mini-arcade-core 0.9.1__py3-none-any.whl → 0.9.2__py3-none-any.whl

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@@ -214,6 +214,18 @@ class Backend(Protocol):
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  :type color: Color
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  """
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+ def measure_text(self, text: str) -> tuple[int, int]:
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+ """
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+ Measure the width and height of the given text string in pixels.
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+
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+ :param text: The text string to measure.
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+ :type text: str
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+
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+ :return: A tuple (width, height) in pixels.
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+ :rtype: tuple[int, int]
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+ """
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+ raise NotImplementedError
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+
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  def capture_frame(self, path: str | None = None) -> bytes | None:
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  """
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  Capture the current frame.
@@ -8,6 +8,7 @@ from dataclasses import dataclass
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  from typing import Callable, Sequence
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  from mini_arcade_core.backend import Backend, Color, Event, EventType
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+ from mini_arcade_core.geometry2d import Size2D
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  MenuAction = Callable[[], None]
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@@ -25,6 +26,9 @@ class MenuItem:
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  on_select: MenuAction
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+ # Justification: Data container for styling options needs
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+ # some attributes.
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+ # pylint: disable=too-many-instance-attributes
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  @dataclass
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  class MenuStyle:
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  """
@@ -37,7 +41,42 @@ class MenuStyle:
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  normal: Color = (220, 220, 220)
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  selected: Color = (255, 255, 0)
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+
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+ # Layout
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  line_height: int = 28
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+ title_color: Color = (255, 255, 255)
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+ title_spacing: int = 18
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+
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+ # Scene background (solid)
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+ background_color: Color | None = None # e.g. BACKGROUND
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+
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+ # Optional full-screen overlay (dim)
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+ overlay_color: Color | None = None # e.g. (0,0,0,0.5) for pause
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+
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+ # Panel behind content (optional)
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+ panel_color: Color | None = None
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+ panel_padding_x: int = 24
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+ panel_padding_y: int = 18
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+
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+ # Button rendering (optional)
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+ button_enabled: bool = False
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+ button_fill: Color = (30, 30, 30, 1.0)
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+ button_border: Color = (120, 120, 120, 1.0)
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+ button_selected_border: Color = (255, 255, 0, 1.0)
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+ button_width: int | None = (
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+ None # if None -> auto-fit to longest label + padding
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+ )
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+ button_height: int = 40
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+ button_gap: int = 20
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+ button_padding_x: int = 20 # used for auto-fit + text centering
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+
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+ # Hint footer (optional)
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+ hint: str | None = None
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+ hint_color: Color = (200, 200, 200)
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+ hint_margin_bottom: int = 50
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+
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+
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+ # pylint: enable=too-many-instance-attributes
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  class Menu:
@@ -47,8 +86,8 @@ class Menu:
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  self,
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  items: Sequence[MenuItem],
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  *,
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- x: int = 40,
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- y: int = 40,
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+ viewport: Size2D | None = None,
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+ title: str | None = None,
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  style: MenuStyle | None = None,
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  ):
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  """
@@ -62,8 +101,8 @@ class Menu:
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  :type style: MenuStyle | None
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  """
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  self.items = list(items)
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- self.x = x
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- self.y = y
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+ self.viewport = viewport
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+ self.title = title
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  self.style = style or MenuStyle()
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  self.selected_index = 0
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@@ -114,6 +153,36 @@ class Menu:
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  elif event.key == select_key:
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  self.select()
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+ def _measure_content(self, surface: Backend) -> tuple[int, int, int]:
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+ """
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+ Returns (content_width, content_height, title_height)
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+ where content is items-only (no padding).
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+ """
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+ if not self.items and not self.title:
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+ return 0, 0, 0
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+
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+ max_w = 0
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+ title_h = 0
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+
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+ if self.title:
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+ tw, th = surface.measure_text(self.title)
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+ max_w = max(max_w, tw)
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+ title_h = th
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+
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+ # Items
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+ for it in self.items:
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+ w, _ = surface.measure_text(it.label)
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+ max_w = max(max_w, w)
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+
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+ items_h = len(self.items) * self.style.line_height
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+
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+ # Total content height includes title block if present
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+ content_h = items_h
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+ if self.title:
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+ content_h += title_h + self.style.title_spacing
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+
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+ return max_w, content_h, title_h
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+
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  def draw(self, surface: Backend):
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  """
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  Draw the menu onto the given backend surface.
@@ -121,15 +190,182 @@ class Menu:
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  :param surface: The backend surface to draw on.
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  :type surface: Backend
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  """
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+ if self.viewport is None:
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+ raise ValueError(
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+ "Menu requires viewport=Size2D for centering/layout"
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+ )
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+
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+ vw, vh = self.viewport.width, self.viewport.height
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+
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+ # 0) Solid background (for main menus)
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+ if self.style.background_color is not None:
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+ surface.draw_rect(0, 0, vw, vh, color=self.style.background_color)
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+
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+ # 1) Overlay (for pause, etc.)
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+ if self.style.overlay_color is not None:
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+ surface.draw_rect(0, 0, vw, vh, color=self.style.overlay_color)
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+
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+ # 2) Compute menu content bounds (panel area)
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+ content_w, content_h, title_h = self._measure_content(surface)
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+
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+ pad_x, pad_y = self.style.panel_padding_x, self.style.panel_padding_y
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+ panel_w = content_w + pad_x * 2
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+ panel_h = content_h + pad_y * 2
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+
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+ x0 = (vw - panel_w) // 2
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+ y0 = (vh - panel_h) // 2
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+
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+ # Optional vertical offset if you add it later:
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+ # y0 += self.style.center_offset_y
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+
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+ # 3) Panel (optional)
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+ if self.style.panel_color is not None:
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+ surface.draw_rect(
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+ x0, y0, panel_w, panel_h, color=self.style.panel_color
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+ )
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+
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+ # 4) Draw title + items
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+ cursor_y = y0 + pad_y
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+ x_center = x0 + (panel_w // 2)
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+
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+ if self.title:
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+ self._draw_text_center_x(
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+ surface,
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+ x_center,
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+ cursor_y,
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+ self.title,
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+ color=self.style.title_color,
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+ )
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+ cursor_y += title_h + self.style.title_spacing
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+
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+ if self.style.button_enabled:
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+ self._draw_buttons(surface, x_center, cursor_y)
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+ else:
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+ self._draw_text_items(surface, x_center, cursor_y)
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+
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+ # 5) Hint footer (optional)
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+ if self.style.hint:
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+ self._draw_text_center_x(
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+ surface,
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+ vw // 2,
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+ vh - self.style.hint_margin_bottom,
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+ self.style.hint,
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+ color=self.style.hint_color,
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+ )
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+
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+ def _draw_text_items(
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+ self, surface: Backend, x_center: int, cursor_y: int
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+ ) -> None:
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  for i, item in enumerate(self.items):
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  color = (
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  self.style.selected
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  if i == self.selected_index
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  else self.style.normal
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  )
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- surface.draw_text(
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- self.x,
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- self.y + i * self.style.line_height,
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+ self._draw_text_center_x(
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+ surface,
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+ x_center,
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+ cursor_y + i * self.style.line_height,
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  item.label,
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  color=color,
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  )
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+
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+ # Justification: Local variables for layout calculations
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+ # pylint: disable=too-many-locals
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+ def _draw_buttons(
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+ self, surface: Backend, x_center: int, cursor_y: int
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+ ) -> None:
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+ # Determine button width: fixed or auto-fit
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+ if self.style.button_width is not None:
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+ bw = self.style.button_width
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+ else:
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+ max_label_w = 0
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+ for it in self.items:
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+ w, _ = surface.measure_text(it.label)
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+ max_label_w = max(max_label_w, w)
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+ bw = max_label_w + self.style.button_padding_x * 2
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+
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+ bh = self.style.button_height
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+ gap = self.style.button_gap
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+
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+ # We treat cursor_y as “top of first button”
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+ for i, item in enumerate(self.items):
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+ y = cursor_y + i * (bh + gap)
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+ x = x_center - bw // 2
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+
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+ selected = i == self.selected_index
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+ border = (
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+ self.style.button_selected_border
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+ if selected
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+ else self.style.button_border
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+ )
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+
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+ # Border rect
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+ surface.draw_rect(x - 4, y - 4, bw + 8, bh + 8, color=border)
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+ # Fill rect
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+ surface.draw_rect(x, y, bw, bh, color=self.style.button_fill)
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+
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+ # Label color
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+ text_color = self.style.selected if selected else self.style.normal
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+ tw, th = surface.measure_text(item.label)
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+ tx = x + (bw - tw) // 2
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+ ty = y + (bh - th) // 2
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+ surface.draw_text(tx, ty, item.label, color=text_color)
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+
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+ # pylint: enable=too-many-locals
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+
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+ def _measure_content(self, surface: Backend) -> tuple[int, int, int]:
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+ # If button mode: content height differs (button_height + gaps)
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+ max_w = 0
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+ title_h = 0
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+
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+ if self.title:
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+ tw, th = surface.measure_text(self.title)
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+ max_w = max(max_w, tw)
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+ title_h = th
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+
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+ if not self.items:
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+ content_h = 0
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+ if self.title:
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+ content_h = title_h
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+ return max_w, content_h, title_h
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+
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+ if self.style.button_enabled:
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+ # width: either fixed or auto-fit
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+ if self.style.button_width is not None:
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+ items_w = self.style.button_width
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+ else:
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+ max_label_w = 0
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+ for it in self.items:
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+ w, _ = surface.measure_text(it.label)
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+ max_label_w = max(max_label_w, w)
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+ items_w = max_label_w + self.style.button_padding_x * 2
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+
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+ max_w = max(max_w, items_w)
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+
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+ bh = self.style.button_height
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+ gap = self.style.button_gap
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+ items_h = len(self.items) * bh + (len(self.items) - 1) * gap
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+ else:
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+ for it in self.items:
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+ w, _ = surface.measure_text(it.label)
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+ max_w = max(max_w, w)
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+ items_h = len(self.items) * self.style.line_height
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+
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+ content_h = items_h
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+ if self.title:
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+ content_h += title_h + self.style.title_spacing
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+
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+ return max_w, content_h, title_h
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+
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+ @staticmethod
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+ def _draw_text_center_x(
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+ surface: Backend,
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+ x_center: int,
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+ y: int,
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+ text: str,
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+ *,
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+ color: Color,
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+ ) -> None:
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+ w, _ = surface.measure_text(text)
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+ surface.draw_text(x_center - (w // 2), y, text, color=color)
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: mini-arcade-core
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- Version: 0.9.1
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+ Version: 0.9.2
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  Summary: Tiny scene-based game loop core for small arcade games.
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  License: Copyright (c) 2025 Santiago Rincón
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@@ -1,5 +1,5 @@
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  mini_arcade_core/__init__.py,sha256=7Ioji-MpfSQq4Ok3agVzP4mvcTNiThrY-DTDmVYFKo0,2609
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- mini_arcade_core/backend.py,sha256=tmMLv0H0rTGgo_hitIKfHU9S9oqtR3qUAwAgKGZS2-w,6505
2
+ mini_arcade_core/backend.py,sha256=kB666RiMSpFaxVEi0KIOPGjh4cdCPWDs5vz8MdY37G4,6854
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  mini_arcade_core/boundaries2d.py,sha256=H1HkCR1422MkQIEve2DFKvnav4RpvtLx-qTMxzmdDMQ,2610
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  mini_arcade_core/collision2d.py,sha256=iq800wsoYQNft3SA-W4jeY1wXhbpz2E7IkIorZBI238,1718
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  mini_arcade_core/entity.py,sha256=1AuE-_iMJYHxSyG783fsyByKK8Gx4vWWKMCEPjtgHXw,1776
@@ -12,8 +12,8 @@ mini_arcade_core/kinematics2d.py,sha256=twBx-1jEwdknIJEyYBUg4VZyAvw1d7pGHaGFd36T
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  mini_arcade_core/physics2d.py,sha256=qIq86qWVuvcnLIMEPH6xx7XQO4tQhfiMZY6FseuVOR8,1636
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  mini_arcade_core/scene.py,sha256=e0E81aHt6saYiGfA-1V2II1yWwcZfvqGTRAv8pZnQtY,3865
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  mini_arcade_core/ui/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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- mini_arcade_core/ui/menu.py,sha256=2CbsMvqebZWbUdhilhyTNDL1LGcdaPqHFsIM_J2MWK8,3636
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- mini_arcade_core-0.9.1.dist-info/METADATA,sha256=pMU44fJcpjxG-7prQYQO8hbq55soJx39FWxw6Ro8qyc,8188
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- mini_arcade_core-0.9.1.dist-info/WHEEL,sha256=zp0Cn7JsFoX2ATtOhtaFYIiE2rmFAD4OcMhtUki8W3U,88
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- mini_arcade_core-0.9.1.dist-info/licenses/LICENSE,sha256=3lHAuV0584cVS5vAqi2uC6GcsVgxUijvwvtZckyvaZ4,1096
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- mini_arcade_core-0.9.1.dist-info/RECORD,,
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+ mini_arcade_core/ui/menu.py,sha256=79krwtWkGXKLSxG37PZsIIeFLayx9OTDN6esJepthlE,11343
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+ mini_arcade_core-0.9.2.dist-info/METADATA,sha256=6NW5an292zZXvaDVoLUKayukctCRzizdbHqM0a9vZ5g,8188
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+ mini_arcade_core-0.9.2.dist-info/WHEEL,sha256=zp0Cn7JsFoX2ATtOhtaFYIiE2rmFAD4OcMhtUki8W3U,88
18
+ mini_arcade_core-0.9.2.dist-info/licenses/LICENSE,sha256=3lHAuV0584cVS5vAqi2uC6GcsVgxUijvwvtZckyvaZ4,1096
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+ mini_arcade_core-0.9.2.dist-info/RECORD,,