maps4fs 2.1.0__py3-none-any.whl → 2.1.2__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- maps4fs/generator/component/base/component_mesh.py +1 -1
- maps4fs/generator/component/grle.py +178 -0
- maps4fs/generator/component/i3d.py +90 -10
- maps4fs/generator/component/layer.py +9 -0
- maps4fs/generator/component/texture.py +30 -0
- maps4fs/generator/game.py +32 -0
- maps4fs/generator/settings.py +2 -0
- {maps4fs-2.1.0.dist-info → maps4fs-2.1.2.dist-info}/METADATA +6 -1
- {maps4fs-2.1.0.dist-info → maps4fs-2.1.2.dist-info}/RECORD +12 -12
- {maps4fs-2.1.0.dist-info → maps4fs-2.1.2.dist-info}/WHEEL +0 -0
- {maps4fs-2.1.0.dist-info → maps4fs-2.1.2.dist-info}/licenses/LICENSE.md +0 -0
- {maps4fs-2.1.0.dist-info → maps4fs-2.1.2.dist-info}/top_level.txt +0 -0
@@ -11,8 +11,13 @@ from tqdm import tqdm
|
|
11
11
|
|
12
12
|
from maps4fs.generator.component.base.component_image import ImageComponent
|
13
13
|
from maps4fs.generator.component.base.component_xml import XMLComponent
|
14
|
+
from maps4fs.generator.component.layer import Layer
|
14
15
|
from maps4fs.generator.settings import Parameters
|
15
16
|
|
17
|
+
# This value sums up the pixel value of the basic area type to convert it from "No Water" to "Near Water".
|
18
|
+
# For example, if the basic area type is "city" (1), then the pixel value for "near water" will be 9.
|
19
|
+
WATER_AREA_PIXEL_VALUE = 8
|
20
|
+
|
16
21
|
|
17
22
|
def plant_to_pixel_value(plant_name: str) -> int | None:
|
18
23
|
"""Returns the pixel value representation of the plant.
|
@@ -31,6 +36,27 @@ def plant_to_pixel_value(plant_name: str) -> int | None:
|
|
31
36
|
return plants.get(plant_name)
|
32
37
|
|
33
38
|
|
39
|
+
def area_type_to_pixel_value(area_type: str) -> int | None:
|
40
|
+
"""Returns the pixel value representation of the area type.
|
41
|
+
If not found, returns None.
|
42
|
+
|
43
|
+
Arguments:
|
44
|
+
area_type (str): name of the area type
|
45
|
+
|
46
|
+
Returns:
|
47
|
+
int | None: pixel value of the area type or None if not found.
|
48
|
+
"""
|
49
|
+
area_types = {
|
50
|
+
"open_land": 0,
|
51
|
+
"city": 1,
|
52
|
+
"village": 2,
|
53
|
+
"harbor": 3,
|
54
|
+
"industrial": 4,
|
55
|
+
"open_water": 5,
|
56
|
+
}
|
57
|
+
return area_types.get(area_type)
|
58
|
+
|
59
|
+
|
34
60
|
class GRLE(ImageComponent, XMLComponent):
|
35
61
|
"""Component for to generate InfoLayer PNG files based on GRLE schema.
|
36
62
|
|
@@ -104,6 +130,9 @@ class GRLE(ImageComponent, XMLComponent):
|
|
104
130
|
self._add_farmlands()
|
105
131
|
if self.game.plants_processing and self.map.grle_settings.add_grass:
|
106
132
|
self._add_plants()
|
133
|
+
if self.game.environment_processing:
|
134
|
+
self._process_environment()
|
135
|
+
self._process_indoor()
|
107
136
|
|
108
137
|
def previews(self) -> list[str]:
|
109
138
|
"""Returns a list of paths to the preview images (empty list).
|
@@ -130,6 +159,9 @@ class GRLE(ImageComponent, XMLComponent):
|
|
130
159
|
cv2.imwrite(save_path, image_colored)
|
131
160
|
preview_paths.append(save_path)
|
132
161
|
|
162
|
+
if preview_name != "farmlands":
|
163
|
+
continue
|
164
|
+
|
133
165
|
with_fields_save_path = os.path.join(
|
134
166
|
self.previews_directory, f"{preview_name}_with_fields.png"
|
135
167
|
)
|
@@ -462,3 +494,149 @@ class GRLE(ImageComponent, XMLComponent):
|
|
462
494
|
image_np[:, 0] = 0 # Left side
|
463
495
|
image_np[:, -1] = 0 # Right side
|
464
496
|
return image_np
|
497
|
+
|
498
|
+
def _process_environment(self) -> None:
|
499
|
+
info_layer_environment_path = self.game.get_environment_path(self.map_directory)
|
500
|
+
if not info_layer_environment_path or not os.path.isfile(info_layer_environment_path):
|
501
|
+
self.logger.warning(
|
502
|
+
"Environment InfoLayer PNG file not found in %s.", info_layer_environment_path
|
503
|
+
)
|
504
|
+
return
|
505
|
+
|
506
|
+
self.logger.debug(
|
507
|
+
"Processing environment InfoLayer PNG file: %s.", info_layer_environment_path
|
508
|
+
)
|
509
|
+
|
510
|
+
environment_image = cv2.imread(info_layer_environment_path, cv2.IMREAD_UNCHANGED)
|
511
|
+
if environment_image is None:
|
512
|
+
self.logger.error("Failed to read the environment InfoLayer PNG file.")
|
513
|
+
return
|
514
|
+
|
515
|
+
self.logger.debug(
|
516
|
+
"Environment InfoLayer PNG file loaded, shape: %s.", environment_image.shape
|
517
|
+
)
|
518
|
+
|
519
|
+
environment_size = int(environment_image.shape[0])
|
520
|
+
|
521
|
+
# 1. Get the texture layers that contain "area_type" property.
|
522
|
+
# 2. Read the corresponding weight image (not the dissolved ones!).
|
523
|
+
# 3. Resize it to match the environment image size (probably 1/4 of the texture size).
|
524
|
+
# 4. Dilate the texture mask to make it little bit bigger.
|
525
|
+
# 5. Set the corresponding pixel values of the environment image to the pixel value of the area type.
|
526
|
+
# 6. Get the texture layer that "area_water" is True.
|
527
|
+
# 7. Same as resize, dilate, etc.
|
528
|
+
# 8. Sum the current pixel value with the WATER_AREA_PIXEL_VALUE.
|
529
|
+
|
530
|
+
texture_component = self.map.get_texture_component()
|
531
|
+
if not texture_component:
|
532
|
+
self.logger.warning("Texture component not found in the map.")
|
533
|
+
return
|
534
|
+
|
535
|
+
for layer in texture_component.get_area_type_layers():
|
536
|
+
pixel_value = area_type_to_pixel_value(layer.area_type) # type: ignore
|
537
|
+
weight_image = self.get_resized_weight(layer, environment_size) # type: ignore
|
538
|
+
if weight_image is None:
|
539
|
+
self.logger.warning("Weight image for area type layer not found in %s.", layer.name)
|
540
|
+
continue
|
541
|
+
environment_image[weight_image > 0] = pixel_value # type: ignore
|
542
|
+
|
543
|
+
for layer in texture_component.get_water_area_layers():
|
544
|
+
pixel_value = WATER_AREA_PIXEL_VALUE
|
545
|
+
weight_image = self.get_resized_weight(layer, environment_size)
|
546
|
+
if weight_image is None:
|
547
|
+
self.logger.warning(
|
548
|
+
"Weight image for water area layer not found in %s.", layer.name
|
549
|
+
)
|
550
|
+
continue
|
551
|
+
environment_image[weight_image > 0] += pixel_value # type: ignore
|
552
|
+
|
553
|
+
cv2.imwrite(info_layer_environment_path, environment_image)
|
554
|
+
self.logger.debug("Environment InfoLayer PNG file saved: %s.", info_layer_environment_path)
|
555
|
+
self.preview_paths["environment"] = info_layer_environment_path
|
556
|
+
|
557
|
+
def get_resized_weight(
|
558
|
+
self, layer: Layer, resize_to: int, dilations: int = 3
|
559
|
+
) -> np.ndarray | None:
|
560
|
+
"""Get the resized weight image for a given layer.
|
561
|
+
|
562
|
+
Arguments:
|
563
|
+
layer (Layer): The layer for which to get the weight image.
|
564
|
+
resize_to (int): The size to which the weight image should be resized.
|
565
|
+
dilations (int): The number of dilations to apply to the weight image.
|
566
|
+
|
567
|
+
Returns:
|
568
|
+
np.ndarray | None: The resized and dilated weight image, or None if the image could not be loaded.
|
569
|
+
"""
|
570
|
+
weight_image_path = layer.get_preview_or_path(
|
571
|
+
self.game.weights_dir_path(self.map_directory)
|
572
|
+
)
|
573
|
+
self.logger.debug("Weight image path for area type layer: %s.", weight_image_path)
|
574
|
+
|
575
|
+
if not weight_image_path or not os.path.isfile(weight_image_path):
|
576
|
+
self.logger.warning(
|
577
|
+
"Weight image for area type layer not found in %s.", weight_image_path
|
578
|
+
)
|
579
|
+
return None
|
580
|
+
|
581
|
+
weight_image = cv2.imread(weight_image_path, cv2.IMREAD_UNCHANGED)
|
582
|
+
if weight_image is None:
|
583
|
+
self.logger.error("Failed to read the weight image for area type layer.")
|
584
|
+
return None
|
585
|
+
|
586
|
+
self.logger.debug("Weight image for area type layer loaded, shape: %s.", weight_image.shape)
|
587
|
+
|
588
|
+
# Resize the weight image to match the environment image size.
|
589
|
+
weight_image = cv2.resize(
|
590
|
+
weight_image,
|
591
|
+
(resize_to, resize_to),
|
592
|
+
interpolation=cv2.INTER_NEAREST,
|
593
|
+
)
|
594
|
+
|
595
|
+
self.logger.debug(
|
596
|
+
"Resized weight image for area type layer, new shape: %s.", weight_image.shape
|
597
|
+
)
|
598
|
+
|
599
|
+
if dilations <= 0:
|
600
|
+
return weight_image
|
601
|
+
|
602
|
+
dilated_weight_image = cv2.dilate(
|
603
|
+
weight_image.astype(np.uint8), np.ones((dilations, dilations), np.uint8), iterations=dilations # type: ignore
|
604
|
+
)
|
605
|
+
|
606
|
+
return dilated_weight_image
|
607
|
+
|
608
|
+
def _process_indoor(self) -> None:
|
609
|
+
"""Processes the indoor layers."""
|
610
|
+
info_layer_indoor_path = self.game.get_indoor_mask_path(self.map_directory)
|
611
|
+
if not info_layer_indoor_path or not os.path.isfile(info_layer_indoor_path):
|
612
|
+
self.logger.warning(
|
613
|
+
"Indoor InfoLayer PNG file not found in %s.", info_layer_indoor_path
|
614
|
+
)
|
615
|
+
return
|
616
|
+
|
617
|
+
indoor_mask_image = cv2.imread(info_layer_indoor_path, cv2.IMREAD_UNCHANGED)
|
618
|
+
if indoor_mask_image is None:
|
619
|
+
self.logger.warning(
|
620
|
+
"Failed to read the indoor InfoLayer PNG file %s.", info_layer_indoor_path
|
621
|
+
)
|
622
|
+
return
|
623
|
+
|
624
|
+
indoor_mask_size = int(indoor_mask_image.shape[0])
|
625
|
+
self.logger.debug("Indoor InfoLayer PNG file loaded, shape: %s.", indoor_mask_image.shape)
|
626
|
+
|
627
|
+
texture_component = self.map.get_texture_component()
|
628
|
+
if not texture_component:
|
629
|
+
self.logger.warning("Texture component not found in the map.")
|
630
|
+
return
|
631
|
+
|
632
|
+
for layer in texture_component.get_indoor_layers():
|
633
|
+
weight_image = self.get_resized_weight(layer, indoor_mask_size, dilations=0)
|
634
|
+
if weight_image is None:
|
635
|
+
self.logger.warning("Weight image for indoor layer not found in %s.", layer.name)
|
636
|
+
continue
|
637
|
+
|
638
|
+
indoor_mask_image[weight_image > 0] = 1
|
639
|
+
|
640
|
+
cv2.imwrite(info_layer_indoor_path, indoor_mask_image)
|
641
|
+
self.logger.debug("Indoor InfoLayer PNG file saved: %s.", info_layer_indoor_path)
|
642
|
+
self.preview_paths["indoor"] = info_layer_indoor_path
|
@@ -5,7 +5,7 @@ from __future__ import annotations
|
|
5
5
|
import json
|
6
6
|
import os
|
7
7
|
from random import choice, randint, uniform
|
8
|
-
from typing import Generator
|
8
|
+
from typing import Any, Generator
|
9
9
|
from xml.etree import ElementTree as ET
|
10
10
|
|
11
11
|
import cv2
|
@@ -48,6 +48,9 @@ class I3d(XMLComponent):
|
|
48
48
|
attribute. If the game does not support I3D files, the attribute is set to None."""
|
49
49
|
self.xml_path = self.game.i3d_file_path(self.map_directory)
|
50
50
|
|
51
|
+
self.forest_info: dict[str, Any] = {}
|
52
|
+
self.field_info: dict[str, Any] = {}
|
53
|
+
|
51
54
|
def process(self) -> None:
|
52
55
|
"""Updates the map I3D file and creates splines in a separate I3D file."""
|
53
56
|
self.update_height_scale()
|
@@ -267,6 +270,8 @@ class I3d(XMLComponent):
|
|
267
270
|
|
268
271
|
node_id = NODE_ID_STARTING_VALUE
|
269
272
|
field_id = 1
|
273
|
+
added_fields = skipped_fields = 0
|
274
|
+
skipped_field_ids: list[int] = []
|
270
275
|
|
271
276
|
for field in tqdm(fields, desc="Adding fields", unit="field"):
|
272
277
|
try:
|
@@ -279,6 +284,7 @@ class I3d(XMLComponent):
|
|
279
284
|
field_id,
|
280
285
|
e,
|
281
286
|
)
|
287
|
+
skipped_fields += 1
|
282
288
|
continue
|
283
289
|
|
284
290
|
field_ccs = [self.top_left_coordinates_to_center(point) for point in fitted_field]
|
@@ -297,6 +303,11 @@ class I3d(XMLComponent):
|
|
297
303
|
|
298
304
|
node_id += 1
|
299
305
|
field_id += 1
|
306
|
+
added_fields += 1
|
307
|
+
|
308
|
+
self.field_info["added_fields"] = added_fields
|
309
|
+
self.field_info["skipped_fields"] = skipped_fields
|
310
|
+
self.field_info["skipped_field_ids"] = skipped_field_ids
|
300
311
|
|
301
312
|
self.save_tree(tree)
|
302
313
|
|
@@ -504,6 +515,8 @@ class I3d(XMLComponent):
|
|
504
515
|
|
505
516
|
node_id = TREE_NODE_ID_STARTING_VALUE
|
506
517
|
|
518
|
+
tree_count = 0
|
519
|
+
|
507
520
|
for forest_layer in forest_layers:
|
508
521
|
weights_directory = self.game.weights_dir_path(self.map_directory)
|
509
522
|
forest_image_path = forest_layer.get_preview_or_path(weights_directory)
|
@@ -542,12 +555,17 @@ class I3d(XMLComponent):
|
|
542
555
|
)
|
543
556
|
|
544
557
|
forest_image = cv2.imread(forest_image_path, cv2.IMREAD_UNCHANGED)
|
545
|
-
|
546
|
-
|
547
|
-
|
558
|
+
|
559
|
+
step = self.get_step_by_limit(
|
560
|
+
forest_image, # type: ignore
|
561
|
+
self.map.i3d_settings.tree_limit,
|
562
|
+
self.map.i3d_settings.forest_density,
|
563
|
+
)
|
564
|
+
|
565
|
+
for x, y in self.non_empty_pixels(forest_image, step=step): # type: ignore
|
548
566
|
shifted_x, shifted_y = self.randomize_coordinates(
|
549
567
|
(x, y),
|
550
|
-
|
568
|
+
step,
|
551
569
|
self.map.i3d_settings.trees_relative_shift,
|
552
570
|
)
|
553
571
|
|
@@ -573,9 +591,16 @@ class I3d(XMLComponent):
|
|
573
591
|
}
|
574
592
|
trees_node.append(self.create_element("ReferenceNode", data))
|
575
593
|
|
594
|
+
tree_count += 1
|
595
|
+
|
576
596
|
scene_node.append(trees_node)
|
577
597
|
self.save_tree(tree)
|
578
598
|
|
599
|
+
self.forest_info["tree_count"] = tree_count
|
600
|
+
self.forest_info["tree_limit"] = self.map.i3d_settings.tree_limit
|
601
|
+
self.forest_info["initial_step"] = self.map.i3d_settings.forest_density
|
602
|
+
self.forest_info["actual_step"] = step
|
603
|
+
|
579
604
|
self.assets.forests = self.xml_path
|
580
605
|
|
581
606
|
@staticmethod
|
@@ -606,19 +631,61 @@ class I3d(XMLComponent):
|
|
606
631
|
image: np.ndarray, step: int = 1
|
607
632
|
) -> Generator[tuple[int, int], None, None]:
|
608
633
|
"""Receives numpy array, which represents single-channeled image of uint8 type.
|
609
|
-
Yield coordinates of non-empty pixels (pixels with value greater than 0).
|
634
|
+
Yield coordinates of non-empty pixels (pixels with value greater than 0), sampling about 1/step of them.
|
610
635
|
|
611
636
|
Arguments:
|
612
637
|
image (np.ndarray): The image to get non-empty pixels from.
|
613
|
-
step (int, optional): The step to
|
638
|
+
step (int, optional): The step to sample non-empty pixels. Defaults to 1.
|
614
639
|
|
615
640
|
Yields:
|
616
641
|
tuple[int, int]: The coordinates of non-empty pixels.
|
617
642
|
"""
|
618
|
-
|
619
|
-
|
643
|
+
count = 0
|
644
|
+
for y, row in enumerate(image):
|
645
|
+
for x, value in enumerate(row):
|
620
646
|
if value > 0:
|
621
|
-
|
647
|
+
if count % step == 0:
|
648
|
+
yield x, y
|
649
|
+
count += 1
|
650
|
+
|
651
|
+
@staticmethod
|
652
|
+
def non_empty_pixels_count(image: np.ndarray) -> int:
|
653
|
+
"""Counts the number of non-empty pixels in the image.
|
654
|
+
|
655
|
+
Arguments:
|
656
|
+
image (np.ndarray): The image to count non-empty pixels in.
|
657
|
+
|
658
|
+
Returns:
|
659
|
+
int: The number of non-empty pixels in the image.
|
660
|
+
"""
|
661
|
+
result = np.count_nonzero(image > 0)
|
662
|
+
return result
|
663
|
+
|
664
|
+
def get_step_by_limit(
|
665
|
+
self, image: np.ndarray, limit: int, current_step: int | None = None
|
666
|
+
) -> int:
|
667
|
+
"""Calculates the step size for iterating through the image based on the limit based
|
668
|
+
on the number of non-empty pixels in the image.
|
669
|
+
|
670
|
+
Arguments:
|
671
|
+
image (np.ndarray): The image to calculate the step size for.
|
672
|
+
limit (int): The maximum number of non-empty pixels to process.
|
673
|
+
current_step (int | None, optional): The current step size. If provided, the method
|
674
|
+
will return the maximum of the recommended step and the current step.
|
675
|
+
|
676
|
+
Returns:
|
677
|
+
int: The recommended step size for iterating through the image.
|
678
|
+
"""
|
679
|
+
available_tree_count = self.non_empty_pixels_count(image)
|
680
|
+
self.forest_info["available_tree_count"] = available_tree_count
|
681
|
+
if limit <= 0 or available_tree_count <= limit:
|
682
|
+
recommended_step = 1
|
683
|
+
else:
|
684
|
+
recommended_step = int(available_tree_count / limit)
|
685
|
+
|
686
|
+
self.forest_info["step_by_limit"] = recommended_step
|
687
|
+
|
688
|
+
return recommended_step if not current_step else max(recommended_step, current_step)
|
622
689
|
|
623
690
|
def get_not_resized_dem(self) -> np.ndarray | None:
|
624
691
|
"""Reads the not resized DEM image from the background component.
|
@@ -638,3 +705,16 @@ class I3d(XMLComponent):
|
|
638
705
|
not_resized_dem = cv2.imread(background_component.not_resized_path, cv2.IMREAD_UNCHANGED)
|
639
706
|
|
640
707
|
return not_resized_dem
|
708
|
+
|
709
|
+
def info_sequence(self) -> dict[str, dict[str, str | float | int]]:
|
710
|
+
"""Returns information about the component.
|
711
|
+
|
712
|
+
Returns:
|
713
|
+
dict[str, dict[str, str | float | int]]: Information about the component.
|
714
|
+
"""
|
715
|
+
data = {
|
716
|
+
"Forests": self.forest_info,
|
717
|
+
"Fields": self.field_info,
|
718
|
+
}
|
719
|
+
|
720
|
+
return data
|
@@ -46,6 +46,9 @@ class Layer:
|
|
46
46
|
border: int | None = None,
|
47
47
|
precise_tags: dict[str, str | list[str] | bool] | None = None,
|
48
48
|
precise_usage: str | None = None,
|
49
|
+
area_type: str | None = None,
|
50
|
+
area_water: bool = False,
|
51
|
+
indoor: bool = False,
|
49
52
|
):
|
50
53
|
self.name = name
|
51
54
|
self.count = count
|
@@ -62,6 +65,9 @@ class Layer:
|
|
62
65
|
self.border = border
|
63
66
|
self.precise_tags = precise_tags
|
64
67
|
self.precise_usage = precise_usage
|
68
|
+
self.area_type = area_type
|
69
|
+
self.area_water = area_water
|
70
|
+
self.indoor = indoor
|
65
71
|
|
66
72
|
def to_json(self) -> dict[str, str | list[str] | bool]: # type: ignore
|
67
73
|
"""Returns dictionary with layer data.
|
@@ -84,6 +90,9 @@ class Layer:
|
|
84
90
|
"border": self.border,
|
85
91
|
"precise_tags": self.precise_tags,
|
86
92
|
"precise_usage": self.precise_usage,
|
93
|
+
"area_type": self.area_type,
|
94
|
+
"area_water": self.area_water,
|
95
|
+
"indoor": self.indoor,
|
87
96
|
}
|
88
97
|
|
89
98
|
data = {k: v for k, v in data.items() if v is not None}
|
@@ -137,6 +137,36 @@ class Texture(ImageComponent):
|
|
137
137
|
"""
|
138
138
|
return [layer for layer in self.layers if layer.usage == usage]
|
139
139
|
|
140
|
+
def get_area_type_layers(self, area_type: str | None = None) -> list[Layer]:
|
141
|
+
"""Returns layers by area type. If area_type is None, returns all layers
|
142
|
+
with area_type set (not None).
|
143
|
+
|
144
|
+
Arguments:
|
145
|
+
area_type (str | None): Area type of the layer.
|
146
|
+
|
147
|
+
Returns:
|
148
|
+
list[Layer]: List of layers.
|
149
|
+
"""
|
150
|
+
if area_type is None:
|
151
|
+
return [layer for layer in self.layers if layer.area_type is not None]
|
152
|
+
return [layer for layer in self.layers if layer.area_type == area_type]
|
153
|
+
|
154
|
+
def get_water_area_layers(self) -> list[Layer]:
|
155
|
+
"""Returns layers which are water areas.
|
156
|
+
|
157
|
+
Returns:
|
158
|
+
list[Layer]: List of layers which are water areas.
|
159
|
+
"""
|
160
|
+
return [layer for layer in self.layers if layer.area_water]
|
161
|
+
|
162
|
+
def get_indoor_layers(self) -> list[Layer]:
|
163
|
+
"""Returns layers which are indoor areas.
|
164
|
+
|
165
|
+
Returns:
|
166
|
+
list[Layer]: List of layers which are indoor areas.
|
167
|
+
"""
|
168
|
+
return [layer for layer in self.layers if layer.indoor]
|
169
|
+
|
140
170
|
def process(self) -> None:
|
141
171
|
"""Processes the data to generate textures."""
|
142
172
|
self._prepare_weights()
|
maps4fs/generator/game.py
CHANGED
@@ -40,6 +40,7 @@ class Game:
|
|
40
40
|
_tree_schema: str | None = None
|
41
41
|
_i3d_processing: bool = True
|
42
42
|
_plants_processing: bool = True
|
43
|
+
_environment_processing: bool = True
|
43
44
|
_fog_processing: bool = True
|
44
45
|
_dissolve: bool = True
|
45
46
|
|
@@ -180,6 +181,28 @@ class Game:
|
|
180
181
|
weights_dir = self.weights_dir_path(map_directory)
|
181
182
|
return os.path.join(weights_dir, "infoLayer_farmlands.png")
|
182
183
|
|
184
|
+
def get_environment_path(self, map_directory: str) -> str:
|
185
|
+
"""Returns the path to the environment file.
|
186
|
+
|
187
|
+
Arguments:
|
188
|
+
map_directory (str): The path to the map directory.
|
189
|
+
|
190
|
+
Returns:
|
191
|
+
str: The path to the environment file."""
|
192
|
+
weights_dir = self.weights_dir_path(map_directory)
|
193
|
+
return os.path.join(weights_dir, "infoLayer_environment.png")
|
194
|
+
|
195
|
+
def get_indoor_mask_path(self, map_directory: str) -> str:
|
196
|
+
"""Returns the path to the indoor mask file.
|
197
|
+
|
198
|
+
Arguments:
|
199
|
+
map_directory (str): The path to the map directory.
|
200
|
+
|
201
|
+
Returns:
|
202
|
+
str: The path to the indoor mask file."""
|
203
|
+
weights_dir = self.weights_dir_path(map_directory)
|
204
|
+
return os.path.join(weights_dir, "infoLayer_indoorMask.png")
|
205
|
+
|
183
206
|
def get_farmlands_xml_path(self, map_directory: str) -> str:
|
184
207
|
"""Returns the path to the farmlands xml file.
|
185
208
|
|
@@ -218,6 +241,14 @@ class Game:
|
|
218
241
|
bool: True if the i3d file should be processed, False otherwise."""
|
219
242
|
return self._i3d_processing
|
220
243
|
|
244
|
+
@property
|
245
|
+
def environment_processing(self) -> bool:
|
246
|
+
"""Returns whether the environment should be processed.
|
247
|
+
|
248
|
+
Returns:
|
249
|
+
bool: True if the environment should be processed, False otherwise."""
|
250
|
+
return self._environment_processing
|
251
|
+
|
221
252
|
@property
|
222
253
|
def fog_processing(self) -> bool:
|
223
254
|
"""Returns whether the fog should be processed.
|
@@ -269,6 +300,7 @@ class FS22(Game):
|
|
269
300
|
_map_template_path = os.path.join(working_directory, "data", "fs22-map-template.zip")
|
270
301
|
_texture_schema = os.path.join(working_directory, "data", "fs22-texture-schema.json")
|
271
302
|
_i3d_processing = False
|
303
|
+
_environment_processing = False
|
272
304
|
_fog_processing = False
|
273
305
|
_plants_processing = False
|
274
306
|
_dissolve = False
|
maps4fs/generator/settings.py
CHANGED
@@ -203,6 +203,7 @@ class I3DSettings(SettingsModel):
|
|
203
203
|
Attributes:
|
204
204
|
add_trees (bool): add trees to the map.
|
205
205
|
forest_density (int): density of the forest (distance between trees).
|
206
|
+
tree_limit (int): maximum number of trees to be added to the map.
|
206
207
|
trees_relative_shift (int): relative shift of the trees.
|
207
208
|
spline_density (int): the number of extra points that will be added between each two
|
208
209
|
existing points.
|
@@ -212,6 +213,7 @@ class I3DSettings(SettingsModel):
|
|
212
213
|
|
213
214
|
add_trees: bool = True
|
214
215
|
forest_density: int = 10
|
216
|
+
tree_limit: int = 0
|
215
217
|
trees_relative_shift: int = 20
|
216
218
|
|
217
219
|
spline_density: int = 2
|
@@ -1,6 +1,6 @@
|
|
1
1
|
Metadata-Version: 2.4
|
2
2
|
Name: maps4fs
|
3
|
-
Version: 2.1.
|
3
|
+
Version: 2.1.2
|
4
4
|
Summary: Generate map templates for Farming Simulator from real places.
|
5
5
|
Author-email: iwatkot <iwatkot@gmail.com>
|
6
6
|
License: Apache License 2.0
|
@@ -546,6 +546,9 @@ Let's have a closer look at the fields:
|
|
546
546
|
- `border` - this value defines the border between the texture and the edge of the map. It's used to prevent the texture from being drawn on the edge of the map. The value is in pixels.
|
547
547
|
- `precise_tags` - can be used for more specific tags, for example instead of `"natural": "wood"` you can use `"leaf_type": "broadleaved"` to draw only broadleaved trees.
|
548
548
|
- `precise_usage` - the same as `usage`, but being used with `precise_tags`.
|
549
|
+
- `area_type` - one of the supported by Giants Editor area types, such as: "open_land", "city", "village", "harbor", "industrial", "open_water". It will be reflected in the environment info layer file.
|
550
|
+
- `area_water` - whenever this field is set to true, the area will be considered as water, and it will be changed in the environment info layer file.
|
551
|
+
- `indoor` - whenever this field is set to true, the area will be considered as indoor, and it will be reflected in the indoorMask info layer.
|
549
552
|
|
550
553
|
## Background terrain
|
551
554
|
|
@@ -650,6 +653,8 @@ You can also apply some advanced settings to the map generation process.<br>
|
|
650
653
|
|
651
654
|
- Forest density - the density of the forest in meters. The lower the value, the lower the distance between the trees, which makes the forest denser. Note, that low values will lead to enormous number of trees, which may cause the Giants Editor to crash or lead to performance issues. By default, it's set to 10.
|
652
655
|
|
656
|
+
- Tree limit - this value will be used to adjust the forest density value. For example, if it's possible to place 100000 trees from OSM data, and the forest density is set to 10, the expected number of trees on map will be 10000. At the same time, if you set the tree limit to 5000, the forest density will be adjusted to 20, which means that the distance between the trees will be doubled. This value is useful to prevent the Giants Editor from crashing due to too many trees on the map. By default, it's set to 0, which means that it's disabled and will use the forest density value as is. Note, that it will not lead to the exact number of trees, but will adjust the forest density value to fit the tree limit so the resulting number of trees will be more or less equal to the tree limit value.
|
657
|
+
|
653
658
|
- Trees relative shift - represents the maximum possible shift of the tree from it's original position in percents of the forest density value. The higher the value, the more the trees will be shifted from their original positions. Warning: higher values can lead to overlapping trees.
|
654
659
|
|
655
660
|
- Splines density - number of points, which will be added (interpolate) between each pair of existing points. The higher the value, the denser the spline will be. It can smooth the splines, but high values can in opposite make the splines look unnatural.
|
@@ -1,27 +1,27 @@
|
|
1
1
|
maps4fs/__init__.py,sha256=Fy521EmVAWnhu6OvOInc97yrtJotFzcV0YfRB2b9O4s,314
|
2
2
|
maps4fs/logger.py,sha256=WDfR14hxqy8b6xtwL6YIu2LGzFO1sbt0LxMgfsDTOkA,865
|
3
3
|
maps4fs/generator/__init__.py,sha256=zZMLEkGzb4z0xql650gOtGSvcgX58DnJ2yN3vC2daRk,43
|
4
|
-
maps4fs/generator/game.py,sha256=
|
4
|
+
maps4fs/generator/game.py,sha256=Qqeh1rg0RFghhu9uhBMn_XKXYkTkg7fsjY1xO2eIZRw,13777
|
5
5
|
maps4fs/generator/map.py,sha256=x_NjUwKkDnh2cC61QpTfX88mFHAkQG1sxVwZckoV0mE,16357
|
6
6
|
maps4fs/generator/qgis.py,sha256=Es8hLuqN_KH8lDfnJE6He2rWYbAKJ3RGPn-o87S6CPI,6116
|
7
|
-
maps4fs/generator/settings.py,sha256=
|
7
|
+
maps4fs/generator/settings.py,sha256=OXgCjpmcqvTENRcKKYcEhES3GD3KPpvrbeJDv8g25yY,7676
|
8
8
|
maps4fs/generator/statistics.py,sha256=aynS3zbAtiwnU_YLKHPTiiaKW98_suvQUhy1SGBA6mc,2448
|
9
9
|
maps4fs/generator/component/__init__.py,sha256=s01yVVVi8R2xxNvflu2D6wTd9I_g73AMM2x7vAC7GX4,490
|
10
10
|
maps4fs/generator/component/background.py,sha256=wqTgndTfRIGlLMpMXqJMw_6eVdH1JtMei46ZIXlT9X4,29480
|
11
11
|
maps4fs/generator/component/config.py,sha256=uL76h9UwyhZKZmbxz0mBmWtEPN6qYay4epTEqqtej60,8601
|
12
12
|
maps4fs/generator/component/dem.py,sha256=SH_2Zu5O4dhWtZeOkCwzDF4RU04XhTdpGFYaRYJkdjc,11905
|
13
|
-
maps4fs/generator/component/grle.py,sha256=
|
14
|
-
maps4fs/generator/component/i3d.py,sha256=
|
15
|
-
maps4fs/generator/component/layer.py,sha256
|
13
|
+
maps4fs/generator/component/grle.py,sha256=3BKGlR0q0t0NvmqeT81WieS6MIc_UlMQjIDDZiqTiws,27243
|
14
|
+
maps4fs/generator/component/i3d.py,sha256=L-QAbr3Z7Ye5N0BeS_qvY9bqYxYs0eVnRCGWp77etrE,26693
|
15
|
+
maps4fs/generator/component/layer.py,sha256=U_DzJTn1m_yGOtwuvbXxr7oL7YHHBGBcK37lyJNnZDk,6508
|
16
16
|
maps4fs/generator/component/satellite.py,sha256=OsxoNOCgkUtRzL7Geuqubsf6uoKXAIN8jQvrJ7IFeAI,4958
|
17
|
-
maps4fs/generator/component/texture.py,sha256=
|
17
|
+
maps4fs/generator/component/texture.py,sha256=bpHBwUksEbwPQrdQ8K94m_MIKXnWYnUMvP987JVabAA,34987
|
18
18
|
maps4fs/generator/component/base/__init__.py,sha256=zZMLEkGzb4z0xql650gOtGSvcgX58DnJ2yN3vC2daRk,43
|
19
19
|
maps4fs/generator/component/base/component.py,sha256=Vgmdsn1ZC37EwWi4Va4uYVt0RnFLiARTtZ-R5GTSrrM,22877
|
20
20
|
maps4fs/generator/component/base/component_image.py,sha256=2NYJgCU8deHl7O2FYFYk38WKZVJygFoc2gjBXwH6vjM,5970
|
21
|
-
maps4fs/generator/component/base/component_mesh.py,sha256=
|
21
|
+
maps4fs/generator/component/base/component_mesh.py,sha256=_thzgjJDroMn-9SBsBmAWizcSsnV9U5445SD18Tx1kc,9090
|
22
22
|
maps4fs/generator/component/base/component_xml.py,sha256=MT-VhU2dEckLFxAgmxg6V3gnv11di_94Qq6atfpOLdc,5342
|
23
|
-
maps4fs-2.1.
|
24
|
-
maps4fs-2.1.
|
25
|
-
maps4fs-2.1.
|
26
|
-
maps4fs-2.1.
|
27
|
-
maps4fs-2.1.
|
23
|
+
maps4fs-2.1.2.dist-info/licenses/LICENSE.md,sha256=pTKD_oUexcn-yccFCTrMeLkZy0ifLRa-VNcDLqLZaIw,10749
|
24
|
+
maps4fs-2.1.2.dist-info/METADATA,sha256=L6AJvi0CMTG_RfUP9isMXDYTnugeBPWQzWQwwy2NyTg,45431
|
25
|
+
maps4fs-2.1.2.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
|
26
|
+
maps4fs-2.1.2.dist-info/top_level.txt,sha256=Ue9DSRlejRQRCaJueB0uLcKrWwsEq9zezfv5dI5mV1M,8
|
27
|
+
maps4fs-2.1.2.dist-info/RECORD,,
|
File without changes
|
File without changes
|
File without changes
|