maps4fs 0.8.3__py3-none-any.whl → 0.8.4__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- maps4fs/generator/background.py +1 -12
- maps4fs/generator/component.py +35 -3
- maps4fs/generator/config.py +31 -0
- maps4fs/generator/map.py +0 -1
- {maps4fs-0.8.3.dist-info → maps4fs-0.8.4.dist-info}/METADATA +63 -6
- {maps4fs-0.8.3.dist-info → maps4fs-0.8.4.dist-info}/RECORD +9 -9
- {maps4fs-0.8.3.dist-info → maps4fs-0.8.4.dist-info}/LICENSE.md +0 -0
- {maps4fs-0.8.3.dist-info → maps4fs-0.8.4.dist-info}/WHEEL +0 -0
- {maps4fs-0.8.3.dist-info → maps4fs-0.8.4.dist-info}/top_level.txt +0 -0
maps4fs/generator/background.py
CHANGED
@@ -8,7 +8,6 @@ import os
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import cv2
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import numpy as np
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import trimesh # type: ignore
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from pyproj import Transformer
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from maps4fs.generator.component import Component
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from maps4fs.generator.path_steps import DEFAULT_DISTANCE, get_steps
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data = {}
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for tile in self.tiles:
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north, south, east, west = tile.bbox
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-
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# The default CMS in library is EPSG:4326.
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# It needed to be converted to EPSG:3857 for convinient usage in QGIS.
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transformer = Transformer.from_crs("epsg:4326", "epsg:3857")
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epsg3857_north, epsg3857_west = transformer.transform(north, west)
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epsg3857_south, epsg3857_east = transformer.transform(south, east)
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epsg3857_string = (
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f"{epsg3857_north},{epsg3857_south},{epsg3857_east},{epsg3857_west} [EPSG:3857]"
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)
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epsg3857_string = tile.get_epsg3857_string()
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tile_entry = {
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"center_latitude": tile.coordinates[0],
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maps4fs/generator/component.py
CHANGED
@@ -8,6 +8,7 @@ from copy import deepcopy
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from typing import TYPE_CHECKING, Any
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import osmnx as ox # type: ignore
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from pyproj import Transformer
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if TYPE_CHECKING:
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from maps4fs.generator.game import Game
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self.logger.debug("Saved updated generation info to %s", self.generation_info_path)
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def get_bbox(
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def get_bbox(
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self,
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coordinates: tuple[float, float] | None = None,
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distance: int | None = None,
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project_utm: bool = False,
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) -> tuple[int, int, int, int]:
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"""Calculates the bounding box of the map from the coordinates and the height and
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width of the map.
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If coordinates and distance are not provided, the instance variables are used.
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Args:
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coordinates (tuple[float, float], optional): The latitude and longitude of the center of
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the map. Defaults to None.
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distance (int, optional): The distance from the center of the map to the edge of the
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map. Defaults to None.
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project_utm (bool, optional): Whether to project the bounding box to UTM.
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Returns:
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tuple[int, int, int, int]: The bounding box of the map.
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"""
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coordinates = coordinates or self.coordinates
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distance = distance or int(self.map_height / 2)
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north, south, _, _ = ox.utils_geo.bbox_from_point(
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coordinates, dist=distance, project_utm=project_utm
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)
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_, _, east, west = ox.utils_geo.bbox_from_point(
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-
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coordinates, dist=distance, project_utm=project_utm
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)
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bbox = north, south, east, west
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self.logger.debug(
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"""
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self.bbox = self.get_bbox(project_utm=False)
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self.logger.debug("Saved bounding box: %s", self.bbox)
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def get_epsg3857_string(self, bbox: tuple[int, int, int, int] | None = None) -> str:
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"""Converts the bounding box to EPSG:3857 string.
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If the bounding box is not provided, the instance variable is used.
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Args:
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bbox (tuple[int, int, int, int], optional): The bounding box to convert.
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Returns:
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str: The bounding box in EPSG:3857 string.
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"""
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bbox = bbox or self.bbox
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north, south, east, west = bbox
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transformer = Transformer.from_crs("epsg:4326", "epsg:3857")
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epsg3857_north, epsg3857_west = transformer.transform(north, west)
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epsg3857_south, epsg3857_east = transformer.transform(south, east)
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return f"{epsg3857_north},{epsg3857_south},{epsg3857_east},{epsg3857_west} [EPSG:3857]"
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maps4fs/generator/config.py
CHANGED
@@ -55,3 +55,34 @@ class Config(Component):
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list[str]: An empty list.
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"""
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return []
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def info_sequence(self) -> dict[str, dict[str, str | float | int]]:
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"""Returns information about the component.
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Overview section is needed to create the overview file (in-game map).
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Returns:
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dict[str, dict[str, str | float | int]]: Information about the component.
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"""
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# The overview file is exactly 2X bigger than the map size, does not matter
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# if the map is 2048x2048 or 4096x4096, the overview will be 4096x4096
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# and the map will be in the center of the overview.
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# That's why the distance is set to the map height not as a half of it.
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bbox = self.get_bbox(distance=self.map_height)
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south, west, north, east = bbox
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epsg3857_string = self.get_epsg3857_string(bbox=bbox)
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overview_data = {
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"epsg3857_string": epsg3857_string,
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"south": south,
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"west": west,
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"north": north,
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"east": east,
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"height": self.map_height * 2,
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"width": self.map_width * 2,
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}
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data = {
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"Overview": overview_data,
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}
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return data # type: ignore
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maps4fs/generator/map.py
CHANGED
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Metadata-Version: 2.1
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Name: maps4fs
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Version: 0.8.
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Version: 0.8.4
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Summary: Generate map templates for Farming Simulator from real places.
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Author-email: iwatkot <iwatkot@gmail.com>
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License: MIT License
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Requires-Dist: folium
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Requires-Dist: geopy
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Requires-Dist: trimesh
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Requires-Dist: imageio
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Requires-Dist: tifffile
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<div align="center" markdown>
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<img src="https://github.com/iwatkot/maps4fs/assets/118521851/ffd7f0a3-e317-4c3f-911f-2c2fb736fbfa">
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<a href="#Supported-objects">Supported objects</a> •
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<a href="#Generation-info">Generation info</a> •
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<a href="#Texture-schema">Texture schema</a> •
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<a href="Background-terrain">Background terrain</a
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<a href="#Background-terrain">Background terrain</a> •
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<a href="#Overview-image">Overview image</a><br>
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<a href="#DDS-conversion">DDS conversion</a> •
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<a href="#For-advanced-users">For advanced users</a> •
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<a
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<a href="#Resources">Resources</a> •
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<a href="#Bugs-and-feature-requests">Bugs and feature requests</a>
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</p>
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### 🚜 For most users
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**Option 1:** open the [maps4fs](https://maps4fs.streamlit.app) on StreamLit and generate a map template in a few clicks.<br>
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### 😎 For advanced users
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**Option 2:** run the Docker version in your browser. Launch the following command in your terminal:
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```bash
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4. Fill in the required fields and click on the `Generate` button.
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5. When the map is generated click on the `Download` button to get the map.
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-

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### Option 3: Python package
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🔴 Recommended for developers.<br>
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You can use the Python package to generate maps. Follow these steps:
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Below you'll find descriptions of the components and the fields that they contain.<br>
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ℹ️ If there's no information about the component, it means that at the moment it does not store any data in the `generation_info.json` file.
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### Config
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Example of the `Config` component:
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```json
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"Config": {
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"Overview": {
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"epsg3857_string": "2249906.6679576184,2255734.9033189337,5663700.389039194,5669528.6247056825 [EPSG:3857]",
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"south": 45.304132173367165,
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"west": 45.267296012425376,
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"north": 20.263611405732693,
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"east": 20.211255476687537,
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"height": 4096,
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"width": 4096
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}
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},
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```
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The `Overview` section contains information to create an overview image, which represents the in-game map. You can use the `epsg3857_string` to obtain the satellite images in the QGIS. So this section describes the region of the map plus the borders. Usually, it's exact 2X the size of the map.<br>
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And here's the list of the fields:
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- `"epsg3857_string"` - the string representation of the bounding box in the EPSG:3857 projection, it's required to obtain the satellite images in the QGIS,<br>
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- `"south"` - the southern border of overview region,<br>
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- `"west"` - the western border of overview region,<br>
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- `"north"` - the northern border of overview region,<br>
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- `"east"` - the eastern border of overview region,<br>
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- `"height"` - the height of the overview region in meters (2X the size of the map),<br>
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- `"width"` - the width of the overview region in meters,<br>
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### Texture
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Example of the `Texture` component:
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2. [Prepare the i3d files](README_i3d.md).
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3. [Import the i3d files to Giants Editor](README_giants_editor.md).
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## Overview image
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The overview image is an image that is used as in-game map. No matter what the size of the map, this file is always `4096x4096 pixels`, while the region of your map is `2048x2048 pixels` in center of this file. The rest of the image is just here for nice view, but you still may add satellite pictures to this region.<br>
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<img width="400" src="https://github.com/user-attachments/assets/ede9ea81-ef97-4914-9dbf-9761ef1eb7ca">
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Cool image by [@ZenJakey](https://github.com/ZenJakey).
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So, the same way you've downloaded the satellite images for the background terrain, you can download them for the overview image. Just use the `epsg3857_string` from the `generation_info.json` file. You'll find the needed string in the `Config` component in the `Overview` section:
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```json
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"Config": {
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"Overview": {
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"epsg3857_string": "2249906.6679576184,2255734.9033189337,5663700.389039194,5669528.6247056825 [EPSG:3857]",
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}
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},
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```
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After it you need to resize the image to 4096x4096 pixels and convert it to the `.dds` format.
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## DDS conversion
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The `.dds` format is the format used in the Farming Simulator for the textures, icons, overview and preview images. There's a plenty of options to convert the images to the `.dds` format, you can just google something like `png to dds` and the first link probably will help you with it.<br>
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But if you prefer using scripts, you'll find Python converters in the `scripts` directory in this repository.<br>
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List of the important DDS files:
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- `icon.dds` - 256x256 pixels, the icon of the map,
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- `preview.dds` - 2048x2048 pixels, the preview image of the map on loading screen,
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- `mapsUS/overview.dds` - 4096x4096 pixels, the overview image of the map (in-game map)
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## For advanced users
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The tool supports the custom size of the map. To use this feature select `Custom` in the `Map size` dropdown and enter the desired size. The tool will generate a map with the size you entered.<br>
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4. [QGIS](https://qgis.org/download/) - the open-source GIS software that you can use to obtain high-resolution satellite images for your map.
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## Bugs and feature requests
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If you find a bug or have an idea for a new feature, please create an issue [here](https://github.com/iwatkot/maps4fs/issues) or contact me directly on [Telegram](https://t.me/iwatkot)
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If you find a bug or have an idea for a new feature, please create an issue [here](https://github.com/iwatkot/maps4fs/issues) or contact me directly on [Telegram](https://t.me/iwatkot) or on Discord: `iwatkot`.
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maps4fs/__init__.py,sha256=da4jmND2Ths9AffnkAKgzLHNkvKFOc_l21gJisPXqWY,155
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maps4fs/logger.py,sha256=CneeHxQywjNUJXqQrUUSeiDxu95FfrfyK_Si1v0gMZ8,1477
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maps4fs/generator/__init__.py,sha256=zZMLEkGzb4z0xql650gOtGSvcgX58DnJ2yN3vC2daRk,43
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maps4fs/generator/background.py,sha256=
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maps4fs/generator/component.py,sha256=
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maps4fs/generator/config.py,sha256=
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maps4fs/generator/background.py,sha256=YZbTSijKgNQOvpWJHqCJNHeoV5GxUjp79b8PoQwRQH0,10778
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maps4fs/generator/component.py,sha256=9uGWSIVQzxO_u0yZ3luQJOrpg9x61uBcAHdIr_SaNlw,7402
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maps4fs/generator/config.py,sha256=RIqRCPS-ki23JmiFRyt98DVocf-ZaxMsa6yFvoOcHes,3425
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maps4fs/generator/dem.py,sha256=FsYcaf0IQSYykKdbkHxAN5-Rc_PZZEBJfdZA2Z-b8AU,14514
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maps4fs/generator/game.py,sha256=yry1tJYQi-tNLHlEY85Vz71KN_o2PVjxrAc4HDNB_Sg,6837
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maps4fs/generator/i3d.py,sha256=UuQiQRusPQ2f6PvGKxJ_UZeXsx3uG15efmy8Ysnm3F8,3597
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maps4fs/generator/map.py,sha256=
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maps4fs/generator/map.py,sha256=BS8ylTCRlHRmbImg73wnHMpBB2ODckVyVZq5KJhCMfM,4236
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maps4fs/generator/path_steps.py,sha256=rKslIiG9mriCVL9_0i8Oet2p0DITrpBWi0pECpvuyUM,2707
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maps4fs/generator/texture.py,sha256=0gkohGmamZbmqc9VpPqt8pli_x9w9SnUh2JjYGaiI3I,18170
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maps4fs/generator/tile.py,sha256=3vmfjQiPiiUZKPuIo5tg2rOKkgcP1NRVkMGK-Vo10-A,2138
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maps4fs-0.8.
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maps4fs-0.8.
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maps4fs-0.8.
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maps4fs-0.8.
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maps4fs-0.8.
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maps4fs-0.8.4.dist-info/LICENSE.md,sha256=-JY0v7p3dwXze61EbYiK7YEJ2aKrjaFZ8y2xYEOrmRY,1068
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maps4fs-0.8.4.dist-info/METADATA,sha256=EqgOR_tsHQI7XHc0oM_tDRguhV6mmTFWIvH7cs877ek,23266
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maps4fs-0.8.4.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
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maps4fs-0.8.4.dist-info/top_level.txt,sha256=Ue9DSRlejRQRCaJueB0uLcKrWwsEq9zezfv5dI5mV1M,8
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+
maps4fs-0.8.4.dist-info/RECORD,,
|
File without changes
|
File without changes
|
File without changes
|