mini-arcade-core 0.9.2__py3-none-any.whl → 0.9.3__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- mini_arcade_core/__init__.py +8 -2
- mini_arcade_core/game.py +20 -5
- mini_arcade_core/registry.py +62 -0
- {mini_arcade_core-0.9.2.dist-info → mini_arcade_core-0.9.3.dist-info}/METADATA +1 -1
- {mini_arcade_core-0.9.2.dist-info → mini_arcade_core-0.9.3.dist-info}/RECORD +7 -6
- {mini_arcade_core-0.9.2.dist-info → mini_arcade_core-0.9.3.dist-info}/WHEEL +0 -0
- {mini_arcade_core-0.9.2.dist-info → mini_arcade_core-0.9.3.dist-info}/licenses/LICENSE +0 -0
mini_arcade_core/__init__.py
CHANGED
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@@ -22,12 +22,17 @@ from .geometry2d import Bounds2D, Position2D, Size2D
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from .keys import Key, keymap
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from .kinematics2d import KinematicData
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from .physics2d import Velocity2D
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from .registry import SceneRegistry
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from .scene import Scene
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logger = logging.getLogger(__name__)
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-
def run_game(
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def run_game(
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initial_scene_cls: type[Scene],
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config: GameConfig | None = None,
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registry: SceneRegistry | None = None,
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):
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"""
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Convenience helper to bootstrap and run a game with a single scene.
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@@ -44,7 +49,7 @@ def run_game(initial_scene_cls: type[Scene], config: GameConfig | None = None):
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raise ValueError(
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"GameConfig.backend must be set to a Backend instance"
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)
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game = Game(cfg)
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game = Game(cfg, registry=registry)
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scene = initial_scene_cls(game)
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game.run(scene)
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@@ -72,6 +77,7 @@ __all__ = [
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"RectKinematic",
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"Key",
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"keymap",
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"SceneRegistry",
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]
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PACKAGE_NAME = "mini-arcade-core" # or whatever is in your pyproject.toml
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mini_arcade_core/game.py
CHANGED
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@@ -9,15 +9,18 @@ from dataclasses import dataclass
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from datetime import datetime
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from pathlib import Path
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from time import perf_counter, sleep
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING, Union
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from PIL import Image # type: ignore[import]
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from .backend import Backend
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from .registry import SceneRegistry
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if TYPE_CHECKING: # avoid runtime circular import
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from .scene import Scene
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SceneOrId = Union["Scene", str]
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@dataclass
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class GameConfig:
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@@ -49,7 +52,9 @@ class _StackEntry:
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class Game:
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"""Core game object responsible for managing the main loop and active scene."""
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def __init__(
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def __init__(
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self, config: GameConfig, registry: SceneRegistry | None = None
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):
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"""
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:param config: Game configuration options.
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:type config: GameConfig
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@@ -65,6 +70,7 @@ class Game:
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"GameConfig.backend must be set to a Backend instance"
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)
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self.backend: Backend = config.backend
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self.registry = registry or SceneRegistry(_factories={})
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self._scene_stack: list[_StackEntry] = []
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def current_scene(self) -> "Scene | None":
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@@ -76,7 +82,7 @@ class Game:
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"""
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return self._scene_stack[-1].scene if self._scene_stack else None
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def change_scene(self, scene:
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def change_scene(self, scene: SceneOrId):
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"""
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Swap the active scene. Concrete implementations should call
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``on_exit``/``on_enter`` appropriately.
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@@ -84,6 +90,8 @@ class Game:
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:param scene: The new scene to activate.
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:type scene: Scene
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"""
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scene = self._resolve_scene(scene)
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while self._scene_stack:
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entry = self._scene_stack.pop()
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entry.scene.on_exit()
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@@ -91,11 +99,13 @@ class Game:
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self._scene_stack.append(_StackEntry(scene=scene, as_overlay=False))
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scene.on_enter()
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def push_scene(self, scene:
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def push_scene(self, scene: SceneOrId, as_overlay: bool = False):
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"""
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Push a scene on top of the current one.
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If as_overlay=True, underlying scene(s) may still be drawn but never updated.
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"""
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scene = self._resolve_scene(scene)
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top = self.current_scene()
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if top is not None:
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top.on_pause()
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@@ -142,7 +152,7 @@ class Game:
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"""Request that the main loop stops."""
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self._running = False
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def run(self, initial_scene:
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def run(self, initial_scene: SceneOrId):
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"""
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Run the main loop starting with the given scene.
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@@ -241,3 +251,8 @@ class Game:
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self._convert_bmp_to_image(bmp_path, str(out_path))
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return str(out_path)
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return None
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def _resolve_scene(self, scene: SceneOrId) -> "Scene":
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if isinstance(scene, str):
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return self.registry.create(scene, self)
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return scene
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@@ -0,0 +1,62 @@
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"""
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Scene registry for mini arcade core.
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Allows registering and creating scenes by string IDs.
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import TYPE_CHECKING, Dict, Protocol
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if TYPE_CHECKING:
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from mini_arcade_core.game import Game
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from mini_arcade_core.scene import Scene
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class SceneFactory(Protocol):
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"""
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Protocol for scene factory callables.
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"""
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def __call__(self, game: "Game") -> "Scene": ...
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@dataclass
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class SceneRegistry:
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"""
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Registry for scene factories, allowing registration and creation of scenes by string IDs.
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"""
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_factories: Dict[str, SceneFactory]
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def register(self, scene_id: str, factory: SceneFactory) -> None:
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"""
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Register a scene factory under a given scene ID.
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:param scene_id: The string ID for the scene.
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:type scene_id: str
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:param factory: A callable that creates a Scene instance.
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:type factory: SceneFactory
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"""
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self._factories[scene_id] = factory
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def create(self, scene_id: str, game: "Game") -> "Scene":
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"""
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Create a scene instance using the registered factory for the given scene ID.
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:param scene_id: The string ID of the scene to create.
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:type scene_id: str
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:param game: The Game instance to pass to the scene factory.
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:type game: Game
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:return: A new Scene instance.
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:rtype: Scene
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:raises KeyError: If no factory is registered for the given scene ID.
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"""
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try:
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return self._factories[scene_id](game)
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except KeyError as e:
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raise KeyError(f"Unknown scene_id={scene_id!r}") from e
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mini_arcade_core/__init__.py,sha256=
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mini_arcade_core/__init__.py,sha256=l1POPqWz4432MvXlftzB9K0jGWmq9jzDTDe-9bPWvs4,2739
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mini_arcade_core/backend.py,sha256=kB666RiMSpFaxVEi0KIOPGjh4cdCPWDs5vz8MdY37G4,6854
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mini_arcade_core/boundaries2d.py,sha256=H1HkCR1422MkQIEve2DFKvnav4RpvtLx-qTMxzmdDMQ,2610
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mini_arcade_core/collision2d.py,sha256=iq800wsoYQNft3SA-W4jeY1wXhbpz2E7IkIorZBI238,1718
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mini_arcade_core/entity.py,sha256=1AuE-_iMJYHxSyG783fsyByKK8Gx4vWWKMCEPjtgHXw,1776
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mini_arcade_core/game.py,sha256=
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mini_arcade_core/game.py,sha256=YJD10IePBcZ8qyt1FCIWX9hnm8HhK85QK7J6hDEH1H4,7734
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mini_arcade_core/geometry2d.py,sha256=js791mMpsE_YbEoqtTOsOxNSflvKgSk6VeVKhj9N318,1282
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mini_arcade_core/keymaps/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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mini_arcade_core/keymaps/sdl.py,sha256=lRBvgTfdT7enN0qV7S2ZoLsPAWpaiSHzsyVGDlyTzQA,1924
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mini_arcade_core/keys.py,sha256=LTg20SwLBI3kpPIiTNpq2yBft_QUGj-iNFSNm9M-Fus,3010
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mini_arcade_core/kinematics2d.py,sha256=twBx-1jEwdknIJEyYBUg4VZyAvw1d7pGHaGFd36TPbo,2085
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mini_arcade_core/physics2d.py,sha256=qIq86qWVuvcnLIMEPH6xx7XQO4tQhfiMZY6FseuVOR8,1636
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mini_arcade_core/registry.py,sha256=F6zw7-FthcZeApLSpPe9sjwAm7ed9ji8pfw1CG24ac4,1699
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mini_arcade_core/scene.py,sha256=e0E81aHt6saYiGfA-1V2II1yWwcZfvqGTRAv8pZnQtY,3865
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mini_arcade_core/ui/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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mini_arcade_core/ui/menu.py,sha256=79krwtWkGXKLSxG37PZsIIeFLayx9OTDN6esJepthlE,11343
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mini_arcade_core-0.9.
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mini_arcade_core-0.9.
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mini_arcade_core-0.9.
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mini_arcade_core-0.9.
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mini_arcade_core-0.9.3.dist-info/METADATA,sha256=MzprnzdjBtSbBmvJwXi4EsnDbgOZsu253zBmO7TF0hA,8188
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mini_arcade_core-0.9.3.dist-info/WHEEL,sha256=zp0Cn7JsFoX2ATtOhtaFYIiE2rmFAD4OcMhtUki8W3U,88
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mini_arcade_core-0.9.3.dist-info/licenses/LICENSE,sha256=3lHAuV0584cVS5vAqi2uC6GcsVgxUijvwvtZckyvaZ4,1096
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mini_arcade_core-0.9.3.dist-info/RECORD,,
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File without changes
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File without changes
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