manim-chess 0.0.33__py3-none-any.whl → 0.0.34__py3-none-any.whl

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manim_chess/board.py CHANGED
@@ -21,6 +21,10 @@ class Board(Mobject):
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  A list of coordinates of squares that are currently highlighted.
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  arrows : list
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  A list of arrow objects currently drawn on the board.
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+ color_dark : ManimColor
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+ The manim color of the dark squares
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+ color_light : ManimColor
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+ The manim color of the light squares
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  Methods:
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  -------
@@ -66,11 +70,15 @@ class Board(Mobject):
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  Returns the piece at a given coordinate, if any.
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  """
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- def __init__(self) -> None:
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+ def __init__(self, color_dark='#769656', color_light='#eeeed2', color_highlight_light='#F7F769', color_highlight_dark='#BBCB2B') -> None:
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  """
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  Initializes the Board object.
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  """
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  super().__init__()
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+ self.color_dark = ManimColor(color_dark)
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+ self.color_light = ManimColor(color_light)
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+ self.color_highlight_light = ManimColor(color_highlight_light)
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+ self.color_highlight_dark = ManimColor(color_highlight_dark)
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  self.size_of_board = 8
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  self.cell_size = 0.8 # Size of each square in the board
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  self.squares = {} # squares[coordinate] = square
@@ -90,8 +98,8 @@ class Board(Mobject):
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  for row in range(self.size_of_board):
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  for col in range(self.size_of_board):
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- CHESS_GREEN = ManimColor('#769656')
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- CHESS_WHITE = ManimColor('#eeeed2')
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+ CHESS_GREEN = self.color_dark
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+ CHESS_WHITE = self.color_light
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  color = CHESS_WHITE if (row + col) % 2 else CHESS_GREEN
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  # Create a square for each cell in the board
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  square = Square(side_length=self.cell_size)
@@ -123,12 +131,9 @@ class Board(Mobject):
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  number : str
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  The number to be displayed on the square.
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  """
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- CHESS_GREEN = ManimColor('#769656')
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- CHESS_WHITE = ManimColor('#eeeed2')
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-
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  offset = np.array([self.cell_size / 8, -self.cell_size / 6, 0])
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- number_color = CHESS_WHITE if square.fill_color == CHESS_GREEN else CHESS_GREEN
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+ number_color = self.color_light if square.fill_color == self.color_dark else self.color_dark
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  number = Text(f'{number}', color=number_color, font_size=14 * self.cell_size, font="Arial")
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  square_top_left = square.get_center() + np.array([-self.cell_size / 2, self.cell_size / 2, 0])
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  number.move_to(square_top_left + offset)
@@ -145,12 +150,10 @@ class Board(Mobject):
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  letter : str
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  The letter to be displayed on the square.
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  """
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- CHESS_GREEN = ManimColor('#769656')
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- CHESS_WHITE = ManimColor('#eeeed2')
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  offset = np.array([-self.cell_size / 8, self.cell_size / 6, 0])
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- letter_color = CHESS_WHITE if square.fill_color == CHESS_GREEN else CHESS_GREEN
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+ letter_color = self.color_light if square.fill_color == self.color_dark else self.color_dark
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  letter = Text(f'{letter}', color=letter_color, font_size=14 * self.cell_size, font="Arial")
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  square_bot_right = square.get_center() + np.array([self.cell_size / 2, -self.cell_size / 2, 0])
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  letter.move_to(square_bot_right + offset)
@@ -326,13 +329,11 @@ class Board(Mobject):
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  coordinate : str
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  The coordinate of the square to be unmarked.
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  """
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- CHESS_GREEN = ManimColor('#769656')
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- CHESS_WHITE = ManimColor('#eeeed2')
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  if self.is_light_square(coordinate):
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- self.squares[coordinate].set_fill(CHESS_WHITE)
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+ self.squares[coordinate].set_fill(self.color_light)
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  else:
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- self.squares[coordinate].set_fill(CHESS_GREEN)
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+ self.squares[coordinate].set_fill(self.color_dark)
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  # Add back text on square if needed
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  if coordinate[1] == '1':
@@ -349,13 +350,11 @@ class Board(Mobject):
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  coordinate : str
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  The coordinate of the square to be highlighted.
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  """
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- LIGHT_HIGHLIGHT_COLOR = ManimColor('#F7F769')
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- DARK_HIGHLIGHT_COLOR = ManimColor('#BBCB2B')
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  if self.is_light_square(coordinate):
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- self.squares[coordinate].set_fill(LIGHT_HIGHLIGHT_COLOR)
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+ self.squares[coordinate].set_fill(self.color_highlight_light)
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  else:
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- self.squares[coordinate].set_fill(DARK_HIGHLIGHT_COLOR)
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+ self.squares[coordinate].set_fill(self.color_highlight_dark)
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  # Add back text on square if needed
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  if coordinate[1] == '1':
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.3
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  Name: manim-chess
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- Version: 0.0.33
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+ Version: 0.0.34
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  Summary: A plugin for animating chessboards. Includes additional features such as PGN conversion, arrows, etc.
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  Author: swoyer2
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  Author-email: swoyer.logan@gmail.com
@@ -1,5 +1,5 @@
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  manim_chess/__init__.py,sha256=SEtbIVW1Lnh-ZF4_mMYWpI-UFQLOdnGkOD7W0iqK0uc,242
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- manim_chess/board.py,sha256=jOA4fvU9zDD67uDdRhrBvpyfk9afJBDMLDu4aMCj_RI,20003
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+ manim_chess/board.py,sha256=NM-wJmnI-9PrJM8vwHsN9AFjUn7C53AplYea8c1IzBM,20162
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  manim_chess/evaluation_bar.py,sha256=ELjhyFPi5x_Q4Gw3U0FLVhQqN55k8rYCu-lpkru4nPo,3655
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  manim_chess/game_player.py,sha256=fESDu5eksZK9ic47CwQNgeq1rpkcMKt0O7_X7-E5lp0,31102
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  manim_chess/piece_svgs/bB.svg,sha256=d-nev6XLgFKglq_9SdXU2EIxPM1RlNWoXji4p4MYhb8,683
@@ -15,7 +15,7 @@ manim_chess/piece_svgs/wP.svg,sha256=BZa3zm9xUXgAtRA_SrA3DUeebWbmnBQR8nSQ0gdy6NY
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  manim_chess/piece_svgs/wQ.svg,sha256=3SCkD3QlZH7SwQ435sYe8uP3Dx9zy_xxdSy5_DbdwzU,1102
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  manim_chess/piece_svgs/wR.svg,sha256=6ela3ONk9djAPG3E2pqfhPVewWSyCRAtRvfm9Ycspcc,481
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  manim_chess/pieces.py,sha256=890HggU4vGv_PgLyUPnJj2p3ZdivoqG5BukjqsS6MeU,7634
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- manim_chess-0.0.33.dist-info/LICENSE.txt,sha256=B-V-3Tb7v93ub_E_3quknwdeUDtveYnceR0DcdAgolc,1067
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- manim_chess-0.0.33.dist-info/METADATA,sha256=S2ryW_FLYh6nLN58xy-EYrcUe9iry4Jb6sKEllPCKV0,7154
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- manim_chess-0.0.33.dist-info/WHEEL,sha256=RaoafKOydTQ7I_I3JTrPCg6kUmTgtm4BornzOqyEfJ8,88
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- manim_chess-0.0.33.dist-info/RECORD,,
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+ manim_chess-0.0.34.dist-info/LICENSE.txt,sha256=B-V-3Tb7v93ub_E_3quknwdeUDtveYnceR0DcdAgolc,1067
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+ manim_chess-0.0.34.dist-info/METADATA,sha256=hkO7aRsP8lGG-n5Ubi1K04YK8OmcMdwn4ZMCJ1fGLPs,7154
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+ manim_chess-0.0.34.dist-info/WHEEL,sha256=RaoafKOydTQ7I_I3JTrPCg6kUmTgtm4BornzOqyEfJ8,88
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+ manim_chess-0.0.34.dist-info/RECORD,,