mazebench 0.2.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- mazebench-0.2.0.dist-info/METADATA +467 -0
- mazebench-0.2.0.dist-info/RECORD +611 -0
- mazebench-0.2.0.dist-info/WHEEL +4 -0
- mazebench-0.2.0.dist-info/entry_points.txt +2 -0
- mazebench-0.2.0.dist-info/licenses/LICENSE +21 -0
- mazebench_cli/__init__.py +383 -0
- mazebench_cli/__main__.py +4 -0
- mazebench_cli/_runtime/.runtime-version +1 -0
- mazebench_cli/_runtime/games/maze/assets_3d/b1.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/b2.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/b3.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/b4.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/gem.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/sh.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/st1.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/st3.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/st4.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/t1.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/t2.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/t3.glb +0 -0
- mazebench_cli/_runtime/games/maze/assets_3d/t4.glb +0 -0
- mazebench_cli/_runtime/games/maze/config.json +3 -0
- mazebench_cli/_runtime/games/maze/images/arrow.png +0 -0
- mazebench_cli/_runtime/games/maze/images/crate.png +0 -0
- mazebench_cli/_runtime/games/maze/images/directional_arrow.png +0 -0
- mazebench_cli/_runtime/games/maze/images/gem.png +0 -0
- mazebench_cli/_runtime/games/maze/level_parsing.json +209 -0
- mazebench_cli/_runtime/games/maze/levels/03h2y6docf.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/04r5a6rnen.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/0kasincuqs.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/0lzre7ixaq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/0sdm7vwewh.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/0tnwn2hpbq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/0ukthqlnj3.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/1eijlhzsam.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/1gak5p09lo.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/1ji0bl8utq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/1oyju7l4aq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/1x7xkukxit.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/1ze6nmccvs.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/20oruubtee.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/2flw3ge5nm.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/2imvr48nnz.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/2usw76lu77.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/3b1bqwc6vr.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/3ccre0xgj5.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/3mjv8fybux.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/3mxxdbl8lk.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/3suvlaqzxi.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/3ym3atj8cx.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/4jkyjbx7cu.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/4l13j61k51.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/52xewsicto.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/5mqayrngni.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/5ndxv0v8lt.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/5ufa4nkpse.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/640dxw4dlq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/6apt9pi50k.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/6arq0oefiy.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/6txuyunqsp.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/7qp3vrijit.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/7vm4a6graw.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/88y57khr1v.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/8id4xxsexd.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/8oltfxj9yi.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/8ur7bs1t06.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/93eobik5ga.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/9ezwla5ksl.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/9ghmepkrxl.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/9hgghfgcsu.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/9ryrneexsm.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/abbvyxgryp.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/acfbtpxob3.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/advqsfpppw.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/axv9fwtkoq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/b1biuff2xo.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/b1go3rgwap.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/b9enwgzf7b.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/bdsknxfz71.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/beznpglxoe.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/bfe6rxlswm.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/bin0sfvkoo.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/bnjkhxujih.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/bno97iwqko.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/bswerj80ds.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/buvcasegb6.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/c0egsstqou.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/c2mgxnlz3i.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ceb2sm9wq1.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/cfzpbkqtdd.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/cgfounlbxl.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ci7upmwujr.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/cktk6k6rov.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/cmiy3acjrh.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/cnwspnqtb4.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/col2f40f59.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ct785zj5tq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/cx0cblpdop.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/d1ziy6u45c.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/d580xce6pl.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/d8mvq40fpc.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/d9aqrlllak.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/dfizxjsozb.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/dlacrytrti.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/dsgc0sn2ov.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/dtte3qdung.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/dueh31unx7.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/dumoaeuvmw.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/dyp4dzebjq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/e3214pln4i.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/eaxixyrjgf.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/eeykj34fht.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ehw4osqugi.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ehzb36vyvq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/emizjjyrit.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/esbw2xgh1e.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/fa74bg7jkj.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/fkjem9w3sm.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/fojsdlaknt.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/fra7j9akqq.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ftplmvndyl.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/fyzc9lkfva.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/fzldswxtel.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/g6cwrixq6c.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/glk0css8sn.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/grevsifcud.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/gtiuoosv7v.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/h637zop8au.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/h8d41sdgbt.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/haz0y1uwt4.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hcvkg7txli.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hdvjkrwgt1.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hmneznyb1c.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hn9a9qdhoc.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hpa9bjp0qo.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hq9bpiozgy.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hrnoezs23q.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hst9zxbgla.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/htdponcion.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hx0xcigtmn.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/hx3ydyz9id.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/idznffczum.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/ikymdc2qxj.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ilylby5z2h.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/isoa65tgje.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/izfhw6j9vx.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/j93qsrorim.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/js6dwv7eu5.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/jzlholnboh.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/k4sogtzyju.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/k6mwmm5ybv.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/kaoihogyvy.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/keea0v0tso.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/kjbdrkvs0y.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/kl5fcvctec.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/kpympejsed.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/kue0z21zup.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/l03iufzqh7.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/l04s7ubiom.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/ld1xrkewig.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/lrvgy706km.txt +16 -0
- mazebench_cli/_runtime/games/maze/levels/lvzzas00zz.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/m44mzriroe.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/mcp21lddom.txt +16 -0
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- mazebench_cli/_runtime/games/maze/levels/old/NOT_level_AxB.txt +14 -0
- mazebench_cli/_runtime/games/maze/levels/old/level11.txt +10 -0
- mazebench_cli/_runtime/games/maze/levels/old/level12.txt +10 -0
- mazebench_cli/_runtime/games/maze/levels/old/level2.txt +10 -0
- mazebench_cli/_runtime/games/maze/levels/old/level4.txt +10 -0
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- mazebench_cli/_runtime/games/maze/levels/other/level_LxM.txt +26 -0
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- mazebench_cli/_runtime/games/maze/previews/vv03groobw.png +0 -0
- mazebench_cli/_runtime/games/maze/previews/vxxqlg2zpv.png +0 -0
- mazebench_cli/_runtime/games/maze/previews/w3yrkloyft.png +0 -0
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- mazebench_cli/_runtime/games/maze/world_map.json +1028 -0
- mazebench_cli/_runtime/games/maze/world_parsing.json +7 -0
- mazebench_cli/_runtime/package.json +26 -0
- mazebench_cli/_runtime/public/agent-run.js +159 -0
- mazebench_cli/_runtime/public/agent.js +224 -0
- mazebench_cli/_runtime/public/author-play-data.js +746 -0
- mazebench_cli/_runtime/public/author-solver-worker.js +99 -0
- mazebench_cli/_runtime/public/author-theme.css +1073 -0
- mazebench_cli/_runtime/public/author.js +5870 -0
- mazebench_cli/_runtime/public/build-theme.css +309 -0
- mazebench_cli/_runtime/public/build.js +360 -0
- mazebench_cli/_runtime/public/favicon.svg +4 -0
- mazebench_cli/_runtime/public/flyover.js +1633 -0
- mazebench_cli/_runtime/public/level-preview.js +135 -0
- mazebench_cli/_runtime/public/local-site.css +603 -0
- mazebench_cli/_runtime/public/maze-engine.js +8239 -0
- mazebench_cli/_runtime/public/maze-solver.js +540 -0
- mazebench_cli/_runtime/public/play-core.js +3288 -0
- mazebench_cli/_runtime/public/play-gameplay.js +3596 -0
- mazebench_cli/_runtime/public/play-movement.js +438 -0
- mazebench_cli/_runtime/public/play-render-actors.js +1131 -0
- mazebench_cli/_runtime/public/play-render-compositor.js +555 -0
- mazebench_cli/_runtime/public/play-render-effects.js +107 -0
- mazebench_cli/_runtime/public/play-render-terrain.js +1105 -0
- mazebench_cli/_runtime/public/play-render-three.js +11608 -0
- mazebench_cli/_runtime/public/play-render.js +256 -0
- mazebench_cli/_runtime/public/play-rules.js +81 -0
- mazebench_cli/_runtime/public/play-theme.css +1578 -0
- mazebench_cli/_runtime/public/play-world-transitions.js +1188 -0
- mazebench_cli/_runtime/public/play.js +198 -0
- mazebench_cli/_runtime/public/site.css +709 -0
- mazebench_cli/_runtime/public/styles.css +1865 -0
- mazebench_cli/_runtime/public/world-map.js +742 -0
- mazebench_cli/_runtime/scripts/build-python-runtime.js +133 -0
- mazebench_cli/_runtime/scripts/codex-play.js +288 -0
- mazebench_cli/_runtime/scripts/maze-agent-local.js +1028 -0
- mazebench_cli/_runtime/scripts/maze-bridge.js +563 -0
- mazebench_cli/_runtime/scripts/maze-export-replay.js +1511 -0
- mazebench_cli/_runtime/scripts/maze-model-repl.js +770 -0
- mazebench_cli/_runtime/scripts/maze-render-frame.js +609 -0
- mazebench_cli/_runtime/scripts/maze-terminal.js +2899 -0
- mazebench_cli/_runtime/scripts/sync-runtime.js +177 -0
- mazebench_cli/_runtime/server/agent-runs.js +467 -0
- mazebench_cli/_runtime/server/app.js +461 -0
- mazebench_cli/_runtime/server/build-worlds-local.js +496 -0
- mazebench_cli/_runtime/server/maze-levels.js +931 -0
- mazebench_cli/_runtime/server/maze-preview.js +72 -0
- mazebench_cli/_runtime/server/maze-world-map.js +536 -0
- mazebench_cli/_runtime/server/page-chrome.js +107 -0
- mazebench_cli/_runtime/server/pages.js +859 -0
- mazebench_cli/_runtime/server/remote.js +308 -0
- mazebench_cli/_runtime/server/router.js +615 -0
- mazebench_cli/_runtime/server/support.js +96 -0
- mazebench_cli/_runtime/server.js +8 -0
- mazebench_cli/_runtime/vendor/BufferGeometryUtils.js +1434 -0
- mazebench_cli/_runtime/vendor/GLTFLoader.js +4860 -0
- mazebench_cli/_runtime/vendor/SkeletonUtils.js +496 -0
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Metadata-Version: 2.4
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Name: mazebench
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Version: 0.2.0
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Summary: MazeBench: ice-maze puzzle site, world editor, and coding-agent benchmark runner. `mazebench launch` serves the website locally.
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Project-URL: Homepage, https://mazebench.com
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Project-URL: Source, https://github.com/mazebench/MazeBench
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License-Expression: MIT
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License-File: LICENSE
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Keywords: agents,benchmark,game,maze,puzzle
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Classifier: Development Status :: 4 - Beta
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Classifier: Environment :: Console
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Classifier: Environment :: Web Environment
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Classifier: Intended Audience :: Developers
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Classifier: Programming Language :: Python :: 3
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Classifier: Topic :: Games/Entertainment :: Puzzle Games
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Classifier: Topic :: Software Development :: Testing
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Requires-Python: <3.14,>=3.11
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Provides-Extra: prime
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Requires-Dist: verifiers>=0.1.14; extra == 'prime'
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Description-Content-Type: text/markdown
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# MazeBench
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The MazeBench env can run in the browser, in the terminal, driven by a local
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coding agent (Codex CLI or Claude Code), and through Prime Intellect Verifiers
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v1. The Verifiers integration includes both normal multi-turn chat-model runs
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and Codex CLI runs.
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## Install from PyPI and launch
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```bash
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pip install mazebench # or: uv tool install mazebench
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mazebench launch # serves the site and opens your browser
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```
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The wheel bundles the whole Node site/runtime; `mazebench launch` materializes
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a writable workspace at `~/.mazebench/site` (drafts, run outputs, and account
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state live there) and serves it. Node.js must be installed; `ffmpeg` + a
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Chromium-family browser are needed for replay videos, and the `codex` /
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`claude` CLIs for agent runs. Options: `mazebench launch port=3000
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host=127.0.0.1 open=false`. From a repo checkout, `mazebench launch` serves the
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checkout instead (same as `npm run dev`).
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Releases are published by `.github/workflows/publish.yml` (PyPI trusted
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publishing) whenever a GitHub Release is created; see
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[docs/packaging.md](docs/packaging.md).
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## The local site: Play, Build, and Agent modes
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`npm run dev` (or `mazebench launch`) serves the full site at
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`http://localhost:3000` with three modes on the home page (the frontend design
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matches mazebench.com — the chrome is ported from the MazeJam repo):
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- **Play Mode** (`/play`) — play the master world (the 256-room world agents
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are benchmarked on), any local draft world, or downloaded online worlds.
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- **Build Mode** (`/build`) — make and save your own worlds **locally, without
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publishing anywhere**. Each draft world is a real game directory under
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`games/draft-*` (gitignored), so the level editor (`/author/<world>/<level>`),
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world-map editor, play page, flyover, and the agent runner all work on it.
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You can also edit the master world itself (its levels live in
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`games/maze/`), copy the master world into a draft, and import/export worlds
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as JSON in the same `mazebench-build-world-v1` format the hosted site uses.
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- **Agent Mode** (`/agent`) — launch Codex CLI, Claude Code (your
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subscriptions, via the same runner as `mazebench model=...`), or Prime
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Verifiers runs **from the browser**, against the master world, any local
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draft, or a downloaded community world. Runs stream live: per-move actions,
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gems, the ASCII board, the agent's reasoning, the runner log, and the replay
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video when the run finishes. Run artifacts land under
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`outputs/maze-local/site/<run-id>/`.
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### Sync drafts with mazebench.com
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Build Mode can connect to your account on the hosted site
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(`https://dev.mazebench.com`, soon `mazebench.com`): the local server holds a
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session token in `data/remote.json` and talks to the site server-to-server —
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push local drafts up, pull site drafts down, and download published community
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worlds for agent runs. Connect either via the browser link flow
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(`/link-local` on the hosted site) or by pasting your `mazebench_session`
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cookie value manually. Drafts stay drafts — publishing remains a deliberate
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action on the site.
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## The `mazebench` command
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There is a small `mazebench` CLI that wraps every workflow. It is a launcher:
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it shells out to the repo's Node scripts (game engine, local-agent runner,
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replay/video) and, for the Prime path, to the `prime`/`uv` CLIs. Node.js is a
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prerequisite for all runs.
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Install it from a checkout (recommended — the CLI needs the repo's Node
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scripts at runtime):
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```bash
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# with uv (this repo already uses a uv-managed .venv)
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uv pip install -e .
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# or with plain pip
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pip install -e .
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# add the Prime Intellect Verifiers integration
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uv pip install -e ".[prime]"
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```
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Local agent runs execute **inside a container by default** so the agent is
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isolated from your filesystem. Build the image once (needs Docker):
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```bash
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mazebench build # or: npm run maze:build-image / docker build -t mazebench-agent .
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```
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Then, without Prime, drive the maze with your own local agent and get a replay
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video out the other end (credentials are read from `OPENAI_API_KEY` /
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`ANTHROPIC_API_KEY` in your environment):
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```bash
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mazebench model=codex moves=10
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mazebench model=claude moves=10 level=HxI
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```
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See [Run with a local coding agent](#run-with-a-local-coding-agent-no-prime)
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for details, and [docs/packaging.md](docs/packaging.md) for publishing to PyPI.
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## Run with a local coding agent (no Prime)
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This path uses **your** Codex or Claude Code auth. There is no Prime intercept
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server and no reward scoring — the agent just plays the game by shelling out to
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`scripts/codex-play.js` (a stateful CLI over `scripts/maze-bridge.js`), and the
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runner then renders a replay video from the session.
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Prefer not to remember the flags? Run the **interactive setup** and pick each
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option with the arrow keys:
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```bash
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mazebench wizard # or: npm run maze:wizard
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```
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The wizard's "Custom…" model choice lists your actual Codex models (read from
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`~/.codex/models_cache.json`), then — for Codex — lets you pick the reasoning
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effort (`low`/`medium`/`high`/`xhigh`) and toggle Fast mode. You can also set
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these directly:
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```bash
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mazebench model=codex model_name=gpt-5.5 reasoning=xhigh codex_fast=true moves=10
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mazebench model=claude model_name=opus moves=10
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```
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`model_name` is forwarded to `codex -m` / `claude --model`; `reasoning` maps to
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`codex -c model_reasoning_effort` and `codex_fast=true` to the `priority`
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service tier.
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One-liners:
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```bash
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# via the mazebench CLI
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mazebench model=codex moves=10
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mazebench model=claude moves=10
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# equivalently, via npm
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npm run maze:codex-local -- moves=10
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npm run maze:claude-local -- moves=10
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```
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Common options (all accept `key=value` or `--key value`):
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| key | meaning | default |
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| --- | --- | --- |
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| `model` | `codex` or `claude` | required |
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| `container` | `true` (run in Docker, host FS isolated) or `false` (host) | `true` |
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| `tools` | `false` (sandboxed to the maze) or `true` (full access) | `false` |
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| `mode` | `text` (ASCII board) or `vision` (rendered PNGs) | `text` |
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| `moves` | maze action budget shown to the agent | `20` |
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| `game` | game dir under `games/`, e.g. a Build Mode draft world id | `maze` |
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| `level` | world level id, e.g. `HxI` or `level_HxI` | `level_HxI` |
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| `view` | `top` … `side` camera pitch | `top-diagonal` |
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| `yaw` | `0`–`3` camera yaw | `0` |
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| `gems` | unique gems required for `game_won` | `100` |
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| `vision_width`, `vision_height` | PNG size in vision mode | `512` |
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| `model_name` | underlying LLM id (`codex -m` / `claude --model`) | agent default |
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| `reasoning` | Codex reasoning effort: `low` / `medium` / `high` / `xhigh` | model default |
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| `codex_fast` | Codex Fast mode (priority tier, ~1.5× speed) | `false` |
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| `video` | `on` / `off` | `on` |
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| `fast`, `draft` | faster/cheaper video capture | off |
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| `dry_run` | print the agent command + prompt and exit | off |
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Use `dry_run=on` to preview exactly what will run (the container/agent command
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and the full play prompt) without spending any tokens or needing Docker.
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### Isolation: runs happen in a container by default
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Every local agent run executes inside a container (`container=true`, the
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default), so the agent **cannot touch your filesystem** — only an output
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directory is mounted, and API credentials are passed via environment variables.
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This is the strong, OS-level guarantee; it does not depend on the agent CLI
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behaving.
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- One-time build: `mazebench build` (or `npm run maze:build-image`). The image
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bundles Node, the maze runtime, a headless Chromium + ffmpeg (for vision and
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video), and the `codex` / `claude` CLIs. See the [Dockerfile](Dockerfile).
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- Credentials (forwarded into the container as env, or mounted):
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- **Codex:** `model=codex` **auto-mounts your Codex subscription login**
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(`~/.codex/auth.json`, read-only) when it exists — no setup needed.
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Otherwise set `OPENAI_API_KEY`, or pass `codex_auth=<path>`.
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- **Claude:** on macOS, `model=claude` **auto-detects your Claude Code
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subscription login from the Keychain** and mounts just that credential (a
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short-lived, read-only temp file, deleted after the run) — no setup needed.
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Otherwise set `ANTHROPIC_API_KEY` or `CLAUDE_CODE_OAUTH_TOKEN`, or pass
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`claude_auth=<path>` to a `.credentials.json`.
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- Only the single credential is exposed — never your whole `~/.codex` or
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`~/.claude` (which hold history, memories and logs).
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- What's mounted: only `outputs/maze-local` (writable, for artifacts). Nothing
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else on your disk is visible to the container. The network stays on because
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the agent needs to reach the model API.
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- Escape hatch: `container=false` runs on the host instead, protected only by
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the per-CLI `tools` sandbox below (weaker — see the Codex read caveat).
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- `docker_bin=podman` and `image=<tag>` override the runtime and image tag.
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### Sandboxing (`tools`)
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Inside the container (or on the host with `container=false`), `tools` is a
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second layer. With `tools=false` (default) the agent is meant to only drive the
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maze helper; how strictly that is enforced depends on the agent (below).
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`tools=true` removes the guardrails (write files, run any command, use the
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network) — inside the container that is still safe for your host.
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- **Codex** — On the **host** (`container=false`, `tools=false`), Codex runs under
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`codex exec --sandbox workspace-write`: writes confined to the run folder,
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network disabled by default. Caveat: Codex's OS sandbox does **not restrict
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reads**, so a determined agent could still read files it knows the path to.
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**Inside the container**, Codex's sandbox (bubblewrap) can't create user
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namespaces under Docker, so Codex runs with
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`--dangerously-bypass-approvals-and-sandbox` — the container itself is the
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sandbox. So for Codex-in-container, `tools=false` is a prompt-level instruction
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("only play the maze"), not an OS guarantee; host isolation comes from the
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container. `tools=true` always uses `--dangerously-bypass-approvals-and-sandbox`.
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- **Claude Code** (`tools=false`): runs under `--permission-mode dontAsk` with an
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allowlist of **only** the maze helper command (`Bash(node <helper> *)`), so
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every other tool — Read, Write, WebFetch, other Bash — is auto-denied. Claude
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also blocks command chaining per-subcommand, so the allowlist can't be widened
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with `; other-cmd`. This is a true "maze-only" lockdown at the agent level.
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`tools=true` uses `--permission-mode bypassPermissions`.
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Notes:
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- In vision mode with `tools=false`, Claude is additionally allowed to read the
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rendered frames (`Read(<run>/frames/**)`) so it can see the maze. Under Codex's
|
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sandbox the headless-browser render may be blocked; if a frame fails, the
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helper falls back to the ASCII board for that turn (`frame_error`).
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- These are the best guardrails each CLI offers; neither replaces running
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untrusted agents in a real VM/container if that is your threat model.
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+
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### Text vs vision observations
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By default the agent plays from the ASCII board (`mode=text`). In `mode=vision`
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the helper renders a perspective PNG of the current room each turn (via the same
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`scripts/maze-render-frame.js` renderer the Verifiers vision taskset uses),
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drops the ASCII board, and prints a `frame_image` path in the JSON. The agent —
|
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Codex CLI and Claude Code are both multimodal — opens that PNG to decide its
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move. Frames are saved under `<run>/frames/`.
|
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+
|
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```bash
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mazebench model=codex moves=10 mode=vision
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mazebench model=claude moves=10 mode=vision vision_width=768 vision_height=768
|
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npm run maze:codex-local -- moves=10 mode=vision
|
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|
+
```
|
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+
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Vision mode boots a headless browser to render each frame, so it is noticeably
|
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slower than text mode and needs a Chromium-family browser (the same dependency
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|
+
as the replay video). If a frame fails to render, the helper falls back to the
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ASCII board for that turn and reports `frame_error`.
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+
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Each run writes a timestamped directory under `outputs/maze-local/<model>/`:
|
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- `session.json` — full state and per-action replay
|
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- `actions.jsonl` — per-turn action log
|
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|
+
- `scorecard.json`, `maze_scorecard.json`, `maze_actions.txt`
|
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|
+
- `maze_replay.mp4` — the replay video (unless `video=off`)
|
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|
+
- `reasoning.json`, `agent.log`, `agent-events.jsonl` — the agent's reasoning
|
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|
+
(see below)
|
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|
+
|
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|
+
### Reasoning logs
|
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|
+
|
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|
+
For **both** `model=codex` and `model=claude`, the runner captures the agent's
|
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|
+
structured event stream (`codex exec --json` / `claude -p --output-format
|
|
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|
+
stream-json`) and distills a per-move reasoning log. `reasoning.json` is exactly
|
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|
+
what you'd want to skim:
|
|
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|
+
|
|
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|
+
```json
|
|
287
|
+
[
|
|
288
|
+
{ "move": 1, "action": "right", "reasoning": "The exit is east, so...",
|
|
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|
+
"moved": true, "gems": 0, "room": "level_HxI" }
|
|
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|
+
]
|
|
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|
+
```
|
|
292
|
+
|
|
293
|
+
The `reasoning` for each move is the agent's commentary (Codex `agent_message` /
|
|
294
|
+
Claude `text` blocks, plus Claude `thinking` blocks if extended thinking is on)
|
|
295
|
+
since its previous action. `agent.log` is the same trace in human-readable form,
|
|
296
|
+
`agent-events.jsonl` is the raw event stream, and the runner prints a per-move
|
|
297
|
+
summary to the terminal at the end of the run.
|
|
298
|
+
|
|
299
|
+
Prerequisites: Node.js, plus `ffmpeg` and a Chromium-family browser for the
|
|
300
|
+
video (already used by `npm run maze:replay`). The agent binary must be on your
|
|
301
|
+
PATH — `codex` for `model=codex`, `claude` for `model=claude` — or pass
|
|
302
|
+
`codex_bin=`/`claude_bin=` with an explicit path.
|
|
303
|
+
|
|
304
|
+
To (re)build a video from any finished run or Prime eval directory:
|
|
305
|
+
|
|
306
|
+
```bash
|
|
307
|
+
mazebench replay outputs/maze-local/codex/<run-dir>/
|
|
308
|
+
# or
|
|
309
|
+
npm run maze:replay -- outputs/maze-local/codex/<run-dir>/
|
|
310
|
+
```
|
|
311
|
+
|
|
312
|
+
## 1. Set up the web app with Node
|
|
313
|
+
|
|
314
|
+
Install dependencies, run tests, then start the local server:
|
|
315
|
+
|
|
316
|
+
```bash
|
|
317
|
+
npm install
|
|
318
|
+
npm test
|
|
319
|
+
npm run dev
|
|
320
|
+
```
|
|
321
|
+
|
|
322
|
+
Open the app at:
|
|
323
|
+
|
|
324
|
+
```text
|
|
325
|
+
http://localhost:3000
|
|
326
|
+
```
|
|
327
|
+
|
|
328
|
+
## 2. Run the game in the terminal, see the scorecard, and save video
|
|
329
|
+
|
|
330
|
+
Start an interactive terminal game:
|
|
331
|
+
|
|
332
|
+
```bash
|
|
333
|
+
npm run maze:terminal
|
|
334
|
+
```
|
|
335
|
+
|
|
336
|
+
Controls:
|
|
337
|
+
|
|
338
|
+
- Arrow keys: move
|
|
339
|
+
- `i` / `k`: rotate camera up / down
|
|
340
|
+
- `j` / `l`: rotate camera left / right
|
|
341
|
+
- `z` or `u`: undo
|
|
342
|
+
- `r`: reset
|
|
343
|
+
- `q`: quit and print the scorecard
|
|
344
|
+
|
|
345
|
+
Interactive runs write replay files under `outputs/maze-terminal/<timestamp>/`.
|
|
346
|
+
When the run ends, answer the video prompt to save `maze_replay.mp4`.
|
|
347
|
+
|
|
348
|
+
For a non-interactive run that saves the scorecard and video:
|
|
349
|
+
|
|
350
|
+
```bash
|
|
351
|
+
npm run maze:terminal -- --moves UDLR --once --record-replay --video --fast --draft --fps 20 --width 400 --height 400
|
|
352
|
+
```
|
|
353
|
+
|
|
354
|
+
The output folder contains:
|
|
355
|
+
|
|
356
|
+
- `maze_scorecard.json`
|
|
357
|
+
- `maze_actions.txt`
|
|
358
|
+
- `maze_replay.json`
|
|
359
|
+
- `results.jsonl`
|
|
360
|
+
- `maze_replay.mp4` when video is enabled
|
|
361
|
+
|
|
362
|
+
## 3. Run with Prime Intellect Verifiers and see results
|
|
363
|
+
|
|
364
|
+
The `mazebench prime` subcommands wrap the steps below (they print the exact
|
|
365
|
+
underlying command before running it):
|
|
366
|
+
|
|
367
|
+
```bash
|
|
368
|
+
mazebench prime install # prime env install mazebench
|
|
369
|
+
mazebench prime eval model=openai/gpt-5-nano n=1 r=1 # normal chat-model eval
|
|
370
|
+
mazebench prime codex model=openai/gpt-5-codex # Codex CLI via Verifiers (section 4)
|
|
371
|
+
mazebench prime vision model=openai/gpt-4.1-mini # vision observations (section 5)
|
|
372
|
+
```
|
|
373
|
+
|
|
374
|
+
Install `uv` if you do not already have it:
|
|
375
|
+
|
|
376
|
+
```bash
|
|
377
|
+
curl -LsSf https://astral.sh/uv/install.sh | sh
|
|
378
|
+
```
|
|
379
|
+
|
|
380
|
+
On macOS, Homebrew also works:
|
|
381
|
+
|
|
382
|
+
```bash
|
|
383
|
+
brew install uv
|
|
384
|
+
```
|
|
385
|
+
|
|
386
|
+
Install the local environment from `./environments/mazebench`:
|
|
387
|
+
|
|
388
|
+
```bash
|
|
389
|
+
prime env install mazebench
|
|
390
|
+
```
|
|
391
|
+
|
|
392
|
+
Run a small eval:
|
|
393
|
+
|
|
394
|
+
```bash
|
|
395
|
+
prime eval run mazebench -m openai/gpt-5-nano -n 1 -r 1 -s --max-turns 8 -d
|
|
396
|
+
```
|
|
397
|
+
|
|
398
|
+
Use your own configured model after `-m`, or omit `-m` to use your Prime
|
|
399
|
+
default. The terminal prints the run summary. MazeBench v1 stores replay
|
|
400
|
+
artifacts under `info.maze_actions`, `info.maze_scorecard`, and
|
|
401
|
+
`info.maze_replay` in `results.jsonl`.
|
|
402
|
+
|
|
403
|
+
View saved evals:
|
|
404
|
+
|
|
405
|
+
```bash
|
|
406
|
+
prime eval view
|
|
407
|
+
```
|
|
408
|
+
|
|
409
|
+
Export scorecard files and a replay video from a saved eval directory:
|
|
410
|
+
|
|
411
|
+
```bash
|
|
412
|
+
npm run maze:replay -- environments/mazebench/outputs/evals/<model>/<run-id>
|
|
413
|
+
```
|
|
414
|
+
|
|
415
|
+
## 4. Run Codex through Verifiers v1
|
|
416
|
+
|
|
417
|
+
MazeBench includes a `mazebench_codex` v1 plugin. It uses your local `codex`
|
|
418
|
+
CLI as the harness, routes Codex model calls through the Verifiers v1
|
|
419
|
+
interception server, and writes replay artifacts under `outputs/maze-codex-v1/`.
|
|
420
|
+
|
|
421
|
+
```bash
|
|
422
|
+
cd environments/mazebench
|
|
423
|
+
uv run eval mazebench_codex \
|
|
424
|
+
-m openai/gpt-5-codex \
|
|
425
|
+
-n 1 -r 1 \
|
|
426
|
+
--taskset.max-actions 100 \
|
|
427
|
+
--max-turns 40 \
|
|
428
|
+
--rich false
|
|
429
|
+
```
|
|
430
|
+
|
|
431
|
+
`--taskset.max-actions` is the maze action budget. `--max-turns` is still useful
|
|
432
|
+
because Verifiers counts Codex's internal model/tool-call turns while the CLI is
|
|
433
|
+
working. The harness strips the `openai/` prefix before invoking `codex exec` so
|
|
434
|
+
Codex can use its local model metadata, while Verifiers still routes/bills the
|
|
435
|
+
Prime model.
|
|
436
|
+
|
|
437
|
+
Export the saved v1 trace to scorecard files and video the same way as normal
|
|
438
|
+
MazeBench evals:
|
|
439
|
+
|
|
440
|
+
```bash
|
|
441
|
+
npm run maze:replay -- environments/mazebench/outputs/evals/<model>/<run-id>
|
|
442
|
+
```
|
|
443
|
+
|
|
444
|
+
## 5. Run vision observations
|
|
445
|
+
|
|
446
|
+
The normal `mazebench` taskset can send perspective PNG observations instead of
|
|
447
|
+
ASCII boards:
|
|
448
|
+
|
|
449
|
+
```bash
|
|
450
|
+
cd environments/mazebench
|
|
451
|
+
uv run eval mazebench \
|
|
452
|
+
-m openai/gpt-4.1-mini \
|
|
453
|
+
-n 1 -r 1 \
|
|
454
|
+
--taskset.observation-mode vision \
|
|
455
|
+
--taskset.vision-width 512 \
|
|
456
|
+
--taskset.vision-height 512 \
|
|
457
|
+
--max-turns 8 \
|
|
458
|
+
--rich false
|
|
459
|
+
```
|
|
460
|
+
|
|
461
|
+
Vision mode keeps the same JS game state, allowed commands, terminal conditions,
|
|
462
|
+
and reward functions as ASCII mode. It sends a short text status plus a
|
|
463
|
+
perspective image of the current room, with no ASCII board.
|
|
464
|
+
|
|
465
|
+
## License
|
|
466
|
+
|
|
467
|
+
MIT. See [LICENSE](LICENSE).
|