mani-skill-nightly 2025.10.23.451__py3-none-any.whl → 2025.10.23.1953__py3-none-any.whl
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- mani_skill/envs/sapien_env.py +1 -1
- {mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/METADATA +1 -1
- {mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/RECORD +7 -7
- {mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/WHEEL +0 -0
- {mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/licenses/LICENSE +0 -0
- {mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/licenses/LICENSE-3RD-PARTY +0 -0
- {mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/top_level.txt +0 -0
mani_skill/envs/sapien_env.py
CHANGED
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@@ -51,7 +51,7 @@ class BaseEnv(gym.Env):
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GPU simulations. For example, environments with many moving objects are better simulated by parallelizing across CPUs.
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obs_mode: observation mode to be used. Must be one of ("state", "state_dict", "none", "sensor_data", "rgb", "depth", "segmentation", "rgbd", "rgb+depth", "rgb+depth+segmentation", "rgb+segmentation", "depth+segmentation", "pointcloud")
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The obs_mode is mostly for convenience to automatically optimize/setup all sensors/cameras for the given observation mode to render the correct data and try to ignore
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The obs_mode is mostly for convenience to automatically optimize/setup all sensors/cameras for the given observation mode to render the correct data and try to ignore unnecessary rendering.
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For the most advanced use cases (e.g. you have 1 RGB only camera and 1 depth only camera)
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reward_mode: reward mode to use. Must be one of ("normalized_dense", "dense", "sparse", "none"). With "none" the reward returned is always 0
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{mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/RECORD
RENAMED
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@@ -543,7 +543,7 @@ mani_skill/assets/robots/xarm7/meshes/visual/link7.glb,sha256=aZatACOv20VJbi2tOE
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mani_skill/assets/robots/xarm7/meshes/visual/link_base.glb,sha256=vcy2lN1V72jIsSDRT0ZKVskR_0pVOXtDvBkxO2GENWs,467668
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mani_skill/envs/__init__.py,sha256=YPlttBErTcf9vSnkZ54EQ8vTABSfFFrBdUY0AkF4vmg,43
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mani_skill/envs/minimal_template.py,sha256=n7XUY73FjWFf311bd2DoODA3dEqfdGYJLqhMVLy_Om0,2194
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mani_skill/envs/sapien_env.py,sha256=
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mani_skill/envs/sapien_env.py,sha256=gwZqDmj4Z5sCqnr8Vrf1_OoeGIazHpz1DhqqN1j1byw,75786
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mani_skill/envs/scene.py,sha256=LodfSgU_tWh77jt4WHFr4xlr2NbK41-_mtEQsDEVb-0,48453
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mani_skill/envs/sim2real_env.py,sha256=UWwK2DzO8YkHBQmPMeODu3xKRd6W2fXglJ1GjiR78wk,19202
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mani_skill/envs/template.py,sha256=xEB-1Cz-XbLBadEX3kEvUyVuyOGyuyKp50EtDsVXvr4,11933
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@@ -842,9 +842,9 @@ mani_skill/vector/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU
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mani_skill/vector/wrappers/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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mani_skill/vector/wrappers/gymnasium.py,sha256=YhiRL7FhGOvH9Ho09c_ubFpAFYUB3qskVw0NzxWdWUc,7628
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mani_skill/vector/wrappers/sb3.py,sha256=mnDpiAo1sOkIfpfxsxrRayUeAWVZnLIuUi48yAbwOFI,4716
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mani_skill_nightly-2025.10.23.
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mani_skill_nightly-2025.10.23.1953.dist-info/licenses/LICENSE,sha256=xx0jnfkXJvxRnG63LTGOxlggYnIysveWIZ6H3PNdCrQ,11357
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mani_skill_nightly-2025.10.23.1953.dist-info/licenses/LICENSE-3RD-PARTY,sha256=yXvoAIyaRY7VDFhXV4Ea_Dmd_-IR59yyUy0Scz7eXzY,1604
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mani_skill_nightly-2025.10.23.1953.dist-info/METADATA,sha256=1nmVKLJRBq9ZOZxnRd5RijaD9jq0Rczv7W-lJiH5CrE,9543
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mani_skill_nightly-2025.10.23.1953.dist-info/WHEEL,sha256=SmOxYU7pzNKBqASvQJ7DjX3XGUF92lrGhMb3R6_iiqI,91
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mani_skill_nightly-2025.10.23.1953.dist-info/top_level.txt,sha256=bkBgOVl_MZMoQx2aRFsSFEYlZLxjWlip5vtJ39FB3jA,11
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mani_skill_nightly-2025.10.23.1953.dist-info/RECORD,,
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{mani_skill_nightly-2025.10.23.451.dist-info → mani_skill_nightly-2025.10.23.1953.dist-info}/WHEEL
RENAMED
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