maps4fs 1.6.3__py3-none-any.whl → 1.6.5__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -179,7 +179,13 @@ class Background(Component):
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  self.logger.debug("Generating obj file in path: %s", save_path)
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  dem_data = cv2.imread(self.dem.dem_path, cv2.IMREAD_UNCHANGED) # pylint: disable=no-member
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- self.plane_from_np(dem_data, save_path, create_preview=True) # type: ignore
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+ self.plane_from_np(
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+ dem_data,
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+ save_path,
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+ create_preview=True,
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+ remove_center=self.map.background_settings.remove_center,
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+ include_zeros=False,
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+ ) # type: ignore
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  # pylint: disable=too-many-locals
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  def cutout(self, dem_path: str, save_path: str | None = None) -> str:
@@ -222,17 +228,37 @@ class Background(Component):
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  )
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  cv2.imwrite(main_dem_path, resized_dem_data) # pylint: disable=no-member
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- self.logger.info("DEM cutout saved: %s", main_dem_path)
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+ self.logger.debug("DEM cutout saved: %s", main_dem_path)
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  return main_dem_path
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- # pylint: disable=too-many-locals
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+ def remove_center(self, dem_data: np.ndarray, resize_factor: float) -> np.ndarray:
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+ """Removes the center part of the DEM data.
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+
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+ Arguments:
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+ dem_data (np.ndarray) -- The DEM data as a numpy array.
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+ resize_factor (float) -- The resize factor of the DEM data.
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+
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+ Returns:
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+ np.ndarray -- The DEM data with the center part removed.
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+ """
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+ center = (dem_data.shape[0] // 2, dem_data.shape[1] // 2)
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+ half_size = int(self.map_size // 2 * resize_factor)
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+ x1 = center[0] - half_size
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+ x2 = center[0] + half_size
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+ y1 = center[1] - half_size
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+ y2 = center[1] + half_size
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+ dem_data[x1:x2, y1:y2] = 0
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+ return dem_data
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+
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+ # pylint: disable=R0913, R0917, R0915
230
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  def plane_from_np(
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  self,
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  dem_data: np.ndarray,
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  save_path: str,
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  include_zeros: bool = True,
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  create_preview: bool = False,
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+ remove_center: bool = False,
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  ) -> None:
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  """Generates a 3D obj file based on DEM data.
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@@ -241,11 +267,17 @@ class Background(Component):
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  save_path (str) -- The path where the obj file will be saved.
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  include_zeros (bool, optional) -- If True, the mesh will include the zero height values.
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  create_preview (bool, optional) -- If True, a simplified mesh will be saved as an STL.
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+ remove_center (bool, optional) -- If True, the center of the mesh will be removed.
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+ This setting is used for a Background Terrain, where the center part where the
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+ playable area is will be cut out.
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  """
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  resize_factor = 1 / self.map.background_settings.resize_factor
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  dem_data = cv2.resize( # pylint: disable=no-member
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  dem_data, (0, 0), fx=resize_factor, fy=resize_factor
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  )
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+ if remove_center:
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+ dem_data = self.remove_center(dem_data, resize_factor)
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+ self.logger.debug("Center removed from DEM data.")
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  self.logger.debug(
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  "DEM data resized to shape: %s with factor: %s", dem_data.shape, resize_factor
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  )
@@ -306,12 +338,28 @@ class Background(Component):
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  self.logger.debug("Z scaling factor: %s", z_scaling_factor)
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  mesh.apply_scale([1 / resize_factor, 1 / resize_factor, z_scaling_factor])
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340
 
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+ old_faces = len(mesh.faces)
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+ self.logger.debug("Mesh generated with %s faces.", old_faces)
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+
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+ if self.map.background_settings.apply_decimation:
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+ percent = self.map.background_settings.decimation_percent / 100
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+ mesh = mesh.simplify_quadric_decimation(
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+ percent=percent, aggression=self.map.background_settings.decimation_agression
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+ )
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+
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+ new_faces = len(mesh.faces)
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+ decimation_percent = (old_faces - new_faces) / old_faces * 100
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+
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+ self.logger.debug(
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+ "Mesh simplified to %s faces. Decimation percent: %s", new_faces, decimation_percent
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+ )
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+
309
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  mesh.export(save_path)
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  self.logger.debug("Obj file saved: %s", save_path)
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359
 
312
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  if create_preview:
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  # Simplify the preview mesh to reduce the size of the file.
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- mesh = mesh.simplify_quadric_decimation(face_count=len(mesh.faces) // 2**7)
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+ # mesh = mesh.simplify_quadric_decimation(face_count=len(mesh.faces) // 2**7)
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363
 
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  # Apply scale to make the preview mesh smaller in the UI.
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  mesh.apply_scale([0.5, 0.5, 0.5])
maps4fs/generator/grle.py CHANGED
@@ -114,12 +114,12 @@ class GRLE(Component):
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  self.logger.warning("Fields data not found in textures info layer.")
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  return
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116
 
117
- self.logger.info("Found %s fields in textures info layer.", len(fields))
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+ self.logger.debug("Found %s fields in textures info layer.", len(fields))
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118
 
119
119
  farmyards: list[list[tuple[int, int]]] | None = textures_info_layer.get("farmyards")
120
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  if farmyards and self.map.grle_settings.add_farmyards:
121
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  fields.extend(farmyards)
122
- self.logger.info("Found %s farmyards in textures info layer.", len(farmyards))
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+ self.logger.debug("Found %s farmyards in textures info layer.", len(farmyards))
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123
 
124
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  info_layer_farmlands_path = os.path.join(
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  self.game.weights_dir_path(self.map_directory), "infoLayer_farmlands.png"
maps4fs/generator/i3d.py CHANGED
@@ -155,7 +155,7 @@ class I3d(Component):
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  self.logger.warning("Roads polylines data not found in textures info layer.")
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  return
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157
 
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- self.logger.info("Found %s roads polylines in textures info layer.", len(roads_polylines))
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+ self.logger.debug("Found %s roads polylines in textures info layer.", len(roads_polylines))
159
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  self.logger.debug("Starging to add roads polylines to the I3D file.")
160
160
 
161
161
  root = tree.getroot()
@@ -300,7 +300,7 @@ class I3d(Component):
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  self.logger.warning("Fields data not found in textures info layer.")
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301
  return
302
302
 
303
- self.logger.info("Found %s fields in textures info layer.", len(fields))
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+ self.logger.debug("Found %s fields in textures info layer.", len(fields))
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  self.logger.debug("Starging to add fields to the I3D file.")
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305
 
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  root = tree.getroot()
@@ -98,6 +98,10 @@ class BackgroundSettings(SettingsModel):
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  generate_background: bool = False
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  generate_water: bool = False
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  resize_factor: int = 8
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+ remove_center: bool = False
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+ apply_decimation: bool = False
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+ decimation_percent: int = 25
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+ decimation_agression: int = 3
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105
 
102
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103
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  class GRLESettings(SettingsModel):
@@ -5,6 +5,7 @@ from __future__ import annotations
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5
  import json
6
6
  import os
7
7
  import re
8
+ import shutil
8
9
  from collections import defaultdict
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10
  from typing import Any, Callable, Generator, Optional
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11
 
@@ -69,6 +70,7 @@ class Texture(Component):
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  usage: str | None = None,
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  background: bool = False,
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  invisible: bool = False,
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+ procedural: list[str] | None = None,
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  ):
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  self.name = name
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  self.count = count
@@ -81,6 +83,7 @@ class Texture(Component):
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  self.usage = usage
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  self.background = background
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  self.invisible = invisible
86
+ self.procedural = procedural
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87
 
85
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  def to_json(self) -> dict[str, str | list[str] | bool]: # type: ignore
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  """Returns dictionary with layer data.
@@ -99,6 +102,7 @@ class Texture(Component):
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  "usage": self.usage,
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  "background": self.background,
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  "invisible": self.invisible,
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+ "procedural": self.procedural,
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  }
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  data = {k: v for k, v in data.items() if v is not None}
@@ -212,6 +216,10 @@ class Texture(Component):
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  self._weights_dir = self.game.weights_dir_path(self.map_directory)
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  self.logger.debug("Weights directory: %s.", self._weights_dir)
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+ self.procedural_dir = os.path.join(self._weights_dir, "masks")
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+ os.makedirs(self.procedural_dir, exist_ok=True)
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+ self.logger.debug("Procedural directory: %s.", self.procedural_dir)
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+
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  self.info_save_path = os.path.join(self.map_directory, "generation_info.json")
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  self.logger.debug("Generation info save path: %s.", self.info_save_path)
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225
 
@@ -251,11 +259,56 @@ class Texture(Component):
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  return layer
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260
  return None
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261
 
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- def process(self):
262
+ def process(self) -> None:
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+ """Processes the data to generate textures."""
255
264
  self._prepare_weights()
256
265
  self._read_parameters()
257
266
  self.draw()
258
267
  self.rotate_textures()
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+ self.copy_procedural()
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+
270
+ def copy_procedural(self) -> None:
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+ """Copies some of the textures to use them as mask for procedural generation.
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+ Creates an empty blockmask if it does not exist."""
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+ blockmask_path = os.path.join(self.procedural_dir, "BLOCKMASK.png")
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+ if not os.path.isfile(blockmask_path):
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+ self.logger.debug("BLOCKMASK.png not found, creating an empty file.")
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+ img = np.zeros((self.map_size, self.map_size), dtype=np.uint8)
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+ cv2.imwrite(blockmask_path, img) # pylint: disable=no-member
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+
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+ pg_layers_by_type = defaultdict(list)
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+ for layer in self.layers:
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+ if layer.procedural:
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+ # Get path to the original file.
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+ texture_path = layer.get_preview_or_path(self._weights_dir)
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+ for procedural_layer_name in layer.procedural:
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+ pg_layers_by_type[procedural_layer_name].append(texture_path)
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+
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+ if not pg_layers_by_type:
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+ self.logger.debug("No procedural layers found.")
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+ return
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+
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+ for procedural_layer_name, texture_paths in pg_layers_by_type.items():
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+ procedural_save_path = os.path.join(self.procedural_dir, f"{procedural_layer_name}.png")
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+ if len(texture_paths) > 1:
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+ # If there are more than one texture, merge them.
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+ merged_texture = np.zeros((self.map_size, self.map_size), dtype=np.uint8)
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+ for texture_path in texture_paths:
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+ # pylint: disable=E1101
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+ texture = cv2.imread(texture_path, cv2.IMREAD_UNCHANGED)
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+ merged_texture[texture == 255] = 255
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+ cv2.imwrite(procedural_save_path, merged_texture) # pylint: disable=no-member
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+ self.logger.debug(
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+ "Procedural file %s merged from %s textures.",
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+ procedural_save_path,
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+ len(texture_paths),
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+ )
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+ elif len(texture_paths) == 1:
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+ # Otherwise, copy the texture.
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+ shutil.copyfile(texture_paths[0], procedural_save_path)
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+ self.logger.debug(
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+ "Procedural file %s copied from %s.", procedural_save_path, texture_paths[0]
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+ )
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  def rotate_textures(self) -> None:
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  """Rotates textures of the layers which have tags."""
@@ -507,7 +560,7 @@ class Texture(Component):
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  cv2.imwrite(sublayer_path, sublayer)
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  self.logger.debug("Sublayer %s saved.", sublayer_path)
509
562
 
510
- self.logger.info("Dissolved layer %s.", layer.name)
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+ self.logger.debug("Dissolved layer %s.", layer.name)
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564
 
512
565
  def draw_base_layer(self, cumulative_image: np.ndarray) -> None:
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566
  """Draws base layer and saves it into the png file.
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
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2
  Name: maps4fs
3
- Version: 1.6.3
3
+ Version: 1.6.5
4
4
  Summary: Generate map templates for Farming Simulator from real places.
5
5
  Author-email: iwatkot <iwatkot@gmail.com>
6
6
  License: MIT License
@@ -131,6 +131,7 @@ docker run -d -p 8501:8501 --name maps4fs iwatkot/maps4fs
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  ```
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  And open [http://localhost:8501](http://localhost:8501) in your browser.<br>
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133
  If you don't know how to use Docker, navigate to the [Docker version](#option-2-docker-version), it's really simple.<br>
134
+ Check out the [Docker FAQ](docs/FAQ_docker.md) if you have any questions.<br>
134
135
 
135
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  ### 🤯 For developers
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137
  **Option 3:** Python package. Install the package using the following command:
@@ -185,6 +186,7 @@ Using it is easy and doesn't require any guides. Enjoy!
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  🗺️ Supported map sizes: 2x2, 4x4, 8x8, 16x16 km and any custom size.
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  ⚙️ Advanced settings: enabled.
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  🖼️ Texture dissolving: enabled.
189
+ Check out the [Docker FAQ](docs/FAQ_docker.md) if you have any questions.<br>
188
190
  You can launch the project with minimalistic UI in your browser using Docker. Follow these steps:
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191
 
190
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  1. Install [Docker](https://docs.docker.com/get-docker/) for your OS.
@@ -421,6 +423,7 @@ Let's have a closer look at the fields:
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  - `background` - set it to True for the textures, which should have impact on the Background Terrain, by default it's used to subtract the water depth from the DEM and background terrain.
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  - `info_layer` - if the layer is saving some data in JSON format, this section will describe it's name in the JSON file. Used to find the needed JSON data, for example for fields it will be `fields` and as a value - list of polygon coordinates.
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425
  - `invisible` - set it to True for the textures, which should not be drawn in the files, but only to save the data in the JSON file (related to the previous field).
426
+ - `procedural` - is a list of corresponding files, that will be used for a procedural generation. For example: `"procedural": ["PG_meadow", "PG_acres"]` - means that the texture will be used for two procedural generation files: `masks/PG_meadow.png` and `masks/PG_acres.png`. Note, that the one procuderal name can be applied to multiple textures, in this case they will be merged into one mask.
424
427
 
425
428
  ## Background terrain
426
429
  The tool now supports the generation of the background terrain. If you don't know what it is, here's a brief explanation. The background terrain is the world around the map. It's important to create it because if you don't, the map will look like it's floating in the void. The background terrain is a simple plane that can (and should) be textured to look fine.<br>
@@ -467,17 +470,12 @@ List of the important DDS files:
467
470
  - `mapsUS/overview.dds` - 4096x4096 pixels, the overview image of the map (in-game map)
468
471
 
469
472
  ## Advanced settings
470
- The tool supports the custom size of the map. To use this feature select `Custom` in the `Map size` dropdown and enter the desired size. The tool will generate a map with the size you entered.<br>
471
473
 
472
- ⛔️ Do not use this feature, if you don't know what you're doing. In most cases, the Giants Editor will just crash on opening the file, because you need to enter specific values for the map size.<br><br>
473
-
474
- ![Advanced settings](https://github.com/user-attachments/assets/9e8e178a-58d9-4aa6-aefd-4ed53408701d)
475
-
476
- You can also apply some advanced settings to the map generation process. Note that they're ADVANCED, so you don't need to use them if you're not sure what they do.<br>
474
+ You can also apply some advanced settings to the map generation process.<br>
477
475
 
478
476
  ### DEM Advanced settings
479
477
 
480
- - Multiplier: the height of the map is multiplied by this value. So the DEM map is just a 16-bit grayscale image, which means that the maximum available value there is 65535, while the actual difference between the deepest and the highest point on Earth is about 20 km. Just note that this setting mostly does not matter, because you can always adjust it in the Giants Editor, learn more about the DEM file and the heightScale parameter in [docs](docs/dem.md). By default, it's set to 1.
478
+ - Multiplier: the height of the map is multiplied by this value. So the DEM map is just a 16-bit grayscale image, which means that the maximum available value there is 65535, while the actual difference between the deepest and the highest point on Earth is about 20 km. Just note that this setting mostly does not matter, because you can always adjust it in the Giants Editor, learn more about the DEM file and the heightScale parameter in [docs](docs/dem.md). To match the in-game heights with SRTM Data provider, the recommended value is 255 (if easy mode is disabled), but depending on the place, you will need to play with both multiplier and the height scale in Giants Editor to find the best values.
481
479
 
482
480
  - Blur radius: the radius of the Gaussian blur filter applied to the DEM map. By default, it's set to 21. This filter just makes the DEM map smoother, so the height transitions will be more natural. You can set it to 1 to disable the filter, but it will result in a Minecraft-like map.
483
481
 
@@ -493,6 +491,15 @@ You can also apply some advanced settings to the map generation process. Note th
493
491
 
494
492
  - Resize factor - the factor by which the background terrain will be resized. It will be used as 1 / resize_factor while generating the models. Which means that the larger the value the more the terrain will be resized. The lowest value is 1, in this case background terrain will not be resized. Note, than low values will lead to long processing and enormous size of the obj files.
495
493
 
494
+ - Remove center - if enabled, the playable region (map terrain) will be removed from the background terrain. Note, that it will require low resize factors, to avoid gaps between the map and the background terrain.
495
+
496
+ - Apply decimation - if enabled, the mesh will be simplified to reduce the number of faces.
497
+
498
+ - Decimation percent - the target percentage of decimation. The higher the value, the more simplified the mesh will be. Note, that high values will break the 3D model entirely.
499
+
500
+ - Decimation agression - the aggression of the decimation. The higher the value, the more aggressive the
501
+ decimation will be, which means the higher it will affect the geometry. It's not recommended to make it higher than the default value, otherwise the background terrain will not match the map terrain.
502
+
496
503
  ### GRLE Advanced settings
497
504
 
498
505
  - Farmlands margin - this value (in meters) will be applied to each farmland, making it bigger. You can use the value to adjust how much the farmland should be bigger than the actual field. By default, it's set to 3.
@@ -1,18 +1,18 @@
1
1
  maps4fs/__init__.py,sha256=WbT36EzJ_74GN0RUUrLIYECdSdtRiZaxKl17KUt7pjA,492
2
2
  maps4fs/logger.py,sha256=B-NEYpMjPAAqlV4VpfTi6nbBFnEABVtQOaYe6nMpidg,1489
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  maps4fs/generator/__init__.py,sha256=zZMLEkGzb4z0xql650gOtGSvcgX58DnJ2yN3vC2daRk,43
4
- maps4fs/generator/background.py,sha256=dpvhhkDUJtOt_pobIOuDp6DV8Z1HJfLyP8pzkIkk-G8,22615
4
+ maps4fs/generator/background.py,sha256=JZNSiPZzA6_Kihu83qdCbsJc9bGeeSBY0SP6jTtdvU4,24595
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5
  maps4fs/generator/component.py,sha256=GrTI7803gOQFhqocdjFG-wh0HOkC6HWoyKr8pR2Xp28,20409
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  maps4fs/generator/config.py,sha256=0QmK052B8bxyHVhg3jzCORLfOBMMmqVfhhbqXKf6OMk,4383
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  maps4fs/generator/dem.py,sha256=20gx0dzX0LyO6ipvDitst-BwGfcKogFqgQf9Q2qMH5U,10933
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  maps4fs/generator/game.py,sha256=QHgVnyGYvEnfwGZ84-u-dpbCRr3UeVVqBbrwr5WG8dE,7992
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- maps4fs/generator/grle.py,sha256=u8ZwSs313PIOkH_0B_O2tVTaZ-eYNkc30eKGtBxWzTM,17846
10
- maps4fs/generator/i3d.py,sha256=rjOm_vlh9dofmNpYJd9P2U9S7VxZ6r3e-JDJxnMQFD8,24943
9
+ maps4fs/generator/grle.py,sha256=rU84Q1PBHr-V-JzdHJ7BXLHC_LztGw6Z1FS2w_1HIF0,17848
10
+ maps4fs/generator/i3d.py,sha256=D1QBHCFygTkml6GZmLRlUagWEVQb0tNeyZ-MAY-Uf0Q,24945
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11
  maps4fs/generator/map.py,sha256=8CYUs7NNVoQBvABqtoKtnbj280JuvseNORDCsebkQ_c,9357
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  maps4fs/generator/qgis.py,sha256=Es8hLuqN_KH8lDfnJE6He2rWYbAKJ3RGPn-o87S6CPI,6116
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  maps4fs/generator/satellite.py,sha256=_7RcuNmR1mjxEJWMDsjnzKUIqWxnGUn50XtjB7HmSPg,3661
14
- maps4fs/generator/settings.py,sha256=1ORjaa55sDIiwVZ0G7TIHEBSDLt7c8xAWgp4QcsInUM,4817
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- maps4fs/generator/texture.py,sha256=dtMpNkmJalaV5IOuv6vhVQHmjbfaWZGYZSSfhs2_m8U,31134
14
+ maps4fs/generator/settings.py,sha256=zPdewt348ulparOAlWo-TmfyF77bm1567fcliL6YP6s,4951
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+ maps4fs/generator/texture.py,sha256=jWorYVOzBI-plzy_mh42O2NZuB13M5yDaCOfrpX6Dck,33836
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  maps4fs/generator/dtm/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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  maps4fs/generator/dtm/dtm.py,sha256=azy-RWsc5PgenKDtgG0lrddMwWEw1hYzdng9V8zphMk,9167
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18
  maps4fs/generator/dtm/srtm.py,sha256=2-pX6bWrJX6gr8IM7ueX6mm_PW7_UQ58MtdzDHae2OQ,9030
@@ -20,8 +20,8 @@ maps4fs/generator/dtm/usgs.py,sha256=ZTi10RNDA3EBrsVg2ZoYrdN4uqiG1Jvk7FzdcKdgNkU
20
20
  maps4fs/toolbox/__init__.py,sha256=zZMLEkGzb4z0xql650gOtGSvcgX58DnJ2yN3vC2daRk,43
21
21
  maps4fs/toolbox/background.py,sha256=9BXWNqs_n3HgqDiPztWylgYk_QM4YgBpe6_ZNQAWtSc,2154
22
22
  maps4fs/toolbox/dem.py,sha256=z9IPFNmYbjiigb3t02ZenI3Mo8odd19c5MZbjDEovTo,3525
23
- maps4fs-1.6.3.dist-info/LICENSE.md,sha256=pTKD_oUexcn-yccFCTrMeLkZy0ifLRa-VNcDLqLZaIw,10749
24
- maps4fs-1.6.3.dist-info/METADATA,sha256=TQauyiX5_h1vu-5ToYBGJOwHMNNiWied40jjkmTYCGI,36231
25
- maps4fs-1.6.3.dist-info/WHEEL,sha256=A3WOREP4zgxI0fKrHUG8DC8013e3dK3n7a6HDbcEIwE,91
26
- maps4fs-1.6.3.dist-info/top_level.txt,sha256=Ue9DSRlejRQRCaJueB0uLcKrWwsEq9zezfv5dI5mV1M,8
27
- maps4fs-1.6.3.dist-info/RECORD,,
23
+ maps4fs-1.6.5.dist-info/LICENSE.md,sha256=pTKD_oUexcn-yccFCTrMeLkZy0ifLRa-VNcDLqLZaIw,10749
24
+ maps4fs-1.6.5.dist-info/METADATA,sha256=OUF4EOb79OP5f4LT18s7UL4MdYtupLqFv8Y9Cle9hWo,37195
25
+ maps4fs-1.6.5.dist-info/WHEEL,sha256=A3WOREP4zgxI0fKrHUG8DC8013e3dK3n7a6HDbcEIwE,91
26
+ maps4fs-1.6.5.dist-info/top_level.txt,sha256=Ue9DSRlejRQRCaJueB0uLcKrWwsEq9zezfv5dI5mV1M,8
27
+ maps4fs-1.6.5.dist-info/RECORD,,