maps4fs 0.7.8__py3-none-any.whl → 0.8.2__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- maps4fs/generator/component.py +1 -0
- maps4fs/generator/config.py +4 -2
- maps4fs/generator/dem.py +52 -12
- maps4fs/generator/game.py +23 -1
- maps4fs/generator/i3d.py +89 -0
- maps4fs/generator/map.py +1 -0
- maps4fs/generator/texture.py +81 -4
- {maps4fs-0.7.8.dist-info → maps4fs-0.8.2.dist-info}/METADATA +2 -1
- maps4fs-0.8.2.dist-info/RECORD +15 -0
- maps4fs-0.7.8.dist-info/RECORD +0 -14
- {maps4fs-0.7.8.dist-info → maps4fs-0.8.2.dist-info}/LICENSE.md +0 -0
- {maps4fs-0.7.8.dist-info → maps4fs-0.8.2.dist-info}/WHEEL +0 -0
- {maps4fs-0.7.8.dist-info → maps4fs-0.8.2.dist-info}/top_level.txt +0 -0
maps4fs/generator/component.py
CHANGED
@@ -15,6 +15,7 @@ class Component:
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"""Base class for all map generation components.
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Args:
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game (Game): The game instance for which the map is generated.
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coordinates (tuple[float, float]): The latitude and longitude of the center of the map.
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map_height (int): The height of the map in pixels.
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map_width (int): The width of the map in pixels.
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maps4fs/generator/config.py
CHANGED
@@ -22,13 +22,15 @@ class Config(Component):
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"""
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def preprocess(self) -> None:
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"""Gets the path to the map XML file and saves it to the instance variable."""
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self._map_xml_path = self.game.map_xml_path(self.map_directory)
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self.logger.debug("Map XML path: %s.", self._map_xml_path)
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-
def process(self):
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def process(self) -> None:
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"""Sets the map size in the map.xml file."""
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self._set_map_size()
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-
def _set_map_size(self):
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def _set_map_size(self) -> None:
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"""Edits map.xml file to set correct map size."""
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if not os.path.isfile(self._map_xml_path):
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self.logger.warning("Map XML file not found: %s.", self._map_xml_path)
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maps4fs/generator/dem.py
CHANGED
@@ -14,7 +14,7 @@ from maps4fs.generator.component import Component
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SRTM = "https://elevation-tiles-prod.s3.amazonaws.com/skadi/{latitude_band}/{tile_name}.hgt.gz"
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DEFAULT_MULTIPLIER = 1
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-
DEFAULT_BLUR_RADIUS =
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DEFAULT_BLUR_RADIUS = 35
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# pylint: disable=R0903
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@@ -47,6 +47,8 @@ class DEM(Component):
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"DEM value multiplier is %s, blur radius is %s.", self.multiplier, self.blur_radius
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)
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self.auto_process = self.kwargs.get("auto_process", False)
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# pylint: disable=no-member
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def process(self) -> None:
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"""Reads SRTM file, crops it to map size, normalizes and blurs it,
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@@ -105,15 +107,12 @@ class DEM(Component):
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resampled_data.min(),
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)
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resampled_data.
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resampled_data.min(),
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resampled_data.max(),
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)
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if self.auto_process:
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self.logger.debug("Auto processing is enabled, will normalize DEM data.")
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resampled_data = self._normalize_dem(resampled_data)
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else:
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self.logger.debug("Auto processing is disabled, DEM data will not be normalized.")
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resampled_data = resampled_data * self.multiplier
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self.logger.debug(
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"DEM data was resampled. Shape: %s, dtype: %s. Min: %s, max: %s.",
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@@ -123,7 +122,9 @@ class DEM(Component):
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resampled_data.max(),
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)
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-
resampled_data = cv2.GaussianBlur(
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resampled_data = cv2.GaussianBlur(
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resampled_data, (self.blur_radius, self.blur_radius), sigmaX=40, sigmaY=40
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)
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self.logger.debug(
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"Gaussion blur applied to DEM data with kernel size %s.",
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self.blur_radius,
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@@ -254,7 +255,7 @@ class DEM(Component):
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self.logger.debug("Creating colored preview of DEM data in %s.", colored_dem_path)
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dem_data = cv2.imread(self._dem_path, cv2.
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dem_data = cv2.imread(self._dem_path, cv2.IMREAD_GRAYSCALE)
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self.logger.debug(
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"DEM data before normalization. Shape: %s, dtype: %s. Min: %s, max: %s.",
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@@ -289,3 +290,42 @@ class DEM(Component):
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"""
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self.logger.debug("Starting DEM previews generation.")
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return [self.grayscale_preview(), self.colored_preview()]
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def _get_scaling_factor(self, maximum_deviation: int) -> float:
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ESTIMATED_MAXIMUM_DEVIATION = 1000 # pylint: disable=C0103
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scaling_factor = maximum_deviation / ESTIMATED_MAXIMUM_DEVIATION
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return scaling_factor if scaling_factor < 1 else 1
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def _normalize_dem(self, data: np.ndarray) -> np.ndarray:
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"""Normalize DEM data to 16-bit unsigned integer using max height from settings.
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Args:
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data (np.ndarray): DEM data from SRTM file after cropping.
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Returns:
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np.ndarray: Normalized DEM data.
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"""
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self.logger.debug("Starting DEM data normalization.")
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# Calculate the difference between the maximum and minimum values in the DEM data.
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max_height = data.max() # 1800
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min_height = data.min() # 1700
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max_dev = max_height - min_height # 100
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self.logger.debug(
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"Maximum deviation: %s with maximum at %s and minimum at %s.",
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max_dev,
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max_height,
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min_height,
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)
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scaling_factor = self._get_scaling_factor(max_dev)
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adjusted_max_height = int(65535 * scaling_factor)
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self.logger.debug(
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f"Maximum deviation: {max_dev}. Scaling factor: {scaling_factor}. "
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f"Adjusted max height: {adjusted_max_height}."
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)
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normalized_data = (
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(data - data.min()) / (data.max() - data.min()) * adjusted_max_height
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).astype("uint16")
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self.logger.debug(
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f"DEM data was normalized to {normalized_data.min()} - {normalized_data.max()}."
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)
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return normalized_data
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maps4fs/generator/game.py
CHANGED
@@ -8,6 +8,7 @@ import os
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from maps4fs.generator.config import Config
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from maps4fs.generator.dem import DEM
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from maps4fs.generator.i3d import I3d
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from maps4fs.generator.texture import Texture
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working_directory = os.getcwd()
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@@ -34,7 +35,7 @@ class Game:
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_map_template_path: str | None = None
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_texture_schema: str | None = None
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components = [Config, Texture, DEM]
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components = [Config, Texture, DEM, I3d]
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def __init__(self, map_template_path: str | None = None):
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if map_template_path:
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@@ -113,6 +114,16 @@ class Game:
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str: The path to the weights directory."""
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raise NotImplementedError
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def i3d_file_path(self, map_directory: str) -> str:
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"""Returns the path to the i3d file.
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Arguments:
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map_directory (str): The path to the map directory.
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Returns:
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str: The path to the i3d file."""
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raise NotImplementedError
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@property
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def additional_dem_name(self) -> str | None:
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"""Returns the name of the additional DEM file.
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return self._additional_dem_name
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# pylint: disable=W0223
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class FS22(Game):
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"""Class used to define the game version FS22."""
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@@ -189,3 +201,13 @@ class FS25(Game):
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Returns:
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str: The path to the weights directory."""
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return os.path.join(map_directory, "mapUS", "data")
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def i3d_file_path(self, map_directory: str) -> str:
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"""Returns the path to the i3d file.
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Arguments:
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map_directory (str): The path to the map directory.
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Returns:
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str: The path to the i3d file."""
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return os.path.join(map_directory, "mapUS", "mapUS.i3d")
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maps4fs/generator/i3d.py
ADDED
@@ -0,0 +1,89 @@
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"""This module contains the Config class for map settings and configuration."""
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from __future__ import annotations
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import os
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from xml.etree import ElementTree as ET
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from maps4fs.generator.component import Component
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DEFAULT_HEIGHT_SCALE = 2000
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DEFAULT_MAX_LOD_DISTANCE = 10000
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DEFAULT_MAX_LOD_OCCLUDER_DISTANCE = 10000
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# pylint: disable=R0903
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class I3d(Component):
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"""Component for map i3d file settings and configuration.
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Args:
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coordinates (tuple[float, float]): The latitude and longitude of the center of the map.
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map_height (int): The height of the map in pixels.
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map_width (int): The width of the map in pixels.
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map_directory (str): The directory where the map files are stored.
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logger (Any, optional): The logger to use. Must have at least three basic methods: debug,
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info, warning. If not provided, default logging will be used.
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"""
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_map_i3d_path: str | None = None
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def preprocess(self) -> None:
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"""Gets the path to the map I3D file from the game instance and saves it to the instance
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attribute. If the game does not support I3D files, the attribute is set to None."""
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try:
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self._map_i3d_path = self.game.i3d_file_path(self.map_directory)
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self.logger.debug("Map I3D path: %s.", self._map_i3d_path)
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except NotImplementedError:
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self.logger.info("I3D file processing is not implemented for this game.")
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self._map_i3d_path = None
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def process(self) -> None:
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"""Updates the map I3D file with the default settings."""
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self._update_i3d_file()
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def _update_i3d_file(self) -> None:
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"""Updates the map I3D file with the default settings."""
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if not self._map_i3d_path:
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self.logger.info("I3D is not obtained, skipping the update.")
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return
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if not os.path.isfile(self._map_i3d_path):
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self.logger.warning("I3D file not found: %s.", self._map_i3d_path)
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return
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tree = ET.parse(self._map_i3d_path)
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self.logger.debug("Map I3D file loaded from: %s.", self._map_i3d_path)
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root = tree.getroot()
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for map_elem in root.iter("Scene"):
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for terrain_elem in map_elem.iter("TerrainTransformGroup"):
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terrain_elem.set("heightScale", str(DEFAULT_HEIGHT_SCALE))
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self.logger.debug(
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"heightScale attribute set to %s in TerrainTransformGroup element.",
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DEFAULT_HEIGHT_SCALE,
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)
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terrain_elem.set("maxLODDistance", str(DEFAULT_MAX_LOD_DISTANCE))
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self.logger.debug(
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"maxLODDistance attribute set to %s in TerrainTransformGroup element.",
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DEFAULT_MAX_LOD_DISTANCE,
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)
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terrain_elem.set("occMaxLODDistance", str(DEFAULT_MAX_LOD_OCCLUDER_DISTANCE))
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self.logger.debug(
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"occMaxLODDistance attribute set to %s in TerrainTransformGroup element.",
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DEFAULT_MAX_LOD_OCCLUDER_DISTANCE,
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)
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self.logger.debug("TerrainTransformGroup element updated in I3D file.")
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tree.write(self._map_i3d_path)
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self.logger.debug("Map I3D file saved to: %s.", self._map_i3d_path)
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def previews(self) -> list[str]:
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"""Returns a list of paths to the preview images (empty list).
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The component does not generate any preview images so it returns an empty list.
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Returns:
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list[str]: An empty list.
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"""
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return []
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maps4fs/generator/map.py
CHANGED
@@ -47,6 +47,7 @@ class Map:
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self.logger.debug("Game was set to %s", game.code)
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self.kwargs = kwargs
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self.logger.debug("Additional arguments: %s", kwargs)
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os.makedirs(self.map_directory, exist_ok=True)
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self.logger.debug("Map directory created: %s", self.map_directory)
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maps4fs/generator/texture.py
CHANGED
@@ -57,6 +57,7 @@ class Texture(Component):
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width: int | None = None,
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color: tuple[int, int, int] | list[int] | None = None,
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exclude_weight: bool = False,
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priority: int | None = None,
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):
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self.name = name
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self.count = count
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self.width = width
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self.color = color if color else (255, 255, 255)
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self.exclude_weight = exclude_weight
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self.priority = priority
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def to_json(self) -> dict[str, str | list[str] | bool]: # type: ignore
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"""Returns dictionary with layer data.
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"width": self.width,
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"color": list(self.color),
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"exclude_weight": self.exclude_weight,
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"priority": self.priority,
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}
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data = {k: v for k, v in data.items() if v is not None}
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self.layers = [self.Layer.from_json(layer) for layer in layers_schema]
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self.logger.info("Loaded %s layers.", len(self.layers))
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base_layer = self.get_base_layer()
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if base_layer:
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self.logger.info("Base layer found: %s.", base_layer.name)
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else:
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self.logger.warning("No base layer found.")
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self._weights_dir = self.game.weights_dir_path(self.map_directory)
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self.logger.debug("Weights directory: %s.", self._weights_dir)
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self.info_save_path = os.path.join(self.map_directory, "generation_info.json")
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self.logger.debug("Generation info save path: %s.", self.info_save_path)
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def get_base_layer(self) -> Layer | None:
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"""Returns base layer.
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Returns:
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Layer | None: Base layer.
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"""
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for layer in self.layers:
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if layer.priority == 0:
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return layer
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return None
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def process(self):
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self._prepare_weights()
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self._read_parameters()
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@@ -239,22 +259,79 @@ class Texture(Component):
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"""
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self._layers = layers
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+
def layers_by_priority(self) -> list[Layer]:
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"""Returns list of layers sorted by priority: None priority layers are first,
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then layers are sorted by priority (descending).
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Returns:
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list[Layer]: List of layers sorted by priority.
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"""
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return sorted(
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self.layers,
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key=lambda _layer: (
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_layer.priority is not None,
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-_layer.priority if _layer.priority is not None else float("inf"),
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),
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)
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# pylint: disable=no-member
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def draw(self) -> None:
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"""Iterates over layers and fills them with polygons from OSM data."""
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-
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layers = self.layers_by_priority()
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self.logger.debug(
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"Sorted layers by priority: %s.", [(layer.name, layer.priority) for layer in layers]
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)
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cumulative_image = None
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for layer in layers:
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if not layer.tags:
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self.logger.debug("Layer %s has no tags, there's nothing to draw.", layer.name)
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continue
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if layer.priority == 0:
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self.logger.debug(
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"Found base layer %s. Postponing that to be the last layer drawn.", layer.name
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)
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continue
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layer_path = layer.path(self._weights_dir)
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self.logger.debug("Drawing layer %s.", layer_path)
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layer_image = cv2.imread(layer_path, cv2.IMREAD_UNCHANGED)
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if cumulative_image is None:
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self.logger.debug("First layer, creating new cumulative image.")
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cumulative_image = layer_image
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mask = cv2.bitwise_not(cumulative_image)
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-
img = cv2.imread(layer_path, cv2.IMREAD_UNCHANGED)
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for polygon in self.polygons(layer.tags, layer.width): # type: ignore
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-
cv2.fillPoly(
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-
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cv2.fillPoly(layer_image, [polygon], color=255) # type: ignore
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output_image = cv2.bitwise_and(layer_image, mask)
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cumulative_image = cv2.bitwise_or(cumulative_image, output_image)
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cv2.imwrite(layer_path, output_image)
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self.logger.debug("Texture %s saved.", layer_path)
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if cumulative_image is not None:
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self.draw_base_layer(cumulative_image)
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def draw_base_layer(self, cumulative_image: np.ndarray) -> None:
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"""Draws base layer and saves it into the png file.
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Base layer is the last layer to be drawn, it fills the remaining area of the map.
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Args:
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cumulative_image (np.ndarray): Cumulative image with all layers.
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"""
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base_layer = self.get_base_layer()
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if base_layer is not None:
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layer_path = base_layer.path(self._weights_dir)
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self.logger.debug("Drawing base layer %s.", layer_path)
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img = cv2.bitwise_not(cumulative_image)
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cv2.imwrite(layer_path, img)
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self.logger.debug("Base texture %s saved.", layer_path)
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def get_relative_x(self, x: float) -> int:
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"""Converts UTM X coordinate to relative X coordinate in map image.
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@@ -1,6 +1,6 @@
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1
1
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Metadata-Version: 2.1
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2
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Name: maps4fs
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3
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-
Version: 0.
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3
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+
Version: 0.8.2
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4
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Summary: Generate map templates for Farming Simulator from real places.
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5
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Author-email: iwatkot <iwatkot@gmail.com>
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License: MIT License
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@@ -17,6 +17,7 @@ Requires-Dist: opencv-python
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Requires-Dist: osmnx<2.0.0
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Requires-Dist: rasterio
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Requires-Dist: tqdm
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+
Requires-Dist: folium
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21
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<div align="center" markdown>
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<img src="https://github.com/iwatkot/maps4fs/assets/118521851/ffd7f0a3-e317-4c3f-911f-2c2fb736fbfa">
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@@ -0,0 +1,15 @@
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1
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+
maps4fs/__init__.py,sha256=da4jmND2Ths9AffnkAKgzLHNkvKFOc_l21gJisPXqWY,155
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2
|
+
maps4fs/logger.py,sha256=CneeHxQywjNUJXqQrUUSeiDxu95FfrfyK_Si1v0gMZ8,1477
|
3
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+
maps4fs/generator/__init__.py,sha256=zZMLEkGzb4z0xql650gOtGSvcgX58DnJ2yN3vC2daRk,43
|
4
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+
maps4fs/generator/component.py,sha256=CL3DNuvKAd44pynLfir_JLnBC0c9Kr233_BbSHQng6Q,3534
|
5
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+
maps4fs/generator/config.py,sha256=ln_XGUdiPnc4zzhMVEueZRf-FGljeHtCHUnJ6FRlE4w,2264
|
6
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+
maps4fs/generator/dem.py,sha256=L91hOxoXnn2LtpaH7fVA6Ke2i7JNfFk_KGMsVWHVNps,13169
|
7
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+
maps4fs/generator/game.py,sha256=mN9VeN4nk-e43oFujIC5GOGAQOYATKrmeIb1kLHuwtI,6773
|
8
|
+
maps4fs/generator/i3d.py,sha256=UuQiQRusPQ2f6PvGKxJ_UZeXsx3uG15efmy8Ysnm3F8,3597
|
9
|
+
maps4fs/generator/map.py,sha256=xYbSyGrcEB9CRJhVf8iTRCKLK6BvnewtlKO_Ut--Oik,3858
|
10
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+
maps4fs/generator/texture.py,sha256=uH09vnYSTklv2VxV6ys0DM_f8KXHmxQr9l6flwVguLU,18726
|
11
|
+
maps4fs-0.8.2.dist-info/LICENSE.md,sha256=-JY0v7p3dwXze61EbYiK7YEJ2aKrjaFZ8y2xYEOrmRY,1068
|
12
|
+
maps4fs-0.8.2.dist-info/METADATA,sha256=Ombva3jSyqSsTuzspfzp24DESv1G8lqRWLTuTN0L81w,11866
|
13
|
+
maps4fs-0.8.2.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
|
14
|
+
maps4fs-0.8.2.dist-info/top_level.txt,sha256=Ue9DSRlejRQRCaJueB0uLcKrWwsEq9zezfv5dI5mV1M,8
|
15
|
+
maps4fs-0.8.2.dist-info/RECORD,,
|
maps4fs-0.7.8.dist-info/RECORD
DELETED
@@ -1,14 +0,0 @@
|
|
1
|
-
maps4fs/__init__.py,sha256=da4jmND2Ths9AffnkAKgzLHNkvKFOc_l21gJisPXqWY,155
|
2
|
-
maps4fs/logger.py,sha256=CneeHxQywjNUJXqQrUUSeiDxu95FfrfyK_Si1v0gMZ8,1477
|
3
|
-
maps4fs/generator/__init__.py,sha256=zZMLEkGzb4z0xql650gOtGSvcgX58DnJ2yN3vC2daRk,43
|
4
|
-
maps4fs/generator/component.py,sha256=BU_HNNyKXuEBohQJRTlXmNdSNrjolwX-ZzqqSSuzTrE,3463
|
5
|
-
maps4fs/generator/config.py,sha256=luDYXkKjgOM4-Mft4mHDPP6v-DVIUyWZAMAsCKyvaoY,2108
|
6
|
-
maps4fs/generator/dem.py,sha256=nVDDtDqj_rEOO2oPviBf4cUbqCnYmZbjDqypINzMLrs,11414
|
7
|
-
maps4fs/generator/game.py,sha256=dfbLyu1yqbHkBWmJu1uANCX-84vkdlvqR6hA6JCiIsE,6107
|
8
|
-
maps4fs/generator/map.py,sha256=zLIFAjjz-Y7u_FG-UjYoGiqBreLwuverkYY8Er9L_Qg,3796
|
9
|
-
maps4fs/generator/texture.py,sha256=cEXQOLJ5Iq_Nb0C9OmU-9PR-E_5cgM1Q62kG49G3VNg,16019
|
10
|
-
maps4fs-0.7.8.dist-info/LICENSE.md,sha256=-JY0v7p3dwXze61EbYiK7YEJ2aKrjaFZ8y2xYEOrmRY,1068
|
11
|
-
maps4fs-0.7.8.dist-info/METADATA,sha256=D8NKpG80a8SOHQqnDagfQGCnWhYvdBgo10JivZTjZdA,11844
|
12
|
-
maps4fs-0.7.8.dist-info/WHEEL,sha256=PZUExdf71Ui_so67QXpySuHtCi3-J3wvF4ORK6k_S8U,91
|
13
|
-
maps4fs-0.7.8.dist-info/top_level.txt,sha256=Ue9DSRlejRQRCaJueB0uLcKrWwsEq9zezfv5dI5mV1M,8
|
14
|
-
maps4fs-0.7.8.dist-info/RECORD,,
|
File without changes
|
File without changes
|
File without changes
|