meltygui-imgui 2.0.0.post3__cp313-cp313-win_amd64.whl

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Files changed (38) hide show
  1. meltygui_imgui/__init__.py +879 -0
  2. meltygui_imgui/_compat.py +16 -0
  3. meltygui_imgui/ansifeed.pxd +20 -0
  4. meltygui_imgui/cimgui.pxd +2242 -0
  5. meltygui_imgui/common.pyx +75 -0
  6. meltygui_imgui/core.cp313-win_amd64.pyd +0 -0
  7. meltygui_imgui/core.cpp +189914 -0
  8. meltygui_imgui/core.h +51 -0
  9. meltygui_imgui/core.pxd +12 -0
  10. meltygui_imgui/core.pyx +12812 -0
  11. meltygui_imgui/enums.pxd +561 -0
  12. meltygui_imgui/enums_internal.pxd +200 -0
  13. meltygui_imgui/extra.py +36 -0
  14. meltygui_imgui/integrations/__init__.py +13 -0
  15. meltygui_imgui/integrations/base.py +33 -0
  16. meltygui_imgui/integrations/cocos2d.py +27 -0
  17. meltygui_imgui/integrations/glfw.py +133 -0
  18. meltygui_imgui/integrations/glumpy.py +369 -0
  19. meltygui_imgui/integrations/opengl.py +422 -0
  20. meltygui_imgui/integrations/pygame.py +152 -0
  21. meltygui_imgui/integrations/pyglet.py +245 -0
  22. meltygui_imgui/integrations/sdl2.py +136 -0
  23. meltygui_imgui/internal.cp313-win_amd64.pyd +0 -0
  24. meltygui_imgui/internal.cpp +13336 -0
  25. meltygui_imgui/internal.h +51 -0
  26. meltygui_imgui/internal.pxd +686 -0
  27. meltygui_imgui/internal.pyx +207 -0
  28. meltygui_imgui-2.0.0.post3.dist-info/DELVEWHEEL +2 -0
  29. meltygui_imgui-2.0.0.post3.dist-info/METADATA +146 -0
  30. meltygui_imgui-2.0.0.post3.dist-info/RECORD +38 -0
  31. meltygui_imgui-2.0.0.post3.dist-info/WHEEL +5 -0
  32. meltygui_imgui-2.0.0.post3.dist-info/licenses/LICENSE +28 -0
  33. meltygui_imgui-2.0.0.post3.dist-info/licenses/LICENSES/imgui-MIT.txt +21 -0
  34. meltygui_imgui-2.0.0.post3.dist-info/licenses/LICENSES/imstb_rectpack.h.license.txt +37 -0
  35. meltygui_imgui-2.0.0.post3.dist-info/licenses/LICENSES/imstb_textedit.h.license.txt +37 -0
  36. meltygui_imgui-2.0.0.post3.dist-info/licenses/LICENSES/imstb_truetype.h.license.txt +37 -0
  37. meltygui_imgui-2.0.0.post3.dist-info/top_level.txt +1 -0
  38. meltygui_imgui.libs/msvcp140-a4c2229bdc2a2a630acdc095b4d86008.dll +0 -0
@@ -0,0 +1,879 @@
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+ # -*- coding: utf-8 -*-
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+
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+
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+ # start delvewheel patch
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+ def _delvewheel_patch_1_13_1():
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+ import os
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+ if os.path.isdir(libs_dir := os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir, 'meltygui_imgui.libs'))):
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+ os.add_dll_directory(libs_dir)
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+
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+
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+ _delvewheel_patch_1_13_1()
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+ del _delvewheel_patch_1_13_1
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+ # end delvewheel patch
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+
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+ VERSION = (2, 0, 0) # PEP 386
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+ __version__ = ".".join([str(x) for x in VERSION])
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+
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+ from meltygui_imgui.core import * # noqa
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+ from meltygui_imgui import core
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+ from meltygui_imgui.extra import * # noqa
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+ from meltygui_imgui import extra
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+ from meltygui_imgui import _compat
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+ from meltygui_imgui import internal
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+
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+ # TODO: Complete and correcte doc text for ImGui v1.79
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+
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+ VERTEX_BUFFER_POS_OFFSET = extra.vertex_buffer_vertex_pos_offset()
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+ VERTEX_BUFFER_UV_OFFSET = extra.vertex_buffer_vertex_uv_offset()
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+ VERTEX_BUFFER_COL_OFFSET = extra.vertex_buffer_vertex_col_offset()
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+
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+ VERTEX_SIZE = extra.vertex_buffer_vertex_size()
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+
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+ INDEX_SIZE = extra.index_buffer_index_size()
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+
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+ # ==== Condition constants (redefines for autodoc)
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+ #: No condition (always set the variable), same as _Always
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+ NONE = core.NONE
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+ #: No condition (always set the variable)
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+ ALWAYS = core.ALWAYS
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+ #: Set the variable once per runtime session (only the first call will succeed)
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+ ONCE = core.ONCE
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+ #: Set the variable if the object/window has no persistently saved data (no entry in .ini file)
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+ FIRST_USE_EVER = core.FIRST_USE_EVER
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+ #: Set the variable if the object/window is appearing after being hidden/inactive (or the first time)
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+ APPEARING = core.APPEARING
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+
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+
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+ # === Key map constants (redefines for autodoc)
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+ #: for tabbing through fields
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+ KEY_TAB = core.KEY_TAB
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+ #: for text edit
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+ KEY_LEFT_ARROW = core.KEY_LEFT_ARROW
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+ #: for text edit
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+ KEY_RIGHT_ARROW = core.KEY_RIGHT_ARROW
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+ #: for text edit
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+ KEY_UP_ARROW = core.KEY_UP_ARROW
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+ #: for text edit
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+ KEY_DOWN_ARROW = core.KEY_DOWN_ARROW
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+ KEY_PAGE_UP = core.KEY_PAGE_UP
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+ KEY_PAGE_DOWN = core.KEY_PAGE_DOWN
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+ #: for text edit
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+ KEY_HOME = core.KEY_HOME
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+ #: for text edit
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+ KEY_END = core.KEY_END
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+ #: for text edit
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+ KEY_INSERT = core.KEY_INSERT
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+ #: for text edit
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+ KEY_DELETE = core.KEY_DELETE
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+ #: for text edit
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+ KEY_BACKSPACE = core.KEY_BACKSPACE
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+ #: for text edit
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+ KEY_SPACE = core.KEY_SPACE
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+ #: for text edit
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+ KEY_ENTER = core.KEY_ENTER
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+ #: for text edit
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+ KEY_ESCAPE = core.KEY_ESCAPE
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+ KEY_PAD_ENTER = core.KEY_PAD_ENTER
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+ #: for text edit CTRL+A: select all
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+ KEY_A = core.KEY_A
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+ #: for text edit CTRL+C: copy
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+ KEY_C = core.KEY_C
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+ #: for text edit CTRL+V: paste
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+ KEY_V = core.KEY_V
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+ #: for text edit CTRL+X: cut
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+ KEY_X = core.KEY_X
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+ #: for text edit CTRL+Y: redo
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+ KEY_Y = core.KEY_Y
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+ #: for text edit CTRL+Z: undo
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+ KEY_Z = core.KEY_Z
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+
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+ # === Nav Input (redefines for autodoc)
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+ #: activate / open / toggle / tweak value e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard)
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+ NAV_INPUT_ACTIVATE = core.NAV_INPUT_ACTIVATE
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+ #: cancel / close / exit e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard)
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+ NAV_INPUT_CANCEL = core.NAV_INPUT_CANCEL
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+ #: text input / on-screen keyboard e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard)
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+ NAV_INPUT_INPUT = core.NAV_INPUT_INPUT
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+ #: tap: toggle menu / hold: focus, move, resize e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard)
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+ NAV_INPUT_MENU = core.NAV_INPUT_MENU
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+ #: move / tweak / resize window (w/ PadMenu) e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard)
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+ NAV_INPUT_DPAD_LEFT = core.NAV_INPUT_DPAD_LEFT
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+ NAV_INPUT_DPAD_RIGHT = core.NAV_INPUT_DPAD_RIGHT
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+ NAV_INPUT_DPAD_UP = core.NAV_INPUT_DPAD_UP
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+ NAV_INPUT_DPAD_DOWN = core.NAV_INPUT_DPAD_DOWN
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+ #: scroll / move window (w/ PadMenu) e.g. Left Analog Stick Left/Right/Up/Down
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+ NAV_INPUT_L_STICK_LEFT = core.NAV_INPUT_L_STICK_LEFT
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+ NAV_INPUT_L_STICK_RIGHT = core.NAV_INPUT_L_STICK_RIGHT
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+ NAV_INPUT_L_STICK_UP = core.NAV_INPUT_L_STICK_UP
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+ NAV_INPUT_L_STICK_DOWN = core.NAV_INPUT_L_STICK_DOWN
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+ #: next window (w/ PadMenu) e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch)
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+ NAV_INPUT_FOCUS_PREV = core.NAV_INPUT_FOCUS_PREV
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+ #: prev window (w/ PadMenu) e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch)
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+ NAV_INPUT_FOCUS_NEXT = core.NAV_INPUT_FOCUS_NEXT
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+ #: slower tweaks e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch)
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+ NAV_INPUT_TWEAK_SLOW = core.NAV_INPUT_TWEAK_SLOW
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+ #: faster tweaks e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch)
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+ NAV_INPUT_TWEAK_FAST = core.NAV_INPUT_TWEAK_FAST
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+
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+
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+ # === Key Mode Flags (redefines for autodoc)
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+ KEY_MOD_NONE = core.KEY_MOD_NONE
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+ KEY_MOD_CTRL = core.KEY_MOD_CTRL
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+ KEY_MOD_SHIFT = core.KEY_MOD_SHIFT
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+ KEY_MOD_ALT = core.KEY_MOD_ALT
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+ KEY_MOD_SUPER = core.KEY_MOD_SUPER
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+
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+ # === Style var constants (redefines for autodoc)
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+ #: associated type: ``float``.
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+ STYLE_ALPHA = core.STYLE_ALPHA
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+ #: associated type: ``Vec2``.
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+ STYLE_WINDOW_PADDING = core.STYLE_WINDOW_PADDING
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+ #: associated type: ``float``.
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+ STYLE_WINDOW_ROUNDING = core.STYLE_WINDOW_ROUNDING
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+ #: associated type: ``float``.
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+ STYLE_WINDOW_BORDERSIZE = core.STYLE_WINDOW_BORDERSIZE
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+ #: associated type: ``Vec2``.
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+ STYLE_WINDOW_MIN_SIZE = core.STYLE_WINDOW_MIN_SIZE
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+ #: associated type: ``Vec2``.
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+ STYLE_WINDOW_TITLE_ALIGN = core.STYLE_WINDOW_TITLE_ALIGN
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+ #: associated type: ``float``.
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+ STYLE_CHILD_ROUNDING = core.STYLE_CHILD_ROUNDING
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+ #: associated type: ``float``.
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+ STYLE_CHILD_BORDERSIZE = core.STYLE_CHILD_BORDERSIZE
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+ #: associated type: ``float``.
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+ STYLE_POPUP_ROUNDING = core.STYLE_POPUP_ROUNDING
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+ #: associated type: ``float``.
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+ STYLE_POPUP_BORDERSIZE = core.STYLE_POPUP_BORDERSIZE
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+ #: associated type: ``Vec2``.
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+ STYLE_FRAME_PADDING = core.STYLE_FRAME_PADDING
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+ #: associated type: ``float``.
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+ STYLE_FRAME_ROUNDING = core.STYLE_FRAME_ROUNDING
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+ #: associated type: ``float``.
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+ STYLE_FRAME_BORDERSIZE = core.STYLE_FRAME_BORDERSIZE
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+ #: associated type: ``Vec2``.
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+ STYLE_ITEM_SPACING = core.STYLE_ITEM_SPACING
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+ #: associated type: ``Vec2``.
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+ STYLE_ITEM_INNER_SPACING = core.STYLE_ITEM_INNER_SPACING
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+ #: associated type: ``float``.
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+ STYLE_INDENT_SPACING = core.STYLE_INDENT_SPACING
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+ #: associated type: ``Vec2``.
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+ STYLE_CELL_PADDING = core.STYLE_CELL_PADDING
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+ #: associated type: ``float``.
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+ STYLE_SCROLLBAR_SIZE = core.STYLE_SCROLLBAR_SIZE
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+ #: associated type: ``float``.
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+ STYLE_SCROLLBAR_ROUNDING = core.STYLE_SCROLLBAR_ROUNDING
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+ #: associated type: ``float``.
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+ STYLE_GRAB_MIN_SIZE = core.STYLE_GRAB_MIN_SIZE
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+ #: associated type: ``float``.
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+ STYLE_GRAB_ROUNDING = core.STYLE_GRAB_ROUNDING
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+ #: associated type: ``float``
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+ STYLE_TAB_ROUNDING = core.STYLE_TAB_ROUNDING
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+ #: associated type: flags ImGuiAlign_*.
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+ STYLE_BUTTON_TEXT_ALIGN = core.STYLE_BUTTON_TEXT_ALIGN
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+ #: associated type: Vec2
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+ STYLE_SELECTABLE_TEXT_ALIGN = core.STYLE_SELECTABLE_TEXT_ALIGN
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+
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+ # === Button Flags (redefines for autodoc)
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+ BUTTON_NONE = core.BUTTON_NONE
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+ #: React on left mouse button (default)
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+ BUTTON_MOUSE_BUTTON_LEFT = core.BUTTON_MOUSE_BUTTON_LEFT
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+ #: React on right mouse button
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+ BUTTON_MOUSE_BUTTON_RIGHT = core.BUTTON_MOUSE_BUTTON_RIGHT
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+ #: React on center mouse button
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+ BUTTON_MOUSE_BUTTON_MIDDLE = core.BUTTON_MOUSE_BUTTON_MIDDLE
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+
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+ # === Window flag constants (redefines for autodoc)
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+ WINDOW_NONE = core.WINDOW_NONE
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+ #: Disable title-bar.
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+ WINDOW_NO_TITLE_BAR = core.WINDOW_NO_TITLE_BAR
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+ #: Disable user resizing with the lower-right grip.
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+ WINDOW_NO_RESIZE = core.WINDOW_NO_RESIZE
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+ #: Disable user moving the window.
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+ WINDOW_NO_MOVE = core.WINDOW_NO_MOVE
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+ #: Disable scrollbars (window can still scroll with mouse or programmatically).
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+ WINDOW_NO_SCROLLBAR = core.WINDOW_NO_SCROLLBAR
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+ #: Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
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+ WINDOW_NO_SCROLL_WITH_MOUSE = core.WINDOW_NO_SCROLL_WITH_MOUSE
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+ #: Disable user collapsing window by double-clicking on it.
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+ WINDOW_NO_COLLAPSE = core.WINDOW_NO_COLLAPSE
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+ #: Resize every window to its content every frame.
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+ WINDOW_ALWAYS_AUTO_RESIZE = core.WINDOW_ALWAYS_AUTO_RESIZE
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+ #: Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).
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+ WINDOW_NO_BACKGROUND = core.WINDOW_NO_BACKGROUND
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+ #: Never load/save settings in ``.ini`` file.
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+ WINDOW_NO_SAVED_SETTINGS = core.WINDOW_NO_SAVED_SETTINGS
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+ #: Disable catching mouse, hovering test with pass through.
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+ WINDOW_NO_MOUSE_INPUTS = core.WINDOW_NO_MOUSE_INPUTS
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+ #: Has a menu-bar.
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+ WINDOW_MENU_BAR = core.WINDOW_MENU_BAR
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+ #: Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
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+ WINDOW_HORIZONTAL_SCROLLING_BAR = core.WINDOW_HORIZONTAL_SCROLLING_BAR
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+ #: Disable taking focus when transitioning from hidden to visible state.
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+ WINDOW_NO_FOCUS_ON_APPEARING = core.WINDOW_NO_FOCUS_ON_APPEARING
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+ #: Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus).
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+ WINDOW_NO_BRING_TO_FRONT_ON_FOCUS = core.WINDOW_NO_BRING_TO_FRONT_ON_FOCUS
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+ #: Always show vertical scrollbar (even if ContentSize.y < Size.y).
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+ WINDOW_ALWAYS_VERTICAL_SCROLLBAR = core.WINDOW_ALWAYS_VERTICAL_SCROLLBAR
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+ #: Always show horizontal scrollbar (even if ContentSize.x < Size.x).
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+ WINDOW_ALWAYS_HORIZONTAL_SCROLLBAR = core.WINDOW_ALWAYS_HORIZONTAL_SCROLLBAR
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+ #: Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient).
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+ WINDOW_ALWAYS_USE_WINDOW_PADDING = core.WINDOW_ALWAYS_USE_WINDOW_PADDING
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+ #: No gamepad/keyboard navigation within the window.
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+ WINDOW_NO_NAV_INPUTS = core.WINDOW_NO_NAV_INPUTS
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+ #: No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB).
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+ WINDOW_NO_NAV_FOCUS = core.WINDOW_NO_NAV_FOCUS
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+ #: Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
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+ WINDOW_UNSAVED_DOCUMENT = core.WINDOW_UNSAVED_DOCUMENT
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+ #: Shortcut: ``meltygui_imgui.WINDOW_NO_NAV_INPUTS | meltygui_imgui.WINDOW_NO_NAV_FOCUS``.
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+ WINDOW_NO_NAV = core.WINDOW_NO_NAV
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+ #: Shortcut: ``meltygui_imgui.WINDOW_NO_TITLE_BAR | meltygui_imgui.WINDOW_NO_RESIZE | meltygui_imgui.WINDOW_NO_SCROLLBAR | meltygui_imgui.WINDOW_NO_COLLAPSE``.
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+ WINDOW_NO_DECORATION = core.WINDOW_NO_DECORATION
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+ #: Shortcut: ``meltygui_imgui.WINDOW_NO_MOUSE_INPUTS | meltygui_imgui.WINDOW_NO_NAV_INPUTS | meltygui_imgui.WINDOW_NO_NAV_FOCUS``.
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+ WINDOW_NO_INPUTS = core.WINDOW_NO_INPUTS
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+
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+ # === Color Edit Flags (redefines for autodoc)
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+ COLOR_EDIT_NONE = core.COLOR_EDIT_NONE
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+ #: ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
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+ COLOR_EDIT_NO_ALPHA = core.COLOR_EDIT_NO_ALPHA
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+ #: ColorEdit: disable picker when clicking on color square.
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+ COLOR_EDIT_NO_PICKER = core.COLOR_EDIT_NO_PICKER
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+ #: ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
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+ COLOR_EDIT_NO_OPTIONS = core.COLOR_EDIT_NO_OPTIONS
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+ #: ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs)
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+ COLOR_EDIT_NO_SMALL_PREVIEW = core.COLOR_EDIT_NO_SMALL_PREVIEW
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+ #: ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square).
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+ COLOR_EDIT_NO_INPUTS = core.COLOR_EDIT_NO_INPUTS
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+ #: ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
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+ COLOR_EDIT_NO_TOOLTIP = core.COLOR_EDIT_NO_TOOLTIP
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+ #: ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
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+ COLOR_EDIT_NO_LABEL = core.COLOR_EDIT_NO_LABEL
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+ #: ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
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+ COLOR_EDIT_NO_SIDE_PREVIEW = core.COLOR_EDIT_NO_SIDE_PREVIEW
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+ #: ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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+ COLOR_EDIT_NO_DRAG_DROP = core.COLOR_EDIT_NO_DRAG_DROP
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+ #: ColorButton: disable border (which is enforced by default)
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+ COLOR_EDIT_NO_BORDER = core.COLOR_EDIT_NO_BORDER
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+
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+ #: ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
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+ COLOR_EDIT_ALPHA_BAR = core.COLOR_EDIT_ALPHA_BAR
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+ #: ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
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+ COLOR_EDIT_ALPHA_PREVIEW = core.COLOR_EDIT_ALPHA_PREVIEW
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+ #: ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
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+ COLOR_EDIT_ALPHA_PREVIEW_HALF = core.COLOR_EDIT_ALPHA_PREVIEW_HALF
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+ #: (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
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+ COLOR_EDIT_HDR = core.COLOR_EDIT_HDR
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+ #: ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
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+ COLOR_EDIT_DISPLAY_RGB = core.COLOR_EDIT_DISPLAY_RGB
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+ #: ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
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+ COLOR_EDIT_DISPLAY_HSV = core.COLOR_EDIT_DISPLAY_HSV
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+ #: ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
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+ COLOR_EDIT_DISPLAY_HEX = core.COLOR_EDIT_DISPLAY_HEX
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+ #: ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
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+ COLOR_EDIT_UINT8 = core.COLOR_EDIT_UINT8
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+ #: ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
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+ COLOR_EDIT_FLOAT = core.COLOR_EDIT_FLOAT
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+ #: ColorPicker: bar for Hue, rectangle for Sat/Value.
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+ COLOR_EDIT_PICKER_HUE_BAR = core.COLOR_EDIT_PICKER_HUE_BAR
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+ #: ColorPicker: wheel for Hue, triangle for Sat/Value.
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+ COLOR_EDIT_PICKER_HUE_WHEEL = core.COLOR_EDIT_PICKER_HUE_WHEEL
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+ #: ColorEdit, ColorPicker: input and output data in RGB format.
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+ COLOR_EDIT_INPUT_RGB = core.COLOR_EDIT_INPUT_RGB
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+ #: ColorEdit, ColorPicker: input and output data in HSV format.
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+ COLOR_EDIT_INPUT_HSV = core.COLOR_EDIT_INPUT_HSV
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+
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+ #: Shortcut: ``meltygui_imgui.COLOR_EDIT_UINT8 | meltygui_imgui.COLOR_EDIT_DISPLAY_RGB | meltygui_imgui.COLOR_EDIT_INPUT_RGB | meltygui_imgui.COLOR_EDIT_PICKER_HUE_BAR``.
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+ COLOR_EDIT_DEFAULT_OPTIONS = core.COLOR_EDIT_DEFAULT_OPTIONS
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+
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+ # === Tree node flag constants (redefines for autodoc)
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+ TREE_NODE_NONE = core.TREE_NODE_NONE
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+ #: Draw as selected
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+ TREE_NODE_SELECTED = core.TREE_NODE_SELECTED
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+ #: Draw frame with background (e.g. for :func:`meltygui_imgui.core.collapsing_header`).
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+ TREE_NODE_FRAMED = core.TREE_NODE_FRAMED
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+ #: Hit testing to allow subsequent widgets to overlap this one
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+ TREE_NODE_ALLOW_ITEM_OVERLAP = core.TREE_NODE_ALLOW_ITEM_OVERLAP
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+ #: Don't do a ``TreePush()`` when open
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+ #: (e.g. for :func:`meltygui_imgui.core.collapsing_header`).
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+ #: No extra indent nor pushing on ID stack.
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+ TREE_NODE_NO_TREE_PUSH_ON_OPEN = core.TREE_NODE_NO_TREE_PUSH_ON_OPEN
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+ #: Don't automatically and temporarily open node when Logging is active
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+ #: (by default logging will automatically open tree nodes).
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+ TREE_NODE_NO_AUTO_OPEN_ON_LOG = core.TREE_NODE_NO_AUTO_OPEN_ON_LOG
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+ #: Default node to be open
304
+ TREE_NODE_DEFAULT_OPEN = core.TREE_NODE_DEFAULT_OPEN
305
+ #: Need double-click to open node.
306
+ TREE_NODE_OPEN_ON_DOUBLE_CLICK = core.TREE_NODE_OPEN_ON_DOUBLE_CLICK
307
+ #: Only open when clicking on the arrow part. If
308
+ #: :py:data:`TREE_NODE_OPEN_ON_DOUBLE_CLICK` is also set,
309
+ #: single-click arrow or double-click all box to open.
310
+ TREE_NODE_OPEN_ON_ARROW = core.TREE_NODE_OPEN_ON_ARROW
311
+ #: No collapsing, no arrow (use as a convenience for leaf nodes).
312
+ TREE_NODE_LEAF = core.TREE_NODE_LEAF
313
+ #: Display a bullet instead of arrow.
314
+ TREE_NODE_BULLET = core.TREE_NODE_BULLET
315
+ #: Use FramePadding (even for an unframed text node) to vertically align
316
+ #: text baseline to regular widget height. Equivalent to calling
317
+ #: ``align_text_to_frame_padding()``
318
+ TREE_NODE_FRAME_PADDING = core.TREE_NODE_FRAME_PADDING
319
+ #: Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default.
320
+ TREE_NODE_SPAN_AVAILABLE_WIDTH = core.TREE_NODE_SPAN_AVAILABLE_WIDTH
321
+ #: Extend hit box to the left-most and right-most edges (bypass the indented area).
322
+ TREE_NODE_SPAN_FULL_WIDTH = core.TREE_NODE_SPAN_FULL_WIDTH
323
+ #: (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
324
+ TREE_NODE_NAV_LEFT_JUPS_BACK_HERE = core.TREE_NODE_NAV_LEFT_JUPS_BACK_HERE
325
+ #: Shortcut: ``meltygui_imgui.TREE_NODE_FRAMED | meltygui_imgui.TREE_NODE_NO_AUTO_OPEN_ON_LOG``.
326
+ TREE_NODE_COLLAPSING_HEADER = core.TREE_NODE_COLLAPSING_HEADER
327
+
328
+ # === Popup Flags (redefines for autodoc)
329
+ POPUP_NONE = core.POPUP_NONE
330
+ POPUP_MOUSE_BUTTON_LEFT = core.POPUP_MOUSE_BUTTON_LEFT
331
+ POPUP_MOUSE_BUTTON_RIGHT = core.POPUP_MOUSE_BUTTON_RIGHT
332
+ POPUP_MOUSE_BUTTON_MIDDLE = core.POPUP_MOUSE_BUTTON_MIDDLE
333
+ POPUP_MOUSE_BUTTON_MASK = core.POPUP_MOUSE_BUTTON_MASK
334
+ POPUP_MOUSE_BUTTON_DEFAULT = core.POPUP_MOUSE_BUTTON_DEFAULT
335
+ POPUP_NO_OPEN_OVER_EXISTING_POPUP = core.POPUP_NO_OPEN_OVER_EXISTING_POPUP
336
+ POPUP_NO_OPEN_OVER_ITEMS = core.POPUP_NO_OPEN_OVER_ITEMS
337
+ POPUP_ANY_POPUP_ID = core.POPUP_ANY_POPUP_ID
338
+ POPUP_ANY_POPUP_LEVEL = core.POPUP_ANY_POPUP_LEVEL
339
+ POPUP_ANY_POPUP = core.POPUP_ANY_POPUP
340
+
341
+ # === Color flag constants (redefines for autodoc)
342
+ COLOR_TEXT = core.COLOR_TEXT
343
+ COLOR_TEXT_DISABLED = core.COLOR_TEXT_DISABLED
344
+ COLOR_WINDOW_BACKGROUND = core.COLOR_WINDOW_BACKGROUND
345
+ COLOR_CHILD_BACKGROUND = core.COLOR_CHILD_BACKGROUND
346
+ COLOR_POPUP_BACKGROUND = core.COLOR_POPUP_BACKGROUND
347
+ COLOR_BORDER = core.COLOR_BORDER
348
+ COLOR_BORDER_SHADOW = core.COLOR_BORDER_SHADOW
349
+ COLOR_FRAME_BACKGROUND = core.COLOR_FRAME_BACKGROUND
350
+ COLOR_FRAME_BACKGROUND_HOVERED = core.COLOR_FRAME_BACKGROUND_HOVERED
351
+ COLOR_FRAME_BACKGROUND_ACTIVE = core.COLOR_FRAME_BACKGROUND_ACTIVE
352
+ COLOR_TITLE_BACKGROUND = core.COLOR_TITLE_BACKGROUND
353
+ COLOR_TITLE_BACKGROUND_ACTIVE = core.COLOR_TITLE_BACKGROUND_ACTIVE
354
+ COLOR_TITLE_BACKGROUND_COLLAPSED = core.COLOR_TITLE_BACKGROUND_COLLAPSED
355
+ COLOR_MENUBAR_BACKGROUND = core.COLOR_MENUBAR_BACKGROUND
356
+ COLOR_SCROLLBAR_BACKGROUND = core.COLOR_SCROLLBAR_BACKGROUND
357
+ COLOR_SCROLLBAR_GRAB = core.COLOR_SCROLLBAR_GRAB
358
+ COLOR_SCROLLBAR_GRAB_HOVERED = core.COLOR_SCROLLBAR_GRAB_HOVERED
359
+ COLOR_SCROLLBAR_GRAB_ACTIVE = core.COLOR_SCROLLBAR_GRAB_ACTIVE
360
+ COLOR_CHECK_MARK = core.COLOR_CHECK_MARK
361
+ COLOR_SLIDER_GRAB = core.COLOR_SLIDER_GRAB
362
+ COLOR_SLIDER_GRAB_ACTIVE = core.COLOR_SLIDER_GRAB_ACTIVE
363
+ COLOR_BUTTON = core.COLOR_BUTTON
364
+ COLOR_BUTTON_HOVERED = core.COLOR_BUTTON_HOVERED
365
+ COLOR_BUTTON_ACTIVE = core.COLOR_BUTTON_ACTIVE
366
+ COLOR_HEADER = core.COLOR_HEADER
367
+ COLOR_HEADER_HOVERED = core.COLOR_HEADER_HOVERED
368
+ COLOR_HEADER_ACTIVE = core.COLOR_HEADER_ACTIVE
369
+ COLOR_SEPARATOR = core.COLOR_SEPARATOR
370
+ COLOR_SEPARATOR_HOVERED = core.COLOR_SEPARATOR_HOVERED
371
+ COLOR_SEPARATOR_ACTIVE = core.COLOR_SEPARATOR_ACTIVE
372
+ COLOR_RESIZE_GRIP = core.COLOR_RESIZE_GRIP
373
+ COLOR_RESIZE_GRIP_HOVERED = core.COLOR_RESIZE_GRIP_HOVERED
374
+ COLOR_RESIZE_GRIP_ACTIVE = core.COLOR_RESIZE_GRIP_ACTIVE
375
+ COLOR_TAB = COLOR_TAB
376
+ COLOR_TAB_HOVERED = COLOR_TAB_HOVERED
377
+ COLOR_TAB_ACTIVE = COLOR_TAB_ACTIVE
378
+ COLOR_TAB_UNFOCUSED = COLOR_TAB_UNFOCUSED
379
+ COLOR_TAB_UNFOCUSED_ACTIVE = COLOR_TAB_UNFOCUSED_ACTIVE
380
+ COLOR_PLOT_LINES = core.COLOR_PLOT_LINES
381
+ COLOR_PLOT_LINES_HOVERED = core.COLOR_PLOT_LINES_HOVERED
382
+ COLOR_PLOT_HISTOGRAM = core.COLOR_PLOT_HISTOGRAM
383
+ COLOR_PLOT_HISTOGRAM_HOVERED = core.COLOR_PLOT_HISTOGRAM_HOVERED
384
+ COLOR_TABLE_HEADER_BACKGROUND = core.COLOR_TABLE_HEADER_BACKGROUND
385
+ COLOR_TABLE_BORDER_STRONG = core.COLOR_TABLE_BORDER_STRONG
386
+ COLOR_TABLE_BORDER_LIGHT = core.COLOR_TABLE_BORDER_LIGHT
387
+ COLOR_TABLE_ROW_BACKGROUND = core.COLOR_TABLE_ROW_BACKGROUND
388
+ COLOR_TABLE_ROW_BACKGROUND_ALT = core.COLOR_TABLE_ROW_BACKGROUND_ALT
389
+ COLOR_TEXT_SELECTED_BACKGROUND = core.COLOR_TEXT_SELECTED_BACKGROUND
390
+ COLOR_DRAG_DROP_TARGET = core.COLOR_DRAG_DROP_TARGET
391
+ COLOR_NAV_HIGHLIGHT = core.COLOR_NAV_HIGHLIGHT
392
+ COLOR_NAV_WINDOWING_HIGHLIGHT = core.COLOR_NAV_WINDOWING_HIGHLIGHT
393
+ COLOR_NAV_WINDOWING_DIM_BACKGROUND = core.COLOR_NAV_WINDOWING_DIM_BACKGROUND
394
+ COLOR_MODAL_WINDOW_DIM_BACKGROUND = core.COLOR_MODAL_WINDOW_DIM_BACKGROUND
395
+ COLOR_COUNT = core.COLOR_COUNT
396
+
397
+ # === Data Type (redefines for autodoc)
398
+ DATA_TYPE_S8 = core.DATA_TYPE_S8
399
+ DATA_TYPE_U8 = core.DATA_TYPE_U8
400
+ DATA_TYPE_S16 = core.DATA_TYPE_S16
401
+ DATA_TYPE_U16 = core.DATA_TYPE_U16
402
+ DATA_TYPE_S32 = core.DATA_TYPE_S32
403
+ DATA_TYPE_U32 = core.DATA_TYPE_U32
404
+ DATA_TYPE_S64 = core.DATA_TYPE_S64
405
+ DATA_TYPE_U64 = core.DATA_TYPE_U64
406
+ DATA_TYPE_FLOAT = core.DATA_TYPE_FLOAT
407
+ DATA_TYPE_DOUBLE = core.DATA_TYPE_DOUBLE
408
+
409
+
410
+ # === Selectable flag constants (redefines for autodoc)
411
+ SELECTABLE_NONE = core.SELECTABLE_NONE
412
+ #: Clicking this don't close parent popup window.
413
+ SELECTABLE_DONT_CLOSE_POPUPS = core.SELECTABLE_DONT_CLOSE_POPUPS
414
+ #: Selectable frame can span all columns
415
+ #: (text will still fit in current column).
416
+ SELECTABLE_SPAN_ALL_COLUMNS = core.SELECTABLE_SPAN_ALL_COLUMNS
417
+ #: Generate press events on double clicks too.
418
+ SELECTABLE_ALLOW_DOUBLE_CLICK = core.SELECTABLE_ALLOW_DOUBLE_CLICK
419
+ SELECTABLE_DISABLED = core.SELECTABLE_DISABLED
420
+ SELECTABLE_ALLOW_ITEM_OVERLAP = core.SELECTABLE_ALLOW_ITEM_OVERLAP
421
+
422
+ # === Combo flag constants (redefines for autodoc)
423
+ COMBO_NONE = core.COMBO_NONE
424
+ #: Align the popup toward the left by default
425
+ COMBO_POPUP_ALIGN_LEFT = core.COMBO_POPUP_ALIGN_LEFT
426
+ #: Max ~4 items visible. Tip: If you want your combo popup to be a
427
+ #: specific size you can use SetNextWindowSizeConstraints() prior
428
+ #: to calling BeginCombo()
429
+ COMBO_HEIGHT_SMALL = core.COMBO_HEIGHT_SMALL
430
+ #: Max ~8 items visible (default)
431
+ COMBO_HEIGHT_REGULAR = core.COMBO_HEIGHT_REGULAR
432
+ #: Max ~20 items visible
433
+ COMBO_HEIGHT_LARGE = core.COMBO_HEIGHT_LARGE
434
+ #: As many fitting items as possible
435
+ COMBO_HEIGHT_LARGEST = core.COMBO_HEIGHT_LARGEST
436
+ #: Display on the preview box without the square arrow button
437
+ COMBO_NO_ARROW_BUTTON = core.COMBO_NO_ARROW_BUTTON
438
+ #: Display only a square arrow button
439
+ COMBO_NO_PREVIEW = core.COMBO_NO_PREVIEW
440
+ #: Shortcut: ``meltygui_imgui.COMBO_HEIGHT_SMALL | meltygui_imgui.COMBO_HEIGHT_REGULAR | meltygui_imgui.COMBO_HEIGHT_LARGE | meltygui_imgui.COMBO_HEIGHT_LARGEST``.
441
+ COMBO_HEIGHT_MASK = COMBO_HEIGHT_SMALL | COMBO_HEIGHT_REGULAR | COMBO_HEIGHT_LARGE | COMBO_HEIGHT_LARGEST
442
+
443
+ # === Tab Bar Flags (redefines for autodoc)
444
+ TAB_BAR_NONE = core.TAB_BAR_NONE
445
+ #: Allow manually dragging tabs to re-order them + New tabs are appended at the end of list
446
+ TAB_BAR_REORDERABLE = core.TAB_BAR_REORDERABLE
447
+ #: Automatically select new tabs when they appear
448
+ TAB_BAR_AUTO_SELECT_NEW_TABS = core.TAB_BAR_AUTO_SELECT_NEW_TABS
449
+ #: Disable buttons to open the tab list popup
450
+ TAB_BAR_TAB_LIST_POPUP_BUTTON = core.TAB_BAR_TAB_LIST_POPUP_BUTTON
451
+ #: Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button.
452
+ TAB_BAR_NO_CLOSE_WITH_MIDDLE_MOUSE_BUTTON = core.TAB_BAR_NO_CLOSE_WITH_MIDDLE_MOUSE_BUTTON #You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
453
+ #: Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll)
454
+ TAB_BAR_NO_TAB_LIST_SCROLLING_BUTTONS = core.TAB_BAR_NO_TAB_LIST_SCROLLING_BUTTONS
455
+ #: Disable tooltips when hovering a tab
456
+ TAB_BAR_NO_TOOLTIP = core.TAB_BAR_NO_TOOLTIP
457
+ #: Resize tabs when they don't fit
458
+ TAB_BAR_FITTING_POLICY_RESIZE_DOWN = core.TAB_BAR_FITTING_POLICY_RESIZE_DOWN
459
+ #: Add scroll buttons when tabs don't fit
460
+ TAB_BAR_FITTING_POLICY_SCROLL = core.TAB_BAR_FITTING_POLICY_SCROLL
461
+ #: TAB_BAR_FITTING_POLICY_RESIZE_DOWN | TAB_BAR_FITTING_POLICY_SCROLL
462
+ TAB_BAR_FITTING_POLICY_MASK = core.TAB_BAR_FITTING_POLICY_MASK
463
+ #: TAB_BAR_FITTING_POLICY_RESIZE_DOWN
464
+ TAB_BAR_FITTING_POLICY_DEFAULT = core.TAB_BAR_FITTING_POLICY_DEFAULT
465
+
466
+ # === Tab Item Flags (redefines for autodoc)
467
+ TAB_ITEM_NONE = core.TAB_ITEM_NONE
468
+ #: Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker.
469
+ TAB_ITEM_UNSAVED_DOCUMENT = core.TAB_ITEM_UNSAVED_DOCUMENT
470
+ #: Trigger flag to programmatically make the tab selected when calling BeginTabItem()
471
+ TAB_ITEM_SET_SELECTED = core.TAB_ITEM_SET_SELECTED
472
+ #: Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button.
473
+ TAB_ITEM_NO_CLOSE_WITH_MIDDLE_MOUSE_BUTTON = core.TAB_ITEM_NO_CLOSE_WITH_MIDDLE_MOUSE_BUTTON # You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
474
+ #: Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
475
+ TAB_ITEM_NO_PUSH_ID = core.TAB_ITEM_NO_PUSH_ID
476
+ #: Disable tooltip for the given tab
477
+ TAB_ITEM_NO_TOOLTIP = core.TAB_ITEM_NO_TOOLTIP
478
+ #: Disable reordering this tab or having another tab cross over this tab
479
+ TAB_ITEM_NO_REORDER = core.TAB_ITEM_NO_REORDER
480
+ #: Enforce the tab position to the left of the tab bar (after the tab list popup button)
481
+ TAB_ITEM_LEADING = core.TAB_ITEM_LEADING
482
+ #: Enforce the tab position to the right of the tab bar (before the scrolling buttons)
483
+ TAB_ITEM_TRAILING = core.TAB_ITEM_TRAILING
484
+
485
+
486
+ # === Table Flags ===
487
+ #: # Features
488
+ #: None
489
+ TABLE_NONE = core.TABLE_NONE
490
+ #: Enable resizing columns.
491
+ TABLE_RESIZABLE = core.TABLE_RESIZABLE
492
+ #: Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
493
+ TABLE_REORDERABLE = core.TABLE_REORDERABLE
494
+ #: Enable hiding/disabling columns in context menu.
495
+ TABLE_HIDEABLE = core.TABLE_HIDEABLE
496
+ #: Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate.
497
+ TABLE_SORTABLE = core.TABLE_SORTABLE
498
+ #: Disable persisting columns order, width and sort settings in the .ini file.
499
+ TABLE_NO_SAVED_SETTINGS = core.TABLE_NO_SAVED_SETTINGS
500
+ #: Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
501
+ TABLE_CONTEXT_MENU_IN_BODY = core.TABLE_CONTEXT_MENU_IN_BODY
502
+ #: # Decorations
503
+ #: Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually)
504
+ TABLE_ROW_BACKGROUND = core.TABLE_ROW_BACKGROUND
505
+ #: Draw horizontal borders between rows.
506
+ TABLE_BORDERS_INNER_HORIZONTAL = core.TABLE_BORDERS_INNER_HORIZONTAL
507
+ #: Draw horizontal borders at the top and bottom.
508
+ TABLE_BORDERS_OUTER_HORIZONTAL = core.TABLE_BORDERS_OUTER_HORIZONTAL
509
+ #: Draw vertical borders between columns.
510
+ TABLE_BORDERS_INNER_VERTICAL = core.TABLE_BORDERS_INNER_VERTICAL
511
+ #: Draw vertical borders on the left and right sides.
512
+ TABLE_BORDERS_OUTER_VERTICAL = core.TABLE_BORDERS_OUTER_VERTICAL
513
+ #: Draw horizontal borders.
514
+ TABLE_BORDERS_HORIZONTAL = core.TABLE_BORDERS_HORIZONTAL
515
+ #: Draw vertical borders.
516
+ TABLE_BORDERS_VERTICAL = core.TABLE_BORDERS_VERTICAL
517
+ #: Draw inner borders.
518
+ TABLE_BORDERS_INNER = core.TABLE_BORDERS_INNER
519
+ #: Draw outer borders.
520
+ TABLE_BORDERS_OUTER = core.TABLE_BORDERS_OUTER
521
+ #: Draw all borders.
522
+ TABLE_BORDERS = core.TABLE_BORDERS
523
+ #: [ALPHA] Disable vertical borders in columns Body (borders will always appears in Headers). -> May move to style
524
+ TABLE_NO_BORDERS_IN_BODY = core.TABLE_NO_BORDERS_IN_BODY
525
+ #: [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers). -> May move to style
526
+ TABLE_NO_BORDERS_IN_BODY_UTIL_RESIZE = core.TABLE_NO_BORDERS_IN_BODY_UTIL_RESIZE
527
+ #: # Sizing Policy (read above for defaults)
528
+ #: Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width.
529
+ TABLE_SIZING_FIXED_FIT = core.TABLE_SIZING_FIXED_FIT
530
+ #: Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible.
531
+ TABLE_SIZING_FIXED_SAME = core.TABLE_SIZING_FIXED_SAME
532
+ #: Columns default to _WidthStretch with default weights proportional to each columns contents widths.
533
+ TABLE_SIZING_STRETCH_PROP = core.TABLE_SIZING_STRETCH_PROP
534
+ #: Columns default to _WidthStretch with default weights all equal, unless overriden by TableSetupColumn().
535
+ TABLE_SIZING_STRETCH_SAME = core.TABLE_SIZING_STRETCH_SAME
536
+ #: # Sizing Extra Options
537
+ #: Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
538
+ TABLE_NO_HOST_EXTEND_X = core.TABLE_NO_HOST_EXTEND_X
539
+ #: Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
540
+ TABLE_NO_HOST_EXTEND_Y = core.TABLE_NO_HOST_EXTEND_Y
541
+ #: Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
542
+ TABLE_NO_KEEP_COLUMNS_VISIBLE = core.TABLE_NO_KEEP_COLUMNS_VISIBLE
543
+ #: Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
544
+ TABLE_PRECISE_WIDTHS = core.TABLE_PRECISE_WIDTHS
545
+ #: # Clipping
546
+ #: Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
547
+ TABLE_NO_CLIP = core.TABLE_NO_CLIP
548
+ #: # Padding
549
+ #: Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers.
550
+ TABLE_PAD_OUTER_X = core.TABLE_PAD_OUTER_X
551
+ #: Default if BordersOuterV is off. Disable outer-most padding.
552
+ TABLE_NO_PAD_OUTER_X = core.TABLE_NO_PAD_OUTER_X
553
+ #: Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
554
+ TABLE_NO_PAD_INNER_X = core.TABLE_NO_PAD_INNER_X
555
+ #: # Scrolling
556
+ #: Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
557
+ TABLE_SCROLL_X = core.TABLE_SCROLL_X
558
+ #: Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
559
+ TABLE_SCROLL_Y = core.TABLE_SCROLL_Y
560
+ #: # Sorting
561
+ #: Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
562
+ TABLE_SORT_MULTI = core.TABLE_SORT_MULTI
563
+ #: Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
564
+ TABLE_SORT_TRISTATE = core.TABLE_SORT_TRISTATE
565
+
566
+ # === Table Column Flags ===
567
+ #: # Input configuration flags
568
+ #: None
569
+ TABLE_COLUMN_NONE = core.TABLE_COLUMN_NONE
570
+ #: Default as a hidden/disabled column.
571
+ TABLE_COLUMN_DEFAULT_HIDE = core.TABLE_COLUMN_DEFAULT_HIDE
572
+ #: Default as a sorting column.
573
+ TABLE_COLUMN_DEFAULT_SORT = core.TABLE_COLUMN_DEFAULT_SORT
574
+ #: Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp).
575
+ TABLE_COLUMN_WIDTH_STRETCH = core.TABLE_COLUMN_WIDTH_STRETCH
576
+ #: Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable).
577
+ TABLE_COLUMN_WIDTH_FIXED = core.TABLE_COLUMN_WIDTH_FIXED
578
+ #: Disable manual resizing.
579
+ TABLE_COLUMN_NO_RESIZE = core.TABLE_COLUMN_NO_RESIZE
580
+ #: Disable manual reordering this column, this will also prevent other columns from crossing over this column.
581
+ TABLE_COLUMN_NO_REORDER = core.TABLE_COLUMN_NO_REORDER
582
+ #: Disable ability to hide/disable this column.
583
+ TABLE_COLUMN_NO_HIDE = core.TABLE_COLUMN_NO_HIDE
584
+ #: Disable clipping for this column (all NoClip columns will render in a same draw command).
585
+ TABLE_COLUMN_NO_CLIP = core.TABLE_COLUMN_NO_CLIP
586
+ #: Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
587
+ TABLE_COLUMN_NO_SORT = core.TABLE_COLUMN_NO_SORT
588
+ #: Disable ability to sort in the ascending direction.
589
+ TABLE_COLUMN_NO_SORT_ASCENDING = core.TABLE_COLUMN_NO_SORT_ASCENDING
590
+ #: Disable ability to sort in the descending direction.
591
+ TABLE_COLUMN_NO_SORT_DESCENDING = core.TABLE_COLUMN_NO_SORT_DESCENDING
592
+ #: Disable header text width contribution to automatic column width.
593
+ TABLE_COLUMN_NO_HEADER_WIDTH = core.TABLE_COLUMN_NO_HEADER_WIDTH
594
+ #: Make the initial sort direction Ascending when first sorting on this column (default).
595
+ TABLE_COLUMN_PREFER_SORT_ASCENDING = core.TABLE_COLUMN_PREFER_SORT_ASCENDING
596
+ #: Make the initial sort direction Descending when first sorting on this column.
597
+ TABLE_COLUMN_PREFER_SORT_DESCENDING = core.TABLE_COLUMN_PREFER_SORT_DESCENDING
598
+ #: Use current Indent value when entering cell (default for column 0).
599
+ TABLE_COLUMN_INDENT_ENABLE = core.TABLE_COLUMN_INDENT_ENABLE
600
+ #: Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored.
601
+ TABLE_COLUMN_INDENT_DISABLE = core.TABLE_COLUMN_INDENT_DISABLE
602
+ #: # Output status flags, read-only via TableGetColumnFlags()
603
+ #: Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags.
604
+ TABLE_COLUMN_IS_ENABLED = core.TABLE_COLUMN_IS_ENABLED
605
+ #: Status: is visible == is enabled AND not clipped by scrolling.
606
+ TABLE_COLUMN_IS_VISIBLE = core.TABLE_COLUMN_IS_VISIBLE
607
+ #: Status: is currently part of the sort specs
608
+ TABLE_COLUMN_IS_SORTED = core.TABLE_COLUMN_IS_SORTED
609
+ #: Status: is hovered by mouse
610
+ TABLE_COLUMN_IS_HOVERED = core.TABLE_COLUMN_IS_HOVERED
611
+
612
+ # === Table Row Flags ===
613
+ #: None
614
+ TABLE_ROW_NONE = core.TABLE_ROW_NONE
615
+ #: Identify header row (set default background color + width of its contents accounted different for auto column width)
616
+ TABLE_ROW_HEADERS = core.TABLE_ROW_HEADERS
617
+
618
+ # === Table Background Target ===
619
+ #: None
620
+ TABLE_BACKGROUND_TARGET_NONE = core.TABLE_BACKGROUND_TARGET_NONE
621
+ #: Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used)
622
+ TABLE_BACKGROUND_TARGET_ROW_BG0 = core.TABLE_BACKGROUND_TARGET_ROW_BG0
623
+ #: Set row background color 1 (generally used for selection marking)
624
+ TABLE_BACKGROUND_TARGET_ROW_BG1 = core.TABLE_BACKGROUND_TARGET_ROW_BG1
625
+ #: Set cell background color (top-most color)
626
+ TABLE_BACKGROUND_TARGET_CELL_BG = core.TABLE_BACKGROUND_TARGET_CELL_BG
627
+
628
+ # === Focus flag constants (redefines for autodoc)
629
+ FOCUS_NONE = core.FOCUS_NONE
630
+ #: IsWindowFocused(): Return true if any children of the window is focused
631
+ FOCUS_CHILD_WINDOWS = core.FOCUS_CHILD_WINDOWS
632
+ #: IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
633
+ FOCUS_ROOT_WINDOW = core.FOCUS_ROOT_WINDOW
634
+ #: IsWindowFocused(): Return true if any window is focused
635
+ FOCUS_ANY_WINDOW = core.FOCUS_ANY_WINDOW
636
+ #: Shortcut: ``meltygui_imgui.FOCUS_CHILD_WINDOWS | meltygui_imgui.FOCUS_ROOT_WINDOW``.
637
+ FOCUS_ROOT_AND_CHILD_WINDOWS = core.FOCUS_CHILD_WINDOWS | core.FOCUS_ROOT_WINDOW
638
+
639
+ # === Hovered flag constants (redefines for autodoc)
640
+ #: Return true if directly over the item/window, not obstructed by
641
+ #: another window, not obstructed by an active popup or modal
642
+ #: blocking inputs under them.
643
+ HOVERED_NONE = core.HOVERED_NONE
644
+ #: IsWindowHovered() only: Return true if any children of the window is hovered
645
+ HOVERED_CHILD_WINDOWS = core.HOVERED_CHILD_WINDOWS
646
+ #: IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
647
+ HOVERED_ROOT_WINDOW = core.HOVERED_ROOT_WINDOW
648
+ #: IsWindowHovered() only: Return true if any window is hovered
649
+ HOVERED_ANY_WINDOW = core.HOVERED_ANY_WINDOW
650
+ #: Return true even if a popup window is normally blocking access to this item/window
651
+ HOVERED_ALLOW_WHEN_BLOCKED_BY_POPUP = core.HOVERED_ALLOW_WHEN_BLOCKED_BY_POPUP
652
+ #: Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
653
+ HOVERED_ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM = core.HOVERED_ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM
654
+ #: Return true even if the position is overlapped by another window
655
+ HOVERED_ALLOW_WHEN_OVERLAPPED = core.HOVERED_ALLOW_WHEN_OVERLAPPED
656
+ HOVERED_ALLOW_WHEN_DISABLED = core.HOVERED_ALLOW_WHEN_DISABLED
657
+ #: Shortcut: ``meltygui_imgui.HOVERED_ALLOW_WHEN_BLOCKED_BY_POPUP | meltygui_imgui.HOVERED_ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM | meltygui_imgui.HOVERED_ALLOW_WHEN_OVERLAPPED``.
658
+ HOVERED_RECT_ONLY = core.HOVERED_ALLOW_WHEN_BLOCKED_BY_POPUP | core.HOVERED_ALLOW_WHEN_BLOCKED_BY_ACTIVE_ITEM | core.HOVERED_ALLOW_WHEN_OVERLAPPED
659
+ #: Shortcut: ``meltygui_imgui.HOVERED_ROOT_WINDOW | meltygui_imgui.HOVERED_CHILD_WINDOWS``.
660
+ HOVERED_ROOT_AND_CHILD_WINDOWS = core.HOVERED_ROOT_WINDOW | core.HOVERED_CHILD_WINDOWS
661
+
662
+ # === Drag Drop flag constants (redefines for autodoc)
663
+ DRAG_DROP_NONE = core.DRAG_DROP_NONE
664
+ #: By default, a successful call to BeginDragDropSource opens a tooltip
665
+ #: so you can display a preview or description of the source contents.
666
+ #: This flag disable this behavior.
667
+ DRAG_DROP_SOURCE_NO_PREVIEW_TOOLTIP = core.DRAG_DROP_SOURCE_NO_PREVIEW_TOOLTIP
668
+ #: By default, when dragging we clear data so that IsItemHovered() will
669
+ #: return true, to avoid subsequent user code submitting tooltips. This
670
+ #: flag disable this behavior so you can still call IsItemHovered() on
671
+ #: the source item.
672
+ DRAG_DROP_SOURCE_NO_DISABLE_HOVER = core.DRAG_DROP_SOURCE_NO_DISABLE_HOVER
673
+ #: Disable the behavior that allows to open tree nodes and collapsing
674
+ #: header by holding over them while dragging a source item.
675
+ DRAG_DROP_SOURCE_NO_HOLD_TO_OPEN_OTHERS = core.DRAG_DROP_SOURCE_NO_HOLD_TO_OPEN_OTHERS
676
+ #: Allow items such as Text(), Image() that have no unique identifier to
677
+ #: be used as drag source, by manufacturing a temporary identifier based
678
+ #: on their window-relative position. This is extremely unusual within the
679
+ #: dear meltygui_imgui ecosystem and so we made it explicit.
680
+ DRAG_DROP_SOURCE_ALLOW_NULL_ID = core.DRAG_DROP_SOURCE_ALLOW_NULL_ID
681
+ #: External source (from outside of meltygui_imgui), won't attempt to read current
682
+ #: item/window info. Will always return true. Only one Extern source can
683
+ #: be active simultaneously.
684
+ DRAG_DROP_SOURCE_EXTERN = core.DRAG_DROP_SOURCE_EXTERN
685
+ #: Automatically expire the payload if the source cease to be submitted
686
+ #: (otherwise payloads are persisting while being dragged)
687
+ DRAG_DROP_SOURCE_AUTO_EXPIRE_PAYLOAD = core.DRAG_DROP_SOURCE_AUTO_EXPIRE_PAYLOAD
688
+
689
+ # === Accept Drag Drop Payload flag constants (redefines for autodoc)
690
+ #: AcceptDragDropPayload() will returns true even before the mouse button
691
+ #: is released. You can then call IsDelivery() to test if the payload
692
+ #: needs to be delivered.
693
+ DRAG_DROP_ACCEPT_BEFORE_DELIVERY = core.DRAG_DROP_ACCEPT_BEFORE_DELIVERY
694
+ #: Do not draw the default highlight rectangle when hovering over target.
695
+ DRAG_DROP_ACCEPT_NO_DRAW_DEFAULT_RECT = core.DRAG_DROP_ACCEPT_NO_DRAW_DEFAULT_RECT
696
+ DRAG_DROP_ACCEPT_NO_PREVIEW_TOOLTIP = core.DRAG_DROP_ACCEPT_NO_PREVIEW_TOOLTIP
697
+ #: For peeking ahead and inspecting the payload before delivery.
698
+ DRAG_DROP_ACCEPT_PEEK_ONLY = core.DRAG_DROP_ACCEPT_PEEK_ONLY
699
+
700
+ # === Cardinal Direction
701
+ #: Direction None
702
+ DIRECTION_NONE = core.DIRECTION_NONE
703
+ #: Direction Left
704
+ DIRECTION_LEFT = core.DIRECTION_LEFT
705
+ #: Direction Right
706
+ DIRECTION_RIGHT = core.DIRECTION_RIGHT
707
+ #: Direction Up
708
+ DIRECTION_UP = core.DIRECTION_UP
709
+ #: Direction Down
710
+ DIRECTION_DOWN = core.DIRECTION_DOWN
711
+
712
+ # === Sorting direction
713
+ SORT_DIRECTION_NONE = core.SORT_DIRECTION_NONE
714
+ #: Ascending = 0->9, A->Z etc.
715
+ SORT_DIRECTION_ASCENDING = core.SORT_DIRECTION_ASCENDING
716
+ #: Descending = 9->0, Z->A etc.
717
+ SORT_DIRECTION_DESCENDING = core.SORT_DIRECTION_DESCENDING
718
+
719
+ # === Mouse cursor flag constants (redefines for autodoc)
720
+ MOUSE_CURSOR_NONE = core.MOUSE_CURSOR_NONE
721
+ MOUSE_CURSOR_ARROW = core.MOUSE_CURSOR_ARROW
722
+ #: When hovering over InputText, etc.
723
+ MOUSE_CURSOR_TEXT_INPUT = core.MOUSE_CURSOR_TEXT_INPUT
724
+ #: Unused
725
+ MOUSE_CURSOR_RESIZE_ALL = core.MOUSE_CURSOR_RESIZE_ALL
726
+ #: When hovering over an horizontal border
727
+ MOUSE_CURSOR_RESIZE_NS = core.MOUSE_CURSOR_RESIZE_NS
728
+ #: When hovering over a vertical border or a column
729
+ MOUSE_CURSOR_RESIZE_EW = core.MOUSE_CURSOR_RESIZE_EW
730
+ #: When hovering over the bottom-left corner of a window
731
+ MOUSE_CURSOR_RESIZE_NESW = core.MOUSE_CURSOR_RESIZE_NESW
732
+ #: When hovering over the bottom-right corner of a window
733
+ MOUSE_CURSOR_RESIZE_NWSE = core.MOUSE_CURSOR_RESIZE_NWSE
734
+ #: (Unused by meltygui_imgui functions. Use for e.g. hyperlinks)
735
+ MOUSE_CURSOR_HAND = core.MOUSE_CURSOR_HAND
736
+ MOUSE_CURSOR_NOT_ALLOWED = core.MOUSE_CURSOR_NOT_ALLOWED
737
+
738
+ # === Text input flag constants (redefines for autodoc)
739
+ INPUT_TEXT_NONE = core.INPUT_TEXT_NONE
740
+ #: Allow ``0123456789.+-*/``
741
+ INPUT_TEXT_CHARS_DECIMAL = core.INPUT_TEXT_CHARS_DECIMAL
742
+ #: Allow ``0123456789ABCDEFabcdef``
743
+ INPUT_TEXT_CHARS_HEXADECIMAL = core.INPUT_TEXT_CHARS_HEXADECIMAL
744
+ #: Turn a..z into A..Z
745
+ INPUT_TEXT_CHARS_UPPERCASE = core.INPUT_TEXT_CHARS_UPPERCASE
746
+ #: Filter out spaces, tabs
747
+ INPUT_TEXT_CHARS_NO_BLANK = core.INPUT_TEXT_CHARS_NO_BLANK
748
+ #: Select entire text when first taking mouse focus
749
+ INPUT_TEXT_AUTO_SELECT_ALL = core.INPUT_TEXT_AUTO_SELECT_ALL
750
+ #: Return 'true' when Enter is pressed (as opposed to when the
751
+ #: value was modified)
752
+ INPUT_TEXT_ENTER_RETURNS_TRUE = core.INPUT_TEXT_ENTER_RETURNS_TRUE
753
+ #: Call user function on pressing TAB (for completion handling)
754
+ INPUT_TEXT_CALLBACK_COMPLETION = core.INPUT_TEXT_CALLBACK_COMPLETION
755
+ #: Call user function on pressing Up/Down arrows (for history handling)
756
+ INPUT_TEXT_CALLBACK_HISTORY = core.INPUT_TEXT_CALLBACK_HISTORY
757
+ #: Call user function every time. User code may query cursor position,
758
+ #: modify text buffer.
759
+ INPUT_TEXT_CALLBACK_ALWAYS = core.INPUT_TEXT_CALLBACK_ALWAYS
760
+ #: Call user function to filter character. Modify data->EventChar to
761
+ #: replace/filter input, or return 1 to discard character.
762
+ INPUT_TEXT_CALLBACK_CHAR_FILTER = core.INPUT_TEXT_CALLBACK_CHAR_FILTER
763
+ #: Pressing TAB input a '\t' character into the text field
764
+ INPUT_TEXT_ALLOW_TAB_INPUT = core.INPUT_TEXT_ALLOW_TAB_INPUT
765
+ #: In multi-line mode, allow exiting edition by pressing Enter.
766
+ #: Ctrl+Enter to add new line (by default adds new lines with Enter).
767
+ INPUT_TEXT_CTRL_ENTER_FOR_NEW_LINE = core.INPUT_TEXT_CTRL_ENTER_FOR_NEW_LINE
768
+ #: Disable following the cursor horizontally
769
+ INPUT_TEXT_NO_HORIZONTAL_SCROLL = core.INPUT_TEXT_NO_HORIZONTAL_SCROLL
770
+ #: Overwrite mode
771
+ INPUT_TEXT_ALWAYS_OVERWRITE = core.INPUT_TEXT_ALWAYS_OVERWRITE
772
+ #: OBSOLETED in 1.82 (from Mars 2021)
773
+ INPUT_TEXT_ALWAYS_INSERT_MODE = core.INPUT_TEXT_ALWAYS_INSERT_MODE
774
+ #: Read-only mode
775
+ INPUT_TEXT_READ_ONLY = core.INPUT_TEXT_READ_ONLY
776
+ #: Password mode, display all characters as '*'
777
+ INPUT_TEXT_PASSWORD = core.INPUT_TEXT_PASSWORD
778
+ #: Disable undo/redo. Note that input text owns the text data while
779
+ #: active, if you want to provide your own undo/redo stack you need
780
+ #: e.g. to call clear_active_id().
781
+ INPUT_TEXT_NO_UNDO_REDO = core.INPUT_TEXT_NO_UNDO_REDO
782
+ INPUT_TEXT_CHARS_SCIENTIFIC = core.INPUT_TEXT_CHARS_SCIENTIFIC
783
+ INPUT_TEXT_CALLBACK_RESIZE = core.INPUT_TEXT_CALLBACK_RESIZE
784
+ INPUT_TEXT_CALLBACK_EDIT = core.INPUT_TEXT_CALLBACK_EDIT
785
+
786
+ # === Draw Corner Flags (redefines for autodoc)
787
+ DRAW_CORNER_NONE = core.DRAW_CORNER_NONE
788
+ DRAW_CORNER_TOP_LEFT = core.DRAW_CORNER_TOP_LEFT
789
+ DRAW_CORNER_TOP_RIGHT = core.DRAW_CORNER_TOP_RIGHT
790
+ DRAW_CORNER_BOTTOM_LEFT = core.DRAW_CORNER_BOTTOM_LEFT
791
+ DRAW_CORNER_BOTTOM_RIGHT = core.DRAW_CORNER_BOTTOM_RIGHT
792
+ DRAW_CORNER_TOP = core.DRAW_CORNER_TOP
793
+ DRAW_CORNER_BOTTOM = core.DRAW_CORNER_BOTTOM
794
+ DRAW_CORNER_LEFT = core.DRAW_CORNER_LEFT
795
+ DRAW_CORNER_RIGHT = core.DRAW_CORNER_RIGHT
796
+ DRAW_CORNER_ALL = core.DRAW_CORNER_ALL
797
+
798
+ # === Draw Flags (redifines for autodoc)
799
+ #: None
800
+ DRAW_NONE = core.DRAW_NONE
801
+ #: path_stroke(), add_polyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
802
+ DRAW_CLOSED = core.DRAW_CLOSED
803
+ #: add_rect(), add_rect_filled(), path_rect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01.
804
+ DRAW_ROUND_CORNERS_TOP_LEFT = core.DRAW_ROUND_CORNERS_TOP_LEFT
805
+ #: add_rect(), add_rect_filled(), path_rect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02.
806
+ DRAW_ROUND_CORNERS_TOP_RIGHT = core.DRAW_ROUND_CORNERS_TOP_RIGHT
807
+ #: add_rect(), add_rect_filled(), path_rect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04.
808
+ DRAW_ROUND_CORNERS_BOTTOM_LEFT = core.DRAW_ROUND_CORNERS_BOTTOM_LEFT
809
+ #: add_rect(), add_rect_filled(), path_rect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08.
810
+ DRAW_ROUND_CORNERS_BOTTOM_RIGHT = core.DRAW_ROUND_CORNERS_BOTTOM_RIGHT
811
+ #: add_rect(), add_rect_filled(), path_rect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag!
812
+ DRAW_ROUND_CORNERS_NONE = core.DRAW_ROUND_CORNERS_NONE
813
+ #: DRAW_ROUND_CORNERS_TOP_LEFT | DRAW_ROUND_CORNERS_TOP_RIGHT
814
+ DRAW_ROUND_CORNERS_TOP = core.DRAW_ROUND_CORNERS_TOP
815
+ #: DRAW_ROUND_CORNERS_BOTTOM_LEFT | DRAW_ROUND_CORNERS_BOTTOM_RIGHT
816
+ DRAW_ROUND_CORNERS_BOTTOM = core.DRAW_ROUND_CORNERS_BOTTOM
817
+ #: DRAW_ROUND_CORNERS_BOTTOM_LEFT | DRAW_ROUND_CORNERS_TOP_LEFT
818
+ DRAW_ROUND_CORNERS_LEFT = core.DRAW_ROUND_CORNERS_LEFT
819
+ #: DRAW_ROUND_CORNERS_BOTTOM_RIGHT | DRAW_ROUND_CORNERS_TOP_RIGHT
820
+ DRAW_ROUND_CORNERS_RIGHT = core.DRAW_ROUND_CORNERS_RIGHT
821
+ #: DRAW_ROUND_CORNERS_TOP_LEFT | DRAW_ROUND_CORNERS_TOP_RIGHT | DRAW_ROUND_CORNERS_BOTTOM_LEFT | DRAW_ROUND_CORNERS_BOTTOM_RIGHT
822
+ DRAW_ROUND_CORNERS_ALL = core.DRAW_ROUND_CORNERS_ALL
823
+
824
+ # === Draw List Flags (redefines for autodoc)
825
+ DRAW_LIST_NONE = core.DRAW_LIST_NONE
826
+ DRAW_LIST_ANTI_ALIASED_LINES = core.DRAW_LIST_ANTI_ALIASED_LINES
827
+ DRAW_LIST_ANTI_ALIASED_LINES_USE_TEX = core.DRAW_LIST_ANTI_ALIASED_LINES_USE_TEX
828
+ DRAW_LIST_ANTI_ALIASED_FILL = core.DRAW_LIST_ANTI_ALIASED_FILL
829
+ DRAW_LIST_ALLOW_VTX_OFFSET = core.DRAW_LIST_ALLOW_VTX_OFFSET
830
+
831
+ # === Font Atlas Flags (redefines for autodoc)
832
+ FONT_ATLAS_NONE = core.FONT_ATLAS_NONE
833
+ FONT_ATLAS_NO_POWER_OF_TWO_HEIGHT = core.FONT_ATLAS_NO_POWER_OF_TWO_HEIGHT
834
+ FONT_ATLAS_NO_MOUSE_CURSOR = core.FONT_ATLAS_NO_MOUSE_CURSOR
835
+ FONT_ATLAS_NO_BAKED_LINES = core.FONT_ATLAS_NO_BAKED_LINES
836
+
837
+ # === Config Flags (redefines for autodoc)
838
+ CONFIG_NONE = core.CONFIG_NONE
839
+ CONFIG_NAV_ENABLE_KEYBOARD = core.CONFIG_NAV_ENABLE_KEYBOARD
840
+ CONFIG_NAV_ENABLE_GAMEPAD = core.CONFIG_NAV_ENABLE_GAMEPAD
841
+ CONFIG_NAV_ENABLE_SET_MOUSE_POS = core.CONFIG_NAV_ENABLE_SET_MOUSE_POS
842
+ CONFIG_NAV_NO_CAPTURE_KEYBOARD = core.CONFIG_NAV_NO_CAPTURE_KEYBOARD
843
+ CONFIG_NO_MOUSE = core.CONFIG_NO_MOUSE
844
+ CONFIG_NO_MOUSE_CURSOR_CHANGE = core.CONFIG_NO_MOUSE_CURSOR_CHANGE
845
+ CONFIG_IS_RGB = core.CONFIG_IS_RGB
846
+ CONFIG_IS_TOUCH_SCREEN = core.CONFIG_IS_TOUCH_SCREEN
847
+
848
+ # === Backend Flags (redefines for autodoc)
849
+ BACKEND_NONE = core.BACKEND_NONE
850
+ BACKEND_HAS_GAMEPAD = core.BACKEND_HAS_GAMEPAD
851
+ BACKEND_HAS_MOUSE_CURSORS = core.BACKEND_HAS_MOUSE_CURSORS
852
+ BACKEND_HAS_SET_MOUSE_POS = core.BACKEND_HAS_SET_MOUSE_POS
853
+ BACKEND_RENDERER_HAS_VTX_OFFSET = core.BACKEND_RENDERER_HAS_VTX_OFFSET
854
+
855
+ # === Slider flag (redefines for autodoc)
856
+ SLIDER_FLAGS_NONE
857
+ #: Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
858
+ SLIDER_FLAGS_ALWAYS_CLAMP
859
+ #: Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits.
860
+ SLIDER_FLAGS_LOGARITHMIC
861
+ #: Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits)
862
+ SLIDER_FLAGS_NO_ROUND_TO_FORMAT
863
+ #: Disable CTRL+Click or Enter key allowing to input text directly into the widget
864
+ SLIDER_FLAGS_NO_INPUT
865
+
866
+ # === Mouse Button (redefines for autodoc)
867
+ MOUSE_BUTTON_LEFT = core.MOUSE_BUTTON_LEFT
868
+ MOUSE_BUTTON_RIGHT = core.MOUSE_BUTTON_RIGHT
869
+ MOUSE_BUTTON_MIDDLE = core.MOUSE_BUTTON_MIDDLE
870
+
871
+ # === Viewport Flags (redifines for autodoc)
872
+ #: None
873
+ VIEWPORT_FLAGS_NONE = core.VIEWPORT_FLAGS_NONE
874
+ #: Represent a Platform Window
875
+ VIEWPORT_FLAGS_IS_PLATFORM_WINDOW = core.VIEWPORT_FLAGS_IS_PLATFORM_WINDOW
876
+ #: Represent a Platform Monitor (unused yet)
877
+ VIEWPORT_FLAGS_IS_PLATFORM_MONITOR = core.VIEWPORT_FLAGS_IS_PLATFORM_MONITOR
878
+ #: Platform Window: is created/managed by the application (rather than a dear meltygui_imgui backend)
879
+ VIEWPORT_FLAGS_OWNED_BY_APP = core.VIEWPORT_FLAGS_OWNED_BY_APP