+ self.neighbor_dict: dict[Node, set[Node]] = {}
58
+
59
+ self.create_vars()
60
+ self.add_all_constraints()
61
+
62
+
63
+ def create_vars(self):
64
+ for pos in get_all_pos(self.V, self.H):
65
+ self.model_vars[(pos, '/')] = self.model.NewBoolVar(f'{pos}:/')
66
+ self.model_vars[(pos, '\\')] = self.model.NewBoolVar(f'{pos}:\\')
67
+ self.model.AddExactlyOne([self.model_vars[(pos, '/')], self.model_vars[(pos, '\\')]])
68
+ for (pos, slant), v in self.model_vars.items():
69
+ self.nodes[Node(node_type="Cell", pos=pos, slant=slant)] = v
70
+ for pos in get_all_pos(self.V + 1, self.H + 1):
71
+ self.nodes[Node(node_type="Corner", pos=pos, slant=None)] = self.model.NewConstant(1)
72
+
73
+
74
+ def add_all_constraints(self):
75
+ for pos, number in self.pos_to_number.items():
76
+ # pos is a position on the intersection of 4 cells
77
+ # when pos is (xi, yi) then it gets a +1 contribution for each:
78
+ # - cell (xi-1, yi-1) is a "\\"
79
+ # - cell (xi, yi) is a "\\"
80
+ # - cell (xi, yi-1) is a "/"
81
+ # - cell (xi-1, yi) is a "/"
82
+ xi, yi = pos.x, pos.y
83
+ tl_pos = get_pos(xi-1, yi-1)
84
+ br_pos = get_pos(xi, yi)
85
+ tr_pos = get_pos(xi, yi-1)
86
+ bl_pos = get_pos(xi-1, yi)
87
+ tl_var = self.model_vars[(tl_pos, '\\')] if in_bounds(tl_pos, self.V, self.H) else 0
88
+ br_var = self.model_vars[(br_pos, '\\')] if in_bounds(br_pos, self.V, self.H) else 0
89
+ tr_var = self.model_vars[(tr_pos, '/')] if in_bounds(tr_pos, self.V, self.H) else 0
90
+ bl_var = self.model_vars[(bl_pos, '/')] if in_bounds(bl_pos, self.V, self.H) else 0
91
+ self.model.Add(sum([tl_var, tr_var, bl_var, br_var]) == number)
92
+ board_nodes = {(node.node_type, node.pos, node.slant): node for node in self.nodes.keys()}
93
+ self.neighbor_dict = {node: node.get_neighbors(board_nodes) for node in self.nodes.keys()}
94
+ no_loops_vars = force_no_loops(self.model, self.nodes, is_neighbor=lambda n1, n2: n1 in self.neighbor_dict[n2])
95
+ self.no_loops_vars = no_loops_vars
96
+
97
+
98
+ def solve_and_print(self, verbose: bool = True):
99
+ def board_to_solution(board: Board, solver: cp_model.CpSolverSolutionCallback) -> SingleSolution:
100
+ assignment: dict[Pos, int] = {}
101
+ # graph = {node: solver.Value(var) for node, var in board.nodes.items()}
102
+ for (pos, s), var in board.model_vars.items():
103
+ if solver.Value(var) == 1:
104
+ assignment[pos] = s
105
+ for p in get_all_pos(self.V, self.H):
106
+ assert p in assignment, f'position {p} is not assigned a number'
107
+ return SingleSolution(assignment=assignment)
108
+ def callback(single_res: SingleSolution):
109
+ print("Solution found")
110
+ print(combined_function(self.V, self.H, center_char=lambda r, c: single_res.assignment[get_pos(x=c, y=r)]))
111
+ return generic_solve_all(self, board_to_solution, callback=callback if verbose else None, verbose=verbose)
@@ -0,0 +1,130 @@
1
+ import numpy as np
2
+ from collections import defaultdict
3
+ from ortools.sat.python import cp_model
4
+
5
+ from puzzle_solver.core.utils import Pos, get_all_pos, get_char, set_char, Direction, get_row_pos, get_col_pos, get_next_pos, in_bounds, get_opposite_direction
6
+ from puzzle_solver.core.utils_ortools import generic_solve_all, SingleSolution, force_connected_component
7
+ from puzzle_solver.core.utils_visualizer import combined_function
8
+
9
+
10
+ CellBorder = tuple[Pos, Direction]
11
+ Corner = Pos
12
+
13
+
14
+ class Board:
15
+ def __init__(self, board: np.array):
16
+ assert board.ndim == 2, f'board must be 2d, got {board.ndim}'
17
+ assert all(c.item() == ' ' or str(c.item()).isdecimal() for c in np.nditer(board)), 'board must contain only spaces or digits'
18
+ self.V = board.shape[0]
19
+ self.H = board.shape[1]
20
+ self.board = board
21
+ self.cell_borders_to_corners: dict[CellBorder, set[Corner]] = defaultdict(set) # for every cell border, a set of all corners it is connected to
22
+ self.corners_to_cell_borders: dict[Corner, set[CellBorder]] = defaultdict(set) # opposite direction
23
+
24
+ # 2N^2 + 2N edges
25
+ # 4*edges (fully connected component)
26
+ # model variables = edges (on/off) + 4*edges (fully connected component)
27
+ # = 9N^2 + 9N
28
+ self.model = cp_model.CpModel()
29
+ self.model_vars: dict[CellBorder, cp_model.IntVar] = {} # one entry for every unique variable in the model
30
+ self.cell_borders: dict[CellBorder, cp_model.IntVar] = {} # for every position and direction, one entry for that edge (thus the same edge variables are used in opposite directions of neighboring cells)
31
+ self.corner_vars: dict[Corner, set[cp_model.IntVar]] = defaultdict(set) # for every corner, one entry for each edge that touches the corner (i.e. 4 per corner unless on the border)
32
+
33
+ self.create_vars()
34
+ self.add_all_constraints()
35
+
36
+ def create_vars(self):
37
+ for pos in get_all_pos(self.V, self.H):
38
+ for direction in [Direction.RIGHT, Direction.DOWN]:
39
+ self.add_var(pos, direction)
40
+ for pos in get_row_pos(0, self.H):
41
+ self.add_var(pos, Direction.UP)
42
+ for pos in get_col_pos(0, self.V):
43
+ self.add_var(pos, Direction.LEFT)
44
+
45
+ def add_var(self, pos: Pos, direction: Direction):
46
+ cell_border = (pos, direction)
47
+ v = self.model.NewBoolVar(f'main:{cell_border}')
48
+ self.model_vars[cell_border] = v
49
+ self.add_cell_border_var(cell_border, v)
50
+ self.add_corner_vars(cell_border, v)
51
+
52
+ def add_cell_border_var(self, cell_border: CellBorder, var: cp_model.IntVar):
53
+ """An edge belongs to two cells unless its on the border in which case it only belongs to one."""
54
+ pos, direction = cell_border
55
+ self.cell_borders[cell_border] = var
56
+ next_pos = get_next_pos(pos, direction)
57
+ if in_bounds(next_pos, self.V, self.H):
58
+ self.cell_borders[(next_pos, get_opposite_direction(direction))] = var
59
+
60
+ def add_corner_vars(self, cell_border: CellBorder, var: cp_model.IntVar):
61
+ """
62
+ An edge always belongs to two corners. Note that the cell xi,yi has the 4 corners (xi,yi), (xi+1,yi), (xi,yi+1), (xi+1,yi+1). (memorize these 4 coordinates or the function won't make sense)
63
+ Thus corner index is +1 of board coordinates.
64
+ Never check for bounds here because an edge ALWAYS touches two corners AND because the +1 will make in_bounds return False when its still in bounds.
65
+ """
66
+ pos, direction = cell_border
67
+ if direction == Direction.LEFT: # it touches me and (xi,yi+1)
68
+ corner1 = pos
69
+ corner2 = get_next_pos(pos, Direction.DOWN)
70
+ elif direction == Direction.UP: # it touches me and (xi+1,yi)
71
+ corner1 = pos
72
+ corner2 = get_next_pos(pos, Direction.RIGHT)
73
+ elif direction == Direction.RIGHT: # it touches (xi+1,yi) and (xi+1,yi+1)
74
+ corner1 = get_next_pos(pos, Direction.RIGHT)
75
+ corner2 = get_next_pos(corner1, Direction.DOWN)
76
+ elif direction == Direction.DOWN: # it touches (xi,yi+1) and (xi+1,yi+1)
77
+ corner1 = get_next_pos(pos, Direction.DOWN)
78
+ corner2 = get_next_pos(corner1, Direction.RIGHT)
79
+ else:
80
+ raise ValueError(f'Invalid direction: {direction}')
81
+ self.corner_vars[corner1].add(var)
82
+ self.corner_vars[corner2].add(var)
83
+ self.cell_borders_to_corners[cell_border].add(corner1)
84
+ self.cell_borders_to_corners[cell_border].add(corner2)
85
+ self.corners_to_cell_borders[corner1].add(cell_border)
86
+ self.corners_to_cell_borders[corner2].add(cell_border)
87
+
88
+ def add_all_constraints(self):
89
+ for pos in get_all_pos(self.V, self.H): # enforce cells with numbers
90
+ variables = [self.cell_borders[(pos, direction)] for direction in Direction if (pos, direction) in self.cell_borders]
91
+ val = get_char(self.board, pos)
92
+ if not val.isdecimal():
93
+ continue
94
+ self.model.Add(sum(variables) == int(val))
95
+
96
+ corner_sum_domain = cp_model.Domain.FromValues([0, 2]) # sum of edges touching a corner is 0 or 2
97
+ for corner in self.corner_vars: # a corder always has 0 or 2 active edges
98
+ self.model.AddLinearExpressionInDomain(sum(self.corner_vars[corner]), corner_sum_domain)
99
+
100
+ # single connected component
101
+ def is_neighbor(cb1: CellBorder, cb2: CellBorder) -> bool:
102
+ cb1_corners = self.cell_borders_to_corners[cb1]
103
+ cb2_corners = self.cell_borders_to_corners[cb2]
104
+ return len(cb1_corners & cb2_corners) > 0
105
+ force_connected_component(self.model, self.model_vars, is_neighbor=is_neighbor)
106
+
107
+
108
+
109
+
110
+ def solve_and_print(self, verbose: bool = True):
111
+ def board_to_solution(board: Board, solver: cp_model.CpSolverSolutionCallback) -> SingleSolution:
112
+ assignment: dict[Pos, str] = {}
113
+ for (pos, direction), var in board.model_vars.items():
114
+ if solver.value(var) == 1:
115
+ if pos not in assignment:
116
+ assignment[pos] = ''
117
+ assignment[pos] += direction.name[0]
118
+ return SingleSolution(assignment=assignment)
119
+ def callback(single_res: SingleSolution):
120
+ print("Solution found")
121
+ res = np.full((self.V, self.H), ' ', dtype=object)
122
+ for pos in get_all_pos(self.V, self.H):
123
+ if pos not in single_res.assignment:
124
+ continue
125
+ c = ''.join(sorted(single_res.assignment[pos]))
126
+ set_char(res, pos, c)
127
+ # replace " " with "·"
128
+ board = np.where(self.board == ' ', '·', self.board)
129
+ print(combined_function(self.V, self.H, cell_flags=lambda r, c: res[r, c], center_char=lambda r, c: board[r, c]))
130
+ return generic_solve_all(self, board_to_solution, callback=callback if verbose else None, verbose=verbose, max_solutions=999)